Imported protobuf-csharp-port into csharp/ tree

This commit is contained in:
Jan Tattermusch 2015-04-16 09:55:22 -07:00
commit 84fa3e2bbc
501 changed files with 239600 additions and 0 deletions

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#
# Untracked directories
#
src/AddressBook/bin
src/AddressBook/obj
src/ProtocolBuffers/bin/
src/ProtocolBuffers/obj/
src/ProtocolBuffers/objCF
src/ProtocolBuffers.Test/bin/
src/ProtocolBuffers.Test/obj/
src/ProtocolBuffersLite.Test/bin/
src/ProtocolBuffersLite.Test/obj/
src/ProtoBench/bin/
src/ProtoBench/obj/
src/ProtoDump/bin/
src/ProtoDump/obj/
src/ProtoGen/bin/
src/ProtoGen/obj/
src/ProtoGen.Test/bin/
src/ProtoGen.Test/obj/
src/ProtoMunge/bin/
src/ProtoMunge/obj/
mono/bin
mono/tmp
mono/protoc
build_output
build_temp
build/msbuild*.log
#
# Untracked files
#
*.user
*.suo
_ReSharper.*
*.sln.cache
mono/TestResult.xml
mono/.libs
mono/*.exe
mono/*.dll

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syntax: glob
build_output/
build_temp/
bin/
obj/
*.cache
_ReSharper.*
*.user
*.suo
*.bat
*.zip
*.DotSettings
build/*.log
BenchmarkResults.txt
lib/NUnit/tools/nunit-console.exe.config
syntax: regexp
build/\d{1,3}\.\d{1,3}\.\d{1,3}\.\d{1,5}/
# Ignore Roslyn files
^src/.*\.sln\.ide/

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===============================================================================
Welcome to the C# port of Google Protocol Buffers, written by Jon Skeet
(skeet@pobox.com) based on the work of many talented people.
For more information about this port, visit its homepage:
http://protobuf-csharp-port.googlecode.com
For more information about Protocol Buffers in general, visit the project page
for the C++, Java and Python project:
http://protobuf.googlecode.com
===============================================================================
RELEASE NOTES - Version 2.4.1.555
===============================================================================
Changes:
- Upgrade solution format to Visual Studio 2012.
- Add the ability to print a builder (not just a message)
- TextGenerator introduces a new overload of PrintTo
- Munge protoc's error format into a VS-C#-compatible output format.
- Work to make ProtoGen clone that acts as a protoc.exe plugin.
- Added the AllowPartiallyTrustedCallers attribute
- Optimized enum parsing.
Fixes:
- Fix for bug in limited input stream's Position, Introduced Position on
output stream
- Fix for writing a character to a JSON output overflows allocated buffer
- Optimize FromBase64String to return Empty when presented with empty string.
- Use string.Concat instead of operator to avoid potential import problems
- Issue 81: quoting for NUnit parameters.
- Issue 56: NuGet package is noisy
- Issue 70: Portable library project has some invalid Nunit-based code.
- Issue 71: CodedInputStream.ReadBytes go to slow path unnecessarily
- Issue 84: warning CS0219: The variable `size' is assigned but never used
===============================================================================
RELEASE NOTES - Version 2.4.1.521
===============================================================================
Changes:
- Add generated_code_attributes option, defaulted to false
- Added support for Portable library
- Added 'Unsafe' static type in ByteString to allow direct buffer access
Fixes:
- Issue 50: The XML serializer will fail to deserialize a message with empty
child message
- Issue 45: Use of 'item' as a field name causes AmbiguousMatchException
- Issue 49: Generated nested static Types class should be partial
- Issue 38: Disable CLSCompliant warnings (3021)
- Issue 40: proto_path does not work for command-line file names
- Issue 54: should retire all bytes in buffer (bufferSize)
- Issue 43: Fix to correct identical 'umbrella_classname' options from trying
to write to the same filename.
===============================================================================
RELEASE NOTES - Version 2.4.1.473
===============================================================================
Features:
- Added option service_generator_type to control service generation with
NONE, GENERIC, INTERFACE, or IRPCDISPATCH
- Added interfaces IRpcDispatch and IRpcServerStub to provide for blocking
services and implementations.
- Added ProtoGen.exe command-line argument "--protoc_dir=" to specify the
location of protoc.exe.
- Extracted interfaces for ICodedInputStream and ICodedOutputStream to allow
custom implementation of writers with both speed and size optimizations.
- Addition of the "Google.ProtoBuffers.Serialization" assembly to support
reading and writing messages to/from XML, JSON, IDictionary<,> and others.
- Several performance related fixes and tweeks
- Issue 3: Add option to mark generated code with attribute
- Issue 20: Support for decorating classes [Serializable]
- Issue 21: Decorate fields with [deprecated=true] as [System.Obsolete]
- Issue 22: Reusable Builder classes
- Issue 24: Support for using Json/Xml formats with ICodedInputStream
- Issue 25: Added support for NuGet packages
- Issue 31: Upgraded protoc.exe and descriptor to 2.4.1
Fixes:
- Issue 13: Message with Field same name as message causes uncompilable .cs
- Issue 16: Does not integrate well with other tooling
- Issue 19: Support for negative enum values
- Issue 26: AddRange in GeneratedBuilder iterates twice.
- Issue 27: Remove XML documentation output from test projects to clear
warnings/errors.
- Issue 28: Circular message dependencies result in null default values for
Message fields.
- Issue 29: Message classes generated have a public default constructor. You
can disable private ctor generation with the option generate_private_ctor.
- Issue 35: Fixed a bug in ProtoGen handling of arguments with trailing \
- Big-endian support for float, and double on Silverlight
- Packed and Unpacked parsing allow for all repeated, as per version 2.3
- Fix for leaving Builder a public ctor on internal classes for use with
generic "where T: new()" constraints.
Other:
- Changed the code signing key to a privately held key
- Reformatted all code and line-endings to C# defaults
- Reworking of performance benchmarks to produce reliable results, option /v2
- Issue 34: Silverlight assemblies are now unit tested
===============================================================================
RELEASE NOTES - Version 2.3.0.277
===============================================================================
Features:
- Added cls_compliance option to generate attributes indicating
non-CLS-compliance.
- Added file_extension option to control the generated output file's extension.
- Added umbrella_namespace option to place the umbrella class into a nested
namespace to address issues with proto files having the same name as a
message it contains.
- Added output_directory option to set the output path for the source file(s).
- Added ignore_google_protobuf option to avoid generating code for includes
from the google.protobuf package.
- Added the LITE framework (Google.ProtoBuffersLite.dll) and the ability to
generate code with "option optimize_for = LITE_RUNTIME;".
- Added ability to invoke protoc.exe from within ProtoGen.exe.
- Upgraded to protoc.exe (2.3) compiler.
Fixes:
- Issue 9: Class cannot be static and sealed error
- Issue 12: default value for enumerate fields must be filled out
Other:
- Rewrite of build using MSBbuild instead of NAnt
- Moved to NUnit Version 2.2.8.0
- Changed to using secure .snk for releases
===============================================================================
RELEASE NOTES - Version 0.9.1
===============================================================================
Fixes:
- issue 10: Incorrect encoding of packed fields when serialized
===============================================================================
RELEASE NOTES - Version 0.9.0
===============================================================================
- Initial release
===============================================================================

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This repo was originally exported from http://code.google.com/p/protobuf-csharp-port,
and represents the latest "legacy" version of protobuf-csharp-port.
This project has now been folded into the [main Google Protocol Buffers project](http://github.com/google/protobuf),
and is being revamped to support proto3. It is not expected to be fully backwardly-compatible with
the code in this repo - in particular, some of the C#-specific options may not be supported in the new
codebase, and some of the generated code may differ. A new major version offers an opportunity to spring-clean,
as it were.
This repo exists as an acknowledgement that not everyone will want to immediately use the newer codebase,
and that they may wish to make changes to the legacy codebase. I do not expect to make any changes within this
repo, but it can be forked for further changes.

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@echo off
SET BUILD_TARGET=%~1
SET BUILD_CONFIG=%~2
IF "%BUILD_TARGET%"=="" SET BUILD_TARGET=Rebuild
IF "%BUILD_CONFIG%"=="" SET BUILD_CONFIG=Debug
CMD.exe /Q /C "CD %~dp0 && %WINDIR%\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe /nologo build.csproj /t:%BUILD_TARGET% /toolsversion:4.0 "/p:Configuration=%BUILD_CONFIG%" %3 %4 %5 %6

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<!-- **********************************************************************************************
Targets For Clean
*********************************************************************************************** -->
<Target Name="_CleanFolder">
<Message Importance="normal" Text="Removing temporary directory '$(CleanFolderDirectory)'"/>
<Error Text="Can not remove empty directory name." Condition=" '$(CleanFolderDirectory)' == '' " />
<Exec WorkingDirectory="$(MSBuildProjectDirectory)" Condition="Exists($(CleanFolderDirectory))" Outputs="@(Ignore)"
Command="MOVE /Y &quot;$(CleanFolderDirectory)&quot; &quot;$(CleanFolderDirectory)-deleted&quot; > NUL" />
<RemoveDir Directories="$(CleanFolderDirectory)-deleted" Condition="Exists('$(CleanFolderDirectory)-deleted')" />
</Target>
<Target Name="_CleanTempOutput">
<MSBuild Projects="$(MSBuildProjectFullPath)" Properties="CleanFolderDirectory=%(TempBuildFolder.Identity);" Targets="_CleanFolder" />
</Target>
<Target Name="_CleanAll" DependsOnTargets="_CleanTempOutput">
<MakeDir Directories="$(BuildTempDirectory)" />
<MakeDir Directories="$(BuildOutputDirectory)" />
</Target>
<!-- **********************************************************************************************
Targets For Build
*********************************************************************************************** -->
<Target Name="_CompileAll">
<MSBuild Projects="$(MSBuildProjectFullPath)" Properties="SolutionTarget=Rebuild;" Targets="_BuildAllConfigurations" />
</Target>
<Target Name="_BuildAllConfigurations">
<MSBuild Properties="TargetVersion=cf20;Configuration=$(Configuration);Platform=$(Platform);" Targets="$(SolutionTarget)" Projects="$(MSBuildProjectDirectory)\target.csproj" />
<MSBuild Properties="TargetVersion=cf35;Configuration=$(Configuration);Platform=$(Platform);" Targets="$(SolutionTarget)" Projects="$(MSBuildProjectDirectory)\target.csproj" />
<MSBuild Properties="TargetVersion=net20;Configuration=$(Configuration);Platform=$(Platform);" Targets="$(SolutionTarget)" Projects="$(MSBuildProjectDirectory)\target.csproj" />
<MSBuild Properties="TargetVersion=net35;Configuration=$(Configuration);Platform=$(Platform);" Targets="$(SolutionTarget)" Projects="$(MSBuildProjectDirectory)\target.csproj" />
<MSBuild Properties="TargetVersion=net40;Configuration=$(Configuration);Platform=$(Platform);" Targets="$(SolutionTarget)" Projects="$(MSBuildProjectDirectory)\target.csproj" />
<MSBuild Properties="TargetVersion=sl20;Configuration=$(Configuration);Platform=$(Platform);" Targets="$(SolutionTarget)" Projects="$(MSBuildProjectDirectory)\target.csproj" />
<MSBuild Properties="TargetVersion=sl30;Configuration=$(Configuration);Platform=$(Platform);" Targets="$(SolutionTarget)" Projects="$(MSBuildProjectDirectory)\target.csproj" />
<MSBuild Properties="TargetVersion=sl40;Configuration=$(Configuration);Platform=$(Platform);" Targets="$(SolutionTarget)" Projects="$(MSBuildProjectDirectory)\target.csproj" />
<MSBuild Properties="TargetVersion=pl40;Configuration=$(Configuration);Platform=$(Platform);" Targets="$(SolutionTarget)" Projects="$(MSBuildProjectDirectory)\target.csproj" />
</Target>
<!-- **********************************************************************************************
Targets For Tools
*********************************************************************************************** -->
<Target Name="_BuildTools">
<MSBuild Targets="Build" ToolsVersion="3.5" Projects="$(ProjectDirectory)\src\ProtocolBuffers.sln" Properties="Configuration=Release;Platform=Any CPU;" />
<Copy SourceFiles="%(ToolsOutputItem.Identity)" DestinationFolder="$(BuildOutputDirectory)\tools" />
<Copy SourceFiles="$(LibDirectory)\NUnit-config\nunit-console.v2.0.config" DestinationFiles="$(NUnitExePath).config" />
<Exec
WorkingDirectory="%(ToolsTestContainer.RootDir)%(ToolsTestContainer.Directory)"
Command="&quot;$(NUnitExePath)&quot; /nologo /noshadow &quot;%(ToolsTestContainer.Identity)&quot; /xml:&quot;$(BuildTempDirectory)\%(ToolsTestContainer.Filename).xml&quot;" />
</Target>
<!-- **********************************************************************************************
Targets For GenerateSource
*********************************************************************************************** -->
<Target Name="_GenerateProjects">
<Exec Command="&quot;$(CsProjectProjector)&quot; csproj_templates src\ProtocolBuffersLibrary.sln" WorkingDirectory="$(ProjectDirectory)" />
</Target>
<Target Name="_CleanTempSource">
<MSBuild Projects="$(MSBuildProjectFullPath)" Properties="CleanFolderDirectory=$(SourceTempDirectory);" Targets="_CleanFolder" />
<MakeDir Directories="$(SourceTempDirectory)" />
</Target>
<Target Name="_GenerateSource" DependsOnTargets="_CleanTempSource">
<Message Importance="high" Text="Generating source from proto files" />
<Exec Command="&quot;$(ProtocExePath)&quot; --proto_path=$(ProtosDirectory) --descriptor_set_out=compiled.pb @(Protos->'%(RelativeDir)%(Filename)%(Extension)', ' ')" WorkingDirectory="$(SourceTempDirectory)" />
<Exec Command="&quot;$(ProtogenExePath)&quot; compiled.pb" WorkingDirectory="$(SourceTempDirectory)" />
</Target>
<Target Name="_CopyGeneratedSource" DependsOnTargets="_GenerateSource">
<Copy SourceFiles="%(GeneratedSource.Identity)" DestinationFiles="%(GeneratedSource.TargetDirectory)\%(GeneratedSource.Filename)%(GeneratedSource.Extension)" />
</Target>
<!-- **********************************************************************************************
Targets For Package
*********************************************************************************************** -->
<Target Name="_PackageAll">
<MSBuild Projects="$(MSBuildProjectFullPath)" Properties="SolutionTarget=_Publish;" Targets="_BuildAllConfigurations" />
</Target>
<Target Name="_GeneratePackage">
<Copy SourceFiles="@(StaticPackageItem)" DestinationFolder="$(BuildOutputPackage)\%(StaticPackageItem.TargetDirectory)\%(StaticPackageItem.RecursiveDir)" />
<Exec Command="&quot;$(ZipExePath)&quot; a -tzip $(BuildTempDirectory)\$(PackageName)-binaries.zip * -x!*.pdb -r" WorkingDirectory="$(BuildOutputPackage)" />
<Exec Command="&quot;$(ZipExePath)&quot; a -tzip $(BuildTempDirectory)\$(PackageName)-symbols.zip * -r" WorkingDirectory="$(BuildOutputPackage)" />
</Target>
<!-- **********************************************************************************************
Targets For Benchmark
*********************************************************************************************** -->
<Target Name="_RunBenchmarks">
<ItemGroup>
<BenchmarkParameter Include="Google.ProtocolBuffers.ProtoBench.SizeMessage1,ProtoBench" />
<BenchmarkParameter Include="google_message1.dat" />
<BenchmarkParameter Include="Google.ProtocolBuffers.ProtoBench.SpeedMessage1,ProtoBench" />
<BenchmarkParameter Include="google_message1.dat" />
<BenchmarkParameter Include="Google.ProtocolBuffers.ProtoBench.SizeMessage2,ProtoBench" />
<BenchmarkParameter Include="google_message2.dat" />
<BenchmarkParameter Include="Google.ProtocolBuffers.ProtoBench.SpeedMessage2,ProtoBench" />
<BenchmarkParameter Include="google_message2.dat" />
</ItemGroup>
<Message Text="Running ProtoBench.exe" />
<Exec Command="ProtoBench.exe $(BenchmarkArgs) @(BenchmarkParameter->'%(Identity)', ' ') &quot;/log:$(BenchmarkOutputFile)&quot;"
WorkingDirectory="$(SourceDirectory)\ProtoBench\bin\NET35\Release" />
</Target>
</Project>

