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627 commits

Author SHA1 Message Date
Camilla Löwy
e2c9264546 Update changelog
These are changes since the release of 3.3.8 but not since 3.3, and
mistakenly did not get changelog entries when merged to 3.3-stable.
2023-12-12 19:00:27 +01:00
Camilla Löwy
7b60753aeb Cocoa: Fix segfault querying joystick elements
It is reportedly possible for IOHIDDeviceCopyMatchingElements to return
NULL on macOS 13 if the application lacks input monitoring permissions.

This commit only prevents the segfault.  More work will be needed to
correctly handle this situation, including Game Controller support.

Related to #2320
Closes #2321

(cherry picked from commit 2c1d31009f)
2023-12-12 18:48:53 +01:00
Camilla Löwy
628385e99e Update changelog and add credit
Related to #2348

(cherry picked from commit ea3ea62708)
2023-12-12 16:06:10 +01:00
lo-v-ol
217c269d66 EGL: Fix GLFW_CONTEXT_NO_ERROR on Mesa
Mesa EGL requires the context version to be set to 2.0 or greater before
EGL_CONTEXT_OPENGL_NO_ERROR_KHR in the attribute list.

Without this, context creation via Mesa EGL with
EGL_CONTEXT_OPENGL_NO_ERROR_KHR set fails with EGL_BAD_ATTRIBUTE.

Fixes #2348

(cherry picked from commit eeeb56eb23)
2023-12-12 16:04:57 +01:00
Camilla Löwy
6ea5bf9032 Fix Markdown formatting for changelog entry
(cherry picked from commit 378e5fc814)
2023-12-12 16:03:37 +01:00
Camilla Löwy
1fab407e44 Update changelog and add credit
Related to #2377
Related to #2405

This was adapted to 3.3-stable from
7b152019da.
2023-12-12 16:02:47 +01:00
FuzzyQuills
7cdd41170b Cocoa: No NSWindowStyleMaskResizable in fullscreen
On macOS 10.15 Catalina and earlier, not having the resizable bit
cleared in NSWindowStyleMask in fullscreen leads to windows minimising
when clicked anywhere in the content area.

On all tested macOS versions it also causes the fullscreen window to be
resizable by the user.

Regression introduced by 0d599026d0.

Fixes #2377
Closes #2405

(cherry picked from commit 8e9a5d29a8)
2023-12-12 15:58:33 +01:00
Camilla Löwy
e0de6ea513 EGL: Only use EGL_EXT_present_opaque on Wayland
The EGL_EXT_present_opaque extension is primarily a workaround meant for
Wayland, even if the language in it doesn't mention this.  GLFW
previously always enabled this extension where supported.  This caused
issues on X11 when running the Nvidia binary blob.

This commit ensures the extension is only enabled on Wayland.

Fixes #2365

This was adapted to 3.3-stable from
46cebb5081.
2023-12-07 18:04:48 +01:00
Camilla Löwy
79d957ca18 Add credit
Fixes #2397

(cherry picked from commit 68edc66aa4)
2023-12-07 18:04:48 +01:00
Camilla Löwy
63bba49e31 Cocoa: Fix compilation error on OS X 10.8
The occlusion state parts of NSWindow are OS X 10.9+ only but we still
(technically) support building for only 10.8.

Fixes #2161

(cherry picked from commit 5e4496cb42)
2023-12-07 18:04:48 +01:00
Peter Johnson
80d45cdfd7 Win32: Fix invalid hat bit mask being accepted
It is reportedly possible to get opposing directions of an XInput DPad
bit mask set simultaneously with some controllers.

This commit ensures that those values are not passed on to other parts
of GLFW.

This commit is based on the PR #2291 by @ PeterJohnson but with the
following changes:
 - moved XInput-specific special case to XInput implementation
 - attempt to preserve data by only masking out the invalid axis
 - admin (credit, changelog, commit message)

Closes #2291

(cherry picked from commit 52405a9d59)
2023-12-07 18:04:48 +01:00
Camilla Löwy
683b7524d2 Improve documentation relating to key tokens
Shifted the documentation away from the term 'named keys' as something
different than keys that glfwGetKeyName will return a name for.  The
already existing term 'key token' should now be used to refer to the
GLFW_KEY_* constants.

The associated term 'named mouse button' was also replaced with
'supported mouse button'.

The parts explaining which key tokens will return a valid scancode from
glfwGetKeyScancode have hopefully been clarified.  This issue was
reported in #2055.

The GLFW_KEY_UNKNOWN constant has been moved out of the list of key
tokens to simplify and hopefully clarify the related documentation.

Various other keyboard key related edits were made, hopefully resulting
in improvements.

Related to #2055

(cherry picked from commit 9959dc69ca)
2023-12-07 18:04:48 +01:00
Camilla Löwy
356f56a166 Fix list of possible errors for glfwGetKeyName
(cherry picked from commit 557a633b2d)
2023-12-07 18:04:48 +01:00
Camilla Löwy
5f936a6276 Fix glfwGetKeyName not checking key token is valid
(cherry picked from commit b1517e5b3e)
2023-12-07 18:04:48 +01:00
Camilla Löwy
1c989eace3 Clarify documentation for glfwMakeContextCurrent
(cherry picked from commit 3f31519de8)
2023-12-07 18:04:48 +01:00
Camilla Löwy
c98860db9e Add assertions for context function invariants
Related to #2327

(cherry picked from commit 93d70cb6a8)
2023-12-07 18:04:48 +01:00
Camilla Löwy
cb0dafa7c0 Fix potential violation of invariant
The shared function for reading back context attributes,
_glfwRefreshContextAttribs, did not check whether the newly created
context had been successfully made current.  This violated the invariant
that the context TLS slot always points to a valid window and that its
context is current whenever _glfw.platform.getProcAddress is called.

Related to #2327

This was adapted to 3.3-stable from
fa0ea5c41f and
ddd92a4fa8.
2023-12-07 18:04:08 +01:00
Camilla Löwy
11f517e557 Fix return value on error for glfwGetKeyScancode
The documentation says it should be -1, not zero.

(cherry picked from commit 8c5471d6cd)
2023-12-07 17:33:52 +01:00
Camilla Löwy
2a4e26870b Fix remaining use of actions/checkout@v2
Related to #2255
2023-12-05 16:18:59 +01:00
Camilla Löwy
31f08cc7fc Wayland: Fix heuristics for what counts as events
The Wayland implementation of glfwWaitEvents* keeps waiting until it
sees evidence that a significant event has been processed.  However,
this included updating an animated cursor (not a significant event)
but did not include previously buffered Wayland events or libdecor
events (definitely significant events).

This commit corrects these cases.

(cherry picked from commit d097e35743)
2023-11-30 21:34:16 +01:00
Camilla Löwy
9809035ed2 Wayland: Fix protocol error on undecorated window
When setting the visibility of a libdecor frame on a compositor that
supports XDG decorations, libdecor 0.1 will update the geometry of the
XDG surface.  GLFW attempted to set the visibility before having told
libdecor what size the content area is.  This caused a Wayland protocol
error when libdecor attempted to set the window size to 0x0.

This commit adds setting the content area size for the libdecor frame
directly after creation, allowing libdecor to know what it's doing.

(cherry picked from commit 23e40548b1)
2023-11-30 21:34:06 +01:00
Camilla Löwy
7cc8879ab9 Wayland: Use Wayland to wait for libdecor to init
Much of libdecor is initialized only after certain events have been
received from the compositor and some parts of libdecor 0.1 are unsafe
to use until this delayed initialization has completed.

Since libdecor does not provide an API to query if or be notified when
this has happened, GLFW processed events until its newly created
libdecor frame had created its XDG shell objects.

This commit switches to using a generic Wayland sync point created just
after libdecor (and presumably its plugin) has set up its delayed
initialization, instead of relying on the more specific implementation
detail mentioned above.

It also makes this wait mandatory before the first libdecor frame is
created instead of a pre-condition for certain libdecor frame calls,
hopefully removing even more dependence on implementation details.

(cherry picked from commit 9fdc425931)
2023-11-30 21:31:58 +01:00
Doug Binks
89b149a56f Reorder credit
(cherry picked from commit 659d161446)
2023-11-28 22:19:11 +01:00
Grzesiek11
b52b074be5 Documentation: only named keys generate synthetic key releases
The current wording states that all keys have synthetic key release
events generated after focus is lost, but keys that aren't named
don't have any state held, so no such events are generated for them.

The new wording clarifies that only named keys have the events generated
for them.

(cherry picked from commit dbe810e403)
2023-11-28 22:19:08 +01:00
Camilla Löwy
b211975131 Update changelog and add credit
Related to #2229

(cherry picked from commit a87acd8c1f)
2023-11-28 22:18:36 +01:00
Camilla Löwy
2c09407bff Cleanup
(cherry picked from commit 2a4dd9c28f)
2023-11-28 22:17:40 +01:00
Michael Skec
7c7cc59889 Linux: Fix memory leak when inotify init failed
This introduces regex_compiled boolean to track whether the regex is
compiled successfully.

Closes #2229

(cherry picked from commit c992226a9c)
2023-11-28 22:16:53 +01:00
Camilla Löwy
6f9686f1f4 Fix unneccessary use of "must"
Passing a context-less window to a function that requires a context only
emits a harmless GLFW_NO_WINDOW_CONTEXT error.

(cherry picked from commit 0bd3e879e1)
2023-11-28 22:15:43 +01:00
Camilla Löwy
89bea58b18 Win32: Fix glfwWaitEventsTimeout ignoring messages
The bitmask passed to MsgWaitForMultipleObjects was missing
QS_SENDMESSAGE, causing glfwWaitEventsTimeout not to return when the
thread received messages sent from other threads.

Fixes #2408

(cherry picked from commit 509f4131be)
2023-11-28 22:15:23 +01:00
Camilla Löwy
ff156743ab Update Doxyfile template for Doxygen 1.9.7
This was adapted to 3.3-stable from
938a3c29b2.
2023-11-28 22:04:48 +01:00
Doug Binks
489339b837 Updated credit
(cherry picked from commit 3ed6e9d89a)
2023-11-27 17:12:44 +01:00
Doug Binks
af93f06259 Add credits
Related to #2386 and #2420

(cherry picked from commit 9a80225ddf)
2023-11-27 17:12:40 +01:00
Doug Binks
8ef347157a Updated changelog
(cherry picked from commit 46c2e35c55)
2023-11-27 17:10:50 +01:00
moritz-h
c754de5deb Win32: Add library name suffix to pkg-config file
Closes #2386

This was adapted to 3.3-stable from
93a3ba8080.
2023-11-27 17:01:35 +01:00
Andy Williams
bf429fb628 Fix macOS Print Screen
Many years ago this value was changed from F13 to Print Screen with
1ae9ce1e0a.  However, this was later
reverted to F13 with 5759d0fdf2.

This changes it back to Print Screen for consistency with other
platforms.

Closes #1786
Fixes #2169

(cherry picked from commit c940695eb0)
2023-11-16 22:50:41 +01:00
Camilla Löwy
8da6223c90 Wayland: Cleanup
Update naming and declarations to current standard.

(cherry picked from commit 3eaf1255b2)
2023-07-19 17:51:56 +02:00
Camilla Löwy
c3f15da23a Wayland: Merge function called once
This brings together the two halves of the cursor setting logic for the
fallback decorations.

(cherry picked from commit 6b48f2be97)
2023-07-19 17:51:53 +02:00
Camilla Löwy
1d766c8b39 Wayland: Fix fallback decorations emitting errors
A GLFW_CURSOR_UNAVAILABLE error would be emitted each time the cursor
moved over the fallback decorations if the standard cursor shape
appropriate for that part was missing on the system.

These errors served no useful purpose and have been removed.

(cherry picked from commit 00a663dafd)
2023-07-19 17:50:49 +02:00
TheBrokenRail
67d722788d Wayland: Fix detection of joysticks after init
Closes #2198

This was adapted to 3.3-stable from
0b94e1b29b and
3fa2360720.
2023-07-19 17:48:46 +02:00
Camilla Löwy
06a2ed38ea Fix glfwinfo output of Vulkan layer spec version
(cherry picked from commit f27daa34ad)
2023-07-19 17:44:21 +02:00
Camilla Löwy
0c2db4a23e Wayland: Add initial support for libdecor
This is partly based on the implementation of libdecor support in
PR #1693 by @ christianrauch.

Where available, the libdecor library is loaded at init and becomes the
preferred method for window decorations.  On compositors that support
XDG decorations, libdecor in turn uses those.  If not, libdecor has
a plug-in archtecture and may load additional libraries to either use
compositor-specific decorations or draw its own.

If necessary, support for libdecor can be disabled with the
GLFW_WAYLAND_LIBDECOR init hint.  This is mostly in case some part of
the dynamic loading or duplication of header material added here turns
out to cause problems with future versions of libdecor-0.so.0.

Fixes #1639
Closes #1693
Related to #1725

This was adapted to 3.3-stable from
fbdb53b9ca.
2023-07-19 17:23:25 +02:00
Camilla Löwy
1ad5df8032 Wayland: Simplify decoration side detection
This commit simplifies the detection of which element of a fallback
decorated window the pointer has entered.  Instead of looping through
the list of windows, the user pointer of fallback decoration surfaces is
set to the GLFW window object.

(cherry picked from commit cd466cf9fd)
2023-03-28 17:46:41 +02:00
Camilla Löwy
95b35c43c2 Wayland: Clean up enum value names
(cherry picked from commit 39f0e86228)
2023-03-28 17:44:56 +02:00
Camilla Löwy
e5d19c9fac Wayland: Simplify per-window ouput scales tracking
This replaces (one case of) manual management of weak links between
windows and monitors, both objects with complex life times, with
wl_object pointers used as opaque key values.

(cherry picked from commit efa9297a41)
2023-03-28 17:43:39 +02:00
Camilla Löwy
5ac970120a Wayland: Use tags to verify proxy ownership
This is in preparation for adding support for libdecor, which creates
its own proxies on our display.  It will likely also be helpful to some
people using native access on Wayland.

This is partly based on the implementation of libdecor support in
PR #1693 by @ christianrauch.

(cherry picked from commit 91c837ace5)
2023-03-28 17:38:33 +02:00
Camilla Löwy
677fbb0f82 Wayland: Remove duplicate setting of user data
The surface user data is already set by wl_surface_add_listener.

(cherry picked from commit 6d9083af03)
2023-03-28 17:36:29 +02:00
Camilla Löwy
a29b5f38c6 Wayland: Stop manually tracking interface versions
This is already tracked by the proxies we care about.

(cherry picked from commit 4cf510511c)
2023-03-28 17:36:22 +02:00
Camilla Löwy
1de73c0dc5 Wayland: Emit size event when setting aspect ratio
(cherry picked from commit c1a79c1c41)
2023-03-28 17:36:18 +02:00
Camilla Löwy
a6e3efbafc Wayland: Fix some missing window refresh events
(cherry picked from commit 8397b39afa)
2023-03-28 17:36:13 +02:00
Camilla Löwy
ba99e20f6a Wayland: Fix decorations not always being created
If a window was initially fullscreen then it would not get an XDG
decoration object.  If the window was later switched to windowed mode it
would then get fallback decorations instead of XDG ones.

(cherry picked from commit 735fc101f5)
2023-03-28 17:36:09 +02:00
Camilla Löwy
8522447792 Wayland: Simplify test for fallback decorations
The GLFW fallback decorations only exist when the window is visible,
decorated and in windowed mode.

(cherry picked from commit 228428fa4f)
2023-03-28 17:36:05 +02:00
Camilla Löwy
ba80e23dab Wayland: Pick more plausible default cursor size
This is not intended as a replacement for actually querying the desktop
for the correct size, but it appears to be a better fallback value.

(cherry picked from commit 82e77dbff4)
2023-03-28 17:36:01 +02:00
Juan Ramos
2178c3e536 Update to actions/checkout@v3
Fixes the following CI warning:

"Node.js 12 actions are deprecated. Please update the following
actions to use Node.js 16: actions/checkout@v2..."

Closes #2255

(cherry picked from commit 9a87635686)
2023-03-28 17:35:56 +02:00
Juan Ramos
1b4e126dc0 Remove CMAKE_LEGACY_CYGWIN_WIN32 CMake option
This was needed for compatibility with CMake versions before 2.8.4.

Related to #2256

(cherry picked from commit 30b91c8b60)
2023-03-28 17:27:25 +02:00
Camilla Löwy
71dfc3f65c Add support for manually running build workflow
(cherry picked from commit 8f470597d6)
2023-03-28 17:26:31 +02:00
Camilla Löwy
4a33051456 Update change log and add credit
Related to #2225

This was adapted to 3.3-stable from
57cbded076.
2023-01-07 23:45:04 +01:00
Takuro Ashie
b06a91e92b Wayland: Fix wrong array size for _GLFWofferWayland
Closes #2225

(cherry picked from commit 41d8da1cea)
2023-01-07 23:13:16 +01:00
Camilla Löwy
c7a5333873 Add window surface creation to glfwinfo
The glfwinfo tool now attempts Vulkan surface creation via
glfwCreateWindowSurface and reports the results.

(cherry picked from commit 0beadfdc66)
2022-11-23 21:42:56 +01:00
Camilla Löwy
05e28537a3 Remove Doxyfile tags deprecated by Doxygen 1.9.5
(cherry picked from commit d299d9f788)
2022-10-31 22:16:33 +01:00
Camilla Löwy
af3e14fbc2 Document X11 WM_CLASS hint behavior
Fixes #2180

(cherry picked from commit ed1d9e1ca7)
2022-10-31 22:13:27 +01:00
Camilla Löwy
d36d062d72 Win32: Remove unhelpful helper function
(cherry picked from commit ab3ea8ac9f)
2022-10-31 22:13:01 +01:00
Camilla Löwy
493df4a0b5 EGL: Cleanup
Both config parameters are "desired", but one is older and never had its
name updated.

This commit at least makes it clearer that they are similar.

(cherry picked from commit ab1b1edfd0)
2022-10-31 22:05:22 +01:00
Camilla Löwy
31b038663a EGL: Add better error for no stereo
(cherry picked from commit 93e93135f2)
2022-10-31 22:04:00 +01:00
Camilla Löwy
6fb86c089e EGL: Add better errors for client API mismatch
Because EGL ties client API support to configs, attempts to create
a context with an unavailable client API will fail with the unhelpful
"failed to find suitable config" error description.

This attempts to detect cases where there are usable configs for the
other client API and emit a hopefully more helpful error.

Related to #2173

(cherry picked from commit e057666642)
2022-10-31 22:03:56 +01:00
Camilla Löwy
bc36010350 Check if context creation APIs match when sharing
(cherry picked from commit 6b57e08bb0)
2022-10-31 22:03:47 +01:00
Camilla Löwy
bd13f55ca8 WGL: Fix count of displayable pixel formats
We only care about displayable pixel formats (as defined in
WGL_ARB_pixel_format) for window context creation.

This changes pixel format enumeration to ignore non-displayable formats,
which are specified to be listed after displayable ones, by always using
the return value of DescribePixelFormat as the pixel format count.

(cherry picked from commit 2c0f34b60f)
2022-10-31 22:03:35 +01:00
Camilla Löwy
8b4f1ebbea Wayland: Fix window opacity on older systems
On systems lacking the EGL_EXT_present_opaque extension, some
compositors treat any buffer with an alpha channel as per-pixel
transparent.

This commit ignores any EGLConfig with an alpha channel if the extension
is missing and the window is created with GLFW_TRANSPARENT_FRAMEBUFFER
set to false.

This is technically not a breaking change since GLFW_ALPHA_BITS is not
a hard constraint, but it is still going to inconvenience anyone using
the framebuffer alpa channel to store other kinds of data.

Related to #1895

(cherry picked from commit ef6c9d8b4f)
2022-10-31 22:02:06 +01:00
Camilla Löwy
1f675ab62f GLX: Add support for loading glvnd libGLX
(cherry picked from commit c18851f52e)
2022-10-31 21:57:21 +01:00
Camilla Löwy
ed55529ce8 EGL: Add support for loading glvnd libOpenGL
(cherry picked from commit 55aad3c37b)
2022-10-31 21:48:45 +01:00
Camilla Löwy
426c6ed6b1 X11: Preserve unrelated values in WM_NORMAL_HINTS
This stops GLFW overwriting the whole WM_NORMAL_HINTS property every
time it updates size-related parts of it.

(cherry picked from commit 7d73629e50)
2022-10-31 21:48:04 +01:00
Camilla Löwy
1fe29e2c19 Fix native access macros being mutually exclusive
The documentation was updated with the introduction of run-time platform
selection, but the preprocessor logic was not.

(cherry picked from commit 2efc598d70)
2022-10-31 21:47:57 +01:00
TheChocolateOre
34bfb52641 Fix typos and other issues in docs
This fixes spelling, grammar and punctuation issues, missing words and
stray words across the documentation.  A confusing sentence was removed
from the tutorial.

Closes #2085

(cherry picked from commit 2e12ef00bb)
2022-10-31 21:47:01 +01:00
Camilla Löwy
3670cd0561 Wayland: Remove unreachable code
This platform function is only called if the cursor is enabled.

(cherry picked from commit 3a5c726d1b)
2022-10-31 21:34:38 +01:00
Camilla Löwy
0ee9b7281b Wayland: Clean up pointer helper function order
(cherry picked from commit 7be6a2cabe)
2022-10-31 21:34:33 +01:00
Camilla Löwy
5f3e5542cf Refactor cursor mode paths
This is the refactoring part of adding GLFW_CURSOR_CAPTURED, separated
out to help keep 3.3-stable similar to the main branch.

Related to #58.

(cherry picked from commit a46f829de8)
2022-10-31 21:29:42 +01:00
Camilla Löwy
632d35e0d4 Wayland: Fix leaks of pointer related objects
(cherry picked from commit 03af6b3d4c)
2022-10-31 21:19:15 +01:00
Camilla Löwy
5189d52ae3 Wayland: Clean up pointer locking
Shorten names and allow C99 declarations.  Replace helper function with
the NULL check it was hiding.  Separate cursor hiding from pointer
locking.

(cherry picked from commit e85b645b8a)
2022-10-31 21:18:12 +01:00
Camilla Löwy
78edf2516e Wayland: Static function more static when static
(cherry picked from commit 26b85215c0)
2022-10-31 21:12:07 +01:00
Camilla Löwy
74090d30cd Wayland: Clean up cursor theme loading
(cherry picked from commit 6987294df9)
2022-10-31 21:12:01 +01:00
Camilla Löwy
ad206bdaee Wayland: Fix crash if mouse connected after init
The cursor theme was only loaded if the chosen seat had a mouse
(wl_pointer) during initialization.  If a mouse was connected only after
glfwInit, there would be no cursor theme but the rest of the cursor
related code assumed one had already been loaded.

This also moves the details of cursor theme loading out into a separate
function to declutter platform init.

Because the original cursor theme loading code checked whether we got
a wl_shm, and because the rest of the code just assumes we have
a wl_shm, initialization will now fail if there isn't one.

Fixes #1450

(cherry picked from commit 71be34a6c3)
2022-10-31 21:11:11 +01:00
Camilla Löwy
b08271d315 Wayland: Clean up shared memory buffer creation
(cherry picked from commit 7cc8b053b8)
2022-10-31 21:02:14 +01:00
Camilla Löwy
2ca3bda1cc Update changelog and add credit
Related to #2042
Related to #2043

(cherry picked from commit 91a96ed434)
2022-10-31 20:59:10 +01:00
Björn Hempel
388d0cf7c2 Linux: Fix joystick without buttons being ignored
Joysticks in Linux without buttons were ignored by device enumeration.
Remove the mandatory button attribute from detection.

Fixes #2042
Closes #2043

(cherry picked from commit c424fe5589)
2022-10-31 20:58:19 +01:00
Camilla Löwy
4affd2207c Make events test window appear on Wayland
(cherry picked from commit c50d53160f)
2022-10-31 20:58:13 +01:00
Camilla Löwy
dea9914692 Wayland: Fix reappearing key repeat
If the key or character callback performs actions that indirectly
updates the key repeat timer, those changes would be undone once the key
callback returned.

This fixes the order of operations so that key repeat is fully set up
before the key related events are emitted.

(cherry picked from commit 40b5a8a37c)
2022-10-31 20:57:20 +01:00
Camilla Löwy
1acd67eeb6 Wayland: Clean up key repeat logic
(cherry picked from commit 9180923ea0)
2022-10-31 20:57:02 +01:00
Camilla Löwy
a8d543f1f8 Wayland: Make text input logic static
Since the seat listener was moved into wl_window.c there is no reason
for text input to have external linkage.

(cherry picked from commit a1a73ee862)
2022-10-31 20:56:39 +01:00
Camilla Löwy
ca5ccd819d Wayland: Update state before emitting events
(cherry picked from commit e47cb7c1e2)
2022-10-31 20:56:17 +01:00
Camilla Löwy
41bb7b8617 Wayland: Do not emit events for destroyed window
During platform window destruction, all of its callbacks have already
been removed, so emitting events for it does nothing.

(cherry picked from commit 4df24735ef)
2022-10-31 20:54:45 +01:00
Camilla Löwy
ccbbada181 Wayland: Fix non-standard struct initialization
(cherry picked from commit d77aaa770f)
2022-10-31 20:54:34 +01:00
Camilla Löwy
fe2ac5027b Start 3.3.9 2022-07-22 16:04:36 +02:00
Camilla Löwy
7482de6071 Documentation work
Fixes #1596

(cherry picked from commit aa80d24d01)
2022-07-15 00:11:23 +02:00
Camilla Löwy
0f341802e1 Win32: Fix right Shift scancode when using CJK IME
Fixes #2050

(cherry picked from commit 6dd526fb1a)
2022-07-15 00:11:23 +02:00
Camilla Löwy
935d7098b6 Documentation work
(cherry picked from commit 2796e61af7)
2022-07-15 00:11:23 +02:00
Camilla Löwy
5937eec914 Wayland: Cleanup
(cherry picked from commit 88a39006e3)
2022-07-15 00:11:23 +02:00
Camilla Löwy
20d11f7f97 Wayland: Fix comment typo
(cherry picked from commit 5c948a6e6e)
2022-07-15 00:11:23 +02:00
Camilla Löwy
8d989cdc41 Add credit
Related to #2150

(cherry picked from commit 8e725338bf)
2022-07-15 00:11:23 +02:00
JoelNiemela
5324177d90 Fix typos in docs
Closes #2150

(cherry picked from commit 060631c965)
2022-07-15 00:11:23 +02:00
Camilla Löwy
2f3c6aa150 Cocoa: Cleanup
(cherry picked from commit 2db528d8cd)
2022-07-15 00:11:23 +02:00
Camilla Löwy
8c63c935ea Documentation work
Related to #2113
Related to #2120

(cherry picked from commit 78b19548d9)
2022-07-15 00:11:23 +02:00
Camilla Löwy
876a177f6c Update changelog and add credit
Related to #2113
Related to #2120

(cherry picked from commit dfb26023fc)
2022-07-15 00:11:23 +02:00
Nikita Fediuchin
1e49024e76 Cocoa: Fix search path for private Vulkan loader
According to both Apple and LunarG, a private copy of the macOS Vulkan
loader libvulkan.1.dylib should be placed in the Frameworks directory
of the bundle and not its main executable directory.

This commit updates the dynamic loading path accordingly.

Fixes #2113
Closes #2120

(cherry picked from commit 9b7713cf92)
2022-07-15 00:11:23 +02:00
Camilla Löwy
109f836675 Add support for VK_KHR_portability_enumeration
The use of this extension is required to enable the MoltenVK physical
device as of Vulkan SDK 1.3.216.0.  This is because MoltenVK is still
very (very) slightly non-conformant.

This was adapted to 3.3-stable from
3b3d58df47 and
84e165ef64.
2022-07-15 00:09:48 +02:00
Camilla Löwy
2568d703cd Update glad to include Vulkan 1.3 2022-07-13 23:27:23 +02:00
Camilla Löwy
9950cc52df Cocoa: Fix clearing of unrelated window style bits
Whenever GLFW changed the window style mask, a new mask was created
from scratch based on the attributes set on the GLFW window object.
This caused us to potentially clear unrelated window style bits.

This was always wrong but became a critical issue when Cocoa began
throwing an exception if an application cleared the
NSWindowStyleMaskFullScreen while the window is in macOS fullscreen.

This commit reworks all style mask editing so it only changes the
relevant bits, preserving all others.

This is only a narrow bug fix to prevent crashes, intended for the
stable branch.  Our interaction with macOS fullscreen is still very
poor.  The next step after this is a set of patches that improve the
interaction between the current API and macOS fullscreen.

Fixes #1886
Fixes #2110

(cherry picked from commit 0d599026d0)
2022-07-13 23:20:54 +02:00
Camilla Löwy
e50ee39eac Cocoa: Fix GLFW_MAXIMIZED for nonresizable windows
The reasoning here is that glfwRestoreWindow will change nothing for
a windowed non-resizable window on Cocoa, and silently refusing to
maximize seems slightly more like something other platforms would do.

This is possibly either the right thing to do or the wrong one.

(cherry picked from commit 6f8ec4075b)
2022-07-13 23:16:01 +02:00
Camilla Löwy
70a024232a Cocoa: Disable macOS fullscreen when non-resizable
Windows with GLFW_RESIZABLE set to false should not be resizable by the
user.

This is adapted to 3.3-stable from
98d6e8485b and
36f0bf00a9.
2022-07-13 23:14:20 +02:00
Camilla Löwy
0cd8813e82 Wayland: Do not decorate fullscreen windows
If a fullscreen window with GLFW_DECORATED set had its XDG decorations
changed to client mode by the compositor, it would seemingly receive
GLFW fallback decorations as if it was windowed mode.

This is possibly related to #2001.

(cherry picked from commit da6713cd09)
2022-07-13 22:48:35 +02:00
Camilla Löwy
e541b7969a Wayland: Only create EGL window if using EGL
(cherry picked from commit d578c2ddfe)
2022-07-13 22:48:35 +02:00
Camilla Löwy
be333cf0fd Wayland: Cleanup
This moves what is effectively showing the window to where that is done
on other platforms, i.e. last in the platform CreateWindow function.

(cherry picked from commit 74b4ceb835)
2022-07-13 22:48:35 +02:00
Camilla Löwy
758d4b1987 Wayland: Make function behavior match name
The logic that checks the decorated attribute belongs on the outside
along with other related checks (fullscreen, monitor, decoration mode).

(cherry picked from commit c4fbe80d90)
2022-07-13 22:48:35 +02:00
Camilla Löwy
1ac6fbc499 Wayland: Remove premature surface commit calls
Note that the handling of configure events, acks and commits is still
not ideal.  This is just a small step in, hopefully, a good direction.

Fullscreen toggling via glfwSetWindowMonitor now works on Weston, but
mostly incidentally.

(cherry picked from commit be7f4513c0)
2022-07-13 22:48:35 +02:00
Camilla Löwy
75b37bd2d7 Wayland: Rename function to its purpose
(cherry picked from commit 47193f15de)
2022-07-13 22:48:35 +02:00
Camilla Löwy
7b65ecf77c Wayland: Use enum type to store enum value
(cherry picked from commit 80dc0533cf)
2022-07-13 22:48:35 +02:00
Camilla Löwy
aef1d4584f Wayland: Fix transition to server-side decorations
(cherry picked from commit 29b7669bc6)
2022-07-13 22:48:35 +02:00
Camilla Löwy
17959aad33 Wayland: Fix GLFW_DECORATED for XDG decorations
On a compositor that supports server-side decorations, they were always
enabled in windowed mode, even if GLFW_DECORATED was cleared.

(cherry picked from commit f35e2274cb)
2022-07-13 22:48:35 +02:00
Camilla Löwy
8f9ddfe3c2 Wayland: Fix map before XDG decoration configure
If the xdg_toplevel has a decoration, we need to wait for its first
configure event as well before we are allowed to attach the first
buffer.

It seems racy to assume that this will always happen inside the first
surface configure sequence, so this commit makes that condition
explicit.  This may turn out to have been overly defensive.

(cherry picked from commit 3203599cac)
2022-07-13 22:48:35 +02:00
Camilla Löwy
4c7f6ada0c Wayland: Store and act on XDG decoration mode
Refer to the XDG decoration mode (or the lack of one) directly instead
of setting a boolean in a struct meant for the fallback decorations.

