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internal
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removed support for fake opengl calls.
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2015-09-22 15:22:30 -07:00 |
yg_tests
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allocating renderTargets in TilingRenderPolicyXXX only
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2015-09-22 15:22:47 -07:00 |
area_renderer.cpp
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Fixed yg includes, should improve compilation speed
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2015-09-22 15:17:57 -07:00 |
area_renderer.hpp
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base_texture.cpp
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removed dynamic texture randomizing upon allocation in _DEBUG mode. fixed BaseTexture::id return value.
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2015-09-22 15:20:55 -07:00 |
base_texture.hpp
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removed dynamic texture randomizing upon allocation in _DEBUG mode. fixed BaseTexture::id return value.
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2015-09-22 15:20:55 -07:00 |
blitter.cpp
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added ResourcePool and implemented OpenGL resources allocation through it.
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2015-09-22 15:23:09 -07:00 |
blitter.hpp
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implemented multi-blit for faster blitting of tiles in screen coverage.
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2015-09-22 15:23:04 -07:00 |
circle_info.cpp
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circle_info.hpp
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clipper.cpp
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clipper.hpp
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removed unused classes and files from YG library.
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2015-09-22 15:20:40 -07:00 |
color.cpp
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color.hpp
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Fixed yg includes, should improve compilation speed
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2015-09-22 15:17:57 -07:00 |
data_formats.hpp
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defines.hpp
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font_desc.cpp
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removed static font usage. refactored text rendering code to use separate glyph caches for rendering in different threads.
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2015-09-22 15:19:38 -07:00 |
font_desc.hpp
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removed static font usage. refactored text rendering code to use separate glyph caches for rendering in different threads.
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2015-09-22 15:19:38 -07:00 |
framebuffer.cpp
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suppressing OpenGL calls for testing purpose.
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2015-09-22 15:22:28 -07:00 |
framebuffer.hpp
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[ANDROID] fixed text drawing and opengl state applying.
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2015-09-22 15:20:53 -07:00 |
ft2_debug.cpp
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ft2_debug.hpp
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geometry_batcher.cpp
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added ResourcePool and implemented OpenGL resources allocation through it.
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2015-09-22 15:23:09 -07:00 |
geometry_batcher.hpp
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implemented multi-blit for faster blitting of tiles in screen coverage.
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2015-09-22 15:23:04 -07:00 |
geometry_renderer.cpp
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rendering in wireframe for debugging purposes. switched off by default.
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2015-09-22 15:16:50 -07:00 |
geometry_renderer.hpp
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glyph_cache.cpp
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fixed plenty of casting warnings.
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2015-09-22 15:23:05 -07:00 |
glyph_cache.hpp
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moved log2vis into GlyphCache to make it multithreaded.
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2015-09-22 15:22:30 -07:00 |
glyph_cache_impl.cpp
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Added Reader for FreeType fonts
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2015-09-22 15:20:34 -07:00 |
glyph_cache_impl.hpp
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Added Reader for FreeType fonts
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2015-09-22 15:20:34 -07:00 |
glyph_layout.cpp
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[ANDROID] fixed text drawing and opengl state applying.
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2015-09-22 15:20:53 -07:00 |
glyph_layout.hpp
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added merging of separate tile-level infolayers into big one. introduced IsMultiThreadedRendering setting into Platform interface.
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2015-09-22 15:20:42 -07:00 |
indexbuffer.cpp
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[ANDROID] fixed text drawing and opengl state applying.
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2015-09-22 15:20:53 -07:00 |
indexbuffer.hpp
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[ANDROID] fixed text drawing and opengl state applying.
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2015-09-22 15:20:53 -07:00 |
info_layer.cpp
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supporting infoLayer offset.
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2015-09-22 15:22:46 -07:00 |
info_layer.hpp
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supporting infoLayer offset.
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2015-09-22 15:22:46 -07:00 |
managed_texture.cpp
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managed_texture.hpp
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overlay_element.cpp
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supporting infoLayer offset.
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2015-09-22 15:22:46 -07:00 |
overlay_element.hpp
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supporting infoLayer offset.
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2015-09-22 15:22:46 -07:00 |
overlay_renderer.cpp
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added merging of separate tile-level infolayers into big one. introduced IsMultiThreadedRendering setting into Platform interface.
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2015-09-22 15:20:42 -07:00 |
overlay_renderer.hpp
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added merging of separate tile-level infolayers into big one. introduced IsMultiThreadedRendering setting into Platform interface.
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2015-09-22 15:20:42 -07:00 |
path_renderer.cpp
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fixed bug introduced when fixing warnings.
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2015-09-22 15:23:08 -07:00 |
path_renderer.hpp
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pen_info.cpp
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fixed plenty of casting warnings.