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<?xml version="1.0"?>
<package xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="nuspec.xsd">
<metadata>
<id>Google.ProtocolBuffers</id>
<version>$version$</version>
<owners>Jon Skeet</owners>
<authors>Jon Skeet</authors>
<licenseUrl>http://code.google.com/p/protobuf-csharp-port/source/browse/license.txt</licenseUrl>
<projectUrl>http://code.google.com/p/protobuf-csharp-port/</projectUrl>
<requireLicenseAcceptance>false</requireLicenseAcceptance>
<copyright>Copyright 2008 Google Inc. All rights reserved.</copyright>
<tags>Protocol Buffers Binary Serialization Format Google</tags>
<title>Google.ProtocolBuffers</title>
<summary>A managed code generator and library for Google's data interchange format.</summary>
<description><![CDATA[
Protocol Buffers is a binary serialization format and technology, released to the open source community by Google in 2008.
Its primary use is to produce small fast binary representations of a 'message' or object for serialization or transportation.
There are various implementations of Protocol Buffers in .NET. This project is a fairly close port of the Google Java implementation.
There are two main parts:
tools/protoc.exe, which takes the textual representation of the protocol buffer and turns it into a binary representation for use with ProtoGen.exe.
tools/ProtoGen.exe, which takes binary representations of protocol buffer descriptors (as generated by the "stock" protoc binary supplied by Google) and creates C# source code. This is only required at build time.
lib/*/Google.ProtocolBuffers.dll, which is a supporting library. This is required at execution time.
lib/*/Google.ProtocolBuffers.Serialization.dll, a supplementary library that provides extensions for reading and writing protocol buffers to xml, json, and others.
LINKS:
Project Home - http://code.google.com/p/protobuf-csharp-port
Online Help - http://help.protobuffers.net
Developer Guide - http://code.google.com/apis/protocolbuffers/docs/overview.html
Language Guide - http://code.google.com/apis/protocolbuffers/docs/proto.html
]]></description>
<references>
<reference file="Google.ProtocolBuffers.dll"/>
<reference file="Google.ProtocolBuffers.Serialization.dll"/>
</references>
</metadata>
<files>
<!-- Release Binaries -->
<file src="..\build_output\Release\**\Google.ProtocolBuffers.???" target="lib\" />
<file src="..\build_output\Release\**\Google.ProtocolBuffers.Serialization.???" target="lib\" />
<!-- Tools -->
<file src="..\build_output\tools\**\*" target="tools\" />
<file src="..\build_output\protos\**\*" target="tools\" />
<!-- Content -->
<file src="..\build_output\CHANGES.txt" target="tools\"/>
<file src="..\build_output\license.txt" target="tools\"/>
<file src="..\build_output\tools\protoc-license.txt" target="tools\"/>
<!-- Source -->
<file src="..\src\ProtocolBuffers\**\*.cs" target="src\ProtocolBuffers\"/>
<file src="..\src\ProtocolBuffers.Serialization\**\*.cs" target="src\ProtocolBuffers.Serialization\"/>
</files>
</package>

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<?xml version="1.0"?>
<package xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="nuspec.xsd">
<metadata>
<id>Google.ProtocolBuffersLite</id>
<version>$version$</version>
<owners>Jon Skeet</owners>
<authors>Jon Skeet</authors>
<licenseUrl>http://code.google.com/p/protobuf-csharp-port/source/browse/license.txt</licenseUrl>
<projectUrl>http://code.google.com/p/protobuf-csharp-port/</projectUrl>
<requireLicenseAcceptance>false</requireLicenseAcceptance>
<copyright>Copyright 2008 Google Inc. All rights reserved.</copyright>
<tags>Protocol Buffers Binary Serialization Format Google</tags>
<title>Google.ProtocolBuffersLite</title>
<summary>A managed code generator and library for Google's data interchange format.</summary>
<description><![CDATA[
Protocol Buffers is a binary serialization format and technology, released to the open source community by Google in 2008.
Its primary use is to produce small fast binary representations of a 'message' or object for serialization or transportation.
There are various implementations of Protocol Buffers in .NET. This project is a fairly close port of the Google Java implementation.
There are two main parts:
tools/protoc.exe, which takes the textual representation of the protocol buffer and turns it into a binary representation for use with ProtoGen.exe.
tools/ProtoGen.exe, which takes binary representations of protocol buffer descriptors (as generated by the "stock" protoc binary supplied by Google) and creates C# source code. This is only required at build time.
lib/*/Google.ProtocolBuffersLite.dll, which is a supporting library. This is required at execution time.
lib/*/Google.ProtocolBuffersLite.Serialization.dll, a supplementary library that provides extensions for reading and writing protocol buffers to xml, json, and others.
LINKS:
Project Home - http://code.google.com/p/protobuf-csharp-port
Online Help - http://help.protobuffers.net
Developer Guide - http://code.google.com/apis/protocolbuffers/docs/overview.html
Language Guide - http://code.google.com/apis/protocolbuffers/docs/proto.html
]]></description>
<references>
<reference file="Google.ProtocolBuffersLite.dll"/>
<reference file="Google.ProtocolBuffersLite.Serialization.dll"/>
</references>
</metadata>
<files>
<!-- Release Binaries -->
<file src="..\build_output\Release\**\Google.ProtocolBuffersLite.???" target="lib\" />
<file src="..\build_output\Release\**\Google.ProtocolBuffersLite.Serialization.???" target="lib\" />
<!-- Tools -->
<file src="..\build_output\tools\**\*" target="tools\" />
<file src="..\build_output\protos\**\*" target="tools\" />
<!-- Content -->
<file src="..\build_output\CHANGES.txt" target="tools\"/>
<file src="..\build_output\license.txt" target="tools\"/>
<file src="..\build_output\tools\protoc-license.txt" target="tools\"/>
<!-- Source -->
<file src="..\src\ProtocolBuffers\**\*.cs" target="src\ProtocolBuffers\"/>
<file src="..\src\ProtocolBuffers.Serialization\**\*.cs" target="src\ProtocolBuffers.Serialization\"/>
</files>
</package>

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@echo off
CMD.exe /Q /C "CD %~dp0 && %WINDIR%\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe /nologo build.csproj /toolsversion:4.0 /t:RunBenchmarks %1 %2 %3 %4

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@echo off
SET BUILD_VERSION=%~1
SET BUILD_TARGET=%~2
SET BUILD_CONFIG=%~3
IF NOT "%BUILD_VERSION%"=="" GOTO RUN
ECHO.
ECHO Usage: build.bat platform [target] [config] [msbuild arguments]
ECHO.
ECHO - platform: CF20, CF35, NET20, NET35, NET40, PL40, SL20, SL30, or SL40
ECHO - [target]: Rebuild, Clean, Build, Test, or Publish
ECHO - [config]: Debug or Release
ECHO.
EXIT /B 1
:RUN
IF "%BUILD_TARGET%"=="" SET BUILD_TARGET=Rebuild
IF "%BUILD_CONFIG%"=="" SET BUILD_CONFIG=Debug
CMD.exe /Q /C "CD %~dp0 && %WINDIR%\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe /nologo target.csproj /toolsversion:4.0 %4 %5 %6 "/t:%BUILD_TARGET%" "/p:Configuration=%BUILD_CONFIG%;TargetVersion=%BUILD_VERSION%"