This makes things a bit more verbose but is in preparation for
a refactoring of all decoration paths.

(cherry picked from commit 2df0ce07fa)
2022-07-13 22:48:35 +02:00
Camilla Löwy
c807f386c2 Wayland: Fix mapping failure on wlroots compositor
When showing a window that had already been shown once (and so already
had its shell objects), GLFW would attach a new buffer and commit it
before waiting for the next configure event.  This was a violation of
the XDG shell protocol.

This was allowed to work as intended on GNOME and KDE without error.
However wlroots based compositors would (correctly) emit an error.

Unfortunately, I haven't been able to find a way to get both KDE, GNOME
and Sway to send the configure event we need in order to map the
wl_surface again while keeping our existing shell objects, so with this
commit we now create them for each call to glfwShowWindow and destroy
them for each call to glfwHideWindow.

Fixes #1268

(cherry picked from commit 83a134a92f)
2022-07-13 22:48:35 +02:00
Camilla Löwy
fae1d349d3 Wayland: Rename fallback decoration functions
We are soon going to have three kinds of decorations; XDG, libdecor and
our last resort fallback ones.

(cherry picked from commit eb9c3bee71)
2022-07-13 22:48:35 +02:00
Camilla Löwy
593b85380e Wayland: Remove function only called once
(cherry picked from commit 0cd1916de3)
2022-07-13 22:48:35 +02:00
Camilla Löwy
a0259b9426 Wayland: Fix maximized state lost while hidden
If a window was created as maximized, or created as hidden and then
iconified or maximized before first being shown, that state was lost and
the window was shown as restored.

(cherry picked from commit 77819c0c54)
2022-07-13 22:48:35 +02:00
Camilla Löwy
e79d6fe40a Wayland: Fix events emitted before ack_configure
Window iconfication and maximization events were being emitted before
xdg_surface::configure, making it possible for user code to indirectly
commit surface changes from those event callbacks before
xdg_surface::ack_configure.

This postpones those events until after the ack has been sent.

(cherry picked from commit 85f5a51912)
2022-07-13 22:48:35 +02:00
Camilla Löwy
498a4d0635 Wayland: Fix missing error reporting
(cherry picked from commit 9ad9f5c52a)
2022-07-13 22:48:35 +02:00
Camilla Löwy
35fd90aff1 Wayland: Cleanup
Make Wayland code use 'native' in the same senses as the rest of GLFW.

(cherry picked from commit 5002522f73)
2022-07-13 22:48:35 +02:00
Camilla Löwy
6b9087c575 Wayland: Fix error from glfwSetWindowAspectRatio
The aspect ratio was applied during resize but any call to
glfwSetWindowAspectRatio emitted a GLFW_FEATURE_UNIMPLEMENTED error.

(cherry picked from commit 91f18fb576)
2022-07-13 22:48:35 +02:00
Camilla Löwy
48e0e0acf5 Wayland: Fix reporting of monitor scale changes
Content scale events would be emitted when a window surface entered or
left an output, but not when one of a window's current outputs had its
scale changed.

(cherry picked from commit e37ba80b13)
2022-07-13 22:48:35 +02:00
Camilla Löwy
557da4cdc4 Wayland: Fix duplicate monitor connection events
GLFW would report a monitor as connected each time its wl_output
received an update, for example if its scale changed.

This would also cause the monitor to be added to the monitor array
again, causing glfwTerminate to segfault when it attempted to destroy
its already destroyed wl_output.

(cherry picked from commit c3ad3d49ed)
2022-07-13 22:48:35 +02:00
Camilla Löwy
50ea41cb04 Wayland: Add support for wl_output::name
We now use wl_output::name as the GLFW monitor name, on compositors that
provide this event.

(cherry picked from commit 209f6cf093)
2022-07-13 22:48:28 +02:00
Camilla Löwy
2529e663d7 Wayland: Cleanup
(cherry picked from commit 33d37782c6)
2022-07-13 22:47:03 +02:00
Camilla Löwy
8b26801a30 Wayland: Fix toggling of server-side decorations
This is a temporary local fix to have updates to GLFW_DECORATED mostly
work as intended.  The whole decoration state machine needs to be
restructured, but not by this commit.

(cherry picked from commit 229d628ec4)
2022-07-13 22:47:03 +02:00
Camilla Löwy
e04a7d152a Wayland: Remove duplicate fullscreen check
This check is already performed in shared code.

(cherry picked from commit c28d420060)
2022-07-13 22:47:03 +02:00
Camilla Löwy
8de0c1cdc1 Wayland: Cleanup
(cherry picked from commit 18df0baea6)
2022-07-13 22:47:03 +02:00
Camilla Löwy
fead23153e Wayland: Fix size limits for fallback decorations
The size limits set on our XDG surface did not include the sizes of the
fallback decorations on all sides, when in use.  This led to its content
area being too small.

Related to #2127

(cherry picked from commit a7b6f35500)
2022-07-13 22:47:03 +02:00
Camilla Löwy
cdbcb8c5a7 Wayland: Fix erratic fallback decoration behavior
The handler for xdg_toplevel::configure treated the provided size as the
content area size when instead it is the size of the bounding rectangle
of the wl_surface and all its subsurfaces.

This caused the fallback decorations to try positioning themselves
outside themselves, causing feedback loops during interactive resizing.

Fixes #1991
Fixes #2115
Closes #2127
Related to #1914

(cherry picked from commit 0f5b095042)
2022-07-13 22:47:03 +02:00
Camilla Löwy
4ba1208239 Wayland: Rename window frame size constants
(cherry picked from commit 24cdc5afda)
2022-07-13 22:47:03 +02:00
Camilla Löwy
941744a59a Wayland: Remove unused code path
(cherry picked from commit 75295f4878)
2022-07-13 22:47:03 +02:00
Camilla Löwy
f454410b79 Wayland: Cleanup
(cherry picked from commit 040712ce99)
2022-07-13 22:47:03 +02:00
Camilla Löwy
5feaa33529 Wayland: Remove superfluous comments
These are just repeating parts of the identifier.

(cherry picked from commit 2877fea550)
2022-07-13 22:47:03 +02:00
Camilla Löwy
e894bf71a2 Wayland: Fix resize events before ack_configure
The surface was resized and the size event was emitted before we had
sent xdg_surface::ack_configure.  If user code then called some GLFW
function that commited the surface, those changes would all get applied
to the wrong configure event.

This postpones size changes until after the ack.

(cherry picked from commit e33db6d7aa)
2022-07-13 22:47:03 +02:00
Camilla Löwy
ebe2b648ea Wayland: Add tracking of XDG fullscreen state
(cherry picked from commit afb127769a)
2022-07-13 22:47:03 +02:00
Camilla Löwy
51018f19d0 Wayland: Use named constants for version checks
The wayland-scanner output provides really nice, self-documenting
version macros, so we should use them whenever possible.

(cherry picked from commit ed39ff43f9)
2022-07-13 22:47:03 +02:00
Camilla Löwy
1ad9c2d5dd Wayland: Cleanup
(cherry picked from commit 98c9961f32)
2022-07-13 22:47:03 +02:00
Camilla Löwy
1c4284e449 Wayland: Fix glfwInit closing stdin on failure
If platform initialization failed before either timer fd member had been
set to -1 or a valid fd, termination would close stdin.

(cherry picked from commit 3bbb41eacc)
2022-07-13 22:47:03 +02:00
Camilla Löwy
608007673f Wayland: Fix duplicate window content scale events
The window content scale event was emitted every time the window content
area was resized, even if its scale had not changed.

(cherry picked from commit 0b76e3a6f1)
2022-07-13 22:47:03 +02:00
Camilla Löwy
589385aada Wayland: Fix glfwSetWindowSize resizing fs windows
glfwSetWindowSize would change the size of fullscreen mode windows as
if they were windowed mode.

(cherry picked from commit 6857995498)
2022-07-13 22:47:03 +02:00
Camilla Löwy
15050f5711 Wayland: Fix missing fullscreen code path
glfwRestoreWindow assumed it was only called in windowed mode.

(cherry picked from commit fdc72edf81)
2022-07-13 22:47:03 +02:00
Camilla Löwy
562eca6f28 Wayland: Fix maximization by user being ignored
The internal maximization state was not updated when an event was
received that the user had changed the maximization state of a window,
and no maximization events were emitted.

This affected both the GLFW_MAXIMIZED attribute and glfwRestoreWindow.

(cherry picked from commit f39ffefb6a)
2022-07-13 22:47:03 +02:00
Camilla Löwy
dea602623d Wayland: Fix behavior of leaving full screen mode
These changes make GLFW fullscreen more consistent, but unfortunately
also make GLFW even more oblivious to user-initiated XDG shell
fullscreen changes.

Fixes #1995

(cherry picked from commit ddd087d662)
2022-07-13 22:47:03 +02:00
Emmanuel Gil Peyrot
581fed38be Wayland: Remove support for wl_shell
This is adapted to 3.3-stable from
599fb3de34 and
27295b508f.
2022-07-13 22:40:46 +02:00
Camilla Löwy
9f8ec83411 Wayland: Cleanup
(cherry picked from commit 523fdf50c1)
2022-07-12 20:29:22 +02:00
Camilla Löwy
3ec59687f1 Add credit
Related to #2108

(cherry picked from commit d3ede7b684)
2022-07-12 20:29:22 +02:00
Camilla Löwy
aa1efada52 Add support for GLFW_NATIVE_INCLUDE_NONE macro
By default, the glfw3native.h header will include the platform-specific
headers necessary for the return types of GLFW native access functions.

Sometimes it is preferrable to declare those types

This commit adds support for the GLFW_NATIVE_INCLUDE_NONE macro, which
when defined disables the inclusion of all platform-specific headers.

Fixes #1348

(cherry picked from commit 05f6c13d11)
2022-07-12 20:29:22 +02:00
Camilla Löwy
b86fcd7cd0 Cocoa: Use system header to declare id type
Related to #1348

(cherry picked from commit edec334b32)
2022-07-12 20:29:22 +02:00
Camilla Löwy
631da8cc2f X11: Fix previous error handler not being restored
GLFW did not restore the previous Xlib error handler when removing its
own, instead resetting to the default handler.

This commit saves and restores the previous error handler.

None of this is thread-safe or could ever be.

Fixes #2108

(cherry picked from commit 26920a1a38)
2022-07-12 20:29:22 +02:00
Camilla Löwy
416f7828ff Fix joystick user pointer NULL during disconnect
The joystick code did not distinguish between the allocation status of
the GLFW joystick object and whether it is connection to an OS level
joystick object.

These are now tracked separately.

Fixes #2092

This is adapted to 3.3-stable from
2c204ab52e and
fd7e737216.
2022-07-12 20:27:34 +02:00
Camilla Löwy
6de6446aca Wayland: Fix missing lock key modifier bits
The modifier bits for lock keys were only set when the corresponding key
was reported as held down or latched, but not when it was released and
locked.

(cherry picked from commit e9c58bc181)
2022-06-10 17:11:25 +02:00
Camilla Löwy
2a6d25d1aa Win32: Add comment clarifying use of ToUnicode
Fixes #2100

(cherry picked from commit 62e175ef9f)
2022-06-10 17:11:13 +02:00
Camilla Löwy
f4e36e5389 Win32: Make monitor area retrieval more consistent
The rest of this file uses GetMonitorInfoW to retrieve this information.

(cherry picked from commit 7dfd84c458)
2022-06-10 17:11:13 +02:00
Camilla Löwy
f001aa3490 Fix and clarify comments for GLFWAPI
(cherry picked from commit 685de9089f)
2022-06-10 17:11:13 +02:00
Camilla Löwy
b9ea733ca8 Move last bits of window setup to platform code
This avoids glfwCreateWindow emitting GLFW_PLATFORM_ERROR on Wayland
because shared code was calling unimplemented or unavailable platform
functions during final setup.

It also makes it consistent with the final setup of full screen windows.

This is adapted to 3.3-stable from
09653b8c54.
2022-06-10 17:11:01 +02:00
Camilla Löwy
c8be8606f0 Win32: Fix message reported by VS 2022
(cherry picked from commit acf0c10e7a)
2022-06-09 19:55:34 +02:00
Camilla Löwy
1b3b2108e3 Win32: Remove superfluous cast
(cherry picked from commit 80e31ce9e1)
2022-06-09 19:55:30 +02:00
Camilla Löwy
af9eb79de4 Move CODEOWNERS to .github directory
This slightly de-clutters a directory mostly intended for human-readable
documentation.

(cherry picked from commit d3c2121221)
2022-06-09 19:55:25 +02:00
Camilla Löwy
65b8c4a46b X11: Fix segfault on malformed INCR response
The code assumed that at least some data would be received via the INCR
mechanism and that, as a result, the string buffer would be allocated.

Bug found by Clang static analysis.

(cherry picked from commit 23e6e8e4b7)
2022-06-09 19:55:18 +02:00
Camilla Löwy
946312fe93 X11: Fix returned clipboard string freed too early
The clipboard string should not be freed on SelectionClear.  The user
may have received it from glfwGetClipboardString and it should remain
valid until the next call to a public clipboard string function.

(cherry picked from commit f60547ac80)
2022-06-09 19:53:23 +02:00
Camilla Löwy
bf5529512c Document delayed initialization of EGL display
(cherry picked from commit 06089a91a6)
2022-06-09 19:50:00 +02:00
Camilla Löwy
0052ddc5e3 Update stb_image_write.h to version 1.16
(cherry picked from commit 82ccbb3ef0)
2022-06-09 19:49:34 +02:00
Camilla Löwy
53d40878c8 X11: Fix OSMesa library not being unloaded
(cherry picked from commit a8d8b760fb)
2022-06-09 19:49:15 +02:00
Camilla Löwy
6dd9bf0bef Wayland: Fix OSMesa library not being unloaded
(cherry picked from commit 2d281d7928)
2022-06-09 19:48:31 +02:00
Camilla Löwy
6d08e52bcf Cocoa: Fix EGL and OSMesa not being unloaded
(cherry picked from commit 89514cf0fc)
2022-06-09 19:47:36 +02:00
Camilla Löwy
3d9d4e311c Win32: Fix OSMesa library not being unloaded
(cherry picked from commit 10e9033a29)
2022-06-09 19:42:44 +02:00
Camilla Löwy
af612103d0 Fix order of error checks in glfwSetGammaRamp
Initialization should be checked before arguments.

(cherry picked from commit 29523dbfbf)
2022-06-09 19:41:56 +02:00
Camilla Löwy
4143d96228 Fix glfwMakeContextCurrent using uninitialized TLS
Issue reported by danhambleton on the GLFW forum:
https://discourse.glfw.org/t/posix-thread-local-storage-tls-error-when-making-context-current/2034

(cherry picked from commit f843d53333)
2022-06-09 19:41:10 +02:00
Camilla Löwy
05422e2824 Wayland: Add support for file drop events
This adds support for file path drop events in text/uri-list format.

It is based on work by Pilzschaf in #2040.

Closes #2040

(cherry picked from commit 4cb36872a5)
2022-06-09 19:39:28 +02:00
Camilla Löwy
2b504e41d5 Wayland: Clean up listener struct initialization
Adapt style to match the rest of the project.

(cherry picked from commit 0f38382e25)
2022-06-09 19:34:29 +02:00
Camilla Löwy
50d5de7cd4 Wayland: Make data offer reading a generic utility
This will be needed for drag and drop reception as well.

(cherry picked from commit f010335b8c)
2022-06-09 19:32:18 +02:00
Camilla Löwy
4d0e98d90c Wayland: Move window related code to window module
The Wayland backend was the only one where half the window and input
related code was in the init module.  As those bits want to share more
utility code with the window module, the interface between them grows.

To prevent that, this gathers nearly all window and input related code
into the window module.

This is adapted to 3.3-stable from
b7a3af9b79.
2022-06-09 19:29:12 +02:00
Camilla Löwy
c0c0d172a1 Wayland: Remove check for error that cannot happen
Famous last words.

(cherry picked from commit 967282c2e6)
2022-05-06 19:34:06 +02:00
Camilla Löwy
9e852ec39e Wayland: Remove error reporting of external bugs
Not sure that GLFW should be reporting that another client has made an
invalid receive request.

(cherry picked from commit 8d216054ad)
2022-05-06 19:34:06 +02:00
Camilla Löwy
4d68daedc9 Wayland: Clean up clipboard writing
(cherry picked from commit 34418951cc)
2022-05-06 19:34:06 +02:00
Camilla Löwy
ea1b6b9638 Move URI list parsing to shared code
This will soon be used by the Wayland backend.

(cherry picked from commit ad4a9e42f0)
2022-05-06 19:34:06 +02:00
Camilla Löwy
f145e1f930 Wayland: Add strerror output to error descriptions
(cherry picked from commit e0889736fd)
2022-05-06 19:34:06 +02:00
Camilla Löwy
915e43885c Wayland: Clean up clipboard reading
(cherry picked from commit c132135332)
2022-05-06 19:34:06 +02:00
Camilla Löwy
857fae4920 Wayland: Simplify clipboard string allocation
(cherry picked from commit 4651165272)
2022-05-06 19:34:06 +02:00
Camilla Löwy
a31c648127 Wayland: Improve handling of pending data offers
The code assumed that all data offers were selections that supported
plaintext UTF-8.

The initial data offer events are now handled almost tolerably.  Only
selection data offers are used for clipboard string and only if they
provide plaintext UTF-8.  Drag and drop data offers are now rejected as
soon as they enter a surface.

Related to #2040

(cherry picked from commit 8d87be1268)
2022-05-06 19:34:06 +02:00
Camilla Löwy
c89899a428 Wayland: Return our clipboard without roundtrips
(cherry picked from commit 89d3ea8d69)
2022-05-06 19:34:06 +02:00
Camilla Löwy
75b27849f6 Wayland: Fix error paths not closing sending fd
Whatever error happens on our end, we should still close the fd so the
other end can move on.

(cherry picked from commit 990dc4b388)
2022-05-06 19:34:05 +02:00
Camilla Löwy
f51ec79951 Wayland: Rename listener user data parameters
(cherry picked from commit a4460b694e)
2022-05-06 19:34:05 +02:00
Camilla Löwy
3599fe4a78 Wayland: Clean up pointer declarations
Adapt style to match the rest of the project.

(cherry picked from commit 4506175023)
2022-05-06 19:34:05 +02:00
Camilla Löwy
1ee540bf48 Wayland: Rename data transfer parameters
No rationale beyond personal preference.

(cherry picked from commit ba11e60859)
2022-05-06 19:34:05 +02:00
Camilla Löwy
32bedd9a94 Wayland: Fix phrasing of error messages
This is adapted to 3.3-stable from
2d45681bc3.
2022-05-06 19:34:05 +02:00
Camilla Löwy
25db8f8014 Wayland: Fix partial writes of clipboard string
The string pointer used to write the contents of our clipboard data
offer was never updated, causing it to repeat parts of the beginning of
the string until the correct number of bytes had been written.

(cherry picked from commit 4c110bba41)
2022-05-06 19:34:05 +02:00
Camilla Löwy
2430d6b7f7 Wayland: Remove superfluous global struct member
It seems unlikely that strlen will be a bottleneck when sending
clipboard contents.

(cherry picked from commit 738b1c73b5)
2022-05-06 19:34:05 +02:00
Camilla Löwy
53bd67ccfe Wayland: Fix double free on data source error
If data source creation fails, the string containing the data for it
would be freed a second time during termination.

(cherry picked from commit b386371f57)
2022-05-06 19:34:05 +02:00
Camilla Löwy
22f718dcf4 Wayland: Fix handling of clipboard set to self
Passing any part of the result of glfwGetClipboardString to
glfwSetClipboardString would result in, at best, a use-after-free error.

(cherry picked from commit 9c95cfb9f1)
2022-05-06 19:34:05 +02:00
Camilla Löwy
f93751ce68 Fix missing newline
(cherry picked from commit 920d110b6c)
2022-05-06 19:34:05 +02:00
Camilla Löwy
8897c8a1cb POSIX: Fix data type of return values
(cherry picked from commit 554cbdb205)
2022-05-06 19:34:05 +02:00
Camilla Löwy
307ccd68a5 Cocoa: Fix AirPlay causing harmless init error
Emitting an error for one specific type of failure in retrieving the
correct name for a display is not very useful, especially when
initialization is otherwise unaffected.

There should be a path for information like that but this isn't it.

Fixes #1791

(cherry picked from commit 955fbd9d26)
2022-05-06 19:34:05 +02:00
Camilla Löwy
de550b60e5 Win32: Fix using executable instance and not ours
Operations that take an instance handle should be passed the handle of
whatever module we are inside instead of blindly passing the handle of
the executable.

This commit makes GLFW retrieve its own instance on initialization.

This makes the most difference for window classes, which are
per-instance.  Using the executable instance led to name conflicts if
there were several copies of GLFW in a single process.

Note that having this is still a bad idea unless you know what things to
avoid, and those things are mostly platform-specific.  This is partly
because the library wasn't designed for it and partly because it needs
to save, update and restore various per-process and per-session settings
like current context and video mode.

However, multiple simultaneous copies of GLFW in a single Win32 process
should now at least initialize, like is already the case on other
platforms.

Fixes #469
Fixes #1296
Fixes #1395
Related to #927
Related to #1885

(cherry picked from commit 07a5518c3e)
2022-05-06 19:34:05 +02:00
Camilla Löwy
802882f7cb Add checks for some invalid values to public API
There were no checks for invalid values or asserts for all invalid NULL
pointers to glfwSetWindowIcon or glfwCreateCursor.

Fixes #1862

(cherry picked from commit 66a4882eb1)
2022-05-06 19:34:05 +02:00
Camilla Löwy
c2ccf6f919 Win32: Fix glfwGetKeyScancode for GLFW_KEY_PAUSE
The bug described in 03cfe957e7 was
already present for another key where modifiers changes its scancode.

Related to #1993

(cherry picked from commit 8d9231fe5e)
2022-05-06 19:34:04 +02:00
Camilla Löwy
32df2ed716 Win32: Fix scancode and key for Alt+PrtSc events
Alt+PrtSc emits a different scancode than just PrtSc.  Since the GLFW
API assumes each key corresponds to only one scancode, this cannot be
added to the keycodes array.

Instead we replace the scancode at the point of entry.

Fixes #1993

(cherry picked from commit 03cfe957e7)
2022-05-06 19:34:04 +02:00
Camilla Löwy
c2188e2d0a Fix accidental C99 in C89 header
(cherry picked from commit add0521efb)
2022-05-06 19:34:04 +02:00
Camilla Löwy
e7a81f8aaa Fix GLAPIENTRY redefinition warning
On a Unix system, if you define GLFW_INCLUDE_NONE and
GLFW_EXPOSE_NATIVE_GLX, then include glfw3.h and glfw3native.h, you will
get a redefinition warning for GLAPIENTRY.

The glfw3.h header defines GLAPIENTRY as a service for OpenGL related
headers that assume it's already defined.  However, glx.h includes gl.h,
which defines GLAPIENTRY unconditionally.

If not for Hyrum's law, the better solution would have been not to
define GLAPIENTRY if GLFW_INCLUDE_NONE is defined.

Fixes #2010

This is adapted to 3.3-stable from
535c3ce632 and
ce85c7dcaf.
2022-05-06 19:33:08 +02:00
Camilla Löwy
3006c02bc2 Add shared min and max functions for int
(cherry picked from commit 3ee5031fd7)
2022-05-03 15:33:08 +02:00
Camilla Löwy
b43c122dd1 Start 3.3.8 2022-04-05 19:54:09 +02:00
Camilla Löwy
45ce5ddd19 Fix button field names in input guide
Fixes #2056

(cherry picked from commit 46950a5e61)
2022-03-20 16:03:55 +01:00
Camilla Löwy
395f0a8b63 Update changelog and add credit
Related to #1951

(cherry picked from commit 1461c59aa2)
2022-03-20 16:03:30 +01:00
Slemmie
d9fd087bbf X11: Fix undefined behavior in bit shift of int
Closes #1951

(cherry picked from commit b54fb0af10)
2022-03-20 16:02:44 +01:00
Camilla Löwy
5688fb19e6 Win32: Update rationale for reimplementation
It is true that plain MinGW lacks this header, but that is not the main
reason for reimplementing IsWindowsVersionOrGreater.

(cherry picked from commit aa803f7de5)
2022-03-20 16:02:08 +01:00
Camilla Löwy
d1269c1b7d Win32: Fix calls to encoding compatibility macros
Calls to Unicode specific functions should be made explicit.

(cherry picked from commit 8ff9ed92b4)
2022-03-20 16:00:34 +01:00
Camilla Löwy
541b151cff Win32: Fix maximization showing a hidden window
The normal way of maximizing a window also makes it visible.  This
implements window maximization manually for when the window passed to
glfwMaximizeWindow is hidden.

This will very likely not be forward-compatible and should be replaced.

(cherry picked from commit 723f3eb40d)
2022-03-20 15:57:10 +01:00
Camilla Löwy
8d08426725 Fix dependency list for X11 on Cygwin
(cherry picked from commit 1eef3a363e)
2022-03-20 15:53:59 +01:00
Camilla Löwy
85a3bf40fb Win32: Fix scale fixup losing initial position
The window content scale correction at creation overwrote the inital,
more pleasant placement of the window by CW_USEDEFAULT, if the window
was created with GLFW_MAXIMIZED set.  This is because the translation
to screen coordinates was done using the current position, not the
position from the restored window rect.

(cherry picked from commit 367d06deaf)
2022-03-20 15:53:39 +01:00
Camilla Löwy
d9512b694b Win32: Fix rect of undecorated maximized windows
A window created maximized and undecorated would cover the whole monitor
Windows placed it on instead of just that monitor's workarea.

This commit adjusts the maximized rect to cover just the workarea,
similar to how undecorated windows that become maximized are handled
during WM_GETMINMAXINFO.

Fixes #1806

(cherry picked from commit a730acf8e5)
2022-03-20 15:51:55 +01:00
Camilla Löwy
35a65361ff POSIX: Fix undeclared function warning on Cygwin
(cherry picked from commit adc202d2c3)
2022-03-13 16:45:17 +01:00
Camilla Löwy
6659a80040 X11: Fix sonames for loaded libraries on NetBSD
The NetBSD sonames for X11 and related libraries is more stable than on
OpenBSD but the version numbers are still bumped more often than their
Linux counterparts, even excluding the one-time version bump across all
X11 related libraries.

This commit moves to using version-less sonames for X11 and related
libraries on NetBSD, which will hopefully be more forward-compatible
than hard-coding NetBSD-specific sonames.

This may not be the correct long-term solution but it runs now.

Binaries also appear to need an LD_LIBRARY_PATH or rpath entry of
/usr/X11R7/lib in order for the libraries to be found by dlopen.

Tested on NetBSD 9.2.

(cherry picked from commit d78b0a4ead)
2022-03-13 16:43:58 +01:00
Camilla Löwy
1813cc0af5 Update version of VS used on windows-latest
(cherry picked from commit 1e0c3bca7f)
2022-03-13 16:38:37 +01:00
Camilla Löwy
9cfd4c49b0 Wayland: Improve event processing with timeout
If the polling was interrupted by a signal or by incomplete or unrelated
data on any file descriptor, handleEvents could return before the full
timeout had elapsed.

This retries the Wayland prepare-to-read and poll until the full timeout
has elapsed or until any event was processed.  Unfortunately, due to how
the Wayland client API is designed, this also includes the delete_id
for the frame callback created by eglSwapBuffers.

This means glfwWaitEvents* are still not fully functional on Wayland.
See #1911 for more details.

(cherry picked from commit 71742d9a27)
2022-03-13 16:38:02 +01:00
Camilla Löwy
eac18b9324 Wayland: Fix glfwPostEmptyEvent not always working
The display sync requests in glfwPostEmptyEvent could just accumulate as
the display was never flushed on secondary threads.

This adds a proper flush after each sync request.

Fixes #1520
Closes #1521

(cherry picked from commit a32cbf6d4f)
2022-03-13 16:36:17 +01:00
Camilla Löwy
499a5a7917 Formatting
(cherry picked from commit 7ce1f3e1cf)
2022-03-13 16:35:41 +01:00
Camilla Löwy
b0af476799 Wayland: Adopt the poll wrapper from X11
This is adapted to 3.3-stable from
bb9d699ae6.
2022-03-13 16:25:19 +01:00
Camilla Löwy
9dd3f25d6d Wayland: Cancel display fd read before callbacks
Cancel the prepared-to-read state on the calling thread before starting
to call back to user code.

Emitting close requests here is not a good choice but that is for
a future commit to address.

(cherry picked from commit 203a7c59d2)
2022-03-13 16:19:31 +01:00
Camilla Löwy
7302a8f520 Wayland: Fix potential incomplete display flushing
The flushing of a Wayland display may need to be done in several steps,
signalled by it failing with EAGAIN.

(cherry picked from commit 3c2913dcb9)
2022-03-13 16:18:56 +01:00
Camilla Löwy
9f73e9afa3 X11: Use lower-latency poll where available
This uses ppoll for waiting on file descriptors with a timeout, where
that function has been available a while.  On NetBSD, which will be
getting ppoll in the next release, the equivalent pollts is used.

This commit is based on work by OlivierSohn and kovidgoyal.

Related to #1281
Related to #1285

(cherry picked from commit 84b0923fe6)
2022-03-13 16:18:07 +01:00
Camilla Löwy
5ccc756c56 X11: Fix empty event race condition with a pipe
There is a seemingly unavoidable race condition when waiting for data on
the X11 display connection, as long as any other thread is also making
Xlib calls.  The event data we are waiting for could be read by the
other thread as part of looking for the reply to its request, before our
poll has begun.

This commit replaces the X11 event sent by glfwPostEmptyEvent with
writing to an unnamed pipe.  The race condition remains if other Xlib
calls are made on other threads, but glfwPostEmptyEvent should now be
race-free.

This commit is based on work by pcwalton, OlivierSohn, kovidgoyal and
joaodasilva.

Closes #2033
Related to #379
Related to #1281
Related to #1285

(cherry picked from commit cd22e28495)
2022-03-13 16:17:25 +01:00
Camilla Löwy
e219c00d87 Cleanup
(cherry picked from commit 363d471441)
2022-03-13 16:13:54 +01:00
Camilla Löwy
7f752c17c6 X11: Fix glfwWaitEvents* ignoring joystick events
The data available on the X11 connection may be a reply or an internal
event for an X11 extension.  Previously the check for whether an event
was available for us was done outside waitForEvent.  This prevented data
available on other file descriptors from breaking the outer wait loop.

This commit moves the check for whether an event is available into the
wait functions, where there is enough knowledge to limit the check to
the X11 connection.

Related to #932

(cherry picked from commit 87970b7f26)
2022-03-13 16:13:34 +01:00
Camilla Löwy
811e6bb01c X11: Fix joystick events causing busy waiting
On Linux, the inotify descriptor was included in the set used for
select, but could not break the outer loop, leading to busy waiting
until timeout or the correct X11 event arrived.

This commit adds a new function for waiting just on X11 events.

Fixes #1872

(cherry picked from commit 1e987cb92e)
2022-03-13 16:11:28 +01:00
Camilla Löwy
b4aa5f626f X11: Retry poll when failed with EINTR or EAGAIN
Both of these errors should just lead to local retry.

(cherry picked from commit 92b5c67b50)
2022-03-13 16:08:48 +01:00
Camilla Löwy
ca1a98e7a2 X11: Fix event polling when event fd > 1023
This replaces select with poll for checking for data on event file
descriptors, as select cannot handle file descriptors larger than 1023.

Closes #2024

(cherry picked from commit d3e4fcf8b7)
2022-03-13 16:07:11 +01:00
Camilla Löwy
54f2a865e9 GLX: Fix context creation failing unnecessarily
Regression introduced with 3bb5c459d6.

(cherry picked from commit 2e656afc49)
2022-03-13 15:42:22 +01:00
Camilla Löwy
09470b68c1 Wayland: Clean up monitor scale update
(cherry picked from commit 20adc18aa5)
2022-03-13 15:39:58 +01:00
Camilla Löwy
9340324380 Wayland: Fix error type for allocation failure
(cherry picked from commit 152f50cd01)
2022-03-13 15:37:39 +01:00
Camilla Löwy
7a4813cedd Wayland: Remove unnecessary NULL checks
It is fine to pass NULL to free.

