ICU-4420 Drop support for MSVC 6 project files

X-SVN-Rev: 17269
This commit is contained in:
George Rhoten 2005-03-02 03:38:16 +00:00
parent 04313f02eb
commit afc706ebfc
65 changed files with 61 additions and 3662 deletions

View file

@ -56,8 +56,6 @@
<li><a href="#HowToBuildWindows">Windows</a></li>
<li><a href="#HowToBuildWindowsXP64">Windows XP on IA64</a></li>
<li><a href="#HowToBuildCygwin">Cygwin</a></li>
<li><a href="#HowToBuildUNIX">UNIX</a></li>
@ -800,13 +798,12 @@
<ul>
<li>Microsoft NT 4.0 and above, or Windows 98 and above</li>
<li>Microsoft Visual C++ 6.0 (Service Pack 2 is required to work with the
release build of max speed optimization).</li>
</ul>
<li>Microsoft Visual C++ 2003</li>
<p>(If you want to build with Microsoft Visual C++ 6, please refer to the
<a href="#HowToBuildWindowsMSVC6">note about building with Visual C++ 6</a>
below.)</p>
<li><a href="#HowToBuildCygwin">Cygwin</a> is required when other
versions of Microsoft Visual C++ and other compilers are used to build
ICU.</li>
</ul>
<p>The steps are:</p>
@ -884,69 +881,6 @@
choose "Build" menu, and select "Batch Build...". Click the "Select All"
button, and then click the "Rebuild" button.</p>
<p><a name="HowToBuildWindowsMSVC6" id=
"HowToBuildWindowsMSVC6"><strong>Microsoft Visual Studio 6.0
Note:</strong></a> ICU will build with Microsoft Visual Studio 6. It is
recommended that you use the
"<i>&lt;ICU&gt;</i>\source\allinone\allinone.dsw" workspace to build ICU.
The instructions for building with Visual Studio 6 are similar to the
instructions for Visual Studio .NET. If you have Microsoft Visual Studio
.NET 2002, it is recommended that you build from the command line with
Cygwin. The Cygwin building instructions are in <a href=
"#HowToBuildCygwin">How To Build And Install On Windows with Cygwin</a>
section of this document.</p>
<h3><a name="HowToBuildWindowsXP64" href="#HowToBuildWindowsXP64" id=
"HowToBuildWindowsXP64">How To Build And Install On Windows XP on
IA64</a></h3>
<p>Building International Components for Unicode requires:</p>
<ul>
<li>Microsoft XP on an IA64 (Itanium&reg;) machine</li>
<li>Microsoft Visual C++ 6.0 (Service Pack 2 is required to work with the
release build of max speed optimization).</li>
<li>Microsoft Platform SDK.</li>
</ul>
<p>The steps are:</p>
<ol>
<li>Follow steps 1-3 in the <a href="#HowToBuildWindows">in the previous
section</a>.</li>
<li>Open the "Set Windows XP 64-bit Build Environment (Retail)" command
window from the Microsoft Platform SDK.</li>
<li>If your computer is not set up to do command line builds, then run
"set PATH=C:\Program Files (x86)\Microsoft Visual
Studio\Common\MSDev98\Bin;%PATH%" or include the path where MSDEV.EXE is
located.</li>
<li>Use cd to get into the <i>&lt;ICU&gt;</i> directory.</li>
<li>Run this command: 'msdev /USEENV
<i>&lt;ICU&gt;</i>\source\allinone\allinone.dsw /MAKE "all - Win64
Release"'</li>
<li>Run "cd source\test\intltest\Release"</li>
<li>Run the C++ test suite, "intltest". There should be no errors.</li>
<li>Run "cd ..\..\iotest\Release"</li>
<li>Run the I/O test suite, "iotest". There should be no errors.</li>
<li>Run "cd ..\..\cintltst\Release"</li>
<li>Run the C test suite, "cintltst". There should be no errors.</li>
<li>Follow the last step in the <a href="#HowToBuildWindows">in the
previous section</a>.</li>
</ol>
<h3><a name="HowToBuildCygwin" href="#HowToBuildCygwin" id=
"HowToBuildCygwin">How To Build And Install On Windows with Cygwin</a></h3>

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@ -8,12 +8,12 @@ This sample demonstrates
Files:
break.cpp Main source file in C++
ubreak.c Main source file in C
break.dsw Windows MSVC workspace. Double-click this to get started.
break.dsp Windows MSVC project file
break.sln Windows MSVC workspace. Double-click this to get started.
break.vcproj Windows MSVC project file
To Build break on Windows
1. Install and build ICU
2. In MSVC, open the workspace file icu\samples\break\break.dsw
2. In MSVC, open the workspace file icu\samples\break\break.sln
3. Choose a Debug or Release build.
4. Build.

