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imgui_freetype: Removing old code.
This commit is contained in:
parent
cf6b4c76c4
commit
49e35f0089
1 changed files with 14 additions and 440 deletions
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@ -142,24 +142,12 @@ namespace
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// | |
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// |------------- advanceX ----------->|
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// A structure that describe a glyph.
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struct GlyphInfo
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{
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int Width; // Glyph's width in pixels.
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int Height; // Glyph's height in pixels.
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FT_Int OffsetX; // The distance from the origin ("pen position") to the left of the glyph.
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FT_Int OffsetY; // The distance from the origin to the top of the glyph. This is usually a value < 0.
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float AdvanceX; // The distance from the origin to the origin of the next glyph. This is usually a value > 0.
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bool IsColored; // The glyph is colored
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};
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// Stored in ImFontAtlas::FontLoaderData
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struct ImGui_ImplFreeType_Data
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{
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FT_Library Library;
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FT_MemoryRec_ MemoryManager;
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ImGui_ImplFreeType_Data() { memset((void*)this, 0, sizeof(*this)); }
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FT_Library Library;
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FT_MemoryRec_ MemoryManager;
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ImGui_ImplFreeType_Data() { memset((void*)this, 0, sizeof(*this)); }
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};
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// Font parameters and metrics.
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@ -180,8 +168,7 @@ namespace
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void CloseFont();
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void SetPixelHeight(float pixel_height); // Change font pixel size.
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const FT_Glyph_Metrics* LoadGlyph(uint32_t in_codepoint);
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const FT_Bitmap* RenderGlyphAndGetInfo(GlyphInfo* out_glyph_info);
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void BlitGlyph(const FT_Bitmap* ft_bitmap, uint32_t* dst, uint32_t dst_pitch, unsigned char* multiply_table = nullptr);
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void BlitGlyph(const FT_Bitmap* ft_bitmap, uint32_t* dst, uint32_t dst_pitch);
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ImGui_ImplFreeType_FontSrcData() { memset((void*)this, 0, sizeof(*this)); }
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~ImGui_ImplFreeType_FontSrcData() { CloseFont(); }
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@ -316,25 +303,7 @@ namespace
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return &slot->metrics;
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}
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const FT_Bitmap* ImGui_ImplFreeType_FontSrcData::RenderGlyphAndGetInfo(GlyphInfo* out_glyph_info)
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{
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FT_GlyphSlot slot = FtFace->glyph;
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FT_Error error = FT_Render_Glyph(slot, RenderMode);
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if (error != 0)
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return nullptr;
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FT_Bitmap* ft_bitmap = &FtFace->glyph->bitmap;
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out_glyph_info->Width = (int)ft_bitmap->width;
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out_glyph_info->Height = (int)ft_bitmap->rows;
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out_glyph_info->OffsetX = FtFace->glyph->bitmap_left;
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out_glyph_info->OffsetY = -FtFace->glyph->bitmap_top;
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out_glyph_info->AdvanceX = (float)slot->advance.x / FT_SCALEFACTOR;
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out_glyph_info->IsColored = (ft_bitmap->pixel_mode == FT_PIXEL_MODE_BGRA);
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return ft_bitmap;
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}
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void ImGui_ImplFreeType_FontSrcData::BlitGlyph(const FT_Bitmap* ft_bitmap, uint32_t* dst, uint32_t dst_pitch, unsigned char* multiply_table)
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void ImGui_ImplFreeType_FontSrcData::BlitGlyph(const FT_Bitmap* ft_bitmap, uint32_t* dst, uint32_t dst_pitch)
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{
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IM_ASSERT(ft_bitmap != nullptr);
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const uint32_t w = ft_bitmap->width;
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@ -346,24 +315,13 @@ namespace
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{
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case FT_PIXEL_MODE_GRAY: // Grayscale image, 1 byte per pixel.
