imgui_freetype: Removing old code.

This commit is contained in:
ocornut 2024-11-28 15:27:17 +01:00
parent cf6b4c76c4
commit 49e35f0089

View file

@ -142,24 +142,12 @@ namespace
// | |
// |------------- advanceX ----------->|
// A structure that describe a glyph.
struct GlyphInfo
{
int Width; // Glyph's width in pixels.
int Height; // Glyph's height in pixels.
FT_Int OffsetX; // The distance from the origin ("pen position") to the left of the glyph.
FT_Int OffsetY; // The distance from the origin to the top of the glyph. This is usually a value < 0.
float AdvanceX; // The distance from the origin to the origin of the next glyph. This is usually a value > 0.
bool IsColored; // The glyph is colored
};
// Stored in ImFontAtlas::FontLoaderData
struct ImGui_ImplFreeType_Data
{
FT_Library Library;
FT_MemoryRec_ MemoryManager;
ImGui_ImplFreeType_Data() { memset((void*)this, 0, sizeof(*this)); }
FT_Library Library;
FT_MemoryRec_ MemoryManager;
ImGui_ImplFreeType_Data() { memset((void*)this, 0, sizeof(*this)); }
};
// Font parameters and metrics.
@ -180,8 +168,7 @@ namespace
void CloseFont();
void SetPixelHeight(float pixel_height); // Change font pixel size.
const FT_Glyph_Metrics* LoadGlyph(uint32_t in_codepoint);
const FT_Bitmap* RenderGlyphAndGetInfo(GlyphInfo* out_glyph_info);
void BlitGlyph(const FT_Bitmap* ft_bitmap, uint32_t* dst, uint32_t dst_pitch, unsigned char* multiply_table = nullptr);
void BlitGlyph(const FT_Bitmap* ft_bitmap, uint32_t* dst, uint32_t dst_pitch);
ImGui_ImplFreeType_FontSrcData() { memset((void*)this, 0, sizeof(*this)); }
~ImGui_ImplFreeType_FontSrcData() { CloseFont(); }
@ -316,25 +303,7 @@ namespace
return &slot->metrics;
}
const FT_Bitmap* ImGui_ImplFreeType_FontSrcData::RenderGlyphAndGetInfo(GlyphInfo* out_glyph_info)
{
FT_GlyphSlot slot = FtFace->glyph;
FT_Error error = FT_Render_Glyph(slot, RenderMode);
if (error != 0)
return nullptr;
FT_Bitmap* ft_bitmap = &FtFace->glyph->bitmap;
out_glyph_info->Width = (int)ft_bitmap->width;
out_glyph_info->Height = (int)ft_bitmap->rows;
out_glyph_info->OffsetX = FtFace->glyph->bitmap_left;
out_glyph_info->OffsetY = -FtFace->glyph->bitmap_top;
out_glyph_info->AdvanceX = (float)slot->advance.x / FT_SCALEFACTOR;
out_glyph_info->IsColored = (ft_bitmap->pixel_mode == FT_PIXEL_MODE_BGRA);
return ft_bitmap;
}
void ImGui_ImplFreeType_FontSrcData::BlitGlyph(const FT_Bitmap* ft_bitmap, uint32_t* dst, uint32_t dst_pitch, unsigned char* multiply_table)
void ImGui_ImplFreeType_FontSrcData::BlitGlyph(const FT_Bitmap* ft_bitmap, uint32_t* dst, uint32_t dst_pitch)
{
IM_ASSERT(ft_bitmap != nullptr);
const uint32_t w = ft_bitmap->width;
@ -346,24 +315,13 @@ namespace
{
case FT_PIXEL_MODE_GRAY: // Grayscale image, 1 byte per pixel.
