From 4bdb0ac68539f3812dd1abb4b080624d22b46fe6 Mon Sep 17 00:00:00 2001 From: ocornut Date: Mon, 31 Mar 2025 15:12:28 +0200 Subject: [PATCH] Comments --- docs/CHANGELOG.txt | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/docs/CHANGELOG.txt b/docs/CHANGELOG.txt index 216a1c4a6..2ad53ed61 100644 --- a/docs/CHANGELOG.txt +++ b/docs/CHANGELOG.txt @@ -63,8 +63,8 @@ Other changes: regardless of ImGuiConfigFlags_NavEnableGamepad being set. (#8508) - Backends: SDL3: Update for SDL3 api changes: revert SDL_GetClipboardText() memory ownership change. (#8530, #7801) [@Green-Sky] -- Backends: SDLGPU3: Made ImGui_ImplSDLGPU3_PrepareDrawData() reuse GPU Transfer Buffers - which were unusually slow to recreate every frame. Much faster now. (#8534) +- Backends: SDLGPU3: Made ImGui_ImplSDLGPU3_PrepareDrawData() reuse GPU Transfer Buffers which + were unusually slow to recreate every frame. Much faster now. (#8534) [@ocornut, @TheMode] ----------------------------------------------------------------------- @@ -530,7 +530,7 @@ Other changes: - Set io.ConfigNavCursorVisibleAuto = true (default) to enable automatic toggling of cursor visibility (mouse click hide the cursor, arrow keys makes it visible). - Set io.ConfigNavCursorVisibleAlways to keep cursor always visible. - - Nav: added NavSetCursorVisible(bool visible) function to manipulate visibility of + - Nav: added SetNavCursorVisible(bool visible) function to manipulate visibility of navigation cursor (e.g. set default state, or after some actions). (#1074, #2048, #7237, #8059) - Nav: added io.ConfigNavEscapeClearFocusItem and io.ConfigNavEscapeClearFocusWindow to change how pressing Escape affects navigation. (#8059, #2048, #1074, #3200)