ocornut
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c0ae3258f9
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Merge branch 'master' into docking
# Conflicts:
# imgui.cpp
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2025-01-14 13:46:39 +01:00 |
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ocornut
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21902e2f53
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Backends: SDL_GPU: fixed SDL_GPUViewport initialisation. (#8163, #7998, #7988)
Probably harmless. Amend 8bbccf7
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2025-01-13 19:51:15 +01:00 |
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ocornut
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6fb7d44255
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Backends: SDL2/SDL3: Comments. (#7672, #7670)
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2025-01-13 17:40:38 +01:00 |
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ocornut
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d0d571e0d7
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Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_vulkan.cpp
# imgui_internal.h
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2025-01-13 14:30:57 +01:00 |
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ocornut
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0b8ff4b238
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Backends, Examples: Vulkan: add IMGUI_IMPL_VULKAN_MINIMUM_IMAGE_SAMPLER_POOL_SIZE. use in descriptor pools sizes. (#6642)
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2025-01-09 23:29:44 +01:00 |
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Daniel Walz
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e7fb97208a
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Backends: Metal: Added missing IM_UNUSED (#8302)
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2025-01-09 23:12:07 +01:00 |
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ocornut
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2f91176011
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Merge branch 'master' into docking
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2025-01-09 17:08:31 +01:00 |
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ocornut
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596e09770d
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Backends: SDL3: Added ImGui_ImplSDL3_InitForSDLGPU() for consistency. (#8163, #7998, #7988)
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2025-01-09 17:07:53 +01:00 |
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ocornut
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e799849272
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Backends: SDLGPU3: Added sdl_gpu backend (amends). (#8163, #7998, #7988)
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2025-01-09 16:55:03 +01:00 |
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Delta
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8bbccf7a97
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Backends: SDLGPU3: Added sdl_gpu backend. (#8163, #7998, #7988)
+Squashed: Optimized shader source code encoding by ocornut (#8163, #7998, #7988)
(squashed to avoid storing both in git history, 130 KB->62 KB)
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2025-01-09 16:55:03 +01:00 |
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ocornut
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960a6f14bf
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Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_dx10.cpp
# backends/imgui_impl_dx11.cpp
# backends/imgui_impl_metal.mm
# imgui.cpp
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2025-01-08 14:36:14 +01:00 |
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Selim Sandal
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e6a7c7689f
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Backends: Metal: Fixed memory leaks. (#8276, #8166)
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2025-01-08 12:03:18 +01:00 |
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ocornut
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0514332474
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Avoid clang/gcc warnings: -Wnontrivial-memaccess in backends. (#8295, #8129, #8135)
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2025-01-08 11:44:00 +01:00 |
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Arash Partow
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63649e0359
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Avoid clang/gcc warnings: -Wnontrivial-memaccess. (#8295)
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2025-01-08 11:40:59 +01:00 |
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ocornut
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cec8ff1885
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Backends: Vulkan: Fixed building with using VK_NO_PROTOTYPES. (#8180)
Broken by a2e2172
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2025-01-06 18:41:17 +01:00 |
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ocornut
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f04d3cbdaa
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Backends: DirectX10: Expose selected render state in ImGui_ImplDX10_RenderState, which you can access in 'void* platform_io.Renderer_RenderState' during draw callbacks. (#6969, #5834, #7468, #3590)
Amend e94f95d
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2025-01-06 18:28:01 +01:00 |
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ocornut
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af271e7330
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Backends: DX11: Expose vertex constant buffer in ImGui_ImplDX11_RenderState.
DX9 and DX12 users can already alter the projection matrix (in undocumented ways, but possible)
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2025-01-06 18:21:41 +01:00 |
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ocornut
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9cc0bf89bd
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Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_vulkan.cpp
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2025-01-06 17:59:22 +01:00 |
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ocornut
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a2e21727c0
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Backends: Vulkan: moved helpers to backend: ImGui_ImplVulkanH_SelectPhysicalDevice(), ImGui_ImplVulkanH_SelectQueueFamilyIndex(). (#8180)
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2025-01-06 17:35:20 +01:00 |
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ocornut
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d0021e1621
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Backends: Metal: Fixed resource leak when using multiple contexts. (#7419)
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2025-01-06 15:01:59 +01:00 |
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Helodity
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2d2c7d3f95
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Backends: Allegro5: Avoid calling al_set_mouse_cursor() repeatedly since it appears to leak on on X11 (#8256).
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2025-01-06 13:54:39 +01:00 |
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ocornut
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5413a9a6b4
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Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_dx12.cpp
# imgui.cpp
# imgui_internal.h
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2024-12-20 23:31:52 +01:00 |
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ocornut
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006721fbd6
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Added ImFontAtlas section index in comments + minor tweaks to DX12 backends.