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{
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if (multiply_table == nullptr)
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{
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for (uint32_t y = 0; y < h; y++, src += src_pitch, dst += dst_pitch)
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for (uint32_t x = 0; x < w; x++)
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dst[x] = IM_COL32(255, 255, 255, src[x]);
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}
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else
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{
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for (uint32_t y = 0; y < h; y++, src += src_pitch, dst += dst_pitch)
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for (uint32_t x = 0; x < w; x++)
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dst[x] = IM_COL32(255, 255, 255, multiply_table[src[x]]);
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}
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for (uint32_t y = 0; y < h; y++, src += src_pitch, dst += dst_pitch)
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for (uint32_t x = 0; x < w; x++)
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dst[x] = IM_COL32(255, 255, 255, src[x]);
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break;
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}
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case FT_PIXEL_MODE_MONO: // Monochrome image, 1 bit per pixel. The bits in each byte are ordered from MSB to LSB.
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{
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uint8_t color0 = multiply_table ? multiply_table[0] : 0;
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uint8_t color1 = multiply_table ? multiply_table[255] : 255;
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for (uint32_t y = 0; y < h; y++, src += src_pitch, dst += dst_pitch)
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{
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uint8_t bits = 0;
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@ -372,7 +330,7 @@ namespace
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{
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if ((x & 7) == 0)
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bits = *bits_ptr++;
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dst[x] = IM_COL32(255, 255, 255, (bits & 0x80) ? color1 : color0);
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dst[x] = IM_COL32(255, 255, 255, (bits & 0x80) ? 255 : 0);
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}
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}
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break;
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@ -381,26 +339,12 @@ namespace
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{
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// FIXME: Converting pre-multiplied alpha to straight. Doesn't smell good.
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#define DE_MULTIPLY(color, alpha) ImMin((ImU32)(255.0f * (float)color / (float)(alpha + FLT_MIN) + 0.5f), 255u)
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if (multiply_table == nullptr)
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{
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for (uint32_t y = 0; y < h; y++, src += src_pitch, dst += dst_pitch)
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for (uint32_t x = 0; x < w; x++)
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{
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uint8_t r = src[x * 4 + 2], g = src[x * 4 + 1], b = src[x * 4], a = src[x * 4 + 3];
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dst[x] = IM_COL32(DE_MULTIPLY(r, a), DE_MULTIPLY(g, a), DE_MULTIPLY(b, a), a);
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}
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}
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else
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{
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for (uint32_t y = 0; y < h; y++, src += src_pitch, dst += dst_pitch)
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for (uint32_t y = 0; y < h; y++, src += src_pitch, dst += dst_pitch)
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for (uint32_t x = 0; x < w; x++)
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{
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for (uint32_t x = 0; x < w; x++)
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{
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uint8_t r = src[x * 4 + 2], g = src[x * 4 + 1], b = src[x * 4], a = src[x * 4 + 3];
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dst[x] = IM_COL32(multiply_table[DE_MULTIPLY(r, a)], multiply_table[DE_MULTIPLY(g, a)], multiply_table[DE_MULTIPLY(b, a)], multiply_table[a]);
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}
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uint8_t r = src[x * 4 + 2], g = src[x * 4 + 1], b = src[x * 4], a = src[x * 4 + 3];
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dst[x] = IM_COL32(DE_MULTIPLY(r, a), DE_MULTIPLY(g, a), DE_MULTIPLY(b, a), a);
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}
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}
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#undef DE_MULTIPLY
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break;
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}
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@ -410,376 +354,6 @@ namespace
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}
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} // namespace
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#if 0
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#ifndef STB_RECT_PACK_IMPLEMENTATION // in case the user already have an implementation in the _same_ compilation unit (e.g. unity builds)
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#ifndef IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION
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#define STBRP_ASSERT(x) do { IM_ASSERT(x); } while (0)
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#define STBRP_STATIC
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#define STB_RECT_PACK_IMPLEMENTATION
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#endif
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#ifdef IMGUI_STB_RECT_PACK_FILENAME
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#include IMGUI_STB_RECT_PACK_FILENAME
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#else
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#include "imstb_rectpack.h"
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#endif
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#endif
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struct ImFontBuildSrcGlyphFT
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{
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GlyphInfo Info;
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uint32_t Codepoint;
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unsigned int* BitmapData; // Point within one of the dst_tmp_bitmap_buffers[] array
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ImFontBuildSrcGlyphFT() { memset((void*)this, 0, sizeof(*this)); }
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};
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struct ImFontBuildSrcDataFT
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{
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FreeTypeFont Font;
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stbrp_rect* Rects; // Rectangle to pack. We first fill in their size and the packer will give us their position.