(cherry picked from commit 4a68926bfd)
2022-03-13 15:37:08 +01:00
Camilla Löwy
d1c0797630 Wayland: Fix multiple copies of single constant
(cherry picked from commit a28adba06a)
2022-03-13 15:34:34 +01:00
Camilla Löwy
b716ff5b97 Cocoa: Clarify comments on compatibility macros
(cherry picked from commit 97da62a027)
2022-02-15 21:25:42 +01:00
Camilla Löwy
dccec7fcae Cocoa: Fix deprecation warning for kUTTypeURL
We switched to kUTTypeURL when NSURLPboardType was deprecated, as the
official replacement symbol NSPasteboardTypeURL was not available on
every version of macOS supported by GLFW.

kUTTypeURL has now also been deprecated.

This commit moves to a compile-time choice between NSURLPboardType and
NSPasteboardTypeURL depending on the minimum targeted macOS version.

Fixes #2003

(cherry picked from commit 7f6aa587f8)
2022-02-15 21:24:03 +01:00
Camilla Löwy
4bf6bd42fd Wayland: Clean up modifier key event handler
Adapt style and naming to match the rest of the project.

(cherry picked from commit df8d7bc892)
2022-02-15 21:23:09 +01:00
Camilla Löwy
c68ad09c04 Wayland: Clean up key translation
Adapt style and naming to match the rest of the project.

(cherry picked from commit 0ce611958e)
2022-02-15 21:23:02 +01:00
Camilla Löwy
e155c19f8e Wayland: Fix text input not following key repeat
The manual key repeat implementation did not call text input.

(cherry picked from commit 1a7da42e6e)
2022-02-15 21:22:26 +01:00
Camilla Löwy
6b15731e6c Wayland: Clean up key event handler
Adapt style and naming to match the rest of the project.

(cherry picked from commit bf99587005)
2022-02-15 21:21:43 +01:00
Camilla Löwy
554f5d0492 Wayland: Require xkbcommon 0.5.0 or greater
The Wayland backend now requires xkbcommon-compose, which was added in
version 0.5.0.  xkbcommon 0.5.0 was released in 2014.

This removes the non-composing fallback path for text input.

(cherry picked from commit 293d19a153)
2022-02-15 21:20:28 +01:00
Camilla Löwy
3901824c0e Wayland: Clean up text input
Adapt style and naming to match the rest of the project.

(cherry picked from commit b70259e52d)
2022-02-15 21:08:41 +01:00
Camilla Löwy
5066f57371 Clean up internal Unicode code point handling
Call code points by their name and store them as uint32_t.

(cherry picked from commit fe7be39793)
2022-02-15 21:08:17 +01:00
Camilla Löwy
1f7ce12cbc Wayland: Implement key name support
(cherry picked from commit 17a9e34fbc)
2022-02-15 21:02:07 +01:00
Camilla Löwy
0eaf9d557f Move UTF-8 encoding to shared code
This will be used by the Wayland code too.

(cherry picked from commit cb22c54119)
2022-02-15 20:58:44 +01:00
Camilla Löwy
61497796e6 Wayland: Fix keys reported as wrong or unknown key
(cherry picked from commit 37b7540db9)
2022-02-15 20:58:07 +01:00
Camilla Löwy
86a1d3b628 Wayland: Fix GLFW_VISIBLE affecting full screen
Full screen window creation was not ignoring the GLFW_VISIBLE hint.

(cherry picked from commit 715b874db3)
2022-02-15 20:57:26 +01:00
Camilla Löwy
9ab14a8cc0 Fix gamma test not checking for NULL return value
(cherry picked from commit 8aaea57421)
2022-02-15 20:56:32 +01:00
Camilla Löwy
f5dab59071 Wayland: Fix missing damage event on window show
By definition a hidden window on Wayland does not have valid framebuffer
contents.

This adds a window damage (refresh) event when a window is shown, to
request an initial frame for the now visible window.

(cherry picked from commit 25c521cbe5)
2022-02-15 20:56:21 +01:00
Camilla Löwy
658c931561 Wayland: Fix window not visible after initial swap
A window created with GLFW_VISIBLE set was not made visible by the
initial buffer swap during context attribute refresh.

Regression introduced by @elmindreda in
094aa6d3c7.

(cherry picked from commit c05acf6246)
2022-02-15 20:55:35 +01:00
Camilla Löwy
0c46a730de Wayland: Remove window monitor array pre-alloc
The array will be allocated by surfaceHandleEnter when needed.

(cherry picked from commit 12c2ccd609)
2022-02-15 20:55:16 +01:00
Camilla Löwy
1fa4312b29 Wayland: Remove superfluous initialize to NULL
The whole window struct has already been cleared to zero.

(cherry picked from commit 216ea3d735)
2022-02-15 20:53:55 +01:00
Camilla Löwy
eb6fc17746 Wayland: Move window title cloning to creation
(cherry picked from commit c1ecd4673e)
2022-02-15 20:53:13 +01:00
Camilla Löwy
ed785a2c79 Wayland: Gather framebuffer transparency logic
(cherry picked from commit 7bede13b1d)
2022-02-15 20:53:08 +01:00
Camilla Löwy
fba79aaaec Wayland: Move surface creation function
This needs to be after createXdgSurface, which it will soon be calling.

(cherry picked from commit a3d1633e1d)
2022-02-15 20:52:54 +01:00
Camilla Löwy
ec934edfbf Wayland: Fix repeated key not released on defocus
Platform code should not generate key events with GLFW_REPEAT.
GLFW_PRESS is translated into GLFW_REPEAT by shared code based on the
key state cache.

This confused the automatic key release logic into not generating an
event with GLFW_RELEASE for a key being repeated when the window lost
input focus.

(cherry picked from commit 3f5dfeaf29)
2022-02-15 20:51:55 +01:00
Camilla Löwy
5f0b316c24 Wayland: Control key repeat via timerfd state
The key repeat logic is now controlled only via the key repeat timerfd.

(cherry picked from commit 850893a39f)
2022-02-15 20:50:58 +01:00
Camilla Löwy
5e8186af0a Wayland: Clean up event pump
Adapt style to the rest of the project.

(cherry picked from commit 79e7e65c9d)
2022-02-15 20:50:38 +01:00
Emmanuel Gil Peyrot
17c5c53910 Wayland: Use correct action on fallback decoration
We were previously storing the pointer position only when on the main
window, so when the user clicked on a fallback decoration it would use
the last position of the cursor on the main window, instead of the
position in the decoration surface.

Fixes part of #1991.

(cherry picked from commit 855d338a65)
2022-02-15 20:46:36 +01:00
Camilla Löwy
6afc571ade Wayland: Document delayed window showing
(cherry picked from commit 8edbc4971d)
2022-02-15 20:40:37 +01:00
Camilla Löwy
22eaa04b49 Update docs for specific Vulkan surface extensions
Related to #2014

(cherry picked from commit 05b0e2fab2)
2022-02-15 20:39:40 +01:00
Camilla Löwy
65fc4fa625 X11: Fix sonames for loaded libraries on OpenBSD
The OpenBSD ports tree assigns its own soname version numbers, so the
hardcoded sonames GLFW uses to load libraries on non-macOS Unices are
often incorrect.  Instead OpenBSD recommends that run-time loading
should leave out the version numbers entirely.  The OpenBSD ld.so then
finds the correct library.

This upstreams the ports tree fixes for Xcursor and EGL, and adds the
corresponding fix for all other run-time loaded library sonames.

Tested on OpenBSD 7.0.

This issue was initially reported on IRC.

(cherry picked from commit 7d060ba4f1)
2022-02-15 20:36:11 +01:00
Jason Francis
8ecb49d143 Wayland: Fix window hiding
Corrects the protocol violation when creating an xdg_surface from a
wl_surface that already has a buffer due to EGL buffer swaps.

This commit is based on PR #1731 by @ghost, but adapted and altered:
 - The XDG surface and role are now only created when a window is shown
   to prevent application lists from showing command-line applications
   with off-screen-only windows
 - The special case of Wayland+EGL buffer swap is now in the EGL code
   to mirror how X11 is handled
 - Adaption to run-time platform selection and separate credits file

Fixes #1492
Closes #1731

(cherry picked from commit 094aa6d3c7)
2021-12-24 01:59:16 +01:00
Camilla Löwy
9240ee5ddf Wayland: Fix key repeat continuing when refocused
If a window lost input focus while a key was held down, the key repeat
mechanism would resume once the window regained focus.

(cherry picked from commit e24fe4b189)
2021-12-24 01:53:53 +01:00
Camilla Löwy
3b806aef27 Wayland: Fix duplicate focus event on activation
(cherry picked from commit c2f0a0ae59)
2021-12-24 01:52:43 +01:00
Emmanuel Gil Peyrot
5470fd6de9 EGL: Use EGL_EXT_present_opaque when available
This extensions allows GLFW to instruct the driver to ignore the alpha
bits, even in formats which contain them.  This makes it possible to use
the alpha bits as extra storage, without it affecting the end result
getting displayed to the user.

Fixes #1434
Fixes #1803

(cherry picked from commit 6281f498c8)
2021-12-24 01:51:24 +01:00
Emmanuel Gil Peyrot
52133a3690 Wayland: Continue poll() if timerfd can’t be read
In the case the key repeat timerfd was interrupted before read(), the
cursor timerfd wasn’t read at all even when it could.

Related to #1711

(cherry picked from commit 68879081cb)
2021-12-24 01:45:22 +01:00
Stone Tickle
8f3677a0d4 Wayland: Set O_NONBLOCK on repeat timerfd
Fixes #1710
Fixes #1711

(cherry picked from commit 963e728881)
2021-12-24 01:43:44 +01:00
Camilla Löwy
f21a9104e4 Fix initial windowed mode size for test
(cherry picked from commit cd01187b9d)
2021-12-24 01:43:30 +01:00
Camilla Löwy
869e68a015 Start 3.3.7 2021-12-10 01:26:54 +01:00
InKryption
7d5a16ce71 Add missing errors section for glfwGetGamepadName
The reference documentation for glfwGetGamepadName lacked the possible
errors section.

Closes #2007

(cherry picked from commit c19f36b28d)
2021-12-08 20:23:20 +01:00
Camilla Löwy
a69648e192 Win32: Handle content scale error on creation
Only apply the content scale to the initial size of the window if
content scale retrieval succeeded.

Related to #1615.

(cherry picked from commit 53d86c64d7)
2021-12-08 20:06:18 +01:00
Camilla Löwy
e10def6de7 Win32: Fix bad content scale on monitor disconnect
The monitor handle could have become invalid just before the call to
GetDpiForMonitor.  It was possible for both window and monitor content
scale queries.

This ensures both that an appropriate error is emitted and that the
retrieved values are zero on error.

Fixes #1615

(cherry picked from commit fbfd7e65c8)
2021-12-08 20:05:32 +01:00
Camilla Löwy
84c881c1a8 Cleanup
(cherry picked from commit 79de08db06)
2021-12-08 20:02:58 +01:00
Camilla Löwy
18d7c241f8 Add credits and update changelog
(cherry picked from commit e40fa3bb94)
2021-12-08 20:02:50 +01:00
Stephen Gutekanst
6281424988 X11: Fix undefined behavior in glfwSetWindowIcon
The conversion of window icon image data involves unsigned char color
values being promoted to int and then shifted to the left by 24.  For
32-bit ints this is just far enough to trigger undefined behavior.

It worked by accident because of how current compilers translate this
piece of code.

This was caught by @slimsag while working on [Zig bindings for GLFW][1],
and diagnosed together with @Andoryuuta, as described [in an
article][2].  Zig has UBSan enabled by default, which caught this
undefined behavior.

[1]: https://github.com/hexops/mach-glfw
[2]: https://devlog.hexops.com/2021/perfecting-glfw-for-zig-and-finding-undefined-behavior#finding-lurking-undefined-behavior-in-6-year-old-glfw-code

Thanks to Maato, martinhath, dcousens, drfuchs and Validark for helping
to refine the solution.

This commit message was rewritten by @elmindreda to hopefully reflect
the conclusions of the pull request thread.

Related to hexops/mach#20
Closes #1986

(cherry picked from commit 9cd4d2fa20)
2021-12-08 19:58:12 +01:00
Stephen Gutekanst
81d762bf66 Fix docs calling GLFW_CONTEXT_REVISION a hint
This docstring previously indicated that GLFW_CONTEXT_REVISION was
a window hint and attribute, but in fact it is only a window attribute
(there is no code which uses this constant in any other context.)

We noticed this in https://github.com/hexops/mach/pull/71/files#r749741814

Closes #1992

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
(cherry picked from commit 37fc28bff6)
2021-11-30 19:04:56 +01:00
Camilla Löwy
486724c433 Update comments for global mutable data
(cherry picked from commit b3a98f8555)
2021-11-30 19:04:38 +01:00
luz paz
55528e9178 Fix source comment typo
Closes #1982

(cherry picked from commit eacc1cafba)
2021-11-30 19:04:14 +01:00
Camilla Löwy
689840f2eb Add credit
Related to #1998

(cherry picked from commit a30cd6acef)
2021-11-30 19:04:04 +01:00
InKryption
c59092619a Add missing error to glfwGetClipboardString docs
Add GLFW_FORMAT_UNAVAILABLE to the list of possible errors in the
reference documentation for glfwGetClipboardString.

Slightly edited by @elmindreda.

Closes #1998

(cherry picked from commit bb193325cc)
2021-11-30 19:03:59 +01:00
Camilla Löwy
bfd9eaf092 Fix mappings for gamepads present at init
Joysticks already connected when GLFW was initalized did not get gamepad
mappings applied to them.

Regression introduced by 74a8ba26c3.

This change was backported without taking into account that 3.3.x does
not have on-demand joystick init.

Fixes #1996
2021-11-24 23:09:24 +01:00
Camilla Löwy
6902435005 Update changelog 2021-11-24 23:08:49 +01:00
Camilla Löwy
6eb24a49df Add credit
Related to #1994

(cherry picked from commit b55a517ae0)
2021-11-24 23:02:05 +01:00
Jan Ekström
bec6e7565b Cocoa: Use MACH_PORT_NULL for default IOKit port
Looking into the definition of kIOMainPortDefault, the following
description can be found:

When specifying a main port to IOKit functions, the NULL argument
indicates "use the default". This is a synonym for NULL, if you'd
rather use a named constant.

Thus, we do not have to utilize an external symbol for the identifier
of the default main IOKit port, but MACH_PORT_NULL suffice. This
simplifies compatibility between macOS versions as the symbol was
renamed with macOS 12.0.

Fixes #1985
Closes #1994

(cherry picked from commit 544790666b)
2021-11-24 23:01:46 +01:00
Camilla Löwy
19543afbfb Start 3.3.6 2021-10-28 22:16:41 +02:00
Camilla Löwy
d3b73abba0 Add missing changelog entries
(cherry picked from commit fb0f2f92a3)
2021-10-28 13:24:20 +02:00
Camilla Löwy
fbdb08c43e Fix some spelling errors in changelog
(cherry picked from commit 83d3fb08ec)
2021-10-28 13:18:38 +02:00
Camilla Löwy
71316f843c Update changelog and add credit
Related to #1980

(cherry picked from commit 999962bd2f)
2021-10-28 12:40:42 +02:00
Josh Codd
472d45c07b Cocoa: Fix deprecation of kIOMasterPortDefault
This adds a workaround for kIOMasterPortDefault having been deprecated
in favor of kIOMainPortDefault in macOS 12.0.

Closes #1980

(cherry picked from commit f75c251dec)
2021-10-28 12:39:39 +02:00
Camilla Löwy
85f37ada6d Move list of contributors to separate file
Fixes #1839

(cherry picked from commit 53d7622a3a)
2021-10-28 12:33:40 +02:00
Camilla Löwy
b77a9b1d0d Fix GLFW_INCLUDE_GLEXT being ignored for glcorearb
The GLFW_INCLUDE_GLCOREARB branch was left out when GLFW_INCLUDE_GLEXT
was originally added, for reasons that are lost to history.  The current
versions of these headers seem to co-exist just fine.

Issue reported on IRC.

(cherry picked from commit 309d79376f)
2021-10-28 12:31:02 +02:00
Ioannis Tsakpinis
db85858062 Fix context API checks in native access functions
(cherry picked from commit 727db55c3a)
2021-10-28 12:29:57 +02:00
Camilla Löwy
ca676357c0 Win32: Remove timeGetTime fallback for timer
The performance counter API is guaranteed to succeed on Windows XP and
later so there is no need for a fallback.

This removes our last dependency on winmm.

(cherry picked from commit b6834bf2a1)
2021-10-28 12:24:38 +02:00
Camilla Löwy
4ea7485fbe Remove blank line before the end of some structs
(cherry picked from commit efe764b492)
2021-10-28 12:14:58 +02:00
Camilla Löwy
73b6754a67 Document possible native access function errors
(cherry picked from commit 983c44b255)
2021-10-28 12:13:36 +02:00
Camilla Löwy
2d3ce6eaae Make native access functions verify context API
The native access functions for context handles did not verify that the
context had been created with the same API the function was for.

This makes these functions emit GLFW_NO_WINDOW_CONTEXT on API mismatch.

(cherry picked from commit cca9008db2)
2021-10-28 12:13:19 +02:00
Camilla Löwy
cec0b33ee1 Remove Doxyfile tags obsoleted by Doxygen 1.9.2
Fixes #1932
2021-10-17 20:34:05 +02:00
Camilla Löwy
9400bc9f35 Remove potentially incorrect claim
(cherry picked from commit 4be0444ee6)
2021-10-13 23:11:53 +02:00
Camilla Löwy
1a7e4da343 Fix docs for Windows monitor size calculation
This sentence was truncated by 951a9583fa
and then not updated when content scale support was added with
16bf872117.

(cherry picked from commit 6a20053102)
2021-10-13 23:11:48 +02:00
Camilla Löwy
95df61e5ed Cocoa: Fix unresponsive cursor after cursor warp
This is a companion to 157ebb80aa and
fixes the same issue for calls to glfwSetCursorPos.

Related to #1962

(cherry picked from commit 6ed5294223)
2021-10-13 23:11:00 +02:00
Ioannis Tsakpinis
c32fefc6a0 Cocoa: Fix unresponsive cursor after ungrab
There is a suppression interval (0.25 seconds by default) after a call
to CGWarpMouseCursorPosition, during which local hardware events
(keyboard and mouse) are ignored. GLFW already calls
CGEventSourceSetLocalEventsSuppressionInterval with a value of 0.0, but
it doesn't help in this case, there is still a short delay before the
cursor can be moved. Moving the CGAssociateMouseAndMouseCursorPosition
call after the cursor position has been restored, fixes the issue.

Closes #1962

(cherry picked from commit 157ebb80aa)
2021-10-13 23:10:15 +02:00
Waris Boonyasiriwat
6bb5f5d59d Wayland: Fix cursor offset when shape changes
The Wayland protocol spec[1] states that set_cursor must be called
with the serial number of the enter event.  However, GLFW is passing in
the serial number of the latest received event, which does not meet the
protocol spec.

[1] https://wayland.freedesktop.org/docs/html/apa.html#protocol-spec-wl_pointer

As a result, set_cursor calls were simply ignored by the compositor.

This fix complies with the protocol more closely by specifically caching
the enter event serial, and using it for all set_cursor calls.

Fixes #1706
Closes #1899

(cherry picked from commit e7758c506d)
2021-10-13 23:06:40 +02:00
Koray Kilinc
33ff23dc07 Wayland: Fix some keys not repeating
According to the libxkbcommon documentation[1], xkb_keymap_key_repeats
requires keymap and keycode as input:

int xkb_keymap_key_repeats( struct xkb_keymap * keymap,
			    xkb_keycode_t key)

However, in inputChar in wl_input.c we are passing in xkb_keysym_t,
which was a type mismatch.

This results in some keys not repeating when they should and vice versa.

[1] https://xkbcommon.org/doc/current/group__components.html#ga9d7f998efeca98b3afc7c257bbac90a8

Closes #1908.

(cherry picked from commit 216d5e8402)
2021-09-01 19:47:59 +02:00
Camilla Löwy
cf70b10692 Remove truism from end of gamepad mapping regexp
The rest of the line is guaranteed to either contain or not contain
characters.

(cherry picked from commit 7c25dff002)
2021-08-27 17:22:05 +02:00
Camilla Löwy
0a3fb9940f Simplify CMake if-statement variable references
Variables in CMake if-statements (and only in if-statements) do not need
to be explicitly dereferenced; a thing I did not always know.

(cherry picked from commit daed5edd6e)
2021-08-27 17:22:01 +02:00
Camilla Löwy
c113c59926 Raise maximum known CMake version to 3.20
This has seemed to work well on all platforms for a while.

(cherry picked from commit d7b7c3b12a)
2021-08-27 17:21:27 +02:00
Camilla Löwy
ffe0795e64 Name parameters for callback function types
Started adding these because of Doxygen warnings but it should have been
done regardless.

(cherry picked from commit 4e557437f2)
2021-08-27 17:20:08 +02:00
Richard Boldiš
1d7339f3fc Win32: Fix invalid preprocessor command 'warning'
The GCCism #warning had snuck into the Win32 platform code.

Merges #1953.

(cherry picked from commit 2ac7e20aaf)
2021-08-27 17:20:00 +02:00
Camilla Löwy
50b09938e7 X11: Fix function returning before cleanup
The _glfwPlatformSetWindowFloating function would return without freeing
the state array if the window was already in the requested state.

(cherry picked from commit 071d7c0f46)
2021-08-27 17:19:46 +02:00
Camilla Löwy
123643df2d Remove unneccessary quotes in CMake conditions
(cherry picked from commit 87d5646f5d)
2021-08-27 17:16:56 +02:00
Camilla Löwy
ab5f006cff Update comment for msvcrt CMake option
(cherry picked from commit 9a0e88a016)
2021-08-27 17:14:15 +02:00
Camilla Löwy
74a8ba26c3 Simplify parsing of default gamepad mappings
The outer glfwUpdateGamepadMappings function is now bypassed when
parsing the default gamepad mappings.  The data in mappings.h does not
contain any comments or line breaks.  Also this is done before joystick
support has been initialized, so there is no need to look for matching
devices.

Finally, the array of default mappings is pre-allocated.  This has no
measurable performance impact but does generate a lot of calls, which
won't be nice for a user provided custom allocator to deal with.

(cherry picked from commit 201400b974)
2021-08-27 17:13:12 +02:00
Camilla Löwy
929286ca47 Update gamepad mappings from upstream
(cherry picked from commit afa78b4270)
2021-08-27 17:13:01 +02:00
Camilla Löwy
d3317b4937 Add gamepad mapping filtering by backend
This fixes gamepad mappings being included in GLFW binaries that would
then never use them because they were for a different platform.

(cherry picked from commit 0c90e1a33f)
2021-08-03 16:01:03 +02:00
Camilla Löwy
b3b82cdd78 Add custom target for updating gamepad mappings
(cherry picked from commit 01778329ec)
2021-08-03 16:00:30 +02:00
Camilla Löwy
20a7962a9b Improve error description for invalid scancodes
(cherry picked from commit 56092814f3)
2021-08-03 15:59:59 +02:00
Camilla Löwy
44ad296813 Expand list of distro derivatives slightly
(cherry picked from commit 3dc7349c35)
2021-08-03 15:59:24 +02:00
Camilla Löwy
1b0eac9c58 Add Fedora package names to compilation guide
(cherry picked from commit 9e1ee3f263)
2021-08-03 15:46:11 +02:00
Camilla Löwy
65c36563f6 Update changelog
Related to #1840.

(cherry picked from commit ab34cc51c6)
2021-08-03 15:43:49 +02:00
Stephen Gowen
1e98fc325d Cocoa: Fix macro redefinition warning
This avoids generating a macro redefinition warning when the
GL_SILENCE_DEPRECATION macro has been defined for the whole of a larger
project.

Closes #1840.

(cherry picked from commit 1d88a2e3d6)
2021-08-03 15:43:16 +02:00
Camilla Löwy
545b6c7970 Cocoa: Fix MoltenVK layer scale out of sync
The contents scale of the hosted CAMetalLayer created for MoltenVK was
updated only after the GLFW content scale and framebuffer size events
were emitted, causing the layer to get out of sync with the monitor the
window was on.

(cherry picked from commit 076bfd55be)
2021-08-03 15:43:03 +02:00
Camilla Löwy
a7202e2341 Cocoa: Remove calls to -update on nil
These calls have no effect unless the context was created with NSGL.

(cherry picked from commit 836e709503)
2021-08-03 15:41:57 +02:00
Camilla Löwy
9a5511b311 Improve library compilation guide somewhat
Related to #1931.

(cherry picked from commit 3b95970482)
2021-08-03 14:31:31 +02:00
Camilla Löwy
a18f4e50b0 Add credit
Related to #1931.

(cherry picked from commit b6f7ead3c5)
2021-08-03 14:04:52 +02:00
David V. McKay
3bf580ad1d realizing "as you would" is platform dependent
specified "for linux or unix" and added a bit about using Visual Studio on Windows.

(cherry picked from commit 1a5e07fd4b)
2021-08-03 14:04:48 +02:00
David V. McKay
014ce9c74f Clarify "as you would" for beginners.
fixes #1088

(cherry picked from commit f010d8b77d)
2021-08-03 14:04:45 +02:00
Camilla Löwy
8f0198e82e Remove errors for gamepad element mismatch
Because there are controllers in the wild using the same hardware ID
despite having different numbers of buttons and axes, an error message
was triggered that was only expected for a corrupted mapping database.

This removes the error for now, in preparation for better error handling
for gamepad mappings overall.

Fixes #1763.

(cherry picked from commit 6876cf8d7e)
2021-08-03 14:04:01 +02:00
A. Tombs
bd346b64d6 Consistent subsections in compile guide
In the compile guide, the "Dependencies for Linux and OSMesa" section
looks to be one level too high in the hierarchy. I've moved it to be in
line with the similarly-named sub-sub-sections.

Closes #1923.

(cherry picked from commit 52d8347d34)
2021-08-03 14:03:20 +02:00
Camilla Löwy
d61f7225d1 Wayland: Fix missing constant on FreeBSD
On FreeBSD O_CLOEXEC is only available when _POSIX_C_SOURCE >= 200809.
O_CLOEXEC is in turn required by the epollshim header.

Issue reported on IRC.

(cherry picked from commit a89fcd20d8)
2021-08-03 14:03:01 +02:00
Camilla Löwy
813edfa494 Wayland: Fix case of epollshim find module name
This fixes a warning during the configuration step of CMake.

(cherry picked from commit 5b73fc8b80)
2021-06-25 00:23:11 +02:00
Camilla Löwy
b1a8bc5d69 Add missing changelog entry
Related to #1843.

(cherry picked from commit 6f7c61c6b3)
2021-06-25 00:23:11 +02:00
Camilla Löwy
e04cd8283e Add notes on getting the HDC of a window on Win32
Related to #1913.

(cherry picked from commit 15e05adf67)
2021-06-25 00:23:11 +02:00
Camilla Löwy
db34aea144 Fix some documentation URLs still using http:
Some URLs in the documentation were overlooked during the switch to
https: for the GLFW website.  This updates those and a few third-party
URLs.

(cherry picked from commit 787295b3af)
2021-06-25 00:23:11 +02:00
Camilla Löwy
6518847f4d Update IRC network to Libera.Chat
The `#glfw` IRC channel is moving to the Libera.Chat network due to the
recent takeover of the Freenode network.

(cherry picked from commit 78380c7761)
2021-06-25 00:23:11 +02:00
Camilla Löwy
5ecf2cbdbf Add 'latest' branch to all CI builds
With 3.4, the tip of the 'latest' branch will be a merge commit for
3.3-stable and the main branch, and not simply a fast-foward to an
already tested commit.

This sets up a tiny additional safety net before that merge.

(cherry picked from commit 3b13228650)
2021-06-25 00:23:10 +02:00
Camilla Löwy
45d1f547cd Move VS 2019 builds from AppVeyor to GH Actions
GitHub runners unfortunately do not come with MinGW or VS 2010
pre-installed, so moving those builds will be more involved.  MinGW-w64
is not a good replacement for MinGW as it is far more complete.

This gives at least some feedback for all supported platforms via the
GitHub Actions system.

(cherry picked from commit 4e788fc6dc)
2021-06-25 00:23:10 +02:00
Camilla Löwy
4e1aeb899c Add CI dependency still needed by stable branch
The main branch no longer needs the extra-cmake-modules package but the
stable branch still does.
2021-06-25 00:22:04 +02:00
Camilla Löwy
8bf39cf1f4 Migrate from Travis CI to GitHub Actions
The old Travis CI .org service has been throttled for a while now and is
said to be shutting down completely next week.

This migrates the Travis CI build jobs to GitHub Actions, with minor
changes.

- The trailing whitespace detection has been removed for now.
- The libegl1-mesa-dev dependency for Wayland has been removed as it
  appears to no longer be necessary for building.

(cherry picked from commit 5a6001a83b)
2021-06-15 18:08:32 +02:00
Camilla Löwy
45336c1104 Fix numeric conversion warnings in example
(cherry picked from commit df15a33e10)
2021-06-15 18:07:46 +02:00
Camilla Löwy
163fa83fac EGL: Fix creation of single-buffered windows
The EGL backend ignored the state of GLFW_DOUBLEBUFFER and always
created a double-buffered EGL window.

This sets the EGL_RENDER_BUFFER attribute at EGL window creation
appropriately.

Fixes #1843.

(cherry picked from commit 114776a246)
2021-06-15 18:07:38 +02:00
Camilla Löwy
6769ffcd0f Move single/double-buffer filtering to backends
There is no need to enumerate framebuffer configs that will just be
filtered out later by the GLFW_DOUBLEBUFFER hard constraint.

(cherry picked from commit fd79b02840)
2021-06-15 18:07:28 +02:00
Camilla Löwy
07c29d1c1c Skip initial buffer swap when single-buffered
This skips the buffer swap after the initial glClear performed during
window creation, if the window is single-buffered.  This call confused
apitrace into thinking the window was double-buffered.

Fixes #1873.

(cherry picked from commit 184377b493)
2021-06-15 18:06:46 +02:00
Camilla Löwy
508e24c01c Add tracking of single-/double-buffering
This adds the state part of 04f21abb52
(Make GLFW_DOUBLEBUFFER a window attribute), but without the associated
API change, because this is needed by later bug fixes that will go into
the stable branch.
2021-06-15 18:04:05 +02:00
Camilla Löwy
e756ae1d85 Make monitor and joystick names static strings
Related to #478.

(cherry picked from commit da236ba807)
2021-06-09 18:37:31 +02:00
Camilla Löwy
020ce99170 Remove claim that EGL is not supported on macOS
(cherry picked from commit a39115a27b)
2021-06-09 18:36:42 +02:00
Camilla Löwy
a149810df9 Clarify documentation for hints
(cherry picked from commit bbbbd3e870)
2021-06-09 18:36:13 +02:00
Camilla Löwy
2a5038e4e9 Fix header version macro descriptions in docs
(cherry picked from commit e17ffcd0db)
2021-06-09 18:33:44 +02:00
Camilla Löwy
728aaccbbb Win32: Always define UNICODE and _UNICODE
(cherry picked from commit 9a3a8bc267)
2021-06-09 18:32:24 +02:00
Camilla Löwy
52b2775c2e Win32: Fix macros being enabled for other backends
_UNICODE should not be defined for other backends even when built on
Windows.

(cherry picked from commit a646f51bca)
2021-06-09 18:32:10 +02:00
Camilla Löwy
30b02dd709 Fix description of video mode ordering in docs
The two final sorting criteria were not included in the documentation.

Fixes #1889.

(cherry picked from commit 0e9ec7788b)
2021-06-09 18:32:05 +02:00
Konstantin Podsvirov
9ef9b1361a Fix hardcoded runtime destination in CMake install
Closes #1883.
Closes #1884.

(cherry picked from commit e3f916808d)
2021-06-09 18:31:56 +02:00
Camilla Löwy
5dd6716ee9 Win32: Fix compilation with standalone LLVM
The /clang: suffix passed to Clang-CL was accidentally also passed to
the regular standalone Clang, which caused compilation to fail.  We now
pass /W3 to Clang-CL, which it interprets as -Wall.

