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Minterl 2025-02-03 18:39:33 +00:00 committed by GitHub
commit 8863c78435
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GPG key ID: B5690EEEBB952194
15 changed files with 65 additions and 0 deletions

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@ -1102,6 +1102,7 @@ extern "C" {
* [window hint](@ref GLFW_SCALE_FRAMEBUFFER_hint).
*/
#define GLFW_SCALE_FRAMEBUFFER 0x0002200D
#define GLFW_FULLSCREEN 0x0002200E
/*! @brief Legacy name for compatibility.
*
* This is an alias for the

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@ -555,6 +555,7 @@ GLFWbool _glfwConnectCocoa(int platformID, _GLFWplatform* platform)
.setWindowFloating = _glfwSetWindowFloatingCocoa,
.setWindowOpacity = _glfwSetWindowOpacityCocoa,
.setWindowMousePassthrough = _glfwSetWindowMousePassthroughCocoa,
.getWindowIsFullscreen = _glfwGetWindowIsFullscreenNull,
.pollEvents = _glfwPollEventsCocoa,
.waitEvents = _glfwWaitEventsCocoa,
.waitEventsTimeout = _glfwWaitEventsTimeoutCocoa,

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@ -247,6 +247,7 @@ void _glfwSetWindowFloatingCocoa(_GLFWwindow* window, GLFWbool enabled);
float _glfwGetWindowOpacityCocoa(_GLFWwindow* window);
void _glfwSetWindowOpacityCocoa(_GLFWwindow* window, float opacity);
void _glfwSetWindowMousePassthroughCocoa(_GLFWwindow* window, GLFWbool enabled);
GLFWbool _glfwGetWindowIsFullscreenCocoa(_GLFWwindow* window);
void _glfwSetRawMouseMotionCocoa(_GLFWwindow *window, GLFWbool enabled);
GLFWbool _glfwRawMouseMotionSupportedCocoa(void);

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@ -747,6 +747,7 @@ struct _GLFWplatform
void (*setWindowFloating)(_GLFWwindow*,GLFWbool);
void (*setWindowOpacity)(_GLFWwindow*,float);
void (*setWindowMousePassthrough)(_GLFWwindow*,GLFWbool);
GLFWbool (*getWindowIsFullscreen) (_GLFWwindow*);
void (*pollEvents)(void);
void (*waitEvents)(void);
void (*waitEventsTimeout)(double);

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@ -243,6 +243,8 @@ void _glfwSetWindowResizableNull(_GLFWwindow* window, GLFWbool enabled);
void _glfwSetWindowDecoratedNull(_GLFWwindow* window, GLFWbool enabled);
void _glfwSetWindowFloatingNull(_GLFWwindow* window, GLFWbool enabled);
void _glfwSetWindowMousePassthroughNull(_GLFWwindow* window, GLFWbool enabled);
GLFWbool _glfwGetWindowIsFullscreenNull(_GLFWwindow* window);
float _glfwGetWindowOpacityNull(_GLFWwindow* window);
void _glfwSetWindowOpacityNull(_GLFWwindow* window, float opacity);
void _glfwSetRawMouseMotionNull(_GLFWwindow *window, GLFWbool enabled);

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@ -408,6 +408,11 @@ void _glfwSetWindowMousePassthroughNull(_GLFWwindow* window, GLFWbool enabled)
{
}
GLFWbool _glfwGetWindowIsFullscreenNull(_GLFWwindow* window)
{
return 0;
}
float _glfwGetWindowOpacityNull(_GLFWwindow* window)
{
return window->null.opacity;

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@ -664,6 +664,7 @@ GLFWbool _glfwConnectWin32(int platformID, _GLFWplatform* platform)
.setWindowFloating = _glfwSetWindowFloatingWin32,
.setWindowOpacity = _glfwSetWindowOpacityWin32,
.setWindowMousePassthrough = _glfwSetWindowMousePassthroughWin32,
.getWindowIsFullscreen = _glfwGetWindowIsFullscreenNull,
.pollEvents = _glfwPollEventsWin32,
.waitEvents = _glfwWaitEventsWin32,
.waitEventsTimeout = _glfwWaitEventsTimeoutWin32,

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@ -573,6 +573,7 @@ void _glfwSetWindowResizableWin32(_GLFWwindow* window, GLFWbool enabled);
void _glfwSetWindowDecoratedWin32(_GLFWwindow* window, GLFWbool enabled);
void _glfwSetWindowFloatingWin32(_GLFWwindow* window, GLFWbool enabled);
void _glfwSetWindowMousePassthroughWin32(_GLFWwindow* window, GLFWbool enabled);
GLFWbool _glfwGetWindowIsFullscreenWin32(_GLFWwindow* window);
float _glfwGetWindowOpacityWin32(_GLFWwindow* window);
void _glfwSetWindowOpacityWin32(_GLFWwindow* window, float opacity);