{
if (multiply_table == nullptr)
{
for (uint32_t y = 0; y < h; y++, src += src_pitch, dst += dst_pitch)
for (uint32_t x = 0; x < w; x++)
dst[x] = IM_COL32(255, 255, 255, src[x]);
}
else
{
for (uint32_t y = 0; y < h; y++, src += src_pitch, dst += dst_pitch)
for (uint32_t x = 0; x < w; x++)
dst[x] = IM_COL32(255, 255, 255, multiply_table[src[x]]);
}
for (uint32_t y = 0; y < h; y++, src += src_pitch, dst += dst_pitch)
for (uint32_t x = 0; x < w; x++)
dst[x] = IM_COL32(255, 255, 255, src[x]);
break;
}
case FT_PIXEL_MODE_MONO: // Monochrome image, 1 bit per pixel. The bits in each byte are ordered from MSB to LSB.
{
uint8_t color0 = multiply_table ? multiply_table[0] : 0;
uint8_t color1 = multiply_table ? multiply_table[255] : 255;
for (uint32_t y = 0; y < h; y++, src += src_pitch, dst += dst_pitch)
{
uint8_t bits = 0;
@ -372,7 +330,7 @@ namespace
{
if ((x & 7) == 0)
bits = *bits_ptr++;
dst[x] = IM_COL32(255, 255, 255, (bits & 0x80) ? color1 : color0);
dst[x] = IM_COL32(255, 255, 255, (bits & 0x80) ? 255 : 0);
}
}
break;
@ -381,26 +339,12 @@ namespace
{
// FIXME: Converting pre-multiplied alpha to straight. Doesn't smell good.
#define DE_MULTIPLY(color, alpha) ImMin((ImU32)(255.0f * (float)color / (float)(alpha + FLT_MIN) + 0.5f), 255u)
if (multiply_table == nullptr)
{
for (uint32_t y = 0; y < h; y++, src += src_pitch, dst += dst_pitch)
for (uint32_t x = 0; x < w; x++)
{
uint8_t r = src[x * 4 + 2], g = src[x * 4 + 1], b = src[x * 4], a = src[x * 4 + 3];
dst[x] = IM_COL32(DE_MULTIPLY(r, a), DE_MULTIPLY(g, a), DE_MULTIPLY(b, a), a);
}
}
else
{
for (uint32_t y = 0; y < h; y++, src += src_pitch, dst += dst_pitch)
for (uint32_t y = 0; y < h; y++, src += src_pitch, dst += dst_pitch)
for (uint32_t x = 0; x < w; x++)
{
for (uint32_t x = 0; x < w; x++)
{
uint8_t r = src[x * 4 + 2], g = src[x * 4 + 1], b = src[x * 4], a = src[x * 4 + 3];
dst[x] = IM_COL32(multiply_table[DE_MULTIPLY(r, a)], multiply_table[DE_MULTIPLY(g, a)], multiply_table[DE_MULTIPLY(b, a)], multiply_table[a]);
}
uint8_t r = src[x * 4 + 2], g = src[x * 4 + 1], b = src[x * 4], a = src[x * 4 + 3];
dst[x] = IM_COL32(DE_MULTIPLY(r, a), DE_MULTIPLY(g, a), DE_MULTIPLY(b, a), a);
}
}
#undef DE_MULTIPLY
break;
}
@ -410,376 +354,6 @@ namespace
}
} // namespace
#if 0
#ifndef STB_RECT_PACK_IMPLEMENTATION // in case the user already have an implementation in the _same_ compilation unit (e.g. unity builds)
#ifndef IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION
#define STBRP_ASSERT(x) do { IM_ASSERT(x); } while (0)
#define STBRP_STATIC
#define STB_RECT_PACK_IMPLEMENTATION
#endif
#ifdef IMGUI_STB_RECT_PACK_FILENAME
#include IMGUI_STB_RECT_PACK_FILENAME
#else
#include "imstb_rectpack.h"
#endif
#endif
struct ImFontBuildSrcGlyphFT
{
GlyphInfo Info;
uint32_t Codepoint;
unsigned int* BitmapData; // Point within one of the dst_tmp_bitmap_buffers[] array
ImFontBuildSrcGlyphFT() { memset((void*)this, 0, sizeof(*this)); }
};
struct ImFontBuildSrcDataFT
{
FreeTypeFont Font;
stbrp_rect* Rects; // Rectangle to pack. We first fill in their size and the packer will give us their position.
