Popups: Closing a popup restores the focused/nav window in place at the time of the popup opening, instead of restoring the window that was in the window stack at the time of the OpenPopup call. ()

Among other things, this allows opening a popup while no window are focused, and pressing Escape to clear the focus again.
This commit is contained in:
omar 2019-04-28 21:52:12 +02:00
parent 3276b12765
commit bda2cde68e
5 changed files with 38 additions and 22 deletions

View file

@ -59,6 +59,10 @@ Other Changes:
highlight from parent menu items earlier than necessary while approaching the child menu.
- Window: Close button is horizontally aligned with style.FramePadding.x.
- Window: Fixed contents region being off by WindowBorderSize amount on the right when scrollbar is active.
- Popups: Closing a popup restores the focused/nav window in place at the time of the popup opening,
instead of restoring the window that was in the window stack at the time of the OpenPopup call. (#2517)
Among other things, this allows opening a popup while no window are focused, and pressing Escape to
clear the focus again.
- GetMouseDragDelta(): also returns the delta on the mouse button released frame. (#2419)
- GetMouseDragDelta(): verify that mouse positions are valid otherwise returns zero.
- Inputs: Also add support for horizontal scroll with Shift+Mouse Wheel. (#2424, #1463) [@LucaRood]

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@ -291,6 +291,7 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
- nav/menus: allow pressing Menu to leave a sub-menu.
- nav/menus: a way to access the main menu bar with Alt? (currently needs CTRL+TAB)
- nav/menus: when using the main menu bar, even though we restore focus after, the underlying window loses its title bar highlight during menu manipulation. could we prevent it?
- nav/menus: main menu bar currently cannot restore a NULL focus. Could save NavWindow at the time of being focused, similarly to what popup do?
- nav: simulate right-click or context activation? (SHIFT+F10)
- nav: tabs should go through most/all widgets (in submission order?).
- nav: when CTRL-Tab/windowing is active, the HoveredWindow detection doesn't take account of the window display re-ordering.

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@ -3603,7 +3603,7 @@ void ImGui::NewFrame()
// Closing the focused window restore focus to the first active root window in descending z-order
if (g.NavWindow && !g.NavWindow->WasActive)
FocusTopMostWindowIgnoringOne(NULL);
FocusTopMostWindowUnderOne(NULL, NULL);
// No window should be open at the beginning of the frame.
// But in order to allow the user to call NewFrame() multiple times without calling Render(), we are doing an explicit clear.
@ -5726,10 +5726,18 @@ void ImGui::FocusWindow(ImGuiWindow* window)
BringWindowToDisplayFront(window);
}
void ImGui::FocusTopMostWindowIgnoringOne(ImGuiWindow* ignore_window)
void ImGui::FocusTopMostWindowUnderOne(ImGuiWindow* under_this_window, ImGuiWindow* ignore_window)
{
ImGuiContext& g = *GImGui;
for (int i = g.WindowsFocusOrder.Size - 1; i >= 0; i--)
int start_idx = g.WindowsFocusOrder.Size - 1;
if (under_this_window != NULL)
{
int under_this_window_idx = FindWindowFocusIndex(under_this_window);
if (under_this_window_idx != -1)
start_idx = under_this_window_idx - 1;
}
for (int i = start_idx; i >= 0; i--)
{
// We may later decide to test for different NoXXXInputs based on the active navigation input (mouse vs nav) but that may feel more confusing to the user.
ImGuiWindow* window = g.WindowsFocusOrder[i];
@ -5741,6 +5749,7 @@ void ImGui::FocusTopMostWindowIgnoringOne(ImGuiWindow* ignore_window)
return;
}
}
FocusWindow(NULL);
}
void ImGui::SetNextItemWidth(float item_width)
@ -6949,7 +6958,7 @@ void ImGui::OpenPopupEx(ImGuiID id)
ImGuiPopupData popup_ref; // Tagged as new ref as Window will be set back to NULL if we write this into OpenPopupStack.
popup_ref.PopupId = id;
popup_ref.Window = NULL;
popup_ref.ParentWindow = parent_window;
popup_ref.SourceWindow = g.NavWindow;
popup_ref.OpenFrameCount = g.FrameCount;
popup_ref.OpenParentId = parent_window->IDStack.back();
popup_ref.OpenPopupPos = NavCalcPreferredRefPos();
@ -7035,24 +7044,25 @@ void ImGui::ClosePopupsOverWindow(ImGuiWindow* ref_window)
void ImGui::ClosePopupToLevel(int remaining, bool apply_focus_to_window_under)
{
IM_ASSERT(remaining >= 0);
ImGuiContext& g = *GImGui;
ImGuiWindow* focus_window = (remaining > 0) ? g.OpenPopupStack[remaining-1].Window : g.OpenPopupStack[0].ParentWindow;
IM_ASSERT(remaining >= 0 && remaining < g.OpenPopupStack.Size);
ImGuiWindow* focus_window = g.OpenPopupStack[remaining].SourceWindow;
ImGuiWindow* popup_window = g.OpenPopupStack[remaining].Window;
g.OpenPopupStack.resize(remaining);
// FIXME: This code is faulty and we may want to eventually to replace or remove the 'apply_focus_to_window_under=true' path completely.
// Instead of using g.OpenPopupStack[remaining-1].Window etc. we should find the highest root window that is behind the popups we are closing.
// The current code will set focus to the parent of the popup window which is incorrect.
// It rarely manifested until now because UpdateMouseMovingWindowNewFrame() would call FocusWindow() again on the clicked window,
// leading to a chain of focusing A (clicked window) then B (parent window of the popup) then A again.
// However if the clicked window has the _NoMove flag set we would be left with B focused.
// For now, we have disabled this path when called from ClosePopupsOverWindow() because the users of ClosePopupsOverWindow() don't need to alter focus anyway,
// but we should inspect and fix this properly.
if (apply_focus_to_window_under)
{
if (g.NavLayer == 0)
focus_window = NavRestoreLastChildNavWindow(focus_window);
FocusWindow(focus_window);
if (focus_window && !focus_window->WasActive && popup_window)
{
// Fallback
FocusTopMostWindowUnderOne(popup_window, NULL);
}
else
{
if (g.NavLayer == 0 && focus_window)
focus_window = NavRestoreLastChildNavWindow(focus_window);
FocusWindow(focus_window);
}
}
}