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Microsoft Developer Studio Workspace File, Format Version 6.00
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View file

@ -10,12 +10,12 @@ Files:
cal.c Main source file
uprint.h codepage output convenience header
uprint.h codepage output convenience implementation
cal.dsw Windows MSVC workspace. Double-click this to get started.
cal.dsp Windows MSVC project file
cal.sln Windows MSVC workspace. Double-click this to get started.
cal.vcproj Windows MSVC project file
To Build icucal on Windows
1. Install and build ICU
2. In MSVC, open the workspace file icu\samples\cal\cal.dsw
2. In MSVC, open the workspace file icu\samples\cal\cal.sln
3. Choose a Debug or Release build.
4. Build.

View file

@ -1,106 +0,0 @@
# Microsoft Developer Studio Project File - Name="case" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "case.mak" CFG="case - Win32 Debug"
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# ADD RSC /l 0x409 /d "NDEBUG"
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# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
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# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
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# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I ".." /I "..\..\..\include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
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# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
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# Begin Target
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# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
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View file

@ -1,29 +0,0 @@
Microsoft Developer Studio Workspace File, Format Version 6.00
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View file

@ -8,12 +8,13 @@ This sample demonstrates
Files:
case.cpp Main source file in C++
ucase.c Main source file in C
case.dsp Windows MSVC project file
case.sln Windows MSVC workspace. Double-click this to get started.
case.vcproj Windows MSVC project file
To Build case on Windows
1. Install and build ICU
2. In MSVC, open the project file icu\samples\case\case.dsp
(or, use the workspace All, in icu\samples\all\all.dsw )
2. In MSVC, open the solution file icu\samples\case\case.sln
(or, use the workspace All, in icu\samples\all\all.sln )
3. Choose a Debug or Release build.
4. Build.

View file

@ -7,12 +7,12 @@ This sample demonstrates
Files:
citer.cpp Main source file in C++
citer.dsw Windows MSVC workspace. Double-click this to get started.
citer.dsp Windows MSVC project file
citer.sln Windows MSVC workspace. Double-click this to get started.
citer.vcproj Windows MSVC project file
To Build citer on Windows
1. Install and build ICU
2. In MSVC, open the workspace file icu\samples\citer\citer.dsw
2. In MSVC, open the workspace file icu\samples\citer\citer.sln
3. Choose a Debug or Release build.
4. Build.

View file

@ -1,101 +0,0 @@
# Microsoft Developer Studio Project File - Name="coll" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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# PROP Use_Debug_Libraries 0
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# ADD RSC /l 0x409 /d "NDEBUG"
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# ADD BSC32 /nologo
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!ELSEIF "$(CFG)" == "coll - Win32 Debug"
# PROP BASE Use_MFC 0
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# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
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!ENDIF
# Begin Target
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# Name "coll - Win32 Debug"
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View file

@ -1,29 +0,0 @@
Microsoft Developer Studio Workspace File, Format Version 6.00
# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE!
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View file

@ -7,12 +7,12 @@ This sample demonstrates
Files:
coll.c Main source file
coll.dsw Windows MSVC workspace. Double-click this to get started.
coll.dsp Windows MSVC project file
coll.sln Windows MSVC workspace. Double-click this to get started.
coll.vcproj Windows MSVC project file
To Build coll on Windows
1. Install and build ICU
2. In MSVC, open the workspace file icu\samples\coll\coll.dsw
2. In MSVC, open the workspace file icu\samples\coll\coll.sln
3. Choose a Debug or Release build.
4. Build.