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const ImWchar* SrcRanges; // Ranges as requested by user (user is allowed to request too much, e.g. 0x0020..0xFFFF)
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int DstIndex; // Index into atlas->Fonts[] and dst_tmp_array[]
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int GlyphsHighest; // Highest requested codepoint
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int GlyphsCount; // Glyph count (excluding missing glyphs and glyphs already set by an earlier source font)
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ImBitVector GlyphsSet; // Glyph bit map (random access, 1-bit per codepoint. This will be a maximum of 8KB)
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ImVector<ImFontBuildSrcGlyphFT> GlyphsList;
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};
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// Temporary data for one destination ImFont* (multiple source fonts can be merged into one destination ImFont)
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struct ImFontBuildDstDataFT
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{
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int SrcCount; // Number of source fonts targeting this destination font.
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int GlyphsHighest;
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int GlyphsCount;
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ImBitVector GlyphsSet; // This is used to resolve collision when multiple sources are merged into a same destination font.
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};
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bool ImFontAtlasBuildWithFreeTypeEx(FT_Library ft_library, ImFontAtlas* atlas, unsigned int extra_flags)
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{
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IM_ASSERT(atlas->Sources.Size > 0);
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ImFontAtlasBuildInit(atlas);
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// Clear atlas
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atlas->TexID._TexID = 0;
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atlas->TexWidth = atlas->TexHeight = 0;
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atlas->TexUvScale = ImVec2(0.0f, 0.0f);
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atlas->TexUvWhitePixel = ImVec2(0.0f, 0.0f);
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atlas->ClearTexData();
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// Temporary storage for building
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bool src_load_color = false;
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ImVector<ImFontBuildSrcDataFT> src_tmp_array;
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ImVector<ImFontBuildDstDataFT> dst_tmp_array;
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src_tmp_array.resize(atlas->Sources.Size);
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dst_tmp_array.resize(atlas->Fonts.Size);
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memset((void*)src_tmp_array.Data, 0, (size_t)src_tmp_array.size_in_bytes());
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memset((void*)dst_tmp_array.Data, 0, (size_t)dst_tmp_array.size_in_bytes());
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// 1. Initialize font loading structure, check font data validity
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for (int src_i = 0; src_i < atlas->Sources.Size; src_i++)
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{
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ImFontBuildSrcDataFT& src_tmp = src_tmp_array[src_i];
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ImFontConfig& src = atlas->Sources[src_i];
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FreeTypeFont& font_face = src_tmp.Font;
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IM_ASSERT(src.DstFont && (!src.DstFont->IsLoaded() || src.DstFont->ContainerAtlas == atlas));
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// Find index from src.DstFont (we allow the user to set cfg.DstFont. Also it makes casual debugging nicer than when storing indices)
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src_tmp.DstIndex = -1;
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for (int output_i = 0; output_i < atlas->Fonts.Size && src_tmp.DstIndex == -1; output_i++)
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if (src.DstFont == atlas->Fonts[output_i])
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src_tmp.DstIndex = output_i;
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IM_ASSERT(src_tmp.DstIndex != -1); // src.DstFont not pointing within atlas->Fonts[] array?
