From 0d483be4ab542cd5d898afce00877ed1869b039a Mon Sep 17 00:00:00 2001 From: George Rhoten Date: Thu, 3 Mar 2005 00:06:21 +0000 Subject: [PATCH] ICU-4420 Drop support for MSVC 6 project files X-SVN-Rev: 17275 --- icu4c/source/extra/uconv/uconv.dsp | 281 ------- icu4c/source/layout/layout.dsp | 1156 --------------------------- icu4c/source/layoutex/layoutex.dsp | 277 ------- icu4c/source/tools/gencmn/decmn.dsp | 197 ----- icu4c/source/tools/genrb/derb.dsp | 206 ----- 5 files changed, 2117 deletions(-) delete mode 100644 icu4c/source/extra/uconv/uconv.dsp delete mode 100644 icu4c/source/layout/layout.dsp delete mode 100644 icu4c/source/layoutex/layoutex.dsp delete mode 100644 icu4c/source/tools/gencmn/decmn.dsp delete mode 100644 icu4c/source/tools/genrb/derb.dsp diff --git a/icu4c/source/extra/uconv/uconv.dsp b/icu4c/source/extra/uconv/uconv.dsp deleted file mode 100644 index fb1a4121c20..00000000000 --- a/icu4c/source/extra/uconv/uconv.dsp +++ /dev/null @@ -1,281 +0,0 @@ -# Microsoft Developer Studio Project File - Name="uconv" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Console Application" 0x0103 - -CFG=uconv - Win32 Debug -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "uconv.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "uconv.mak" CFG="uconv - Win32 Debug" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "uconv - Win32 Release" (based on "Win32 (x86) Console Application") -!MESSAGE "uconv - Win32 Debug" (based on "Win32 (x86) Console Application") -!MESSAGE "uconv - Win64 Release" (based on "Win32 (x86) Console Application") -!MESSAGE "uconv - Win64 Debug" (based on "Win32 (x86) Console Application") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -# PROP Scc_ProjName "" -# PROP Scc_LocalPath "" -CPP=cl.exe -RSC=rc.exe - -!IF "$(CFG)" == "uconv - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "Release" -# PROP BASE Intermediate_Dir "Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "Release" -# PROP Intermediate_Dir "Release" -# PROP Ignore_Export_Lib 0 -# PROP Target_Dir "" -MTL=midl.exe -# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /FD /c -# ADD CPP /nologo /G6 /MD /W3 /GX /O2 /I "..\..\..\include" /I "..\..\common" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /D "UCONVMSG_LINK" /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LINK32=link.exe -# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 -# ADD LINK32 icuuc.lib icuin.lib uconvmsg.lib /nologo /subsystem:console /machine:I386 /libpath:"..\..\..\lib" /libpath:"Release" -# Begin Custom Build -ProjDir=. -TargetPath=.\Release\uconv.exe -InputPath=.\Release\uconv.exe -InputName=uconv -SOURCE="$(InputPath)" - -"$(ProjDir)\..\..\..\bin\$(InputName).exe" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - copy $(TargetPath) ..\..\..\bin - -# End Custom Build - -!ELSEIF "$(CFG)" == "uconv - Win32 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "Debug" -# PROP BASE Intermediate_Dir "Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "Debug" -# PROP Intermediate_Dir "Debug" -# PROP Ignore_Export_Lib 0 -# PROP Target_Dir "" -MTL=midl.exe -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /FD /GZ /c -# ADD CPP /nologo /G6 /MDd /W3 /Gm /GX /ZI /Od /I "..\..\..\include" /I "..\..\common" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /D "UCONVMSG_LINK" /FD /GZ /c -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LINK32=link.exe -# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept -# ADD LINK32 icuucd.lib icuind.lib uconvmsg.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept /libpath:"..\..\..\lib" /libpath:"Debug" -# Begin Custom Build -ProjDir=. -TargetPath=.\Debug\uconv.exe -InputPath=.\Debug\uconv.exe -InputName=uconv -SOURCE="$(InputPath)" - -"$(ProjDir)\..\..\..\bin\$(InputName).exe" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - copy $(TargetPath) ..\..\..\bin - -# End Custom Build - -!ELSEIF "$(CFG)" == "uconv - Win64 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "Release" -# PROP BASE Intermediate_Dir "Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "Release" -# PROP Intermediate_Dir "Release" -# PROP Ignore_Export_Lib 0 -# PROP Target_Dir "" -MTL=midl.exe -# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN64" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /FD /c -# ADD CPP /nologo /W3 /GX /Zi /O2 /Op /I "..\..\..\include" /I "..\..\common" /D "WIN64" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /D "UCONVMSG_LINK" /D "_IA64_" /D "WIN32" /D "_AFX_NO_DAO_SUPPORT" /FD /Wp64 /Zm600 /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LINK32=link.exe -# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:IX86 /machine:IA64 -# ADD LINK32 icuuc.lib icuin.lib uconvmsg.lib /nologo /subsystem:console /machine:IX86 /libpath:"..\..\..\lib" /libpath:"Release" /machine:IA64 -# Begin Custom Build -ProjDir=. -TargetPath=.\Release\uconv.exe -InputPath=.\Release\uconv.exe -InputName=uconv -SOURCE="$(InputPath)" - -"$(ProjDir)\..\..\..\bin\$(InputName).exe" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - copy $(TargetPath) ..\..\..\bin - -# End Custom Build - -!ELSEIF "$(CFG)" == "uconv - Win64 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "Debug" -# PROP BASE Intermediate_Dir "Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "Debug" -# PROP Intermediate_Dir "Debug" -# PROP Ignore_Export_Lib 0 -# PROP Target_Dir "" -MTL=midl.exe -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN64" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /FD /GZ /c -# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /Op /I "..\..\..\include" /I "..\..\common" /D "WIN64" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /D "UCONVMSG_LINK" /D "_IA64_" /D "WIN32" /D "_AFX_NO_DAO_SUPPORT" /FD /GZ /Wp64 /Zm600 /c -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LINK32=link.exe -# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:IX86 /pdbtype:sept /machine:IA64 -# ADD LINK32 icuucd.lib icuind.lib uconvmsg.lib /nologo /subsystem:console /incremental:no /debug /machine:IX86 /pdbtype:sept /libpath:"..\..\..\lib" /libpath:"Debug" /machine:IA64 -# Begin Custom Build -ProjDir=. -TargetPath=.\Debug\uconv.exe -InputPath=.\Debug\uconv.exe -InputName=uconv -SOURCE="$(InputPath)" - -"$(ProjDir)\..\..\..\bin\$(InputName).exe" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - copy $(TargetPath) ..\..\..\bin - -# End Custom Build - -!ENDIF - -# Begin Target - -# Name "uconv - Win32 Release" -# Name "uconv - Win32 Debug" -# Name "uconv - Win64 Release" -# Name "uconv - Win64 Debug" -# Begin Group "Source Files" - -# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" -# Begin Source File - -SOURCE=.\uconv.cpp -# End Source File -# Begin Source File - -SOURCE=.\uwmsg.c -# End Source File -# End Group -# Begin Group "Header Files" - -# PROP Default_Filter "h;hpp;hxx;hm;inl" -# Begin Source File - -SOURCE=.