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2024-12-20 22:56:05 +01:00 |
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ocornut
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457fae24e7
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Silence more zealous GCC warning. (#8241)
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2024-12-18 18:13:55 +01:00 |
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ocornut
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edef72d497
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Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_vulkan.cpp
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2024-12-18 17:02:08 +01:00 |
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Mahmood - Zer0xFF
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e487eb9da0
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Backends: Vulkan: Fixed setting VkSwapchainCreateInfoKHR::preTransform for platforms not supporting VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR. (#8222)
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2024-12-11 15:41:24 +01:00 |
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ocornut
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a9cd0f5e42
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Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_allegro5.cpp
# backends/imgui_impl_allegro5.h
# backends/imgui_impl_android.cpp
# backends/imgui_impl_android.h
# backends/imgui_impl_dx10.cpp
# backends/imgui_impl_dx10.h
# backends/imgui_impl_dx12.cpp
# backends/imgui_impl_dx9.cpp
# backends/imgui_impl_dx9.h
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_glfw.h
# backends/imgui_impl_metal.h
# backends/imgui_impl_metal.mm
# backends/imgui_impl_opengl2.cpp
# backends/imgui_impl_opengl2.h
# backends/imgui_impl_opengl3.cpp
# backends/imgui_impl_opengl3.h
# backends/imgui_impl_sdl2.cpp
# backends/imgui_impl_sdl2.h
# backends/imgui_impl_sdl3.cpp
# backends/imgui_impl_sdl3.h
# backends/imgui_impl_vulkan.cpp
# backends/imgui_impl_vulkan.h
# backends/imgui_impl_win32.cpp
# backends/imgui_impl_win32.h
# imgui.cpp
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2024-12-11 12:27:25 +01:00 |
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ocornut
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f3147f446a
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Backends: OpenGL3: call glGetString(GL_VERSION) even in GS ES 2.0 path. (#8197)
Apparently as per specs works. I reckon the best way to confirm it is to try.
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2024-12-09 12:58:32 +01:00 |
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bmarques1995
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53dd7552dc
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Backends: DX12: let the user specifies the DepthStencilView format. (#8217)
This is particullarly important for those who use RenderPasses.
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2024-12-09 12:23:09 +01:00 |
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ocornut
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18e5d769fd
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Backends: DX10: create sampler outside of ImGui_ImplDX11_CreateFontsTexture().
Analoguous to 90dd510 for DX11.
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2024-12-05 13:09:37 +01:00 |
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ocornut
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43fbd7ce84
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Backends: standardized top of file comments.
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2024-12-05 12:43:04 +01:00 |
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ocornut
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566558b17c
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Replacing NULL with nullptr in examples/backends when they creeped back. (#6313, #7071, #4537)
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2024-12-05 12:25:02 +01:00 |
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ocornut
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ff2d6815ef
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Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_dx9.cpp
# backends/imgui_impl_dx9.h
# backends/imgui_impl_vulkan.cpp
# imgui.cpp
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2024-12-04 19:56:35 +01:00 |
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ocornut
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70b6ba4240
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Clarify that IMGUI_USE_BGRA_PACKED_COLOR requires backend support. (#8201)
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2024-12-04 10:38:19 +01:00 |
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Thomas Hope
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923ca4765a
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Backends: OpenGL3: Fix compile error with IMGUI_IMPL_OPENGL_ES2 and IMGUI_IMPL_OPENGL_DEBUG (#8197)
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2024-12-02 13:38:47 +01:00 |
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ocornut
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dda7672008
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Backends: Vulkan: removed sizeof(ImTextureID) check.
(not necessary anymore and it happens to when with a later coming change of ImTextureID, so best removed earlier).
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2024-11-28 19:23:01 +01:00 |
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ocornut
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c1123fd8d0
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Backends: Vulkan: small refactor to use a texture struct.
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2024-11-27 14:57:38 +01:00 |
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ocornut
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90dd510df1
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Backends: DX11: create sampler outside of ImGui_ImplDX11_CreateFontsTexture().
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2024-11-27 14:57:33 +01:00 |
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ocornut
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96877eb9c3
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Backends: Vulkan: fixed build with VK_NO_PROTOTYPES. (#8172, #4867)
Amend 61ab94d
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2024-11-27 12:38:12 +01:00 |
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Arseny Kapoulkine
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61ab94d553
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Backends: Vulkan: Make descriptor pool optional (#8172, #4867)
Comments/amends by ocornut
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2024-11-27 11:54:05 +01:00 |
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ocornut
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5b7feebfd8
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Backends: DX9: extract RGBA convert loop as we are going to need it more often.
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2024-11-21 16:58:02 +01:00 |
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ocornut
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dfbf1b4f6b
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Backends: DX9: cache result of ImGui_ImplDX9_CheckFormatSupport() as we are going to need it more often.
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2024-11-21 15:24:11 +01:00 |
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ocornut
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dad1047b04
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Backends: Win32: Fixed a crash when multiple processes are running with multi-viewports, caused by misusage of GetProp(). (#8162, #8069)
Amend fedf45c77
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2024-11-21 15:01:21 +01:00 |
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ocornut
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cdf21f6773
|
Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_dx12.cpp
# docs/CHANGELOG.txt
# imgui.cpp
# imgui_internal.h
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2024-11-21 14:52:04 +01:00 |
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ocornut
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20360e00ce
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Merge miscellaneous small changes to reduce drift with texture update branch.
- ImGuiDebugLogFlags_EventFont is yet unused.
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2024-11-20 21:46:47 +01:00 |
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ocornut
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142827f7d8
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Backends: DX12: rework legacy path for handling ImGui_ImplDX12_Init() being called with space for a single descriptor.
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2024-11-18 15:16:41 +01:00 |
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ocornut
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08400f5be7
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Backends: DX12: tidying up, added a ImGui_ImplDX12_Texture helper struct.
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2024-11-15 19:15:28 +01:00 |
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ocornut
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40b2286d16
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(Breaking) Backends: DX12: changed ImGui_ImplDX12_Init() signature. Added ImGui_ImplDX12_InitInfo. Added support for Srv allocators.
Ref 7708
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2024-11-15 19:15:25 +01:00 |
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ocornut
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3260ea6954
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Examples: Win32+DX12: Tweaks.
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2024-11-15 17:29:43 +01:00 |
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ocornut
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368123ab06
|
Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_metal.mm
# imgui_draw.cpp
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2024-11-07 19:58:23 +01:00 |
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