The _CRT_SECURE_NO_WARNINGS macro is now defined for both Clang and
Clang-CL.

The /entry: flag passed to link.exe is now also passed to lld-link,
letting the windows subsystem tests and examples link.

Fixes #1807.
Closes #1824.
Closes #1874.

(cherry picked from commit 061a0263a9)
2021-06-09 18:31:39 +02:00
Camilla Löwy
3cded29c2f Replace GL_ARB_debug_output in comments
(cherry picked from commit 85bce8a8ea)
2021-06-09 18:26:39 +02:00
Camilla Löwy
583dcbcc19 Replace GL_ARB_debug_output in context guide
New code should use GL_KHR_debug instead but it's not as good an example
to use in this case as the symbols it adds has no suffixes.

(cherry picked from commit ec621a00bd)
2021-06-09 18:26:36 +02:00
Camilla Löwy
bcaf8daa72 Fix grammar in MoltenVK support docs
(cherry picked from commit 4c90e21e8f)
2021-06-09 18:25:09 +02:00
Camilla Löwy
658744e222 Update USE_MSVC_RUNTIME_LIBRARY_DLL for CMake 3.15
This makes USE_MSVC_RUNTIME_LIBRARY_DLL update the directory scope
CMAKE_MSVC_RUNTIME_LIBRARY variable instead of CMAKE_C_FLAGS on CMake
3.15 and later.

Solution proposed by @moritz-h.

Fixes #1783.
Closes #1796.

(cherry picked from commit f4a7329604)
2021-06-09 18:24:31 +02:00
Camilla Löwy
713711f5e9 Start 3.3.5 2021-04-08 20:48:17 +02:00
Camilla Löwy
814b7929c5 Add issue number to changelog
Related to #1863.

(cherry picked from commit 33cd8b865d)
2021-03-21 23:23:17 +01:00
Camilla Löwy
b39c02b118 Win32: Add warning when option will have no effect
The GPU driver only looks in the executable for the symbol requesting
the high-performance GPU, so enabling them when buidling GLFW as a DLL
will have no effect.

(cherry picked from commit 52ba8c7f07)
2021-03-21 23:23:17 +01:00
Camilla Löwy
0f46d089e8 X11: Fix attribs not applied on leaving fullscreen
If the GLFW_DECORATED and/or GLFW_FLOATING window attributes were
changed while in fullscreen mode, the changes did not take effect when
the window entered windowed mode.

Bug reported on the GLFW forum.
https://discourse.glfw.org/t/turning-on-off-window-decorations-while-in-full-screen-wont-work-properly/1780

(cherry picked from commit 4afa227a05)
2021-03-19 16:18:12 +01:00
Camilla Löwy
b8202d9ca3 Start 3.3.4 2021-02-23 21:23:46 +01:00
Camilla Löwy
901d30b973 Update changelog
(cherry picked from commit 2c7f3ce91b)
2021-02-17 21:23:27 +01:00
Camilla Löwy
0c22ebac36 Wayland: Move DPI fallback work to output done
This removes the dependency on the (unspecified) ordering of geometry
and mode events in wl_output.

Based on feedback from @linkmauve and @caramelli.

Related to #1792.

(cherry picked from commit b925a54ef1)
2021-02-17 21:15:51 +01:00
Camilla Löwy
900dda7e89 Win32: Fix content area rescaling on older systems
GLFW_SCALE_TO_MONITOR had no effect on Windows 8.1 up to and including
Windows 10 version 1607 (Anniversary Update), despite those having
support for per-monitor DPI.

That done was to avoid handling systems that have non-client scaling,
introduced in Windows 10 version 1607, without reliable overriding of
the new window size, introduced in Windows 10 version 1703 (Creators
Update).  Both are needed to keep the content area at a fixed size for
windows that have GLFW_SCALE_TO_MONITOR disabled.

This change enables window rescaling on Windows 8.1 and all later
versions but disables non-client scaling for unscaled windows on Windows
10 version 1607.  Versions after 1607 are unaffected.

Fixes #1511.

(cherry picked from commit 729c9988d0)
2021-02-17 21:15:32 +01:00
Camilla Löwy
56230ca173 Win32: Fix full screen windows affected by scaling
Per-monitor DPI scaling should not affect full screen windows.

Fixes #1582.

(cherry picked from commit 410890aa80)
2021-02-17 21:14:47 +01:00
Camilla Löwy
c6fa2c8cfb Cocoa: Fix console apps getting a dock icon
Regression introduced by @elmindreda in
8b11867464.

Adapted to 3.3-stable from 6de084000b.
2021-02-10 18:17:16 +01:00
Camilla Löwy
860d9deceb Update changelog and add credit
(cherry picked from commit 9477311130)
2021-02-10 17:14:46 +01:00
Laurent Aphecetche
5a15d8a784 Cocoa: Fix install name for installed dylib
The install name was incorrectly set to a relative path.

This change leaves the install name of the installed dylib as
@rpath/soname.  Those who wish to override this can set the
CMAKE_INSTALL_NAME_DIR variable.

Closes #1504.

(cherry picked from commit 384ff74a46)
2021-02-10 17:14:46 +01:00
Camilla Löwy
8270081334 Simplify references in CMake if-statements
Adapted to 3.3-stable from f8d6801a50.
2021-02-10 17:14:46 +01:00
Camilla Löwy
15b0c43e2d Cocoa: Unify CG display to NS screen mapping
This moves the matching of CG displays to NS screens to monitor
enumeration time.

(cherry picked from commit 3959ee8949)
2021-02-10 17:14:46 +01:00
Camilla Löwy
903c0ebfd1 Update changelog and add credit
Related to #1833.

(cherry picked from commit 8ab40399d3)
2021-02-10 17:14:45 +01:00
Nevyn Bengtsson
8746f68d61 Cocoa: Use modern API to get display name
On Apple Silicon, IOKit is deprecated and there will be no
matching io_service that we can query for name. Luckilly,
NSScreen got an API to fetch the display name in 10.15.

This is a blocker to get glfw running on Apple Silicon.

Fixes #1809.
Closes #1833.

(cherry picked from commit 2bc52ca82e)
2021-02-10 17:14:45 +01:00
Camilla Löwy
14921d1e24 Cocoa: Fix duplicate monitor connection events
(cherry picked from commit 5aff72aa00)
2021-02-10 17:14:45 +01:00
Camilla Löwy
eda12dd949 Cocoa: Fix menubar for unbundled apps on 10.15
NSApp setActivationPolicy: was being called too soon when the app was
not bundled and launched from the command line.

This fix is based on #1802 by @richardwilkes.

Fixes #1648.
Closes #1802.

Adapted to 3.3-stable from 8b11867464.
2021-02-10 17:14:45 +01:00
Camilla Löwy
01c362ba37 Update changelog
(cherry picked from commit 552209fe46)
2021-02-09 21:49:17 +01:00
Philip Rideout
078e8fcf55 Cocoa: Fix duplicate video mode detection
Closes #1830.

(cherry picked from commit f5af421a6b)
2021-02-09 21:49:17 +01:00
Camilla Löwy
be56132c02 Update repo URL for Nuklear
Fixes #1826.

(cherry picked from commit 5d1d1a01e3)
2021-02-09 21:49:17 +01:00
Camilla Löwy
294b08dcc8 Add credit
Related to #1818.

(cherry picked from commit 6ce6b50787)
2021-02-09 21:49:17 +01:00
ashishgamedev
cdd5ee8d36 Fix indentation in internal.h
Closes #1818.

(cherry picked from commit 761f97d6b6)
2021-02-09 21:49:17 +01:00
Bhee
0d7acffd47 Fix minor typo: If if -> If.
(cherry picked from commit 0b9e48fa3d)
2021-02-09 21:49:17 +01:00
Camilla Löwy
edb6f674cd Add missing changelog issue number
(cherry picked from commit 7e8da57094)
2021-02-09 21:49:17 +01:00
Leonard König
b31d7ddc8c Wayland: Fix destroying CSDs in the correct order
On Wayland we implement Client-Side Decorations if the compositors do not
implement SSDs.  In that case, the destructors of the surfaces were called
in the wrong order, leading to a dereference of an already freed object.
We need to first destroy the subsurface before destroying the parent surface.

Related PR on kitty: https://github.com/kovidgoyal/kitty/pull/3066
Related issue on kitty: https://github.com/kovidgoyal/kitty/issues/3051

Closes #1798.

(cherry picked from commit 0dc1005c85)
2021-02-09 21:49:16 +01:00
Camilla Löwy
baf26a6ea7 Cocoa: Fix ObjC being built as C with CMake 3.19
CMake 3.19 adds -xc when the LANGUAGE file property is C, breaking our
workaround for CMake 3.15 and earlier not understanding the .m suffix.

Fixes #1787.

(cherry picked from commit 3327050ca6)
2021-02-09 21:49:16 +01:00
Camilla Löwy
395ab660d5 Win32: Filter out duplicate size events
This mirrors the filtering done on X11 and Cocoa.  Possibly this should
be done by shared code instead.

Fixes #1610.

(cherry picked from commit 0bccc3852b)
2021-02-09 21:49:16 +01:00
Camilla Löwy
7dee4e05f9 Win32: Fix clang-cl interpreting -Wall as /Wall
Unlike -Wall, VS /Wall really means all warnings.

Closes #1780.

(cherry picked from commit ac627706ef)
2021-02-09 21:49:16 +01:00
Camilla Löwy
e0b3361683 Win32: Enable /W3 on VS for library sources
/W3 is the default for new VS projects and the library builds cleanly
with it on VS 2010-2019 so let's try to keep it that way.

(cherry picked from commit 6b78419c9a)
2021-02-09 21:49:16 +01:00
Camilla Löwy
0b56adb721 Remove ignored Clang compiler flag
Clang ignores this when C99 is enabled, while GCC does not.  Removing
the checks for Clang to hopefully avoid a false sense of security.

(cherry picked from commit 9b140d08d7)
2020-12-14 22:50:33 +01:00
Camilla Löwy
db66a0f028 Add credit
Related to #1779 and #1781.

(cherry picked from commit a506a8dc73)
2020-12-14 22:47:56 +01:00
Nicolas Caramelli
0a16464f5e Update test SPIR-V shader code
Closes #1781.

(cherry picked from commit 8d47dc5894)
2020-12-14 22:47:52 +01:00
Camilla Löwy
5e807a029b Add credit and update changelog
Related to #1775.

(cherry picked from commit 150b11c2763a2c7d4da92ee63bc88a94fb99d06a)
2020-09-30 16:11:34 +02:00
Vladimir Perminov
41ad058ce3 Win32: Fix value for _WIN32_WINNT_WINBLUE
An incorrect value for _WIN32_WINNT_WINBLUE caused GLFW to think Windows
8 was 8.1 or greater.  This led to a crash when attempting to call
SetProcessDpiAwareness.

Closes #1775.

(cherry picked from commit e1d71cfa4701250a44a6c02d1bbb43309ac8a46c)
2020-09-30 16:11:14 +02:00
Camilla Löwy
214c76a3ad Update changelog
Related to #1761.

(cherry picked from commit 89056d796353ccbb0a1df13bb8b01fb1cfe94f08)
2020-09-30 16:10:59 +02:00
Doug Binks
c3250be690 Win32: Update all monitor handles on config change
Closes #1761.

(cherry picked from commit fecd711e0bc9779c379f00e63c1ab7a5081e1954)
2020-09-30 16:10:17 +02:00
Camilla Löwy
e341080489 Update CODEOWNERS for move to SCSS
(cherry picked from commit 73ef5f0abb)
2020-09-30 16:09:54 +02:00
Luflosi
77dffb341b Use consistent indentation for Doxygen custom stylesheet
Most of this file is indented with tabs but parts are indented with spaces.

Closes #1770.

(cherry picked from commit 58df92acad)
2020-09-30 16:09:46 +02:00
Siavash Eliasi
cb8aee8437 Migrate to Sass for Doxygen custom stylesheets
Closes #1759.

(cherry picked from commit 96f9f5c4b9)
2020-09-16 13:31:29 +02:00
Emmanuel Gil Peyrot
bbc4caf04c Fix typo in GLFWwindowmaximizefun documentation
Thanks brianzuvich!

Fixes #1764.

(cherry picked from commit 1ed1489831)
2020-09-16 13:31:22 +02:00
Siavash Eliasi
c0704e4a63 Improve docs scaling on mobile and small screens
Closes #1757.

(cherry picked from commit bb1d917c2f)
2020-09-02 22:30:43 +02:00
Camilla Löwy
92f80daf4a Support interprocedural optimization override
This policy applies the CMAKE_INTERPROCEDURAL_OPTIMIZATION override to
the GLFW target.

Fixes #1753.

(cherry picked from commit 9d7897f961)
2020-09-02 22:29:59 +02:00
Camilla Löwy
111c8ecea6 Move Wayland build CI to focal
This finally allows us to drop the Wayland workarounds for CI.

Thanks Travis CI!

(cherry picked from commit b3a79103a6)
2020-09-02 22:29:53 +02:00
Camilla Löwy
7728a6a3aa Fix formatting in transition guide
(cherry picked from commit b9dfce0070)
2020-09-02 22:29:37 +02:00
Camilla Löwy
0ab31db9c0 Formatting
(cherry picked from commit 7765451d0f)
2020-09-02 22:29:30 +02:00
Camilla Löwy
8363179eee Win32: Disable fb transparency when it is broken
On Windows 7, when GLFW framebuffer transparency and the DWM are enabled
but DWM transparency is disabled (i.e. when the Transparency setting is
disabled under Personalization > Color), the contents of the framebuffer
is combined with the last frame using additive blending instead of
replacing the previous contents.

This commit limits GLFW framebuffer transparency on Windows 7 to when
DWM transparency is enabled, removing the previous workaround of setting
a layered window color key that led to rendering artifacts.

Fixes #1512.

(cherry picked from commit 05dd2fa298)
2020-09-02 22:27:45 +02:00
Camilla Löwy
b8a6254a26 Cocoa: Fix potential leak of CFNumber object
Spotted by Clang static analysis.

(cherry picked from commit a2674a9034)
2020-09-02 22:12:40 +02:00
Camilla Löwy
2a5ac9a6d6 Documentation fix
"Joystick token" is not used anywhere else in the documentation.

(cherry picked from commit e0f7ce402b)
2020-07-22 18:08:20 +02:00
Camilla Löwy
114704262c Wayland: Fix scroll offsets being inverted
Scrolling offsets were inverted compared to X11 and Win32.

Fixes #1463.

(cherry picked from commit f760b124ca)
2020-07-16 13:34:28 +02:00
Camilla Löwy
bd2fb9ebaf Wayland: Fix partial framebuffer size retrieval
(cherry picked from commit 5f60c22cfa)
2020-07-16 13:33:58 +02:00
Camilla Löwy
85a169ff50 X11: Fix cursor hover query retry behavior
XQueryPointer returns zero on BadWindow so the retry did not happen.

Related to ceb20c7f97.

(cherry picked from commit 49dbcfcb8c)
2020-07-16 13:32:11 +02:00
Camilla Löwy
539f4bdca2 X11: Fix race in window hovered query
The window decoration window can go away between calls to XQueryPointer,
for example if the GLFW_DECORATED window attribute was just cleared.

(cherry picked from commit ceb20c7f97)
2020-07-16 13:32:04 +02:00
Camilla Löwy
606c0fc03e X11: Fix detection of key events duplicated by XIM
Background: The IM will filter out key events, instead sending exact
duplicate events that are not filtered.  It does not send these for
every event, however, so the duplicate events cannot be relied on for
key input.  Instead we need to identify and discard them.  Since they
are identical, they have the same timestamp as the originals.

The previous duplicate event detection would consume unrelated key
events if the keys were pressed simultaneously, as it only tracked
a single timestamp.

This fixes that issue for any combination of keys, at the expense of
a 1 KB array per GLFW window.

This fix is a stopgap until explicit IME support is done.

Based on #1472 by @LucaRood.

Fixes #1112.
Fixes #1415.
Fixes #1616.
Fixes #1663.
Closes #1472.

(cherry picked from commit 9a3664b4a9)
2020-07-16 13:30:39 +02:00
Camilla Löwy
d858e48860 Win32: Fix non-BMP Unicode codepoint input
Supplementary Plane codepoints from WM_CHAR and WM_SYSCHAR messages were
reported as UTF-16 surrogate pairs.

Related to #1635.

(cherry picked from commit 6ce2070392)
2020-06-30 17:21:24 +02:00
Camilla Löwy
e6646c8508 Cocoa: Fix regression in private use area check
This fixes a regression introduced by
ad9eb768c9.

(cherry picked from commit e47832ffcf)
2020-06-30 17:14:24 +02:00
Camilla Löwy
9cae95faa3 Cocoa: Fix non-BMP Unicode codepoint input
Supplimentary Plane codepoints were reported as UTF-16 surrogate pairs.

Fixes #1635.

(cherry picked from commit ad9eb768c9)
2020-06-30 17:14:13 +02:00
Camilla Löwy
26aaa007e0 Fix format of change log entry
(cherry picked from commit 854ce1db4e)
2020-06-30 17:13:11 +02:00
Camilla Löwy
f921caf4a6 Re-word docs for GLFW_OPENGL_DEBUG_CONTEXT attrib
Related to #1720.

(cherry picked from commit 4e3b43383a)
2020-06-30 17:10:50 +02:00
A. Tombs
9aefb67358 Re-word docs for OPENGL_DEBUG_CONTEXT hint
Re-worded documentation for the `GLFW_OPENGL_DEBUG_CONTEXT` window hint
to avoid implying that it only applies to OpenGL contexts. Added a link
to the relevant Khronos extension description.

Closes #1720.

(cherry picked from commit 8a69a0d7e5)
2020-06-30 17:10:44 +02:00
Luflosi
1730184971 Fix typos
(cherry picked from commit b66f105f3e)
2020-06-30 17:09:55 +02:00
Camilla Löwy
325b4186d3 Remove deprecated sudo key from Travis CI config
(cherry picked from commit bf1c62b261)
2020-06-30 17:07:59 +02:00
Camilla Löwy
92c6209530 Add credit
Related to #1712.

(cherry picked from commit 3a3c32c6b1)
2020-06-30 17:07:51 +02:00
Tatsuya Yatagawa
307ce3aa1a Fix GLU header inclusion being disabled
This fixes a regression introduced by
105cf32e0b where GLFW_INCLUDE_GLU had no
effect if the GLFW header detected an earlier OpenGL header or loader
library header.

Closes #1712.

(cherry picked from commit 81f475bccb)
2020-06-30 17:07:47 +02:00
Camilla Löwy
d7b67a2eb4 Fix MinGW linker flag tests breaking later tests
(cherry picked from commit cfc23cd087)
2020-06-30 17:04:44 +02:00
Camilla Löwy
5dbca2e2c9 Wayland: Fix repeated keys reported to NULL window
This fixes a race between the key repeat logic and the surface leave
event handler, which could result in repeated keys being reported with
a window of NULL.

Fixes #1704.

(cherry picked from commit c72da994ba)
2020-06-30 17:04:04 +02:00
Camilla Löwy
63af05c419 Clarify docs on default GL header inclusion
The documentation claims that any extension loader library header
included before the GLFW one will prevent the inclusion of the
default OpenGL header.  In reality this only worked if the loader
defined the canonical desktop OpenGL __gl_h_ inclusion guard and even
then relied on the OpenGL header to detect this.

This is the companion to 105cf32e0b, which
added the preprocessor logic to check for many known OpenGL and OpenGL
ES inclusion guards and not even attempt to include the default header
if any are present.

Some clarification of the language around header inclusion has also been
attempted, including making GLFW_INCLUDE_NONE more prominent.

Fixes #1695.

(cherry picked from commit 399c2a1fad)
2020-06-02 19:02:10 +02:00
Camilla Löwy
e336288eeb Fix typo in header option macro docs
(cherry picked from commit fbf8aae44f)
2020-06-02 19:01:28 +02:00
A. Tombs
fb0c8d4662 Add statement to docs for glfwTerminate
It is safe to call glfwTerminate both before initialization and after
termination.

Closes #1698.

(cherry picked from commit 7486e12f88)
2020-06-02 19:01:25 +02:00
Camilla Löwy
78ad4e8f36 Fix desktop GL header not always being suppressed
If an OpenGL ES header or the glcorearb header is included before the
GLFW header (with no options defined), the legacy OpenGL header will be
implicitly included and the compilation will fail.

This disables the default behavior if we detect any known OpenGL, OpenGL
ES or extension loader inclusion guard macro.

Sources:
 - Khronos headers
 - Windows SDK
 - MinGW
 - MinGW-w64
 - flextGL
 - glad
 - glad2
 - GLEW
 - Galogen
 - gl3w
 - GLXW
 - glbinding
 - Epoxy
 - Glatter
 - glLoadGen
 - Regal
 - GLee
 - OpenGL.framework
 - Debian
 - FreeBSD
 - ANGLE
 - SwiftShader

Related to #1695.

(cherry picked from commit 105cf32e0b)
2020-06-02 19:01:21 +02:00
ben1
37a86f24f0 Win32: Fix VS /W4 compile warnings
These are harmless errors but the code was worth fixing just to reduce
confusion and be more explicit.  E.g. using a different variable name
for a new variable of a different type in win32_joystick.c.

Closes #1700.

(cherry picked from commit a84a30ab63)
2020-06-02 19:01:15 +02:00
Luflosi
11e5102d83 Use the correct type in a for loop
The `atomCount` variable has the type `unsigned long`,
so the `for` loop iterating over it should use the same type.

Closes #1701.

(cherry picked from commit 250b94cd03)
2020-06-02 19:01:09 +02:00
Luflosi
a8e5c530ee Replace %m conversion specifier with %s and strerror()
When compiling with `-Wall` and `-pedantic-errors`, gcc complains with
```
warning: ISO C does not support the '%m' gnu_printf format [-Wformat=]
```
because the `%m` conversion specifier is a GNU extension.

Closes #1702.

(cherry picked from commit d4f5074535)
2020-06-02 19:01:05 +02:00
Corentin Wallez
8b63ca53de Use CALayer instead of NSView for EGLNativeWindowType
The only two EGL implementations on macOS are Swiftshader and ANGLE.
While Swiftshader supports both `NSView` and `CALayer` as
`EGLNativeWindowType`, ANGLE supports only `CALayer`. Furthermore
Swiftshader's OpenGL ES frontend is deprecated in favor of using ANGLE's
Vulkan backend on top of Swiftshader's Vulkan frontend.

This means that on macOS `EGLNativeWindowType` should be a `CALayer` for
compatibility with ANGLE.

Fixes #1169.
Closes #1680.

(cherry picked from commit 91eebe922d)
2020-06-02 19:00:53 +02:00
Camilla Löwy
ca2cd2f796 X11: Clarify function name and comment
(cherry picked from commit 5f9dfe3d83)
2020-05-22 16:29:54 +02:00
Camilla Löwy
0a7c24e48c X11: Clarify code flow for Clang static analysis
(cherry picked from commit ef5220d6b1)
2020-05-22 16:27:33 +02:00
Camilla Löwy
48bc089e9e X11: Fix XKB events being passed on to core path
(cherry picked from commit a17a1b2011)
2020-05-22 16:27:22 +02:00
Camilla Löwy
3df4ebeaac X11: Fix XKB state event bits being overwritten
This limits the update to the XKB group state event bit without clearing
all other state event bits.

(cherry picked from commit e07925c404)
2020-05-22 16:27:16 +02:00
Camilla Löwy
dff64496d6 X11: Remove duplicate XKB group initialization
The XKB group is already set to zero during initialization.

(cherry picked from commit cf3a03a85d)
2020-05-22 16:27:10 +02:00
Camilla Löwy
117f7694b2 X11: Fix XKB group event depending on state query
This fixes XKB group change events not being enabled if the initial
XKB keyboard state query fails.

(cherry picked from commit 0c403c8ca6)
2020-05-22 16:27:02 +02:00
Camilla Löwy
d0c0997528 Add null platform to Travis CI
(cherry picked from commit 844bc8031c)
2020-05-19 14:33:31 +02:00
gre-42
e145d89a96 Correct sign in mat4x4_rotate_Y
Signs were incorrect in mat4x4_rotate_Y.

Closes #1673.

(cherry picked from commit 67c720d117)
2020-05-19 14:33:27 +02:00
Camilla Löwy
10c01512f2 Update community resource links
(cherry picked from commit d7ae90a790)
2020-05-19 14:33:23 +02:00
Camilla Löwy
8216a148cf Disambiguate Vulkan support reference link
(cherry picked from commit 41a19ed49c)
2020-05-19 14:33:20 +02:00
Camilla Löwy
6e01359e36 Cocoa: Fix call to NSWindow from non-main threads
glfwSwapBuffers may be called by any thread but NSWindow may not.

Bug introduced by c3ca88055f and reported
by @crujose.

(cherry picked from commit 949275bbed)
2020-05-19 14:33:15 +02:00
Camilla Löwy
404c28df3d X11: Improve non-XKB fallback for key mapping
A regression introduced by b889aa7841
broke the special handling of numpad keys for the non-XKB fallback path.
The non-functional remains were later removed.  This restores the
original behavior.

(cherry picked from commit cab41529da)
2020-05-05 00:18:59 +02:00
Camilla Löwy
b0c79896a3 X11: Add additional XKB key names for Right Alt
(cherry picked from commit 318e08d914)
2020-05-05 00:18:54 +02:00
Camilla Löwy
4aaf8ba1d2 X11: Use XKB key name MENU for Menu key
(cherry picked from commit 560304e0f4)
2020-05-05 00:18:51 +02:00
Camilla Löwy
cf87e6549c X11: Check XKB key aliases in addition to names
(cherry picked from commit 9ecacf1d7f)
2020-05-05 00:18:48 +02:00
Camilla Löwy
27d7fc098d X11: Fix X keycode ranges for XKB and core
This replaces the hardcoded keycode ranges and various kludgy range
checks with the actual ranges reported by Xlib and XKB.

(cherry picked from commit ee45b58647)
2020-05-05 00:18:16 +02:00
Camilla Löwy
ec5610deda Update changelog and add credit
Related to #1598.

(cherry picked from commit 215a05af3d)
2020-05-05 00:15:36 +02:00
Ali Sherief
b25ee390c1 X11: Fix function keys mapped to GLFW_KEY_UNKNOWN
This fixes the issue where function keys would be reported as
GLFW_KEY_UNKNOWN if XKB was available and one of the configured keyboard
layouts was Arabic.

This is only part of #1598, because the full patch removed parts of the
fallback path for when XKB is unavailable.

Closes #1598.

(cherry picked from commit a41a58a95e)
2020-05-05 00:14:18 +02:00
Camilla Löwy
a6d022c257 X11: Improve window handle race condition
The non-root parent window owned by the WM could be destroyed before we
process the ConfigureNotify event using the cached parent handle.

Bug was found by unmapping a decorated window.

This like all uses of the Xlib error handler is not thread safe and
there is nothing we can do about that short of moving to XCB.

Fixes #1633.

(cherry picked from commit e65de2941c)
2020-04-03 17:03:29 +02:00
Camilla Löwy
2d4c4b7949 X11: Filter out Xlib errors from other connections
(cherry picked from commit 2c8e0512dd)
2020-04-03 17:02:51 +02:00
Camilla Löwy
aee62d3c16 Fix unclear language in build guide
Fixes #1658.

(cherry picked from commit 9516df52a4)
2020-04-03 17:01:40 +02:00
Camilla Löwy
c4b4476d78 Wayland: Remove unused link-time dependency
The wayland-egl library is now loaded dynamically at init.  This narrows
the pkgconfig dependencies to the link-time depdendencies.

(cherry picked from commit 6aca3e99f0)
2020-04-03 17:01:22 +02:00
Camilla Löwy
0ac013381b X11: Fix CJK IME input when locale CTYPE is "C"
Fixes #1587.
Fixes #1636.

(cherry picked from commit 4381b86b6b)
2020-02-13 22:03:51 +01:00
Camilla Löwy
d99249337e WGL: Remove unused constants
(cherry picked from commit 27d19d06ca)
2020-02-13 22:02:23 +01:00
Camilla Löwy
750b1c5365 Fix rendering race in offscreen example
(cherry picked from commit 4b8ac11aa3)
2020-02-13 22:02:20 +01:00
Camilla Löwy
1d711057a1 X11: Fix setting the clipboard string to itself
(cherry picked from commit 0c27ed1d0e)
2020-02-13 22:02:15 +01:00
Camilla Löwy
3604cc72fc Put docs target in GLFW3 folder
(cherry picked from commit d1ae7bac60)
2020-02-13 22:02:06 +01:00
Camilla Löwy
64c7aa50d0 Start 3.3.3 2020-02-13 22:01:33 +01:00
Camilla Löwy
0a49ef0a00 Update OpenGL bits of build documentation slightly
This removes most references to GLU, replaces the legacy CMake cache
variables for OpenGL with the modern namespaced target and switches to
$() for command substitution.

Fixes #1580.

(cherry picked from commit d973acc123)
2020-01-19 23:43:31 +01:00
Camilla Löwy
b1d4b6a595 Remove AppVeyor skip commits setting
(cherry picked from commit 46c7c1cdff)
2020-01-17 15:51:12 +01:00
Camilla Löwy
ad12b97acd Update changelog and add credit
Related to #1602.

(cherry picked from commit 13479ed27d)
2020-01-17 15:51:05 +01:00
Kovid Goyal
835dc3d327 X11: Fix queries crashing if monitor disconnected
Merged from downstream kovidgoyal/glfw.  First of many.

Related to #1602.

(cherry picked from commit a5e5b782c7)
2020-01-17 15:48:05 +01:00
Camilla Löwy
6a9fd2e13f Win32: Add matching comment
(cherry picked from commit 190673e779)
2020-01-17 15:47:03 +01:00
Camilla Löwy
e53538010a Win32: Fix scancode when key message only had VK
Some synthetic key messages come with a scancode of zero, causing them
to be translate to GLFW_KEY_UNKNOWN.  This fills in the missing scancode
by translating the provided virtual key.

Rather than further complicate a single-use function, its body is merged
into the key message handler.

Fixes #1623.

(cherry picked from commit 789a2bcb39)
2020-01-17 15:46:40 +01:00
Camilla Löwy
ec28696994 Check scancode before use in glfwGetKeyName
(cherry picked from commit 5f1631cb0e)
2020-01-17 15:46:18 +01:00
Camilla Löwy
0af3bf3b36 Win32: Use non-async key state for modifier hack
The synchronous key state seems to make more sense in context.

(cherry picked from commit a491b0698c)
2020-01-17 15:45:32 +01:00
Camilla Löwy
8552152f80 Win32: Fix no Super key release event after Win+V
The Win+V hotkey brings up a clipboard history IME that consumes the key
release.  This adds left and right Super to the modifier keys manually
polled for undetected release during event processing.

Fixes #1622.

(cherry picked from commit 562c17d131)
2020-01-17 15:44:45 +01:00
Camilla Löwy
85172703db Cocoa: Add fully dynamic loading of Vulkan loader
If the application is not linked against the Vulkan loader and relies on
a third-party loader library or glfwGetInstanceProcAddress, then our
call to dlopen will fail without a custom dyld environment variable.

This adds a fallback of looking in the directory of the main executable,
which matches the bundle structure recommended by the Vulkan SDK, making
that finally work out of the box for fully dynamic loading.

(cherry picked from commit 7da87aaae7)
2020-01-17 15:42:39 +01:00
Camilla Löwy
d33084447d Cocoa: Select Vulkan surface extension at runtime
This mostly just follows the pattern established by X11.

Related to #1619.

(cherry picked from commit 15d91801b7)
2020-01-17 15:40:48 +01:00
ByunghoonKim
50f3979dfd Cocoa: Add support for VK_EXT_metal_surface
This adds optional support for the VK_EXT_metal_surface instance
extension.

Closes #1619.

(cherry picked from commit c5cb4a253a)
2020-01-17 15:38:54 +01:00
Camilla Löwy
977e2b51b0 Update changelog
This is a fix relative to 3.3.1 but not 3.3.

Related to #1620.
2020-01-14 21:29:07 +01:00
Camilla Löwy
fbe8ae993c X11: Fix parent window handle initialization
This should have been initialized to the screen root, not None.  This
issue was introduced by fe57e3c292.

Fixes #1620.