\unicode\uwmsg.h -# End Source File -# End Group -# Begin Group "Resource Bundles" - -# PROP Default_Filter "txt" -# Begin Source File - -SOURCE=.\resources\fr.txt -# End Source File -# Begin Source File - -SOURCE=.\resources\root.txt -# End Source File -# End Group -# Begin Group "Build Scripts" - -# PROP Default_Filter "mak;mk;bat" -# Begin Source File - -SOURCE=.\makedata.mak - -!IF "$(CFG)" == "uconv - Win32 Release" - -# Begin Custom Build -ProjDir=. -InputPath=.\makedata.mak -InputName=makedata - -"Release/uconvmsg.lib" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nmake /nologo /f $(InputName).mak icup=$(ProjDir)\..\..\.. CFG=Release - -# End Custom Build - -!ELSEIF "$(CFG)" == "uconv - Win32 Debug" - -# Begin Custom Build -ProjDir=. -InputPath=.\makedata.mak -InputName=makedata - -"Debug/uconvmsg.lib" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nmake /nologo /f $(InputName).mak icup=$(ProjDir)\..\..\.. CFG=Debug - -# End Custom Build - -!ELSEIF "$(CFG)" == "uconv - Win64 Release" - -# Begin Custom Build -ProjDir=. -InputPath=.\makedata.mak -InputName=makedata - -"Release/uconvmsg.lib" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nmake /nologo /f $(InputName).mak icup=$(ProjDir)\..\..\.. CFG=Release - -# End Custom Build - -!ELSEIF "$(CFG)" == "uconv - Win64 Debug" - -# Begin Custom Build -ProjDir=. -InputPath=.\makedata.mak -InputName=makedata - -"Debug/uconvmsg.lib" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nmake /nologo /f $(InputName).mak icup=$(ProjDir)\..\..\.. CFG=Debug - -# End Custom Build - -!ENDIF - -# End Source File -# Begin Source File - -SOURCE=.\resfiles.mk -# End Source File -# End Group -# End Target -# End Project diff --git a/icu4c/source/layout/layout.dsp b/icu4c/source/layout/layout.dsp deleted file mode 100644 index 58334f4da56..00000000000 --- a/icu4c/source/layout/layout.dsp +++ /dev/null @@ -1,1156 +0,0 @@ -# Microsoft Developer Studio Project File - Name="layout" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 - -CFG=layout - Win32 Debug -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "layout.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "layout.mak" CFG="layout - Win32 Debug" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "layout - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") -!MESSAGE "layout - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") -!MESSAGE "layout - Win64 Release" (based on "Win32 (x86) Dynamic-Link Library") -!MESSAGE "layout - Win64 Debug" (based on "Win32 (x86) Dynamic-Link Library") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -# PROP Scc_ProjName "" -# PROP Scc_LocalPath "" -CPP=cl.exe -MTL=midl.exe -RSC=rc.exe - -!IF "$(CFG)" == "layout - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "Release" -# PROP BASE Intermediate_Dir "Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\lib\" -# PROP Intermediate_Dir "Release" -# PROP Ignore_Export_Lib 0 -# PROP Target_Dir "" -# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "LAYOUT_EXPORTS" /FD /c -# ADD CPP /nologo /G6 /MD /Za /W3 /GX /O2 /Ob2 /I "..\..\include" /I "..\common" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "LAYOUT_EXPORTS" /D "U_LAYOUT_IMPLEMENTATION" /FD /c -# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 -# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /i "..\common" /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LINK32=link.exe -# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 -# ADD LINK32 ..\..\lib\icuuc.lib /nologo /dll /machine:I386 /out:"..\..\bin\icule33.dll" /implib:"..\..\lib\icule.lib" -# SUBTRACT LINK32 /pdb:none - -!ELSEIF "$(CFG)" == "layout - Win32 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "layout___Win32_Debug" -# PROP BASE Intermediate_Dir "layout___Win32_Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\lib\" -# PROP Intermediate_Dir "Debug" -# PROP Ignore_Export_Lib 0 -# PROP Target_Dir "" -# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "LAYOUT_EXPORTS" /FD /GZ /c -# ADD CPP /nologo /G6 /MDd /Za /W3 /Gm /GX /ZI /Od /I "..\..\include" /I "..\common" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "LAYOUT_EXPORTS" /D "U_LAYOUT_IMPLEMENTATION" /FR /FD /GZ /c -# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 -# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /i "..\common" /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LINK32=link.exe -# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept -# ADD LINK32 ..\..\lib\icuucd.lib /nologo /dll /debug /machine:I386 /out:"..\..\bin\icule33d.dll" /implib:"..\..\lib\iculed.lib" /pdbtype:sept -# SUBTRACT LINK32 /pdb:none - -!ELSEIF "$(CFG)" == "layout - Win64 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "Release" -# PROP BASE Intermediate_Dir "Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\lib\" -# PROP Intermediate_Dir "Release" -# PROP Ignore_Export_Lib 0 -# PROP Target_Dir "" -# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN64" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "LAYOUT_EXPORTS" /FD /c -# ADD CPP /nologo /MD /Za /W3 /GX /Zi /O2 /I "..\..\include" /I "..\common" /D "WIN64" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "LAYOUT_EXPORTS" /D "U_LAYOUT_IMPLEMENTATION" /D "_IA64_" /D "WIN32" /D "_AFX_NO_DAO_SUPPORT" /FD /Wp64 /Zm600 /c -# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win64 -# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win64 -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /i "..\common" /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LINK32=link.exe -# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:IX86 /machine:IA64 -# ADD LINK32 ..\..\lib\icuuc.lib /nologo /dll /machine:IX86 /out:"..\..\bin\icule33.dll" /implib:"..\..\lib\icule.lib" /machine:IA64 - -!ELSEIF "$(CFG)" == "layout - Win64 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "layout___Win64_Debug" -# PROP BASE Intermediate_Dir "layout___Win64_Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\lib\" -# PROP Intermediate_Dir "Debug" -# PROP Ignore_Export_Lib 0 -# PROP Target_Dir "" -# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN64" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "LAYOUT_EXPORTS" /FD /GZ /c -# ADD CPP /nologo /MDd /Za /W3 /Gm /GX /Zi /Od /I "..\..\include" /I "..\common" /D "WIN64" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "LAYOUT_EXPORTS" /D "U_LAYOUT_IMPLEMENTATION" /D "_IA64_" /D "WIN32" /D "_AFX_NO_DAO_SUPPORT" /FR /FD /GZ /Wp64 /Zm600 /c -# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win64 -# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win64 -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /i "..\common" /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LINK32=link.exe -# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:IX86 /pdbtype:sept /machine:IA64 -# ADD LINK32 ..\..\lib\icuucd.lib /nologo /dll /incremental:no /debug /machine:IX86 /out:"..