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Demo: Combos: demonstrate a very simple way to add a filter to a combo. (#718)
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2 changed files with 29 additions and 5 deletions
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@ -57,6 +57,8 @@ Other changes:
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which amusingly made it disappear when using very big font/frame size.
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- Tables: fixed calling SetNextWindowScroll() on clipped scrolling table
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to not leak the value into a subsequent window. (#8196)
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- Demo: Combos: demonstrate a very simple way to add a filter to a combo,
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by showing the filter inside the combo contents. (#718)
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- Backends: Metal: Fixed a crash on application resources. (#8367, #7419) [@anszom]
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- Backends: WebGPU: Fix for DAWN API rename WGPUProgrammableStageDescriptor -> WGPUComputeState.
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[@PhantomCloak] (#8369)
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@ -1435,7 +1435,6 @@ static void ShowDemoWindowWidgets(ImGuiDemoWindowData* demo_data)
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// Pass in the preview value visible before opening the combo (it could technically be different contents or not pulled from items[])
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const char* combo_preview_value = items[item_selected_idx];
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if (ImGui::BeginCombo("combo 1", combo_preview_value, flags))
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{
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for (int n = 0; n < IM_ARRAYSIZE(items); n++)
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@ -1451,23 +1450,46 @@ static void ShowDemoWindowWidgets(ImGuiDemoWindowData* demo_data)
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ImGui::EndCombo();
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}
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// Show case embedding a filter using a simple trick: displaying the filter inside combo contents.
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// See https://github.com/ocornut/imgui/issues/718 for advanced/esoteric alternatives.
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if (ImGui::BeginCombo("combo 2 (w/ filter)", combo_preview_value, flags))
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{
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static ImGuiTextFilter filter;
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if (ImGui::IsWindowAppearing())
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{
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ImGui::SetKeyboardFocusHere();
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filter.Clear();
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}
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ImGui::SetNextItemShortcut(ImGuiMod_Ctrl | ImGuiKey_F);
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filter.Draw("##Filter", -FLT_MIN);
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for (int n = 0; n < IM_ARRAYSIZE(items); n++)
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{
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const bool is_selected = (item_selected_idx == n);
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if (filter.PassFilter(items[n]))
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if (ImGui::Selectable(items[n], is_selected))
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item_selected_idx = n;
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}
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ImGui::EndCombo();
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}
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ImGui::Spacing();
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ImGui::SeparatorText("One-liner variants");
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HelpMarker("Flags above don't apply to this section.");
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HelpMarker("The Combo() function is not greatly useful apart from cases were you want to embed all options in a single strings.\nFlags above don't apply to this section.");
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// Simplified one-liner Combo() API, using values packed in a single constant string
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// This is a convenience for when the selection set is small and known at compile-time.
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static int item_current_2 = 0;
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ImGui::Combo("combo 2 (one-liner)", &item_current_2, "aaaa\0bbbb\0cccc\0dddd\0eeee\0\0");
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ImGui::Combo("combo 3 (one-liner)", &item_current_2, "aaaa\0bbbb\0cccc\0dddd\0eeee\0\0");
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// Simplified one-liner Combo() using an array of const char*
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// This is not very useful (may obsolete): prefer using BeginCombo()/EndCombo() for full control.
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static int item_current_3 = -1; // If the selection isn't within 0..count, Combo won't display a preview
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ImGui::Combo("combo 3 (array)", &item_current_3, items, IM_ARRAYSIZE(items));
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ImGui::Combo("combo 4 (array)", &item_current_3, items, IM_ARRAYSIZE(items));
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// Simplified one-liner Combo() using an accessor function
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static int item_current_4 = 0;
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ImGui::Combo("combo 4 (function)", &item_current_4, [](void* data, int n) { return ((const char**)data)[n]; }, items, IM_ARRAYSIZE(items));
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ImGui::Combo("combo 5 (function)", &item_current_4, [](void* data, int n) { return ((const char**)data)[n]; }, items, IM_ARRAYSIZE(items));
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ImGui::TreePop();
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}
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