mirror of
https://github.com/ocornut/imgui.git
synced 2025-04-05 13:35:09 +00:00
Add changelog entry
This commit is contained in:
parent
8d017ab971
commit
54eb98e9ef
2 changed files with 2 additions and 0 deletions
|
@ -21,6 +21,7 @@
|
|||
|
||||
// CHANGELOG
|
||||
// (minor and older changes stripped away, please see git history for details)
|
||||
// 2025-xx-xx: Inputs: Update gamepad inputs from SDL events instead of querying them once per frame.
|
||||
// 2025-03-21: Fill gamepad inputs and set ImGuiBackendFlags_HasGamepad regardless of ImGuiConfigFlags_NavEnableGamepad being set.
|
||||
// 2025-03-10: When dealing with OEM keys, use scancodes instead of translated keycodes to choose ImGuiKey values. (#7136, #7201, #7206, #7306, #7670, #7672, #8468)
|
||||
// 2025-02-26: Only start SDL_CaptureMouse() when mouse is being dragged, to mitigate issues with e.g.Linux debuggers not claiming capture back. (#6410, #3650)
|
||||
|
|
|
@ -20,6 +20,7 @@
|
|||
|
||||
// CHANGELOG
|
||||
// (minor and older changes stripped away, please see git history for details)
|
||||
// 2025-xx-xx: Inputs: Update gamepad inputs from SDL events instead of querying them once per frame.
|
||||
// 2025-03-21: Fill gamepad inputs and set ImGuiBackendFlags_HasGamepad regardless of ImGuiConfigFlags_NavEnableGamepad being set.
|
||||
// 2025-03-10: When dealing with OEM keys, use scancodes instead of translated keycodes to choose ImGuiKey values. (#7136, #7201, #7206, #7306, #7670, #7672, #8468)
|
||||
// 2025-02-26: Only start SDL_CaptureMouse() when mouse is being dragged, to mitigate issues with e.g.Linux debuggers not claiming capture back. (#6410, #3650)
|
||||
|
|
Loading…
Add table
Reference in a new issue