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if (src_tmp.DstIndex == -1)
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return false;
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// Load font
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if (!font_face.InitFont(ft_library, src, extra_flags))
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return false;
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// Measure highest codepoints
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src_load_color |= (src.FontBuilderFlags & ImGuiFreeTypeBuilderFlags_LoadColor) != 0;
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ImFontBuildDstDataFT& dst_tmp = dst_tmp_array[src_tmp.DstIndex];
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src_tmp.SrcRanges = src.GlyphRanges ? src.GlyphRanges : atlas->GetGlyphRangesDefault();
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for (const ImWchar* src_range = src_tmp.SrcRanges; src_range[0] && src_range[1]; src_range += 2)
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{
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// Check for valid range. This may also help detect *some* dangling pointers, because a common
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// user error is to setup ImFontConfig::GlyphRanges with a pointer to data that isn't persistent,
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// or to forget to zero-terminate the glyph range array.
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IM_ASSERT(src_range[0] <= src_range[1] && "Invalid range: is your glyph range array persistent? it is zero-terminated?");
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src_tmp.GlyphsHighest = ImMax(src_tmp.GlyphsHighest, (int)src_range[1]);
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}
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dst_tmp.SrcCount++;
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dst_tmp.GlyphsHighest = ImMax(dst_tmp.GlyphsHighest, src_tmp.GlyphsHighest);
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}
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// 2. For every requested codepoint, check for their presence in the font data, and handle redundancy or overlaps between source fonts to avoid unused glyphs.
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int total_glyphs_count = 0;
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for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
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{
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ImFontBuildSrcDataFT& src_tmp = src_tmp_array[src_i];
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ImFontBuildDstDataFT& dst_tmp = dst_tmp_array[src_tmp.DstIndex];
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src_tmp.GlyphsSet.Create(src_tmp.GlyphsHighest + 1);
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if (dst_tmp.GlyphsSet.Storage.empty())
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dst_tmp.GlyphsSet.Create(dst_tmp.GlyphsHighest + 1);
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for (const ImWchar* src_range = src_tmp.SrcRanges; src_range[0] && src_range[1]; src_range += 2)
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for (int codepoint = src_range[0]; codepoint <= (int)src_range[1]; codepoint++)
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{
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if (dst_tmp.GlyphsSet.TestBit(codepoint)) // Don't overwrite existing glyphs. We could make this an option (e.g. MergeOverwrite)
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continue;
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uint32_t glyph_index = FT_Get_Char_Index(src_tmp.Font.Face, codepoint); // It is actually in the font? (FIXME-OPT: We are not storing the glyph_index..)
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if (glyph_index == 0)
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continue;
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// Add to avail set/counters
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src_tmp.GlyphsCount++;
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dst_tmp.GlyphsCount++;
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src_tmp.GlyphsSet.SetBit(codepoint);
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dst_tmp.GlyphsSet.SetBit(codepoint);
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total_glyphs_count++;
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}
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}
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// 3. Unpack our bit map into a flat list (we now have all the Unicode points that we know are requested _and_ available _and_ not overlapping another)
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for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
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{
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ImFontBuildSrcDataFT& src_tmp = src_tmp_array[src_i];
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src_tmp.GlyphsList.reserve(src_tmp.GlyphsCount);
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IM_ASSERT(sizeof(src_tmp.GlyphsSet.Storage.Data[0]) == sizeof(ImU32));
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const ImU32* it_begin = src_tmp.GlyphsSet.Storage.begin();
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const ImU32* it_end = src_tmp.GlyphsSet.Storage.end();
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for (const ImU32* it = it_begin; it < it_end; it++)
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if (ImU32 entries_32 = *it)
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for (ImU32 bit_n = 0; bit_n < 32; bit_n++)
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if (entries_32 & ((ImU32)1 << bit_n))
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{
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ImFontBuildSrcGlyphFT src_glyph;
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src_glyph.Codepoint = (ImWchar)(((it - it_begin) << 5) + bit_n);
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//src_glyph.GlyphIndex = 0; // FIXME-OPT: We had this info in the previous step and lost it..
