[shaders] Make route arrows visible

Closes: #2541
Signed-off-by: Dominik Piasecki <dominikpiasecki2002@gmail.com>
This commit is contained in:
Dominik Piasecki 2024-10-14 22:56:05 +02:00 committed by Konstantin Pastbin
parent 34fcdbd3e3
commit f2f9ee6873

View file

@ -11,9 +11,9 @@ varying vec2 v_colorTexCoords;
void main()
{
vec4 finalColor = texture2D(u_colorTex, v_colorTexCoords);
finalColor.a *= u_opacity;
finalColor=vec4(vec3(u_maskColor.rgb * finalColor.rgb), finalColor.a);
if (finalColor.a < 0.01)
discard;
finalColor = vec4(mix(finalColor.rgb, u_maskColor.rgb, u_maskColor.a), finalColor.a);
finalColor = finalColor * u_opacity;
gl_FragColor = finalColor;
}