(cherry picked from commit 9372ba95fa)
2020-01-14 21:28:58 +01:00
Camilla Löwy
487e0419a7 X11: Fix BadMatch focusing a window on non-EWMH WM
When the WM does not support EWMH or there is no WM running, GLFW falls
back to XSetInputFocus, which will emit BadMatch if the window is not
viewable, which will terminate the program.

Bug spotted on IRC.

(cherry picked from commit aa5e313561)
2020-01-12 17:54:49 +01:00
Camilla Löwy
0938462616 Start 3.3.2 2020-01-05 14:50:14 +01:00
Camilla Löwy
ecda86fa4f X11: Fix no window position events during resize
A window resize action that also resulting in the window being moved did
not emit any window positions events, as the position of real
ConfigureNotify events was ignored.  The real events use parent
coordinates instead of root coordinates so this adds parent tracking and
conditional translation.

Fixes #1613.

(cherry picked from commit fe57e3c292)
2020-01-01 17:24:44 +01:00
Camilla Löwy
359f0e103c Update changelog and add credit
(cherry picked from commit bf292f0083)
2020-01-01 01:55:35 +01:00
Camilla Löwy
821873974a Set macOS deployment target in Travis CI build
(cherry picked from commit 5dd207048c)
2019-12-31 23:11:05 +01:00
Camilla Löwy
e8d4cc327d X11: Fix IC event mask not being added to our window
(cherry picked from commit a3d28ef52c)
2019-12-31 23:10:54 +01:00
Camilla Löwy
7f775302ae X11: Cleanup
We can use C99 now and also we will need the event mask below.

(cherry picked from commit 8149a5fc00)
2019-12-31 23:10:46 +01:00
Luflosi
cb49e1821b Use the correct type in a for loop
The `sizeof()` operator has the type `size_t`, so the `for` loop
iterating over it should use the same type.

Closes #1614.

(cherry picked from commit 74a46dfa0c)
2019-12-31 23:10:29 +01:00
Camilla Löwy
9fc5fd1375 Cocoa: Replace display link with IOKit query
This removes the final dependency on CoreVideo, using a display link to
get the refresh rate of monitors where Core Graphics report a refresh
rate of zero.  Instead we now query the I/O registry directly, similarly
to what the display link does at creation.

Thanks to @OneSadCookie for pointers to this solution.

(cherry picked from commit 4ec7daf3e9)
2019-12-31 23:10:11 +01:00
Camilla Löwy
bb8ed627bf NSGL: Simulate vsync for occluded windows
This only supports a swap interval of zero or one, as that is all NSGL
supports.

(cherry picked from commit c3ca88055f)
2019-12-31 23:08:11 +01:00
Camilla Löwy
ccb54c3e05 NSGL: Remove problematic swap interval workaround
Fixes #1483.

(cherry picked from commit 54e8e0b092)
2019-12-31 23:08:05 +01:00
Camilla Löwy
7c9d0081e3 Cocoa: Only create per-monitor display link once
The display link query is not specific to any particular display mode
and so only needs to be done once.

The next step is to replace the display link altogether by querying
IOKit directly, which is what the display link does.

(cherry picked from commit b4a8eb9b19)
2019-12-31 23:07:35 +01:00
Camilla Löwy
c3b8afc5d6 X11: Cleanup
This is technically valid but misleading and may inspire future bugs
like the one fixed by 0b652a44d2.

(cherry picked from commit 73a8ebb691)
2019-12-19 06:57:30 +01:00
Camilla Löwy
4df0a2b38e X11: Cleanup
The window state action is not an atom.

(cherry picked from commit 4e70c95aa3)
2019-12-19 06:57:05 +01:00
Camilla Löwy
94bb2a138e X11: Fix updating GLFW_FLOATING on a hidden window
(cherry picked from commit 9db156421f)
2019-12-19 06:56:58 +01:00
Camilla Löwy
85a27e9f74 X11: Fix invalid read when clearing GLFW_FLOATING
(cherry picked from commit 0b652a44d2)
2019-12-19 06:56:27 +01:00
Camilla Löwy
5615c16439 X11: Fix missing checks for EWMH attention atoms
(cherry picked from commit 9b6d68ec70)
2019-12-19 06:56:19 +01:00
Camilla Löwy
8dd40f1c48 X11: Fix maximization of hidden windows
This fixes glfwMaximizeWindow having no effect on hidden windows by
manually appending the maximization states to the EWMH state property.

(cherry picked from commit 4837b78ffe)
2019-12-19 06:56:14 +01:00
Camilla Löwy
640e3205a9 Win32: Add missing include for wcscmp
(cherry picked from commit da3f20d860)
2019-12-19 06:56:02 +01:00
Camilla Löwy
dd00c6dea1 Win32: Enable Unicode mode for all compilers
(cherry picked from commit fb0028c766)
2019-12-19 06:55:55 +01:00
Camilla Löwy
e8dab39625 Fix use of CMake 3.13 command target_link_options
(cherry picked from commit a5ed740d9d)
2019-12-19 06:54:14 +01:00
Camilla Löwy
9724f33038 Formatting
(cherry picked from commit 506a6aafde)
2019-12-19 06:50:22 +01:00
Camilla Löwy
8c3d2f769f Cocoa: Fix duplicate conversion of title string
(cherry picked from commit a875a536b7)
2019-12-19 06:50:17 +01:00
Camilla Löwy
2b1e2d2e49 Fix typo
(cherry picked from commit 7e03bce138)
2019-12-19 06:49:59 +01:00
Luflosi
39c5e90d94 Fix typo
Fixes #1601.

(cherry picked from commit ac30ef3e0c)
2019-12-19 06:49:54 +01:00
Camilla Löwy
365321a9af Add dependency name hints to CMake error messages
Fixes #1605.

(cherry picked from commit a43f545677)
2019-12-19 06:49:44 +01:00
Camilla Löwy
d8648876da Remove reference to non-existent CMake variable
(cherry picked from commit 8a1f4940fc)
2019-12-19 06:49:15 +01:00
Camilla Löwy
bf9c5fcfc2 Gather all macOS specific CMake properties
(cherry picked from commit 5f4a6f689a)
2019-12-19 06:48:10 +01:00
Camilla Löwy
f25202fbfa Remove non-GUI binaries from GUI-only setup
(cherry picked from commit c016b26852)
2019-12-19 06:47:51 +01:00
Camilla Löwy
b5bccd1425 Make target-specific define target-specific
(cherry picked from commit db76abb63c)
2019-12-19 06:47:24 +01:00
Camilla Löwy
03f2cde34e Replace CMake generator expression with variable
Generator expressions are amazing but best used in moderation.

(cherry picked from commit c194193797)
2019-12-19 06:47:14 +01:00
Camilla Löwy
cd70e1bbc4 Merge GCC/Clang specific CMake blocks
(cherry picked from commit 9dc365f192)
2019-12-19 06:47:07 +01:00
Camilla Löwy
f318ab7467 Remove unneccessary example target property
Bundle icon file copying is performed by MACOSX_PACKAGE_LOCATION.

(cherry picked from commit c81def70be)
2019-12-19 06:46:51 +01:00
Camilla Löwy
db2ff13d41 Fix source list for Objective-C fix
(cherry picked from commit 197193ac0b)
2019-12-19 06:44:15 +01:00
Camilla Löwy
82bd22ec29 Fix source list for -Wdeclaration-after-statement
The context creation files were not included on platforms other than
Win32.

(cherry picked from commit 9486ec0c02)
2019-12-19 06:43:47 +01:00
Camilla Löwy
bcd232e2ae Remove tab character
(cherry picked from commit bc7b19cbd1)
2019-12-19 06:43:17 +01:00
Camilla Löwy
f650a898f2 Trust CMake to do the right thing for static libs
CMake understands what private library dependencies for a static library
means and handles it correctly.

(cherry picked from commit f6d44cedfd)
2019-12-19 06:43:04 +01:00
Camilla Löwy
8c1b59f885 Remove dependency on platform header paths
The tests and examples should not need these paths.

(cherry picked from commit d74c18117d)
2019-12-19 06:42:55 +01:00
Camilla Löwy
5a1512aaa0 Rename CMake variable for GUI-only programs
Hopefully this is less ambiguous.

(cherry picked from commit 92c70b2a83)
2019-12-19 06:41:32 +01:00
Camilla Löwy
b05d887968 Fix .gitignore entries for VS with CMake
(cherry picked from commit 7dd14a4b20)
2019-12-19 06:39:27 +01:00
Camilla Löwy
e135210cb3 NSGL: Fix disabling of Retina resolution
It appears the default is now YES.

Fixes #1442.

(cherry picked from commit fa60269245)
2019-12-19 06:38:22 +01:00
Camilla Löwy
2da4adce40 Cocoa: Fix pre-window-creation event processing
Polling the event queue before NSApp had been allowed to finish
launching, in our case by starting our self-terminating run loop,
triggered an assertion inside NSApplication.

This fix, which makes all event processing functions capable of starting
it, makes that assertion less likely.

A more Cocoa-friendly fix would be to finish launching NSApp during
glfwInit and let people annoyed by the menu bar disabled it with
GLFW_COCOA_MENUBAR.  That may not be suitable for 3.3-stable, though.

Fixes #1543.

(cherry picked from commit 6e6805000a)
2019-12-19 06:37:23 +01:00
Camilla Löwy
17d727cd35 Cocoa: Update outdated comment
(cherry picked from commit b3544ca43e)
2019-12-19 06:37:12 +01:00
Camilla Löwy
58c1621481 Add Xcode section to .gitignore file
(cherry picked from commit 382943f2b0)
2019-12-19 06:35:28 +01:00
Emmanuel Gil Peyrot
9db0bd45e6 Wayland: Unset the cursor name on border exit
It would previously conserve the last name it had before leaving the
border, sometimes desynchronising with what it should have been.

(cherry picked from commit ef6189f348)
2019-12-19 06:35:14 +01:00
Camilla Löwy
df4bda44fc Wayland: Fix pointing hand cursor shape
Related to #1432.

(cherry picked from commit 80fde12fda)
2019-12-03 17:19:14 +01:00
Emmanuel Gil Peyrot
50218fbf7e Wayland: Don’t update cursor position in the frame
That way the application only sees the cursor moving when it is inside
of its area, it won’t go back to the top or left side when trying to
resize the window or just hovering the fallback decorations.

(cherry picked from commit a80788c17f)
2019-12-03 17:17:36 +01:00
Emmanuel Gil Peyrot
3a2c0aaa27 Wayland: Don’t reload the cursor on every pointer motion
Previously, any pointer motion in the window decorations when using the
fallback implementation would obtain the wl_cursor again, and do the
attach danse for no benefit.

This will ultimately allow animated cursors to not reset to the first
frame on motion, once these will be implemented.

(cherry picked from commit a9f674e719)
2019-12-03 17:17:33 +01:00
Camilla Löwy
2bac7ee8da Update .gitignore file
This adds missing entries for Ninja and the unavoidable clutter of the
modern Doxygen CMake module.

(cherry picked from commit d861d7bffe)
2019-11-14 21:34:40 +01:00
Camilla Löwy
4116db14fd Cleanup .gitignore file somewhat
(cherry picked from commit c42d8f3e5b)
2019-11-14 21:34:35 +01:00
Camilla Löwy
e3c83f684f Add initial CODEOWNERS file
(cherry picked from commit 50a6270e55)
2019-11-14 21:34:31 +01:00
Camilla Löwy
0ecc84182c Add initial GH support file
(cherry picked from commit b804379463)
2019-11-14 21:34:27 +01:00
Camilla Löwy
b4cc6101ed Add initial .mailmap file
(cherry picked from commit 359758bb53)
2019-11-14 21:34:10 +01:00
Camilla Löwy
7c33fb22fd X11: Assume 96 DPI if RandR monitor size is zero
This falls back to calculating the monitor physical size from the
current resolution and the default X11 DPI when the physical size
returned by RandR is zero.

(cherry picked from commit e96dc5d219)
2019-11-14 21:34:04 +01:00
Camilla Löwy
52b77030e4 Cocoa: Fix full screen window iconification
Iconification (miniaturization) of undecorated windows stopped working
unless the window has the NSWindowStyleMaskMiniaturizable style.

(cherry picked from commit 2c519709be)
2019-11-14 21:34:01 +01:00
Camilla Löwy
e662492169 Cocoa: Cleanup
Readability fix, does not affect generated code.

(cherry picked from commit bd452016be)
2019-11-14 21:33:56 +01:00
Camilla Löwy
b3c2023ebc Cocoa: Fix multiple methods warning
This fixes a warning due to us using bare ids and
NSCollectionLayoutAnchor having a message with the same name.

(cherry picked from commit bac15f9449)
2019-11-14 21:33:52 +01:00
Camilla Löwy
129a5ccb19 Cocoa: Process events after window destruction
On macOS a destroyed window remained on screen until the next time
events were processed.  This makes the behavior more consistent with
other platforms.

Fixes #1412.

(cherry picked from commit c819f27ce3)
2019-11-14 21:33:48 +01:00
Camilla Löwy
25af31528c Cocoa: Add comments for Cocoa symbol macros
(cherry picked from commit 94cb0347ab)
2019-11-14 21:33:43 +01:00
Camilla Löwy
5ea34d62bf Cleanup
(cherry picked from commit 953a1c3f8b)
2019-11-14 21:33:36 +01:00
Guillaume Racicot
7a10e6439c Set C standard at 99 for all example targets
Closes #1593.

(cherry picked from commit 70a3104c49)
2019-11-14 21:33:34 +01:00
Guillaume Racicot
8c46a3e9f9 Set C standard at 99 for all test targets
Related to #1593.

(cherry picked from commit bc5523e994)
2019-11-14 21:33:31 +01:00
Camilla Löwy
82effcb7ba Make events test output only UTF-8 in C locale
(cherry picked from commit 20e522cdf4)
2019-11-14 21:32:37 +01:00
thewoz
11db404fa1 Add canonical build directory to .gitignore
Closes #1595.

(cherry picked from commit c5f1ca3e41)
2019-11-14 21:30:17 +01:00
Camilla Löwy
5f7e5cb92b Remove mappings for GUID used by different devices
The SDL2 2.0.5+ controller GUID 03000000790000000600000000000000 matches
many devices with different layouts and element counts but with the same
chipset.  This issue is still being resolved upstream.  In the meantime
this removes those mappings from GLFW to avoid confusion and errors.

SDL upstream issue: https://bugzilla.libsdl.org/show_bug.cgi?id=4545

Related to #1583.

(cherry picked from commit b69fb99031)
2019-11-14 21:30:07 +01:00
Camilla Löwy
c5a870ebd9 Win32: Change transparent framebuffer key color
This is a temporary fix while we determine if the color key workaround
should be removed completely.  See issue thread for discussion.

Related to #1512.

(cherry picked from commit c88ee1c9d3)
2019-11-14 21:30:02 +01:00
Camilla Löwy
3484aa8187 Fix order of words in window guide
Fixes #1571.

(cherry picked from commit 28d8507700)
2019-11-05 18:03:24 +01:00
Camilla Löwy
399c082033 X11: Fix content scale fallback value on KDE
KDE sometimes removes the Xft.dpi resource when it would be set to the
X11 default value of 96, causing GLFW to fall back to a value calculated
from the core display sizes in pixels and mm in a desktop environment
that supports Xft.dpi.

This moves to a hardcoded fallback value of 96 on the assumption that
there are more people running KDE with 96 DPI than there are people
running desktop environments that do not support Xft.dpi.

All of this is terrible please send help.

Fixes #1578.

(cherry picked from commit 75294462b3)
2019-11-05 18:03:11 +01:00
Camilla Löwy
1bf892f603 X11: Fix decoration enabling after window creation
This fixes the enabling of window decorations after creation.  Instead
of removing the _MOTIF_WM_HINTS property, we now set or unset the
MWM_DECOR_ALL bit of the decorations field.

Fixes #1566.

(cherry picked from commit 5fc4c01302)
2019-11-05 18:02:03 +01:00
Camilla Löwy
f9a9bb6747 Remove stray characters from hardcoded CFLAGS
The additional '>' characters were appended to the compiler option.

Related to #1576.

(cherry picked from commit 33683ec60e)
2019-11-05 18:01:18 +01:00
Camilla Löwy
91c6a542ff Cleanup
Related to #1585.

(cherry picked from commit 04f7f55f07)
2019-11-05 18:01:05 +01:00
Pablo Prietz
411d4dd51e Fix CMake 3.0 - 3.6 support regression
Replaces `VERSION_GREATER_EQUAL` with `VERSION_EQUAL OR
VERSION_GREATER`.  `VERSION_GREATER_EQUAL` was only added in CMake 3.7.

Fixes #1584.
Closes #1585.

(cherry picked from commit 4d0ae4ffa7)
2019-11-05 18:00:50 +01:00
Camilla Löwy
161e9e1215 Update changelog
(cherry picked from commit 36c547875c)
2019-11-05 17:59:27 +01:00
Camilla Löwy
3a8d97cc3d Allow AppVeyor to skip pure documentation updates
(cherry picked from commit 692754a2c5)
2019-11-05 17:59:23 +01:00
Corentin Wallez
afcefcb5f7 Fix -Wextra-semi warnings
Closes #1440.

(cherry picked from commit 3a37a08998)
2019-11-05 17:59:15 +01:00
Luflosi
8c69091c59 Use the correct type in a for loop
The `monitorCount` member in the `_GLFWlibrary` struct is of type `int`, so the `for` loop iterating over it should also use the type `int`.

Closes #1572.

(cherry picked from commit 7749aac50d)
2019-11-05 17:59:08 +01:00
Camilla Löwy
857951419a Use HTTPS for Discourse forum
(cherry picked from commit 1e20218b3d)
2019-11-05 17:59:03 +01:00
Camilla Löwy
17f1cceb32 Add credit
Related to #1576.

(cherry picked from commit 545f409592)
2019-11-05 17:58:59 +01:00
Guillaume Racicot
3f0390b827 Enable C99 explicitly with CMake where available
This enables compilation as C99 where supported by the compiler.
A workaround with per-compiler hardcoded flags is used for CMake 3.0,
which does not support the C_STANDARD target property.

Fixes #1560.
Closes #1576.

(cherry picked from commit 8f852e0833)
2019-11-05 17:58:45 +01:00
Camilla Löwy
4a62820646 Clean up monitors tool output
(cherry picked from commit f71b55f83d)
2019-11-05 17:58:21 +01:00
Luflosi
3facbd2083 Use the correct type for a struct member
The `name` member in the `_GLFWmonitorWayland` struct is used in two places. It is assigned the value from a variable of type `uint32_t` and is compared to another variable of type `uint32_t`, so `name` should also have the same type.

Closes #1569.

(cherry picked from commit d25248343e)
2019-11-05 17:58:10 +01:00
Camilla Löwy
e4e9581557 Add VS 2010 and MinGW to AppVeyor build matrix
VS 2010 and MinGW are the two trickiest Windows environments so this
should hopefully catch more mistakes.  This is probably not the right
way to set up any of this, but it works for now.

This is also a first step towards building our release binaries with CI.

[skip travis]

(cherry picked from commit 1bd0a55aa7)
2019-10-04 02:18:50 +02:00
Camilla Löwy
087110aa63 Win32: Cleanup keyboard input flag parsing
This replaces some magic numbers with the corresponding winuser.h
provided macros and unifies how the MSB from Get*KeyState is tested.

(cherry picked from commit 3d2540c373)
2019-10-04 02:18:48 +02:00
Camilla Löwy
e30718e927 Win32: Disable dynamic libgcc for MinGW DLL
(cherry picked from commit 3ec8f4a7f5)
2019-10-04 02:18:46 +02:00
Luflosi
613b169899 Use the correct type in a for loop
The `size` member in the `GLFWgammaramp` struct is of type `unsigned int`, so the `for` loop iterating over it should also use the type `unsigned int`.

Closes #1541.

(cherry picked from commit 243b1bc292)
2019-10-04 02:18:43 +02:00
luz.paz
13a4e4e810 Fix typos
Found via `codespell -q 3 -S ./deps -L fo,numer,te,uint,wille`

(cherry picked from commit 7105ff2dfd)
2019-09-23 15:27:17 +02:00
Camilla Löwy
a1b65e8542 Cocoa: Fix glfwSetWindowSize anchor point
This makes glfwSetWindowSize use the top-left corner as anchor point
instead of the bottom-left corner.

Fixes #1553.

(cherry picked from commit 7f02898264)
2019-09-23 15:27:00 +02:00
Camilla Löwy
649553cc78 Remove deprecated tags from Doxyfile.in
This fixes warnings emitted by Doxygen 1.8.16.

(cherry picked from commit aa8e8ab960)
2019-09-23 15:26:52 +02:00
Camilla Löwy
934f0e9ff1 Update changelog and add credit
Related to #1556.

(cherry picked from commit 26aac53e1d)
2019-09-23 15:26:43 +02:00
httpdigest
b2919dca4b Fix comparison of video modes of equal area
This fixes the bug of video modes being discarded if they had
a different resolution but the same area as another mode.

Fixes #1555.
Closes #1556.

(cherry picked from commit 2777f6a754)
2019-09-23 15:26:37 +02:00
Camilla Löwy
71cfafe2f9 Win32: Fix VS static analysis false positive
This way is perhaps also more readable for humans.

(cherry picked from commit cbf23e5615)
2019-09-23 15:26:28 +02:00
Camilla Löwy
79f4ec6822 Unify key name string handling
This makes key names per-key static strings for all supported platforms.

Fixes #1200.

(cherry picked from commit 56ca0cb3b3)
2019-09-23 15:26:23 +02:00
Camilla Löwy
2032a8f0dc Clarify comment
(cherry picked from commit 4cc5d2e623)
2019-09-23 15:26:17 +02:00
Camilla Löwy
c0d1249ca2 Fix license copyright year and formatting
(cherry picked from commit f764836e58)
2019-09-23 15:26:13 +02:00
Camilla Löwy
2d3f388158 Win32: Fix initial state of maximized state cache
(cherry picked from commit 2c7ef5b480)
2019-09-23 15:26:08 +02:00
Camilla Löwy
30e67357be Win32: Fix GLFW_MAXIMIZED not maximizing window
The window rect adjustment for content scale broke the initial, correct
maximization performed when creating the window with WS_MAXIMIZE.  This
switches to updating the restored rect instead of the current rect.

Fixes #1499.
Closes #1503.

(cherry picked from commit 711b9694a1)
2019-09-23 15:25:51 +02:00
Camilla Löwy
116f4c831d Put fix in correct position
This fixes a mismerge by @elmindreda in
65748fb8f3.

(cherry picked from commit efda4afb49)
2019-09-23 15:25:31 +02:00
Camilla Löwy
1e8dc836a0 Fix Vulkan triangle test segfault on resize
The command buffer handle was not reset after being freed on window
resize, leading to a segfault when the stale handle was used.

(cherry picked from commit 65748fb8f3)
2019-09-23 15:25:28 +02:00
Camilla Löwy
adcd306fbd Fix conflict with DEBUG macro defined by Bazel
The Bazel build system may define DEBUG when compiling on macOS, which
caused the glfwinfo test program to fail to build.

Fixes #1537.

(cherry picked from commit 6abad2efd2)
2019-09-23 15:25:17 +02:00
Camilla Löwy
b1309dd42a Add credit
(cherry picked from commit b0692d73ddb66461549cda0a009f867dab9de0fd)
2019-07-22 23:26:02 +02:00
Ave Milia
d25e19b790 CMake: remove -DGLFW_DLL on non-Windows targets
When using GLFW with CMake and installed GLFW binaries, `-DGLFW_DLL` is
passed on Linux, which should not happen.

Closes #1530.

(cherry picked from commit d7fb01750ece465cfaae0493dfe3003da1e5f500)
2019-07-22 23:26:02 +02:00
Camilla Löwy
1daf9de40f Cocoa: Fix internal symbol hiding for dylib
The default symbol visibility was not set to hidden on macOS.

(cherry picked from commit b430bc4935)
2019-07-22 23:25:52 +02:00
Camilla Löwy
cfd93597ec Cocoa: Fix file-local function not declared static
(cherry picked from commit 062a1c22b5)
2019-07-22 23:24:56 +02:00
Camilla Löwy
8e923e592d Documentation work
[ci skip]

(cherry picked from commit a4d910b4a7)
2019-07-16 14:41:23 +02:00
Leon Linhart
9fc035a562 Win32: Fix cursor enter/position event order
This fixes the cursor enter event being emitted after the first cursor
position event on Windows.

Closes #1490.

(cherry picked from commit 4f0b8b0dda)
2019-07-16 14:41:16 +02:00
Camilla Löwy
ce7cd3e288 Add credits
(cherry picked from commit 7bd0af3089)
2019-07-16 14:41:10 +02:00
Lukas Zanner
452a648abb Fix typo in glfwGetRequiredInstanceExtensions docs
Closes #1500.

(cherry picked from commit 84b13113ed)
2019-07-16 14:41:06 +02:00
Camilla Löwy
75b415c5b8 Cleanup
(cherry picked from commit 62b7fe8311)
2019-07-16 14:40:58 +02:00
Camilla Löwy
248e827673 Win32: Fix symbol redefinition warnings
When both GLFW_INCLUDE_VULKAN and VK_USE_PLATFORM_WIN32_KHR were
defined, the GLFW header would define replacement versions of APIENTRY
and WINGDIAPI /before/ including the Vulkan header, which would include
windows.h, which (justifiably) defines APIENTRY and WINGDIAPI blindly.

Fixes #1524.

(cherry picked from commit 773f4495f0)
2019-07-16 14:40:52 +02:00
Camilla Löwy
95e7ad7e5b Update changelog
Related to #1528.

(cherry picked from commit 5bea122211)
2019-07-16 14:40:39 +02:00
Camilla Löwy
ff2c00091d Cleanup
Related to #1528.

(cherry picked from commit d232bcfcdd)
2019-07-16 14:39:38 +02:00
Denis Bernard
b3eb6dd38b X11: Query and keep track of Xkb group index
For users with multiple keyboard layouts configured, glfwGetKeyName
works fine only with the primary layout.  Switching layouts results in
changing the group index.  This commit querries the current group index
when initializing keyboard input and keeps track of any change to it.

As a result the scancode -> keyname mapping may change while the program
is running (needs to be documented).

Fixes #1462.
Closes #1528.

(cherry picked from commit 36f90800d8)
2019-07-16 14:39:34 +02:00
Camilla Löwy
84fa724456 X11: Fix focus events not being filtered
The filter condition had ended up below the action.

(cherry picked from commit c6b95e3b07)
2019-07-16 14:39:28 +02:00
Luflosi
633ba53f2c Fix typo
Closes #1513.

(cherry picked from commit e463e85bba)
2019-07-16 14:39:19 +02:00
Camilla Löwy
898b7f9c54 Remove unused function in tearing test
(cherry picked from commit 3a5e99e59a)
2019-07-16 14:39:12 +02:00
Camilla Löwy
eb466a0e0b Cocoa: Cleanup
This makes the Cocoa _glfwPlatformSetWindowMonitor consistent with its
X11 and Win32 counterparts.

(cherry picked from commit 3262c29440)
2019-07-16 14:39:05 +02:00
A. Tombs
8542f8dd84 Win32: Cleanup pointer test in win32_window.c
MSVC 2019 complains that the code at line 1744
(`GetMonitorInfo(window->monitor->win32.handle, &mi);`) can potentially
dereference a null pointer. The compiler is wrong in this case (it has
not spotted that `monitor` and `window->monitor` must be equal), but
I think it makes sense for our non-NULL test to be on the variable we
actually use rather than the one it was set from.

Related to #1491.

(cherry picked from commit 1d62157268)
2019-07-16 14:39:02 +02:00
Camilla Löwy
1e12653348 X11: Let the language initialize XEvent structs
(cherry picked from commit 1f508530f0)
2019-07-16 14:38:55 +02:00
Camilla Löwy
e276f6731e X11: Clean up EWMH feature detection
The EWMH feature detection atoms are now named and loaded the same way
as other X11 atoms.  Detection is now performed after all
non-conditional atoms have been loaded.  The EWMH detection now has
hopefully more readable comments.

(cherry picked from commit fad9896d38)
2019-07-16 14:38:48 +02:00
Camilla Löwy
66e06b0609 Convert some declarations to C99 style
(cherry picked from commit 0c6b505619)
2019-07-16 14:38:26 +02:00
Luflosi
71a4f2d8a2 Replace some tabs with spaces
I found some tabs where there should be spaces for consistency.
Closes #1496.

(cherry picked from commit 2db3b9688d)
2019-07-16 14:38:14 +02:00
Camilla Löwy
7b18f79ea6 Rename legacy Vulkan triangle program
Fixes #1477.

(cherry picked from commit d834f01ca4)
2019-05-29 03:42:41 +02:00
Camilla Löwy
f2208ab135 Explicitly disable inclusion for test and examples
Thank you, Travis CI, for reminding me that one cannot disable a header
with inclusion guards if it doesn't exist.

(cherry picked from commit 537ea4ccf1)
2019-05-27 16:34:54 +02:00
Camilla Löwy
b962ef1241 Improve (?) reference documentation for callbacks
(cherry picked from commit 51bb76c7c3)
2019-05-27 16:34:45 +02:00
Camilla Löwy
5416e347ad Enable CMake policy CMP0077 where available
This will let higher-level projects override GLFW CMake options with
normal variables instead of having to use cache variables.

This means with CMake 3.13 and later you can now do:

set(GLFW_BUILD_TESTS ON)
add_subdirectory(path/to/glfw)

Instead of the more verbose:

set(GLFW_BUILD_TESTS ON CACHE BOOL "" FORCE)
add_subdirectory(path/to/glfw)

(cherry picked from commit 71e6ff386d)
2019-05-27 16:34:40 +02:00
Camilla Löwy
16186943b4 Clarify Doxyfile INPUT value generation
(cherry picked from commit e1d9e2ba73)
2019-05-27 16:34:26 +02:00
Camilla Löwy
b436d8e3e6 Remove pointless comments
(cherry picked from commit 84ec99bb01)
2019-05-27 16:34:23 +02:00
Camilla Löwy
ad3e7c7f39 Win32: Fix non-client actions for disabled cursor
Disabled cursor mode interfered with some non-client actions.

(cherry picked from commit d0c3fa900a)
2019-05-27 16:34:17 +02:00
Camilla Löwy
15f078c6ad Win32: Remove stale comment
(cherry picked from commit 267e06a41e)
2019-05-27 16:34:13 +02:00
Camilla Löwy
e01128f32f Clarify difference between time and timer in docs
(cherry picked from commit bb6945a18a)
2019-05-27 16:34:04 +02:00
Camilla Löwy
051424f196 WGL: Add extension function macro aliases
This should have been done when the WGL extension members were moved
from the context struct to the library struct.

(cherry picked from commit 22a6c02a4c)
2019-05-27 16:33:59 +02:00
Camilla Löwy
97393223ee WGL: Fix misplaced block comment
(cherry picked from commit 3fd4e79adb)
2019-05-27 16:33:55 +02:00
Camilla Löwy
04522580ad Add C dialect reminders to each source file
Files built for Win32 must use C89 style declarations for compatibility
with VS 2010 and 2012, which are still supported by GLFW.

(cherry picked from commit 56aad76b16)
2019-05-27 16:33:22 +02:00
Camilla Löwy
d2634896d6 Add missing word
(cherry picked from commit feaa532886)
2019-05-27 16:33:07 +02:00
Camilla Löwy
3afb2cc8ed Documentation work
Most context related hint and attribute links had copypaste errors.
The GLFW_CONTEXT_RELEASE_BEHAVIOR and GLFW_CONTEXT_NO_ERROR attributes
did not have guide documentation.

(cherry picked from commit 3cf7645b96)
2019-05-27 16:29:05 +02:00
Camilla Löwy
9f5c6c6e89 Add Vulkan 1.1 support to glfwinfo
(cherry picked from commit 700d1f28d8)
2019-05-27 16:26:19 +02:00
Camilla Löwy
4d99045e87 Add credit
Related to #1480.

(cherry picked from commit 57bf6b2f75)
2019-05-19 18:32:28 +02:00
Camilla Löwy
b383e70021 X11: Fix CMake check for XInput headers
The X11_Xinput_* variables have been removed in recent CMake, leaving
only the X11_Xi_* set.