View file

@ -1,110 +0,0 @@
# Microsoft Developer Studio Project File - Name="date" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG=date - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "date.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "date.mak" CFG="date - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
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!MESSAGE "date - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "date - Win32 Debug" (based on "Win32 (x86) Console Application")
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# Begin Project
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# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
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# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MD /W3 /GX /O2 /I "..\..\..\include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 icuuc.lib icuin.lib /nologo /subsystem:console /machine:I386 /libpath:"../../../lib"
!ELSEIF "$(CFG)" == "date - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
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# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
# ADD CPP /nologo /G6 /MDd /W3 /Gm /GX /ZI /Od /I "..\..\..\include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
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# ADD RSC /l 0x409 /d "_DEBUG"
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# ADD BASE BSC32 /nologo
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# Name "date - Win32 Release"
# Name "date - Win32 Debug"
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# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
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View file

@ -1,29 +0,0 @@
Microsoft Developer Studio Workspace File, Format Version 6.00
# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE!
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View file

@ -8,14 +8,14 @@ This sample demonstrates
Files:
date.c Main source file
uprint.h codepage output convenience header
uprint.h codepage output convenience implementation
date.dsw Windows MSVC workspace. Double-click this to get started.
date.dsp Windows MSVC project file
uprint.h codepage output convenience header
uprint.h codepage output convenience implementation
date.sln Windows MSVC workspace. Double-click this to get started.
date.vcproj Windows MSVC project file
To Build icudate on Windows
1. Install and build ICU
2. In MSVC, open the workspace file icu\samples\date\date.dsw
2. In MSVC, open the workspace file icu\samples\date\date.sln
3. Choose a Debug or Release build.
4. Build.

View file

@ -1,4 +1,4 @@
Copyright (c) 2002, International Business Machines Corporation and others. All Rights Reserved.
Copyright (c) 2002-2005, International Business Machines Corporation and others. All Rights Reserved.
This is an exercise for the ICU Workshop (September 2000).
** Workshop homepage is:
http://icu.sourceforge.net/docs/workshop_2000/agenda.html
@ -29,7 +29,7 @@ Microsoft Visual C++ 6.0. It should work on other ICU releases and
other platforms as well.
MSVC:
Open the file "datefmt.dsw" in Microsoft Visual C++.
Open the file "datefmt.sln" in Microsoft Visual C++.
Unix:
- Build and install ICU with a prefix, for example '--prefix=/home/srl/ICU'

View file

@ -1,106 +0,0 @@
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE Possible choices for configuration are:
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!MESSAGE "datefmt - Win32 Debug" (based on "Win32 (x86) Console Application")
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# ADD RSC /l 0x409 /d "_DEBUG"
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# ADD BASE BSC32 /nologo
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!ENDIF
# Begin Target
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@ -1,29 +0,0 @@
Microsoft Developer Studio Workspace File, Format Version 6.00
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@ -30,7 +30,7 @@ Microsoft Visual C++ 6.0. It should work on other ICU releases and
other platforms as well.
MSVC:
Open the file "msgfmt.dsw" in Microsoft Visual C++.
Open the file "msgfmt.sln" in Microsoft Visual C++.
Unix:
- Build and install ICU with a prefix, for example '--prefix=/home/srl/ICU'

View file

@ -1,104 +0,0 @@
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@ -10,12 +10,12 @@ Files:
capi.c C version
util.cpp formatted output convenience implementation
util.h formatted output convenience header
numfmt.dsw Windows MSVC workspace. Double-click this to get started.
numfmt.dsp Windows MSVC project file
numfmt.sln Windows MSVC workspace. Double-click this to get started.
numfmt.vcproj Windows MSVC project file
To Build on Windows
1. Install and build ICU
2. In MSVC, open the workspace file icu\samples\numfmt\numfmt.dsw
2. In MSVC, open the workspace file icu\samples\numfmt\numfmt.sln
3. Choose a Debug or Release build.
4. Build.

View file

@ -1,102 +0,0 @@
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View file

@ -1,29 +0,0 @@
Microsoft Developer Studio Workspace File, Format Version 6.00
# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE!
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View file

@ -7,12 +7,12 @@ This sample demonstrates
Files:
props.cpp Main source file in C++
props.dsw Windows MSVC workspace. Double-click this to get started.
props.dsp Windows MSVC project file
props.sln Windows MSVC workspace. Double-click this to get started.
props.vcproj Windows MSVC project file
To Build props on Windows
1. Install and build ICU
2. In MSVC, open the workspace file icu\samples\props\props.dsw
2. In MSVC, open the workspace file icu\samples\props\props.sln
3. Choose a Debug or Release build.
4. Build.