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@ -900,6 +900,8 @@ GLFWAPI int glfwGetWindowAttrib(GLFWwindow* handle, int attrib)
return window->focusOnShow;
case GLFW_MOUSE_PASSTHROUGH:
return window->mousePassthrough;
case GLFW_FULLSCREEN:
return _glfw.platform.getWindowIsFullscreen(window);
case GLFW_TRANSPARENT_FRAMEBUFFER:
return _glfw.platform.framebufferTransparent(window);
case GLFW_RESIZABLE:

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@ -506,6 +506,7 @@ GLFWbool _glfwConnectWayland(int platformID, _GLFWplatform* platform)
.setWindowFloating = _glfwSetWindowFloatingWayland,
.setWindowOpacity = _glfwSetWindowOpacityWayland,
.setWindowMousePassthrough = _glfwSetWindowMousePassthroughWayland,
.getWindowIsFullscreen = _glfwGetWindowIsFullscreenNull,
.pollEvents = _glfwPollEventsWayland,
.waitEvents = _glfwWaitEventsWayland,
.waitEventsTimeout = _glfwWaitEventsTimeoutWayland,

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@ -648,6 +648,7 @@ void _glfwSetWindowFloatingWayland(_GLFWwindow* window, GLFWbool enabled);
float _glfwGetWindowOpacityWayland(_GLFWwindow* window);
void _glfwSetWindowOpacityWayland(_GLFWwindow* window, float opacity);
void _glfwSetWindowMousePassthroughWayland(_GLFWwindow* window, GLFWbool enabled);
GLFWbool _glfwGetWindowIsFullscreenWayland(_GLFWwindow* window);
void _glfwSetRawMouseMotionWayland(_GLFWwindow* window, GLFWbool enabled);
GLFWbool _glfwRawMouseMotionSupportedWayland(void);

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@ -1237,6 +1237,7 @@ GLFWbool _glfwConnectX11(int platformID, _GLFWplatform* platform)
.setWindowFloating = _glfwSetWindowFloatingX11,
.setWindowOpacity = _glfwSetWindowOpacityX11,
.setWindowMousePassthrough = _glfwSetWindowMousePassthroughX11,
.getWindowIsFullscreen = _glfwGetWindowIsFullscreenX11,
.pollEvents = _glfwPollEventsX11,
.waitEvents = _glfwWaitEventsX11,
.waitEventsTimeout = _glfwWaitEventsTimeoutX11,

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@ -934,6 +934,7 @@ void _glfwSetWindowFloatingX11(_GLFWwindow* window, GLFWbool enabled);
float _glfwGetWindowOpacityX11(_GLFWwindow* window);
void _glfwSetWindowOpacityX11(_GLFWwindow* window, float opacity);
void _glfwSetWindowMousePassthroughX11(_GLFWwindow* window, GLFWbool enabled);
GLFWbool _glfwGetWindowIsFullscreenX11(_GLFWwindow* window);
void _glfwSetRawMouseMotionX11(_GLFWwindow *window, GLFWbool enabled);
GLFWbool _glfwRawMouseMotionSupportedX11(void);

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@ -2729,6 +2729,51 @@ void _glfwSetWindowMousePassthroughX11(_GLFWwindow* window, GLFWbool enabled)
}
}
GLFWbool _glfwGetWindowIsFullscreenX11(_GLFWwindow* window)
{
Atom wm_state = XInternAtom(_glfw.x11.display, "_NET_WM_STATE", True);
Atom wm_state_fullscreen = XInternAtom(_glfw.x11.display, "_NET_WM_STATE_FULLSCREEN", True);
Atom type = XA_ATOM;
int format;
size_t nItems;
size_t bytesAfterReturn;
Atom* prop;
int result = XGetWindowProperty(
_glfw.x11.display,
window->x11.handle,
wm_state,
0,
~0L,
False,
AnyPropertyType,
&type,
&format,
&nItems,
&bytesAfterReturn,
(unsigned char**)&prop
);
assert(result == Success);
assert(nItems > 0);
if (!prop) {
return 0;
}
GLFWbool isFullscreen = 0;
for (int i = 0; i < nItems; i++) {
if (prop[i] == wm_state_fullscreen) {
isFullscreen = 1;
}
}
XFree(prop);
return isFullscreen;
}
float _glfwGetWindowOpacityX11(_GLFWwindow* window)
{
float opacity = 1.f;

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@ -441,6 +441,7 @@ int main(int argc, char** argv)
nk_value_bool(nk, "Visible", glfwGetWindowAttrib(window, GLFW_VISIBLE));
nk_value_bool(nk, "Iconified", glfwGetWindowAttrib(window, GLFW_ICONIFIED));
nk_value_bool(nk, "Maximized", glfwGetWindowAttrib(window, GLFW_MAXIMIZED));
nk_value_bool(nk, "Fullscreen", glfwGetWindowAttrib(window, GLFW_FULLSCREEN));
}
nk_end(nk);