View file

@ -652,13 +652,13 @@ struct ImGuiPopupData
{
ImGuiID PopupId; // Set on OpenPopup()
ImGuiWindow* Window; // Resolved on BeginPopup() - may stay unresolved if user never calls OpenPopup()
ImGuiWindow* ParentWindow; // Set on OpenPopup()
ImGuiWindow* SourceWindow; // Set on OpenPopup() copy of NavWindow at the time of opening the popup
int OpenFrameCount; // Set on OpenPopup()
ImGuiID OpenParentId; // Set on OpenPopup(), we need this to differentiate multiple menu sets from each others (e.g. inside menu bar vs loose menu items)
ImVec2 OpenPopupPos; // Set on OpenPopup(), preferred popup position (typically == OpenMousePos when using mouse)
ImVec2 OpenMousePos; // Set on OpenPopup(), copy of mouse position at the time of opening popup
ImGuiPopupData() { PopupId = 0; Window = ParentWindow = NULL; OpenFrameCount = -1; OpenParentId = 0; }
ImGuiPopupData() { PopupId = 0; Window = SourceWindow = NULL; OpenFrameCount = -1; OpenParentId = 0; }
};
struct ImGuiColumnData
@ -1392,7 +1392,7 @@ namespace ImGui
IMGUI_API ImGuiWindow* FindWindowByID(ImGuiID id);
IMGUI_API ImGuiWindow* FindWindowByName(const char* name);
IMGUI_API void FocusWindow(ImGuiWindow* window);
IMGUI_API void FocusTopMostWindowIgnoringOne(ImGuiWindow* ignore_window);
IMGUI_API void FocusTopMostWindowUnderOne(ImGuiWindow* under_this_window, ImGuiWindow* ignore_window);
IMGUI_API void BringWindowToFocusFront(ImGuiWindow* window);
IMGUI_API void BringWindowToDisplayFront(ImGuiWindow* window);
IMGUI_API void BringWindowToDisplayBack(ImGuiWindow* window);

View file

@ -5818,9 +5818,10 @@ void ImGui::EndMainMenuBar()
EndMenuBar();
// When the user has left the menu layer (typically: closed menus through activation of an item), we restore focus to the previous window
// FIXME: With this strategy we won't be able to restore a NULL focus.
ImGuiContext& g = *GImGui;
if (g.CurrentWindow == g.NavWindow && g.NavLayer == 0)
FocusTopMostWindowIgnoringOne(g.NavWindow);
FocusTopMostWindowUnderOne(g.NavWindow, NULL);
End();
}
@ -5951,7 +5952,7 @@ bool ImGui::BeginMenu(const char* label, bool enabled)
{
// Implement http://bjk5.com/post/44698559168/breaking-down-amazons-mega-dropdown to avoid using timers, so menus feels more reactive.
bool moving_within_opened_triangle = false;
if (g.HoveredWindow == window && g.OpenPopupStack.Size > g.BeginPopupStack.Size && g.OpenPopupStack[g.BeginPopupStack.Size].ParentWindow == window && !(window->Flags & ImGuiWindowFlags_MenuBar))
if (g.HoveredWindow == window && g.OpenPopupStack.Size > g.BeginPopupStack.Size && g.OpenPopupStack[g.BeginPopupStack.Size].SourceWindow == window && !(window->Flags & ImGuiWindowFlags_MenuBar))
{
if (ImGuiWindow* next_window = g.OpenPopupStack[g.BeginPopupStack.Size].Window)
{