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Tables: tamed some .ini settings optimizations to more accurately allow overwriting/hot-reloading settings. (#7934)
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2 changed files with 19 additions and 6 deletions
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@ -64,6 +64,8 @@ Other changes:
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to not leak the value into a subsequent window. (#8196)
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- Tables: fixed an issue where Columns Visible/Hidden state wouldn't be correctly
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overridden when hot-reloading .ini state. (#7934)
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- Tables: tamed some .ini settings optimizations to more accurately allow
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overwriting/hot-reloading settings in more situations. (#7934)
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- Styles, Tabs: made the Close Button of selected tabs always visible by default,
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without requiring to hover the tab. (#8387)
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- Added style.TabCloseButtonMinWidthSelected/TabCloseButtonMinWidthUnselected settings
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@ -577,6 +577,7 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
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// Initialize
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table->SettingsOffset = -1;
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table->IsSortSpecsDirty = true;
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table->IsSettingsDirty = true; // Records itself into .ini file even when in default state (#7934)
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table->InstanceInteracted = -1;
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table->ContextPopupColumn = -1;
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table->ReorderColumn = table->ResizedColumn = table->LastResizedColumn = -1;
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@ -3718,6 +3719,19 @@ void ImGui::TableLoadSettings(ImGuiTable* table)
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table->SettingsLoadedFlags = settings->SaveFlags;
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table->RefScale = settings->RefScale;
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// Initialize default columns settings
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for (int column_n = 0; column_n < table->ColumnsCount; column_n++)
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{
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ImGuiTableColumn* column = &table->Columns[column_n];
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column->StretchWeight = -1.0f;
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column->WidthRequest = -1.0f;
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column->AutoFitQueue = 0x00;
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column->DisplayOrder = (ImGuiTableColumnIdx)column_n;
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column->IsUserEnabled = column->IsUserEnabledNextFrame = (column->Flags & ImGuiTableColumnFlags_DefaultHide) ? 0 : 1;
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column->SortOrder = (column->Flags & ImGuiTableColumnFlags_DefaultSort) ? 0 : -1;
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column->SortDirection = (column->Flags & ImGuiTableColumnFlags_DefaultSort) ? (ImS8)ImGuiSortDirection_None : (column->Flags & ImGuiTableColumnFlags_PreferSortDescending) ? (ImS8)ImGuiSortDirection_Descending : (ImU8)(ImGuiSortDirection_Ascending);
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}
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// Serialize ImGuiTableSettings/ImGuiTableColumnSettings into ImGuiTable/ImGuiTableColumn
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ImGuiTableColumnSettings* column_settings = settings->GetColumnSettings();
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ImU64 display_order_mask = 0;
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@ -3734,14 +3748,12 @@ void ImGui::TableLoadSettings(ImGuiTable* table)
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column->StretchWeight = column_settings->WidthOrWeight;
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else
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column->WidthRequest = column_settings->WidthOrWeight;
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column->AutoFitQueue = 0x00;
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}
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if (settings->SaveFlags & ImGuiTableFlags_Reorderable)
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column->DisplayOrder = column_settings->DisplayOrder;
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else
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column->DisplayOrder = (ImGuiTableColumnIdx)column_n;
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display_order_mask |= (ImU64)1 << column->DisplayOrder;
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column->IsUserEnabled = column->IsUserEnabledNextFrame = (column_settings->IsEnabled != -1 ? column_settings->IsEnabled == 1 : (column->Flags & ImGuiTableColumnFlags_DefaultHide) ? 0 : 1);
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if ((settings->SaveFlags & ImGuiTableFlags_Hideable) && column_settings->IsEnabled != -1)
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column->IsUserEnabled = column->IsUserEnabledNextFrame = column_settings->IsEnabled == 1;
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column->SortOrder = column_settings->SortOrder;
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column->SortDirection = column_settings->SortDirection;
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}
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@ -3837,8 +3849,7 @@ static void TableSettingsHandler_WriteAll(ImGuiContext* ctx, ImGuiSettingsHandle
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const bool save_visible = (settings->SaveFlags & ImGuiTableFlags_Hideable) != 0;
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const bool save_order = (settings->SaveFlags & ImGuiTableFlags_Reorderable) != 0;
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const bool save_sort = (settings->SaveFlags & ImGuiTableFlags_Sortable) != 0;
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if (!save_size && !save_visible && !save_order && !save_sort)
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continue;
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// We need to save the [Table] entry even if all the bools are false, since this records a table with "default settings".
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buf->reserve(buf->size() + 30 + settings->ColumnsCount * 50); // ballpark reserve
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buf->appendf("[%s][0x%08X,%d]\n", handler->TypeName, settings->ID, settings->ColumnsCount);
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