[classifier][styles] Added grave, cliff, earth_bank. #2688

Merged
vng merged 8 commits from vng-fix into master 2022-06-11 06:53:22 +00:00
vng commented 2022-06-07 16:14:17 +00:00 (Migrated from github.com)
https://git.omaps.dev/organicmaps/organicmaps/issues/2655
pastk requested changes 2022-06-08 15:09:51 +00:00
pastk left a comment
Owner

New type like cliff, earth bank, etc. do not need translations in types_strings.txt?

Please add some screenshots with cliffs and updated walls/fences styles.

New type like cliff, earth bank, etc. do not need translations in types_strings.txt? Please add some screenshots with cliffs and updated walls/fences styles.

I think its better to find a new icon for graves

I think its better to find a new icon for graves
@ -482,7 +482,7 @@ area|z15[historic=memorial]
node|z16-[historic=monument],
area|z16-[historic=monument],

I suggest not to add it to the vehicle style as its overloaded with details already.
Let's start to treat it as a separate style we're developing for motorists with a focus on roads / vehicle amenities and reduced distraction from generic POIs.

I suggest not to add it to the vehicle style as its overloaded with details already. Let's start to treat it as a separate style we're developing for motorists with a focus on roads / vehicle amenities and reduced distraction from generic POIs.
vng commented 2022-06-08 19:54:32 +00:00 (Migrated from github.com)

For cliff, earth_bank I added temporary line style and todo. Should patch core drape engine to be able to draw line with triangles like here: https://wiki.openstreetmap.org/wiki/File:Natural_cliff-125.png

For cliff, earth_bank I added temporary line style and todo. Should patch core drape engine to be able to draw line with triangles like here: https://wiki.openstreetmap.org/wiki/File:Natural_cliff-125.png
vng (Migrated from github.com) reviewed 2022-06-09 06:16:08 +00:00
vng (Migrated from github.com) commented 2022-06-09 06:16:08 +00:00

Ops, better to move it together with existing landuse=cemetery, not monument.

Ops, better to move it together with existing landuse=cemetery, not monument.
vng (Migrated from github.com) reviewed 2022-06-09 06:16:22 +00:00
@ -482,7 +482,7 @@ area|z15[historic=memorial]
node|z16-[historic=monument],
area|z16-[historic=monument],
vng (Migrated from github.com) commented 2022-06-09 06:16:22 +00:00

Ok

Ok
biodranik (Migrated from github.com) approved these changes 2022-06-09 09:48:19 +00:00
@ -4765,0 +4788,4 @@
pt = Túmulo
pt-BR = Túmulo
ro = Mormânt
ru = Могила
biodranik (Migrated from github.com) commented 2022-06-09 09:42:36 +00:00
en = Grave
ar = ﺮﻴﻄﺧ
be = Магіла
bg = Гроб
cs = Hrob
da = Grav
de = Grab
el = Τάφος
es = Tumba
eu = Hilobia
fa = ﺮﺒﻗ
fi = Hauta
fr = La tombe
he = רבק
hu = Sír
id = Kuburan
it = La tomba
ja = 墓
ko = 무덤
nb = Grav
nl = Graf
pl = Mogiła
pt = Túmulo
pt-BR = Túmulo
ro = Mormânt
ru = Могила
sk = Hrob
sv = Grav
sw = Kaburi
th = หลุมฝังศพ
tr = Mezar
uk = Могила
vi = Phần mộ
zh-Hans = 墓穴
zh-Hant = 墓穴
``` en = Grave ar = ﺮﻴﻄﺧ be = Магіла bg = Гроб cs = Hrob da = Grav de = Grab el = Τάφος es = Tumba eu = Hilobia fa = ﺮﺒﻗ fi = Hauta fr = La tombe he = רבק hu = Sír id = Kuburan it = La tomba ja = 墓 ko = 무덤 nb = Grav nl = Graf pl = Mogiła pt = Túmulo pt-BR = Túmulo ro = Mormânt ru = Могила sk = Hrob sv = Grav sw = Kaburi th = หลุมฝังศพ tr = Mezar uk = Могила vi = Phần mộ zh-Hans = 墓穴 zh-Hant = 墓穴 ```
biodranik (Migrated from github.com) commented 2022-06-09 09:42:54 +00:00

DELIM=' = ' tools/unix/translate_categories.sh Grave

`DELIM=' = ' tools/unix/translate_categories.sh Grave`
biodranik (Migrated from github.com) commented 2022-06-09 09:46:30 +00:00

И потом обязательно перепроверить через DeepL, особенно португальский и бразильский, гугл и скрипт их не умеет.

И потом обязательно перепроверить через DeepL, особенно португальский и бразильский, гугл и скрипт их не умеет.
biodranik (Migrated from github.com) commented 2022-06-09 09:46:49 +00:00
en = Lock Chamber
ar = ﻞﻔﻘﻟﺍ ﺔﻓﺮﻏ
be = Шлюзавая камера
bg = Заключваща камера
cs = Zámková komora
da = Låsekammer
de = Schleusenkammer
el = Θάλαμος κλειδαριάς
es = Cámara de bloqueo
eu = Sarraila Ganbera
fa = ﻞﻔﻗ ﻕﺎﺗﺍ
fi = Lukko kammio
fr = Chambre de verrouillage
he = לוענמ את
hu = Zsilipkamra
id = Ruang Kunci
it = Camera di blocco
ja = ロックチャンバー
ko = 잠금 챔버
nb = Låsekammer
nl = Slotkamer
pl = Komora zamka
pt = Câmara de Bloqueio
pt-BR = Câmara de Bloqueio
ro = Camera de blocare
ru = Шлюзовая камера
sk = Uzamykacia komora
sv = Låskammare
sw = Chumba cha kufuli
th = ห้องล็อค
tr = Kilit Odası
uk = Замкова камера
vi = Khoang khóa
zh-Hans = 锁室
zh-Hant = 鎖室
``` en = Lock Chamber ar = ﻞﻔﻘﻟﺍ ﺔﻓﺮﻏ be = Шлюзавая камера bg = Заключваща камера cs = Zámková komora da = Låsekammer de = Schleusenkammer el = Θάλαμος κλειδαριάς es = Cámara de bloqueo eu = Sarraila Ganbera fa = ﻞﻔﻗ ﻕﺎﺗﺍ fi = Lukko kammio fr = Chambre de verrouillage he = לוענמ את hu = Zsilipkamra id = Ruang Kunci it = Camera di blocco ja = ロックチャンバー ko = 잠금 챔버 nb = Låsekammer nl = Slotkamer pl = Komora zamka pt = Câmara de Bloqueio pt-BR = Câmara de Bloqueio ro = Camera de blocare ru = Шлюзовая камера sk = Uzamykacia komora sv = Låskammare sw = Chumba cha kufuli th = ห้องล็อค tr = Kilit Odası uk = Замкова камера vi = Khoang khóa zh-Hans = 锁室 zh-Hant = 鎖室 ```
biodranik (Migrated from github.com) commented 2022-06-09 09:47:30 +00:00

Может можно как-то простым if сейчас хакнуть в drape и добавить хоть минимальные штрихи?

Может можно как-то простым if сейчас хакнуть в drape и добавить хоть минимальные штрихи?
biodranik (Migrated from github.com) commented 2022-06-09 09:48:16 +00:00

Эти обрывы важны для автомобилистов?

Эти обрывы важны для автомобилистов?
vng (Migrated from github.com) reviewed 2022-06-09 10:33:01 +00:00
vng (Migrated from github.com) commented 2022-06-09 10:33:01 +00:00

Добавить минимальные штрихи в drape - такая же непростая задача.

Добавить минимальные штрихи в drape - такая же непростая задача.
vng (Migrated from github.com) reviewed 2022-06-09 10:34:44 +00:00
vng (Migrated from github.com) commented 2022-06-09 10:34:44 +00:00

Если едешь в поисках места где остановится погулять - скорее да. Чисто автомобилистам важны только дороги.

Если едешь в поисках места где остановится погулять - скорее да. Чисто автомобилистам важны только дороги.
Owner

New types like cliff, earth bank, etc. do not need translations in types_strings.txt?

