added DisplayListCache to cache single glyphs as a DisplayLists

This commit is contained in:
rachytski 2013-03-29 23:18:06 +03:00 committed by Alex Zolotarev
parent 8a0e351f2f
commit 2807f21e5f
2 changed files with 85 additions and 0 deletions

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#include "display_list_cache.hpp"
#include "../graphics/display_list.hpp"
#include "../graphics/glyph.hpp"
namespace gui
{
DisplayListCache::DisplayListCache(graphics::Screen * CacheScreen,
graphics::GlyphCache * GlyphCache)
: m_CacheScreen(CacheScreen),
m_GlyphCache(GlyphCache)
{}
shared_ptr<graphics::DisplayList> const & DisplayListCache::FindGlyph(graphics::GlyphKey const & key)
{
TGlyphs::const_iterator it = m_Glyphs.find(key);
if (it != m_Glyphs.end())
return it->second;
shared_ptr<graphics::DisplayList> & dl = m_Glyphs[key];
dl.reset(m_CacheScreen->createDisplayList());
m_CacheScreen->beginFrame();
m_CacheScreen->setDisplayList(dl.get());
uint32_t resID = m_CacheScreen->mapInfo(graphics::Glyph::Info(key, m_GlyphCache));
graphics::Resource const * res = m_CacheScreen->fromID(resID);
ASSERT(res->m_cat == graphics::Resource::EGlyph, ());
graphics::Glyph const * glyph = static_cast<graphics::Glyph const *>(res);
m_CacheScreen->drawGlyph(m2::PointD(0, 0), m2::PointD(0, 0), ang::AngleD(0), 0, glyph, graphics::maxDepth - 10);
m_CacheScreen->setDisplayList(0);
m_CacheScreen->endFrame();
return dl;
}
void DisplayListCache::TouchGlyph(graphics::GlyphKey const & key)
{
FindGlyph(key);
}
bool DisplayListCache::HasGlyph(graphics::GlyphKey const & key)
{
return m_Glyphs.find(key) != m_Glyphs.end();
}
}

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#pragma once
#include "../std/shared_ptr.hpp"
#include "../graphics/screen.hpp"
namespace gui
{
class DisplayListCache
{
private:
/// Screen, which should be used for caching
graphics::Screen * m_CacheScreen;
/// GlyphCache, which should be used for caching
graphics::GlyphCache * m_GlyphCache;
/// Actual cache of glyphs as a display lists
typedef map<graphics::GlyphKey, shared_ptr<graphics::DisplayList> > TGlyphs;
TGlyphs m_Glyphs;
public:
DisplayListCache(graphics::Screen * CacheScreen,
graphics::GlyphCache * GlyphCache);
/// Add element to cache if need be
void TouchGlyph(graphics::GlyphKey const & key);
/// Find glyph in cache, caching if needed.
shared_ptr<graphics::DisplayList> const & FindGlyph(graphics::GlyphKey const & key);
/// Check, whether the glyph is present in cache.
bool HasGlyph(graphics::GlyphKey const & key);
};
}