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organicmaps-tmp/shaders/GL/arrow3d_shadow.fsh.glsl
2018-06-28 18:04:46 +03:00

13 lines
252 B
GLSL

varying float v_intensity;
#ifdef SAMSUNG_GOOGLE_NEXUS
uniform sampler2D u_colorTex;
#endif
uniform vec4 u_color;
void main()
{
vec4 resColor = vec4(u_color.rgb, u_color.a * v_intensity);
gl_FragColor = samsungGoogleNexusWorkaround(resColor);
}