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<!-- build targets -->
<Target Name="Clean" DependsOnTargets="_CleanAll" />
<Target Name="BuildTools" DependsOnTargets="_BuildTools" />
<Target Name="GenerateProjects" DependsOnTargets="_GenerateProjects" />
<Target Name="GenerateSource" DependsOnTargets="_GenerateSource;_CopyGeneratedSource" />
<Target Name="RebuildSource" DependsOnTargets="Clean;BuildTools;GenerateSource" />
<Target Name="Build" DependsOnTargets="GenerateProjects;BuildTools;GenerateSource;_CompileAll" />
<Target Name="Rebuild" DependsOnTargets="Clean;Build" />
<Target Name="GeneratePackage" DependsOnTargets="_PackageAll;_GeneratePackage" />
<Target Name="FullBuild" DependsOnTargets="Rebuild;GeneratePackage" />
<!-- misc targets -->
<Target Name="RunBenchmarks" DependsOnTargets="_CleanAll;_BuildTools;_RunBenchmarks" />
<PropertyGroup>
<ProjectName>Protocol Buffers</ProjectName>
<Configuration Condition=" '$(Configuration)' == '' ">Release</Configuration>
<Platform Condition=" '$(Platform)' == '' ">Any CPU</Platform>
<!--Directory Paths-->
<ProjectDirectory>$(MSBuildProjectDirectory)\..</ProjectDirectory>
<SourceDirectory>$(ProjectDirectory)\src</SourceDirectory>
<LibDirectory>$(ProjectDirectory)\lib</LibDirectory>
<ProtosDirectory>$(ProjectDirectory)\protos</ProtosDirectory>
<SourceTempDirectory>$(ProjectDirectory)\build_temp\GeneratedSource</SourceTempDirectory>
<BuildTempDirectory>$(ProjectDirectory)\build_temp</BuildTempDirectory>
<BuildOutputDirectory>$(ProjectDirectory)\build_output</BuildOutputDirectory>
<BuildOutputPackage>$(BuildOutputDirectory)</BuildOutputPackage>
<BenchmarkArgs>/v2 /fast /formats</BenchmarkArgs>
<BenchmarkOutputFile>$(BuildTempDirectory)\..\BenchmarkResults.txt</BenchmarkOutputFile>
<BenchmarkProtosDirectory>$(ProjectDirectory)\benchmarks</BenchmarkProtosDirectory>
<PackageName Condition=" '$(PackageName)' == '' ">$(Configuration)</PackageName>
<!--Tool Paths-->
<ProtocExePath>$(BuildOutputDirectory)\tools\protoc.exe</ProtocExePath>
<ProtogenExePath>$(BuildOutputDirectory)\tools\protogen.exe</ProtogenExePath>
<NUnitExePath>$(LibDirectory)\NUnit\tools\nunit-console.exe</NUnitExePath>
<CsProjectProjector>$(LibDirectory)\CsProjectProjector\CsProjectProjector.exe</CsProjectProjector>
<ZipExePath>$(LibDirectory)\7-Zip 9.20\7za.exe</ZipExePath>
</PropertyGroup>
<Import Project="Common.targets"/>
<!-- Proto Files -->
<ItemGroup>
<Protos Include="$(ProtosDirectory)\extest\unittest_issues.proto" />
<Protos Include="$(ProtosDirectory)\extest\unittest_extras.proto" />
<Protos Include="$(ProtosDirectory)\extest\unittest_extras_full.proto" />
<Protos Include="$(ProtosDirectory)\extest\unittest_extras_lite.proto" />
<Protos Include="$(ProtosDirectory)\extest\unittest_extras_xmltest.proto" />
<Protos Include="$(ProtosDirectory)\extest\unittest_generic_services.proto" />
<Protos Include="$(ProtosDirectory)\extest\unittest_rpc_interop.proto" />
<Protos Include="$(ProtosDirectory)\extest\unittest_rpc_interop_lite.proto" />
<Protos Include="$(ProtosDirectory)\google\protobuf\descriptor.proto" />
<Protos Include="$(ProtosDirectory)\google\protobuf\csharp_options.proto" />
<Protos Include="$(ProtosDirectory)\google\protobuf\unittest.proto" />
<Protos Include="$(ProtosDirectory)\google\protobuf\unittest_csharp_options.proto" />
<Protos Include="$(ProtosDirectory)\google\protobuf\unittest_custom_options.proto" />
<Protos Include="$(ProtosDirectory)\google\protobuf\unittest_embed_optimize_for.proto" />
<Protos Include="$(ProtosDirectory)\google\protobuf\unittest_empty.proto" />
<Protos Include="$(ProtosDirectory)\google\protobuf\unittest_import.proto" />
<Protos Include="$(ProtosDirectory)\google\protobuf\unittest_import_lite.proto" />
<Protos Include="$(ProtosDirectory)\google\protobuf\unittest_lite.proto" />
<Protos Include="$(ProtosDirectory)\google\protobuf\unittest_lite_imports_nonlite.proto" />
<Protos Include="$(ProtosDirectory)\google\protobuf\unittest_mset.proto" />
<Protos Include="$(ProtosDirectory)\google\protobuf\unittest_no_generic_services.proto" />
<Protos Include="$(ProtosDirectory)\google\protobuf\unittest_optimize_for.proto" />
<Protos Include="$(ProtosDirectory)\google\test\google_size.proto" />
<Protos Include="$(ProtosDirectory)\google\test\google_speed.proto" />
<Protos Include="$(ProtosDirectory)\tutorial\addressbook.proto" />
<!-- for benchmark -->
<Protos Include="$(ProtosDirectory)\benchmarks\google_size.proto" />
<Protos Include="$(ProtosDirectory)\benchmarks\google_speed.proto" />
</ItemGroup>
<!-- Generated Source -->
<ItemGroup>
<!-- Main protos -->
<GeneratedSource Include="$(SourceTempDirectory)\CSharpOptions.cs">
<TargetDirectory>$(SourceDirectory)\ProtocolBuffers\DescriptorProtos</TargetDirectory>
</GeneratedSource>
<GeneratedSource Include="$(SourceTempDirectory)\DescriptorProtoFile.cs">
<TargetDirectory>$(SourceDirectory)\ProtocolBuffers\DescriptorProtos</TargetDirectory>
</GeneratedSource>
<!-- Address book sample -->
<GeneratedSource Include="$(SourceTempDirectory)\AddressBookProtos.cs">
<TargetDirectory>$(SourceDirectory)\AddressBook</TargetDirectory>
</GeneratedSource>
<!-- Unit test -->
<GeneratedSource Include="$(SourceTempDirectory)\UnitTestExtrasProtoFile.cs">
<TargetDirectory>$(SourceDirectory)\ProtocolBuffers.Test\TestProtos</TargetDirectory>
</GeneratedSource>
<GeneratedSource Include="$(SourceTempDirectory)\UnitTestExtrasIssuesProtoFile.cs">
<TargetDirectory>$(SourceDirectory)\ProtocolBuffers.Test\TestProtos</TargetDirectory>
</GeneratedSource>
<GeneratedSource Include="$(SourceTempDirectory)\UnitTestXmlSerializerTestProtoFile.cs">
<TargetDirectory>$(SourceDirectory)\ProtocolBuffers.Test\TestProtos</TargetDirectory>
</GeneratedSource>
<GeneratedSource Include="$(SourceTempDirectory)\UnitTestCSharpOptionsProtoFile.cs">
<TargetDirectory>$(SourceDirectory)\ProtocolBuffers.Test\TestProtos</TargetDirectory>
</GeneratedSource>
<GeneratedSource Include="$(SourceTempDirectory)\UnitTestCustomOptionsProtoFile.cs">
<TargetDirectory>$(SourceDirectory)\ProtocolBuffers.Test\TestProtos</TargetDirectory>
</GeneratedSource>
<GeneratedSource Include="$(SourceTempDirectory)\UnitTestEmbedOptimizeForProtoFile.cs">
<TargetDirectory>$(SourceDirectory)\ProtocolBuffers.Test\TestProtos</TargetDirectory>
</GeneratedSource>
<GeneratedSource Include="$(SourceTempDirectory)\UnitTestEmptyProtoFile.cs">
<TargetDirectory>$(SourceDirectory)\ProtocolBuffers.Test\TestProtos</TargetDirectory>
</GeneratedSource>
<GeneratedSource Include="$(SourceTempDirectory)\UnitTestImportLiteProtoFile.cs">
<TargetDirectory>$(SourceDirectory)\ProtocolBuffers.Test\TestProtos</TargetDirectory>
</GeneratedSource>
<GeneratedSource Include="$(SourceTempDirectory)\UnitTestImportProtoFile.cs">
<TargetDirectory>$(SourceDirectory)\ProtocolBuffers.Test\TestProtos</TargetDirectory>
</GeneratedSource>
<GeneratedSource Include="$(SourceTempDirectory)\UnitTestMessageSetProtoFile.cs">
<TargetDirectory>$(SourceDirectory)\ProtocolBuffers.Test\TestProtos</TargetDirectory>
</GeneratedSource>
<GeneratedSource Include="$(SourceTempDirectory)\UnitTestNoGenericServicesProtoFile.cs">
<TargetDirectory>$(SourceDirectory)\ProtocolBuffers.Test\TestProtos</TargetDirectory>
</GeneratedSource>
<GeneratedSource Include="$(SourceTempDirectory)\UnitTestOptimizeForProtoFile.cs">
<TargetDirectory>$(SourceDirectory)\ProtocolBuffers.Test\TestProtos</TargetDirectory>
</GeneratedSource>
<GeneratedSource Include="$(SourceTempDirectory)\UnitTestProtoFile.cs">
<TargetDirectory>$(SourceDirectory)\ProtocolBuffers.Test\TestProtos</TargetDirectory>
</GeneratedSource>
<GeneratedSource Include="$(SourceTempDirectory)\UnitTestRpcInterop.cs">
<TargetDirectory>$(SourceDirectory)\ProtocolBuffers.Test\TestProtos</TargetDirectory>
</GeneratedSource>
<GeneratedSource Include="$(SourceTempDirectory)\UnitTestRpcInteropLite.cs">
<TargetDirectory>$(SourceDirectory)\ProtocolBuffersLite.Test\TestProtos</TargetDirectory>
</GeneratedSource>
<GeneratedSource Include="$(SourceTempDirectory)\UnitTestGenericServices.cs">
<TargetDirectory>$(SourceDirectory)\ProtocolBuffers.Test\TestProtos</TargetDirectory>
</GeneratedSource>
<!-- Lite unit test -->
<GeneratedSource Include="$(SourceTempDirectory)\UnitTestExtrasFullProtoFile.cs">
<TargetDirectory>$(SourceDirectory)\ProtocolBuffersLite.Test\TestProtos</TargetDirectory>
</GeneratedSource>
<GeneratedSource Include="$(SourceTempDirectory)\UnitTestExtrasLiteProtoFile.cs">
<TargetDirectory>$(SourceDirectory)\ProtocolBuffersLite.Test\TestProtos</TargetDirectory>
</GeneratedSource>
<GeneratedSource Include="$(SourceTempDirectory)\UnitTestImportLiteProtoFile.cs">
<TargetDirectory>$(SourceDirectory)\ProtocolBuffersLite.Test\TestProtos</TargetDirectory>
</GeneratedSource>
<GeneratedSource Include="$(SourceTempDirectory)\UnitTestImportProtoFile.cs">
<TargetDirectory>$(SourceDirectory)\ProtocolBuffersLite.Test\TestProtos</TargetDirectory>
</GeneratedSource>
<GeneratedSource Include="$(SourceTempDirectory)\UnitTestLiteImportNonLiteProtoFile.cs">
<TargetDirectory>$(SourceDirectory)\ProtocolBuffersLite.Test\TestProtos</TargetDirectory>
</GeneratedSource>
<GeneratedSource Include="$(SourceTempDirectory)\UnitTestLiteProtoFile.cs">
<TargetDirectory>$(SourceDirectory)\ProtocolBuffersLite.Test\TestProtos</TargetDirectory>
</GeneratedSource>
<GeneratedSource Include="$(SourceTempDirectory)\UnitTestProtoFile.cs">
<TargetDirectory>$(SourceDirectory)\ProtocolBuffersLite.Test\TestProtos</TargetDirectory>
</GeneratedSource>
<GeneratedSource Include="$(SourceTempDirectory)\UnitTestGoogleSizeProtoFile.cs">
<TargetDirectory>$(SourceDirectory)\ProtocolBuffers.Test\TestProtos</TargetDirectory>
</GeneratedSource>
<GeneratedSource Include="$(SourceTempDirectory)\UnitTestGoogleSpeedProtoFile.cs">
<TargetDirectory>$(SourceDirectory)\ProtocolBuffers.Test\TestProtos</TargetDirectory>
</GeneratedSource>
<GeneratedSource Include="$(SourceTempDirectory)\GoogleSizeProtoFile.cs">
<TargetDirectory>$(SourceDirectory)\ProtoBench\TestProtos</TargetDirectory>
</GeneratedSource>
<GeneratedSource Include="$(SourceTempDirectory)\GoogleSpeedProtoFile.cs">
<TargetDirectory>$(SourceDirectory)\ProtoBench\TestProtos</TargetDirectory>
</GeneratedSource>
<GeneratedSource Include="$(SourceTempDirectory)\UnitTestImportProtoFile.cs">
<TargetDirectory>$(SourceDirectory)\ProtoBench\TestProtos</TargetDirectory>
</GeneratedSource>
<GeneratedSource Include="$(SourceTempDirectory)\UnitTestProtoFile.cs">
<TargetDirectory>$(SourceDirectory)\ProtoBench\TestProtos</TargetDirectory>
</GeneratedSource>
</ItemGroup>
<!-- Package Items -->
<ItemGroup>
<StaticPackageItem Include="$(ProjectDirectory)\CHANGES.txt" />
<StaticPackageItem Include="$(ProjectDirectory)\license.txt" />
<StaticPackageItem Include="$(ProjectDirectory)\protos\google\protobuf\descriptor.proto">
<TargetDirectory>\protos\google\protobuf</TargetDirectory>
</StaticPackageItem>
<StaticPackageItem Include="$(ProjectDirectory)\protos\google\protobuf\compiler\plugin.proto">
<TargetDirectory>\protos\google\protobuf\compiler</TargetDirectory>
</StaticPackageItem>
<StaticPackageItem Include="$(ProjectDirectory)\protos\google\protobuf\csharp_options.proto">
<TargetDirectory>\protos\google\protobuf</TargetDirectory>
</StaticPackageItem>
<StaticPackageItem Include="$(ProjectDirectory)\protos\tutorial\addressbook.proto">
<TargetDirectory>\protos\tutorial</TargetDirectory>
</StaticPackageItem>
</ItemGroup>
<!-- Tools -->
<ItemGroup>
<ToolsTestContainer Include="$(SourceDirectory)\ProtoGen.Test\bin\NET35\Release\Google.ProtocolBuffers.ProtoGen.Test.dll" />
<ToolsOutputItem Include="$(SourceDirectory)\ProtocolBuffers\bin\NET35\Release\Google.ProtocolBuffers.dll" />
<ToolsOutputItem Include="$(SourceDirectory)\ProtocolBuffers.Serialization\bin\NET35\Release\Google.ProtocolBuffers.Serialization.dll" />
<ToolsOutputItem Include="$(SourceDirectory)\ProtoGen\bin\NET35\Release\ProtoGen.exe" />
<ToolsOutputItem Include="$(SourceDirectory)\ProtoGen\bin\NET35\Release\ProtoGen.exe.config" />
<ToolsOutputItem Include="$(SourceDirectory)\ProtoMunge\bin\NET35\Release\ProtoMunge.exe" />
<ToolsOutputItem Include="$(SourceDirectory)\ProtoDump\bin\NET35\Release\ProtoDump.exe" />
<ToolsOutputItem Include="$(SourceDirectory)\ProtoBench\bin\NET35\Release\ProtoBench.exe" />
<ToolsOutputItem Include="$(LibDirectory)\protoc.exe" />
<ToolsOutputItem Include="$(LibDirectory)\protoc-license.txt" />
</ItemGroup>
<!-- Temporary Directories -->
<ItemGroup>
<TempBuildFolder Include="$(BuildTempDirectory)" />
<TempBuildFolder Include="$(BuildOutputDirectory)" />
<TempBuildFolder Include="$(SourceDirectory)\AddressBook\obj" />
<TempBuildFolder Include="$(SourceDirectory)\AddressBook\bin" />
<TempBuildFolder Include="$(SourceDirectory)\ProtoBench\obj" />
<TempBuildFolder Include="$(SourceDirectory)\ProtoBench\bin" />
<TempBuildFolder Include="$(SourceDirectory)\ProtocolBuffers\obj" />
<TempBuildFolder Include="$(SourceDirectory)\ProtocolBuffers\bin" />
<TempBuildFolder Include="$(SourceDirectory)\ProtocolBuffers.Serialization\obj" />
<TempBuildFolder Include="$(SourceDirectory)\ProtocolBuffers.Serialization\bin" />
<TempBuildFolder Include="$(SourceDirectory)\ProtocolBuffers.Test\obj" />
<TempBuildFolder Include="$(SourceDirectory)\ProtocolBuffers.Test\bin" />
<TempBuildFolder Include="$(SourceDirectory)\ProtocolBuffersLite.Test\obj" />
<TempBuildFolder Include="$(SourceDirectory)\ProtocolBuffersLite.Test\bin" />
<TempBuildFolder Include="$(SourceDirectory)\ProtoDump\obj" />
<TempBuildFolder Include="$(SourceDirectory)\ProtoDump\bin" />
<TempBuildFolder Include="$(SourceDirectory)\ProtoGen\obj" />
<TempBuildFolder Include="$(SourceDirectory)\ProtoGen\bin" />
<TempBuildFolder Include="$(SourceDirectory)\ProtoGen.Test\obj" />
<TempBuildFolder Include="$(SourceDirectory)\ProtoGen.Test\bin" />
<TempBuildFolder Include="$(SourceDirectory)\ProtoMunge\obj" />
<TempBuildFolder Include="$(SourceDirectory)\ProtoMunge\bin" />
</ItemGroup>
</Project>

