thedmd
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89e3d999d6
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WIP - Backends: Metal: added ImGuiBackendFlags_RendererHasTextures support.
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2025-04-10 17:33:56 +02:00 |
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ocornut
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b67bb8d501
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WIP - Backends: Allegro5: added ImGuiBackendFlags_RendererHasTextures support.
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2025-04-10 17:33:56 +02:00 |
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ocornut
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9ebf120fbf
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WIP - Backends: SDLGPU3: reusing texture transfer buffer.
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2025-04-10 17:33:56 +02:00 |
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ocornut
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dd0823ec3e
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WIP - Backends: SDLGPU3: added ImGuiBackendFlags_RendererHasTextures support.
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2025-04-10 17:33:56 +02:00 |
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ocornut
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b4d3402964
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WIP - Backends: SDL_Renderer3: added ImGuiBackendFlags_RendererHasTextures support.
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2025-04-10 17:33:56 +02:00 |
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ocornut
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fdad58732a
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WIP - Backends: SDL_Renderer2: added ImGuiBackendFlags_RendererHasTextures support.
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2025-04-10 17:33:56 +02:00 |
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ocornut
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da9b58e009
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WIP - Backends: Vulkan: added ImGuiBackendFlags_RendererHasTextures support.
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2025-04-10 17:33:56 +02:00 |
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ocornut
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f8945045ad
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WIP - Backends: OpenGL2: added ImGuiBackendFlags_RendererHasTextures support.
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2025-04-10 17:33:56 +02:00 |
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ocornut
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3ac869ba10
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WIP - Backends: OpenGL3: added ImGuiBackendFlags_RendererHasTextures support.
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2025-04-10 17:33:56 +02:00 |
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ocornut
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7cd54c2ff1
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WIP - Backends: DirectX12: added ImGuiBackendFlags_RendererHasTextures support.
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2025-04-10 17:33:56 +02:00 |
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ocornut
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dfac8c10bb
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WIP - Backends: DirectX10: added ImGuiBackendFlags_RendererHasTextures support.
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2025-04-10 17:33:56 +02:00 |
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ocornut
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bb74f6dc03
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WIP - Backends: DirectX9: added ImGuiBackendFlags_RendererHasTextures support.
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2025-04-10 17:33:56 +02:00 |
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ocornut
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8d77195444
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WIP - Backends: DirectX11: added ImGuiBackendFlags_RendererHasTextures support.
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2025-04-10 17:33:56 +02:00 |
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ocornut
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06c2c9f456
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Merge branch 'master' into docking
build / Windows (push) Waiting to run
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# Conflicts:
# backends/imgui_impl_sdl2.cpp
# backends/imgui_impl_sdl3.cpp
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2025-04-09 19:08:45 +02:00 |
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Zane van Iperen
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74e453cf15
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Backends: SDL2, SDL3: don't attempt to call SDL_CaptureMouse() on drivers where we don't call SDL_GetGlobalMouseState(). (#8561)
build / Windows (push) Waiting to run
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2025-04-09 14:58:32 +02:00 |
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ocornut
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b811c42034
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Backends: SDL2/SDL3: revert updating monitors and work area info every frame. Workaround for Windows. (#8415, #8558)
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Partly revert logic from 1a7b5945c7 .
