ocornut
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ce13f6b73e
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Backends: GLFW: Fixed clipboard handler assertion when using GLFW <= 3.2.1 compiled with asserts enabled. (#8452)
Amend 8e4010479
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2025-03-03 13:11:16 +01:00 |
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ocornut
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1aab00da85
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Misc shallow tweaks/tidying up. (#8446)
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2025-02-27 21:58:02 +01:00 |
|
Alan
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cdafefd4be
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Backends: WebGPU: Add nextInChain field for VertexAttributes under Dawn (#8438)
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2025-02-27 13:47:33 +01:00 |
|
Alan
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8bd3e20c86
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Backends: WebGPU: include imgui.h before backend check (#8437)
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2025-02-27 00:06:31 +01:00 |
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ocornut
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aa83d5d455
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Backends: SDL2, SDL3: Only start SDL_CaptureMouse() when mouse is being dragged. (#6410, #3650)
To mitigate issues with e.g. Linux debuggers not claiming capture back.
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2025-02-26 15:34:31 +01:00 |
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Jose L. Hidalgo (PpluX)
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aaacb01b8d
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Backends: WebGPU: Recreate image bind groups during render. (#8426, #8046, #7765, #8027)
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2025-02-26 15:20:08 +01:00 |
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ocornut
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9996a2d51b
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Backends: WebGPU: update code for latest webgpu-native changes. Fix for Emscripten. (#8426)
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2025-02-26 15:16:38 +01:00 |
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ocornut
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6aa0810de5
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Backends: WebGPU: update code for latest webgpu-native changes. Amend. (#8426)
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2025-02-26 15:10:28 +01:00 |
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Jose L. Hidalgo (PpluX)
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4f4fb1d220
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Backends: WebGPU: update code for latest webgpu-native changes. (#8426)
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2025-02-26 14:56:49 +01:00 |
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TheMode
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dac40d0487
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Backends: SDL2, SDL3: don't call SDL_GetGlobalMouseState() when mouse position is in relative mode. (#8425, #8407)
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2025-02-24 12:26:48 +01:00 |
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ocornut
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5dce79e941
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Backends: DirectX12: Fixed an issue where pre-1.91.5 legacy ImGui_ImplDX12_Init() signature started breaking in 1.91.8 due to missing command queue. (#8429)
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2025-02-24 10:52:15 +01:00 |
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ocornut
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eec097fe35
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Added ImGuiMouseCursor_Progress mouse cursor 8a35386+ support in SDL2,SDL3,Win32,Allegro5 backends.
Amend 8a35386
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2025-02-18 18:52:08 +01:00 |
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ocornut
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8a35386ba7
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Added ImGuiMouseCursor_Wait mouse cursor (busy/wait/hourglass shape) + support in SDL2,SDL3,Win32,Allegro5 backends.
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2025-02-18 18:40:47 +01:00 |
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ocornut
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8f0411ff03
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Backends: OpenGL3: Lazily reinitialize embedded GL loader for when calling backend from e.g. other DLL boundaries. (#8406)
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2025-02-18 18:19:10 +01:00 |
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ocornut
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ec4cd2cb8c
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Backends: Vulkan: Fixed crash with using no prototypes + *BREAKING* Added ApiVersion to ImGui_ImplVulkan_LoadFunctions(). (#8326, #8365, #8400)
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2025-02-14 12:19:39 +01:00 |
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ocornut
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e1ae7db4cc
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Backends: Vulkan: Fixed building with older headers not supporting VK_HEADER_VERSION_COMPLETE. (#8326, #8365)
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2025-02-13 16:03:40 +01:00 |
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ocornut
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12963f5231
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Examples: Vulkan: make ApiVersion a little more visible in examples. (#8326, #8365)
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2025-02-13 15:49:47 +01:00 |
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ocornut
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890ead6a71
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Backends: Vulkan: Added ApiVersion field in ImGui_ImplVulkan_InitInfo. Dynamic rendering path loads "vkCmdBeginRendering/vkCmdEndRendering" without -KHR on API 1.3. (#8326, #8365)
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2025-02-13 15:40:49 +01:00 |
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ocornut
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b78cc37891
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Backends: SDL2: Fixed build for versions older than 2.0.14. (#7660)
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2025-02-12 19:27:43 +01:00 |
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ocornut
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88cda0cab6
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Fixed minor warning. Added comment.
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2025-02-10 12:39:54 +01:00 |
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ocornut
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a431e1277e
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Backends: SDL2, SDL3: Using SDL_OpenURL() in platform_io.Platform_OpenInShellFn handler. (#7660)
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2025-02-10 12:09:44 +01:00 |
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fdsa
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4f1d3809c3
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Fixed tabs and spaces (#8377)
|
2025-02-06 19:54:43 +01:00 |
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ocornut
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2d20e13746
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Backends: GLFW: Added comment about io.AddMouseSourceEvent() not being properly called. (#8374)
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2025-02-04 20:19:57 +01:00 |
|
PhantomCloak
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da0ba9e2fe
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Backends: WebGPU: add type alias for dawn WGPUProgrammableStageDescriptor -> WGPUComputeState. (#8369)
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2025-02-03 16:00:59 +01:00 |
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ocornut
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5dd84082ab
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InputTextWithHint(): Fixed buffer overflow when user callback modifies the buffer contents in a way that alters hint visibility. (#8368)
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2025-02-03 15:11:22 +01:00 |
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ocornut
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204cebc8fc
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Backends: Metal: Fixed a crash on application resources. (#8367, #7419) [@anszom]
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2025-02-03 14:21:53 +01:00 |
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ocornut
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d17e9fc107
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Backends: SDL_GPU: shallow tweaks + disable anisotropy in sampler. Examples: SDL+Vulkan: Fixed incorrect defines.
