[ios] Revert workaround to fix location button animation crash.

This commit is contained in:
Ilya Grechuhin 2015-08-13 15:08:49 +03:00 committed by Alex Zolotarev
parent c5b52c35a4
commit 8d2b61e4f4

View file

@ -10,8 +10,6 @@
#import "MWMMapViewControlsCommon.h"
#import "UIKitCategories.h"
#import "3party/Alohalytics/src/alohalytics_objc.h"
@interface MWMLocationButtonView()
@property (nonatomic) CGRect defaultBounds;
@ -54,21 +52,22 @@
[self setPendingPositionAnimation];
else
{
static NSDictionary const * const stateMap = @{@(location::State::UnknownPosition).stringValue : @"btn_white_unknow_position",
@(location::State::NotFollow).stringValue : @"btn_white_target_off_1",
@(location::State::Follow).stringValue : @"btn_white_target_on",
@(location::State::RotateAndFollow).stringValue : @"btn_white_direction"};
static NSDictionary * stateMap = @{@(location::State::UnknownPosition).stringValue : @"btn_white_unknow_position",
@(location::State::NotFollow).stringValue : @"btn_white_target_off_1",
@(location::State::Follow).stringValue : @"btn_white_target_on",
@(location::State::RotateAndFollow).stringValue : @"btn_white_direction"};
[self.imageView stopAnimating];
NSString * const imageName = stateMap[@(state).stringValue];
self.highlighted = NO;
[self setImage:[UIImage imageNamed:imageName] forState:UIControlStateNormal];
[self setImage:[UIImage imageNamed:[imageName stringByAppendingString:@"_pressed"]] forState:UIControlStateHighlighted];
[self setImage:[UIImage imageNamed:[imageName stringByAppendingString:@"_pressed"]]
forState:UIControlStateHighlighted];
}
}
- (void)setAnimation:(NSArray *)animationImages once:(BOOL)once
{
UIImageView const * const animationIV = self.imageView;
UIImageView * animationIV = self.imageView;
animationIV.animationImages = animationImages;
animationIV.animationDuration = framesDuration(animationImages.count);
animationIV.animationRepeatCount = once ? 1 : 0;
@ -77,10 +76,10 @@
- (void)setPendingPositionAnimation
{
NSString const * const imageName = @"btn_white_loading_";
NSString * imageName = @"btn_white_loading_";
[self setImage:[UIImage imageNamed:[imageName stringByAppendingString:@"1"]] forState:UIControlStateNormal];
static NSUInteger const animationImagesCount = 18;
NSMutableArray * const animationImages = [NSMutableArray arrayWithCapacity:animationImagesCount];
NSUInteger const animationImagesCount = 18;
NSMutableArray * animationImages = [NSMutableArray arrayWithCapacity:animationImagesCount];
for (NSUInteger i = 0; i < animationImagesCount; ++i)
animationImages[i] = [UIImage imageNamed:[NSString stringWithFormat:@"%@%@", imageName, @(i+1)]];
[self setAnimation:animationImages once:NO];
@ -88,33 +87,18 @@
- (void)changeButtonFromState:(location::State::Mode)beginState toState:(location::State::Mode)endState
{
NSAssert1(beginState != endState, @"MWMLocationButtonView::(changeButtonFromState:toState:) states must be different! state:%@", @(beginState));
[self setImageNamed:endState];
static NSDictionary const * const stateMap = @{@(location::State::UnknownPosition).stringValue : @"noposition",
@(location::State::PendingPosition).stringValue : @"pending",
@(location::State::NotFollow).stringValue : @"notfollow",
@(location::State::Follow).stringValue : @"follow",
@(location::State::RotateAndFollow).stringValue : @"followandrotate"};
NSString const * const changeAnimation = [NSString stringWithFormat:@"%@_to_%@_", stateMap[@(beginState).stringValue], stateMap[@(endState).stringValue]];
static NSUInteger const animationImagesCount = 6;
NSMutableArray * const animationImages = [NSMutableArray arrayWithCapacity:animationImagesCount];
static NSDictionary * stateMap = @{@(location::State::UnknownPosition).stringValue : @"noposition",
@(location::State::PendingPosition).stringValue : @"pending",
@(location::State::NotFollow).stringValue : @"notfollow",
@(location::State::Follow).stringValue : @"follow",
@(location::State::RotateAndFollow).stringValue : @"followandrotate"};
NSString * changeAnimation = [NSString stringWithFormat:@"%@_to_%@_",
stateMap[@(beginState).stringValue], stateMap[@(endState).stringValue]];
NSUInteger const animationImagesCount = 6;
NSMutableArray * animationImages = [NSMutableArray arrayWithCapacity:animationImagesCount];
for (NSUInteger i = 0; i < animationImagesCount; ++i)
{
NSString * imageName = [NSString stringWithFormat:@"%@%@", changeAnimation, @(i+1)];
UIImage * image = [UIImage imageNamed:imageName];
NSAssert1(image, @"MWMLocationButtonView::(changeButtonFromState:toState:) image is nil! imageName: %@", imageName);
if (image)
{
animationImages[i] = image;
}
else
{
// TODO(grechuhin): Temporary, check Alohalytics logs and clean implementation.
[Alohalytics logEvent:@"MWMLocationButtonViewChangeButtonFromStateToStateInvalidImageName" withValue:imageName];
[self changeStateFinish];
return;
}
}
animationImages[i] = [UIImage imageNamed:[NSString stringWithFormat:@"%@%@", changeAnimation, @(i+1)]];
[self setAnimation:animationImages once:YES];
[self changeStateFinish];
}