View file

@ -6,13 +6,13 @@ This sample demonstrates
Finding all occurrences of a pattern string in a given source string.
Files:
strsrch.c Main source file
strsrch.dsw Windows MSVC workspace. Double-click this to get started.
strsrch.dsp Windows MSVC project file
strsrch.c Main source file
strsrch.sln Windows MSVC workspace. Double-click this to get started.
strsrch.vcproj Windows MSVC project file
To Build strsrch on Windows
1. Install and build ICU
2. In MSVC, open the workspace file icu\samples\strsrch\strsrch.dsw
2. In MSVC, open the workspace file icu\samples\strsrch\strsrch.sln
3. Choose a Debug or Release build.
4. Build.

View file

@ -1,101 +0,0 @@
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# ADD RSC /l 0x409 /d "_DEBUG"
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# Begin Target
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View file

@ -1,29 +0,0 @@
Microsoft Developer Studio Workspace File, Format Version 6.00
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View file

@ -28,7 +28,7 @@ Microsoft Visual C++ 6.0. It should work on other ICU releases and
other platforms as well.
MSVC:
Open the file "translit.dsw" in Microsoft Visual C++.
Open the file "translit.sln" in Microsoft Visual C++.
Unix:
- Build and install ICU with a prefix, for example '--prefix=/home/srl/ICU'

View file

@ -1,114 +0,0 @@
# Microsoft Developer Studio Project File - Name="translit" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG=translit - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "translit.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "translit.mak" CFG="translit - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "translit - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "translit - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE
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# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
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# ADD LINK32 icuuc.lib icuin.lib /nologo /subsystem:console /machine:I386 /libpath:"..\..\..\lib"
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# ADD RSC /l 0x409 /d "_DEBUG"
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# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
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!ENDIF
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# Name "translit - Win32 Debug"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File
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# End Source File
# Begin Source File
SOURCE=.\unaccent.cpp
# End Source File
# Begin Source File
SOURCE=.\util.cpp
# End Source File
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# Begin Group "Header Files"
# PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Source File
SOURCE=.\unaccent.h
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View file

@ -1,29 +0,0 @@
Microsoft Developer Studio Workspace File, Format Version 6.00
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View file

@ -22,12 +22,12 @@ Files:
uciter8.c Main source file in C
uit_len8.c Lenient-UTF/CESU-8 UCharIterator implementation
uit_len8.h Header file with the prototoype for the lenient-UTF/CESU-8 UCharIterator
uciter8.dsw Windows MSVC workspace. Double-click this to get started.
uciter8.dsp Windows MSVC project file
uciter8.sln Windows MSVC workspace. Double-click this to get started.
uciter8.vcproj Windows MSVC project file
To Build uciter8 on Windows
1. Install and build ICU
2. In MSVC, open the workspace file icu\samples\uciter8\uciter8.dsw
2. In MSVC, open the workspace file icu\samples\uciter8\uciter8.sln
3. Choose a Debug or Release build.
4. Build.

View file

@ -1,110 +0,0 @@
# Microsoft Developer Studio Project File - Name="uciter8" - Package Owner=<4>
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# TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG=uciter8 - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "uciter8.mak".
!MESSAGE
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!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "uciter8.mak" CFG="uciter8 - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "uciter8 - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "uciter8 - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE
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# ADD BASE BSC32 /nologo
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View file

@ -1,29 +0,0 @@
Microsoft Developer Studio Workspace File, Format Version 6.00
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View file

@ -13,12 +13,12 @@ Files:
convsamp.c Main source file
flagcb.h codepage output convenience header
flagcb.c codepage output convenience implementation
ucnv.dsw Windows MSVC workspace. Double-click this to get started.
ucnv.dsp Windows MSVC project file
ucnv.sln Windows MSVC workspace. Double-click this to get started.
ucnv.vcproj Windows MSVC project file
To Build ucnv on Windows
1. Install and build ICU
2. In MSVC, open the workspace file icu\samples\ucnv\ucnv.dsw
2. In MSVC, open the workspace file icu\samples\ucnv\ucnv.sln
3. Choose a Debug or Release build.
4. Build.