\..\bin\icule33d.dll" /implib:"..\..\lib\iculed.lib" /pdbtype:sept /machine:IA64 - -!ENDIF - -# Begin Target - -# Name "layout - Win32 Release" -# Name "layout - Win32 Debug" -# Name "layout - Win64 Release" -# Name "layout - Win64 Debug" -# Begin Group "Source Files" - -# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" -# Begin Source File - -SOURCE=.\AlternateSubstSubtables.cpp -# End Source File -# Begin Source File - -SOURCE=.\AnchorTables.cpp -# End Source File -# Begin Source File - -SOURCE=.\ArabicLayoutEngine.cpp -# End Source File -# Begin Source File - -SOURCE=.\ArabicShaping.cpp -# End Source File -# Begin Source File - -SOURCE=.\CanonData.cpp -# End Source File -# Begin Source File - -SOURCE=.\CanonShaping.cpp -# End Source File -# Begin Source File - -SOURCE=.\ClassDefinitionTables.cpp -# End Source File -# Begin Source File - -SOURCE=.\ContextualGlyphSubstProc.cpp -# End Source File -# Begin Source File - -SOURCE=.\ContextualSubstSubtables.cpp -# End Source File -# Begin Source File - -SOURCE=.\CoverageTables.cpp -# End Source File -# Begin Source File - -SOURCE=.\CursiveAttachmentSubtables.cpp -# End Source File -# Begin Source File - -SOURCE=.\DeviceTables.cpp -# End Source File -# Begin Source File - -SOURCE=.\ExtensionSubtables.cpp -# End Source File -# Begin Source File - -SOURCE=.\Features.cpp -# End Source File -# Begin Source File - -SOURCE=.\GDEFMarkFilter.cpp -# End Source File -# Begin Source File - -SOURCE=.\GlyphDefinitionTables.cpp -# End Source File -# Begin Source File - -SOURCE=.\GlyphIterator.cpp -# End Source File -# Begin Source File - -SOURCE=.\GlyphLookupTables.cpp -# End Source File -# Begin Source File - -SOURCE=.\GlyphPositionAdjustments.cpp -# End Source File -# Begin Source File - -SOURCE=.\GlyphPositioningTables.cpp -# End Source File -# Begin Source File - -SOURCE=.\GlyphPosnLookupProc.cpp -# End Source File -# Begin Source File - -SOURCE=.\GlyphSubstitutionTables.cpp -# End Source File -# Begin Source File - -SOURCE=.\GlyphSubstLookupProc.cpp -# End Source File -# Begin Source File - -SOURCE=.\GXLayoutEngine.cpp -# End Source File -# Begin Source File - -SOURCE=.\HanLayoutEngine.cpp -# End Source File -# Begin Source File - -SOURCE=.\IndicClassTables.cpp -# End Source File -# Begin Source File - -SOURCE=.\IndicLayoutEngine.cpp -# End Source File -# Begin Source File - -SOURCE=.\IndicRearrangementProcessor.cpp -# End Source File -# Begin Source File - -SOURCE=.\IndicReordering.cpp -# End Source File -# Begin Source File - -SOURCE=.\KernTable.cpp -# End Source File -# Begin Source File - -SOURCE=.\KhmerLayoutEngine.cpp -# End Source File -# Begin Source File - -SOURCE=.\KhmerReordering.cpp -# End Source File -# Begin Source File - -SOURCE=.\LayoutEngine.cpp -# End Source File -# Begin Source File - -SOURCE=.\LEFontInstance.cpp -# End Source File -# Begin Source File - -SOURCE=.\LEGlyphStorage.cpp -# End Source File -# Begin Source File - -SOURCE=.\LEInsertionList.cpp -# End Source File -# Begin Source File - -SOURCE=.\LigatureSubstProc.cpp -# End Source File -# Begin Source File - -SOURCE=.\LigatureSubstSubtables.cpp -# End Source File -# Begin Source File - -SOURCE=.\LookupProcessor.cpp -# End Source File -# Begin Source File - -SOURCE=.\Lookups.cpp -# End Source File -# Begin Source File - -SOURCE=.\LookupTables.cpp -# End Source File -# Begin Source File - -SOURCE=.\MarkArrays.cpp -# End Source File -# Begin Source File - -SOURCE=.\MarkToBasePosnSubtables.cpp -# End Source File -# Begin Source File - -SOURCE=.\MarkToLigaturePosnSubtables.cpp -# End Source File -# Begin Source File - -SOURCE=.\MarkToMarkPosnSubtables.cpp -# End Source File -# Begin Source File - -SOURCE=.\MorphTables.cpp -# End Source File -# Begin Source File - -SOURCE=.\MPreFixups.cpp -# End Source File -# Begin Source File - -SOURCE=.\MultipleSubstSubtables.cpp -# End Source File -# Begin Source File - -SOURCE=.\NonContextualGlyphSubstProc.cpp -# End Source File -# Begin Source File - -SOURCE=.\OpenTypeLayoutEngine.cpp -# End Source File -# Begin Source File - -SOURCE=.\OpenTypeUtilities.cpp -# End Source File -# Begin Source File - -SOURCE=.\PairPositioningSubtables.cpp -# End Source File -# Begin Source File - -SOURCE=.\ScriptAndLanguage.cpp -# End Source File -# Begin Source File - -SOURCE=.\ScriptAndLanguageTags.cpp -# End Source File -# Begin Source File - -SOURCE=.\SegmentArrayProcessor.cpp -# End Source File -# Begin Source File - -SOURCE=.\SegmentSingleProcessor.cpp -# End Source File -# Begin Source File - -SOURCE=.\SimpleArrayProcessor.cpp -# End Source File -# Begin Source File - -SOURCE=.\SinglePositioningSubtables.cpp -# End Source File -# Begin Source File - -SOURCE=.\SingleSubstitutionSubtables.cpp -# End Source File -# Begin Source File - -SOURCE=.\SingleTableProcessor.cpp -# End Source File -# Begin Source File - -SOURCE=.\StateTableProcessor.cpp -# End Source File -# Begin Source File - -SOURCE=.\SubstitutionLookups.cpp -# End Source File -# Begin Source File - -SOURCE=.\SubtableProcessor.cpp -# End Source File -# Begin Source File - -SOURCE=.\ThaiLayoutEngine.cpp -# End Source File -# Begin Source File - -SOURCE=.\ThaiShaping.cpp -# End Source File -# Begin Source File - -SOURCE=.\ThaiStateTables.cpp -# End Source File -# Begin Source File - -SOURCE=.\TrimmedArrayProcessor.cpp -# End Source File -# Begin Source File - -SOURCE=.\ValueRecords.cpp -# End Source File -# End Group -# Begin Group "Header Files" - -# PROP Default_Filter "h;hpp;hxx;hm;inl" -# Begin Source File - -SOURCE=.\AlternateSubstSubtables.h -# End Source File -# Begin Source File - -SOURCE=.\AnchorTables.h -# End Source File -# Begin Source File - -SOURCE=.\ArabicLayoutEngine.h -# End Source File -# Begin Source File - -SOURCE=.\ArabicShaping.h -# End Source File -# Begin Source File - -SOURCE=.\AttachmentPosnSubtables.h -# End Source File -# Begin Source File - -SOURCE=.\CanonShaping.h -# End Source File -# Begin Source File - -SOURCE=.\CharSubstitutionFilter.h -# End Source File -# Begin Source File - -SOURCE=.\ClassDefinitionTables.h -# End Source File -# Begin Source File - -SOURCE=.\ContextualGlyphInsertion.h -# End Source File -# Begin Source File - -SOURCE=.\ContextualGlyphSubstitution.h -# End Source File -# Begin Source File - -SOURCE=.\ContextualGlyphSubstProc.h -# End Source File -# Begin Source File - -SOURCE=.\ContextualSubstSubtables.h -# End Source File -# Begin Source File - -SOURCE=.\CoverageTables.h -# End Source File -# Begin Source File - -SOURCE=.\CursiveAttachmentSubtables.h -# End Source File -# Begin Source File - -SOURCE=.\DefaultCharMapper.h -# End Source File -# Begin Source File - -SOURCE=.\DeviceTables.h -# End Source File -# Begin Source File - -SOURCE=.\ExtensionSubtables.h -# End Source File -# Begin Source File - -SOURCE=.\Features.h -# End Source File -# Begin Source File - -SOURCE=.\GDEFMarkFilter.h -# End Source File -# Begin Source File - -SOURCE=.