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2025-04-09 14:28:43 +02:00 |
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ocornut
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47d1ab192a
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Merge branch 'master' into docking
build / Windows (push) Waiting to run
build / Linux (push) Waiting to run
build / MacOS (push) Waiting to run
build / iOS (push) Waiting to run
build / Emscripten (push) Waiting to run
build / Android (push) Waiting to run
# Conflicts:
# backends/imgui_impl_vulkan.cpp
# imgui_widgets.cpp
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2025-04-08 19:59:38 +02:00 |
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ocornut
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974bf58a21
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Backends: Vulkan: Build and warning fixes. (#8282)
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2025-04-07 17:39:00 +02:00 |
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ocornut
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91652c317e
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Backends: Vulkan: Deep-copy ImGui_ImplVulkan_InitInfo::PipelineRenderingCreateInfo's pColorAttachmentFormats buffer when set, in order to reduce common user-error of specifying a pointer to data that gets out of scope. (#8282)
# Conflicts:
# backends/imgui_impl_vulkan.cpp
# docs/CHANGELOG.txt
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2025-04-07 16:40:14 +02:00 |
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Andrew Zonenberg
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9fdeb41e52
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Backends: Vulkan: Suppress trivially-copyable warning (#8537)
build / Windows (push) Has been cancelled
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build / MacOS (push) Has been cancelled
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build / Emscripten (push) Has been cancelled
build / Android (push) Has been cancelled
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2025-03-31 20:42:18 +02:00 |
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ocornut
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b6786595a4
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Backends: SDLGPU3: Made ImGui_ImplSDLGPU3_PrepareDrawData() reuse GPU Transfer Buffers which were unusually slow to recreate every frame. (#8534)
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2025-03-31 14:45:29 +02:00 |
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ocornut
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df5690d91a
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Merge branch 'master' into docking
build / Linux (push) Waiting to run
build / Emscripten (push) Waiting to run
build / Windows (push) Waiting to run
build / MacOS (push) Waiting to run
build / iOS (push) Waiting to run
build / Android (push) Waiting to run
# Conflicts:
# backends/imgui_impl_osx.mm
# backends/imgui_impl_sdl2.cpp
# backends/imgui_impl_sdl3.cpp
# imgui.cpp
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2025-03-30 16:42:28 +02:00 |
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Green Sky
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5c9fb8f064
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Backends: SDL3: Update for API changes: Revert SDL_GetClipboardText() memory ownership change. (#8530, #7801)
see https://github.com/libsdl-org/SDL/pull/10390
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2025-03-30 13:52:39 +02:00 |
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ocornut
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0c079e453b
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Backends: Win32: Viewports: fixed an issue when closing a window from the OS close button (with io.ConfigViewportsNoDecoration=false) while user code is discarding the 'bool *p_open=false output' from Begin()
build / Windows (push) Has been cancelled
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build / MacOS (push) Has been cancelled
build / iOS (push) Has been cancelled
build / Emscripten (push) Has been cancelled
build / Android (push) Has been cancelled
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2025-03-26 22:59:14 +01:00 |
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puugz
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a806d2f9b8
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Backends: SDLGPU: Fixed typo in function name Imgui_ImplSDLGPU3_PrepareDrawData() -> ImGui_ImplSDLGPU3_PrepareDrawData(). (#8509, 8163, #7998, #7988)
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2025-03-21 20:16:56 +01:00 |
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tanksdude
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f5003aff69
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Docs: Fix some typos (#8505)
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2025-03-21 16:23:09 +01:00 |
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ocornut
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979c7d76ab
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Backends: SDL2, SDL3, OSX: Fill gamepad inputs and set ImGuiBackendFlags_HasGamepad regardless of ImGuiConfigFlags_NavEnableGamepad being set. (#8508)
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2025-03-21 15:42:47 +01:00 |
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ocornut
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aa97252f60
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Merge branch 'master' into docking
# Conflicts:
# imgui_internal.h
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2025-03-13 21:01:21 +01:00 |
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ocornut
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79bba34c5f
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Revert "Added ImGuiKey_AbntC1, ImGuiKey_AbntC2 + Backends: GLFW, Win32: added support. (#8468)"
This reverts commit 557c77e455 .
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2025-03-13 16:32:50 +01:00 |
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ocornut
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de4f77b0ac
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Backends: DX12: comment about using SrvDescriptorAllocFn/SrvDescriptorFreeFn.
Amend 40b2286d16
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2025-03-12 15:47:37 +01:00 |
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ocornut
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557c77e455
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Added ImGuiKey_AbntC1, ImGuiKey_AbntC2 + Backends: GLFW, Win32: added support. (#8468)
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2025-03-11 18:38:45 +01:00 |
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ocornut
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51e4cba909
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Backends: Fixed zealous warnings.
