Examples: DirectX12: Reduced number of frame in flight from 3 to 2 in provided example, to reduce latency.

This commit is contained in:
ocornut 2025-01-15 15:13:05 +01:00
parent 0e21bde77b
commit 6684984c49
2 changed files with 4 additions and 2 deletions

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@ -44,6 +44,8 @@ Breaking changes:
Other changes:
- ImDrawList: texture baked storage for thick line reduced from ~64x64 to ~32x32. (#3245)
- Examples: DirectX12: Reduced number of frame in flight from 3 to 2 in
provided example, to reduce latency.
- Backends: DirectX12: Texture upload use the command queue provided in
ImGui_ImplDX12_InitInfo instead of creating its own.

View file

@ -23,8 +23,8 @@
#endif
// Config for example app
static const int APP_NUM_FRAMES_IN_FLIGHT = 3;
static const int APP_NUM_BACK_BUFFERS = 3;
static const int APP_NUM_FRAMES_IN_FLIGHT = 2;
static const int APP_NUM_BACK_BUFFERS = 2;
static const int APP_SRV_HEAP_SIZE = 64;
struct FrameContext