View file

@ -1,108 +0,0 @@
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@ -1,29 +0,0 @@
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@ -1,111 +0,0 @@
# Microsoft Developer Studio Project File - Name="reader" - Package Owner=<4>
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# End Group
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View file

@ -8,12 +8,12 @@ This sample demonstrates
Files:
writer.c C source for Writer application, will generate data file to be read by Reader.
reader.c C source for Reader application, will read file created by Writer
udata.dsw Windows MSVC workspace. Double-click this to get started.
udata.dsp Windows MSVC project file
udata.sln Windows MSVC workspace. Double-click this to get started.
udata.vcproj Windows MSVC project file
To Build udata on Windows
1. Install and build ICU
2. In MSVC, open the workspace file icu\samples\udata\udata.dsw
2. In MSVC, open the workspace file icu\samples\udata\udata.sln
3. Choose a Debug or Release build.
4. Build.

View file

@ -1,41 +0,0 @@
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@ -1,102 +0,0 @@
# Microsoft Developer Studio Project File - Name="writer" - Package Owner=<4>
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View file

@ -9,8 +9,8 @@ This sample demonstrates
Files:
./ufortune.c source code for the sample
./ufortune.dsw Windows MSVC workspace. Double-click this to get started.
./ufortune.dsp Windows MSVC project file.
./ufortune.sln Windows MSVC workspace. Double-click this to get started.
./ufortune.vcproj Windows MSVC project file.
./Makefile Makefile for Unixes. Needs gmake.
resources/root.txt Default resources (text for messages in English)
resources/es.txt Spanish language resources source file..
@ -20,7 +20,7 @@ Files:
To Build ufortune on Windows
1. Install and build ICU
2. In MSVC, open the workspace file icu\samples\ufortune\ufortune.dsw
2. In MSVC, open the workspace file icu\samples\ufortune\ufortune.sln
3. Choose a Debug or Release build.
4. Build.

View file

@ -1,161 +0,0 @@
# Microsoft Developer Studio Project File - Name="ufortune" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
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CFG=ufortune - Win32 Debug
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!MESSAGE NMAKE /f "ufortune.mak".
!MESSAGE
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!MESSAGE
!MESSAGE NMAKE /f "ufortune.mak" CFG="ufortune - Win32 Debug"
!MESSAGE
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!MESSAGE
!MESSAGE "ufortune - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "ufortune - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE
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# SUBTRACT CPP /YX
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# ADD BASE BSC32 /nologo
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# Name "ufortune - Win32 Debug"
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!IF "$(CFG)" == "ufortune - Win32 Release"
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!ENDIF
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# PROP Default_Filter "h;hpp;hxx;hm;inl"
# End Group
# Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# Begin Source File
SOURCE=.\resources\es.txt
# End Source File
# Begin Source File
SOURCE=".\resources\res-file-list.txt"
!IF "$(CFG)" == "ufortune - Win32 Release"
# PROP Ignore_Default_Tool 1
# Begin Custom Build
TargetDir=.\Release
InputPath=".\resources\res-file-list.txt"
"phony-output" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cd resources
nmake -f fortune_resources.mak
copy Fortune_Resources.DLL ..\$(TargetDir)
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!ELSEIF "$(CFG)" == "ufortune - Win32 Debug"
# PROP Ignore_Default_Tool 1
# Begin Custom Build
TargetDir=.\Debug
InputPath=".\resources\res-file-list.txt"
"phony-output" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cd resources
nmake -f fortune_resources.mak
copy Fortune_Resources.DLL ..\$(TargetDir)
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View file

@ -1,29 +0,0 @@
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View file

@ -19,14 +19,14 @@ specified by the BOM. Program output is always in the system's default
Files:
./ugrep.c source code for the sample
./ugrep.dsw Windows MSVC workspace. Double-click this to get started.
./ugrep.dsp Windows MSVC project file.
./ugrep.sln Windows MSVC workspace. Double-click this to get started.
./ugrep.vcproj Windows MSVC project file.
./Makefile Makefile for Unixes. Needs gmake.
To Build ugrep on Windows
1. Install and build ICU
2. In MSVC, open the workspace file icu\samples\ugrep\ugrep.dsw
2. In MSVC, open the workspace file icu\samples\ugrep\ugrep.sln
3. Choose a Debug or Release build.
4. Build.