Related to #1480.

(cherry picked from commit ceb16cb5f1)
2019-05-19 18:32:13 +02:00
Camilla Löwy
645b8c3bba Add stable release branch to CI
(cherry picked from commit 0ccb690853)
2019-05-19 18:31:57 +02:00
Camilla Löwy
80935c6c27 Remove cmake from Travis CI package list
This was left over from an old workaround for Travis CI having an
ancient version of CMake pre-installed.

(cherry picked from commit 535491c4f3)
2019-05-19 18:31:50 +02:00
Camilla Löwy
73a3ef86db Format Travis CI inline script for readability
(cherry picked from commit 7dc36dd7da)
2019-05-19 18:31:46 +02:00
Camilla Löwy
d715917add Add descriptive names for Travis CI jobs
(cherry picked from commit c0eabc594f)
2019-05-19 18:31:42 +02:00
Camilla Löwy
b596c79014 Use CMakeDependentOption for dependent options
This replaces the earlier manual logic for dependent CMake options with
the cmake_dependent_option function from CMakeDependentOption.

(cherry picked from commit cd290f767f)
2019-05-19 18:31:30 +02:00
Camilla Löwy
bc8b567d7c Move to the modern CMake project version option
This replaces the manual ad-hoc version variables we have used since
CMake 2.x (and GLFW 2.x lite).

(cherry picked from commit a255e7ace6)
2019-05-19 18:30:58 +02:00
Camilla Löwy
37cc51b823 X11: Only check for headers at build time
GLFW does not require the X11 extension libraries to build or run, so
only fail if the headers are unavailable.

(cherry picked from commit 5c5963f1c0)
2019-05-19 18:27:33 +02:00
Camilla Löwy
9cc83cf07f X11: Fix CMake not checking for XInput2 headers
Fixes #1480.

(cherry picked from commit 090b16bfae)
2019-05-19 18:27:06 +02:00
Camilla Löwy
e826f839a4 Update changelog and add credit
(cherry picked from commit 42a3e4434f)
2019-05-19 18:27:01 +02:00
Konstantin Podsvirov
2e3b4cf898 Fix use of absolute path in INSTALL_INTERFACE
Closes #1470.

(cherry picked from commit 15af302f77)
2019-05-19 18:26:58 +02:00
Camilla Löwy
6648b3d4bb Documentation work
The monitor content scale was missing from the monitor properties
paragraph.

(cherry picked from commit be71147ad5)
2019-05-19 18:26:51 +02:00
Camilla Löwy
76505355e1 Update Travis CI build
- Migrate to Xenial
 - Use whitelisted PPA instead of hardcoded deb URL
 - Only add X11 dependencies for X11 builds
 - Only set sudo on matrix entries

(cherry picked from commit ff7d42a55e)
2019-05-19 18:23:10 +02:00
Camilla Löwy
a9343d641c Start 3.3.1 2019-04-16 14:48:16 +02:00
129 changed files with 13742 additions and 6911 deletions

View file

@ -1,20 +1,44 @@
image:
- Visual Studio 2015
branches:
only:
- ci
- master
- latest
- 3.3-stable
skip_tags: true
environment:
CFLAGS: /WX
matrix:
- BUILD_SHARED_LIBS: ON
- BUILD_SHARED_LIBS: OFF
- GENERATOR: MinGW Makefiles
BUILD_SHARED_LIBS: ON
CFLAGS: -Werror
- GENERATOR: MinGW Makefiles
BUILD_SHARED_LIBS: OFF
CFLAGS: -Werror
- GENERATOR: Visual Studio 10 2010
BUILD_SHARED_LIBS: ON
CFLAGS: /WX
- GENERATOR: Visual Studio 10 2010
BUILD_SHARED_LIBS: OFF
CFLAGS: /WX
matrix:
fast_finish: true
build_script:
- mkdir build
- cd build
- cmake -DCMAKE_VERBOSE_MAKEFILE=ON -DBUILD_SHARED_LIBS=%BUILD_SHARED_LIBS% ..
- cmake --build .
for:
-
matrix:
only:
- GENERATOR: MinGW Makefiles
build_script:
- set PATH=%PATH:C:\Program Files\Git\usr\bin=C:\MinGW\bin%
- cmake -S . -B build -G "%GENERATOR%" -DBUILD_SHARED_LIBS=%BUILD_SHARED_LIBS%
- cmake --build build
-
matrix:
only:
- GENERATOR: Visual Studio 10 2010
build_script:
- cmake -S . -B build -G "%GENERATOR%" -DBUILD_SHARED_LIBS=%BUILD_SHARED_LIBS%
- cmake --build build --target glfw
notifications:
- provider: Email
to:

10
.github/CODEOWNERS vendored Normal file
View file

@ -0,0 +1,10 @@
* @elmindreda
src/wl_* @linkmauve
docs/*.css @glfw/webdev
docs/*.scss @glfw/webdev
docs/*.html @glfw/webdev
docs/*.xml @glfw/webdev

117
.github/workflows/build.yml vendored Normal file
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@ -0,0 +1,117 @@
name: Build
on:
pull_request:
push:
branches: [ ci, master, latest, 3.3-stable ]
workflow_dispatch:
permissions:
statuses: write
contents: read
jobs:
build-linux-x11-clang:
name: X11 (Linux, Clang)
runs-on: ubuntu-latest
env:
CC: clang
CFLAGS: -Werror
steps:
- uses: actions/checkout@v3
- name: Install dependencies
run: |
sudo apt update
sudo apt install libxrandr-dev libxinerama-dev libxcursor-dev libxi-dev libxext-dev
- name: Configure static library
run: cmake -S . -B build-static
- name: Build static library
run: cmake --build build-static --parallel
- name: Configure shared library
run: cmake -S . -B build-shared -D BUILD_SHARED_LIBS=ON
- name: Build shared library
run: cmake --build build-shared --parallel
build-linux-wayland-clang:
name: Wayland (Linux, Clang)
runs-on: ubuntu-latest
env:
CC: clang
CFLAGS: -Werror
steps:
- uses: actions/checkout@v3
- name: Install dependencies
run: |
sudo apt update
sudo apt install wayland-protocols libwayland-dev libxkbcommon-dev extra-cmake-modules
- name: Configure static library
run: cmake -S . -B build-static -D GLFW_USE_WAYLAND=ON
- name: Build static library
run: cmake --build build-static --parallel
- name: Configure shared library
run: cmake -S . -B build-shared -D GLFW_USE_WAYLAND=ON -D BUILD_SHARED_LIBS=ON
- name: Build shared library
run: cmake --build build-shared --parallel
build-linux-null-clang:
name: Null (Linux, Clang)
runs-on: ubuntu-latest
env:
CC: clang
CFLAGS: -Werror
steps:
- uses: actions/checkout@v3
- name: Install dependencies
run: |
sudo apt update
sudo apt install libosmesa6-dev
- name: Configure static library
run: cmake -S . -B build-static -D GLFW_USE_OSMESA=ON
- name: Build static library
run: cmake --build build-static --parallel
- name: Configure shared library
run: cmake -S . -B build-shared -D GLFW_USE_OSMESA=ON -D BUILD_SHARED_LIBS=ON
- name: Build shared library
run: cmake --build build-shared --parallel
build-macos-cocoa-clang:
name: Cocoa (macOS, Clang)
runs-on: macos-latest
env:
CFLAGS: -Werror
MACOSX_DEPLOYMENT_TARGET: 10.8
steps:
- uses: actions/checkout@v3
- name: Configure static library
run: cmake -S . -B build-static
- name: Build static library
run: cmake --build build-static --parallel
- name: Configure shared library
run: cmake -S . -B build-shared -D BUILD_SHARED_LIBS=ON
- name: Build shared library
run: cmake --build build-shared --parallel
build-windows-win32-vs2022:
name: Win32 (Windows, VS2022)
runs-on: windows-latest
env:
CFLAGS: /WX
steps:
- uses: actions/checkout@v3
- name: Configure static library
run: cmake -S . -B build-static -G "Visual Studio 17 2022"
- name: Build static library
run: cmake --build build-static --parallel
- name: Configure shared library
run: cmake -S . -B build-shared -G "Visual Studio 17 2022" -D BUILD_SHARED_LIBS=ON
- name: Build shared library
run: cmake --build build-shared --parallel

33
.gitignore vendored
View file

@ -1,26 +1,45 @@
# External junk
.DS_Store
# The canonical out-of-tree build subdirectory
build
# Visual Studio clutter
_ReSharper*
*.opensdf
*.sdf
*.suo
*.dir
*.vcxproj*
*.sln
.vs/
.vs
CMakeSettings.json
Win32
x64
Debug
Release
MinSizeRel
RelWithDebInfo
*.xcodeproj
*.opensdf
# CMake files
# Xcode clutter
GLFW.build
GLFW.xcodeproj
# macOS clutter
.DS_Store
# Makefile generator clutter
Makefile
# Ninja generator clutter
build.ninja
rules.ninja
.ninja_deps
.ninja_log
# CMake clutter
CMakeCache.txt
CMakeFiles
CMakeScripts
CMakeDoxyfile.in
CMakeDoxygenDefaults.cmake
cmake_install.cmake
cmake_uninstall.cmake
@ -80,6 +99,6 @@ tests/tearing
tests/threads
tests/timeout
tests/title
tests/vulkan
tests/triangle-vulkan
tests/windows

10
.mailmap Normal file
View file

@ -0,0 +1,10 @@
Camilla Löwy <elmindreda@glfw.org> <elmindreda@users.sourceforge.net>
Camilla Löwy <elmindreda@glfw.org> <elmindreda@elmindreda.org>
Camilla Löwy <elmindreda@glfw.org>
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
Marcus Geelnard <m@bitsnbites.eu> <marcus256@users.sourceforge.net>
Marcus Geelnard <m@bitsnbites.eu> <marcus@geelnards-pc.(none)>
Marcus Geelnard <m@bitsnbites.eu>

View file

@ -1,78 +0,0 @@
language: c
compiler: clang
branches:
only:
- ci
- master
sudo: false
dist: trusty
addons:
apt:
packages:
- cmake
- libxrandr-dev
- libxinerama-dev
- libxcursor-dev
- libxi-dev
matrix:
include:
- os: linux
env:
- BUILD_SHARED_LIBS=ON
- CFLAGS=-Werror
- os: linux
env:
- BUILD_SHARED_LIBS=OFF
- CFLAGS=-Werror
- os: linux
sudo: required
addons:
apt:
packages:
- libwayland-dev
- libxkbcommon-dev
- libegl1-mesa-dev
env:
- USE_WAYLAND=ON
- BUILD_SHARED_LIBS=ON
- CFLAGS=-Werror
- os: linux
sudo: required
addons:
apt:
packages:
- libwayland-dev
- libxkbcommon-dev
- libegl1-mesa-dev
env:
- USE_WAYLAND=ON
- BUILD_SHARED_LIBS=OFF
- CFLAGS=-Werror
- os: osx
env:
- BUILD_SHARED_LIBS=ON
- CFLAGS=-Werror
- os: osx
env:
- BUILD_SHARED_LIBS=OFF
- CFLAGS=-Werror
script:
- if grep -Inr '\s$' src include docs tests examples CMake *.md .gitattributes .gitignore; then echo Trailing whitespace found, aborting.; exit 1; fi
- mkdir build
- cd build
- if test -n "${USE_WAYLAND}";
then wget https://mirrors.kernel.org/ubuntu/pool/universe/e/extra-cmake-modules/extra-cmake-modules_5.38.0a-0ubuntu1_amd64.deb;
sudo dpkg -i extra-cmake-modules_5.38.0a-0ubuntu1_amd64.deb;
git clone git://anongit.freedesktop.org/wayland/wayland-protocols;
pushd wayland-protocols;
git checkout 1.15 && ./autogen.sh --prefix=/usr && make && sudo make install;
popd;
fi
- cmake -DCMAKE_VERBOSE_MAKEFILE=ON -DBUILD_SHARED_LIBS=${BUILD_SHARED_LIBS} -DGLFW_USE_WAYLAND=${USE_WAYLAND} ..
- cmake --build .
notifications:
email:
recipients:
- ci@glfw.org
on_success: never
on_failure: always

View file

@ -23,8 +23,23 @@ endif()
file(STRINGS "${source_path}" lines)
foreach(line ${lines})
if ("${line}" MATCHES "^[0-9a-fA-F].*$")
set(GLFW_GAMEPAD_MAPPINGS "${GLFW_GAMEPAD_MAPPINGS}\"${line}\",\n")
if (line MATCHES "^[0-9a-fA-F]")
if (line MATCHES "platform:Windows")
if (GLFW_WIN32_MAPPINGS)
set(GLFW_WIN32_MAPPINGS "${GLFW_WIN32_MAPPINGS}\n")
endif()
set(GLFW_WIN32_MAPPINGS "${GLFW_WIN32_MAPPINGS}\"${line}\",")
elseif (line MATCHES "platform:Mac OS X")
if (GLFW_COCOA_MAPPINGS)
set(GLFW_COCOA_MAPPINGS "${GLFW_COCOA_MAPPINGS}\n")
endif()
set(GLFW_COCOA_MAPPINGS "${GLFW_COCOA_MAPPINGS}\"${line}\",")
elseif (line MATCHES "platform:Linux")
if (GLFW_LINUX_MAPPINGS)
set(GLFW_LINUX_MAPPINGS "${GLFW_LINUX_MAPPINGS}\n")
endif()
set(GLFW_LINUX_MAPPINGS "${GLFW_LINUX_MAPPINGS}\"${line}\",")
endif()
endif()
endforeach()

View file

@ -13,5 +13,5 @@ if (EPOLLSHIM_INCLUDE_DIRS AND EPOLLSHIM_LIBRARIES)
endif (EPOLLSHIM_INCLUDE_DIRS AND EPOLLSHIM_LIBRARIES)
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(EPOLLSHIM DEFAULT_MSG EPOLLSHIM_LIBRARIES EPOLLSHIM_INCLUDE_DIRS)
find_package_handle_standard_args(EpollShim DEFAULT_MSG EPOLLSHIM_LIBRARIES EPOLLSHIM_INCLUDE_DIRS)
mark_as_advanced(EPOLLSHIM_INCLUDE_DIRS EPOLLSHIM_LIBRARIES)

View file

@ -1,19 +1,18 @@
cmake_minimum_required(VERSION 3.0)
cmake_minimum_required(VERSION 3.0...3.20 FATAL_ERROR)
project(GLFW C)
set(CMAKE_LEGACY_CYGWIN_WIN32 OFF)
project(GLFW VERSION 3.3.9 LANGUAGES C)
if (POLICY CMP0054)
cmake_policy(SET CMP0054 NEW)
endif()
set(GLFW_VERSION_MAJOR "3")
set(GLFW_VERSION_MINOR "3")
set(GLFW_VERSION_PATCH "0")
set(GLFW_VERSION_EXTRA "")
set(GLFW_VERSION "${GLFW_VERSION_MAJOR}.${GLFW_VERSION_MINOR}")
set(GLFW_VERSION_FULL "${GLFW_VERSION}.${GLFW_VERSION_PATCH}${GLFW_VERSION_EXTRA}")
if (POLICY CMP0069)
cmake_policy(SET CMP0069 NEW)
endif()
if (POLICY CMP0077)
cmake_policy(SET CMP0077 NEW)
endif()
set_property(GLOBAL PROPERTY USE_FOLDERS ON)
@ -25,22 +24,16 @@ option(GLFW_INSTALL "Generate installation target" ON)
option(GLFW_VULKAN_STATIC "Assume the Vulkan loader is linked with the application" OFF)
include(GNUInstallDirs)
include(CMakeDependentOption)
if (UNIX)
option(GLFW_USE_OSMESA "Use OSMesa for offscreen context creation" OFF)
endif()
if (WIN32)
option(GLFW_USE_HYBRID_HPG "Force use of high-performance GPU on hybrid systems" OFF)
endif()
if (UNIX AND NOT APPLE)
option(GLFW_USE_WAYLAND "Use Wayland for window creation" OFF)
endif()
if (MSVC)
option(USE_MSVC_RUNTIME_LIBRARY_DLL "Use MSVC runtime library DLL" ON)
endif()
cmake_dependent_option(GLFW_USE_OSMESA "Use OSMesa for offscreen context creation" OFF
"UNIX" OFF)
cmake_dependent_option(GLFW_USE_HYBRID_HPG "Force use of high-performance GPU on hybrid systems" OFF
"WIN32" OFF)
cmake_dependent_option(GLFW_USE_WAYLAND "Use Wayland for window creation" OFF
"UNIX;NOT APPLE" OFF)
cmake_dependent_option(USE_MSVC_RUNTIME_LIBRARY_DLL "Use MSVC runtime library DLL" ON
"MSVC" OFF)
if (BUILD_SHARED_LIBS)
set(_GLFW_BUILD_DLL 1)
@ -52,6 +45,7 @@ if (BUILD_SHARED_LIBS AND UNIX)
else()
set(GLFW_LIB_NAME glfw3)
endif()
set(GLFW_LIB_NAME_SUFFIX "")
if (GLFW_VULKAN_STATIC)
if (BUILD_SHARED_LIBS)
@ -72,7 +66,8 @@ if (GLFW_BUILD_DOCS)
endif()
#--------------------------------------------------------------------
# Set compiler specific flags
# Apply Microsoft C runtime library option
# This is here because it also applies to tests and examples
#--------------------------------------------------------------------
if (MSVC)
if (MSVC90)
@ -80,27 +75,31 @@ if (MSVC)
include(CheckIncludeFile)
check_include_file(dinput.h DINPUT_H_FOUND)
if (NOT DINPUT_H_FOUND)
message(FATAL_ERROR "DirectX 9 SDK not found")
message(FATAL_ERROR "DirectX 9 headers not found; install DirectX 9 SDK")
endif()
# Workaround for VS 2008 not shipping with stdint.h
list(APPEND glfw_INCLUDE_DIRS "${GLFW_SOURCE_DIR}/deps/vs2008")
endif()
endif()
if (NOT USE_MSVC_RUNTIME_LIBRARY_DLL)
if (MSVC AND NOT USE_MSVC_RUNTIME_LIBRARY_DLL)
if (CMAKE_VERSION VERSION_LESS 3.15)
foreach (flag CMAKE_C_FLAGS
CMAKE_C_FLAGS_DEBUG
CMAKE_C_FLAGS_RELEASE
CMAKE_C_FLAGS_MINSIZEREL
CMAKE_C_FLAGS_RELWITHDEBINFO)
if (${flag} MATCHES "/MD")
if (flag MATCHES "/MD")
string(REGEX REPLACE "/MD" "/MT" ${flag} "${${flag}}")
endif()
if (${flag} MATCHES "/MDd")
if (flag MATCHES "/MDd")
string(REGEX REPLACE "/MDd" "/MTd" ${flag} "${${flag}}")
endif()
endforeach()
else()
set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>")
endif()
endif()
@ -137,6 +136,9 @@ if (MINGW)
if (_GLFW_HAS_64ASLR)
set(CMAKE_SHARED_LINKER_FLAGS "-Wl,--high-entropy-va ${CMAKE_SHARED_LINKER_FLAGS}")
endif()
# Clear flags again to avoid breaking later tests
set(CMAKE_REQUIRED_FLAGS)
endif()
#--------------------------------------------------------------------
@ -195,6 +197,10 @@ if (_GLFW_WIN32)
if (GLFW_USE_HYBRID_HPG)
set(_GLFW_USE_HYBRID_HPG 1)
endif()
if (BUILD_SHARED_LIBS)
set (GLFW_LIB_NAME_SUFFIX "dll")
endif()
endif()
#--------------------------------------------------------------------
@ -211,29 +217,35 @@ if (_GLFW_X11)
list(APPEND glfw_LIBRARIES "${X11_X11_LIB}" "${CMAKE_THREAD_LIBS_INIT}")
# Check for XRandR (modern resolution switching and gamma control)
if (NOT X11_Xrandr_FOUND)
message(FATAL_ERROR "The RandR headers were not found")
if (NOT X11_Xrandr_INCLUDE_PATH)
message(FATAL_ERROR "RandR headers not found; install libxrandr development package")
endif()
# Check for Xinerama (legacy multi-monitor support)
if (NOT X11_Xinerama_FOUND)
message(FATAL_ERROR "The Xinerama headers were not found")
if (NOT X11_Xinerama_INCLUDE_PATH)
message(FATAL_ERROR "Xinerama headers not found; install libxinerama development package")
endif()
# Check for Xkb (X keyboard extension)
if (NOT X11_Xkb_FOUND)
message(FATAL_ERROR "The X keyboard extension headers were not found")
if (NOT X11_Xkb_INCLUDE_PATH)
message(FATAL_ERROR "XKB headers not found; install X11 development package")
endif()
# Check for Xcursor (cursor creation from RGBA images)
if (NOT X11_Xcursor_FOUND)
message(FATAL_ERROR "The Xcursor headers were not found")
if (NOT X11_Xcursor_INCLUDE_PATH)
message(FATAL_ERROR "Xcursor headers not found; install libxcursor development package")
endif()
# Check for XInput (modern HID input)
if (NOT X11_Xi_INCLUDE_PATH)
message(FATAL_ERROR "XInput headers not found; install libxi development package")
endif()
list(APPEND glfw_INCLUDE_DIRS "${X11_Xrandr_INCLUDE_PATH}"
"${X11_Xinerama_INCLUDE_PATH}"
"${X11_Xkb_INCLUDE_PATH}"
"${X11_Xcursor_INCLUDE_PATH}")
"${X11_Xcursor_INCLUDE_PATH}"
"${X11_Xi_INCLUDE_PATH}")
endif()
#--------------------------------------------------------------------
@ -247,7 +259,7 @@ if (_GLFW_WAYLAND)
find_package(WaylandScanner REQUIRED)
find_package(WaylandProtocols 1.15 REQUIRED)
list(APPEND glfw_PKG_DEPS "wayland-egl")
list(APPEND glfw_PKG_DEPS "wayland-client")
list(APPEND glfw_INCLUDE_DIRS "${Wayland_INCLUDE_DIRS}")
list(APPEND glfw_LIBRARIES "${Wayland_LIBRARIES}" "${CMAKE_THREAD_LIBS_INIT}")
@ -257,10 +269,9 @@ if (_GLFW_WAYLAND)
include(CheckIncludeFiles)
include(CheckFunctionExists)
check_include_files(xkbcommon/xkbcommon-compose.h HAVE_XKBCOMMON_COMPOSE_H)
check_function_exists(memfd_create HAVE_MEMFD_CREATE)
if (NOT ("${CMAKE_SYSTEM_NAME}" STREQUAL "Linux"))
if (NOT CMAKE_SYSTEM_NAME STREQUAL "Linux")
find_package(EpollShim)
if (EPOLLSHIM_FOUND)
list(APPEND glfw_INCLUDE_DIRS "${EPOLLSHIM_INCLUDE_DIRS}")
@ -285,11 +296,10 @@ if (_GLFW_COCOA)
list(APPEND glfw_LIBRARIES
"-framework Cocoa"
"-framework IOKit"
"-framework CoreFoundation"
"-framework CoreVideo")
"-framework CoreFoundation")
set(glfw_PKG_DEPS "")
set(glfw_PKG_LIBS "-framework Cocoa -framework IOKit -framework CoreFoundation -framework CoreVideo")
set(glfw_PKG_LIBS "-framework Cocoa -framework IOKit -framework CoreFoundation")
endif()
#--------------------------------------------------------------------
@ -322,7 +332,7 @@ configure_package_config_file(src/glfw3Config.cmake.in
NO_CHECK_REQUIRED_COMPONENTS_MACRO)
write_basic_package_version_file(src/glfw3ConfigVersion.cmake
VERSION ${GLFW_VERSION_FULL}
VERSION ${GLFW_VERSION}
COMPATIBILITY SameMajorVersion)
configure_file(src/glfw_config.h.in src/glfw_config.h @ONLY)

268
CONTRIBUTORS.md Normal file
View file

@ -0,0 +1,268 @@
# Acknowledgements
GLFW exists because people around the world donated their time and lent their
skills. This list only includes contributions to the main repository and
excludes other invaluable contributions like language bindings and text and
video tutorials.
- Bobyshev Alexander
- Laurent Aphecetche
- Matt Arsenault
- Takuro Ashie
- ashishgamedev
- David Avedissian
- Keith Bauer
- John Bartholomew
- Coşku Baş
- Niklas Behrens
- Andrew Belt
- Nevyn Bengtsson
- Niklas Bergström
- Denis Bernard
- BiBi
- Doug Binks
- blanco
- Waris Boonyasiriwat
- Kyle Brenneman
- Rok Breulj
- TheBrokenRail
- Kai Burjack
- Martin Capitanio
- Nicolas Caramelli
- David Carlier
- Arturo Castro
- Chi-kwan Chan
- TheChocolateOre
- Joseph Chua
- Ian Clarkson
- Michał Cichoń
- Lambert Clara
- Anna Clarke
- Josh Codd
- Yaron Cohen-Tal
- Omar Cornut
- Andrew Corrigan
- Bailey Cosier
- Noel Cower
- CuriouserThing
- Jason Daly
- danhambleton
- Jarrod Davis
- Olivier Delannoy
- Paul R. Deppe
- Michael Dickens
- Роман Донченко
- Mario Dorn
- Wolfgang Draxinger
- Jonathan Dummer
- Ralph Eastwood
- Fredrik Ehnbom
- Robin Eklind
- Jan Ekström
- Siavash Eliasi
- TheExileFox
- Nikita Fediuchin
- Felipe Ferreira
- Michael Fogleman
- forworldm
- Jason Francis
- Gerald Franz
- Mário Freitas
- GeO4d
- Marcus Geelnard
- Gegy
- ghuser404
- Charles Giessen
- Ryan C. Gordon
- Stephen Gowen
- Kovid Goyal
- Kevin Grandemange
- Eloi Marín Gratacós
- Grzesiek11
- Stefan Gustavson
- Andrew Gutekanst
- Stephen Gutekanst
- Jonathan Hale
- Daniel Hauser
- hdf89shfdfs
- Moritz Heinemann
- Sylvain Hellegouarch
- Björn Hempel
- Matthew Henry
- heromyth
- Lucas Hinderberger
- Paul Holden
- Hajime Hoshi
- Warren Hu
- Charles Huber
- Brent Huisman
- illustris
- InKryption
- IntellectualKitty
- Aaron Jacobs
- JannikGM
- Erik S. V. Jansson
- jjYBdx4IL
- Peter Johnson
- Toni Jovanoski
- Arseny Kapoulkine
- Cem Karan
- Osman Keskin
- Koray Kilinc
- Josh Kilmer
- Byunghoon Kim
- Cameron King
- Peter Knut
- Christoph Kubisch
- Yuri Kunde Schlesner
- Rokas Kupstys
- Konstantin Käfer
- Eric Larson
- Francis Lecavalier
- Jong Won Lee
- Robin Leffmann
- Glenn Lewis
- Shane Liesegang
- Anders Lindqvist
- Leon Linhart
- Marco Lizza
- lo-v-ol
- Eyal Lotem
- Aaron Loucks
- Luflosi
- lukect
- Tristam MacDonald
- Jean-Luc Mackail
- Hans Mackowiak
- Ramiro Magno
- Дмитри Малышев
- Zbigniew Mandziejewicz
- Adam Marcus
- Célestin Marot
- Kyle McDonald
- David V. McKay
- David Medlock
- Bryce Mehring
- Jonathan Mercier
- Marcel Metz
- Liam Middlebrook
- Ave Milia
- Icyllis Milica
- Jonathan Miller
- Kenneth Miller
- Bruce Mitchener
- Jack Moffitt
- Ravi Mohan
- Jeff Molofee
- Alexander Monakov
- Pierre Morel
- Jon Morton
- Pierre Moulon
- Martins Mozeiko
- James Murphy
- Julian Møller
- ndogxj
- F. Nedelec
- Kristian Nielsen
- Joel Niemelä
- Kamil Nowakowski
- onox
- Denis Ovod
- Ozzy
- Andri Pálsson
- Peoro
- Braden Pellett
- Christopher Pelloux
- Arturo J. Pérez
- Vladimir Perminov
- Olivier Perret
- Anthony Pesch
- Orson Peters
- Emmanuel Gil Peyrot
- Cyril Pichard
- Pilzschaf
- Keith Pitt
- Stanislav Podgorskiy
- Konstantin Podsvirov
- Nathan Poirier
- Alexandre Pretyman
- Pablo Prietz
- przemekmirek
- pthom
- Martin Pulec
- Guillaume Racicot
- Christian Rauch
- Philip Rideout
- Eddie Ringle
- Max Risuhin
- Joe Roback
- Jorge Rodriguez
- Luca Rood
- Ed Ropple
- Aleksey Rybalkin
- Mikko Rytkönen
- Riku Salminen
- Brandon Schaefer
- Sebastian Schuberth
- Christian Sdunek
- Matt Sealey
- Steve Sexton
- Arkady Shapkin
- Mingjie Shen
- Ali Sherief
- Yoshiki Shibukawa
- Dmitri Shuralyov
- Joao da Silva
- Daniel Sieger
- Michael Skec
- Daniel Skorupski
- Slemmie
- Bradley Smith
- Cliff Smolinsky
- Patrick Snape
- Erlend Sogge Heggen
- Olivier Sohn
- Julian Squires
- Johannes Stein
- Pontus Stenetorp
- Michael Stocker
- Justin Stoecker
- Elviss Strazdins
- Paul Sultana
- Nathan Sweet
- TTK-Bandit
- Sergey Tikhomirov
- Arthur Tombs
- TronicLabs
- Ioannis Tsakpinis
- Samuli Tuomola
- Matthew Turner
- urraka
- Elias Vanderstuyft
- Stef Velzel
- Jari Vetoniemi
- Ricardo Vieira
- Nicholas Vitovitch
- Vladimír Vondruš
- Simon Voordouw
- Corentin Wallez
- Torsten Walluhn
- Patrick Walton
- Jim Wang
- Xo Wang
- Jay Weisskopf
- Frank Wille
- Richard A. Wilkes
- Tatsuya Yatagawa
- Ryogo Yoshimura
- Rácz Zalán
- Lukas Zanner
- Andrey Zholos
- Aihui Zhu
- Santi Zupancic
- Jonas Ådahl
- Lasse Öörni
- Leonard König
- All the unmentioned and anonymous contributors in the GLFW community, for bug
reports, patches, feedback, testing and encouragement

View file

@ -1,5 +1,6 @@
Copyright (c) 2002-2006 Marcus Geelnard
Copyright (c) 2006-2016 Camilla Löwy <elmindreda@glfw.org>
Copyright (c) 2006-2019 Camilla Löwy
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages