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@ -0,0 +1,248 @@
#!/usr/bin/env python
#
# Copyright 2006, 2007 Google Inc. All Rights Reserved.
# Author: danderson@google.com (David Anderson)
#
# Script for uploading files to a Google Code project.
#
# This is intended to be both a useful script for people who want to
# streamline project uploads and a reference implementation for
# uploading files to Google Code projects.
#
# To upload a file to Google Code, you need to provide a path to the
# file on your local machine, a small summary of what the file is, a
# project name, and a valid account that is a member or owner of that
# project. You can optionally provide a list of labels that apply to
# the file. The file will be uploaded under the same name that it has
# in your local filesystem (that is, the "basename" or last path
# component). Run the script with '--help' to get the exact syntax
# and available options.
#
# Note that the upload script requests that you enter your
# googlecode.com password. This is NOT your Gmail account password!
# This is the password you use on googlecode.com for committing to
# Subversion and uploading files. You can find your password by going
# to http://code.google.com/hosting/settings when logged in with your
# Gmail account. If you have already committed to your project's
# Subversion repository, the script will automatically retrieve your
# credentials from there (unless disabled, see the output of '--help'
# for details).
#
# If you are looking at this script as a reference for implementing
# your own Google Code file uploader, then you should take a look at
# the upload() function, which is the meat of the uploader. You
# basically need to build a multipart/form-data POST request with the
# right fields and send it to https://PROJECT.googlecode.com/files .
# Authenticate the request using HTTP Basic authentication, as is
# shown below.
#
# Licensed under the terms of the Apache Software License 2.0:
# http://www.apache.org/licenses/LICENSE-2.0
#
# Questions, comments, feature requests and patches are most welcome.
# Please direct all of these to the Google Code users group:
# http://groups.google.com/group/google-code-hosting
"""Google Code file uploader script.
"""
__author__ = 'danderson@google.com (David Anderson)'
import httplib
import os.path
import optparse
import getpass
import base64
import sys
def upload(file, project_name, user_name, password, summary, labels=None):
"""Upload a file to a Google Code project's file server.
Args:
file: The local path to the file.
project_name: The name of your project on Google Code.
user_name: Your Google account name.
password: The googlecode.com password for your account.
Note that this is NOT your global Google Account password!
summary: A small description for the file.
labels: an optional list of label strings with which to tag the file.
Returns: a tuple:
http_status: 201 if the upload succeeded, something else if an
error occured.
http_reason: The human-readable string associated with http_status
file_url: If the upload succeeded, the URL of the file on Google
Code, None otherwise.
"""
# The login is the user part of user@gmail.com. If the login provided
# is in the full user@domain form, strip it down.
if user_name.endswith('@gmail.com'):
user_name = user_name[:user_name.index('@gmail.com')]
form_fields = [('summary', summary)]
if labels is not None:
form_fields.extend([('label', l.strip()) for l in labels])
content_type, body = encode_upload_request(form_fields, file)
upload_host = '%s.googlecode.com' % project_name
upload_uri = '/files'
auth_token = base64.b64encode('%s:%s'% (user_name, password))
headers = {
'Authorization': 'Basic %s' % auth_token,
'User-Agent': 'Googlecode.com uploader v0.9.4',
'Content-Type': content_type,
}
server = httplib.HTTPSConnection(upload_host)
server.request('POST', upload_uri, body, headers)
resp = server.getresponse()
server.close()
if resp.status == 201:
location = resp.getheader('Location', None)
else:
location = None
return resp.status, resp.reason, location
def encode_upload_request(fields, file_path):
"""Encode the given fields and file into a multipart form body.
fields is a sequence of (name, value) pairs. file is the path of
the file to upload. The file will be uploaded to Google Code with
the same file name.
Returns: (content_type, body) ready for httplib.HTTP instance
"""
BOUNDARY = '----------Googlecode_boundary_reindeer_flotilla'
CRLF = '\r\n'
body = []
# Add the metadata about the upload first
for key, value in fields:
body.extend(
['--' + BOUNDARY,
'Content-Disposition: form-data; name="%s"' % key,
'',
value,
])
# Now add the file itself
file_name = os.path.basename(file_path)
f = open(file_path, 'rb')
file_content = f.read()
f.close()
body.extend(
['--' + BOUNDARY,
'Content-Disposition: form-data; name="filename"; filename="%s"'
% file_name,
# The upload server determines the mime-type, no need to set it.
'Content-Type: application/octet-stream',
'',
file_content,
])
# Finalize the form body
body.extend(['--' + BOUNDARY + '--', ''])
return 'multipart/form-data; boundary=%s' % BOUNDARY, CRLF.join(body)
def upload_find_auth(file_path, project_name, summary, labels=None,
user_name=None, password=None, tries=3):
"""Find credentials and upload a file to a Google Code project's file server.
file_path, project_name, summary, and labels are passed as-is to upload.
Args:
file_path: The local path to the file.
project_name: The name of your project on Google Code.
summary: A small description for the file.
labels: an optional list of label strings with which to tag the file.
config_dir: Path to Subversion configuration directory, 'none', or None.
user_name: Your Google account name.
tries: How many attempts to make.
"""
while tries > 0:
if user_name is None:
# Read username if not specified or loaded from svn config, or on
# subsequent tries.
sys.stdout.write('Please enter your googlecode.com username: ')
sys.stdout.flush()
user_name = sys.stdin.readline().rstrip()
if password is None:
# Read password if not loaded from svn config, or on subsequent tries.
print 'Please enter your googlecode.com password.'
print '** Note that this is NOT your Gmail account password! **'
print 'It is the password you use to access Subversion repositories,'
print 'and can be found here: http://code.google.com/hosting/settings'
password = getpass.getpass()
status, reason, url = upload(file_path, project_name, user_name, password,
summary, labels)
# Returns 403 Forbidden instead of 401 Unauthorized for bad
# credentials as of 2007-07-17.
if status in [httplib.FORBIDDEN, httplib.UNAUTHORIZED]:
# Rest for another try.
user_name = password = None
tries = tries - 1
else:
# We're done.
break
return status, reason, url
def main():
parser = optparse.OptionParser(usage='googlecode-upload.py -s SUMMARY '
'-p PROJECT [options] FILE')
parser.add_option('-s', '--summary', dest='summary',
help='Short description of the file')
parser.add_option('-p', '--project', dest='project',
help='Google Code project name')
parser.add_option('-u', '--user', dest='user',
help='Your Google Code username')
parser.add_option('-w', '--password', dest='password',
help='Your Google Code password')
parser.add_option('-l', '--labels', dest='labels',
help='An optional list of comma-separated labels to attach '
'to the file')
options, args = parser.parse_args()
if not options.summary:
parser.error('File summary is missing.')
elif not options.project:
parser.error('Project name is missing.')
elif len(args) < 1:
parser.error('File to upload not provided.')
elif len(args) > 1:
parser.error('Only one file may be specified.')
file_path = args[0]
if options.labels:
labels = options.labels.split(',')
else:
labels = None
status, reason, url = upload_find_auth(file_path, options.project,
options.summary, labels,
options.user, options.password)
if url:
print 'The file was uploaded successfully.'
print 'URL: %s' % url
return 0
else:
print 'An error occurred. Your file was not uploaded.'
print 'Google Code upload server said: %s (%s)' % (reason, status)
return 1
if __name__ == '__main__':
sys.exit(main())

79
csharp/build/nuspec.xsd Normal file
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<?xml version="1.0" encoding="utf-8"?>
<!-- original location: https://hg01.codeplex.com/nuget/raw-file/tip/src/Core/Authoring/nuspec.xsd -->
<xs:schema id="nuspec" xmlns:xs="http://www.w3.org/2001/XMLSchema">
<xs:element name="package">
<xs:complexType>
<xs:sequence>
<xs:element name="metadata" maxOccurs="1" minOccurs="1">
<xs:complexType>
<xs:all>
<xs:element name="id" maxOccurs="1" minOccurs="1" type="xs:string" />
<xs:element name="version" maxOccurs="1" minOccurs="1" type="xs:string" />
<xs:element name="title" maxOccurs="1" minOccurs="0" type="xs:string" />
<xs:element name="authors" maxOccurs="1" minOccurs="1" type="xs:string" />
<xs:element name="owners" maxOccurs="1" minOccurs="0" type="xs:string" />
<xs:element name="licenseUrl" maxOccurs="1" minOccurs="0" type="xs:anyURI" />
<xs:element name="projectUrl" maxOccurs="1" minOccurs="0" type="xs:anyURI" />
<xs:element name="iconUrl" maxOccurs="1" minOccurs="0" type="xs:anyURI" />
<xs:element name="requireLicenseAcceptance" maxOccurs="1" minOccurs="0" type="xs:boolean" />
<xs:element name="description" maxOccurs="1" minOccurs="1" type="xs:string" />
<xs:element name="summary" maxOccurs="1" minOccurs="0" type="xs:string" />
<xs:element name="releaseNotes" maxOccurs="1" minOccurs="0" type="xs:string" />
<xs:element name="copyright" maxOccurs="1" minOccurs="0" type="xs:string" />
<xs:element name="language" maxOccurs="1" minOccurs="0" type="xs:string" default="en-US" />
<xs:element name="tags" maxOccurs="1" minOccurs="0" type="xs:string" />
<xs:element name="dependencies" maxOccurs="1" minOccurs="0">
<xs:complexType>
<xs:sequence>
<xs:element name="dependency" minOccurs="0" maxOccurs="unbounded">
<xs:complexType>
<xs:attribute name="id" type="xs:string" use="required" />
<xs:attribute name="version" type="xs:string" use="optional" />
</xs:complexType>
</xs:element>
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="frameworkAssemblies" maxOccurs="1" minOccurs="0">
<xs:complexType>
<xs:sequence>
<xs:element name="frameworkAssembly" minOccurs="0" maxOccurs="unbounded">
<xs:complexType>
<xs:attribute name="assemblyName" type="xs:string" use="required" />
<xs:attribute name="targetFramework" type="xs:string" use="optional" />
</xs:complexType>
</xs:element>
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="references" maxOccurs="1" minOccurs="0">
<xs:complexType>
<xs:sequence>
<xs:element name="reference" minOccurs="0" maxOccurs="unbounded">
<xs:complexType>
<xs:attribute name="file" type="xs:string" use="required" />
</xs:complexType>
</xs:element>
</xs:sequence>
</xs:complexType>
</xs:element>
</xs:all>
</xs:complexType>
</xs:element>
<xs:element name="files" minOccurs="0" maxOccurs="1" nillable="true">
<xs:complexType>
<xs:sequence>
<xs:element name="file" minOccurs="0" maxOccurs="unbounded">
<xs:complexType>
<xs:attribute name="src" use="required" type="xs:string" />
<xs:attribute name="target" use="optional" type="xs:string" />
<xs:attribute name="exclude" use="optional" type="xs:string" />
</xs:complexType>
</xs:element>
</xs:sequence>
</xs:complexType>
</xs:element>
</xs:sequence>
</xs:complexType>
</xs:element>
</xs:schema>