const ImWchar* SrcRanges; // Ranges as requested by user (user is allowed to request too much, e.g. 0x0020..0xFFFF)
int DstIndex; // Index into atlas->Fonts[] and dst_tmp_array[]
int GlyphsHighest; // Highest requested codepoint
int GlyphsCount; // Glyph count (excluding missing glyphs and glyphs already set by an earlier source font)
ImBitVector GlyphsSet; // Glyph bit map (random access, 1-bit per codepoint. This will be a maximum of 8KB)
ImVector<ImFontBuildSrcGlyphFT> GlyphsList;
};
// Temporary data for one destination ImFont* (multiple source fonts can be merged into one destination ImFont)
struct ImFontBuildDstDataFT
{
int SrcCount; // Number of source fonts targeting this destination font.
int GlyphsHighest;
int GlyphsCount;
ImBitVector GlyphsSet; // This is used to resolve collision when multiple sources are merged into a same destination font.
};
bool ImFontAtlasBuildWithFreeTypeEx(FT_Library ft_library, ImFontAtlas* atlas, unsigned int extra_flags)
{
IM_ASSERT(atlas->Sources.Size > 0);
ImFontAtlasBuildInit(atlas);
// Clear atlas
atlas->TexID._TexID = 0;
atlas->TexWidth = atlas->TexHeight = 0;
atlas->TexUvScale = ImVec2(0.0f, 0.0f);
atlas->TexUvWhitePixel = ImVec2(0.0f, 0.0f);
atlas->ClearTexData();
// Temporary storage for building
bool src_load_color = false;
ImVector<ImFontBuildSrcDataFT> src_tmp_array;
ImVector<ImFontBuildDstDataFT> dst_tmp_array;
src_tmp_array.resize(atlas->Sources.Size);
dst_tmp_array.resize(atlas->Fonts.Size);
memset((void*)src_tmp_array.Data, 0, (size_t)src_tmp_array.size_in_bytes());
memset((void*)dst_tmp_array.Data, 0, (size_t)dst_tmp_array.size_in_bytes());
// 1. Initialize font loading structure, check font data validity
for (int src_i = 0; src_i < atlas->Sources.Size; src_i++)
{
ImFontBuildSrcDataFT& src_tmp = src_tmp_array[src_i];
ImFontConfig& src = atlas->Sources[src_i];
FreeTypeFont& font_face = src_tmp.Font;
IM_ASSERT(src.DstFont && (!src.DstFont->IsLoaded() || src.DstFont->ContainerAtlas == atlas));
// Find index from src.DstFont (we allow the user to set cfg.DstFont. Also it makes casual debugging nicer than when storing indices)
src_tmp.DstIndex = -1;
for (int output_i = 0; output_i < atlas->Fonts.Size && src_tmp.DstIndex == -1; output_i++)
if (src.DstFont == atlas->Fonts[output_i])
src_tmp.DstIndex = output_i;
IM_ASSERT(src_tmp.DstIndex != -1); // src.DstFont not pointing within atlas->Fonts[] array?
if (src_tmp.DstIndex == -1)
return false;
// Load font
if (!font_face.InitFont(ft_library, src, extra_flags))
return false;
// Measure highest codepoints
src_load_color |= (src.FontBuilderFlags & ImGuiFreeTypeBuilderFlags_LoadColor) != 0;
ImFontBuildDstDataFT& dst_tmp = dst_tmp_array[src_tmp.DstIndex];
src_tmp.SrcRanges = src.GlyphRanges ? src.GlyphRanges : atlas->GetGlyphRangesDefault();
for (const ImWchar* src_range = src_tmp.SrcRanges; src_range[0] && src_range[1]; src_range += 2)
{
// Check for valid range. This may also help detect *some* dangling pointers, because a common
// user error is to setup ImFontConfig::GlyphRanges with a pointer to data that isn't persistent,
// or to forget to zero-terminate the glyph range array.