View file

@ -1,103 +0,0 @@
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# TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG=ugrep - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "ugrep.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "ugrep.mak" CFG="ugrep - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
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!MESSAGE "ugrep - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "ugrep - Win32 Debug" (based on "Win32 (x86) Console Application")
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# PROP Intermediate_Dir "Release"
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# PROP Target_Dir ""
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# ADD CPP /nologo /G6 /MD /W3 /GX /O2 /Ob2 /I "..\..\..\include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 kernel32.lib user32.lib icuuc.lib icuin.lib /nologo /subsystem:console /machine:I386 /libpath:"../../../lib" /fixed:no
# SUBTRACT LINK32 /pdb:none /debug
!ELSEIF "$(CFG)" == "ugrep - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
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# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
# ADD CPP /nologo /G6 /MDd /W3 /Gm /GX /ZI /Od /I "..\..\..\include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 kernel32.lib user32.lib icuucd.lib icuind.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept /libpath:"../../../lib"
!ENDIF
# Begin Target
# Name "ugrep - Win32 Release"
# Name "ugrep - Win32 Debug"
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# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# End Group
# End Target
# End Project

View file

@ -1,29 +0,0 @@
Microsoft Developer Studio Workspace File, Format Version 6.00
# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE!
###############################################################################
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Package=<5>
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View file

@ -9,8 +9,8 @@ This sample demonstrates
Files:
uresb.c Main source file in C
uresb.dsw Windows MSVC workspace. Double-click this to get started.
uresb.dsp Windows MSVC project file
uresb.sln Windows MSVC workspace. Double-click this to get started.
uresb.vcproj Windows MSVC project file
resources.dsp Windows project file for resources
resources.mak Windows makefile for resources
@ -20,7 +20,7 @@ Files:
To Build uresb on Windows
1. Install and build ICU
2. In MSVC, open the workspace file icu\samples\uresb\uresb.dsw
2. In MSVC, open the workspace file icu\samples\uresb\uresb.sln
3. Choose a Debug or Release build.
4. Build.

View file

@ -1,97 +0,0 @@
# Microsoft Developer Studio Project File - Name="resources" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) External Target" 0x0106
CFG=resources - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "resources.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "resources.mak" CFG="resources - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "resources - Win32 Release" (based on "Win32 (x86) External Target")
!MESSAGE "resources - Win32 Debug" (based on "Win32 (x86) External Target")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
!IF "$(CFG)" == "resources - Win32 Release"
# PROP BASE Use_MFC
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Cmd_Line "NMAKE /f resources.mak"
# PROP BASE Rebuild_Opt "/a"
# PROP BASE Target_File "resources.exe"
# PROP BASE Bsc_Name "resources.bsc"
# PROP BASE Target_Dir ""
# PROP Use_MFC
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Cmd_Line "nmake /f "resources.mak""
# PROP Rebuild_Opt "/a"
# PROP Target_File "resources.exe"
# PROP Bsc_Name ""
# PROP Target_Dir ""
!ELSEIF "$(CFG)" == "resources - Win32 Debug"
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# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "resources___Win32_Debug"
# PROP BASE Intermediate_Dir "resources___Win32_Debug"
# PROP BASE Cmd_Line "NMAKE /f resources.mak"
# PROP BASE Rebuild_Opt "/a"
# PROP BASE Target_File "resources.exe"
# PROP BASE Bsc_Name "resources.bsc"
# PROP BASE Target_Dir ""
# PROP Use_MFC
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "resources___Win32_Debug"
# PROP Intermediate_Dir "resources___Win32_Debug"
# PROP Cmd_Line "nmake /f "resources.mak""
# PROP Rebuild_Opt "/a"
# PROP Target_File "resources.exe"
# PROP Bsc_Name ""
# PROP Target_Dir ""
!ENDIF
# Begin Target
# Name "resources - Win32 Release"
# Name "resources - Win32 Debug"
!IF "$(CFG)" == "resources - Win32 Release"
!ELSEIF "$(CFG)" == "resources - Win32 Debug"
!ENDIF
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# End Group
# Begin Group "Header Files"
# PROP Default_Filter "h;hpp;hxx;hm;inl"
# End Group
# Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# End Group
# End Target
# End Project