186
csharp/build/publish.csproj Normal file
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@ -0,0 +1,186 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Publish" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<!-- build targets -->
<Target Name="Clean" DependsOnTargets="_Clean" />
<Target Name="Build" DependsOnTargets="_Clean;_Prerequisites;_StampVersion;_GenerateSource;_Build" />
<Target Name="Label" DependsOnTargets="_HgLabel" />
<Target Name="Package" DependsOnTargets="_HgPack;_NugetPack" />
<Target Name="Prepare" DependsOnTargets="Clean;Build;Label;Package" />
<Target Name="PushAll" DependsOnTargets="_HgPush;_NugetPush" />
<Target Name="Publish" DependsOnTargets="Prepare;PushAll" />
<PropertyGroup>
<ProjectName>Protocol Buffers</ProjectName>
<VersionMajor>2</VersionMajor>
<VersionMinor>4</VersionMinor>
<VersionBuild>1</VersionBuild>
<VersionRevision></VersionRevision>
<VersionLabel></VersionLabel>
<PackagePrefix>protobuf-csharp-port-</PackagePrefix>
<PublishDebug>false</PublishDebug>
<GoogleUsername></GoogleUsername>
<GooglePassword></GooglePassword>
<!--Directory Paths-->
<ProjectDirectory>$(MSBuildProjectDirectory)\..</ProjectDirectory>
<BuildTempDirectory>$(ProjectDirectory)\build_temp</BuildTempDirectory>
<BuildOutputDirectory>$(ProjectDirectory)\build_output</BuildOutputDirectory>
<SourceDirectory>$(ProjectDirectory)\src</SourceDirectory>
<LibDirectory>$(ProjectDirectory)\lib</LibDirectory>
<!-- File Paths -->
<SigningKey>$(ProjectDirectory)\release-key\Google.ProtocolBuffers.snk</SigningKey>
<!--Tool Paths-->
<HgTool>hg.exe</HgTool>
<Python>C:\Python25\python.exe</Python>
<SnTool>$(registry:HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Microsoft SDKs\Windows\v7.0A@InstallationFolder)Bin\sn.exe</SnTool>
<StampVer>$(LibDirectory)\StampVersion.exe</StampVer>
<ZipExePath>$(LibDirectory)\7-Zip 9.20\7za.exe</ZipExePath>
<NuGet>$(LibDirectory)\NuGet.exe</NuGet>
<ProtogenExePath>$(BuildOutputDirectory)\tools\protogen.exe</ProtogenExePath>
</PropertyGroup>
<!-- Import user settings -->
<Import Project="$(MSBuildProjectFullPath).user" Condition="Exists('$(MSBuildProjectFullPath).user')" />
<!-- Files -->
<ItemGroup>
</ItemGroup>
<!-- Tasks -->
<Target Name="_Prerequisites" DependsOnTargets="_CheckEnvironment;_ReadVersion" />
<Target Name="_Clean">
<MSBuild Properties="Configuration=Debug;" Targets="Clean" Projects="$(MSBuildProjectDirectory)\target.csproj" />
<MSBuild Properties="Configuration=Release;" Targets="Clean" Projects="$(MSBuildProjectDirectory)\target.csproj" />
<MakeDir Directories="$(BuildTempDirectory)" />
<MakeDir Directories="$(BuildOutputDirectory)" />
</Target>
<Target Name="_WriteUserConfig">
<ItemGroup>
<Lines Include="&lt;Project xmlns='http://schemas.microsoft.com/developer/msbuild/2003'>" />
<Lines Include=" &lt;PropertyGroup>"/>
<Lines Include=" &lt;GoogleUsername> (Enter your google-code user/password here) &lt;/GoogleUsername>"/>
<Lines Include=" &lt;GooglePassword>&lt;/GooglePassword>"/>
<Lines Include=" &lt;/PropertyGroup>" />
<Lines Include="&lt;/Project>" />
</ItemGroup>
<WriteLinesToFile File="$(MSBuildProjectFullPath).user" Lines="@(Lines)" Overwrite="true" Condition="!Exists('$(MSBuildProjectFullPath).user')" />
<Exec Command="Notepad.exe $(MSBuildProjectFullPath).user" />
</Target>
<Target Name="_CheckEnvironment">
<!-- Require google credentials -->
<CallTarget Targets="_WriteUserConfig" Condition=" '$(GooglePassword)' == '' " />
<Error Text="Restart after you verify your credentials in $(MSBuildProjectFullPath).user" Condition=" '$(GooglePassword)' == '' " />
<!-- Require Win7.0A SDK to verify strong-name -->
<Error Text="Unable to locate Win7SDK Tools: $(SnTool)" Condition="!Exists($(SnTool))" />
<!-- Require Python 2.5 installed -->
<!-- Error Text="Unable to locate Python 2.5: $(Python)" Condition="!Exists($(Python))" / -->
<!-- Require production signing key -->
<Exec Command="$(HgTool) clone https://bitbucket.org/rknapp/protobuf-csharp-port-keyfile $(ProjectDirectory)\release-key" Condition="!Exists('$(SigningKey)')" />
<Error Text="Unable to locate release signing key: $(SigningKey)" Condition="!Exists($(SigningKey))" />
</Target>
<Target Name="_ReadVersion" Condition=" '$(VersionLabel)' == '' ">
<Exec Command="$(HgTool) log -l 1 --template &quot;{rev}&quot; > &quot;$(BuildTempDirectory)\revision.txt&quot;"></Exec>
<ReadLinesFromFile File="$(BuildTempDirectory)\revision.txt">
<Output TaskParameter="Lines" PropertyName="VersionRevision"/>
</ReadLinesFromFile>
<PropertyGroup>
<VersionLabel>$(VersionMajor).$(VersionMinor).$(VersionBuild).$(VersionRevision)</VersionLabel>
</PropertyGroup>
<Message Text="Building version $(VersionLabel)" Importance="high" />
</Target>
<Target Name="_StampVersion" DependsOnTargets="_Prerequisites">
<Exec Command="$(StampVer) /major:$(VersionMajor) /minor:$(VersionMinor) /build:$(VersionBuild) /revision:$(VersionRevision)" WorkingDirectory="$(SourceDirectory)" />
<Exec Command="FIND &quot;$(VersionLabel)&quot; ProtocolBuffers\Properties\AssemblyInfo.cs" WorkingDirectory="$(SourceDirectory)" />
</Target>
<Target Name="_GenerateSource" DependsOnTargets="_Prerequisites">
<MSBuild Properties="Configuration=Release;AssemblyOriginatorKeyFile=$(SigningKey)" Targets="GenerateProjects;BuildTools;GenerateSource" Projects="$(MSBuildProjectDirectory)\build.csproj" />
<Exec Command="&quot;$(SnTool)&quot; -T &quot;$(ProtogenExePath)&quot; > signkey.txt" WorkingDirectory="$(BuildTempDirectory)" />
<!-- Make sure we are signing with the correct key -->
<Exec Command="FIND &quot;55f7125234beb589&quot; signkey.txt" WorkingDirectory="$(BuildTempDirectory)" />
</Target>
<Target Name="_Build" DependsOnTargets="_Prerequisites">
<!-- Release Build -->
<MSBuild Properties="Configuration=Release;AssemblyOriginatorKeyFile=$(SigningKey)" Targets="_CompileAll" Projects="$(MSBuildProjectDirectory)\build.csproj" />
<MSBuild Properties="Configuration=Release;AssemblyOriginatorKeyFile=$(SigningKey);PackageName=$(PackagePrefix)$(VersionLabel)-release" Targets="GeneratePackage" Projects="$(MSBuildProjectDirectory)\build.csproj" />
<!-- Debug Build -->
<MSBuild Condition=" '$(PublishDebug)' == 'true' " Properties="Configuration=Debug;AssemblyOriginatorKeyFile=$(SigningKey)" Targets="_CompileAll" Projects="$(MSBuildProjectDirectory)\build.csproj" />
<MSBuild Condition=" '$(PublishDebug)' == 'true' " Properties="Configuration=Debug;AssemblyOriginatorKeyFile=$(SigningKey);PackageName=$(PackagePrefix)$(VersionLabel)-full" Targets="GeneratePackage" Projects="$(MSBuildProjectDirectory)\build.csproj" />
</Target>
<Target Name="_HgPack" DependsOnTargets="_Prerequisites">
<Exec Command="$(HgTool) archive $(BuildTempDirectory)\$(PackagePrefix)$(VersionLabel)-source.zip" WorkingDirectory="$(ProjectDirectory)" />
</Target>
<Target Name="_HgLabel" DependsOnTargets="_Prerequisites">
<Exec Command="$(HgTool) commit -m &quot;version $(VersionLabel)&quot;" WorkingDirectory="$(ProjectDirectory)" />
<Exec Command="$(HgTool) tag $(VersionLabel)" WorkingDirectory="$(ProjectDirectory)" />
</Target>
<Target Name="_HgPush" DependsOnTargets="_Prerequisites">
<Exec Command="$(HgTool) push" WorkingDirectory="$(ProjectDirectory)" />
</Target>
<Target Name="_PkgPush" DependsOnTargets="_Prerequisites">
<PropertyGroup>
<UploadPackage>$(Python) "$(MSBuildProjectDirectory)\googlecode_upload.py" --project protobuf-csharp-port --user "$(GoogleUsername)" --password "$(GooglePassword)"</UploadPackage>
<SourcePackage>$(BuildTempDirectory)\$(PackagePrefix)$(VersionLabel)-source.zip</SourcePackage>
<ReleasePackageBin>$(BuildTempDirectory)\$(PackagePrefix)$(VersionLabel)-release-binaries.zip</ReleasePackageBin>
<ReleasePackageSyb>$(BuildTempDirectory)\$(PackagePrefix)$(VersionLabel)-release-symbols.zip</ReleasePackageSyb>
<DebugPackageBin>$(BuildTempDirectory)\$(PackagePrefix)$(VersionLabel)-full-binaries.zip</DebugPackageBin>
<DebugPackageSyb>$(BuildTempDirectory)\$(PackagePrefix)$(VersionLabel)-full-symbols.zip</DebugPackageSyb>
</PropertyGroup>
<Error Condition="!Exists('$(SourcePackage)')" Text="File not found: $(SourcePackage)" />
<Error Condition="!Exists('$(ReleasePackageBin)')" Text="File not found: $(ReleasePackageBin)" />
<Error Condition="!Exists('$(ReleasePackageSyb)')" Text="File not found: $(ReleasePackageSyb)" />
<Error Condition="'$(PublishDebug)' == 'true' And !Exists('$(DebugPackageBin)')" Text="File not found: $(DebugPackageBin)" />
<Error Condition="'$(PublishDebug)' == 'true' And !Exists('$(DebugPackageSyb)')" Text="File not found: $(DebugPackageSyb)" />
<Exec WorkingDirectory="$(ProjectDirectory)"
Command="$(UploadPackage) --labels Type-Source,Featured --summary &quot;Version $(VersionLabel) source&quot; $(SourcePackage)" />
<Exec WorkingDirectory="$(ProjectDirectory)"
Command="$(UploadPackage) --labels Type-Executable,Featured --summary &quot;Version $(VersionLabel) release binaries only&quot; $(ReleasePackageBin)" />
<Exec WorkingDirectory="$(ProjectDirectory)"
Command="$(UploadPackage) --labels Type-Executable,Featured --summary &quot;Version $(VersionLabel) release binaries and symbols&quot; $(ReleasePackageSyb)" />
<Exec WorkingDirectory="$(ProjectDirectory)" Condition=" '$(PublishDebug)' == 'true' "
Command="$(UploadPackage) --labels Type-Executable,Featured --summary &quot;Version $(VersionLabel) all binaries&quot; $(DebugPackageBin)" />
<Exec WorkingDirectory="$(ProjectDirectory)" Condition=" '$(PublishDebug)' == 'true' "
Command="$(UploadPackage) --labels Type-Executable,Featured --summary &quot;Version $(VersionLabel) all binaries and symbols&quot; $(DebugPackageSyb)" />
</Target>
<Target Name="_NugetPack" DependsOnTargets="_Prerequisites">
<Exec WorkingDirectory="$(MSBuildProjectDirectory)"
Command="$(NuGet) update -self" />
<Exec WorkingDirectory="$(MSBuildProjectDirectory)"
Command="$(NuGet) pack Google.ProtocolBuffers.nuspec -Symbols -Version $(VersionLabel) -NoPackageAnalysis -OutputDirectory $(BuildTempDirectory)" />
<Exec WorkingDirectory="$(MSBuildProjectDirectory)"
Command="$(NuGet) pack Google.ProtocolBuffersLite.nuspec -Symbols -Version $(VersionLabel) -NoPackageAnalysis -OutputDirectory $(BuildTempDirectory)" />
</Target>
<Target Name="_NugetPush" DependsOnTargets="_Prerequisites">
<Exec WorkingDirectory="$(BuildTempDirectory)" Command="$(NuGet) push Google.ProtocolBuffers.$(VersionLabel).nupkg" ContinueOnError="true" />
<Exec WorkingDirectory="$(BuildTempDirectory)" Command="$(NuGet) push Google.ProtocolBuffersLite.$(VersionLabel).nupkg" ContinueOnError="true" />
<Exec WorkingDirectory="$(BuildTempDirectory)" Command="$(NuGet) push Google.ProtocolBuffers.$(VersionLabel).symbols.nupkg" ContinueOnError="true" />
<Exec WorkingDirectory="$(BuildTempDirectory)" Command="$(NuGet) push Google.ProtocolBuffersLite.$(VersionLabel).symbols.nupkg" ContinueOnError="true" />
</Target>
</Project>

