forked from organicmaps/organicmaps
leaf tiles always should be the "first class" tiles to render.
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1 changed files with 1 additions and 1 deletions
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@ -318,7 +318,7 @@ void ScreenCoverage::SetScreen(ScreenBase const & screen)
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if (drawnTiles.count(cr[i]) || !m_screen.GlobalRect().IsIntersect(m2::AnyRectD(cr[i].m_rect)))
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--childTilesToDraw;
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if (childTilesToDraw > 1)
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if (m_tiler.isLeaf(nr) || (childTilesToDraw > 1))
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firstClassTiles.push_back(nr);
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else
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secondClassTiles.push_back(nr);
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