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organicmaps-tmp/shaders/GL/screen_quad.vsh.glsl
2018-06-28 18:04:46 +03:00

11 lines
167 B
GLSL

attribute vec2 a_pos;
attribute vec2 a_tcoord;
varying vec2 v_colorTexCoords;
void main()
{
v_colorTexCoords = a_tcoord;
gl_Position = vec4(a_pos, 0.0, 1.0);
}