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csharp/build/target.csproj Normal file
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<!-- **********************************************************************************************
High-level Targets
*********************************************************************************************** -->
<Target Name="Clean" DependsOnTargets="_Clean" />
<Target Name="Build" DependsOnTargets="_Compile;_Test" />
<Target Name="Test" DependsOnTargets="_Test" />
<Target Name="Rebuild" DependsOnTargets="Clean;Build" />
<Target Name="Publish" DependsOnTargets="Clean;Build;_Publish" />
<!-- **********************************************************************************************
Properties
*********************************************************************************************** -->
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">Any CPU</Platform>
<TargetVersion Condition=" '$(TargetVersion)' == '' ">NET20</TargetVersion>
<BuildParams></BuildParams>
<!--Directory Paths-->
<ProjectDirectory>$(MSBuildProjectDirectory)\..</ProjectDirectory>
<SourceDirectory>$(ProjectDirectory)\src</SourceDirectory>
<LibDirectory>$(ProjectDirectory)\lib</LibDirectory>
<!--File Paths-->
<BuildTempDirectory>$(ProjectDirectory)\build_temp\$(Configuration)\$(TargetVersion)</BuildTempDirectory>
<BuildOutputDirectory>$(ProjectDirectory)\build_output\$(Configuration)\$(TargetVersion)</BuildOutputDirectory>
<SolutionFile>$(SourceDirectory)\ProtocolBuffersLibrary.$(TargetVersion).sln</SolutionFile>
<!--Tool Paths-->
<NUnitExePath>$(LibDirectory)\NUnit\tools\nunit-console.exe</NUnitExePath>
<StatLightExePath>$(LibDirectory)\StatLight\tools\StatLight.exe</StatLightExePath>
</PropertyGroup>
<!-- **********************************************************************************************
Target Versions
*********************************************************************************************** -->
<PropertyGroup Condition=" '$(TargetVersion)' == 'NET20' ">
<BuildTools>3.5</BuildTools>
<TestFramework>NUNIT</TestFramework>
<TargetFrameworkVersion>v2.0</TargetFrameworkVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(TargetVersion)' == 'NET35' ">
<BuildTools>3.5</BuildTools>
<TestFramework>NUNIT</TestFramework>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(TargetVersion)' == 'NET40' ">
<BuildTools>4.0</BuildTools>
<TestFramework>NUNIT</TestFramework>
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(TargetVersion)' == 'CF20' ">
<BuildTools>3.5</BuildTools>
<TestFramework>NONE</TestFramework>
<TargetFrameworkVersion>v2.0</TargetFrameworkVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(TargetVersion)' == 'CF35' ">
<BuildTools>3.5</BuildTools>
<TestFramework>NONE</TestFramework>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(TargetVersion)' == 'SL20' ">
<BuildTools>3.5</BuildTools>
<TestFramework>SILVERLIGHT</TestFramework>
<TargetFrameworkVersion>v2.0</TargetFrameworkVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(TargetVersion)' == 'SL30' ">
<BuildTools>3.5</BuildTools>
<TestFramework>SILVERLIGHT</TestFramework>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(TargetVersion)' == 'SL40' ">
<BuildTools>4.0</BuildTools>
<TestFramework>SILVERLIGHT</TestFramework>
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(TargetVersion)' == 'PL40' ">
<BuildTools>4.0</BuildTools>
<TestFramework>SILVERLIGHT</TestFramework>
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
<BuildOutputDirectory>$(ProjectDirectory)\build_output\$(Configuration)\portable-net40+sl4+sl5+wp7+wp8+win8</BuildOutputDirectory>
</PropertyGroup>
<!-- **********************************************************************************************
File Groups
*********************************************************************************************** -->
<ItemGroup>
<WorkingDirectories Include="$(BuildTempDirectory)" />
<WorkingDirectories Include="$(BuildOutputDirectory)" />
<TestContainer Include="$(SourceDirectory)\ProtocolBuffers.Test\bin\$(TargetVersion)\$(Configuration)\Google.ProtocolBuffers.Test.dll" />
<TestContainer Include="$(SourceDirectory)\ProtocolBuffersLite.Test\bin\$(TargetVersion)\$(Configuration)\Google.ProtocolBuffersLite.Test.dll" />
<TestContainer Include="$(SourceDirectory)\ProtocolBuffersLite.Test\bin\$(TargetVersion)\$(Configuration)\Google.ProtocolBuffersMixedLite.Test.dll" />
<StatLightTestContainer Include="$(SourceDirectory)\ProtocolBuffers.Test\bin\$(TargetVersion)\$(Configuration)\Google.ProtocolBuffers.Test.xap" />
<StatLightTestContainer Include="$(SourceDirectory)\ProtocolBuffersLite.Test\bin\$(TargetVersion)\$(Configuration)\Google.ProtocolBuffersLite.Test.xap" />
<StatLightTestContainer Include="$(SourceDirectory)\ProtocolBuffersLite.Test\bin\$(TargetVersion)\$(Configuration)\Google.ProtocolBuffersMixedLite.Test.xap" />
<PublishItem Include="$(SourceDirectory)\ProtocolBuffers\bin\$(TargetVersion)\$(Configuration)\Google.ProtocolBuffers.dll" />
<PublishItem Include="$(SourceDirectory)\ProtocolBuffers\bin\$(TargetVersion)\$(Configuration)\Google.ProtocolBuffers.pdb" />
<PublishItem Include="$(SourceDirectory)\ProtocolBuffers\bin\$(TargetVersion)\$(Configuration)\Google.ProtocolBuffers.xml" />
<PublishItem Include="$(SourceDirectory)\ProtocolBuffers\bin\$(TargetVersion)\$(Configuration)\Google.ProtocolBuffersLite.dll" />
<PublishItem Include="$(SourceDirectory)\ProtocolBuffers\bin\$(TargetVersion)\$(Configuration)\Google.ProtocolBuffersLite.pdb" />
<PublishItem Include="$(SourceDirectory)\ProtocolBuffers\bin\$(TargetVersion)\$(Configuration)\Google.ProtocolBuffersLite.xml" />
<PublishItem Include="$(SourceDirectory)\ProtocolBuffers.Serialization\bin\$(TargetVersion)\$(Configuration)\Google.ProtocolBuffers.Serialization.dll" />
<PublishItem Include="$(SourceDirectory)\ProtocolBuffers.Serialization\bin\$(TargetVersion)\$(Configuration)\Google.ProtocolBuffers.Serialization.pdb" />
<PublishItem Include="$(SourceDirectory)\ProtocolBuffers.Serialization\bin\$(TargetVersion)\$(Configuration)\Google.ProtocolBuffers.Serialization.xml" />
<PublishItem Include="$(SourceDirectory)\ProtocolBuffers.Serialization\bin\$(TargetVersion)\$(Configuration)\Google.ProtocolBuffersLite.Serialization.dll" />
<PublishItem Include="$(SourceDirectory)\ProtocolBuffers.Serialization\bin\$(TargetVersion)\$(Configuration)\Google.ProtocolBuffersLite.Serialization.pdb" />
<PublishItem Include="$(SourceDirectory)\ProtocolBuffers.Serialization\bin\$(TargetVersion)\$(Configuration)\Google.ProtocolBuffersLite.Serialization.xml" />
</ItemGroup>
<!-- **********************************************************************************************
Targets For Build
*********************************************************************************************** -->
<Target Name="_Configured">
<Message Text="Building $(TargetVersion) for configuration $(Configuration), platform $(Platform)" Importance="normal" />
<Error Text="Unknown or missing value for TargetVersion=[value]" Condition=" '$(BuildTools)' == '' " />
</Target>
<Target Name="_Clean" DependsOnTargets="_Configured">
<RemoveDir Directories="@(WorkingDirectories)" Condition="Exists(%(WorkingDirectories.Identity))" />
<MSBuild Targets="Clean" Projects="$(SolutionFile)" ToolsVersion="$(BuildTools)"
Properties="Configuration=$(Configuration);Platform=$(Platform);"
/>
</Target>
<Target Name="_Compile" DependsOnTargets="_Configured">
<MSBuild Targets="Build" Projects="$(SolutionFile)" ToolsVersion="$(BuildTools)"
Properties="Configuration=$(Configuration);Platform=$(Platform);$(BuildParams)"
/>
</Target>
<Target Name="_Publish" DependsOnTargets="_Configured">
<MakeDir Directories="$(BuildOutputDirectory)" />
<Copy SourceFiles="@(PublishItem)" DestinationFolder="$(BuildOutputDirectory)" />
</Target>
<!-- **********************************************************************************************
Targets For Test
*********************************************************************************************** -->
<Target Name="_Test" DependsOnTargets="_Configured">
<MakeDir Directories="$(BuildTempDirectory)" />
<CallTarget Targets="_RunNunit" Condition=" '$(TestFramework)'=='NUNIT' " />
<CallTarget Targets="_RunStatLight" Condition=" '$(TestFramework)'=='SILVERLIGHT' " />
</Target>
<Target Name="_RunNunit">
<Copy SourceFiles="$(LibDirectory)\NUnit-config\nunit-console.$(TargetFrameworkVersion).config" DestinationFiles="$(NUnitExePath).config" />
<Exec Command="&quot;$(NUnitExePath)&quot; /nologo /noshadow &quot;%(TestContainer.Identity)&quot; /xml:&quot;$(BuildTempDirectory)\%(TestContainer.Filename).xml&quot;" />
</Target>
<Target Name="_RunStatLight">
<Exec
Command="&quot;$(StatLightExePath)&quot; -x %(StatLightTestContainer.Identity) --ReportOutputFileType=NUnit --ReportOutputFile=$(BuildTempDirectory)\%(StatLightTestContainer.Filename).xml" />
</Target>
</Project>

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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="3.5">
<PropertyGroup>
<EnvironmentFlavor>COMPACT_FRAMEWORK</EnvironmentFlavor>
<EnvironmentTemplate>CF20</EnvironmentTemplate>
<ProjectTypeGuids>{4D628B5B-2FBC-4AA6-8C16-197242AEB884};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<TargetFrameworkVersion>v2.0</TargetFrameworkVersion>
<PlatformFamilyName>Smartphone</PlatformFamilyName>
<PlatformID>f27da329-3269-4191-98e0-c87d3d7f1db9</PlatformID>
<!--<OSVersion>5.2</OSVersion>-->
<!--<DeployDirSuffix>CF20</DeployDirSuffix>-->
<!--<NativePlatformName>Windows Mobile 6 Standard SDK</NativePlatformName>-->
<!--<FormFactorID></FormFactorID>-->
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<OutputPath>bin\CF20\Debug</OutputPath>
<IntermediateOutputPath>obj\CF20\Debug\</IntermediateOutputPath>
<DefineConstants>$(DefineConstants);NOSERIALIZABLE;NOFILEVERSION;NOEXTENSIONS</DefineConstants>
<NoConfig>true</NoConfig>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<OutputPath>bin\CF20\Release</OutputPath>
<IntermediateOutputPath>obj\CF20\Release\</IntermediateOutputPath>
<DefineConstants>$(DefineConstants);NOSERIALIZABLE;NOFILEVERSION;NOEXTENSIONS</DefineConstants>
<NoConfig>true</NoConfig>
</PropertyGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CompactFramework.CSharp.targets" />
<ProjectExtensions>
<VisualStudio>
<FlavorProperties GUID="{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}">
<HostingProcess disable="1" />
</FlavorProperties>
</VisualStudio>
</ProjectExtensions>
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="3.5">
<PropertyGroup>
<EnvironmentFlavor>COMPACT_FRAMEWORK</EnvironmentFlavor>
<EnvironmentTemplate>CF35</EnvironmentTemplate>
<ProjectTypeGuids>{4D628B5B-2FBC-4AA6-8C16-197242AEB884};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<PlatformFamilyName>Smartphone</PlatformFamilyName>
<PlatformID>f27da329-3269-4191-98e0-c87d3d7f1db9</PlatformID>
<!--<OSVersion>5.2</OSVersion>-->
<!--<DeployDirSuffix>CF35</DeployDirSuffix>-->
<!--<NativePlatformName>Windows Mobile 6 Standard SDK</NativePlatformName>-->
<!--<FormFactorID></FormFactorID>-->
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<OutputPath>bin\CF35\Debug</OutputPath>
<IntermediateOutputPath>obj\CF35\Debug\</IntermediateOutputPath>
<DefineConstants>$(DefineConstants);NOSERIALIZABLE;NOFILEVERSION</DefineConstants>
<NoConfig>true</NoConfig>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<OutputPath>bin\CF35\Release</OutputPath>
<IntermediateOutputPath>obj\CF35\Release\</IntermediateOutputPath>
<DefineConstants>$(DefineConstants);NOSERIALIZABLE;NOFILEVERSION</DefineConstants>
<NoConfig>true</NoConfig>
</PropertyGroup>
<ItemGroup>
<Reference Include="System.Core" />
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CompactFramework.CSharp.targets" />
<ProjectExtensions>
<VisualStudio>
<FlavorProperties GUID="{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}">
<HostingProcess disable="1" />
</FlavorProperties>
</VisualStudio>
</ProjectExtensions>
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="3.5">
<PropertyGroup>
<EnvironmentFlavor>CLIENTPROFILE</EnvironmentFlavor>
<EnvironmentTemplate>NET20</EnvironmentTemplate>
<TargetFrameworkVersion>v2.0</TargetFrameworkVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<OutputPath>bin\NET20\Debug</OutputPath>
<IntermediateOutputPath>obj\NET20\Debug\</IntermediateOutputPath>
<DefineConstants>$(DefineConstants);NOEXTENSIONS</DefineConstants>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<OutputPath>bin\NET20\Release</OutputPath>
<IntermediateOutputPath>obj\NET20\Release\</IntermediateOutputPath>
<DefineConstants>$(DefineConstants);NOEXTENSIONS</DefineConstants>
</PropertyGroup>
</Project>

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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="3.5">
<PropertyGroup>
<EnvironmentFlavor>CLIENTPROFILE</EnvironmentFlavor>
<EnvironmentTemplate>NET35</EnvironmentTemplate>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<OutputPath>bin\NET35\Debug</OutputPath>
<IntermediateOutputPath>obj\NET35\Debug\</IntermediateOutputPath>
<DefineConstants>$(DefineConstants)</DefineConstants>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<OutputPath>bin\NET35\Release</OutputPath>
<IntermediateOutputPath>obj\NET35\Release\</IntermediateOutputPath>
<DefineConstants>$(DefineConstants)</DefineConstants>
</PropertyGroup>
<ItemGroup>
<Reference Include="System.Core" />
</ItemGroup>
</Project>

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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="4.0">
<PropertyGroup>
<EnvironmentFlavor>CLIENTPROFILE</EnvironmentFlavor>
<EnvironmentTemplate>NET40</EnvironmentTemplate>
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<OutputPath>bin\NET40\Debug</OutputPath>
<IntermediateOutputPath>obj\NET40\Debug\</IntermediateOutputPath>
<DefineConstants>$(DefineConstants)</DefineConstants>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<OutputPath>bin\NET40\Release</OutputPath>
<IntermediateOutputPath>obj\NET40\Release\</IntermediateOutputPath>
<DefineConstants>$(DefineConstants)</DefineConstants>
</PropertyGroup>
<ItemGroup>
<Reference Include="System.Core" />
</ItemGroup>
</Project>

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<Project ToolsVersion="4.0" DefaultTargets="Build"
xmlns="http://schemas.microsoft.com/developer/msbuild/2003"
xmlns:cs="urn:schemas-csharp-project:template">
<PropertyGroup>
<MinimumVisualStudioVersion>10.0</MinimumVisualStudioVersion>
<EnvironmentFlavor>PORTABLE_LIBRARY</EnvironmentFlavor>
<EnvironmentTemplate>PL40</EnvironmentTemplate>
<ProjectTypeGuids>{786C830F-07A1-408B-BD7F-6EE04809D6DB};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
<TargetFrameworkProfile>Profile1</TargetFrameworkProfile>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<OutputPath>bin\PL40\Debug</OutputPath>
<IntermediateOutputPath>obj\PL40\Debug\</IntermediateOutputPath>
<DefineConstants>$(DefineConstants);NOSERIALIZABLE;NOSORTEDLIST</DefineConstants>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<OutputPath>bin\PL40\Release</OutputPath>
<IntermediateOutputPath>obj\PL40\Release\</IntermediateOutputPath>
<DefineConstants>$(DefineConstants);NOSERIALIZABLE;NOSORTEDLIST</DefineConstants>
</PropertyGroup>
<ItemGroup>
<Reference Include="System.Core" />
</ItemGroup>
<Import cs:Precondition=" '$(EnvironmentProjectType)' != 'TEST' "
Project="$(MSBuildExtensionsPath32)\Microsoft\Portable\$(TargetFrameworkVersion)\Microsoft.Portable.CSharp.targets" />
<!-- Portable Library will be tested as silverlight -->
<PropertyGroup cs:Precondition=" '$(EnvironmentProjectType)' == 'TEST' ">
<ProjectTypeGuids>{A1591282-1198-4647-A2B1-27E5FF5F6F3B};{fae04ec0-301f-11d3-bf4b-00c04f79efbc}</ProjectTypeGuids>
<ValidateXaml>false</ValidateXaml>
<ThrowErrorsInValidation>false</ThrowErrorsInValidation>
<TargetFrameworkProfile />
</PropertyGroup>
<cs:Import Project="SLTest.targets" cs:Precondition=" '$(EnvironmentProjectType)' == 'TEST' " />
<Import cs:Precondition=" '$(EnvironmentProjectType)' == 'TEST' "
Project="$(MSBuildExtensionsPath32)\Microsoft\Silverlight\$(SilverlightVersion)\Microsoft.Silverlight.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
<ProjectExtensions cs:Precondition=" '$(EnvironmentProjectType)' == 'TEST' ">
<VisualStudio>
<FlavorProperties GUID="{A1591282-1198-4647-A2B1-27E5FF5F6F3B}">
<SilverlightProjectProperties />
</FlavorProperties>
</VisualStudio>
</ProjectExtensions>
</Project>