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src_tmp.GlyphsList.push_back(src_glyph);
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}
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src_tmp.GlyphsSet.Clear();
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IM_ASSERT(src_tmp.GlyphsList.Size == src_tmp.GlyphsCount);
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}
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for (int dst_i = 0; dst_i < dst_tmp_array.Size; dst_i++)
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dst_tmp_array[dst_i].GlyphsSet.Clear();
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dst_tmp_array.clear();
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// Allocate packing character data and flag packed characters buffer as non-packed (x0=y0=x1=y1=0)
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// (We technically don't need to zero-clear buf_rects, but let's do it for the sake of sanity)
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ImVector<stbrp_rect> buf_rects;
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buf_rects.resize(total_glyphs_count);
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memset(buf_rects.Data, 0, (size_t)buf_rects.size_in_bytes());
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// Allocate temporary rasterization data buffers.
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// We could not find a way to retrieve accurate glyph size without rendering them.
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// (e.g. slot->metrics->width not always matching bitmap->width, especially considering the Oblique transform)
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// We allocate in chunks of 256 KB to not waste too much extra memory ahead. Hopefully users of FreeType won't mind the temporary allocations.
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const int BITMAP_BUFFERS_CHUNK_SIZE = 256 * 1024;
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int buf_bitmap_current_used_bytes = 0;
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ImVector<unsigned char*> buf_bitmap_buffers;
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buf_bitmap_buffers.push_back((unsigned char*)IM_ALLOC(BITMAP_BUFFERS_CHUNK_SIZE));
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// 4. Gather glyphs sizes so we can pack them in our virtual canvas.
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// 8. Render/rasterize font characters into the texture
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int total_surface = 0;
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int buf_rects_out_n = 0;
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const int pack_padding = atlas->TexGlyphPadding;
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for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
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{
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ImFontBuildSrcDataFT& src_tmp = src_tmp_array[src_i];
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ImFontConfig& src = atlas->Sources[src_i];
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if (src_tmp.GlyphsCount == 0)
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continue;
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src_tmp.Rects = &buf_rects[buf_rects_out_n];
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buf_rects_out_n += src_tmp.GlyphsCount;
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// Compute multiply table if requested
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const bool multiply_enabled = (src.RasterizerMultiply != 1.0f);
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unsigned char multiply_table[256];
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if (multiply_enabled)
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ImFontAtlasBuildMultiplyCalcLookupTable(multiply_table, src.RasterizerMultiply);
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// Gather the sizes of all rectangles we will need to pack
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for (int glyph_i = 0; glyph_i < src_tmp.GlyphsList.Size; glyph_i++)
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{
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ImFontBuildSrcGlyphFT& src_glyph = src_tmp.GlyphsList[glyph_i];
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const FT_Glyph_Metrics* metrics = src_tmp.Font.LoadGlyph(src_glyph.Codepoint);
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if (metrics == nullptr)
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continue;
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// Render glyph into a bitmap (currently held by FreeType)
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const FT_Bitmap* ft_bitmap = src_tmp.Font.RenderGlyphAndGetInfo(&src_glyph.Info);
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if (ft_bitmap == nullptr)
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continue;
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// Allocate new temporary chunk if needed
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const int bitmap_size_in_bytes = src_glyph.Info.Width * src_glyph.Info.Height * 4;
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if (buf_bitmap_current_used_bytes + bitmap_size_in_bytes > BITMAP_BUFFERS_CHUNK_SIZE)
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{
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buf_bitmap_current_used_bytes = 0;
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buf_bitmap_buffers.push_back((unsigned char*)IM_ALLOC(BITMAP_BUFFERS_CHUNK_SIZE));
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}
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IM_ASSERT(buf_bitmap_current_used_bytes + bitmap_size_in_bytes <= BITMAP_BUFFERS_CHUNK_SIZE); // We could probably allocate custom-sized buffer instead.