429
README.md
View file

@ -1,6 +1,6 @@
# GLFW
[![Build status](https://travis-ci.org/glfw/glfw.svg?branch=master)](https://travis-ci.org/glfw/glfw)
[![Build status](https://github.com/glfw/glfw/actions/workflows/build.yml/badge.svg)](https://github.com/glfw/glfw/actions)
[![Build status](https://ci.appveyor.com/api/projects/status/0kf0ct9831i5l6sp/branch/master?svg=true)](https://ci.appveyor.com/project/elmindreda/glfw)
[![Coverity Scan](https://scan.coverity.com/projects/4884/badge.svg)](https://scan.coverity.com/projects/glfw-glfw)
@ -11,21 +11,21 @@ application development. It provides a simple, platform-independent API for
creating windows, contexts and surfaces, reading input, handling events, etc.
GLFW natively supports Windows, macOS and Linux and other Unix-like systems. On
Linux both X11 and Wayland is supported.
Linux both X11 and Wayland are supported.
GLFW is licensed under the [zlib/libpng
license](http://www.glfw.org/license.html).
license](https://www.glfw.org/license.html).
You can [download](http://www.glfw.org/download.html) the latest stable release
You can [download](https://www.glfw.org/download.html) the latest stable release
as source or Windows binaries, or fetch the `latest` branch from GitHub. Each
release starting with 3.0 also has a corresponding [annotated
tag](https://github.com/glfw/glfw/releases) with source and binary archives.
The [documentation](http://www.glfw.org/docs/latest/) is available online and is
The [documentation](https://www.glfw.org/docs/latest/) is available online and is
included in all source and binary archives. See the [release
notes](https://www.glfw.org/docs/latest/news.html) for new features, caveats and
deprecations in the latest release. For more details see the [version
history](http://www.glfw.org/changelog.html).
history](https://www.glfw.org/changelog.html).
The `master` branch is the stable integration branch and _should_ always compile
and run on all supported platforms, although details of newly added features may
@ -34,11 +34,16 @@ fixes live in [other branches](https://github.com/glfw/glfw/branches/all) until
they are stable enough to merge.
If you are new to GLFW, you may find the
[tutorial](http://www.glfw.org/docs/latest/quick.html) for GLFW 3 useful. If
[tutorial](https://www.glfw.org/docs/latest/quick.html) for GLFW 3 useful. If
you have used GLFW 2 in the past, there is a [transition
guide](http://www.glfw.org/docs/latest/moving.html) for moving to the GLFW
guide](https://www.glfw.org/docs/latest/moving.html) for moving to the GLFW
3 API.
GLFW exists because of the contributions of [many people](CONTRIBUTORS.md)
around the world, whether by reporting bugs, providing community support, adding
features, reviewing or testing code, debugging, proofreading docs, suggesting
features or fixing bugs.
## Compiling GLFW
@ -52,16 +57,16 @@ MinGW-w64, on macOS with Clang and on Linux and other Unix-like systems with GCC
and Clang. It will likely compile in other environments as well, but this is
not regularly tested.
There are [pre-compiled Windows binaries](http://www.glfw.org/download.html)
There are [pre-compiled Windows binaries](https://www.glfw.org/download.html)
available for all supported compilers.
See the [compilation guide](http://www.glfw.org/docs/latest/compile.html) for
See the [compilation guide](https://www.glfw.org/docs/latest/compile.html) for
more information about how to compile GLFW yourself.
## Using GLFW
See the [documentation](http://www.glfw.org/docs/latest/) for tutorials, guides
See the [documentation](https://www.glfw.org/docs/latest/) for tutorials, guides
and the API reference.
@ -79,7 +84,7 @@ Unix-like systems running the X Window System are supported even without
a desktop environment or modern extensions, although some features require
a running window or clipboard manager. The OSMesa backend requires Mesa 6.3.
See the [compatibility guide](http://www.glfw.org/docs/latest/compat.html)
See the [compatibility guide](https://www.glfw.org/docs/latest/compat.html)
in the documentation for more information.
@ -88,7 +93,7 @@ in the documentation for more information.
GLFW itself depends only on the headers and libraries for your window system.
The (experimental) Wayland backend also depends on the `extra-cmake-modules`
package, which is used to generated Wayland protocol headers.
package, which is used to generate Wayland protocol headers.
The examples and test programs depend on a number of tiny libraries. These are
located in the `deps/` directory.
@ -101,10 +106,10 @@ located in the `deps/` directory.
functions
- [linmath.h](https://github.com/datenwolf/linmath.h) for linear algebra in
examples
- [Nuklear](https://github.com/vurtun/nuklear) for test and example UI
- [Nuklear](https://github.com/Immediate-Mode-UI/Nuklear) for test and example UI
- [stb\_image\_write](https://github.com/nothings/stb) for writing images to disk
The documentation is generated with [Doxygen](http://doxygen.org/) if CMake can
The documentation is generated with [Doxygen](https://doxygen.org/) if CMake can
find that tool.
@ -118,198 +123,43 @@ information on what to include when reporting a bug.
## Changelog
- Added `glfwGetError` function for querying the last error code and its
description (#970)
- Added `glfwUpdateGamepadMappings` function for importing gamepad mappings in
SDL\_GameControllerDB format (#900)
- Added `glfwJoystickIsGamepad` function for querying whether a joystick has
a gamepad mapping (#900)
- Added `glfwGetJoystickGUID` function for querying the SDL compatible GUID of
a joystick (#900)
- Added `glfwGetGamepadName` function for querying the name provided by the
gamepad mapping (#900)
- Added `glfwGetGamepadState` function, `GLFW_GAMEPAD_*` and `GLFWgamepadstate`
for retrieving gamepad input state (#900)
- Added `glfwGetWindowContentScale`, `glfwGetMonitorContentScale` and
`glfwSetWindowContentScaleCallback` for DPI-aware rendering
(#235,#439,#677,#845,#898)
- Added `glfwRequestWindowAttention` function for requesting attention from the
user (#732,#988)
- Added `glfwGetMonitorWorkarea` function for retrieving the monitor work area
(#920,#989,#1322)
- Added `glfwGetKeyScancode` function that allows retrieving platform dependent
scancodes for keys (#830)
- Added `glfwSetWindowMaximizeCallback` and `GLFWwindowmaximizefun` for
receiving window maximization events (#778)
- Added `glfwSetWindowAttrib` function for changing window attributes (#537)
- Added `glfwGetJoystickHats` function for querying joystick hats
(#889,#906,#934)
- Added `glfwInitHint` for setting initialization hints
- Added `glfwWindowHintString` for setting string type window hints (#893,#1139)
- Added `glfwGetWindowOpacity` and `glfwSetWindowOpacity` for controlling whole
window transparency (#1089)
- Added `glfwSetMonitorUserPointer` and `glfwGetMonitorUserPointer` for
per-monitor user pointers
- Added `glfwSetJoystickUserPointer` and `glfwGetJoystickUserPointer` for
per-joystick user pointers
- Added `glfwGetX11SelectionString` and `glfwSetX11SelectionString`
functions for accessing X11 primary selection (#894,#1056)
- Added `glfwRawMouseMotionSupported` function for querying raw motion support
(#125,#1400,#1401)
- Added headless [OSMesa](http://mesa3d.org/osmesa.html) backend (#850)
- Added definition of `GLAPIENTRY` to public header
- Added `GLFW_TRANSPARENT_FRAMEBUFFER` window hint and attribute for controlling
per-pixel framebuffer transparency (#197,#663,#715,#723,#1078)
- Added `GLFW_HOVERED` window attribute for polling cursor hover state (#1166)
- Added `GLFW_CENTER_CURSOR` window hint for controlling cursor centering
(#749,#842)
- Added `GLFW_FOCUS_ON_SHOW` window hint and attribute to control input focus
on calling show window (#1189)
- Added `GLFW_SCALE_TO_MONITOR` window hint for automatic window resizing
(#676,#1115)
- Added `GLFW_JOYSTICK_HAT_BUTTONS` init hint (#889)
- Added `GLFW_LOCK_KEY_MODS` input mode and `GLFW_MOD_*_LOCK` mod bits (#946)
- Added `GLFW_RAW_MOUSE_MOTION` input mode for selecting raw motion input
(#125,#1400,#1401)
- Added macOS specific `GLFW_COCOA_RETINA_FRAMEBUFFER` window hint
- Added macOS specific `GLFW_COCOA_FRAME_NAME` window hint (#195)
- Added macOS specific `GLFW_COCOA_GRAPHICS_SWITCHING` window hint (#377,#935)
- Added macOS specific `GLFW_COCOA_CHDIR_RESOURCES` init hint
- Added macOS specific `GLFW_COCOA_MENUBAR` init hint
- Added X11 specific `GLFW_X11_CLASS_NAME` and `GLFW_X11_INSTANCE_NAME` window
hints (#893,#1139)
- Added `GLFW_INCLUDE_ES32` for including the OpenGL ES 3.2 header
- Added `GLFW_OSMESA_CONTEXT_API` for creating OpenGL contexts with
[OSMesa](https://www.mesa3d.org/osmesa.html) (#281)
- Added `GenerateMappings.cmake` script for updating gamepad mappings
- Made `glfwCreateWindowSurface` emit an error when the window has a context
(#1194,#1205)
- Deprecated window parameter of clipboard string functions
- Deprecated charmods callback
- Removed `GLFW_USE_RETINA` compile-time option
- Removed `GLFW_USE_CHDIR` compile-time option
- Removed `GLFW_USE_MENUBAR` compile-time option
- Removed requirement of at least one window for `glfwWaitEvents` and
`glfwPostEmptyEvent` (#1317)
- Removed all dependencies on the Vulkan SDK
- Bugfix: Calling `glfwMaximizeWindow` on a full screen window was not ignored
- Bugfix: `GLFW_INCLUDE_VULKAN` could not be combined with the corresponding
OpenGL and OpenGL ES header macros
- Bugfix: `glfwGetInstanceProcAddress` returned `NULL` for
`vkGetInstanceProcAddr` when `_GLFW_VULKAN_STATIC` was enabled
- Bugfix: Invalid library paths were used in test and example CMake files (#930)
- Bugfix: The scancode for synthetic key release events was always zero
- Bugfix: The generated Doxyfile did not handle paths with spaces (#1081)
- Bugfix: The gamma ramp generated by `glfwSetGamma` did not use the monitor
ramp size (#1387,#1388)
- [Win32] Added system error strings to relevant GLFW error descriptions (#733)
- [Win32] Removed XInput circular deadzone from joystick axis data (#1045)
- [Win32] Bugfix: Undecorated windows could not be iconified by the user (#861)
- [Win32] Bugfix: Deadzone logic could underflow with some controllers (#910)
- [Win32] Bugfix: `glfwVulkanSupported` emitted an error on systems with
a loader but no ICD (#916)
- [Win32] Bugfix: Non-iconified full sreeen windows did not prevent screen
blanking or password enabled screensavers (#851)
- [Win32] Bugfix: Mouse capture logic lost secondary release messages (#954)
- [Win32] Bugfix: Monitors with no display devices were not enumerated (#960)
- [Win32] Bugfix: Monitor events were not emitted (#784)
- [Win32] Bugfix: The DLL was installed to the wrong directory on Cygwin (#1035)
- [Win32] Bugfix: Normalization of axis data via XInput was incorrect (#1045)
- [Win32] Bugfix: `glfw3native.h` would undefine a foreign `APIENTRY` (#1062)
- [Win32] Bugfix: Disabled cursor mode prevented use of caption buttons
(#650,#1071)
- [Win32] Bugfix: Returned key names did not match other platforms (#943)
- [Win32] Bugfix: Undecorated windows did not maximize to workarea (#899)
- [Win32] Bugfix: Window was resized twice when entering full screen (#1085)
- [Win32] Bugfix: The HID device notification was not unregistered (#1170)
- [Win32] Bugfix: `glfwCreateWindow` activated window even with `GLFW_FOCUSED`
hint set to false (#1179,#1180)
- [Win32] Bugfix: The keypad equals key was reported as `GLFW_KEY_UNKNOWN`
(#1315,#1316)
- [Win32] Bugfix: A title bar would be drawn over undecorated windows in some
circumstances (#1383)
- [Win32] Bugfix: Standard cursors were not per-monitor DPI aware (#1431)
- [X11] Replaced `_GLFW_HAS_XF86VM` compile-time option with dynamic loading
- [X11] Bugfix: `glfwGetVideoMode` would segfault on Cygwin/X
- [X11] Bugfix: Dynamic X11 library loading did not use full sonames (#941)
- [X11] Bugfix: Window creation on 64-bit would read past top of stack (#951)
- [X11] Bugfix: XDND support had multiple non-conformance issues (#968)
- [X11] Bugfix: The RandR monitor path was disabled despite working RandR (#972)
- [X11] Bugfix: IM-duplicated key events would leak at low polling rates (#747)
- [X11] Bugfix: Gamma ramp setting via RandR did not validate ramp size
- [X11] Bugfix: Key name string encoding depended on current locale (#981,#983)
- [X11] Bugfix: Incremental reading of selections was not supported (#275)
- [X11] Bugfix: Selection I/O reported but did not support `COMPOUND_TEXT`
- [X11] Bugfix: Latin-1 text read from selections was not converted to UTF-8
- [X11] Bugfix: NVidia EGL would segfault if unloaded before closing the display
- [X11] Bugfix: Checking window maximized attrib could crash some WMs (#1356)
- [X11] Bugfix: Update cursor position on enter event (#1366)
- [X11] Bugfix: `glfwSetWindowMonitor` did not update hints when resizing
non-user-resizable windows
- [X11] Bugfix: `glfwSetWindowMonitor` did not flush output buffer in some cases
- [X11] Bugfix: `glfwSetWindowMonitor` did not update the EWMH state of hidden
windows (#1358)
- [Linux] Added workaround for missing `SYN_DROPPED` in pre-2.6.39 kernel
headers (#1196)
- [Linux] Moved to evdev for joystick input (#906,#1005)
- [Linux] Bugfix: Event processing did not detect joystick disconnection (#932)
- [Linux] Bugfix: The joystick device path could be truncated (#1025)
- [Linux] Bugfix: `glfwInit` would fail if inotify creation failed (#833)
- [Linux] Bugfix: `strdup` was used without any required feature macro (#1055)
- [Cocoa] Added support for Vulkan window surface creation via
[MoltenVK](https://moltengl.com/moltenvk/) (#870)
- [Cocoa] Added support for loading a `MainMenu.nib` when available
- [Cocoa] Disabled automatic window tabbing for created windows (#1250)
- [Cocoa] Bugfix: Disabling window aspect ratio would assert (#852)
- [Cocoa] Bugfix: Window creation failed to set first responder (#876,#883)
- [Cocoa] Bugfix: Removed use of deprecated `CGDisplayIOServicePort` function
(#165,#192,#508,#511)
- [Cocoa] Bugfix: Disabled use of deprecated `CGDisplayModeCopyPixelEncoding`
function on macOS 10.12+
- [Cocoa] Bugfix: Running in AppSandbox would emit warnings (#816,#882)
- [Cocoa] Bugfix: Windows created after the first were not cascaded (#195)
- [Cocoa] Bugfix: Leaving video mode with `glfwSetWindowMonitor` would set
incorrect position and size (#748)
- [Cocoa] Bugfix: Iconified full screen windows could not be restored (#848)
- [Cocoa] Bugfix: Value range was ignored for joystick hats and buttons (#888)
- [Cocoa] Bugfix: Full screen framebuffer was incorrectly sized for some video
modes (#682)
- [Cocoa] Bugfix: A string object for IME was updated non-idiomatically (#1050)
- [Cocoa] Bugfix: A hidden or disabled cursor would become visible when a user
notification was shown (#971,#1028)
- [Cocoa] Bugfix: Some characters did not repeat due to Press and Hold (#1010)
- [Cocoa] Bugfix: Window title was lost when full screen or undecorated (#1082)
- [Cocoa] Bugfix: Window was resized twice when entering full screen (#1085)
- [Cocoa] Bugfix: Duplicate size events were not filtered (#1085)
- [Cocoa] Bugfix: Event polling did not initialize AppKit if necessary (#1218)
- [Cocoa] Bugfix: OpenGL rendering was not visible before resize on early macOS
10.14 (#1334,#1346)
- [Cocoa] Bugfix: Caps Lock did not generate any key events (#1368,#1373)
- [Cocoa] Bugfix: Some buttons for some joysticks were ignored (#1385)
- [Cocoa] Bugfix: Analog joystick buttons were not translated correctly (#1385)
- [Cocoa] Bugfix: OpenGL swap interval was ignored for occluded windows (#680)
- [Cocoa] Bugfix: OpenGL swap interval was ignored on early macOS 10.14
(#1337,#1417,#1435)
- [Cocoa] Bugfix: The y-coordinate was incorrect for `glfwGetCursorPos` and
`glfwSetCursorPos` (#1461)
- [WGL] Added support for `WGL_EXT_colorspace` for OpenGL ES contexts
- [WGL] Added support for `WGL_ARB_create_context_no_error`
- [GLX] Added support for `GLX_ARB_create_context_no_error`
- [GLX] Bugfix: Context creation could segfault if no GLXFBConfigs were
available (#1040)
- [EGL] Added support for `EGL_KHR_get_all_proc_addresses` (#871)
- [EGL] Added support for `EGL_KHR_context_flush_control`
- [EGL] Bugfix: The test for `EGL_RGB_BUFFER` was invalid
- Bugfix: `glfwGetKeyScancode` returned `0` on error when initialized instead of `-1`
- Bugfix: Failure to make a newly created context current could cause segfault (#2327)
- [Win32] Fix pkg-config for dynamic library on Windows (#2386, #2420)
- [Win32] Bugfix: `glfwWaitEventsTimeout` did not return for some sent messages (#2408)
- [Win32] Bugfix: XInput could reportedly provide invalid DPad bit masks (#2291)
- [Cocoa] Bugfix: Compilation failed on OS X 10.8 due to unconditional use of 10.9+
symbols (#2161)
- [Cocoa] Bugfix: Full screen windows were resizable by the user (#2377,#2405)
- [Cocoa] Bugfix: Full screen windows were miniaturized when clicked on macOS
10.15 (#2377,#2405)
- [Cocoa] Bugfix: Querying joystick elements could reportedly segfault on macOS
13 Ventura (#2320)
- [Cocoa] Bugfix: Print Screen key was not correctly reported (#1786,#2169)
- [Wayland] Added improved fallback window decorations via libdecor (#1639,#1693)
- [Wayland] Bugfix: Connecting a mouse after `glfwInit` would segfault (#1450)
- [Wayland] Disabled alpha channel for opaque windows on systems lacking
`EGL_EXT_present_opaque` (#1895)
- [Wayland] Bugfix: Buffer would overrun when storing received drag offer (#2225)
- [Wayland] Bugfix: Joysticks connected after `glfwInit` were not detected (#2198)
- [Wayland] Bugfix: Fallback decorations emitted `GLFW_CURSOR_UNAVAILABLE` errors
- [Wayland] Bugfix: Some events could fail to end wait for new events (#2397)
- [Linux] Bugfix: Joysticks without buttons were ignored (#2042,#2043)
- [Linux] Bugfix: A small amount of memory could leak if initialization failed (#2229)
- [EGL] Added loading of glvnd `libOpenGL.so.0` where available for OpenGL
- [EGL] Bugfix: `EGL_EXT_present_opaque` caused issues on X11 with Nvidia blob (#2365)
- [EGL] Bugfix: Setting `GLFW_CONTEXT_DEBUG` caused creation to fail (#2348)
- [GLX] Added loading of glvnd `libGLX.so.0` where available
## Contact
On [glfw.org](http://www.glfw.org/) you can find the latest version of GLFW, as
On [glfw.org](https://www.glfw.org/) you can find the latest version of GLFW, as
well as news, documentation and other information about the project.
If you have questions related to the use of GLFW, we have a
[forum](http://discourse.glfw.org/), and the `#glfw` IRC channel on
[Freenode](http://freenode.net/).
[forum](https://discourse.glfw.org/), and the `#glfw` IRC channel on
[Libera.Chat](https://libera.chat/).
If you have a bug to report, a patch to submit or a feature you'd like to
request, please file it in the
@ -318,182 +168,3 @@ request, please file it in the
Finally, if you're interested in helping out with the development of GLFW or
porting it to your favorite platform, join us on the forum, GitHub or IRC.
## Acknowledgements
GLFW exists because people around the world donated their time and lent their
skills.
- Bobyshev Alexander
- Matt Arsenault
- David Avedissian
- Keith Bauer
- John Bartholomew
- Coşku Baş
- Niklas Behrens
- Andrew Belt
- Niklas Bergström
- Denis Bernard
- Doug Binks
- blanco
- Kyle Brenneman
- Rok Breulj
- Martin Capitanio
- David Carlier
- Arturo Castro
- Chi-kwan Chan
- Ian Clarkson
- Michał Cichoń
- Lambert Clara
- Anna Clarke
- Yaron Cohen-Tal
- Omar Cornut
- Andrew Corrigan
- Bailey Cosier
- Noel Cower
- Jason Daly
- Jarrod Davis
- Olivier Delannoy
- Paul R. Deppe
- Michael Dickens
- Роман Донченко
- Mario Dorn
- Wolfgang Draxinger
- Jonathan Dummer
- Ralph Eastwood
- Fredrik Ehnbom
- Robin Eklind
- Siavash Eliasi
- Felipe Ferreira
- Michael Fogleman
- Gerald Franz
- Mário Freitas
- GeO4d
- Marcus Geelnard
- Stephen Gowen
- Kovid Goyal
- Eloi Marín Gratacós
- Stefan Gustavson
- Jonathan Hale
- Sylvain Hellegouarch
- Matthew Henry
- heromyth
- Lucas Hinderberger
- Paul Holden
- Warren Hu
- IntellectualKitty
- Aaron Jacobs
- Erik S. V. Jansson
- Toni Jovanoski
- Arseny Kapoulkine
- Cem Karan
- Osman Keskin
- Josh Kilmer
- Cameron King
- Peter Knut
- Christoph Kubisch
- Yuri Kunde Schlesner
- Konstantin Käfer
- Eric Larson
- Robin Leffmann
- Glenn Lewis
- Shane Liesegang
- Eyal Lotem
- Aaron Loucks
- Tristam MacDonald
- Hans Mackowiak
- Дмитри Малышев
- Zbigniew Mandziejewicz
- Adam Marcus
- Célestin Marot
- Kyle McDonald
- David Medlock
- Bryce Mehring
- Jonathan Mercier
- Marcel Metz
- Liam Middlebrook
- Jonathan Miller
- Kenneth Miller
- Bruce Mitchener
- Jack Moffitt
- Jeff Molofee
- Alexander Monakov
- Pierre Morel
- Jon Morton
- Pierre Moulon
- Martins Mozeiko
- Julian Møller
- ndogxj
- Kristian Nielsen
- Kamil Nowakowski
- Denis Ovod
- Ozzy
- Andri Pálsson
- Peoro
- Braden Pellett
- Christopher Pelloux
- Arturo J. Pérez
- Anthony Pesch
- Orson Peters
- Emmanuel Gil Peyrot
- Cyril Pichard
- Keith Pitt
- Stanislav Podgorskiy
- Nathan Poirier
- Alexandre Pretyman
- przemekmirek
- Philip Rideout
- Eddie Ringle
- Max Risuhin
- Jorge Rodriguez
- Ed Ropple
- Aleksey Rybalkin
- Riku Salminen
- Brandon Schaefer
- Sebastian Schuberth
- Christian Sdunek
- Matt Sealey
- Steve Sexton
- Arkady Shapkin
- Yoshiki Shibukawa
- Dmitri Shuralyov
- Daniel Skorupski
- Bradley Smith
- Cliff Smolinsky
- Patrick Snape
- Erlend Sogge Heggen
- Julian Squires
- Johannes Stein
- Pontus Stenetorp
- Michael Stocker
- Justin Stoecker
- Elviss Strazdins
- Paul Sultana
- Nathan Sweet
- TTK-Bandit
- Sergey Tikhomirov
- Arthur Tombs
- Ioannis Tsakpinis
- Samuli Tuomola
- Matthew Turner
- urraka
- Elias Vanderstuyft
- Stef Velzel
- Jari Vetoniemi
- Ricardo Vieira
- Nicholas Vitovitch
- Simon Voordouw
- Corentin Wallez
- Torsten Walluhn
- Patrick Walton
- Xo Wang
- Jay Weisskopf
- Frank Wille
- Ryogo Yoshimura
- Andrey Zholos
- Santi Zupancic
- Jonas Ådahl
- Lasse Öörni
- All the unmentioned and anonymous contributors in the GLFW community, for bug
reports, patches, feedback, testing and encouragement

View file

@ -2,19 +2,9 @@
/* File: vk_platform.h */
/* */
/*
** Copyright (c) 2014-2017 The Khronos Group Inc.
** Copyright 2014-2022 The Khronos Group Inc.
**
** Licensed under the Apache License, Version 2.0 (the "License");
** you may not use this file except in compliance with the License.
** You may obtain a copy of the License at
**
** http://www.apache.org/licenses/LICENSE-2.0
**
** Unless required by applicable law or agreed to in writing, software
** distributed under the License is distributed on an "AS IS" BASIS,
** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
** See the License for the specific language governing permissions and
** limitations under the License.
** SPDX-License-Identifier: Apache-2.0
*/
@ -52,7 +42,7 @@ extern "C"
#define VKAPI_CALL __stdcall
#define VKAPI_PTR VKAPI_CALL
#elif defined(__ANDROID__) && defined(__ARM_ARCH) && __ARM_ARCH < 7
#error "Vulkan isn't supported for the 'armeabi' NDK ABI"
#error "Vulkan is not supported for the 'armeabi' NDK ABI"
#elif defined(__ANDROID__) && defined(__ARM_ARCH) && __ARM_ARCH >= 7 && defined(__ARM_32BIT_STATE)
/* On Android 32-bit ARM targets, Vulkan functions use the "hardfloat" */
/* calling convention, i.e. float parameters are passed in registers. This */
@ -68,7 +58,9 @@ extern "C"
#define VKAPI_PTR
#endif
#include <stddef.h>
#if !defined(VK_NO_STDDEF_H)
#include <stddef.h>
#endif /* !defined(VK_NO_STDDEF_H) */
#if !defined(VK_NO_STDINT_H)
#if defined(_MSC_VER) && (_MSC_VER < 1600)

