[drape] missing break on switch construction

This commit is contained in:
exmix 2014-07-11 12:18:38 +02:00 committed by Alex Zolotarev
parent 3cd68e660e
commit a3321b9540
2 changed files with 3 additions and 1 deletions

View file

@ -60,13 +60,14 @@ void BackendRenderer::AcceptMessage(RefPointer<Message> message)
ScreenBase const & screen = msg->GetScreen();
set<TileKey> const & tiles = msg->GetTiles();
m_readManager->UpdateCoverage(screen, tiles);
break;
}
case Message::InvalidateReadManagerRect:
{
InvalidateReadManagerRectMessage * msg = df::CastMessage<InvalidateReadManagerRectMessage>(message);
m_readManager->Invalidate(msg->GetTilesForInvalidate());
break;
}
break;
case Message::TileReadStarted:
m_batchersPool->ReserveBatcher(df::CastMessage<BaseTileMessage>(message)->GetKey());
break;

View file

@ -148,6 +148,7 @@ void FrontendRenderer::AcceptMessage(RefPointer<Message> message)
Message * msgToBackend = new InvalidateReadManagerRectMessage(MovePointer(keyStorage));
m_commutator->PostMessage(ThreadsCommutator::ResourceUploadThread, MovePointer(msgToBackend));
break;
}
default: