Add production logging for fonts and maps.
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f3d4dda1f3
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202ee88051
3 changed files with 3 additions and 2 deletions
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@ -49,7 +49,7 @@ Framework::FixedPosition::FixedPosition()
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void Framework::AddMap(string const & file)
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{
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LOG(LDEBUG, ("Loading map:", file));
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LOG(LINFO, ("Loading map:", file));
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//threads::MutexGuard lock(m_modelSyn);
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int const version = m_model.AddMap(file);
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@ -65,5 +65,5 @@ void Platform::GetFontNames(FilesList & res) const
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sort(res.begin(), res.end());
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res.erase(unique(res.begin(), res.end()), res.end());
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LOG(LDEBUG, ("Font files:", (res)));
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LOG(LINFO, ("Available font files:", (res)));
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}
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@ -261,6 +261,7 @@ namespace yg
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FTCHECKRETURN(FT_Done_Face(face), fileName);
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LOG(LINFO, ("Font", fileName, "is added successfully"));
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m_fonts.push_back(pFont);
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// modifying the m_unicodeBlocks
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