organicmaps/drape
2016-10-11 17:48:53 +03:00
..
drape_tests Added line simplification 2016-09-27 11:53:44 +03:00
shaders Review fixes 2016-10-06 15:11:23 +03:00
utils Added special visualization for deleted POI 2016-05-18 14:55:28 +03:00
attribute_buffer_mutator.cpp
attribute_buffer_mutator.hpp
attribute_provider.cpp
attribute_provider.hpp
batcher.cpp Added outline for houses 2016-09-26 16:19:29 +03:00
batcher.hpp Added outline for houses 2016-09-26 16:19:29 +03:00
batcher_helpers.cpp Added line simplification 2016-09-27 11:53:44 +03:00
batcher_helpers.hpp Added outline for houses 2016-09-26 16:19:29 +03:00
binding_info.cpp
binding_info.hpp
buffer_base.cpp
buffer_base.hpp
color.cpp
color.hpp Added line simplification 2016-09-27 11:53:44 +03:00
constants.hpp Added displacement modes 2016-05-17 16:16:19 +03:00
cpu_buffer.cpp
cpu_buffer.hpp
data_buffer.cpp
data_buffer.hpp
data_buffer_impl.hpp
debug_rect_renderer.cpp Improved displacement algorithm and overlays rendering 2016-03-23 16:20:41 +03:00
debug_rect_renderer.hpp Improved displacement algorithm and overlays rendering 2016-03-23 16:20:41 +03:00
drape.pro Added traffic renderer 2016-10-05 13:52:06 +03:00
drape_common.pri Added traffic renderer 2016-10-05 13:52:06 +03:00
drape_global.hpp
dynamic_texture.hpp
font_texture.cpp Fixed packing glyphs 2016-04-08 16:22:40 +03:00
font_texture.hpp Review fixes 2016-04-08 18:14:08 +03:00
fribidi.cpp
fribidi.hpp
glconstants.cpp Added outline for houses 2016-09-26 16:19:29 +03:00
glconstants.hpp Added outline for houses 2016-09-26 16:19:29 +03:00
glextensions_list.cpp [drape] merge batches on iOS and desktop 2016-01-04 17:02:24 +03:00
glextensions_list.hpp [drape] merge batches on iOS and desktop 2016-01-04 17:02:24 +03:00
glfunctions.cpp Added line simplification 2016-09-27 11:53:44 +03:00
glfunctions.hpp Added line simplification 2016-09-27 11:53:44 +03:00
glIncludes.hpp
glsl_func.hpp
glsl_types.hpp Added tile-based model-view 2016-09-02 16:40:15 +03:00
glstate.cpp Fixed using of texture slots in shaders 2016-10-11 17:48:53 +03:00
glstate.hpp Fixed using of texture slots in shaders 2016-10-11 17:48:53 +03:00
glyph_manager.cpp Fixed packing glyphs 2016-04-08 16:22:40 +03:00
glyph_manager.hpp Fixed packing glyphs 2016-04-08 16:22:40 +03:00
gpu_buffer.cpp
gpu_buffer.hpp
gpu_program.cpp Fixed using of texture slots in shaders 2016-10-11 17:48:53 +03:00
gpu_program.hpp Fixed using of texture slots in shaders 2016-10-11 17:48:53 +03:00
gpu_program_manager.cpp Fixed using of texture slots in shaders 2016-10-11 17:48:53 +03:00
gpu_program_manager.hpp Fixed GPS track rendering on Samsung Galaxy Nexus 2015-12-24 11:33:35 +03:00
hw_texture.cpp Fixed running Drape on iOS simulator 2015-11-30 16:19:18 +03:00
hw_texture.hpp
hw_texture_ios.hpp
hw_texture_ios.mm Fixed memory leak on iOS hardware textures destruction 2016-04-21 14:35:42 +03:00
index_buffer.cpp
index_buffer.hpp
index_buffer_mutator.cpp Fixed crash with index buffer overflow during the buffer mutation 2015-12-07 13:35:53 +03:00
index_buffer_mutator.hpp Fixed crash with index buffer overflow during the buffer mutation 2015-12-07 13:35:53 +03:00
index_storage.cpp Review fixes 2015-11-30 16:26:54 +03:00
index_storage.hpp
object_pool.hpp
oglcontext.hpp
oglcontextfactory.cpp Fixed crash on drape initialization in background 2016-04-07 19:56:15 +03:00
oglcontextfactory.hpp Fixed crash on drape initialization in background 2016-04-07 19:56:15 +03:00
overlay_handle.cpp Improved hotels displacement 2016-07-12 15:01:54 +03:00
overlay_handle.hpp Improved hotels displacement 2016-07-12 15:01:54 +03:00
overlay_tree.cpp Positioning in visible viewport. 2016-09-26 17:26:00 +03:00
overlay_tree.hpp Positioning in visible viewport. 2016-09-26 17:26:00 +03:00
pointers.cpp
pointers.hpp
render_bucket.cpp Added outline for houses 2016-09-26 16:19:29 +03:00
render_bucket.hpp Added outline for houses 2016-09-26 16:19:29 +03:00
shader.cpp use vertex texture fetch where we can do it 2015-12-04 08:25:35 +03:00
shader.hpp use vertex texture fetch where we can do it 2015-12-04 08:25:35 +03:00
static_texture.cpp Review fixes 2016-10-06 15:11:23 +03:00
static_texture.hpp Added traffic renderer 2016-10-05 13:52:06 +03:00
stipple_pen_resource.cpp Fixed stipple pen pattern generation 2015-12-04 18:06:55 +03:00
stipple_pen_resource.hpp Fixed stipple pen pattern generation 2015-12-04 18:06:55 +03:00
support_manager.cpp Added line simplification 2016-09-27 11:53:44 +03:00
support_manager.hpp Added line simplification 2016-09-27 11:53:44 +03:00
symbols_texture.cpp
symbols_texture.hpp
texture.cpp
texture.hpp Added traffic renderer 2016-10-05 13:52:06 +03:00
texture_manager.cpp Added traffic renderer 2016-10-05 13:52:06 +03:00
texture_manager.hpp Added traffic renderer 2016-10-05 13:52:06 +03:00
texture_of_colors.cpp Review fixes 2015-11-30 16:19:18 +03:00
texture_of_colors.hpp Back buffer format changed to RGB8 2015-11-30 16:19:17 +03:00
uniform_value.cpp
uniform_value.hpp
uniform_values_storage.cpp reduce small memory allocations in std::bind 2016-02-02 19:06:50 +03:00
uniform_values_storage.hpp reduce small memory allocations in std::bind 2016-02-02 19:06:50 +03:00
vertex_array_buffer.cpp Added outline for houses 2016-09-26 16:19:29 +03:00
vertex_array_buffer.hpp Added outline for houses 2016-09-26 16:19:29 +03:00
visual_scale.hpp Increasing visual scale for low dpi. 2015-12-18 17:46:39 +03:00