added support for partial execution of PacketsQueue in QueuedRenderer.

This commit is contained in:
rachytski 2012-07-29 12:22:01 -07:00 committed by Alex Zolotarev
parent 0d55df6dd1
commit a8bf5cfb16
2 changed files with 32 additions and 9 deletions

View file

@ -4,6 +4,8 @@
QueuedRenderer::QueuedRenderer(int pipelinesCount)
{
m_Pipelines = new PacketsPipeline[pipelinesCount];
for (int i = 0; i < pipelinesCount; ++i)
m_Pipelines[i].m_CouldExecutePartially = false;
m_PipelinesCount = pipelinesCount;
m_CurrentPipeline = 0;
m_ProcessSinglePipelineAtFrame = false;
@ -22,12 +24,21 @@ QueuedRenderer::~QueuedRenderer()
bool QueuedRenderer::NeedRedraw() const
{
for (unsigned i = 0; i < m_PipelinesCount; ++i)
{
if (!m_Pipelines[i].m_Queue.empty())
return true;
if (!m_Pipelines[i].m_FrameCommands.empty())
return true;
}
return false;
}
void QueuedRenderer::SetPartialExecution(int pipelineNum, bool flag)
{
m_Pipelines[pipelineNum].m_CouldExecutePartially = flag;
}
void QueuedRenderer::BeginFrame()
{
m_IsDebugging = false;
@ -69,20 +80,22 @@ bool QueuedRenderer::RenderQueuedCommands(int pipelineNum)
unsigned cmdProcessed = 0;
m_Pipelines[pipelineNum].m_Queue.processList(bind(&QueuedRenderer::PacketsPipeline::FillFrameCommands, &m_Pipelines[pipelineNum], _1, 1));
/// FrameCommands could contain commands from the previous frame if
/// the processed pipeline is allowed to be executed partially.
if (m_Pipelines[pipelineNum].m_FrameCommands.empty())
m_Pipelines[pipelineNum].m_Queue.processList(bind(&QueuedRenderer::PacketsPipeline::FillFrameCommands, &m_Pipelines[pipelineNum], _1, 1));
cmdProcessed = m_Pipelines[pipelineNum].m_FrameCommands.size();
list<yg::gl::Packet>::iterator it;
bool res = !m_Pipelines[pipelineNum].m_FrameCommands.empty();
bool partialExecution = m_Pipelines[pipelineNum].m_CouldExecutePartially;
yg::gl::Packet::EType bucketType = m_Pipelines[pipelineNum].m_Type;
for (it = m_Pipelines[pipelineNum].m_FrameCommands.begin();
it != m_Pipelines[pipelineNum].m_FrameCommands.end();
++it)
while ((it = m_Pipelines[pipelineNum].m_FrameCommands.begin())
!= m_Pipelines[pipelineNum].m_FrameCommands.end())
{
if (it->m_command)
it->m_command->setIsDebugging(m_IsDebugging);
@ -99,10 +112,17 @@ bool QueuedRenderer::RenderQueuedCommands(int pipelineNum)
if (it->m_command)
it->m_command->perform();
}
}
/// should clear to release resources, refered from the stored commands.
m_Pipelines[pipelineNum].m_FrameCommands.clear();
bool isCheckpoint = (it->m_type == yg::gl::Packet::ECheckPoint);
m_Pipelines[pipelineNum].m_FrameCommands.pop_front();
/// if we found a checkpoint instead of frameboundary and this
/// pipeline is allowed to be partially executed we are
/// breaking from processing cycle.
if (isCheckpoint && partialExecution)
break;
}
if (m_IsDebugging)
{
@ -118,7 +138,7 @@ bool QueuedRenderer::RenderQueuedCommands(int pipelineNum)
void QueuedRenderer::PacketsPipeline::FillFrameCommands(list<yg::gl::Packet> & renderQueue, int maxFrames)
{
m_FrameCommands.clear();
ASSERT(m_FrameCommands.empty(), ());
/// searching for "delimiter" markers

View file

@ -19,6 +19,8 @@ private:
list<yg::gl::Packet> m_FrameCommands; //< list of commands to execute on current frame
yg::gl::Packet::EType m_Type; //< type of the actions to perform with FrameCommands
bool m_CouldExecutePartially;
/// - this function is passed to ThreadedList::ProcessQueue to fill up
/// the FrameCommands from the QueueData, taking at maximum maxCheckPoints chunks,
/// skipping empty frames.
@ -53,6 +55,7 @@ public:
bool RenderQueuedCommands(int pipelineNum);
void CancelQueuedCommands(int pipelineNum);
void PrepareQueueCancellation(int pipelineNum);
void SetPartialExecution(int pipelineNum, bool flag);
void BeginFrame();
void DrawFrame();