From 02ec5886e8633b17694d264e6f08f9928aff0609 Mon Sep 17 00:00:00 2001 From: Alexander Borsuk Date: Sun, 10 Sep 2023 14:18:23 +0200 Subject: [PATCH] [ios] Xcode automatically rewrites file metal file type when project is opened Signed-off-by: Alexander Borsuk --- xcode/shaders/shaders.xcodeproj/project.pbxproj | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/xcode/shaders/shaders.xcodeproj/project.pbxproj b/xcode/shaders/shaders.xcodeproj/project.pbxproj index e676041deb..44eca7310e 100644 --- a/xcode/shaders/shaders.xcodeproj/project.pbxproj +++ b/xcode/shaders/shaders.xcodeproj/project.pbxproj @@ -176,7 +176,7 @@ 45789EE321353CA3009955CC /* program_manager_metal.mm */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.objcpp; path = program_manager_metal.mm; sourceTree = ""; }; 45789EE52135464D009955CC /* metal_program_params.hpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.h; path = metal_program_params.hpp; sourceTree = ""; }; 45789EE62135464D009955CC /* metal_program_params.mm */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.objcpp; path = metal_program_params.mm; sourceTree = ""; }; - 4598437C21394BE000F8CAB2 /* shaders_metal.metallib */ = {isa = PBXFileReference; includeInIndex = 0; lastKnownFileType = "archive.metal-library"; path = shaders_metal.metallib; sourceTree = BUILT_PRODUCTS_DIR; }; + 4598437C21394BE000F8CAB2 /* shaders_metal.metallib */ = {isa = PBXFileReference; explicitFileType = "archive.metal-library"; includeInIndex = 0; path = shaders_metal.metallib; sourceTree = BUILT_PRODUCTS_DIR; }; 56DAC3652399214F000BC50D /* libvulkan_wrapper.a */ = {isa = PBXFileReference; explicitFileType = archive.ar; path = libvulkan_wrapper.a; sourceTree = BUILT_PRODUCTS_DIR; }; BBF7916F2146D8EC00D27BD8 /* system.metal */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.metal; path = system.metal; sourceTree = ""; }; BBF7917221493AFC00D27BD8 /* arrow3d.metal */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.metal; path = arrow3d.metal; sourceTree = ""; };