puugz
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a806d2f9b8
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Backends: SDLGPU: Fixed typo in function name Imgui_ImplSDLGPU3_PrepareDrawData() -> ImGui_ImplSDLGPU3_PrepareDrawData(). (#8509, 8163, #7998, #7988)
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2025-03-21 20:16:56 +01:00 |
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ocornut
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09654f4e8c
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Revert "Examples: Updated all .vcxproj from VS2015 to VS2019 (toolset v140 to v142), Windows SDK 8.1 to 10."
This reverts commit 6da230636b .
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2025-03-11 18:42:12 +01:00 |
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ocornut
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6da230636b
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Examples: Updated all .vcxproj from VS2015 to VS2019 (toolset v140 to v142), Windows SDK 8.1 to 10.
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2025-03-11 12:25:19 +01:00 |
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ocornut
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a7657f2ed4
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Examples: SDL3: Added comments to clarify setup for users of the unfortunate SDL_MAIN_USE_CALLBACKS feature. (#8455)
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2025-03-04 14:36:00 +01:00 |
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fdsa
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4f1d3809c3
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Fixed tabs and spaces (#8377)
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2025-02-06 19:54:43 +01:00 |
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ocornut
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3e6bdc2242
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Examples: SDL3+SDL_GPU: use SDL_GPU_PRESENTMODE_MAILBOX swapchain parameters.
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2025-01-22 10:22:31 +01:00 |
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ocornut
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b4a5d1dc53
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Backends: SDLGPU3: Rename GpuDevice->Device. Expose ImGui_ImplSDLGPU3_CreateDeviceObjects(), ImGui_ImplSDLGPU3_DestroyDeviceObjects(). Misc renaming. (#8163, #7998, #7988)
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2025-01-16 12:43:06 +01:00 |
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ocornut
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596e09770d
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Backends: SDL3: Added ImGui_ImplSDL3_InitForSDLGPU() for consistency. (#8163, #7998, #7988)
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2025-01-09 17:07:53 +01:00 |
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ocornut
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e799849272
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Backends: SDLGPU3: Added sdl_gpu backend (amends). (#8163, #7998, #7988)
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2025-01-09 16:55:03 +01:00 |
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Delta
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8bbccf7a97
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Backends: SDLGPU3: Added sdl_gpu backend. (#8163, #7998, #7988)
+Squashed: Optimized shader source code encoding by ocornut (#8163, #7998, #7988)
(squashed to avoid storing both in git history, 130 KB->62 KB)
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2025-01-09 16:55:03 +01:00 |
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