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Menus, Popups: Fixed an issue where sibling menu popups re-opening in successive frames would erroneously close the window. (#7325, #7287, #7063)
Amend 014e0ac8
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3 changed files with 8 additions and 2 deletions
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@ -41,6 +41,11 @@ HOW TO UPDATE?
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Other changes:
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- Menus, Popups: Fixed an issue where sibling menu popups re-opening in successive
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frames would erroneously close the window. While it is technically a popup issue
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it would generally manifest when fast moving the mouse bottom to top in a sub-menu.
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(#7325, #7287, #7063)
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-----------------------------------------------------------------------
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VERSION 1.90.4 (Released 2024-02-22)
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@ -10887,7 +10887,8 @@ void ImGui::ClosePopupToLevel(int remaining, bool restore_focus_to_window_under_
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ImGuiPopupData prev_popup = g.OpenPopupStack[remaining];
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g.OpenPopupStack.resize(remaining);
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if (restore_focus_to_window_under_popup)
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// Restore focus (unless popup window was not yet submitted, and didn't have a chance to take focus anyhow. See #7325 for an edge case)
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if (restore_focus_to_window_under_popup && prev_popup.Window)
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{
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ImGuiWindow* popup_window = prev_popup.Window;
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ImGuiWindow* focus_window = (popup_window && popup_window->Flags & ImGuiWindowFlags_ChildMenu) ? popup_window->ParentWindow : prev_popup.RestoreNavWindow;
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2
imgui.h
2
imgui.h
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@ -24,7 +24,7 @@
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// Library Version
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// (Integer encoded as XYYZZ for use in #if preprocessor conditionals, e.g. '#if IMGUI_VERSION_NUM >= 12345')
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#define IMGUI_VERSION "1.90.5 WIP"
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#define IMGUI_VERSION_NUM 19041
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#define IMGUI_VERSION_NUM 19042
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#define IMGUI_HAS_TABLE
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/*
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