\GlyphDefinitionTables.h -# End Source File -# Begin Source File - -SOURCE=.\GlyphIterator.h -# End Source File -# Begin Source File - -SOURCE=.\GlyphLookupTables.h -# End Source File -# Begin Source File - -SOURCE=.\GlyphPositionAdjustments.h -# End Source File -# Begin Source File - -SOURCE=.\GlyphPositioningTables.h -# End Source File -# Begin Source File - -SOURCE=.\GlyphPosnLookupProc.h -# End Source File -# Begin Source File - -SOURCE=.\GlyphSubstitutionTables.h -# End Source File -# Begin Source File - -SOURCE=.\GlyphSubstLookupProc.h -# End Source File -# Begin Source File - -SOURCE=.\GXLayoutEngine.h -# End Source File -# Begin Source File - -SOURCE=.\HanLayoutEngine.h -# End Source File -# Begin Source File - -SOURCE=.\HindiFeatureTags.h -# End Source File -# Begin Source File - -SOURCE=.\IndicLayoutEngine.h -# End Source File -# Begin Source File - -SOURCE=.\IndicRearrangement.h -# End Source File -# Begin Source File - -SOURCE=.\IndicRearrangementProcessor.h -# End Source File -# Begin Source File - -SOURCE=.\IndicReordering.h -# End Source File -# Begin Source File - -SOURCE=.\KernTable.h -# End Source File -# Begin Source File - -SOURCE=.\KhmerLayoutEngine.h -# End Source File -# Begin Source File - -SOURCE=.\KhmerReordering.h -# End Source File -# Begin Source File - -SOURCE=.\LayoutEngine.h - -!IF "$(CFG)" == "layout - Win32 Release" - -# Begin Custom Build -InputPath=.\LayoutEngine.h - -"..\..\include\layout\LayoutEngine.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - copy $(InputPath) ..\..\include\layout - -# End Custom Build - -!ELSEIF "$(CFG)" == "layout - Win32 Debug" - -# Begin Custom Build -InputPath=.\LayoutEngine.h - -"..\..\include\layout\LayoutEngine.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - copy $(InputPath) ..\..\include\layout - -# End Custom Build - -!ELSEIF "$(CFG)" == "layout - Win64 Release" - -# Begin Custom Build -InputPath=.\LayoutEngine.h - -"..\..\include\layout\LayoutEngine.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - copy $(InputPath) ..\..\include\layout - -# End Custom Build - -!ELSEIF "$(CFG)" == "layout - Win64 Debug" - -# Begin Custom Build -InputPath=.\LayoutEngine.h - -"..\..\include\layout\LayoutEngine.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - copy $(InputPath) ..\..\include\layout - -# End Custom Build - -!ENDIF - -# End Source File -# Begin Source File - -SOURCE=.\LayoutTables.h -# End Source File -# Begin Source File - -SOURCE=.\LEFontInstance.h - -!IF "$(CFG)" == "layout - Win32 Release" - -# Begin Custom Build -InputPath=.\LEFontInstance.h - -"..\..\include\layout\LEFontInstance.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - copy $(InputPath) ..\..\include\layout - -# End Custom Build - -!ELSEIF "$(CFG)" == "layout - Win32 Debug" - -# Begin Custom Build -InputPath=.\LEFontInstance.h - -"..\..\include\layout\LEFontInstance.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - copy $(InputPath) ..\..\include\layout - -# End Custom Build - -!ELSEIF "$(CFG)" == "layout - Win64 Release" - -# Begin Custom Build -InputPath=.\LEFontInstance.h - -"..\..\include\layout\LEFontInstance.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - copy $(InputPath) ..\..\include\layout - -# End Custom Build - -!ELSEIF "$(CFG)" == "layout - Win64 Debug" - -# Begin Custom Build -InputPath=.\LEFontInstance.h - -"..\..\include\layout\LEFontInstance.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - copy $(InputPath) ..\..\include\layout - -# End Custom Build - -!ENDIF - -# End Source File -# Begin Source File - -SOURCE=.\LEGlyphFilter.h - -!IF "$(CFG)" == "layout - Win32 Release" - -# Begin Custom Build -InputPath=.\LEGlyphFilter.h - -"..\..\include\layout\LEGlyphFilter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - copy $(InputPath) ..\..\include\layout - -# End Custom Build - -!ELSEIF "$(CFG)" == "layout - Win32 Debug" - -# Begin Custom Build -InputPath=.\LEGlyphFilter.h - -"..\..\include\layout\LEGlyphFilter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - copy $(InputPath) ..\..\include\layout - -# End Custom Build - -!ELSEIF "$(CFG)" == "layout - Win64 Release" - -# Begin Custom Build -InputPath=.\LEGlyphFilter.h - -"..\..\include\layout\LEGlyphFilter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - copy $(InputPath) ..\..\include\layout - -# End Custom Build - -!ELSEIF "$(CFG)" == "layout - Win64 Debug" - -# Begin Custom Build -InputPath=.\LEGlyphFilter.h - -"..\..\include\layout\LEGlyphFilter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - copy $(InputPath) ..\..\include\layout - -# End Custom Build - -!ENDIF - -# End Source File -# Begin Source File - -SOURCE=.\LEGlyphStorage.h - -!IF "$(CFG)" == "layout - Win32 Release" - -# Begin Custom Build -InputPath=.\LEGlyphStorage.h - -"..\..\include\layout\LEGlyphStorage.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - copy $(InputPath) ..\..\include\layout - -# End Custom Build - -!ELSEIF "$(CFG)" == "layout - Win32 Debug" - -# Begin Custom Build -InputPath=.\LEGlyphStorage.h - -"..\..\include\layout\LEGlyphStorage.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - copy $(InputPath) ..\..\include\layout - -# End Custom Build - -!ELSEIF "$(CFG)" == "layout - Win64 Release" - -# Begin Custom Build -InputPath=.\LEGlyphStorage.h - -"..\..\include\layout\LEGlyphStorage.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - copy $(InputPath) ..\..\include\layout - -# End Custom Build - -!ELSEIF "$(CFG)" == "layout - Win64 Debug" - -# Begin Custom Build -InputPath=.\LEGlyphStorage.h - -"..\..\include\layout\LEGlyphStorage.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - copy $(InputPath) ..\..\include\layout - -# End Custom Build - -!ENDIF - -# End Source File -# Begin Source File - -SOURCE=.\LEInsertionList.h - -!IF "$(CFG)" == "layout - Win32 Release" - -# Begin Custom Build -InputPath=.\LEInsertionList.h - -"..\..\include\layout\LEInsertionList.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - copy $(InputPath) ..\..\include\layout - -# End Custom Build - -!ELSEIF "$(CFG)" == "layout - Win32 Debug" - -# Begin Custom Build -InputPath=.\LEInsertionList.h - -"..\..\include\layout\LEInsertionList.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - copy $(InputPath) ..\..\include\layout - -# End Custom Build - -!ELSEIF "$(CFG)" == "layout - Win64 Release" - -# Begin Custom Build -InputPath=.\LEInsertionList.h - -"..\..\include\layout\LEInsertionList.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - copy $(InputPath) ..\..\include\layout - -# End Custom Build - -!ELSEIF "$(CFG)" == "layout - Win64 Debug" - -# Begin Custom Build -InputPath=.\LEInsertionList.h - -"..\..\include\layout\LEInsertionList.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - copy $(InputPath) ..\..\include\layout - -# End Custom Build - -!ENDIF - -# End Source File -# Begin Source File - -SOURCE=.