Added more debug logs in Framework initialization.

This commit is contained in:
vng 2014-08-25 16:19:47 +03:00 committed by Alex Zolotarev
parent 1b5ff51991
commit 806ae8843f

View file

@ -232,7 +232,9 @@ Framework::Framework()
#ifdef DRAW_TOUCH_POINTS
m_informationDisplay.enableDebugPoints(true);
#endif
m_model.InitClassificator();
LOG(LDEBUG, ("Classificator initialized"));
// Get all available maps.
vector<string> maps;
@ -248,22 +250,25 @@ Framework::Framework()
// Add founded maps to index.
for_each(maps.begin(), maps.end(), bind(&Framework::AddMap, this, _1));
LOG(LDEBUG, ("Map index initialized"));
// Init storage with needed callback.
m_storage.Init(bind(&Framework::UpdateAfterDownload, this, _1));
LOG(LDEBUG, ("Storage initialized"));
// To avoid possible races - init search engine once in constructor.
(void)GetSearchEngine();
LOG(LDEBUG, ("Storage initialized"));
LOG(LDEBUG, ("Search engine initialized"));
#ifndef OMIM_OS_DESKTOP
//Init guides manager
// Init guides manager
m_storage.GetGuideManager().RestoreFromFile();
LOG(LDEBUG, ("Guides info initialized"));
#endif
// Restore temporary states from persistent Settings storage
RestoreSesame();
LOG(LDEBUG, ("Sesame initialized"));
}
Framework::~Framework()