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organicmaps-tmp/shaders/GL/texturing.vsh.glsl
2018-06-28 18:04:46 +03:00

17 lines
445 B
GLSL

attribute vec4 a_position;
attribute vec2 a_normal;
attribute vec2 a_colorTexCoords;
uniform mat4 u_modelView;
uniform mat4 u_projection;
uniform mat4 u_pivotTransform;
varying vec2 v_colorTexCoords;
void main()
{
vec4 pos = vec4(a_position.xyz, 1) * u_modelView;
vec4 shiftedPos = vec4(a_normal, 0, 0) + pos;
gl_Position = applyPivotTransform(shiftedPos * u_projection, u_pivotTransform, 0.0);
v_colorTexCoords = a_colorTexCoords;
}