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Delete font clear pointer in ImGui state to get a clear crasah instead of a dangling pointer. #181
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parent
b61b311772
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2 changed files with 11 additions and 1 deletions
10
imgui.cpp
10
imgui.cpp
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@ -8264,6 +8264,16 @@ ImFont::ImFont()
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Clear();
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}
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ImFont::~ImFont()
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{
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// Invalidate active font so that the user gets a clear crash instead of a dangling pointer.
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// If you want to delete fonts you need to do it between Render() and NewFrame().
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ImGuiState& g = *GImGui;
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if (g.Font == this)
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g.Font = NULL;
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Clear();
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}
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void ImFont::Clear()
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{
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FontSize = 0.0f;
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2
imgui.h
2
imgui.h
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@ -998,7 +998,7 @@ struct ImFont
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// Methods
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IMGUI_API ImFont();
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IMGUI_API ~ImFont() { Clear(); }
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IMGUI_API ~ImFont();
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IMGUI_API void Clear();
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IMGUI_API void BuildLookupTable();
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IMGUI_API const Glyph* FindGlyph(unsigned short c) const;
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