View file

@ -1,111 +0,0 @@
# Microsoft Developer Studio Project File - Name="uresb" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG=uresb - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "uresb.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "uresb.mak" CFG="uresb - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "uresb - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "uresb - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "uresb - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MD /W3 /GX /O2 /I "../../../include" /I "../../tools/toolutil" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD BASE RSC /l 0xc1a /d "NDEBUG"
# ADD RSC /l 0xc1a /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 icuuc.lib icuio.lib icutu.lib /nologo /subsystem:console /machine:I386 /libpath:"../../../lib/" /libpath:"../../tools/toolutil/"
!ELSEIF "$(CFG)" == "uresb - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "../../../include" /I "../../tools/toolutil" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
# ADD BASE RSC /l 0xc1a /d "_DEBUG"
# ADD RSC /l 0xc1a /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 icuucd.lib icuiod.lib icutud.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept /libpath:"../../../lib/" /libpath:"../../tools/toolutil/"
# SUBTRACT LINK32 /verbose
# Begin Custom Build
InputPath=.\Debug\uresb.exe
InputName=uresb
SOURCE="$(InputPath)"
"..\..\..\bin\$(InputName).exe" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\..\..\bin
# End Custom Build
!ENDIF
# Begin Target
# Name "uresb - Win32 Release"
# Name "uresb - Win32 Debug"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File
SOURCE=.\uresb.c
# End Source File
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# PROP Default_Filter "h;hpp;hxx;hm;inl"
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# Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# End Group
# End Target
# End Project

View file

@ -1,44 +0,0 @@
Microsoft Developer Studio Workspace File, Format Version 6.00
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Project: "resources"=.\resources.dsp - Package Owner=<4>
Package=<5>
{{{
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Package=<4>
{{{
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###############################################################################
Project: "uresb"=.\uresb.dsp - Package Owner=<4>
Package=<5>
{{{
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{{{
Begin Project Dependency
Project_Dep_Name resources
End Project Dependency
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###############################################################################
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Package=<5>
{{{
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Package=<3>
{{{
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###############################################################################

View file

@ -7,12 +7,12 @@ This sample demonstrates
Files:
ustring.cpp Main source file in C++
ustring.dsw Windows MSVC workspace. Double-click this to get started.
ustring.dsp Windows MSVC project file
ustring.sln Windows MSVC workspace. Double-click this to get started.
ustring.vcproj Windows MSVC project file
To Build ustring on Windows
1. Install and build ICU
2. In MSVC, open the workspace file icu\samples\ustring\ustring.dsw
2. In MSVC, open the workspace file icu\samples\ustring\ustring.sln
3. Choose a Debug or Release build.
4. Build.

View file

@ -1,102 +0,0 @@
# Microsoft Developer Studio Project File - Name="ustring" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG=ustring - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "ustring.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "ustring.mak" CFG="ustring - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "ustring - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "ustring - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "ustring - Win32 Release"
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# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
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# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /G6 /MD /W3 /GX /O2 /I "..\..\..\include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 icuuc.lib kernel32.lib user32.lib /nologo /subsystem:console /machine:I386 /libpath:"..\..\..\lib"
!ELSEIF "$(CFG)" == "ustring - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
# ADD CPP /nologo /G6 /MDd /W3 /Gm /GX /ZI /Od /I "..\..\..\include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 icuucd.lib kernel32.lib user32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept /libpath:"..\..\..\lib"
!ENDIF
# Begin Target
# Name "ustring - Win32 Release"
# Name "ustring - Win32 Debug"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File
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# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# End Group
# End Target
# End Project

View file

@ -1,29 +0,0 @@
Microsoft Developer Studio Workspace File, Format Version 6.00
# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE!
###############################################################################
Project: "ustring"=.\ustring.dsp - Package Owner=<4>
Package=<5>
{{{
}}}
Package=<4>
{{{
}}}
###############################################################################
Global:
Package=<5>
{{{
}}}
Package=<3>
{{{
}}}
###############################################################################

View file

@ -1,3 +0,0 @@
Copyright (c) 2002-2003, International Business Machines Corporation and others. All Rights Reserved.
The xml2txt sample has been deprecated. It was a demonstration of converting ICU4C XML resource bundles into .txt resource bundles. Since it was written, the ICU4C XML resource bundle format has been depreceated, and ICU now uses XLIFF (XML Localization Interchange File Format) instead.