forked from organicmaps/organicmaps
[shaders] Make route arrows visible
Closes: #2541 Signed-off-by: Dominik Piasecki <dominikpiasecki2002@gmail.com>
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1 changed files with 2 additions and 2 deletions
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@ -11,9 +11,9 @@ varying vec2 v_colorTexCoords;
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void main()
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{
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vec4 finalColor = texture2D(u_colorTex, v_colorTexCoords);
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finalColor.a *= u_opacity;
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finalColor=vec4(vec3(u_maskColor.rgb * finalColor.rgb), finalColor.a);
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if (finalColor.a < 0.01)
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discard;
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finalColor = vec4(mix(finalColor.rgb, u_maskColor.rgb, u_maskColor.a), finalColor.a);
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finalColor = finalColor * u_opacity;
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gl_FragColor = finalColor;
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}
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