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2025-03-11 12:05:23 +01:00 |
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ocornut
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6972b6c380
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Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_sdl2.cpp
# backends/imgui_impl_sdl3.cpp
# backends/imgui_impl_win32.cpp
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2025-03-10 20:02:36 +01:00 |
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ocornut
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a9e53829d2
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Backends: Win32, SDL2, SDL3, GLFW: prioritize scancodes instead of translated keycodes when dealing with OEM keys + Added ImGuiKey_Oem102. (#7136, #7201, #7206, #7306, #7670, #7672, #8468)
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2025-03-10 18:01:29 +01:00 |
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fdsa
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3c3d943fb1
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Docs: Fix some typos (#8473)
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2025-03-09 16:42:16 +01:00 |
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ocornut
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935938bbd9
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Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_glfw.cpp
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2025-03-03 18:57:42 +01:00 |
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ocornut
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ce13f6b73e
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Backends: GLFW: Fixed clipboard handler assertion when using GLFW <= 3.2.1 compiled with asserts enabled. (#8452)
Amend 8e4010479
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2025-03-03 13:11:16 +01:00 |
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ocornut
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15b96fd051
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Merge branch 'master' into docking
# Conflicts:
# imgui.cpp
# imgui_internal.h
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2025-02-27 22:01:51 +01:00 |
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ocornut
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1aab00da85
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Misc shallow tweaks/tidying up. (#8446)
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2025-02-27 21:58:02 +01:00 |
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Alan
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cdafefd4be
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Backends: WebGPU: Add nextInChain field for VertexAttributes under Dawn (#8438)
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2025-02-27 13:47:33 +01:00 |
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Alan
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8bd3e20c86
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Backends: WebGPU: include imgui.h before backend check (#8437)
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2025-02-27 00:06:31 +01:00 |
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ocornut
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3fb14b50f8
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Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_dx12.cpp
# backends/imgui_impl_sdl2.cpp
# backends/imgui_impl_sdl3.cpp
# imgui.cpp
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2025-02-26 21:08:45 +01:00 |
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ocornut
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aa83d5d455
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Backends: SDL2, SDL3: Only start SDL_CaptureMouse() when mouse is being dragged. (#6410, #3650)
To mitigate issues with e.g. Linux debuggers not claiming capture back.
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2025-02-26 15:34:31 +01:00 |
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Jose L. Hidalgo (PpluX)
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aaacb01b8d
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Backends: WebGPU: Recreate image bind groups during render. (#8426, #8046, #7765, #8027)
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2025-02-26 15:20:08 +01:00 |
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ocornut
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9996a2d51b
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Backends: WebGPU: update code for latest webgpu-native changes. Fix for Emscripten. (#8426)
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2025-02-26 15:16:38 +01:00 |
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ocornut
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6aa0810de5
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Backends: WebGPU: update code for latest webgpu-native changes. Amend. (#8426)
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2025-02-26 15:10:28 +01:00 |
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Jose L. Hidalgo (PpluX)
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4f4fb1d220
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Backends: WebGPU: update code for latest webgpu-native changes. (#8426)
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2025-02-26 14:56:49 +01:00 |
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ocornut
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2db3e9d439
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Backends: SDL2, SDL3: Use display bounds when SDL_GetDisplayUsableBounds() fails or return a zero size. (#8415, #3457)
Analoguous to aa8e09d7f1 for GLFW.
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2025-02-25 17:11:56 +01:00 |
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ocornut
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9ab0b66f50
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Backends: fixed comment to state that ImGuiViewport::PlaformHandle is used to store SDL's WindowID, not SDL_Window*. (#7853)
Amend 2d99052
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2025-02-25 15:55:54 +01:00 |
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TheMode
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dac40d0487
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Backends: SDL2, SDL3: don't call SDL_GetGlobalMouseState() when mouse position is in relative mode. (#8425, #8407)
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2025-02-24 12:26:48 +01:00 |
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