\LELanguages.h - -!IF "$(CFG)" == "layout - Win32 Release" - -# Begin Custom Build -InputPath=.\LELanguages.h - -"..\..\include\layout\LELanguages.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - copy $(InputPath) ..\..\include\layout - -# End Custom Build - -!ELSEIF "$(CFG)" == "layout - Win32 Debug" - -# Begin Custom Build -InputPath=.\LELanguages.h - -"..\..\include\layout\LELanguages.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - copy $(InputPath) ..\..\include\layout - -# End Custom Build - -!ELSEIF "$(CFG)" == "layout - Win64 Release" - -# Begin Custom Build -InputPath=.\LELanguages.h - -"..\..\include\layout\LELanguages.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - copy $(InputPath) ..\..\include\layout - -# End Custom Build - -!ELSEIF "$(CFG)" == "layout - Win64 Debug" - -# Begin Custom Build -InputPath=.\LELanguages.h - -"..\..\include\layout\LELanguages.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - copy $(InputPath) ..\..\include\layout - -# End Custom Build - -!ENDIF - -# End Source File -# Begin Source File - -SOURCE=.\LEScripts.h - -!IF "$(CFG)" == "layout - Win32 Release" - -# Begin Custom Build -InputPath=.\LEScripts.h - -"..\..\include\layout\LEScripts.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - copy $(InputPath) ..\..\include\layout - -# End Custom Build - -!ELSEIF "$(CFG)" == "layout - Win32 Debug" - -# Begin Custom Build -InputPath=.\LEScripts.h - -"..\..\include\layout\LEScripts.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - copy $(InputPath) ..\..\include\layout - -# End Custom Build - -!ELSEIF "$(CFG)" == "layout - Win64 Release" - -# Begin Custom Build -InputPath=.\LEScripts.h - -"..\..\include\layout\LEScripts.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - copy $(InputPath) ..\..\include\layout - -# End Custom Build - -!ELSEIF "$(CFG)" == "layout - Win64 Debug" - -# Begin Custom Build -InputPath=.\LEScripts.h - -"..\..\include\layout\LEScripts.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - copy $(InputPath) ..\..\include\layout - -# End Custom Build - -!ENDIF - -# End Source File -# Begin Source File - -SOURCE=.\LESwaps.h - -!IF "$(CFG)" == "layout - Win32 Release" - -# Begin Custom Build -InputPath=.\LESwaps.h - -"..\..\include\layout\LESwaps.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - copy $(InputPath) ..\..\include\layout - -# End Custom Build - -!ELSEIF "$(CFG)" == "layout - Win32 Debug" - -# Begin Custom Build -InputPath=.\LESwaps.h - -"..\..\include\layout\LESwaps.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - copy $(InputPath) ..\..\include\layout - -# End Custom Build - -!ELSEIF "$(CFG)" == "layout - Win64 Release" - -# Begin Custom Build -InputPath=.\LESwaps.h - -"..\..\include\layout\LESwaps.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - copy $(InputPath) ..\..\include\layout - -# End Custom Build - -!ELSEIF "$(CFG)" == "layout - Win64 Debug" - -# Begin Custom Build -InputPath=.\LESwaps.h - -"..\..\include\layout\LESwaps.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - copy $(InputPath) ..\..\include\layout - -# End Custom Build - -!ENDIF - -# End Source File -# Begin Source File - -SOURCE=.\LETypes.h - -!IF "$(CFG)" == "layout - Win32 Release" - -# Begin Custom Build -InputPath=.\LETypes.h - -"..\..\include\layout\LETypes.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - copy $(InputPath) ..\..\include\layout - -# End Custom Build - -!ELSEIF "$(CFG)" == "layout - Win32 Debug" - -# Begin Custom Build -InputPath=.\LETypes.h - -"..\..\include\layout\LETypes.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - copy $(InputPath) ..\..\include\layout - -# End Custom Build - -!ELSEIF "$(CFG)" == "layout - Win64 Release" - -# Begin Custom Build -InputPath=.\LETypes.h - -"..\..\include\layout\LETypes.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - copy $(InputPath) ..\..\include\layout - -# End Custom Build - -!ELSEIF "$(CFG)" == "layout - Win64 Debug" - -# Begin Custom Build -InputPath=.\LETypes.h - -"..\..\include\layout\LETypes.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - copy $(InputPath) ..\..\include\layout - -# End Custom Build - -!ENDIF - -# End Source File -# Begin Source File - -SOURCE=.\LigatureSubstitution.h -# End Source File -# Begin Source File - -SOURCE=.\LigatureSubstProc.h -# End Source File -# Begin Source File - -SOURCE=.\LigatureSubstSubtables.h -# End Source File -# Begin Source File - -SOURCE=.\LookupProcessor.h -# End Source File -# Begin Source File - -SOURCE=.\Lookups.h -# End Source File -# Begin Source File - -SOURCE=.\LookupTables.h -# End Source File -# Begin Source File - -SOURCE=.\MarkArrays.h -# End Source File -# Begin Source File - -SOURCE=.\MarkToBasePosnSubtables.h -# End Source File -# Begin Source File - -SOURCE=.\MarkToLigaturePosnSubtables.h -# End Source File -# Begin Source File - -SOURCE=.\MarkToMarkPosnSubtables.h -# End Source File -# Begin Source File - -SOURCE=.\MorphStateTables.h -# End Source File -# Begin Source File - -SOURCE=.\MorphTables.h -# End Source File -# Begin Source File - -SOURCE=.\MPreFixups.h -# End Source File -# Begin Source File - -SOURCE=.\MultipleSubstSubtables.h -# End Source File -# Begin Source File - -SOURCE=.\NonContextualGlyphSubst.h -# End Source File -# Begin Source File - -SOURCE=.\NonContextualGlyphSubstProc.h -# End Source File -# Begin Source File - -SOURCE=.\OpenTypeLayoutEngine.h -# End Source File -# Begin Source File - -SOURCE=.\OpenTypeTables.h -# End Source File -# Begin Source File - -SOURCE=.\OpenTypeUtilities.h -# End Source File -# Begin Source File - -SOURCE=.\PairPositioningSubtables.h -# End Source File -# Begin Source File - -SOURCE=.\ScriptAndLanguage.h -# End Source File -# Begin Source File - -SOURCE=.\ScriptAndLanguageTags.h -# End Source File -# Begin Source File - -SOURCE=.\SegmentArrayProcessor.h -# End Source File -# Begin Source File - -SOURCE=.\SegmentSingleProcessor.h -# End Source File -# Begin Source File - -SOURCE=.\SimpleArrayProcessor.h -# End Source File -# Begin Source File - -SOURCE=.\SinglePositioningSubtables.h -# End Source File -# Begin Source File - -SOURCE=.\SingleSubstitutionSubtables.h -# End Source File -# Begin Source File - -SOURCE=.\SingleTableProcessor.h -# End Source File -# Begin Source File - -SOURCE=.\StateTableProcessor.h -# End Source File -# Begin Source File - -SOURCE=.\StateTables.h -# End Source File -# Begin Source File - -SOURCE=.\SubstitutionLookups.h -# End Source File -# Begin Source File - -SOURCE=.\SubtableProcessor.h -# End Source File -# Begin Source File - -SOURCE=.\ThaiLayoutEngine.h -# End Source File -# Begin Source File - -SOURCE=.\ThaiShaping.h -# End Source File -# Begin Source File - -SOURCE=.\TrimmedArrayProcessor.h -# End Source File -# Begin Source File - -SOURCE=.\ValueRecords.h -# End Source File -# End Group -# Begin Group "Resource Files" - -# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" -# Begin Source File - -SOURCE=.