Add borders and improve hatching pattern for national parks and military areas #1994
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Reference: organicmaps/organicmaps-tmp#1994
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To further improve on #1979 especially for the low zoom levels (z10-12) we need to add thick polygon borders and make hatching pattern more fine:


The hatching fill is harcoded for national parks and military areas at the moment.
The texture is the same png cloned over several scale levels (check
area-hatching
indrape/texture_manager.cpp
) - maybe it's possible to use a single svg?Polygon borders are supported by the rendering engine (e.g.
casing-width: 1;casing-color: @building_border;
) but looks like its hardcoded only buildings can use it ATM.It would be better to make refactoring and support custom fills for many types.
@vng it shouldn't be too hard to generate the hatching texture programmatically like the triangles pattern?
For #1415 also.
Well, I think that better to draw separate png patterns, at least for wetland/swamp.
I mean, there is a scaling problem with pre-generated png patterns, wouldn't it be better and easier to generate such patterns programmatically at runtime just like you did for triangles?