IM_ASSERT(src_range[0] <= src_range[1] && "Invalid range: is your glyph range array persistent? it is zero-terminated?");
src_tmp.GlyphsHighest = ImMax(src_tmp.GlyphsHighest, (int)src_range[1]);
}
dst_tmp.SrcCount++;
dst_tmp.GlyphsHighest = ImMax(dst_tmp.GlyphsHighest, src_tmp.GlyphsHighest);
}
// 2. For every requested codepoint, check for their presence in the font data, and handle redundancy or overlaps between source fonts to avoid unused glyphs.
int total_glyphs_count = 0;
for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
{
ImFontBuildSrcDataFT& src_tmp = src_tmp_array[src_i];
ImFontBuildDstDataFT& dst_tmp = dst_tmp_array[src_tmp.DstIndex];
src_tmp.GlyphsSet.Create(src_tmp.GlyphsHighest + 1);
if (dst_tmp.GlyphsSet.Storage.empty())
dst_tmp.GlyphsSet.Create(dst_tmp.GlyphsHighest + 1);
for (const ImWchar* src_range = src_tmp.SrcRanges; src_range[0] && src_range[1]; src_range += 2)
for (int codepoint = src_range[0]; codepoint <= (int)src_range[1]; codepoint++)
{
if (dst_tmp.GlyphsSet.TestBit(codepoint)) // Don't overwrite existing glyphs. We could make this an option (e.g. MergeOverwrite)
continue;
uint32_t glyph_index = FT_Get_Char_Index(src_tmp.Font.Face, codepoint); // It is actually in the font? (FIXME-OPT: We are not storing the glyph_index..)
if (glyph_index == 0)
continue;
// Add to avail set/counters
src_tmp.GlyphsCount++;
dst_tmp.GlyphsCount++;
src_tmp.GlyphsSet.SetBit(codepoint);
dst_tmp.GlyphsSet.SetBit(codepoint);
total_glyphs_count++;
}
}
// 3. Unpack our bit map into a flat list (we now have all the Unicode points that we know are requested _and_ available _and_ not overlapping another)
for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
{
ImFontBuildSrcDataFT& src_tmp = src_tmp_array[src_i];
src_tmp.GlyphsList.reserve(src_tmp.GlyphsCount);
IM_ASSERT(sizeof(src_tmp.GlyphsSet.Storage.Data[0]) == sizeof(ImU32));
const ImU32* it_begin = src_tmp.GlyphsSet.Storage.begin();
const ImU32* it_end = src_tmp.GlyphsSet.Storage.end();
for (const ImU32* it = it_begin; it < it_end; it++)
if (ImU32 entries_32 = *it)
for (ImU32 bit_n = 0; bit_n < 32; bit_n++)
if (entries_32 & ((ImU32)1 << bit_n))
{
ImFontBuildSrcGlyphFT src_glyph;
src_glyph.Codepoint = (ImWchar)(((it - it_begin) << 5) + bit_n);
//src_glyph.GlyphIndex = 0; // FIXME-OPT: We had this info in the previous step and lost it..
src_tmp.GlyphsList.push_back(src_glyph);
}
src_tmp.GlyphsSet.Clear();
IM_ASSERT(src_tmp.GlyphsList.Size == src_tmp.GlyphsCount);
}
for (int dst_i = 0; dst_i < dst_tmp_array.Size; dst_i++)
dst_tmp_array[dst_i].GlyphsSet.Clear();
dst_tmp_array.clear();
// Allocate packing character data and flag packed characters buffer as non-packed (x0=y0=x1=y1=0)
// (We technically don't need to zero-clear buf_rects, but let's do it for the sake of sanity)
ImVector<stbrp_rect> buf_rects;
buf_rects.resize(total_glyphs_count);
memset(buf_rects.Data, 0, (size_t)buf_rects.size_in_bytes());
// Allocate temporary rasterization data buffers.
// We could not find a way to retrieve accurate glyph size without rendering them.