\layout.rc -# End Source File -# End Group -# End Target -# End Project diff --git a/icu4c/source/layoutex/layoutex.dsp b/icu4c/source/layoutex/layoutex.dsp deleted file mode 100644 index 70f5659e4f6..00000000000 --- a/icu4c/source/layoutex/layoutex.dsp +++ /dev/null @@ -1,277 +0,0 @@ -# Microsoft Developer Studio Project File - Name="layoutex" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 - -CFG=layoutex - Win32 Debug -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "layoutex.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "layoutex.mak" CFG="layoutex - Win32 Debug" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "layoutex - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") -!MESSAGE "layoutex - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") -!MESSAGE "layoutex - Win64 Release" (based on "Win32 (x86) Dynamic-Link Library") -!MESSAGE "layoutex - Win64 Debug" (based on "Win32 (x86) Dynamic-Link Library") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -# PROP Scc_ProjName "" -# PROP Scc_LocalPath "" -CPP=cl.exe -MTL=midl.exe -RSC=rc.exe - -!IF "$(CFG)" == "layoutex - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "Release" -# PROP BASE Intermediate_Dir "Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\lib\" -# PROP Intermediate_Dir "Release" -# PROP Ignore_Export_Lib 0 -# PROP Target_Dir "" -# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "LAYOUTEX_EXPORTS" /FD /c -# ADD CPP /nologo /MD /W3 /GX /O2 /I "..\..\include" /I "..\common" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "U_LAYOUTEX_IMPLEMENTATION" /FD /c -# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 -# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LINK32=link.exe -# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 -# ADD LINK32 ..\..\lib\icuuc.lib ..\..\lib\icule.lib /nologo /dll /machine:I386 /out:"..\..\bin\iculx33.dll" /implib:"..\..\lib\iculx.lib" -# SUBTRACT LINK32 /pdb:none - -!ELSEIF "$(CFG)" == "layoutex - Win32 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "Debug" -# PROP BASE Intermediate_Dir "Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\lib\" -# PROP Intermediate_Dir "Debug" -# PROP Ignore_Export_Lib 0 -# PROP Target_Dir "" -# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "LAYOUTEX_EXPORTS" /FD /GZ /c -# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "..\..\include" /I "..\common" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "U_LAYOUTEX_IMPLEMENTATION" /FR /FD /GZ /c -# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 -# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LINK32=link.exe -# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept -# ADD LINK32 ..\..\lib\icuucd.lib ..\..\lib\iculed.lib /nologo /dll /debug /machine:I386 /out:"..\..\bin\iculx33d.dll" /implib:"..\..\lib\iculxd.lib" /pdbtype:sept -# SUBTRACT LINK32 /pdb:none - -!ELSEIF "$(CFG)" == "layoutex - Win64 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "Release" -# PROP BASE Intermediate_Dir "Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\lib\" -# PROP Intermediate_Dir "Release" -# PROP Ignore_Export_Lib 0 -# PROP Target_Dir "" -# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN64" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "LAYOUTEX_EXPORTS" /FD /c -# ADD CPP /nologo /MT /W3 /GX /Zi /O2 /Op /I "..\..\include" /I "..\common" /D "NDEBUG" /D "WIN64" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "U_LAYOUTEX_IMPLEMENTATION" /D "_IA64_" /D "WIN32" /D "_AFX_NO_DAO_SUPPORT" /FD /Zm600 /c -# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win64 -# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win64 -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LINK32=link.exe -# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:IX86 /machine:IA64 -# ADD LINK32 ..\..\lib\icuuc.lib ..\..\lib\icule.lib /nologo /dll /machine:IX86 /out:"..\..\bin\iculx33.dll" /implib:"..\..\lib\iculx.lib" /machine:IA64 - -!ELSEIF "$(CFG)" == "layoutex - Win64 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "Debug" -# PROP BASE Intermediate_Dir "Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\lib\" -# PROP Intermediate_Dir "Debug" -# PROP Ignore_Export_Lib 0 -# PROP Target_Dir "" -# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN64" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "LAYOUTEX_EXPORTS" /FD /GZ /c -# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /Op /I "..\..\include" /I "..\common" /D "_DEBUG" /D "WIN64" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "U_LAYOUTEX_IMPLEMENTATION" /D "_IA64_" /D "WIN32" /D "_AFX_NO_DAO_SUPPORT" /FR /FD /GZ /Zm600 /c -# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win64 -# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win64 -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LINK32=link.exe -# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:IX86 /pdbtype:sept /machine:IA64 -# ADD LINK32 ..\..\lib\icuucd.lib ..\..\lib\iculed.lib /nologo /dll /incremental:no /debug /machine:IX86 /out:"..\..\bin\iculx33d.dll" /implib:"..\..\lib\iculxd.lib" /pdbtype:sept /machine:IA64 - -!ENDIF - -# Begin Target - -# Name "layoutex - Win32 Release" -# Name "layoutex - Win32 Debug" -# Name "layoutex - Win64 Release" -# Name "layoutex - Win64 Debug" -# Begin Group "Source Files" - -# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" -# Begin Source File - -SOURCE=.\LXUtilities.cpp -# End Source File -# Begin Source File - -SOURCE=.\ParagraphLayout.cpp -# End Source File -# Begin Source File - -SOURCE=.\RunArrays.cpp -# End Source File -# End Group -# Begin Group "Header Files" - -# PROP Default_Filter "h;hpp;hxx;hm;inl" -# Begin Source File - -SOURCE=.\LXUtilities.h -# End Source File -# Begin Source File - -SOURCE=.\layout\ParagraphLayout.h - -!IF "$(CFG)" == "layoutex - Win32 Release" - -# Begin Custom Build -InputPath=.\layout\ParagraphLayout.h - -"..\..\include\layout\ParagraphLayout.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - copy $(InputPath) ..\..\include\layout - -# End Custom Build - -!ELSEIF "$(CFG)" == "layoutex - Win32 Debug" - -# Begin Custom Build -InputPath=.\layout\ParagraphLayout.h - -"..\..\include\layout\ParagraphLayout.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - copy $(InputPath) ..\..\include\layout - -# End Custom Build - -!ELSEIF "$(CFG)" == "layoutex - Win64 Release" - -# Begin Custom Build -InputPath=.\layout\ParagraphLayout.h - -"..\..\include\layout\ParagraphLayout.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - copy $(InputPath) ..\..\include\layout - -# End Custom Build - -!ELSEIF "$(CFG)" == "layoutex - Win64 Debug" - -# Begin Custom Build -InputPath=.\layout\ParagraphLayout.h - -"..\..\include\layout\ParagraphLayout.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - copy $(InputPath) ..\..