TreeNode, Tables: fixed ImGuiTreeNodeFlags_DrawLinesXXX feature when TreePop() is called in table: in no column or at top of row. (#2920)

This commit is contained in:
ocornut 2025-04-10 16:26:38 +02:00
parent 5311253468
commit 8c977bf7b3
3 changed files with 12 additions and 4 deletions

View file

@ -55,8 +55,8 @@ Other changes:
- Windows: loosened code to allow hovering of resize grips, borders, and table
borders while hovering a sibling child window, so that the code in master matches
one in docking (they accidentally diverged). (#8554)
- TreeNode: added flags to draw tree hierarchy outlines linking parent
and tree nodes: (#2920)
- TreeNode: added experimental flags to draw tree hierarchy outlines linking
parent and tree nodes: (#2920)
- ImGuiTreeNodeFlags_DrawLinesNone: No lines drawn (default value in style.TreeLinesFlags).
- ImGuiTreeNodeFlags_DrawLinesFull: Horizontal lines to child nodes. Vertical line drawn down to TreePop() position: cover full contents.
- ImGuiTreeNodeFlags_DrawLinesToNodes: Horizontal lines to child nodes. Vertical line drawn down to bottom-most child node.
@ -69,6 +69,11 @@ Other changes:
nodes in unusual ways, using indent to create tree-looking structures, etc.)
and the feature may not accurately represent them in every cases.
- The feature adds a little cost as extra data needs to be stored.
(ImGuiTreeNodeFlags_DrawLinesToNodes is slower than ImGuiTreeNodeFlags_DrawLinesFull
which may be meaningful on very large trees, as it needs to record bottom-most
Y position even for clipped nodes).
- The feature is unlikely to ever work properly when using a coarse clipper
such as ImGuiListClipper.
- TreeNode: fixed incorrect clipping of arrow/bullet when using ImGuiTreeNodeFlags_SpanAllColumns.
- Nav: fixed assertion when holding gamepad FaceLeft/West button to open
CTRL+Tab windowing + pressing a keyboard key. (#8525)

View file

@ -2494,7 +2494,7 @@ void ImGui::TablePopColumnChannel()
ImGuiTable* table = g.CurrentTable;
// Optimization: avoid PopClipRect() + SetCurrentChannel()
if (table->Flags & ImGuiTableFlags_NoClip)
if ((table->Flags & ImGuiTableFlags_NoClip) || (table->CurrentColumn == -1)) // Calling TreePop() after TableNextRow() is supported.
return;
ImGuiWindow* window = g.CurrentWindow;
const ImGuiTableColumn* column = &table->Columns[table->CurrentColumn];

View file

@ -6919,7 +6919,10 @@ void ImGui::TreePop()
float y2 = data->DrawLinesToNodesY2;
if (data->TreeFlags & ImGuiTreeNodeFlags_DrawLinesFull)
{
float y2_full = ImTrunc(window->DC.CursorPos.y - g.Style.ItemSpacing.y - g.FontSize * 0.5f);
float y2_full = window->DC.CursorPos.y;
if (g.CurrentTable)
y2_full = ImMax(g.CurrentTable->RowPosY2, y2_full);
y2_full = ImTrunc(y2_full - g.Style.ItemSpacing.y - g.FontSize * 0.5f);
if (y2 + g.Style.ItemSpacing.y < y2_full) // FIXME: threshold to use ToNodes Y2 instead of Full Y2 when close by ItemSpacing.y
y2 = y2_full;
}