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// Blit rasterized pixels to our temporary buffer and keep a pointer to it.
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src_glyph.BitmapData = (unsigned int*)(buf_bitmap_buffers.back() + buf_bitmap_current_used_bytes);
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buf_bitmap_current_used_bytes += bitmap_size_in_bytes;
|
||||
src_tmp.Font.BlitGlyph(ft_bitmap, src_glyph.BitmapData, src_glyph.Info.Width, multiply_enabled ? multiply_table : nullptr);
|
||||
|
||||
src_tmp.Rects[glyph_i].w = (stbrp_coord)(src_glyph.Info.Width + pack_padding);
|
||||
src_tmp.Rects[glyph_i].h = (stbrp_coord)(src_glyph.Info.Height + pack_padding);
|
||||
total_surface += src_tmp.Rects[glyph_i].w * src_tmp.Rects[glyph_i].h;
|
||||
}
|
||||
}
|
||||
for (int i = 0; i < atlas->CustomRects.Size; i++)
|
||||
total_surface += (atlas->CustomRects[i].Width + pack_padding) * (atlas->CustomRects[i].Height + pack_padding);
|
||||
|
||||
// We need a width for the skyline algorithm, any width!
|
||||
// The exact width doesn't really matter much, but some API/GPU have texture size limitations and increasing width can decrease height.
|
||||
// User can override TexDesiredWidth and TexGlyphPadding if they wish, otherwise we use a simple heuristic to select the width based on expected surface.
|
||||
const int surface_sqrt = (int)ImSqrt((float)total_surface) + 1;
|
||||
atlas->TexHeight = 0;
|
||||
if (atlas->TexDesiredWidth > 0)
|
||||
atlas->TexWidth = atlas->TexDesiredWidth;
|
||||
else
|
||||
atlas->TexWidth = (surface_sqrt >= 4096 * 0.7f) ? 4096 : (surface_sqrt >= 2048 * 0.7f) ? 2048 : (surface_sqrt >= 1024 * 0.7f) ? 1024 : 512;
|
||||
|
||||
// 5. Start packing
|
||||
// Pack our extra data rectangles first, so it will be on the upper-left corner of our texture (UV will have small values).
|
||||
const int TEX_HEIGHT_MAX = 1024 * 32;
|
||||
const int num_nodes_for_packing_algorithm = atlas->TexWidth - atlas->TexGlyphPadding;
|
||||
ImVector<stbrp_node> pack_nodes;
|
||||
pack_nodes.resize(num_nodes_for_packing_algorithm);
|
||||
stbrp_context pack_context;
|
||||
stbrp_init_target(&pack_context, atlas->TexWidth - atlas->TexGlyphPadding, TEX_HEIGHT_MAX - atlas->TexGlyphPadding, pack_nodes.Data, pack_nodes.Size);
|
||||
ImFontAtlasBuildPackCustomRects(atlas, &pack_context);
|
||||
|
||||
// 6. Pack each source font. No rendering yet, we are working with rectangles in an infinitely tall texture at this point.
|
||||
for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
|
||||
{
|
||||
ImFontBuildSrcDataFT& src_tmp = src_tmp_array[src_i];
|
||||
if (src_tmp.GlyphsCount == 0)
|
||||
continue;
|
||||
|
||||
stbrp_pack_rects(&pack_context, src_tmp.Rects, src_tmp.GlyphsCount);
|
||||
|
||||
// Extend texture height and mark missing glyphs as non-packed so we won't render them.
|
||||
// FIXME: We are not handling packing failure here (would happen if we got off TEX_HEIGHT_MAX or if a single if larger than TexWidth?)
