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TreeNode, Tables: fixed ImGuiTreeNodeFlags_DrawLinesXXX feature when TreePop() is called from a different column. (#2920)
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3 changed files with 45 additions and 7 deletions
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@ -206,6 +206,10 @@ typedef int ImGuiTooltipFlags; // -> enum ImGuiTooltipFlags_ // F
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typedef int ImGuiTypingSelectFlags; // -> enum ImGuiTypingSelectFlags_ // Flags: for GetTypingSelectRequest()
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typedef int ImGuiWindowRefreshFlags; // -> enum ImGuiWindowRefreshFlags_ // Flags: for SetNextWindowRefreshPolicy()
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// Table column indexing
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typedef ImS16 ImGuiTableColumnIdx;
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typedef ImU16 ImGuiTableDrawChannelIdx;
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//-----------------------------------------------------------------------------
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// [SECTION] Context pointer
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// See implementation of this variable in imgui.cpp for comments and details.
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@ -1296,6 +1300,7 @@ struct ImGuiTreeNodeStackData
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ImRect NavRect; // Used for nav landing
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float DrawLinesX1;
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float DrawLinesY2;
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ImGuiTableColumnIdx DrawLinesTableColumn;
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};
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// sizeof() = 20
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@ -2704,11 +2709,7 @@ struct IMGUI_API ImGuiTabBar
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//-----------------------------------------------------------------------------
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#define IM_COL32_DISABLE IM_COL32(0,0,0,1) // Special sentinel code which cannot be used as a regular color.
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#define IMGUI_TABLE_MAX_COLUMNS 512 // May be further lifted
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// Our current column maximum is 64 but we may raise that in the future.
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typedef ImS16 ImGuiTableColumnIdx;
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typedef ImU16 ImGuiTableDrawChannelIdx;
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#define IMGUI_TABLE_MAX_COLUMNS 512 // Arbitrary "safety" maximum, may be lifted in the future if needed. Must fit in ImGuiTableColumnIdx/ImGuiTableDrawChannelIdx.
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// [Internal] sizeof() ~ 112
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// We use the terminology "Enabled" to refer to a column that is not Hidden by user/api.
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@ -3344,6 +3345,8 @@ namespace ImGui
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IMGUI_API float TableGetHeaderAngledMaxLabelWidth();
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IMGUI_API void TablePushBackgroundChannel();
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IMGUI_API void TablePopBackgroundChannel();
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IMGUI_API void TablePushColumnChannel(int column_n);
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IMGUI_API void TablePopColumnChannel();
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IMGUI_API void TableAngledHeadersRowEx(ImGuiID row_id, float angle, float max_label_width, const ImGuiTableHeaderData* data, int data_count);
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// Tables: Internals
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@ -2193,6 +2193,7 @@ void ImGui::TableBeginCell(ImGuiTable* table, int column_n)
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g.LastItemData.StatusFlags = 0;
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}
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// Also see TablePushColumnChannel()
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if (table->Flags & ImGuiTableFlags_NoClip)
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{
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// FIXME: if we end up drawing all borders/bg in EndTable, could remove this and just assert that channel hasn't changed.
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@ -2466,10 +2467,38 @@ void ImGui::TablePopBackgroundChannel()
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ImGuiContext& g = *GImGui;
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ImGuiWindow* window = g.CurrentWindow;
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ImGuiTable* table = g.CurrentTable;
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ImGuiTableColumn* column = &table->Columns[table->CurrentColumn];
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// Optimization: avoid PopClipRect() + SetCurrentChannel()
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SetWindowClipRectBeforeSetChannel(window, table->HostBackupInnerClipRect);
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table->DrawSplitter->SetCurrentChannel(window->DrawList, table->Columns[table->CurrentColumn].DrawChannelCurrent);
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}
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// Also see TableBeginCell()
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void ImGui::TablePushColumnChannel(int column_n)
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{
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ImGuiContext& g = *GImGui;
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ImGuiTable* table = g.CurrentTable;
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// Optimization: avoid SetCurrentChannel() + PushClipRect()
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if (table->Flags & ImGuiTableFlags_NoClip)
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return;
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ImGuiWindow* window = g.CurrentWindow;
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const ImGuiTableColumn* column = &table->Columns[column_n];
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SetWindowClipRectBeforeSetChannel(window, column->ClipRect);
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table->DrawSplitter->SetCurrentChannel(window->DrawList, column->DrawChannelCurrent);
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}
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void ImGui::TablePopColumnChannel()
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{
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ImGuiContext& g = *GImGui;
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ImGuiTable* table = g.CurrentTable;
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// Optimization: avoid PopClipRect() + SetCurrentChannel()
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if (table->Flags & ImGuiTableFlags_NoClip)
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return;
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ImGuiWindow* window = g.CurrentWindow;
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const ImGuiTableColumn* column = &table->Columns[table->CurrentColumn];
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SetWindowClipRectBeforeSetChannel(window, column->ClipRect);
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table->DrawSplitter->SetCurrentChannel(window->DrawList, column->DrawChannelCurrent);
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}
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@ -6562,7 +6562,9 @@ static void TreeNodeStoreStackData(ImGuiTreeNodeFlags flags, float x1)
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tree_node_data->NavRect = g.LastItemData.NavRect;
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// Initially I tried to latch value for GetColorU32(ImGuiCol_TreeLines) but it's not a good trade-off for very large trees.
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tree_node_data->DrawLinesX1 = (flags & (ImGuiTreeNodeFlags_DrawLinesFull | ImGuiTreeNodeFlags_DrawLinesToNodes)) ? (x1 + g.FontSize * 0.5f + g.Style.FramePadding.x) : +FLT_MAX;
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const bool draw_lines = (flags & (ImGuiTreeNodeFlags_DrawLinesFull | ImGuiTreeNodeFlags_DrawLinesToNodes)) != 0;
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tree_node_data->DrawLinesX1 = draw_lines ? (x1 + g.FontSize * 0.5f + g.Style.FramePadding.x) : +FLT_MAX;
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tree_node_data->DrawLinesTableColumn = draw_lines && g.CurrentTable ? (ImGuiTableColumnIdx)g.CurrentTable->CurrentColumn : -1;
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tree_node_data->DrawLinesY2 = -FLT_MAX;
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window->DC.TreeHasStackDataDepthMask |= (1 << window->DC.TreeDepth);
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}
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@ -6919,7 +6921,11 @@ void ImGui::TreePop()
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if (y1 < y2)
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{
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float x = ImTrunc(data->DrawLinesX1);
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if (data->DrawLinesTableColumn != -1)
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TablePushColumnChannel(data->DrawLinesTableColumn);
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window->DrawList->AddLine(ImVec2(x, y1), ImVec2(x, y2), GetColorU32(ImGuiCol_TreeLines), g.Style.TreeLinesSize);
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if (data->DrawLinesTableColumn != -1)
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TablePopColumnChannel();
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}
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}
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g.TreeNodeStack.pop_back();
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