imgui/examples
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example_android_opengl3 Examples: Android: Update kotlin version (#8409) 2025-02-20 18:07:25 +01:00
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example_sdl3_sdlgpu3 Examples: SDL3: Added comments to clarify setup for users of the unfortunate SDL_MAIN_USE_CALLBACKS feature. (#8455) 2025-03-04 14:36:00 +01:00
example_sdl3_sdlrenderer3 Revert "Examples: Updated all .vcxproj from VS2015 to VS2019 (toolset v140 to v142), Windows SDK 8.1 to 10." 2025-03-11 18:42:12 +01:00
example_sdl3_vulkan Revert "Examples: Updated all .vcxproj from VS2015 to VS2019 (toolset v140 to v142), Windows SDK 8.1 to 10." 2025-03-11 18:42:12 +01:00
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example_win32_vulkan Revert "Examples: Updated all .vcxproj from VS2015 to VS2019 (toolset v140 to v142), Windows SDK 8.1 to 10." 2025-03-11 18:42:12 +01:00
libs Examples: Fix for Emscripten. GLFW+WGPU: rework examples main loop to handle minimization. (#7844) 2024-07-31 17:47:38 +02:00
imgui_examples.sln Backends: SDLGPU3: Added sdl_gpu backend. (#8163, #7998, #7988) 2025-01-09 16:55:03 +01:00
README.txt Examples: update all VS project files to VS2015. Update DX12 project Windows SDK to latest. 2021-06-08 17:08:49 +02:00

See BACKENDS and EXAMPLES files in the docs/ folder, or on the web at: https://github.com/ocornut/imgui/tree/master/docs

Backends = Helper code to facilitate integration with platforms/graphics api (used by Examples + should be used by your app).
Examples = Standalone applications showcasing integration with platforms/graphics api.

Some Examples have extra README files in their respective directory, please check them too!

Once Dear ImGui is running (in either examples or your own application/game/engine),
run and refer to ImGui::ShowDemoWindow() in imgui_demo.cpp for the end-user API.