\include\layout - -# End Custom Build - -!ENDIF - -# End Source File -# Begin Source File - -SOURCE=.\layout\RunArrays.h - -!IF "$(CFG)" == "layoutex - Win32 Release" - -# Begin Custom Build -InputPath=.\layout\RunArrays.h - -"..\..\include\layout\RunArrays.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - copy $(InputPath) ..\..\include\layout - -# End Custom Build - -!ELSEIF "$(CFG)" == "layoutex - Win32 Debug" - -# Begin Custom Build -InputPath=.\layout\RunArrays.h - -"..\..\include\layout\RunArrays.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - copy $(InputPath) ..\..\include\layout - -# End Custom Build - -!ELSEIF "$(CFG)" == "layoutex - Win64 Release" - -# Begin Custom Build -InputPath=.\layout\RunArrays.h - -"..\..\include\layout\RunArrays.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - copy $(InputPath) ..\..\include\layout - -# End Custom Build - -!ELSEIF "$(CFG)" == "layoutex - Win64 Debug" - -# Begin Custom Build -InputPath=.\layout\RunArrays.h - -"..\..\include\layout\RunArrays.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - copy $(InputPath) ..\..\include\layout - -# End Custom Build - -!ENDIF - -# End Source File -# End Group -# Begin Group "Resource Files" - -# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" -# Begin Source File - -SOURCE=.\layoutex.rc -# ADD BASE RSC /l 0x409 -# ADD RSC /l 0x409 /i "..\common" -# End Source File -# End Group -# End Target -# End Project diff --git a/icu4c/source/tools/gencmn/decmn.dsp b/icu4c/source/tools/gencmn/decmn.dsp deleted file mode 100644 index 7a7b6636c61..00000000000 --- a/icu4c/source/tools/gencmn/decmn.dsp +++ /dev/null @@ -1,197 +0,0 @@ -# Microsoft Developer Studio Project File - Name="decmn" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Console Application" 0x0103 - -CFG=decmn - Win32 Debug -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "decmn.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "decmn.mak" CFG="decmn - Win32 Debug" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "decmn - Win32 Release" (based on "Win32 (x86) Console Application") -!MESSAGE "decmn - Win32 Debug" (based on "Win32 (x86) Console Application") -!MESSAGE "decmn - Win64 Release" (based on "Win32 (x86) Console Application") -!MESSAGE "decmn - Win64 Debug" (based on "Win32 (x86) Console Application") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -# PROP Scc_ProjName "" -# PROP Scc_LocalPath "" -CPP=cl.exe -RSC=rc.exe - -!IF "$(CFG)" == "decmn - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "decmn___Win32_Release" -# PROP BASE Intermediate_Dir "decmn___Win32_Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "Release" -# PROP Intermediate_Dir "Release" -# PROP Ignore_Export_Lib 0 -# PROP Target_Dir "" -MTL=midl.exe -# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /FD /c -# ADD CPP /nologo /G6 /MD /Za /W4 /GX /O2 /I "..\..\common" /I "..\toolutil" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LINK32=link.exe -# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 -# ADD LINK32 icuuc.lib icutu.lib /nologo /subsystem:console /machine:I386 /libpath:"..\..\..\lib" -# Begin Custom Build -TargetPath=.\Release\decmn.exe -InputPath=.\Release\decmn.exe -InputName=decmn -SOURCE="$(InputPath)" - -"..\..\..\bin\$(InputName).exe" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - copy $(TargetPath) ..\..\..\bin - -# End Custom Build - -!ELSEIF "$(CFG)" == "decmn - Win32 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "decmn___Win32_Debug" -# PROP BASE Intermediate_Dir "decmn___Win32_Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "Debug" -# PROP Intermediate_Dir "Debug" -# PROP Ignore_Export_Lib 0 -# PROP Target_Dir "" -MTL=midl.exe -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /FD /GZ /c -# ADD CPP /nologo /G6 /MDd /Za /W4 /Gm /GX /ZI /Od /I "..\..\common" /I "..\toolutil" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /FR /FD /GZ /c -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LINK32=link.exe -# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept -# ADD LINK32 icuucd.lib icutud.lib kernel32.lib user32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept /libpath:"..\..\..\lib" -# Begin Custom Build -TargetPath=.\Debug\decmn.exe -InputPath=.\Debug\decmn.exe -InputName=decmn -SOURCE="$(InputPath)" - -"..\..\..\bin\$(InputName).exe" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - copy $(TargetPath) ..\..\..\bin - -# End Custom Build - -!ELSEIF "$(CFG)" == "decmn - Win64 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "decmn___Win64_Release" -# PROP BASE Intermediate_Dir "decmn___Win64_Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "Release" -# PROP Intermediate_Dir "Release" -# PROP Target_Dir "" -MTL=midl.exe -# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN64" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /FD /c -# ADD CPP /nologo /MD /Za /W4 /GX /Zi /O2 /I "..\..\common" /I "..\toolutil" /D "WIN64" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /D "_IA64_" /D "WIN32" /D "_AFX_NO_DAO_SUPPORT" /FD /Wp64 /Zm600 /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LINK32=link.exe -# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:IX86 /machine:IA64 -# ADD LINK32 icuuc.lib icutu.lib /nologo /subsystem:console /machine:IX86 /libpath:"..\..\..\lib" /machine:IA64 -# Begin Custom Build -TargetPath=.\Release\decmn.exe -InputPath=.\Release\decmn.exe -InputName=decmn -SOURCE="$(InputPath)" - -"..\..\..\bin\$(InputName).exe" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - copy $(TargetPath) ..\..\..\bin - -# End Custom Build - -!ELSEIF "$(CFG)" == "decmn - Win64 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "decmn___Win64_Debug" -# PROP BASE Intermediate_Dir "decmn___Win64_Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "Debug" -# PROP Intermediate_Dir "Debug" -# PROP Ignore_Export_Lib 0 -# PROP Target_Dir "" -MTL=midl.exe -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN64" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /FD /GZ /c -# ADD CPP /nologo /MDd /Za /W4 /Gm /GX /Zi /Od /I "..\..\common" /I "..\toolutil" /D "WIN64" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /D "_IA64_" /D "WIN32" /D "_AFX_NO_DAO_SUPPORT" /FR /FD /GZ /Wp64 /Zm600 /c -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LINK32=link.exe -# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:IX86 /pdbtype:sept /machine:IA64 -# ADD LINK32 icuucd.lib icutud.lib kernel32.lib user32.lib /nologo /subsystem:console /incremental:no /debug /machine:IX86 /pdbtype:sept /libpath:"..\..\..\lib" /machine:IA64 -# Begin Custom Build -TargetPath=.\Debug\decmn.exe -InputPath=.\Debug\decmn.exe -InputName=decmn -SOURCE="$(InputPath)" - -"..\..\..\bin\$(InputName).exe" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - copy $(TargetPath) ..\..\..