|
||||
for (int glyph_i = 0; glyph_i < src_tmp.GlyphsCount; glyph_i++)
|
||||
if (src_tmp.Rects[glyph_i].was_packed)
|
||||
atlas->TexHeight = ImMax(atlas->TexHeight, src_tmp.Rects[glyph_i].y + src_tmp.Rects[glyph_i].h);
|
||||
}
|
||||
|
||||
// 7. Allocate texture
|
||||
atlas->TexHeight = (atlas->Flags & ImFontAtlasFlags_NoPowerOfTwoHeight) ? (atlas->TexHeight + 1) : ImUpperPowerOfTwo(atlas->TexHeight);
|
||||
atlas->TexUvScale = ImVec2(1.0f / atlas->TexWidth, 1.0f / atlas->TexHeight);
|
||||
if (src_load_color)
|
||||
{
|
||||
size_t tex_size = (size_t)atlas->TexWidth * atlas->TexHeight * 4;
|
||||
atlas->TexPixelsRGBA32 = (unsigned int*)IM_ALLOC(tex_size);
|
||||
memset(atlas->TexPixelsRGBA32, 0, tex_size);
|
||||
}
|
||||
else
|
||||
{
|
||||
size_t tex_size = (size_t)atlas->TexWidth * atlas->TexHeight * 1;
|
||||
atlas->TexPixelsAlpha8 = (unsigned char*)IM_ALLOC(tex_size);
|
||||
memset(atlas->TexPixelsAlpha8, 0, tex_size);
|
||||
}
|
||||
|
||||
// 8. Copy rasterized font characters back into the main texture
|
||||
// 9. Setup ImFont and glyphs for runtime
|
||||
bool tex_use_colors = false;
|
||||
for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
|
||||
{
|
||||
ImFontBuildSrcDataFT& src_tmp = src_tmp_array[src_i];
|
||||
|
||||
// When merging fonts with MergeMode=true:
|
||||
// - We can have multiple input fonts writing into a same destination font.
|
||||
// - dst_font->Sources is != from src which is our source configuration.
|
||||
ImFontConfig& src = atlas->Sources[src_i];
|
||||
ImFont* dst_font = src.DstFont;
|
||||
|
||||
const float ascent = src_tmp.Font.Info.Ascender;
|
||||
const float descent = src_tmp.Font.Info.Descender;
|
||||
ImFontAtlasBuildSetupFont(atlas, dst_font, &src, ascent, descent);
|
||||
|
||||
if (src_tmp.GlyphsCount == 0)
|
||||
continue;
|
||||
const float font_off_x = src.GlyphOffset.x;
|
||||
const float font_off_y = src.GlyphOffset.y + IM_ROUND(dst_font->Ascent);
|
||||
|
||||
const int padding = atlas->TexGlyphPadding;
|
||||
for (int glyph_i = 0; glyph_i < src_tmp.GlyphsCount; glyph_i++)
|
||||
{
|
||||
ImFontBuildSrcGlyphFT& src_glyph = src_tmp.GlyphsList[glyph_i];
|
||||
stbrp_rect& pack_rect = src_tmp.Rects[glyph_i];
|
||||
IM_ASSERT(pack_rect.was_packed);
|
||||
if (pack_rect.w == 0 && pack_rect.h == 0)
|
||||
continue;
|
||||
|
||||
GlyphInfo& info = src_glyph.Info;
|
||||
IM_ASSERT(info.Width + padding <= pack_rect.w);
|
||||
IM_ASSERT(info.Height + padding <= pack_rect.h);
|
||||
const int tx = pack_rect.x + padding;
|
||||
const int ty = pack_rect.y + padding;
|
||||
|
||||
// Register glyph
|
||||
float x0 = info.OffsetX * src_tmp.Font.InvRasterizationDensity + font_off_x;
|
||||
float y0 = info.OffsetY * src_tmp.Font.InvRasterizationDensity + font_off_y;
|
||||
