forked from organicmaps/organicmaps
[drape] Missing changes in shader.
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1 changed files with 2 additions and 3 deletions
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@ -1,10 +1,9 @@
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attribute vec2 position;
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attribute float depth;
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attribute vec4 position;
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uniform mat4 modelView;
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uniform mat4 projection;
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void main(void)
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{
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gl_Position = vec4(position, depth, 1.0) * modelView * projection;
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gl_Position = position * modelView * projection;
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}
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