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Viewports + Backends: Win32: Fixed setting title bar text when application is compiled without UNICODE. (#7979, #5725)
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2 changed files with 8 additions and 1 deletions
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@ -1272,7 +1272,12 @@ static void ImGui_ImplWin32_SetWindowTitle(ImGuiViewport* viewport, const char*
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ImVector<wchar_t> title_w;
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title_w.resize(n);
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::MultiByteToWideChar(CP_UTF8, 0, title, -1, title_w.Data, n);
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::SetWindowTextW(vd->Hwnd, title_w.Data);
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// Calling SetWindowTextW() in a project where UNICODE is not set doesn't work but there's a trick
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// which is to pass it directly to the DefWindowProcW() handler.
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// See: https://stackoverflow.com/questions/9410681/setwindowtextw-in-an-ansi-project
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//::SetWindowTextW(vd->Hwnd, title_w.Data);
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::DefWindowProcW(vd->Hwnd, WM_SETTEXT, 0, (LPARAM)title_w.Data);
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}
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static void ImGui_ImplWin32_SetWindowAlpha(ImGuiViewport* viewport, float alpha)
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@ -105,6 +105,8 @@ Docking+Viewports Branch:
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- Viewports: fixed an assert when a window load settings with a position outside
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monitor bounds, when there are multiple monitors. (#8393, #8385) [@gaborodriguez]
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- Viewports + Backends: Win32: Fixed setting title bar text when application
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is compiled without UNICODE. (#7979, #5725) [@lailoken]
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- Backends: GLFW, SDL2/SDL3: Update monitors and work areas information every frame,
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as the later may change regardless of monitor/display changes. (#8415)
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- Backends: Win32: WM_SETTINGCHANGE's SPI_SETWORKAREA message also triggers a refresh
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