float x1 = x0 + info.Width * src_tmp.Font.InvRasterizationDensity;
|
||||
float y1 = y0 + info.Height * src_tmp.Font.InvRasterizationDensity;
|
||||
float u0 = (tx) / (float)atlas->TexWidth;
|
||||
float v0 = (ty) / (float)atlas->TexHeight;
|
||||
float u1 = (tx + info.Width) / (float)atlas->TexWidth;
|
||||
float v1 = (ty + info.Height) / (float)atlas->TexHeight;
|
||||
dst_font->AddGlyph(&src, (ImWchar)src_glyph.Codepoint, x0, y0, x1, y1, u0, v0, u1, v1, info.AdvanceX * src_tmp.Font.InvRasterizationDensity);
|
||||
|
||||
ImFontGlyph* dst_glyph = &dst_font->Glyphs.back();
|
||||
IM_ASSERT(dst_glyph->Codepoint == src_glyph.Codepoint);
|
||||
if (src_glyph.Info.IsColored)
|
||||
dst_glyph->Colored = tex_use_colors = true;
|
||||
|
||||
// Blit from temporary buffer to final texture
|
||||
size_t blit_src_stride = (size_t)src_glyph.Info.Width;
|
||||
size_t blit_dst_stride = (size_t)atlas->TexWidth;
|
||||
unsigned int* blit_src = src_glyph.BitmapData;
|
||||
if (atlas->TexPixelsAlpha8 != nullptr)
|
||||
{
|
||||
unsigned char* blit_dst = atlas->TexPixelsAlpha8 + (ty * blit_dst_stride) + tx;
|
||||
for (int y = 0; y < info.Height; y++, blit_dst += blit_dst_stride, blit_src += blit_src_stride)
|
||||
for (int x = 0; x < info.Width; x++)
|
||||
blit_dst[x] = (unsigned char)((blit_src[x] >> IM_COL32_A_SHIFT) & 0xFF);
|
||||
}
|
||||
else
|
||||
{
|
||||
unsigned int* blit_dst = atlas->TexPixelsRGBA32 + (ty * blit_dst_stride) + tx;
|
||||
for (int y = 0; y < info.Height; y++, blit_dst += blit_dst_stride, blit_src += blit_src_stride)
|
||||
for (int x = 0; x < info.Width; x++)
|
||||
blit_dst[x] = blit_src[x];
|
||||
}
|
||||
}
|
||||
|
||||
src_tmp.Rects = nullptr;
|
||||
}
|
||||
atlas->TexPixelsUseColors = tex_use_colors;
|
||||
|
||||
// Cleanup
|
||||
for (int buf_i = 0; buf_i < buf_bitmap_buffers.Size; buf_i++)
|
||||
IM_FREE(buf_bitmap_buffers[buf_i]);
|
||||
src_tmp_array.clear_destruct();
|
||||
|
||||
ImFontAtlasBuildFinish(atlas);
|
||||
|
||||
return true;
|
||||
}
|
||||
#endif
|
||||
|
||||
// FreeType memory allocation callbacks
|
||||
static void* FreeType_Alloc(FT_Memory /*memory*/, long size)
|
||||
{
|
||||
|
@ -941,7 +515,7 @@ bool ImGui_ImplFreeType_FontAddGlyph(ImFontAtlas* atlas, ImFont* font, ImFontCon
|
|||
// Render pixels to our temporary buffer
|
||||
atlas->Builder->TempBuffer.resize(w * h * 4);
|
||||
uint32_t* temp_buffer = (uint32_t*)atlas->Builder->TempBuffer.Data;
|
||||
bd_font_data->BlitGlyph(ft_bitmap, temp_buffer, w, nullptr);// multiply_enabled ? multiply_table : nullptr);
|
||||
bd_font_data->BlitGlyph(ft_bitmap, temp_buffer, w);
|
||||
|
||||
float font_off_x = src->GlyphOffset.x;
|
||||
float font_off_y = src->GlyphOffset.y + IM_ROUND(font->Ascent);
|
||||
|
|
Loading…
Add table
Reference in a new issue