diff --git a/imgui_widgets.cpp b/imgui_widgets.cpp index 70ff174c2..c01a89460 100644 --- a/imgui_widgets.cpp +++ b/imgui_widgets.cpp @@ -6413,20 +6413,22 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiID storage_id, ImGuiTreeNodeFlags // Compute open and multi-select states before ItemAdd() as it clear NextItem data. bool is_open = TreeNodeUpdateNextOpen(storage_id, flags); - // Modify ClipRect for the ItemAdd(), faster than doing a PushColumnsBackground/PushTableBackgroundChannel for every Selectable.. - const float backup_clip_rect_min_x = window->ClipRect.Min.x; - const float backup_clip_rect_max_x = window->ClipRect.Max.x; + bool is_visible; if (span_all_columns) { + // Modify ClipRect for the ItemAdd(), faster than doing a PushColumnsBackground/PushTableBackgroundChannel for every Selectable.. + const float backup_clip_rect_min_x = window->ClipRect.Min.x; + const float backup_clip_rect_max_x = window->ClipRect.Max.x; window->ClipRect.Min.x = window->ParentWorkRect.Min.x; window->ClipRect.Max.x = window->ParentWorkRect.Max.x; - } - const bool is_visible = ItemAdd(interact_bb, id); - if (span_all_columns) - { + is_visible = ItemAdd(interact_bb, id); window->ClipRect.Min.x = backup_clip_rect_min_x; window->ClipRect.Max.x = backup_clip_rect_max_x; } + else + { + is_visible = ItemAdd(interact_bb, id); + } g.LastItemData.StatusFlags |= ImGuiItemStatusFlags_HasDisplayRect; g.LastItemData.DisplayRect = frame_bb; @@ -6796,23 +6798,24 @@ bool ImGui::Selectable(const char* label, bool selected, ImGuiSelectableFlags fl } //if (g.IO.KeyCtrl) { GetForegroundDrawList()->AddRect(bb.Min, bb.Max, IM_COL32(0, 255, 0, 255)); } - // Modify ClipRect for the ItemAdd(), faster than doing a PushColumnsBackground/PushTableBackgroundChannel for every Selectable.. - const float backup_clip_rect_min_x = window->ClipRect.Min.x; - const float backup_clip_rect_max_x = window->ClipRect.Max.x; + const bool disabled_item = (flags & ImGuiSelectableFlags_Disabled) != 0; + const ImGuiItemFlags extra_item_flags = disabled_item ? (ImGuiItemFlags)ImGuiItemFlags_Disabled : ImGuiItemFlags_None; + bool is_visible; if (span_all_columns) { + // Modify ClipRect for the ItemAdd(), faster than doing a PushColumnsBackground/PushTableBackgroundChannel for every Selectable.. + const float backup_clip_rect_min_x = window->ClipRect.Min.x; + const float backup_clip_rect_max_x = window->ClipRect.Max.x; window->ClipRect.Min.x = window->ParentWorkRect.Min.x; window->ClipRect.Max.x = window->ParentWorkRect.Max.x; - } - - const bool disabled_item = (flags & ImGuiSelectableFlags_Disabled) != 0; - const bool is_visible = ItemAdd(bb, id, NULL, disabled_item ? (ImGuiItemFlags)ImGuiItemFlags_Disabled : ImGuiItemFlags_None); - - if (span_all_columns) - { + is_visible = ItemAdd(bb, id, NULL, extra_item_flags); window->ClipRect.Min.x = backup_clip_rect_min_x; window->ClipRect.Max.x = backup_clip_rect_max_x; } + else + { + is_visible = ItemAdd(bb, id, NULL, extra_item_flags); + } const bool is_multi_select = (g.LastItemData.InFlags & ImGuiItemFlags_IsMultiSelect) != 0; if (!is_visible)