// (e.g. slot->metrics->width not always matching bitmap->width, especially considering the Oblique transform)
// We allocate in chunks of 256 KB to not waste too much extra memory ahead. Hopefully users of FreeType won't mind the temporary allocations.
const int BITMAP_BUFFERS_CHUNK_SIZE = 256 * 1024;
int buf_bitmap_current_used_bytes = 0;
ImVector<unsigned char*> buf_bitmap_buffers;
buf_bitmap_buffers.push_back((unsigned char*)IM_ALLOC(BITMAP_BUFFERS_CHUNK_SIZE));
// 4. Gather glyphs sizes so we can pack them in our virtual canvas.
// 8. Render/rasterize font characters into the texture
int total_surface = 0;
int buf_rects_out_n = 0;
const int pack_padding = atlas->TexGlyphPadding;
for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
{
ImFontBuildSrcDataFT& src_tmp = src_tmp_array[src_i];
ImFontConfig& src = atlas->Sources[src_i];
if (src_tmp.GlyphsCount == 0)
continue;
src_tmp.Rects = &buf_rects[buf_rects_out_n];
buf_rects_out_n += src_tmp.GlyphsCount;
// Compute multiply table if requested
const bool multiply_enabled = (src.RasterizerMultiply != 1.0f);
unsigned char multiply_table[256];
if (multiply_enabled)
ImFontAtlasBuildMultiplyCalcLookupTable(multiply_table, src.RasterizerMultiply);
// Gather the sizes of all rectangles we will need to pack
for (int glyph_i = 0; glyph_i < src_tmp.GlyphsList.Size; glyph_i++)
{
ImFontBuildSrcGlyphFT& src_glyph = src_tmp.GlyphsList[glyph_i];
const FT_Glyph_Metrics* metrics = src_tmp.Font.LoadGlyph(src_glyph.Codepoint);
if (metrics == nullptr)
continue;
// Render glyph into a bitmap (currently held by FreeType)
const FT_Bitmap* ft_bitmap = src_tmp.Font.RenderGlyphAndGetInfo(&src_glyph.Info);
if (ft_bitmap == nullptr)
continue;
// Allocate new temporary chunk if needed
const int bitmap_size_in_bytes = src_glyph.Info.Width * src_glyph.Info.Height * 4;
if (buf_bitmap_current_used_bytes + bitmap_size_in_bytes > BITMAP_BUFFERS_CHUNK_SIZE)
{
buf_bitmap_current_used_bytes = 0;
buf_bitmap_buffers.push_back((unsigned char*)IM_ALLOC(BITMAP_BUFFERS_CHUNK_SIZE));
}
IM_ASSERT(buf_bitmap_current_used_bytes + bitmap_size_in_bytes <= BITMAP_BUFFERS_CHUNK_SIZE); // We could probably allocate custom-sized buffer instead.
// Blit rasterized pixels to our temporary buffer and keep a pointer to it.
src_glyph.BitmapData = (unsigned int*)(buf_bitmap_buffers.back() + buf_bitmap_current_used_bytes);
buf_bitmap_current_used_bytes += bitmap_size_in_bytes;
src_tmp.Font.BlitGlyph(ft_bitmap, src_glyph.BitmapData, src_glyph.Info.Width, multiply_enabled ? multiply_table : nullptr);
src_tmp.Rects[glyph_i].w = (stbrp_coord)(src_glyph.Info.Width + pack_padding);
src_tmp.Rects[glyph_i].h = (stbrp_coord)(src_glyph.Info.Height + pack_padding);
total_surface += src_tmp.Rects[glyph_i].w * src_tmp.Rects[glyph_i].h;
}
}
for (int i = 0; i < atlas->CustomRects.Size; i++)
total_surface += (atlas->CustomRects[i].Width + pack_padding) * (atlas->CustomRects[i].Height + pack_padding);
// We need a width for the skyline algorithm, any width!
// The exact width doesn't really matter much, but some API/GPU have texture size limitations and increasing width can decrease height.