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<Project ToolsVersion="3.5" DefaultTargets="Build"
xmlns="http://schemas.microsoft.com/developer/msbuild/2003"
xmlns:cs="urn:schemas-csharp-project:template">
<PropertyGroup>
<EnvironmentFlavor>SILVERLIGHT</EnvironmentFlavor>
<EnvironmentTemplate>SL20</EnvironmentTemplate>
<ProjectTypeGuids>{A1591282-1198-4647-A2B1-27E5FF5F6F3B};{fae04ec0-301f-11d3-bf4b-00c04f79efbc}</ProjectTypeGuids>
<TargetFrameworkVersion>v2.0</TargetFrameworkVersion>
<SilverlightApplication>false</SilverlightApplication>
<ValidateXaml>false</ValidateXaml>
<ThrowErrorsInValidation>false</ThrowErrorsInValidation>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<OutputPath>bin\SL20\Debug</OutputPath>
<IntermediateOutputPath>obj\SL20\Debug\</IntermediateOutputPath>
<DefineConstants>$(DefineConstants);NOSERIALIZABLE;NOSORTEDLIST;NOEXTENSIONS</DefineConstants>
<NoConfig>true</NoConfig>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<OutputPath>bin\SL20\Release</OutputPath>
<IntermediateOutputPath>obj\SL20\Release\</IntermediateOutputPath>
<DefineConstants>$(DefineConstants);NOSERIALIZABLE;NOSORTEDLIST;NOEXTENSIONS</DefineConstants>
<NoConfig>true</NoConfig>
</PropertyGroup>
<!-- Preprocess include of silverlight testing -->
<cs:Import Project="SLTest.targets" cs:Precondition=" '$(EnvironmentProjectType)' == 'TEST' " />
<Import Project="$(MSBuildExtensionsPath32)\Microsoft\Silverlight\v2.0\Microsoft.Silverlight.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
<ProjectExtensions>
<VisualStudio>
<FlavorProperties GUID="{A1591282-1198-4647-A2B1-27E5FF5F6F3B}">
<SilverlightProjectProperties>
<StartAction>OfflineApplication</StartAction>
</SilverlightProjectProperties>
</FlavorProperties>
</VisualStudio>
</ProjectExtensions>
</Project>

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<Project ToolsVersion="3.5" DefaultTargets="Build"
xmlns="http://schemas.microsoft.com/developer/msbuild/2003"
xmlns:cs="urn:schemas-csharp-project:template">
<PropertyGroup>
<EnvironmentFlavor>SILVERLIGHT</EnvironmentFlavor>
<EnvironmentTemplate>SL30</EnvironmentTemplate>
<ProjectTypeGuids>{A1591282-1198-4647-A2B1-27E5FF5F6F3B};{fae04ec0-301f-11d3-bf4b-00c04f79efbc}</ProjectTypeGuids>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<SilverlightApplication>false</SilverlightApplication>
<ValidateXaml>false</ValidateXaml>
<ThrowErrorsInValidation>false</ThrowErrorsInValidation>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<OutputPath>bin\SL30\Debug</OutputPath>
<IntermediateOutputPath>obj\SL30\Debug\</IntermediateOutputPath>
<DefineConstants>$(DefineConstants);NOSERIALIZABLE;NOSORTEDLIST</DefineConstants>
<NoConfig>true</NoConfig>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<OutputPath>bin\SL30\Release</OutputPath>
<IntermediateOutputPath>obj\SL30\Release\</IntermediateOutputPath>
<DefineConstants>$(DefineConstants);NOSERIALIZABLE;NOSORTEDLIST</DefineConstants>
<NoConfig>true</NoConfig>
</PropertyGroup>
<ItemGroup>
<Reference Include="System.Core" />
</ItemGroup>
<!-- Preprocess include of silverlight testing -->
<cs:Import Project="SLTest.targets" cs:Precondition=" '$(EnvironmentProjectType)' == 'TEST' " />
<Import Project="$(MSBuildExtensionsPath32)\Microsoft\Silverlight\v3.0\Microsoft.Silverlight.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
<ProjectExtensions>
<VisualStudio>
<FlavorProperties GUID="{A1591282-1198-4647-A2B1-27E5FF5F6F3B}">
<SilverlightProjectProperties>
<StartAction>OfflineApplication</StartAction>
</SilverlightProjectProperties>
</FlavorProperties>
</VisualStudio>
</ProjectExtensions>
</Project>

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<Project ToolsVersion="4.0" DefaultTargets="Build"
xmlns="http://schemas.microsoft.com/developer/msbuild/2003"
xmlns:cs="urn:schemas-csharp-project:template">
<PropertyGroup>
<EnvironmentFlavor>SILVERLIGHT</EnvironmentFlavor>
<EnvironmentTemplate>SL40</EnvironmentTemplate>
<ProjectTypeGuids>{A1591282-1198-4647-A2B1-27E5FF5F6F3B};{fae04ec0-301f-11d3-bf4b-00c04f79efbc}</ProjectTypeGuids>
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
<SilverlightApplication>false</SilverlightApplication>
<ValidateXaml>false</ValidateXaml>
<ThrowErrorsInValidation>false</ThrowErrorsInValidation>
<SilverlightVersion>$(TargetFrameworkVersion)</SilverlightVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<OutputPath>bin\SL40\Debug</OutputPath>
<IntermediateOutputPath>obj\SL40\Debug\</IntermediateOutputPath>
<DefineConstants>$(DefineConstants);NOSERIALIZABLE;NOSORTEDLIST</DefineConstants>
<NoConfig>true</NoConfig>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<OutputPath>bin\SL40\Release</OutputPath>
<IntermediateOutputPath>obj\SL40\Release\</IntermediateOutputPath>
<DefineConstants>$(DefineConstants);NOSERIALIZABLE;NOSORTEDLIST</DefineConstants>
<NoConfig>true</NoConfig>
</PropertyGroup>
<ItemGroup>
<Reference Include="System.Core" />
</ItemGroup>
<!-- Preprocess include of silverlight testing -->
<cs:Import Project="SLTest.targets" cs:Precondition=" '$(EnvironmentProjectType)' == 'TEST' " />
<Import Project="$(MSBuildExtensionsPath32)\Microsoft\Silverlight\$(SilverlightVersion)\Microsoft.Silverlight.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
<ProjectExtensions>
<VisualStudio>
<FlavorProperties GUID="{A1591282-1198-4647-A2B1-27E5FF5F6F3B}">
<SilverlightProjectProperties>
<StartAction>OfflineApplication</StartAction>
</SilverlightProjectProperties>
</FlavorProperties>
</VisualStudio>
</ProjectExtensions>
</Project>

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<Project ToolsVersion="3.5" DefaultTargets="Build"
xmlns="http://schemas.microsoft.com/developer/msbuild/2003"
xmlns:cs="urn:schemas-csharp-project:template">
<PropertyGroup>
<SilverlightApplication>true</SilverlightApplication>
<XapOutputs>true</XapOutputs>
<GenerateSilverlightManifest>true</GenerateSilverlightManifest>
<XapFilename>$(AssemblyName).xap</XapFilename>
<SilverlightManifestTemplate>Properties\AppManifest.xml</SilverlightManifestTemplate>
<SilverlightAppEntry>$(RootNamespace).App</SilverlightAppEntry>
<TestPageFileName>TestPage.html</TestPageFileName>
<CreateTestPage>true</CreateTestPage>
<SilverlightVersion>$(TargetFrameworkVersion)</SilverlightVersion>
<OutOfBrowserSettingsFile>Properties\OutOfBrowserSettings.xml</OutOfBrowserSettingsFile>
<EnableOutOfBrowser>true</EnableOutOfBrowser>
</PropertyGroup>
<ItemGroup>
<Reference Include="System.Windows" />
<Reference Include="System.Windows.Browser" />
</ItemGroup>
<ItemGroup>
<Compile Include="App.xaml.cs">
<DependentUpon>App.xaml</DependentUpon>
</Compile>
<None Include="Properties\AppManifest.xml" />
<None Include="Properties\OutOfBrowserSettings.xml" />
<ApplicationDefinition Include="App.xaml">
<Generator>MSBuild:Compile</Generator>
<SubType>Designer</SubType>
</ApplicationDefinition>
</ItemGroup>
</Project>

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@ECHO OFF
IF EXIST "C:\Program Files\Microsoft SDKs\Windows\v7.0\Bin\sn.exe" GOTO FOUND
goto USEPATH
:FOUND
"C:\Program Files\Microsoft SDKs\Windows\v7.0\Bin\sn.exe" -k %~dp0\Google.ProtocolBuffers.snk
GOTO EXIT
:USEPATH
sn.exe -k %~dp0\Google.ProtocolBuffers.snk
GOTO EXIT
:EXIT

