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sdlgpu3
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Backends: SDLGPU3: Added sdl_gpu backend (amends). (#8163, #7998, #7988)
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2025-01-09 16:55:03 +01:00 |
vulkan
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Backends: SDLGPU3: Added sdl_gpu backend (amends). (#8163, #7998, #7988)
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2025-01-09 16:55:03 +01:00 |
imgui_impl_allegro5.cpp
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Backends: Allegro5: Avoid calling al_set_mouse_cursor() repeatedly since it appears to leak on on X11 (#8256).
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2025-01-06 13:54:39 +01:00 |
imgui_impl_allegro5.h
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Backends: standardized top of file comments.
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2024-12-05 12:43:04 +01:00 |
imgui_impl_android.cpp
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Backends: standardized top of file comments.
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2024-12-05 12:43:04 +01:00 |
imgui_impl_android.h
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Backends: standardized top of file comments.
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2024-12-05 12:43:04 +01:00 |
imgui_impl_dx9.cpp
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Backends: standardized top of file comments.
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2024-12-05 12:43:04 +01:00 |
imgui_impl_dx9.h
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Backends: standardized top of file comments.
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2024-12-05 12:43:04 +01:00 |
imgui_impl_dx10.cpp
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Misc shallow merge to reduce diff in other branches.
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2025-01-15 14:00:03 +01:00 |
imgui_impl_dx10.h
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Backends: DirectX10: Expose selected render state in ImGui_ImplDX10_RenderState, which you can access in 'void* platform_io.Renderer_RenderState' during draw callbacks. (#6969, #5834, #7468, #3590)
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2025-01-06 18:28:01 +01:00 |
imgui_impl_dx11.cpp
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Backends: DirectX10: Expose selected render state in ImGui_ImplDX10_RenderState, which you can access in 'void* platform_io.Renderer_RenderState' during draw callbacks. (#6969, #5834, #7468, #3590)
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2025-01-06 18:28:01 +01:00 |
imgui_impl_dx11.h
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Backends: DX11: Expose vertex constant buffer in ImGui_ImplDX11_RenderState.
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2025-01-06 18:21:41 +01:00 |
imgui_impl_dx12.cpp
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Backends: DirectX12: Texture upload use the command queue provided in ImGui_ImplDX12_InitInfo instead of creating its own.
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2025-01-15 12:15:24 +01:00 |
imgui_impl_dx12.h
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Avoid clang/gcc warnings: -Wnontrivial-memaccess in backends. (#8295, #8129, #8135)
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2025-01-08 11:44:00 +01:00 |
imgui_impl_glfw.cpp
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Fixed tabs and spaces (#8377)
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2025-02-06 19:54:43 +01:00 |
imgui_impl_glfw.h
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Backends: GLFW: Added comment about io.AddMouseSourceEvent() not being properly called. (#8374)
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2025-02-04 20:19:57 +01:00 |
imgui_impl_glut.cpp
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Fixed tabs and spaces (#8377)
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2025-02-06 19:54:43 +01:00 |
imgui_impl_glut.h
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Backends: standardized top of file comments.
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2024-12-05 12:43:04 +01:00 |
imgui_impl_metal.h
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Backends: standardized top of file comments.
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2024-12-05 12:43:04 +01:00 |
imgui_impl_metal.mm
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InputTextWithHint(): Fixed buffer overflow when user callback modifies the buffer contents in a way that alters hint visibility. (#8368)
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2025-02-03 15:11:22 +01:00 |
imgui_impl_opengl2.cpp
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Misc shallow merge to reduce diff in other branches.
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2025-01-15 14:00:03 +01:00 |
imgui_impl_opengl2.h
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Backends: standardized top of file comments.
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2024-12-05 12:43:04 +01:00 |
imgui_impl_opengl3.cpp
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Fixed minor warning. Added comment.
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2025-02-10 12:39:54 +01:00 |
imgui_impl_opengl3.h
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Backends: standardized top of file comments.
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2024-12-05 12:43:04 +01:00 |
imgui_impl_opengl3_loader.h
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Backends: DX9, DX10, DX11, DX12, OpenGL, Vulkan, WGPU: Changed default texture sampler to Clamp instead of Repeat/Wrap. (#7468, #7511, #5999, #5502)
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2024-10-07 22:02:55 +02:00 |
imgui_impl_osx.h
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Backends: standardized top of file comments.
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2024-12-05 12:43:04 +01:00 |
imgui_impl_osx.mm
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Backends: OSX: Remove notification observer when shutting down. (#8331)
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2025-01-20 09:24:43 +01:00 |
imgui_impl_sdl2.cpp
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Backends: SDL2: Fixed build for versions older than 2.0.14. (#7660)
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2025-02-12 19:27:43 +01:00 |
imgui_impl_sdl2.h
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Backends: standardized top of file comments.
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2024-12-05 12:43:04 +01:00 |
imgui_impl_sdl3.cpp
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Backends: SDL2, SDL3: Using SDL_OpenURL() in platform_io.Platform_OpenInShellFn handler. (#7660)
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2025-02-10 12:09:44 +01:00 |
imgui_impl_sdl3.h
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Backends: SDL: update comments regarding API stability, regarding SDL_GPU and SDL_Renderer.
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2025-01-20 14:30:40 +01:00 |
imgui_impl_sdlgpu3.cpp
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Backends: SDL_GPU: shallow tweaks + disable anisotropy in sampler. Examples: SDL+Vulkan: Fixed incorrect defines.
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2025-01-22 10:37:39 +01:00 |
imgui_impl_sdlgpu3.h
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Backends: SDLGPU3: Rename GpuDevice->Device. Expose ImGui_ImplSDLGPU3_CreateDeviceObjects(), ImGui_ImplSDLGPU3_DestroyDeviceObjects(). Misc renaming. (#8163, #7998, #7988)
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2025-01-16 12:43:06 +01:00 |
imgui_impl_sdlgpu3_shaders.h
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Backends: SDLGPU3: Added sdl_gpu backend. (#8163, #7998, #7988)
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2025-01-09 16:55:03 +01:00 |
imgui_impl_sdlrenderer2.cpp
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Fixed tabs and spaces (#8377)
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2025-02-06 19:54:43 +01:00 |
imgui_impl_sdlrenderer2.h
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Backends: SDL: update comments regarding API stability, regarding SDL_GPU and SDL_Renderer.
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2025-01-20 14:30:40 +01:00 |
imgui_impl_sdlrenderer3.cpp
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Fixed tabs and spaces (#8377)
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2025-02-06 19:54:43 +01:00 |
imgui_impl_sdlrenderer3.h
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Backends: SDL: update comments regarding API stability, regarding SDL_GPU and SDL_Renderer.
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2025-01-20 14:30:40 +01:00 |
imgui_impl_vulkan.cpp
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Backends: Vulkan: sharing duplicate code. (#5446, #8326)
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2025-01-17 17:11:22 +01:00 |
imgui_impl_vulkan.h
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Backends: Vulkan: use ImVector<> for simplicity.
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2025-01-15 16:21:16 +01:00 |
imgui_impl_wgpu.cpp
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Fixed tabs and spaces (#8377)
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2025-02-06 19:54:43 +01:00 |
imgui_impl_wgpu.h
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Backends: standardized top of file comments.
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2024-12-05 12:43:04 +01:00 |
imgui_impl_win32.cpp
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Fixed tabs and spaces (#8377)
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2025-02-06 19:54:43 +01:00 |
imgui_impl_win32.h
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Backends: standardized top of file comments.
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2024-12-05 12:43:04 +01:00 |