// User can override TexDesiredWidth and TexGlyphPadding if they wish, otherwise we use a simple heuristic to select the width based on expected surface.
const int surface_sqrt = (int)ImSqrt((float)total_surface) + 1;
atlas->TexHeight = 0;
if (atlas->TexDesiredWidth > 0)
atlas->TexWidth = atlas->TexDesiredWidth;
else
atlas->TexWidth = (surface_sqrt >= 4096 * 0.7f) ? 4096 : (surface_sqrt >= 2048 * 0.7f) ? 2048 : (surface_sqrt >= 1024 * 0.7f) ? 1024 : 512;
// 5. Start packing
// Pack our extra data rectangles first, so it will be on the upper-left corner of our texture (UV will have small values).
const int TEX_HEIGHT_MAX = 1024 * 32;
const int num_nodes_for_packing_algorithm = atlas->TexWidth - atlas->TexGlyphPadding;
ImVector<stbrp_node> pack_nodes;
pack_nodes.resize(num_nodes_for_packing_algorithm);
stbrp_context pack_context;
stbrp_init_target(&pack_context, atlas->TexWidth - atlas->TexGlyphPadding, TEX_HEIGHT_MAX - atlas->TexGlyphPadding, pack_nodes.Data, pack_nodes.Size);
ImFontAtlasBuildPackCustomRects(atlas, &pack_context);
// 6. Pack each source font. No rendering yet, we are working with rectangles in an infinitely tall texture at this point.
for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
{
ImFontBuildSrcDataFT& src_tmp = src_tmp_array[src_i];
if (src_tmp.GlyphsCount == 0)
continue;
stbrp_pack_rects(&pack_context, src_tmp.Rects, src_tmp.GlyphsCount);
// Extend texture height and mark missing glyphs as non-packed so we won't render them.
// FIXME: We are not handling packing failure here (would happen if we got off TEX_HEIGHT_MAX or if a single if larger than TexWidth?)
for (int glyph_i = 0; glyph_i < src_tmp.GlyphsCount; glyph_i++)
if (src_tmp.Rects[glyph_i].was_packed)
atlas->TexHeight = ImMax(atlas->TexHeight, src_tmp.Rects[glyph_i].y + src_tmp.Rects[glyph_i].h);
}
// 7. Allocate texture
atlas->TexHeight = (atlas->Flags & ImFontAtlasFlags_NoPowerOfTwoHeight) ? (atlas->TexHeight + 1) : ImUpperPowerOfTwo(atlas->TexHeight);
atlas->TexUvScale = ImVec2(1.0f / atlas->TexWidth, 1.0f / atlas->TexHeight);
if (src_load_color)
{
size_t tex_size = (size_t)atlas->TexWidth * atlas->TexHeight * 4;
atlas->TexPixelsRGBA32 = (unsigned int*)IM_ALLOC(tex_size);
memset(atlas->TexPixelsRGBA32, 0, tex_size);
}
else
{
size_t tex_size = (size_t)atlas->TexWidth * atlas->TexHeight * 1;
atlas->TexPixelsAlpha8 = (unsigned char*)IM_ALLOC(tex_size);
memset(atlas->TexPixelsAlpha8, 0, tex_size);
}
// 8. Copy rasterized font characters back into the main texture
// 9. Setup ImFont and glyphs for runtime
bool tex_use_colors = false;
for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
{
ImFontBuildSrcDataFT& src_tmp = src_tmp_array[src_i];
// When merging fonts with MergeMode=true:
// - We can have multiple input fonts writing into a same destination font.
// - dst_font->Sources is != from src which is our source configuration.