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7-Zip Command line version
~~~~~~~~~~~~~~~~~~~~~~~~~~
License for use and distribution
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
7-Zip Copyright (C) 1999-2010 Igor Pavlov.
7za.exe is distributed under the GNU LGPL license
Notes:
You can use 7-Zip on any computer, including a computer in a commercial
organization. You don't need to register or pay for 7-Zip.
GNU LGPL information
--------------------
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You can receive a copy of the GNU Lesser General Public License from
http://www.gnu.org/

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7-Zip Command line version 9.20
-------------------------------
7-Zip is a file archiver with high compression ratio.
7za.exe is a standalone command line version of 7-Zip.
7-Zip Copyright (C) 1999-2010 Igor Pavlov.
Features of 7za.exe:
- High compression ratio in new 7z format
- Supported formats:
- Packing / unpacking: 7z, xz, ZIP, GZIP, BZIP2 and TAR
- Unpacking only: Z, lzma
- Highest compression ratio for ZIP and GZIP formats.
- Fast compression and decompression
- Strong AES-256 encryption in 7z and ZIP formats.
7za.exe is a free software distributed under the GNU LGPL.
Read license.txt for more information.
Source code of 7za.exe and 7-Zip can be found at
http://www.7-zip.org/
7za.exe can work in Windows 95/98/ME/NT/2000/2003/2008/XP/Vista/7.
There is also port of 7za.exe for POSIX systems like Unix (Linux, Solaris, OpenBSD,
FreeBSD, Cygwin, AIX, ...), MacOS X and BeOS:
http://p7zip.sourceforge.net/
This distributive packet contains the following files:
7za.exe - 7-Zip standalone command line version.
readme.txt - This file.
license.txt - License information.
7-zip.chm - User's Manual in HTML Help format.
---
End of document

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<?xml version="1.0"?>
<manifest xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<assembly>
<name>Microsoft.Silverlight.Testing</name>
<version>2.0.5.0</version>
<publickeytoken>31bf3856ad364e35</publickeytoken>
<relpath>Microsoft.Silverlight.Testing.dll</relpath>
<extension downloadUri="Microsoft.Silverlight.Testing.zip" />
</assembly>
</manifest>

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<?xml version="1.0"?>
<manifest xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<assembly>
<name>Microsoft.VisualStudio.QualityTools.UnitTesting.Silverlight</name>
<version>2.0.5.0</version>
<publickeytoken>31bf3856ad364e35</publickeytoken>
<relpath>Microsoft.VisualStudio.QualityTools.UnitTesting.Silverlight.dll</relpath>
<extension downloadUri="Microsoft.VisualStudio.QualityTools.UnitTesting.Silverlight.zip" />
</assembly>
</manifest>

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using System;
#if CLIENTPROFILE
namespace Microsoft.VisualStudio.TestTools.UnitTesting
{
[AttributeUsage(AttributeTargets.Class, Inherited = true, AllowMultiple = false)]
public sealed class TestClassAttribute : NUnit.Framework.TestFixtureAttribute
{
}
[AttributeUsage(AttributeTargets.Method, Inherited = true, AllowMultiple = false)]
public sealed class TestMethodAttribute : NUnit.Framework.TestAttribute
{
}
[AttributeUsage(AttributeTargets.Method, Inherited = true, AllowMultiple = false)]
public sealed class TestInitializeAttribute : NUnit.Framework.SetUpAttribute
{
}
[AttributeUsage(AttributeTargets.Method, Inherited = true, AllowMultiple = false)]
public sealed class IgnoreAttribute : NUnit.Framework.IgnoreAttribute
{
}
[AttributeUsage(AttributeTargets.Method, Inherited = true, AllowMultiple = false)]
public sealed class ExpectedExceptionAttribute : NUnit.Framework.ExpectedExceptionAttribute
{
public ExpectedExceptionAttribute(Type type) : base(type)
{ }
}
public class Assert : NUnit.Framework.Assert
{
[Obsolete("Do not use AreEqual on Byte[], use TestUtil.AssertBytesEqual(,)")]
public static void AreEqual(byte[] b1, byte[] b2)
{
NUnit.Framework.Assert.AreEqual(b1, b2);
}
[Obsolete("No not use assert with miss-matched types.")]
public static new void AreEqual(object b1, object b2)
{
NUnit.Framework.Assert.AreEqual(b1, b2);
}
//Allowed if the types match
public static void AreEqual<T>(T b1, T b2)
{
NUnit.Framework.Assert.AreEqual(b1, b2);
}
}
}
#endif

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<?xml version="1.0" encoding="Windows-1252"?>
<configuration>
<startup>
<requiredRuntime version="v2.0.50727" />
</startup>
<runtime>
<!-- We need this so test exceptions don't crash NUnit -->
<legacyUnhandledExceptionPolicy enabled="1" />
<!-- Look for addins in the addins directory for now -->
<assemblyBinding xmlns="urn:schemas-microsoft-com:asm.v1">
<probing privatePath="lib;addins"/>
</assemblyBinding>
</runtime>
</configuration>

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@ -0,0 +1,18 @@
<?xml version="1.0" encoding="Windows-1252"?>
<configuration>
<startup>
<requiredRuntime version="v2.0.50727" />
</startup>
<runtime>
<!-- We need this so test exceptions don't crash NUnit -->
<legacyUnhandledExceptionPolicy enabled="1" />
<!-- Look for addins in the addins directory for now -->
<assemblyBinding xmlns="urn:schemas-microsoft-com:asm.v1">
<probing privatePath="lib;addins"/>
</assemblyBinding>
</runtime>
</configuration>

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@ -0,0 +1,18 @@
<?xml version="1.0" encoding="Windows-1252"?>
<configuration>
<startup useLegacyV2RuntimeActivationPolicy="true">
<requiredRuntime version="v4.0.30319" safemode="true"/>
</startup>
<runtime>
<!-- We need this so test exceptions don't crash NUnit -->
<legacyUnhandledExceptionPolicy enabled="1" />
<!-- Look for addins in the addins directory for now -->
<assemblyBinding xmlns="urn:schemas-microsoft-com:asm.v1">
<probing privatePath="lib;addins"/>
</assemblyBinding>
</runtime>
</configuration>

BIN
csharp/lib/NUnit/Logo.ico Normal file

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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<html>
<body>
<h1>NUnit Acceptance Tests</h1>
<p>
Developers love self-referential programs! Hence, NUnit has always run all it's
own tests, even those that are not really unit tests.
<p>Now, beginning with NUnit 2.4, NUnit has top-level tests using Ward Cunningham's
FIT framework. At this time, the tests are pretty rudimentary, but it's a start
and it's a framework for doing more.
<h2>Running the Tests</h2>
<p>Open a console or shell window and navigate to the NUnit bin directory, which
contains this file. To run the test under Microsoft .Net, enter the command
<pre> runFile NUnitFitTests.html TestResults.html .</pre>
To run it under Mono, enter
<pre> mono runFile.exe NUnitFitTests.html TestResults.html .</pre>
Note the space and dot at the end of each command. The results of your test
will be in TestResults.html in the same directory.
<h2>Platform and CLR Version</h2>
<table BORDER cellSpacing="0" cellPadding="5">
<tr>
<td colspan="2">NUnit.Fixtures.PlatformInfo</td>
</tr>
</table>
<h2>Verify Unit Tests</h2>
<p>
Load and run the NUnit unit tests, verifying that the results are as expected.
When these tests are run on different platforms, different numbers of tests may
be skipped, so the values for Skipped and Run tests are informational only.
<p>
The number of tests in each assembly should be constant across all platforms -
any discrepancy usually means that one of the test source files was not
compiled on the platform. There should be no failures and no tests ignored.
<p><b>Note:</b>
At the moment, the nunit.extensions.tests assembly is failing because the
fixture doesn't initialize addins in the test domain.
<p>
<table BORDER cellSpacing="0" cellPadding="5">
<tr>
<td colspan="6">NUnit.Fixtures.AssemblyRunner</td>
</tr>
<tr>
<td>Assembly</td>
<td>Tests()</td>
<td>Run()</td>
<td>Skipped()</td>
<td>Ignored()</td>
<td>Failures()</td>
</tr>
<tr>
<td>nunit.framework.tests.dll</td>
<td>397</td>
<td>&nbsp;</td>
<td>&nbsp;</td>
<td>0</td>
<td>0</td>
</tr>
<tr>
<td>nunit.core.tests.dll</td>
<td>355</td>
<td>&nbsp;</td>
<td>&nbsp;</td>
<td>0</td>
<td>0</td>
</tr>
<tr>
<td>nunit.util.tests.dll</td>
<td>238</td>
<td>&nbsp;</td>
<td>&nbsp;</td>
<td>0</td>
<td>0</td>
</tr>
<tr>
<td>nunit.mocks.tests.dll</td>
<td>43</td>
<td>&nbsp;</td>
<td>&nbsp;</td>
<td>0</td>
<td>0</td>
</tr>
<tr>
<td>nunit.extensions.tests.dll</td>
<td>5</td>
<td>&nbsp;</td>
<td>&nbsp;</td>
<td>0</td>
<td>0</td>
</tr>
<tr>
<td>nunit-console.tests.dll</td>
<td>40</td>
<td>&nbsp;</td>
<td>&nbsp;</td>
<td>0</td>
<td>0</td>
</tr>
<tr>
<td>nunit.uikit.tests.dll</td>
<td>34</td>
<td>&nbsp;</td>
<td>&nbsp;</td>
<td>0</td>
<td>0</td>
</tr>
<tr>
<td>nunit-gui.tests.dll</td>
<td>15</td>
<td>&nbsp;</td>
<td>&nbsp;</td>
<td>0</td>
<td>0</td>
</tr>
<tr>
<td>nunit.fixtures.tests.dll</td>
<td>6</td>
<td>&nbsp;</td>
<td>&nbsp;</td>
<td>0</td>
<td>0</td>
</tr>
</table>
<h2>Code Snippet Tests</h2>
<p>
These tests create a test assembly from a snippet of code and then load and run
the tests that it contains, verifying that the structure of the loaded tests is
as expected and that the number of tests run, skipped, ignored or failed is
correct.
<p>
<table BORDER cellSpacing="0" cellPadding="5">
<tr>
<td colspan="6">NUnit.Fixtures.SnippetRunner</td>
</tr>
<tr>
<td>Code</td>
<td>Tree()</td>
<td>Run()</td>
<td>Skipped()</td>
<td>Ignored()</td>
<td>Failures()</td>
</tr>
<tr>
<td><pre>public class TestClass
{
}</pre>
</td>
<td>EMPTY</td>
<td>0</td>
<td>0</td>
<td>0</td>
<td>0</td>
</tr>
<tr>
<td><pre>using NUnit.Framework;
[TestFixture]
public class TestClass
{
}</pre>
</td>
<td>TestClass</td>
<td>0</td>
<td>0</td>
<td>0</td>
<td>0</td>
</tr>
<tr>
<td><pre>using NUnit.Framework;
[TestFixture]
public class TestClass
{
[Test]
public void T1() { }
[Test]
public void T2() { }
[Test]
public void T3() { }
}</pre>
</td>
<td><pre>TestClass
&gt;T1
&gt;T2
&gt;T3</pre>
</td>
<td>3</td>
<td>0</td>
<td>0</td>
<td>0</td>
</tr>
<tr>
<td><pre>using NUnit.Framework;
[TestFixture]
public class TestClass1
{
[Test]
public void T1() { }
}
[TestFixture]
public class TestClass2
{
[Test]
public void T2() { }
[Test]
public void T3() { }
}</pre>
</td>
<td><pre>TestClass1
&gt;T1
TestClass2
&gt;T2
&gt;T3</pre>
</td>
<td>3</td>
<td>0</td>
<td>0</td>
<td>0</td>
</tr>
<tr>
<td><pre>using NUnit.Framework;
[TestFixture]
public class TestClass
{
[Test]
public void T1() { }
[Test, Ignore]
public void T2() { }
[Test]
public void T3() { }
}</pre>
</td>
<td><pre>TestClass
&gt;T1
&gt;T2
&gt;T3</pre>
</td>
<td>2</td>
<td>0</td>
<td>1</td>
<td>0</td>
</tr>
<tr>
<td><pre>using NUnit.Framework;
[TestFixture]
public class TestClass
{
[Test]
public void T1() { }
[Test, Explicit]
public void T2() { }
[Test]
public void T3() { }
}</pre>
</td>
<td><pre>TestClass
&gt;T1
&gt;T2
&gt;T3</pre>
</td>
<td>2</td>
<td>1</td>
<td>0</td>
<td>0</td>
</tr>
</table>
<h2>Summary Information</h2>
<table BORDER cellSpacing="0" cellPadding="5">
<tr>
<td colspan="2">fit.Summary</td>
</tr>
</table>
</body>
</html>

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GNU GENERAL PUBLIC LICENSE
Version 2, June 1991
Copyright (C) 1989, 1991 Free Software Foundation, Inc.
59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
Preamble
The licenses for most software are designed to take away your
freedom to share and change it. By contrast, the GNU General Public
License is intended to guarantee your freedom to share and change free
software--to make sure the software is free for all its users. This
General Public License applies to most of the Free Software
Foundation's software and to any other program whose authors commit to
using it. (Some other Free Software Foundation software is covered by
the GNU Library General Public License instead.) You can apply it to
your programs, too.
When we speak of free software, we are referring to freedom, not
price. Our General Public Licenses are designed to make sure that you
have the freedom to distribute copies of free software (and charge for
this service if you wish), that you receive source code or can get it
if you want it, that you can change the software or use pieces of it
in new free programs; and that you know you can do these things.
To protect your rights, we need to make restrictions that forbid
anyone to deny you these rights or to ask you to surrender the rights.
These restrictions translate to certain responsibilities for you if you
distribute copies of the software, or if you modify it.
For example, if you distribute copies of such a program, whether
gratis or for a fee, you must give the recipients all the rights that
you have. You must make sure that they, too, receive or can get the
source code. And you must show them these terms so they know their
rights.
We protect your rights with two steps: (1) copyright the software, and
(2) offer you this license which gives you legal permission to copy,
distribute and/or modify the software.
Also, for each author's protection and ours, we want to make certain
that everyone understands that there is no warranty for this free
software. If the software is modified by someone else and passed on, we
want its recipients to know that what they have is not the original, so
that any problems introduced by others will not reflect on the original
authors' reputations.
Finally, any free program is threatened constantly by software
patents. We wish to avoid the danger that redistributors of a free
program will individually obtain patent licenses, in effect making the
program proprietary. To prevent this, we have made it clear that any
patent must be licensed for everyone's free use or not licensed at all.
The precise terms and conditions for copying, distribution and
modification follow.
GNU GENERAL PUBLIC LICENSE
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
0. This License applies to any program or other work which contains
a notice placed by the copyright holder saying it may be distributed
under the terms of this General Public License. The "Program", below,
refers to any such program or work, and a "work based on the Program"
means either the Program or any derivative work under copyright law:
that is to say, a work containing the Program or a portion of it,
either verbatim or with modifications and/or translated into another
language. (Hereinafter, translation is included without limitation in
the term "modification".) Each licensee is addressed as "you".
Activities other than copying, distribution and modification are not
covered by this License; they are outside its scope. The act of
running the Program is not restricted, and the output from the Program
is covered only if its contents constitute a work based on the
Program (independent of having been made by running the Program).
Whether that is true depends on what the Program does.
1. You may copy and distribute verbatim copies of the Program's
source code as you receive it, in any medium, provided that you
conspicuously and appropriately publish on each copy an appropriate
copyright notice and disclaimer of warranty; keep intact all the
notices that refer to this License and to the absence of any warranty;
and give any other recipients of the Program a copy of this License
along with the Program.
You may charge a fee for the physical act of transferring a copy, and
you may at your option offer warranty protection in exchange for a fee.
2. You may modify your copy or copies of the Program or any portion
of it, thus forming a work based on the Program, and copy and
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a) You must cause the modified files to carry prominent notices
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b) You must cause any work that you distribute or publish, that in
whole or in part contains or is derived from the Program or any
part thereof, to be licensed as a whole at no charge to all third
parties under the terms of this License.
c) If the modified program normally reads commands interactively
when run, you must cause it, when started running for such
interactive use in the most ordinary way, to print or display an
announcement including an appropriate copyright notice and a
notice that there is no warranty (or else, saying that you provide
a warranty) and that users may redistribute the program under
these conditions, and telling the user how to view a copy of this
License. (Exception: if the Program itself is interactive but
does not normally print such an announcement, your work based on
the Program is not required to print an announcement.)
These requirements apply to the modified work as a whole. If
identifiable sections of that work are not derived from the Program,
and can be reasonably considered independent and separate works in
themselves, then this License, and its terms, do not apply to those
sections when you distribute them as separate works. But when you
distribute the same sections as part of a whole which is a work based
on the Program, the distribution of the whole must be on the terms of
this License, whose permissions for other licensees extend to the
entire whole, and thus to each and every part regardless of who wrote it.
Thus, it is not the intent of this section to claim rights or contest
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collective works based on the Program.
In addition, mere aggregation of another work not based on the Program
with the Program (or with a work based on the Program) on a volume of
a storage or distribution medium does not bring the other work under
the scope of this License.
3. You may copy and distribute the Program (or a work based on it,
under Section 2) in object code or executable form under the terms of
Sections 1 and 2 above provided that you also do one of the following:
a) Accompany it with the complete corresponding machine-readable
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1 and 2 above on a medium customarily used for software interchange; or,
b) Accompany it with a written offer, valid for at least three
years, to give any third party, for a charge no more than your
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customarily used for software interchange; or,
c) Accompany it with the information you received as to the offer
to distribute corresponding source code. (This alternative is
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4. You may not copy, modify, sublicense, or distribute the Program
except as expressly provided under this License. Any attempt
otherwise to copy, modify, sublicense or distribute the Program is
void, and will automatically terminate your rights under this License.
However, parties who have received copies, or rights, from you under
this License will not have their licenses terminated so long as such
parties remain in full compliance.
5. You are not required to accept this License, since you have not
signed it. However, nothing else grants you permission to modify or
distribute the Program or its derivative works. These actions are
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It is not the purpose of this section to induce you to infringe any
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This section is intended to make thoroughly clear what is believed to
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may add an explicit geographical distribution limitation excluding
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either of that version or of any later version published by the Free
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NO WARRANTY
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WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR
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TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY
YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER
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END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
convey the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Also add information on how to contact you by electronic and paper mail.
If the program is interactive, make it output a short notice like this
when it starts in an interactive mode:
Gnomovision version 69, Copyright (C) year name of author
Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, the commands you use may
be called something other than `show w' and `show c'; they could even be
mouse-clicks or menu items--whatever suits your program.
You should also get your employer (if you work as a programmer) or your
school, if any, to sign a "copyright disclaimer" for the program, if
necessary. Here is a sample; alter the names:
Yoyodyne, Inc., hereby disclaims all copyright interest in the program
`Gnomovision' (which makes passes at compilers) written by James Hacker.
<signature of Ty Coon>, 1 April 1989
Ty Coon, President of Vice
This General Public License does not permit incorporating your program into
proprietary programs. If your program is a subroutine library, you may
consider it more useful to permit linking proprietary applications with the
library. If this is what you want to do, use the GNU Library General
Public License instead of this License.

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Copyright © 2002-2008 Charlie Poole
Copyright © 2002-2004 James W. Newkirk, Michael C. Two, Alexei A. Vorontsov
Copyright © 2000-2002 Philip A. Craig
This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment (see the following) in the product documentation is required.
Portions Copyright © 2002-2008 Charlie Poole or Copyright © 2002-2004 James W. Newkirk, Michael C. Two, Alexei A. Vorontsov or Copyright © 2000-2002 Philip A. Craig
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.

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