diff --git a/drape/debug_rect_renderer.cpp b/drape/debug_rect_renderer.cpp index e79dbabe8c..e4043ccb48 100644 --- a/drape/debug_rect_renderer.cpp +++ b/drape/debug_rect_renderer.cpp @@ -83,7 +83,7 @@ void DebugRectRenderer::SetEnabled(bool enabled) m_isEnabled = enabled; } -void DebugRectRenderer::DrawRect(ScreenBase const & screen, m2::RectF const & rect) +void DebugRectRenderer::DrawRect(ScreenBase const & screen, m2::RectF const & rect) const { if (!m_isEnabled) return; diff --git a/drape/debug_rect_renderer.hpp b/drape/debug_rect_renderer.hpp index 2232995831..0d769da17e 100644 --- a/drape/debug_rect_renderer.hpp +++ b/drape/debug_rect_renderer.hpp @@ -21,7 +21,7 @@ public: bool IsEnabled() const; void SetEnabled(bool enabled); - void DrawRect(ScreenBase const & screen, m2::RectF const & rect); + void DrawRect(ScreenBase const & screen, m2::RectF const & rect) const; private: DebugRectRenderer(); diff --git a/drape/render_bucket.cpp b/drape/render_bucket.cpp index c1825d28e5..b02401d7c5 100644 --- a/drape/render_bucket.cpp +++ b/drape/render_bucket.cpp @@ -102,7 +102,7 @@ void RenderBucket::Render(ScreenBase const & screen) m_buffer->Render(); } -void RenderBucket::RenderDebug(ScreenBase const & screen) +void RenderBucket::RenderDebug(ScreenBase const & screen) const { #ifdef RENDER_DEBUG_RECTS if (!m_overlay.empty()) diff --git a/drape/render_bucket.hpp b/drape/render_bucket.hpp index 4509e5acab..357ed5c200 100644 --- a/drape/render_bucket.hpp +++ b/drape/render_bucket.hpp @@ -30,7 +30,7 @@ public: void Render(ScreenBase const & screen); // Only for testing! Don't use this function in production code! - void RenderDebug(ScreenBase const & screen); + void RenderDebug(ScreenBase const & screen) const; // Only for testing! Don't use this function in production code! template diff --git a/drape_frontend/render_group.cpp b/drape_frontend/render_group.cpp index a268295ce4..8d44957254 100755 --- a/drape_frontend/render_group.cpp +++ b/drape_frontend/render_group.cpp @@ -76,17 +76,17 @@ void RenderGroup::Render(ScreenBase const & screen) m_uniforms.SetFloatValue("u_isOutlinePass", 1.0f); dp::ApplyUniforms(m_uniforms, m_shader); - for(drape_ptr & renderBucket : m_renderBuckets) + for(auto & renderBucket : m_renderBuckets) renderBucket->Render(screen); m_uniforms.SetFloatValue("u_contrastGamma", params.m_contrast, params.m_gamma); m_uniforms.SetFloatValue("u_isOutlinePass", 0.0f); dp::ApplyUniforms(m_uniforms, m_shader); - for(drape_ptr & renderBucket : m_renderBuckets) + for(auto & renderBucket : m_renderBuckets) renderBucket->Render(screen); #ifdef RENDER_DEBUG_RECTS - for(drape_ptr & renderBucket : m_renderBuckets) + for(auto const & renderBucket : m_renderBuckets) renderBucket->RenderDebug(screen); #endif }