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2025-01-22 10:37:39 +01:00 |
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ocornut
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4c2e7bb035
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Backends: SDL2,SDL3: removed assert preventing using ImGui_ImplSDL2_SetGamepadMode()/ImGui_ImplSDL3_SetGamepadMode() with ImGui_ImplSDL2_GamepadMode_Manual/ImGui_ImplSDL3_GamepadMode_Manual and an empty array. (#8329)
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2025-01-20 15:24:46 +01:00 |
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ocornut
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8b0af7fddc
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Backends: SDL: update comments regarding API stability, regarding SDL_GPU and SDL_Renderer.
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2025-01-20 14:30:40 +01:00 |
|
Julian Rachele
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aa1b4ea861
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Backends: OSX: Remove notification observer when shutting down. (#8331)
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2025-01-20 09:24:43 +01:00 |
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Daniel K. O. (dkosmari)
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aa23f3801b
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Backends: SDL_Renderer2/3: Use endian-dependent RGBA32 texture format, to match SDL_Color. (#8327)
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2025-01-18 17:26:36 +01:00 |
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ocornut
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dd89a3741b
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Backends: Vulkan: sharing duplicate code. (#5446, #8326)
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2025-01-17 17:11:22 +01:00 |
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ocornut
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b4a5d1dc53
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Backends: SDLGPU3: Rename GpuDevice->Device. Expose ImGui_ImplSDLGPU3_CreateDeviceObjects(), ImGui_ImplSDLGPU3_DestroyDeviceObjects(). Misc renaming. (#8163, #7998, #7988)
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2025-01-16 12:43:06 +01:00 |
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ocornut
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8ebf22d3c1
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Backends: Vulkan: use ImVector<> for simplicity.
|
2025-01-15 16:21:16 +01:00 |
|
ocornut
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0e21bde77b
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Misc shallow merge to reduce diff in other branches.
|
2025-01-15 14:00:03 +01:00 |
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ocornut
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100075f2be
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Backends: DirectX12: Texture upload use the command queue provided in ImGui_ImplDX12_InitInfo instead of creating its own.
+ minor tweaks to faciliate branch merging.
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2025-01-15 12:15:24 +01:00 |
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ocornut
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21902e2f53
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Backends: SDL_GPU: fixed SDL_GPUViewport initialisation. (#8163, #7998, #7988)
Probably harmless. Amend 8bbccf7
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2025-01-13 19:51:15 +01:00 |
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ocornut
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6fb7d44255
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Backends: SDL2/SDL3: Comments. (#7672, #7670)
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2025-01-13 17:40:38 +01:00 |
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ocornut
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0b8ff4b238
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Backends, Examples: Vulkan: add IMGUI_IMPL_VULKAN_MINIMUM_IMAGE_SAMPLER_POOL_SIZE. use in descriptor pools sizes. (#6642)
|
2025-01-09 23:29:44 +01:00 |
|
Daniel Walz
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e7fb97208a
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Backends: Metal: Added missing IM_UNUSED (#8302)
|
2025-01-09 23:12:07 +01:00 |
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ocornut
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596e09770d
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Backends: SDL3: Added ImGui_ImplSDL3_InitForSDLGPU() for consistency. (#8163, #7998, #7988)
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2025-01-09 17:07:53 +01:00 |
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ocornut
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e799849272
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Backends: SDLGPU3: Added sdl_gpu backend (amends). (#8163, #7998, #7988)
|
2025-01-09 16:55:03 +01:00 |
|
Delta
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8bbccf7a97
|
Backends: SDLGPU3: Added sdl_gpu backend. (#8163, #7998, #7988)
+Squashed: Optimized shader source code encoding by ocornut (#8163, #7998, #7988)
(squashed to avoid storing both in git history, 130 KB->62 KB)
|
2025-01-09 16:55:03 +01:00 |
|
Selim Sandal
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e6a7c7689f
|
Backends: Metal: Fixed memory leaks. (#8276, #8166)
|
2025-01-08 12:03:18 +01:00 |
|
ocornut
|
0514332474
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Avoid clang/gcc warnings: -Wnontrivial-memaccess in backends. (#8295, #8129, #8135)
|
2025-01-08 11:44:00 +01:00 |
|
ocornut
|
cec8ff1885
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Backends: Vulkan: Fixed building with using VK_NO_PROTOTYPES. (#8180)
Broken by a2e2172
|
2025-01-06 18:41:17 +01:00 |
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ocornut
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f04d3cbdaa
|
Backends: DirectX10: Expose selected render state in ImGui_ImplDX10_RenderState, which you can access in 'void* platform_io.Renderer_RenderState' during draw callbacks. (#6969, #5834, #7468, #3590)
Amend e94f95d
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2025-01-06 18:28:01 +01:00 |
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ocornut
|
af271e7330
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Backends: DX11: Expose vertex constant buffer in ImGui_ImplDX11_RenderState.
DX9 and DX12 users can already alter the projection matrix (in undocumented ways, but possible)
|
2025-01-06 18:21:41 +01:00 |
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ocornut
|
a2e21727c0
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Backends: Vulkan: moved helpers to backend: ImGui_ImplVulkanH_SelectPhysicalDevice(), ImGui_ImplVulkanH_SelectQueueFamilyIndex(). (#8180)
|
2025-01-06 17:35:20 +01:00 |
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ocornut
|
d0021e1621
|
Backends: Metal: Fixed resource leak when using multiple contexts. (#7419)
|
2025-01-06 15:01:59 +01:00 |
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