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Fixed OpenGL error when calling Shutdown without calling NewFrame
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b36ba12929
commit
5def10c3a0
1 changed files with 5 additions and 5 deletions
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@ -279,15 +279,15 @@ void ImGui_ImplSdlGL3_InvalidateDeviceObjects()
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if (g_ElementsHandle) glDeleteBuffers(1, &g_ElementsHandle);
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g_VaoHandle = g_VboHandle = g_ElementsHandle = 0;
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glDetachShader(g_ShaderHandle, g_VertHandle);
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glDeleteShader(g_VertHandle);
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if(g_ShaderHandle && g_VertHandle ) glDetachShader(g_ShaderHandle, g_VertHandle);
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if(g_VertHandle ) glDeleteShader(g_VertHandle);
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g_VertHandle = 0;
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glDetachShader(g_ShaderHandle, g_FragHandle);
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glDeleteShader(g_FragHandle);
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if(g_ShaderHandle && g_FragHandle ) glDetachShader(g_ShaderHandle, g_FragHandle);
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if(g_FragHandle ) glDeleteShader(g_FragHandle);
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g_FragHandle = 0;
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glDeleteProgram(g_ShaderHandle);
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if(g_ShaderHandle ) glDeleteProgram(g_ShaderHandle);
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g_ShaderHandle = 0;
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if (g_FontTexture)
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