ImFontConfig& src = atlas->Sources[src_i];
ImFont* dst_font = src.DstFont;
const float ascent = src_tmp.Font.Info.Ascender;
const float descent = src_tmp.Font.Info.Descender;
ImFontAtlasBuildSetupFont(atlas, dst_font, &src, ascent, descent);
if (src_tmp.GlyphsCount == 0)
continue;
const float font_off_x = src.GlyphOffset.x;
const float font_off_y = src.GlyphOffset.y + IM_ROUND(dst_font->Ascent);
const int padding = atlas->TexGlyphPadding;
for (int glyph_i = 0; glyph_i < src_tmp.GlyphsCount; glyph_i++)
{
ImFontBuildSrcGlyphFT& src_glyph = src_tmp.GlyphsList[glyph_i];
stbrp_rect& pack_rect = src_tmp.Rects[glyph_i];
IM_ASSERT(pack_rect.was_packed);
if (pack_rect.w == 0 && pack_rect.h == 0)
continue;
GlyphInfo& info = src_glyph.Info;
IM_ASSERT(info.Width + padding <= pack_rect.w);
IM_ASSERT(info.Height + padding <= pack_rect.h);
const int tx = pack_rect.x + padding;
const int ty = pack_rect.y + padding;
// Register glyph
float x0 = info.OffsetX * src_tmp.Font.InvRasterizationDensity + font_off_x;
float y0 = info.OffsetY * src_tmp.Font.InvRasterizationDensity + font_off_y;
float x1 = x0 + info.Width * src_tmp.Font.InvRasterizationDensity;
float y1 = y0 + info.Height * src_tmp.Font.InvRasterizationDensity;
float u0 = (tx) / (float)atlas->TexWidth;
float v0 = (ty) / (float)atlas->TexHeight;
float u1 = (tx + info.Width) / (float)atlas->TexWidth;
float v1 = (ty + info.Height) / (float)atlas->TexHeight;
dst_font->AddGlyph(&src, (ImWchar)src_glyph.Codepoint, x0, y0, x1, y1, u0, v0, u1, v1, info.AdvanceX * src_tmp.Font.InvRasterizationDensity);
ImFontGlyph* dst_glyph = &dst_font->Glyphs.back();
IM_ASSERT(dst_glyph->Codepoint == src_glyph.Codepoint);
if (src_glyph.Info.IsColored)
dst_glyph->Colored = tex_use_colors = true;
// Blit from temporary buffer to final texture
size_t blit_src_stride = (size_t)src_glyph.Info.Width;
size_t blit_dst_stride = (size_t)atlas->TexWidth;
unsigned int* blit_src = src_glyph.BitmapData;
if (atlas->TexPixelsAlpha8 != nullptr)
{
unsigned char* blit_dst = atlas->TexPixelsAlpha8 + (ty * blit_dst_stride) + tx;
for (int y = 0; y < info.Height; y++, blit_dst += blit_dst_stride, blit_src += blit_src_stride)
for (int x = 0; x < info.Width; x++)
blit_dst[x] = (unsigned char)((blit_src[x] >> IM_COL32_A_SHIFT) & 0xFF);
}
else
{
unsigned int* blit_dst = atlas->TexPixelsRGBA32 + (ty * blit_dst_stride) + tx;
for (int y = 0; y < info.Height; y++, blit_dst += blit_dst_stride, blit_src += blit_src_stride)
for (int x = 0; x < info.Width; x++)
blit_dst[x] = blit_src[x];
}
}
src_tmp.Rects = nullptr;
}
atlas->TexPixelsUseColors = tex_use_colors;
// Cleanup
for (int buf_i = 0; buf_i < buf_bitmap_buffers.Size; buf_i++)
IM_FREE(buf_bitmap_buffers[buf_i]);
src_tmp_array.clear_destruct();
ImFontAtlasBuildFinish(atlas);
return true;
}
#endif
// FreeType memory allocation callbacks
static void* FreeType_Alloc(FT_Memory /*memory*/, long size)
{
@ -941,7 +515,7 @@ bool ImGui_ImplFreeType_FontAddGlyph(ImFontAtlas* atlas, ImFont* font, ImFontCon
// Render pixels to our temporary buffer
atlas->Builder->TempBuffer.resize(w * h * 4);
uint32_t* temp_buffer = (uint32_t*)atlas->Builder->TempBuffer.Data;
bd_font_data->BlitGlyph(ft_bitmap, temp_buffer, w, nullptr);// multiply_enabled ? multiply_table : nullptr);
bd_font_data->BlitGlyph(ft_bitmap, temp_buffer, w);
float font_off_x = src->GlyphOffset.x;
float font_off_y = src->GlyphOffset.y + IM_ROUND(font->Ascent);