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organicmaps-tmp/shaders/GL/arrow3d_shadow.vsh.glsl
rokuz 01b406f58c Refactored user arrow to be loaded from OBJ files
Signed-off-by: rokuz <r.kuznetsow@gmail.com>
2023-06-28 17:22:22 -03:00

17 lines
341 B
GLSL

attribute vec3 a_pos;
attribute vec2 a_texCoords;
uniform mat4 u_transform;
varying float v_intensity;
void main()
{
vec4 position = u_transform * vec4(a_pos, 1.0);
v_intensity = a_texCoords.x;
gl_Position = position;
#ifdef VULKAN
gl_Position.y = -gl_Position.y;
gl_Position.z = (gl_Position.z + gl_Position.w) * 0.5;
#endif
}