\bin - -# End Custom Build - -!ENDIF - -# Begin Target - -# Name "decmn - Win32 Release" -# Name "decmn - Win32 Debug" -# Name "decmn - Win64 Release" -# Name "decmn - Win64 Debug" -# Begin Group "Source Files" - -# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" -# Begin Source File - -SOURCE=.\decmn.c -# End Source File -# End Group -# Begin Group "Header Files" - -# PROP Default_Filter "h;hpp;hxx;hm;inl" -# End Group -# Begin Group "Resource Files" - -# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" -# End Group -# End Target -# End Project diff --git a/icu4c/source/tools/genrb/derb.dsp b/icu4c/source/tools/genrb/derb.dsp deleted file mode 100644 index b74a4c73a51..00000000000 --- a/icu4c/source/tools/genrb/derb.dsp +++ /dev/null @@ -1,206 +0,0 @@ -# Microsoft Developer Studio Project File - Name="derb" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Console Application" 0x0103 - -CFG=derb - Win32 Debug -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "derb.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "derb.mak" CFG="derb - Win32 Debug" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "derb - Win32 Release" (based on "Win32 (x86) Console Application") -!MESSAGE "derb - Win32 Debug" (based on "Win32 (x86) Console Application") -!MESSAGE "derb - Win64 Release" (based on "Win32 (x86) Console Application") -!MESSAGE "derb - Win64 Debug" (based on "Win32 (x86) Console Application") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -# PROP Scc_ProjName "" -# PROP Scc_LocalPath "" -CPP=cl.exe -RSC=rc.exe - -!IF "$(CFG)" == "derb - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "derb___Win32_Release" -# PROP BASE Intermediate_Dir "derb___Win32_Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "derb_Win32_Release" -# PROP Intermediate_Dir "derb_Win32_Release" -# PROP Ignore_Export_Lib 0 -# PROP Target_Dir "" -MTL=midl.exe -# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 -# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 -# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /FD /c -# ADD CPP /nologo /G6 /MD /Za /W3 /GX /O2 /I "..\..\common" /I "..\toolutil" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LINK32=link.exe -# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 -# ADD LINK32 icuuc.lib icutu.lib /nologo /subsystem:console /machine:I386 /libpath:"..\..\..\lib" -# Begin Custom Build -TargetPath=.\derb_Win32_Release\derb.exe -InputPath=.\derb_Win32_Release\derb.exe -InputName=derb -SOURCE="$(InputPath)" - -"..\..\..\bin\$(InputName).exe" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - copy $(TargetPath) ..\..\..\bin - -# End Custom Build - -!ELSEIF "$(CFG)" == "derb - Win32 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "derb___Win32_Debug" -# PROP BASE Intermediate_Dir "derb___Win32_Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "derb_Win32_Debug" -# PROP Intermediate_Dir "derb_Win32_Debug" -# PROP Ignore_Export_Lib 0 -# PROP Target_Dir "" -MTL=midl.exe -# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 -# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /FD /GZ /c -# ADD CPP /nologo /G6 /MDd /Za /W3 /Gm /GX /ZI /Od /I "..\..\common" /I "..\toolutil" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /FD /GZ /c -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LINK32=link.exe -# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept -# ADD LINK32 icuucd.lib icutud.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept /libpath:"..\..\..\lib" -# Begin Custom Build -TargetPath=.\derb_Win32_Debug\derb.exe -InputPath=.\derb_Win32_Debug\derb.exe -InputName=derb -SOURCE="$(InputPath)" - -"..\..\..\bin\$(InputName).exe" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - copy $(TargetPath) ..\..\..\bin - -# End Custom Build - -!ELSEIF "$(CFG)" == "derb - Win64 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "derb___Win64_Release" -# PROP BASE Intermediate_Dir "derb___Win64_Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "derb_Win64_Release" -# PROP Intermediate_Dir "derb_Win64_Release" -# PROP Ignore_Export_Lib 0 -# PROP Target_Dir "" -MTL=midl.exe -# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win64 -# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win64 -# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN64" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /FD /c -# ADD CPP /nologo /MD /Za /W3 /GX /Zi /O2 /I "..\..\common" /I "..\toolutil" /D "WIN64" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_IA64_" /D "WIN32" /D "_AFX_NO_DAO_SUPPORT" /FD /Wp64 /Zm600 /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LINK32=link.exe -# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:IX86 /machine:IA64 -# ADD LINK32 icuuc.lib icutu.lib /nologo /subsystem:console /machine:IX86 /libpath:"..\..\..\lib" /machine:IA64 -# Begin Custom Build -TargetPath=.\derb_Win64_Release\derb.exe -InputPath=.\derb_Win64_Release\derb.exe -InputName=derb -SOURCE="$(InputPath)" - -"..\..\..\bin\$(InputName).exe" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - copy $(TargetPath) ..\..\..\bin - -# End Custom Build - -!ELSEIF "$(CFG)" == "derb - Win64 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "derb___Win64_Debug" -# PROP BASE Intermediate_Dir "derb___Win64_Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "derb_Win64_Debug" -# PROP Intermediate_Dir "derb_Win64_Debug" -# PROP Ignore_Export_Lib 0 -# PROP Target_Dir "" -MTL=midl.exe -# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win64 -# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win64 -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN64" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /FD /GZ /c -# ADD CPP /nologo /MDd /Za /W3 /Gm /GX /Zi /Od /I "..\..\common" /I "..\toolutil" /D "WIN64" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_IA64_" /D "WIN32" /D "_AFX_NO_DAO_SUPPORT" /FD /GZ /Wp64 /Zm600 /c -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LINK32=link.exe -# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:IX86 /pdbtype:sept /machine:IA64 -# ADD LINK32 icuucd.lib icutud.lib /nologo /subsystem:console /incremental:no /debug /machine:IX86 /pdbtype:sept /libpath:"..\..\..\lib" /machine:IA64 -# Begin Custom Build -TargetPath=.\derb_Win64_Debug\derb.exe -InputPath=.\derb_Win64_Debug\derb.exe -InputName=derb -SOURCE="$(InputPath)" - -"..\..\..\bin\$(InputName).exe" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - copy $(TargetPath) ..\..\..\bin - -# End Custom Build - -!ENDIF - -# Begin Target - -# Name "derb - Win32 Release" -# Name "derb - Win32 Debug" -# Name "derb - Win64 Release" -# Name "derb - Win64 Debug" -# Begin Group "Source Files" - -# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" -# Begin Source File - -SOURCE=.\derb.c -# End Source File -# End Group -# Begin Group "Header Files" - -# PROP Default_Filter "h;hpp;hxx;hm;inl" -# End Group -# Begin Group "Resource Files" - -# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" -# End Group -# End Target -# End Project