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2015-09-22 15:23:05 -07:00 |
pen_info.hpp
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Fixed yg includes, should improve compilation speed
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2015-09-22 15:17:57 -07:00 |
render_state.cpp
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fixed plenty of casting warnings.
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2015-09-22 15:23:05 -07:00 |
render_state.hpp
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introduced separate information layer class, which will perform all POI and Text layout.
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2015-09-22 15:19:37 -07:00 |
render_state_layer.hpp
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render_state_updater.cpp
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Added RenderPolicyMT from the old rendering code.
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2015-09-22 15:22:43 -07:00 |
render_state_updater.hpp
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Added RenderPolicyMT from the old rendering code.
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2015-09-22 15:22:43 -07:00 |
render_target.hpp
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Fixed yg includes, should improve compilation speed
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2015-09-22 15:17:57 -07:00 |
renderbuffer.cpp
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Warning fixes
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2015-09-22 15:20:56 -07:00 |
renderbuffer.hpp
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[ANDROID] fixed text drawing and opengl state applying.
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2015-09-22 15:20:53 -07:00 |
rendercontext.hpp
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Fixed some warnings
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2015-09-22 15:21:53 -07:00 |
renderer.cpp
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removed multisampling and periodical update support.
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2015-09-22 15:20:39 -07:00 |
renderer.hpp
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removed multisampling and periodical update support.
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2015-09-22 15:20:39 -07:00 |
resource_manager.cpp
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added ResourcePool and implemented OpenGL resources allocation through it.
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2015-09-22 15:23:09 -07:00 |
resource_manager.hpp
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added ResourcePool and implemented OpenGL resources allocation through it.
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2015-09-22 15:23:09 -07:00 |
resource_style.cpp
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fixed plenty of casting warnings.
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2015-09-22 15:23:05 -07:00 |
resource_style.hpp
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Fixed yg includes, should improve compilation speed
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2015-09-22 15:17:57 -07:00 |
screen.hpp
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added SymbolElement to InfoLayer
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2015-09-22 15:19:44 -07:00 |
shape_renderer.cpp
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fixed plenty of casting warnings.
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2015-09-22 15:23:05 -07:00 |
shape_renderer.hpp
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much better drawPathText implementation.
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2015-09-22 15:19:23 -07:00 |
skin.cpp
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Removed unused base/profiler. Should it be in base?
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2015-09-22 15:22:57 -07:00 |
skin.hpp
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removed static font usage. refactored text rendering code to use separate glyph caches for rendering in different threads.
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2015-09-22 15:19:38 -07:00 |
skin_loader.cpp
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added glyphCachesCount parameter into ResourceManager constructor.
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2015-09-22 15:20:55 -07:00 |
skin_loader.hpp
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Fixed yg includes, should improve compilation speed
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2015-09-22 15:17:57 -07:00 |
skin_page.cpp
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added ResourcePool and implemented OpenGL resources allocation through it.
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2015-09-22 15:23:09 -07:00 |
skin_page.hpp
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added glyphCachesCount parameter into ResourceManager constructor.
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2015-09-22 15:20:55 -07:00 |
skin_xml_parser.hpp
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storage.cpp
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storage.hpp
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symbol_element.cpp
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fixed plenty of casting warnings.
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2015-09-22 15:23:05 -07:00 |
symbol_element.hpp
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added merging of separate tile-level infolayers into big one. introduced IsMultiThreadedRendering setting into Platform interface.
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2015-09-22 15:20:42 -07:00 |
text_element.cpp
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supporting infoLayer offset.
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2015-09-22 15:22:46 -07:00 |
text_element.hpp
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supporting infoLayer offset.
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2015-09-22 15:22:46 -07:00 |
text_path.cpp
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optimized kerning and axis-aligned bound rect calculation for drawPathText.
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2015-09-22 15:19:23 -07:00 |
text_path.hpp
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optimized kerning and axis-aligned bound rect calculation for drawPathText.
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2015-09-22 15:19:23 -07:00 |
text_renderer.cpp
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added SymbolElement to InfoLayer
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2015-09-22 15:19:44 -07:00 |
text_renderer.hpp
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added SymbolElement to InfoLayer
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2015-09-22 15:19:44 -07:00 |
texture.hpp
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Initial implementation of tile rendering.
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2015-09-22 15:20:37 -07:00 |
utils.cpp
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utils.hpp
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vertex.cpp
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vertex.hpp
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Fixed yg includes, should improve compilation speed
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2015-09-22 15:17:57 -07:00 |
vertexbuffer.cpp
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[ANDROID] fixed text drawing and opengl state applying.
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2015-09-22 15:20:53 -07:00 |
vertexbuffer.hpp
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[ANDROID] fixed text drawing and opengl state applying.
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2015-09-22 15:20:53 -07:00 |
yg.pro
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added ResourcePool and implemented OpenGL resources allocation through it.
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2015-09-22 15:23:09 -07:00 |