New types like cliff, earth bank, etc. do not need translations in types_strings.txt?
vng commented 2022-06-09 15:23:58 +00:00 (Migrated from github.com)

@biodranik @pastk Если есть возможность, помогите отдельным комитом с переводами новых типов. Я тут их добавил чтобы запустить генератор, а сейчас застрял в алгоритмах. Хитро чудит поиск просто при добавлении категорий.

@biodranik @pastk Если есть возможность, помогите отдельным комитом с переводами новых типов. Я тут их добавил чтобы запустить генератор, а сейчас застрял в алгоритмах. Хитро чудит поиск просто при добавлении категорий.
vng commented 2022-06-10 07:23:40 +00:00 (Migrated from github.com)

PTAL

@pastk In general all types should have translations, but no problem if not :)
Can be added later.

PTAL @pastk In general all types should have translations, but no problem if not :) Can be added later.
pastk approved these changes 2022-06-10 09:06:17 +00:00

] typo

`]` typo

please add craft-sawmill

please add `craft-sawmill`
@ -11579,0 +11785,4 @@
element {
scale: 19
symbol {
name: "hand-m"

IMO our craft "hand palm" icon is terrible - looks like a stop sign to me...

IMO our `craft` "hand palm" icon is terrible - looks like a stop sign to me...
Owner

@pastk In general all types should have translations, but no problem if not :) Can be added later.

Sorry I don't have enough time to help with translations now..

> @pastk In general all types should have translations, but no problem if not :) Can be added later. Sorry I don't have enough time to help with translations now..
vng (Migrated from github.com) reviewed 2022-06-10 09:28:10 +00:00
vng (Migrated from github.com) commented 2022-06-10 09:28:10 +00:00

Думаешь, стоит иметь "Пилорама" в категориях? :)

Думаешь, стоит иметь "Пилорама" в категориях? :)
Owner

Please add some screenshots with cliffs and updated walls/fences styles.

It would be good to see the change of the fence style. ATM its a dotted thin line. It looks like you made it more like dashed line. I'm worried if it will become more like paths/tracks?

> Please add some screenshots with cliffs and updated walls/fences styles. It would be good to see the change of the fence style. ATM its a dotted thin line. It looks like you made it more like dashed line. I'm worried if it will become more like paths/tracks?
pastk reviewed 2022-06-10 10:06:34 +00:00

почему нет? люди могут искать лесопилку
кстати, хорошо было бы их смёржить с https://wiki.openstreetmap.org/wiki/Tag:industrial%3Dsawmill
по логике лучше вмёржить craft=sawmill в industrial=sawmill (хотя последний пока меньше используется)

почему нет? люди могут искать лесопилку кстати, хорошо было бы их смёржить с https://wiki.openstreetmap.org/wiki/Tag:industrial%3Dsawmill по логике лучше вмёржить craft=sawmill в industrial=sawmill (хотя последний пока меньше используется)
vng commented 2022-06-10 10:08:00 +00:00 (Migrated from github.com)

Fence become a little bit better (more contrast). I fixed this style because dashdot: 1, 1 is a minimum in styles generator
So (0.12, 0.12) and (0.25, 0.25) was always transformed into (1, 1) with no difference.

New styles screenshot:
Screenshot 2022-06-10 at 13 04 48

Fence become a little bit better (more contrast). I fixed this style because dashdot: 1, 1 is a _minimum_ in styles generator So (0.12, 0.12) and (0.25, 0.25) was always transformed into (1, 1) with no difference. New styles screenshot: <img width="1306" alt="Screenshot 2022-06-10 at 13 04 48" src="https://user-images.githubusercontent.com/175612/173043028-33be2fed-2b3a-424f-9830-236375b16ecc.png">
pastk reviewed 2022-06-10 10:14:17 +00:00
@ -11579,0 +11785,4 @@
element {
scale: 19
symbol {
name: "hand-m"
maybe this will be better? https://materialdesignicons.com/icon/storefront-outline
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Reference: organicmaps/organicmaps-tmp#2688
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