From d7b8d9f6d82e60ebf38ea59c5562fa3104f52cc5 Mon Sep 17 00:00:00 2001 From: Dan O'Shea Date: Mon, 11 Aug 2014 17:52:26 -0700 Subject: [PATCH] Adding MacOS build instructions to README.md --- README.md | 12 ++++++++++++ 1 file changed, 12 insertions(+) diff --git a/README.md b/README.md index efd9fb0ff..2b6689e3b 100644 --- a/README.md +++ b/README.md @@ -11,6 +11,18 @@ After ImGui is setup in your application, you can use it like in this example: ImGui outputs vertex buffers and simple command-lists that you can render in your application. Because it doesn't know or touch graphics state directly, you can call ImGui commands anywhere in your code (e.g. in the middle of a running algorithm, or in the middle of your own rendering process). Refer to the sample applications in the examples/ folder for instructions on how to integrate ImGui with your existing codebase. +Building on Mac OS +------------------ + +Omar Cornut @ocornut wrote this, I (@djoshea) simply added a Makefile and made minor tweaks to build and run successfully on MacOS Mavericks. +You will need to edit paths there once the versions in Homebrew change. + +``` +brew install glew +brew install glfw3 +cd examples/opengl_example/ +make +``` Gallery -------