2736
deps/glad/vulkan.h vendored

File diff suppressed because it is too large Load diff

556
deps/glad_vulkan.c vendored
View file

@ -14,10 +14,18 @@
#endif /* GLAD_IMPL_UTIL_C_ */
#ifdef __cplusplus
extern "C" {
#endif
int GLAD_VK_VERSION_1_0 = 0;
int GLAD_VK_VERSION_1_1 = 0;
int GLAD_VK_VERSION_1_2 = 0;
int GLAD_VK_VERSION_1_3 = 0;
int GLAD_VK_EXT_debug_report = 0;
int GLAD_VK_KHR_portability_enumeration = 0;
int GLAD_VK_KHR_surface = 0;
int GLAD_VK_KHR_swapchain = 0;
@ -35,18 +43,26 @@ PFN_vkBindImageMemory glad_vkBindImageMemory = NULL;
PFN_vkBindImageMemory2 glad_vkBindImageMemory2 = NULL;
PFN_vkCmdBeginQuery glad_vkCmdBeginQuery = NULL;
PFN_vkCmdBeginRenderPass glad_vkCmdBeginRenderPass = NULL;
PFN_vkCmdBeginRenderPass2 glad_vkCmdBeginRenderPass2 = NULL;
PFN_vkCmdBeginRendering glad_vkCmdBeginRendering = NULL;
PFN_vkCmdBindDescriptorSets glad_vkCmdBindDescriptorSets = NULL;
PFN_vkCmdBindIndexBuffer glad_vkCmdBindIndexBuffer = NULL;
PFN_vkCmdBindPipeline glad_vkCmdBindPipeline = NULL;
PFN_vkCmdBindVertexBuffers glad_vkCmdBindVertexBuffers = NULL;
PFN_vkCmdBindVertexBuffers2 glad_vkCmdBindVertexBuffers2 = NULL;
PFN_vkCmdBlitImage glad_vkCmdBlitImage = NULL;
PFN_vkCmdBlitImage2 glad_vkCmdBlitImage2 = NULL;
PFN_vkCmdClearAttachments glad_vkCmdClearAttachments = NULL;
PFN_vkCmdClearColorImage glad_vkCmdClearColorImage = NULL;
PFN_vkCmdClearDepthStencilImage glad_vkCmdClearDepthStencilImage = NULL;
PFN_vkCmdCopyBuffer glad_vkCmdCopyBuffer = NULL;
PFN_vkCmdCopyBuffer2 glad_vkCmdCopyBuffer2 = NULL;
PFN_vkCmdCopyBufferToImage glad_vkCmdCopyBufferToImage = NULL;
PFN_vkCmdCopyBufferToImage2 glad_vkCmdCopyBufferToImage2 = NULL;
PFN_vkCmdCopyImage glad_vkCmdCopyImage = NULL;
PFN_vkCmdCopyImage2 glad_vkCmdCopyImage2 = NULL;
PFN_vkCmdCopyImageToBuffer glad_vkCmdCopyImageToBuffer = NULL;
PFN_vkCmdCopyImageToBuffer2 glad_vkCmdCopyImageToBuffer2 = NULL;
PFN_vkCmdCopyQueryPoolResults glad_vkCmdCopyQueryPoolResults = NULL;
PFN_vkCmdDispatch glad_vkCmdDispatch = NULL;
PFN_vkCmdDispatchBase glad_vkCmdDispatchBase = NULL;
@ -54,31 +70,56 @@ PFN_vkCmdDispatchIndirect glad_vkCmdDispatchIndirect = NULL;
PFN_vkCmdDraw glad_vkCmdDraw = NULL;
PFN_vkCmdDrawIndexed glad_vkCmdDrawIndexed = NULL;
PFN_vkCmdDrawIndexedIndirect glad_vkCmdDrawIndexedIndirect = NULL;
PFN_vkCmdDrawIndexedIndirectCount glad_vkCmdDrawIndexedIndirectCount = NULL;
PFN_vkCmdDrawIndirect glad_vkCmdDrawIndirect = NULL;
PFN_vkCmdDrawIndirectCount glad_vkCmdDrawIndirectCount = NULL;
PFN_vkCmdEndQuery glad_vkCmdEndQuery = NULL;
PFN_vkCmdEndRenderPass glad_vkCmdEndRenderPass = NULL;
PFN_vkCmdEndRenderPass2 glad_vkCmdEndRenderPass2 = NULL;
PFN_vkCmdEndRendering glad_vkCmdEndRendering = NULL;
PFN_vkCmdExecuteCommands glad_vkCmdExecuteCommands = NULL;
PFN_vkCmdFillBuffer glad_vkCmdFillBuffer = NULL;
PFN_vkCmdNextSubpass glad_vkCmdNextSubpass = NULL;
PFN_vkCmdNextSubpass2 glad_vkCmdNextSubpass2 = NULL;
PFN_vkCmdPipelineBarrier glad_vkCmdPipelineBarrier = NULL;
PFN_vkCmdPipelineBarrier2 glad_vkCmdPipelineBarrier2 = NULL;
PFN_vkCmdPushConstants glad_vkCmdPushConstants = NULL;
PFN_vkCmdResetEvent glad_vkCmdResetEvent = NULL;
PFN_vkCmdResetEvent2 glad_vkCmdResetEvent2 = NULL;
PFN_vkCmdResetQueryPool glad_vkCmdResetQueryPool = NULL;
PFN_vkCmdResolveImage glad_vkCmdResolveImage = NULL;
PFN_vkCmdResolveImage2 glad_vkCmdResolveImage2 = NULL;
PFN_vkCmdSetBlendConstants glad_vkCmdSetBlendConstants = NULL;
PFN_vkCmdSetCullMode glad_vkCmdSetCullMode = NULL;
PFN_vkCmdSetDepthBias glad_vkCmdSetDepthBias = NULL;
PFN_vkCmdSetDepthBiasEnable glad_vkCmdSetDepthBiasEnable = NULL;
PFN_vkCmdSetDepthBounds glad_vkCmdSetDepthBounds = NULL;
PFN_vkCmdSetDepthBoundsTestEnable glad_vkCmdSetDepthBoundsTestEnable = NULL;
PFN_vkCmdSetDepthCompareOp glad_vkCmdSetDepthCompareOp = NULL;
PFN_vkCmdSetDepthTestEnable glad_vkCmdSetDepthTestEnable = NULL;
PFN_vkCmdSetDepthWriteEnable glad_vkCmdSetDepthWriteEnable = NULL;
PFN_vkCmdSetDeviceMask glad_vkCmdSetDeviceMask = NULL;
PFN_vkCmdSetEvent glad_vkCmdSetEvent = NULL;
PFN_vkCmdSetEvent2 glad_vkCmdSetEvent2 = NULL;
PFN_vkCmdSetFrontFace glad_vkCmdSetFrontFace = NULL;
PFN_vkCmdSetLineWidth glad_vkCmdSetLineWidth = NULL;
PFN_vkCmdSetPrimitiveRestartEnable glad_vkCmdSetPrimitiveRestartEnable = NULL;
PFN_vkCmdSetPrimitiveTopology glad_vkCmdSetPrimitiveTopology = NULL;
PFN_vkCmdSetRasterizerDiscardEnable glad_vkCmdSetRasterizerDiscardEnable = NULL;
PFN_vkCmdSetScissor glad_vkCmdSetScissor = NULL;
PFN_vkCmdSetScissorWithCount glad_vkCmdSetScissorWithCount = NULL;
PFN_vkCmdSetStencilCompareMask glad_vkCmdSetStencilCompareMask = NULL;
PFN_vkCmdSetStencilOp glad_vkCmdSetStencilOp = NULL;
PFN_vkCmdSetStencilReference glad_vkCmdSetStencilReference = NULL;
PFN_vkCmdSetStencilTestEnable glad_vkCmdSetStencilTestEnable = NULL;
PFN_vkCmdSetStencilWriteMask glad_vkCmdSetStencilWriteMask = NULL;
PFN_vkCmdSetViewport glad_vkCmdSetViewport = NULL;
PFN_vkCmdSetViewportWithCount glad_vkCmdSetViewportWithCount = NULL;
PFN_vkCmdUpdateBuffer glad_vkCmdUpdateBuffer = NULL;
PFN_vkCmdWaitEvents glad_vkCmdWaitEvents = NULL;
PFN_vkCmdWaitEvents2 glad_vkCmdWaitEvents2 = NULL;
PFN_vkCmdWriteTimestamp glad_vkCmdWriteTimestamp = NULL;
PFN_vkCmdWriteTimestamp2 glad_vkCmdWriteTimestamp2 = NULL;
PFN_vkCreateBuffer glad_vkCreateBuffer = NULL;
PFN_vkCreateBufferView glad_vkCreateBufferView = NULL;
PFN_vkCreateCommandPool glad_vkCreateCommandPool = NULL;
@ -97,8 +138,10 @@ PFN_vkCreateImageView glad_vkCreateImageView = NULL;
PFN_vkCreateInstance glad_vkCreateInstance = NULL;
PFN_vkCreatePipelineCache glad_vkCreatePipelineCache = NULL;
PFN_vkCreatePipelineLayout glad_vkCreatePipelineLayout = NULL;
PFN_vkCreatePrivateDataSlot glad_vkCreatePrivateDataSlot = NULL;
PFN_vkCreateQueryPool glad_vkCreateQueryPool = NULL;
PFN_vkCreateRenderPass glad_vkCreateRenderPass = NULL;
PFN_vkCreateRenderPass2 glad_vkCreateRenderPass2 = NULL;
PFN_vkCreateSampler glad_vkCreateSampler = NULL;
PFN_vkCreateSamplerYcbcrConversion glad_vkCreateSamplerYcbcrConversion = NULL;
PFN_vkCreateSemaphore glad_vkCreateSemaphore = NULL;
@ -122,6 +165,7 @@ PFN_vkDestroyInstance glad_vkDestroyInstance = NULL;
PFN_vkDestroyPipeline glad_vkDestroyPipeline = NULL;
PFN_vkDestroyPipelineCache glad_vkDestroyPipelineCache = NULL;
PFN_vkDestroyPipelineLayout glad_vkDestroyPipelineLayout = NULL;
PFN_vkDestroyPrivateDataSlot glad_vkDestroyPrivateDataSlot = NULL;
PFN_vkDestroyQueryPool glad_vkDestroyQueryPool = NULL;
PFN_vkDestroyRenderPass glad_vkDestroyRenderPass = NULL;
PFN_vkDestroySampler glad_vkDestroySampler = NULL;
@ -143,13 +187,19 @@ PFN_vkFlushMappedMemoryRanges glad_vkFlushMappedMemoryRanges = NULL;
PFN_vkFreeCommandBuffers glad_vkFreeCommandBuffers = NULL;
PFN_vkFreeDescriptorSets glad_vkFreeDescriptorSets = NULL;
PFN_vkFreeMemory glad_vkFreeMemory = NULL;
PFN_vkGetBufferDeviceAddress glad_vkGetBufferDeviceAddress = NULL;
PFN_vkGetBufferMemoryRequirements glad_vkGetBufferMemoryRequirements = NULL;
PFN_vkGetBufferMemoryRequirements2 glad_vkGetBufferMemoryRequirements2 = NULL;
PFN_vkGetBufferOpaqueCaptureAddress glad_vkGetBufferOpaqueCaptureAddress = NULL;
PFN_vkGetDescriptorSetLayoutSupport glad_vkGetDescriptorSetLayoutSupport = NULL;
PFN_vkGetDeviceBufferMemoryRequirements glad_vkGetDeviceBufferMemoryRequirements = NULL;
PFN_vkGetDeviceGroupPeerMemoryFeatures glad_vkGetDeviceGroupPeerMemoryFeatures = NULL;
PFN_vkGetDeviceGroupPresentCapabilitiesKHR glad_vkGetDeviceGroupPresentCapabilitiesKHR = NULL;
PFN_vkGetDeviceGroupSurfacePresentModesKHR glad_vkGetDeviceGroupSurfacePresentModesKHR = NULL;
PFN_vkGetDeviceImageMemoryRequirements glad_vkGetDeviceImageMemoryRequirements = NULL;
PFN_vkGetDeviceImageSparseMemoryRequirements glad_vkGetDeviceImageSparseMemoryRequirements = NULL;
PFN_vkGetDeviceMemoryCommitment glad_vkGetDeviceMemoryCommitment = NULL;
PFN_vkGetDeviceMemoryOpaqueCaptureAddress glad_vkGetDeviceMemoryOpaqueCaptureAddress = NULL;
PFN_vkGetDeviceProcAddr glad_vkGetDeviceProcAddr = NULL;
PFN_vkGetDeviceQueue glad_vkGetDeviceQueue = NULL;
PFN_vkGetDeviceQueue2 glad_vkGetDeviceQueue2 = NULL;
@ -183,9 +233,12 @@ PFN_vkGetPhysicalDeviceSurfaceCapabilitiesKHR glad_vkGetPhysicalDeviceSurfaceCap
PFN_vkGetPhysicalDeviceSurfaceFormatsKHR glad_vkGetPhysicalDeviceSurfaceFormatsKHR = NULL;
PFN_vkGetPhysicalDeviceSurfacePresentModesKHR glad_vkGetPhysicalDeviceSurfacePresentModesKHR = NULL;
PFN_vkGetPhysicalDeviceSurfaceSupportKHR glad_vkGetPhysicalDeviceSurfaceSupportKHR = NULL;
PFN_vkGetPhysicalDeviceToolProperties glad_vkGetPhysicalDeviceToolProperties = NULL;
PFN_vkGetPipelineCacheData glad_vkGetPipelineCacheData = NULL;
PFN_vkGetPrivateData glad_vkGetPrivateData = NULL;
PFN_vkGetQueryPoolResults glad_vkGetQueryPoolResults = NULL;
PFN_vkGetRenderAreaGranularity glad_vkGetRenderAreaGranularity = NULL;
PFN_vkGetSemaphoreCounterValue glad_vkGetSemaphoreCounterValue = NULL;
PFN_vkGetSwapchainImagesKHR glad_vkGetSwapchainImagesKHR = NULL;
PFN_vkInvalidateMappedMemoryRanges glad_vkInvalidateMappedMemoryRanges = NULL;
PFN_vkMapMemory glad_vkMapMemory = NULL;
@ -193,216 +246,277 @@ PFN_vkMergePipelineCaches glad_vkMergePipelineCaches = NULL;
PFN_vkQueueBindSparse glad_vkQueueBindSparse = NULL;
PFN_vkQueuePresentKHR glad_vkQueuePresentKHR = NULL;
PFN_vkQueueSubmit glad_vkQueueSubmit = NULL;
PFN_vkQueueSubmit2 glad_vkQueueSubmit2 = NULL;
PFN_vkQueueWaitIdle glad_vkQueueWaitIdle = NULL;
PFN_vkResetCommandBuffer glad_vkResetCommandBuffer = NULL;
PFN_vkResetCommandPool glad_vkResetCommandPool = NULL;
PFN_vkResetDescriptorPool glad_vkResetDescriptorPool = NULL;
PFN_vkResetEvent glad_vkResetEvent = NULL;
PFN_vkResetFences glad_vkResetFences = NULL;
PFN_vkResetQueryPool glad_vkResetQueryPool = NULL;
PFN_vkSetEvent glad_vkSetEvent = NULL;
PFN_vkSetPrivateData glad_vkSetPrivateData = NULL;
PFN_vkSignalSemaphore glad_vkSignalSemaphore = NULL;
PFN_vkTrimCommandPool glad_vkTrimCommandPool = NULL;
PFN_vkUnmapMemory glad_vkUnmapMemory = NULL;
PFN_vkUpdateDescriptorSetWithTemplate glad_vkUpdateDescriptorSetWithTemplate = NULL;
PFN_vkUpdateDescriptorSets glad_vkUpdateDescriptorSets = NULL;
PFN_vkWaitForFences glad_vkWaitForFences = NULL;
PFN_vkWaitSemaphores glad_vkWaitSemaphores = NULL;
static void glad_vk_load_VK_VERSION_1_0( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_VK_VERSION_1_0) return;
vkAllocateCommandBuffers = (PFN_vkAllocateCommandBuffers) load("vkAllocateCommandBuffers", userptr);
vkAllocateDescriptorSets = (PFN_vkAllocateDescriptorSets) load("vkAllocateDescriptorSets", userptr);
vkAllocateMemory = (PFN_vkAllocateMemory) load("vkAllocateMemory", userptr);
vkBeginCommandBuffer = (PFN_vkBeginCommandBuffer) load("vkBeginCommandBuffer", userptr);
vkBindBufferMemory = (PFN_vkBindBufferMemory) load("vkBindBufferMemory", userptr);
vkBindImageMemory = (PFN_vkBindImageMemory) load("vkBindImageMemory", userptr);
vkCmdBeginQuery = (PFN_vkCmdBeginQuery) load("vkCmdBeginQuery", userptr);
vkCmdBeginRenderPass = (PFN_vkCmdBeginRenderPass) load("vkCmdBeginRenderPass", userptr);
vkCmdBindDescriptorSets = (PFN_vkCmdBindDescriptorSets) load("vkCmdBindDescriptorSets", userptr);
vkCmdBindIndexBuffer = (PFN_vkCmdBindIndexBuffer) load("vkCmdBindIndexBuffer", userptr);
vkCmdBindPipeline = (PFN_vkCmdBindPipeline) load("vkCmdBindPipeline", userptr);
vkCmdBindVertexBuffers = (PFN_vkCmdBindVertexBuffers) load("vkCmdBindVertexBuffers", userptr);
vkCmdBlitImage = (PFN_vkCmdBlitImage) load("vkCmdBlitImage", userptr);
vkCmdClearAttachments = (PFN_vkCmdClearAttachments) load("vkCmdClearAttachments", userptr);
vkCmdClearColorImage = (PFN_vkCmdClearColorImage) load("vkCmdClearColorImage", userptr);
vkCmdClearDepthStencilImage = (PFN_vkCmdClearDepthStencilImage) load("vkCmdClearDepthStencilImage", userptr);
vkCmdCopyBuffer = (PFN_vkCmdCopyBuffer) load("vkCmdCopyBuffer", userptr);
vkCmdCopyBufferToImage = (PFN_vkCmdCopyBufferToImage) load("vkCmdCopyBufferToImage", userptr);
vkCmdCopyImage = (PFN_vkCmdCopyImage) load("vkCmdCopyImage", userptr);
vkCmdCopyImageToBuffer = (PFN_vkCmdCopyImageToBuffer) load("vkCmdCopyImageToBuffer", userptr);
vkCmdCopyQueryPoolResults = (PFN_vkCmdCopyQueryPoolResults) load("vkCmdCopyQueryPoolResults", userptr);
vkCmdDispatch = (PFN_vkCmdDispatch) load("vkCmdDispatch", userptr);
vkCmdDispatchIndirect = (PFN_vkCmdDispatchIndirect) load("vkCmdDispatchIndirect", userptr);
vkCmdDraw = (PFN_vkCmdDraw) load("vkCmdDraw", userptr);
vkCmdDrawIndexed = (PFN_vkCmdDrawIndexed) load("vkCmdDrawIndexed", userptr);
vkCmdDrawIndexedIndirect = (PFN_vkCmdDrawIndexedIndirect) load("vkCmdDrawIndexedIndirect", userptr);
vkCmdDrawIndirect = (PFN_vkCmdDrawIndirect) load("vkCmdDrawIndirect", userptr);
vkCmdEndQuery = (PFN_vkCmdEndQuery) load("vkCmdEndQuery", userptr);
vkCmdEndRenderPass = (PFN_vkCmdEndRenderPass) load("vkCmdEndRenderPass", userptr);
vkCmdExecuteCommands = (PFN_vkCmdExecuteCommands) load("vkCmdExecuteCommands", userptr);
vkCmdFillBuffer = (PFN_vkCmdFillBuffer) load("vkCmdFillBuffer", userptr);
vkCmdNextSubpass = (PFN_vkCmdNextSubpass) load("vkCmdNextSubpass", userptr);
vkCmdPipelineBarrier = (PFN_vkCmdPipelineBarrier) load("vkCmdPipelineBarrier", userptr);
vkCmdPushConstants = (PFN_vkCmdPushConstants) load("vkCmdPushConstants", userptr);
vkCmdResetEvent = (PFN_vkCmdResetEvent) load("vkCmdResetEvent", userptr);
vkCmdResetQueryPool = (PFN_vkCmdResetQueryPool) load("vkCmdResetQueryPool", userptr);
vkCmdResolveImage = (PFN_vkCmdResolveImage) load("vkCmdResolveImage", userptr);
vkCmdSetBlendConstants = (PFN_vkCmdSetBlendConstants) load("vkCmdSetBlendConstants", userptr);
vkCmdSetDepthBias = (PFN_vkCmdSetDepthBias) load("vkCmdSetDepthBias", userptr);
vkCmdSetDepthBounds = (PFN_vkCmdSetDepthBounds) load("vkCmdSetDepthBounds", userptr);
vkCmdSetEvent = (PFN_vkCmdSetEvent) load("vkCmdSetEvent", userptr);
vkCmdSetLineWidth = (PFN_vkCmdSetLineWidth) load("vkCmdSetLineWidth", userptr);
vkCmdSetScissor = (PFN_vkCmdSetScissor) load("vkCmdSetScissor", userptr);
vkCmdSetStencilCompareMask = (PFN_vkCmdSetStencilCompareMask) load("vkCmdSetStencilCompareMask", userptr);
vkCmdSetStencilReference = (PFN_vkCmdSetStencilReference) load("vkCmdSetStencilReference", userptr);
vkCmdSetStencilWriteMask = (PFN_vkCmdSetStencilWriteMask) load("vkCmdSetStencilWriteMask", userptr);
vkCmdSetViewport = (PFN_vkCmdSetViewport) load("vkCmdSetViewport", userptr);
vkCmdUpdateBuffer = (PFN_vkCmdUpdateBuffer) load("vkCmdUpdateBuffer", userptr);
vkCmdWaitEvents = (PFN_vkCmdWaitEvents) load("vkCmdWaitEvents", userptr);
vkCmdWriteTimestamp = (PFN_vkCmdWriteTimestamp) load("vkCmdWriteTimestamp", userptr);
vkCreateBuffer = (PFN_vkCreateBuffer) load("vkCreateBuffer", userptr);
vkCreateBufferView = (PFN_vkCreateBufferView) load("vkCreateBufferView", userptr);
vkCreateCommandPool = (PFN_vkCreateCommandPool) load("vkCreateCommandPool", userptr);
vkCreateComputePipelines = (PFN_vkCreateComputePipelines) load("vkCreateComputePipelines", userptr);
vkCreateDescriptorPool = (PFN_vkCreateDescriptorPool) load("vkCreateDescriptorPool", userptr);
vkCreateDescriptorSetLayout = (PFN_vkCreateDescriptorSetLayout) load("vkCreateDescriptorSetLayout", userptr);
vkCreateDevice = (PFN_vkCreateDevice) load("vkCreateDevice", userptr);
vkCreateEvent = (PFN_vkCreateEvent) load("vkCreateEvent", userptr);
vkCreateFence = (PFN_vkCreateFence) load("vkCreateFence", userptr);
vkCreateFramebuffer = (PFN_vkCreateFramebuffer) load("vkCreateFramebuffer", userptr);
vkCreateGraphicsPipelines = (PFN_vkCreateGraphicsPipelines) load("vkCreateGraphicsPipelines", userptr);
vkCreateImage = (PFN_vkCreateImage) load("vkCreateImage", userptr);
vkCreateImageView = (PFN_vkCreateImageView) load("vkCreateImageView", userptr);
vkCreateInstance = (PFN_vkCreateInstance) load("vkCreateInstance", userptr);
vkCreatePipelineCache = (PFN_vkCreatePipelineCache) load("vkCreatePipelineCache", userptr);
vkCreatePipelineLayout = (PFN_vkCreatePipelineLayout) load("vkCreatePipelineLayout", userptr);
vkCreateQueryPool = (PFN_vkCreateQueryPool) load("vkCreateQueryPool", userptr);
vkCreateRenderPass = (PFN_vkCreateRenderPass) load("vkCreateRenderPass", userptr);
vkCreateSampler = (PFN_vkCreateSampler) load("vkCreateSampler", userptr);
vkCreateSemaphore = (PFN_vkCreateSemaphore) load("vkCreateSemaphore", userptr);
vkCreateShaderModule = (PFN_vkCreateShaderModule) load("vkCreateShaderModule", userptr);
vkDestroyBuffer = (PFN_vkDestroyBuffer) load("vkDestroyBuffer", userptr);
vkDestroyBufferView = (PFN_vkDestroyBufferView) load("vkDestroyBufferView", userptr);
vkDestroyCommandPool = (PFN_vkDestroyCommandPool) load("vkDestroyCommandPool", userptr);
vkDestroyDescriptorPool = (PFN_vkDestroyDescriptorPool) load("vkDestroyDescriptorPool", userptr);
vkDestroyDescriptorSetLayout = (PFN_vkDestroyDescriptorSetLayout) load("vkDestroyDescriptorSetLayout", userptr);
vkDestroyDevice = (PFN_vkDestroyDevice) load("vkDestroyDevice", userptr);
vkDestroyEvent = (PFN_vkDestroyEvent) load("vkDestroyEvent", userptr);
vkDestroyFence = (PFN_vkDestroyFence) load("vkDestroyFence", userptr);
vkDestroyFramebuffer = (PFN_vkDestroyFramebuffer) load("vkDestroyFramebuffer", userptr);
vkDestroyImage = (PFN_vkDestroyImage) load("vkDestroyImage", userptr);
vkDestroyImageView = (PFN_vkDestroyImageView) load("vkDestroyImageView", userptr);
vkDestroyInstance = (PFN_vkDestroyInstance) load("vkDestroyInstance", userptr);
vkDestroyPipeline = (PFN_vkDestroyPipeline) load("vkDestroyPipeline", userptr);
vkDestroyPipelineCache = (PFN_vkDestroyPipelineCache) load("vkDestroyPipelineCache", userptr);
vkDestroyPipelineLayout = (PFN_vkDestroyPipelineLayout) load("vkDestroyPipelineLayout", userptr);
vkDestroyQueryPool = (PFN_vkDestroyQueryPool) load("vkDestroyQueryPool", userptr);
vkDestroyRenderPass = (PFN_vkDestroyRenderPass) load("vkDestroyRenderPass", userptr);
vkDestroySampler = (PFN_vkDestroySampler) load("vkDestroySampler", userptr);
vkDestroySemaphore = (PFN_vkDestroySemaphore) load("vkDestroySemaphore", userptr);
vkDestroyShaderModule = (PFN_vkDestroyShaderModule) load("vkDestroyShaderModule", userptr);
vkDeviceWaitIdle = (PFN_vkDeviceWaitIdle) load("vkDeviceWaitIdle", userptr);
vkEndCommandBuffer = (PFN_vkEndCommandBuffer) load("vkEndCommandBuffer", userptr);
vkEnumerateDeviceExtensionProperties = (PFN_vkEnumerateDeviceExtensionProperties) load("vkEnumerateDeviceExtensionProperties", userptr);
vkEnumerateDeviceLayerProperties = (PFN_vkEnumerateDeviceLayerProperties) load("vkEnumerateDeviceLayerProperties", userptr);
vkEnumerateInstanceExtensionProperties = (PFN_vkEnumerateInstanceExtensionProperties) load("vkEnumerateInstanceExtensionProperties", userptr);
vkEnumerateInstanceLayerProperties = (PFN_vkEnumerateInstanceLayerProperties) load("vkEnumerateInstanceLayerProperties", userptr);
vkEnumeratePhysicalDevices = (PFN_vkEnumeratePhysicalDevices) load("vkEnumeratePhysicalDevices", userptr);
vkFlushMappedMemoryRanges = (PFN_vkFlushMappedMemoryRanges) load("vkFlushMappedMemoryRanges", userptr);
vkFreeCommandBuffers = (PFN_vkFreeCommandBuffers) load("vkFreeCommandBuffers", userptr);
vkFreeDescriptorSets = (PFN_vkFreeDescriptorSets) load("vkFreeDescriptorSets", userptr);
vkFreeMemory = (PFN_vkFreeMemory) load("vkFreeMemory", userptr);
vkGetBufferMemoryRequirements = (PFN_vkGetBufferMemoryRequirements) load("vkGetBufferMemoryRequirements", userptr);
vkGetDeviceMemoryCommitment = (PFN_vkGetDeviceMemoryCommitment) load("vkGetDeviceMemoryCommitment", userptr);
vkGetDeviceProcAddr = (PFN_vkGetDeviceProcAddr) load("vkGetDeviceProcAddr", userptr);
vkGetDeviceQueue = (PFN_vkGetDeviceQueue) load("vkGetDeviceQueue", userptr);
vkGetEventStatus = (PFN_vkGetEventStatus) load("vkGetEventStatus", userptr);
vkGetFenceStatus = (PFN_vkGetFenceStatus) load("vkGetFenceStatus", userptr);
vkGetImageMemoryRequirements = (PFN_vkGetImageMemoryRequirements) load("vkGetImageMemoryRequirements", userptr);
vkGetImageSparseMemoryRequirements = (PFN_vkGetImageSparseMemoryRequirements) load("vkGetImageSparseMemoryRequirements", userptr);
vkGetImageSubresourceLayout = (PFN_vkGetImageSubresourceLayout) load("vkGetImageSubresourceLayout", userptr);
vkGetInstanceProcAddr = (PFN_vkGetInstanceProcAddr) load("vkGetInstanceProcAddr", userptr);
vkGetPhysicalDeviceFeatures = (PFN_vkGetPhysicalDeviceFeatures) load("vkGetPhysicalDeviceFeatures", userptr);
vkGetPhysicalDeviceFormatProperties = (PFN_vkGetPhysicalDeviceFormatProperties) load("vkGetPhysicalDeviceFormatProperties", userptr);
vkGetPhysicalDeviceImageFormatProperties = (PFN_vkGetPhysicalDeviceImageFormatProperties) load("vkGetPhysicalDeviceImageFormatProperties", userptr);
vkGetPhysicalDeviceMemoryProperties = (PFN_vkGetPhysicalDeviceMemoryProperties) load("vkGetPhysicalDeviceMemoryProperties", userptr);
vkGetPhysicalDeviceProperties = (PFN_vkGetPhysicalDeviceProperties) load("vkGetPhysicalDeviceProperties", userptr);
vkGetPhysicalDeviceQueueFamilyProperties = (PFN_vkGetPhysicalDeviceQueueFamilyProperties) load("vkGetPhysicalDeviceQueueFamilyProperties", userptr);
vkGetPhysicalDeviceSparseImageFormatProperties = (PFN_vkGetPhysicalDeviceSparseImageFormatProperties) load("vkGetPhysicalDeviceSparseImageFormatProperties", userptr);
vkGetPipelineCacheData = (PFN_vkGetPipelineCacheData) load("vkGetPipelineCacheData", userptr);
vkGetQueryPoolResults = (PFN_vkGetQueryPoolResults) load("vkGetQueryPoolResults", userptr);
vkGetRenderAreaGranularity = (PFN_vkGetRenderAreaGranularity) load("vkGetRenderAreaGranularity", userptr);
vkInvalidateMappedMemoryRanges = (PFN_vkInvalidateMappedMemoryRanges) load("vkInvalidateMappedMemoryRanges", userptr);
vkMapMemory = (PFN_vkMapMemory) load("vkMapMemory", userptr);
vkMergePipelineCaches = (PFN_vkMergePipelineCaches) load("vkMergePipelineCaches", userptr);
vkQueueBindSparse = (PFN_vkQueueBindSparse) load("vkQueueBindSparse", userptr);
vkQueueSubmit = (PFN_vkQueueSubmit) load("vkQueueSubmit", userptr);
vkQueueWaitIdle = (PFN_vkQueueWaitIdle) load("vkQueueWaitIdle", userptr);
vkResetCommandBuffer = (PFN_vkResetCommandBuffer) load("vkResetCommandBuffer", userptr);
vkResetCommandPool = (PFN_vkResetCommandPool) load("vkResetCommandPool", userptr);
vkResetDescriptorPool = (PFN_vkResetDescriptorPool) load("vkResetDescriptorPool", userptr);
vkResetEvent = (PFN_vkResetEvent) load("vkResetEvent", userptr);
vkResetFences = (PFN_vkResetFences) load("vkResetFences", userptr);
vkSetEvent = (PFN_vkSetEvent) load("vkSetEvent", userptr);
vkUnmapMemory = (PFN_vkUnmapMemory) load("vkUnmapMemory", userptr);
vkUpdateDescriptorSets = (PFN_vkUpdateDescriptorSets) load("vkUpdateDescriptorSets", userptr);
vkWaitForFences = (PFN_vkWaitForFences) load("vkWaitForFences", userptr);
glad_vkAllocateCommandBuffers = (PFN_vkAllocateCommandBuffers) load(userptr, "vkAllocateCommandBuffers");
glad_vkAllocateDescriptorSets = (PFN_vkAllocateDescriptorSets) load(userptr, "vkAllocateDescriptorSets");
glad_vkAllocateMemory = (PFN_vkAllocateMemory) load(userptr, "vkAllocateMemory");
glad_vkBeginCommandBuffer = (PFN_vkBeginCommandBuffer) load(userptr, "vkBeginCommandBuffer");
glad_vkBindBufferMemory = (PFN_vkBindBufferMemory) load(userptr, "vkBindBufferMemory");
glad_vkBindImageMemory = (PFN_vkBindImageMemory) load(userptr, "vkBindImageMemory");
glad_vkCmdBeginQuery = (PFN_vkCmdBeginQuery) load(userptr, "vkCmdBeginQuery");
glad_vkCmdBeginRenderPass = (PFN_vkCmdBeginRenderPass) load(userptr, "vkCmdBeginRenderPass");
glad_vkCmdBindDescriptorSets = (PFN_vkCmdBindDescriptorSets) load(userptr, "vkCmdBindDescriptorSets");
glad_vkCmdBindIndexBuffer = (PFN_vkCmdBindIndexBuffer) load(userptr, "vkCmdBindIndexBuffer");
glad_vkCmdBindPipeline = (PFN_vkCmdBindPipeline) load(userptr, "vkCmdBindPipeline");
glad_vkCmdBindVertexBuffers = (PFN_vkCmdBindVertexBuffers) load(userptr, "vkCmdBindVertexBuffers");
glad_vkCmdBlitImage = (PFN_vkCmdBlitImage) load(userptr, "vkCmdBlitImage");
glad_vkCmdClearAttachments = (PFN_vkCmdClearAttachments) load(userptr, "vkCmdClearAttachments");
glad_vkCmdClearColorImage = (PFN_vkCmdClearColorImage) load(userptr, "vkCmdClearColorImage");
glad_vkCmdClearDepthStencilImage = (PFN_vkCmdClearDepthStencilImage) load(userptr, "vkCmdClearDepthStencilImage");
glad_vkCmdCopyBuffer = (PFN_vkCmdCopyBuffer) load(userptr, "vkCmdCopyBuffer");
glad_vkCmdCopyBufferToImage = (PFN_vkCmdCopyBufferToImage) load(userptr, "vkCmdCopyBufferToImage");
glad_vkCmdCopyImage = (PFN_vkCmdCopyImage) load(userptr, "vkCmdCopyImage");
glad_vkCmdCopyImageToBuffer = (PFN_vkCmdCopyImageToBuffer) load(userptr, "vkCmdCopyImageToBuffer");
glad_vkCmdCopyQueryPoolResults = (PFN_vkCmdCopyQueryPoolResults) load(userptr, "vkCmdCopyQueryPoolResults");
glad_vkCmdDispatch = (PFN_vkCmdDispatch) load(userptr, "vkCmdDispatch");
glad_vkCmdDispatchIndirect = (PFN_vkCmdDispatchIndirect) load(userptr, "vkCmdDispatchIndirect");
glad_vkCmdDraw = (PFN_vkCmdDraw) load(userptr, "vkCmdDraw");
glad_vkCmdDrawIndexed = (PFN_vkCmdDrawIndexed) load(userptr, "vkCmdDrawIndexed");
glad_vkCmdDrawIndexedIndirect = (PFN_vkCmdDrawIndexedIndirect) load(userptr, "vkCmdDrawIndexedIndirect");
glad_vkCmdDrawIndirect = (PFN_vkCmdDrawIndirect) load(userptr, "vkCmdDrawIndirect");
glad_vkCmdEndQuery = (PFN_vkCmdEndQuery) load(userptr, "vkCmdEndQuery");
glad_vkCmdEndRenderPass = (PFN_vkCmdEndRenderPass) load(userptr, "vkCmdEndRenderPass");
glad_vkCmdExecuteCommands = (PFN_vkCmdExecuteCommands) load(userptr, "vkCmdExecuteCommands");
glad_vkCmdFillBuffer = (PFN_vkCmdFillBuffer) load(userptr, "vkCmdFillBuffer");
glad_vkCmdNextSubpass = (PFN_vkCmdNextSubpass) load(userptr, "vkCmdNextSubpass");
glad_vkCmdPipelineBarrier = (PFN_vkCmdPipelineBarrier) load(userptr, "vkCmdPipelineBarrier");
glad_vkCmdPushConstants = (PFN_vkCmdPushConstants) load(userptr, "vkCmdPushConstants");
glad_vkCmdResetEvent = (PFN_vkCmdResetEvent) load(userptr, "vkCmdResetEvent");
glad_vkCmdResetQueryPool = (PFN_vkCmdResetQueryPool) load(userptr, "vkCmdResetQueryPool");
glad_vkCmdResolveImage = (PFN_vkCmdResolveImage) load(userptr, "vkCmdResolveImage");
glad_vkCmdSetBlendConstants = (PFN_vkCmdSetBlendConstants) load(userptr, "vkCmdSetBlendConstants");
glad_vkCmdSetDepthBias = (PFN_vkCmdSetDepthBias) load(userptr, "vkCmdSetDepthBias");
glad_vkCmdSetDepthBounds = (PFN_vkCmdSetDepthBounds) load(userptr, "vkCmdSetDepthBounds");
glad_vkCmdSetEvent = (PFN_vkCmdSetEvent) load(userptr, "vkCmdSetEvent");
glad_vkCmdSetLineWidth = (PFN_vkCmdSetLineWidth) load(userptr, "vkCmdSetLineWidth");
glad_vkCmdSetScissor = (PFN_vkCmdSetScissor) load(userptr, "vkCmdSetScissor");
glad_vkCmdSetStencilCompareMask = (PFN_vkCmdSetStencilCompareMask) load(userptr, "vkCmdSetStencilCompareMask");
glad_vkCmdSetStencilReference = (PFN_vkCmdSetStencilReference) load(userptr, "vkCmdSetStencilReference");
glad_vkCmdSetStencilWriteMask = (PFN_vkCmdSetStencilWriteMask) load(userptr, "vkCmdSetStencilWriteMask");
glad_vkCmdSetViewport = (PFN_vkCmdSetViewport) load(userptr, "vkCmdSetViewport");
glad_vkCmdUpdateBuffer = (PFN_vkCmdUpdateBuffer) load(userptr, "vkCmdUpdateBuffer");
glad_vkCmdWaitEvents = (PFN_vkCmdWaitEvents) load(userptr, "vkCmdWaitEvents");
glad_vkCmdWriteTimestamp = (PFN_vkCmdWriteTimestamp) load(userptr, "vkCmdWriteTimestamp");
glad_vkCreateBuffer = (PFN_vkCreateBuffer) load(userptr, "vkCreateBuffer");
glad_vkCreateBufferView = (PFN_vkCreateBufferView) load(userptr, "vkCreateBufferView");
glad_vkCreateCommandPool = (PFN_vkCreateCommandPool) load(userptr, "vkCreateCommandPool");
glad_vkCreateComputePipelines = (PFN_vkCreateComputePipelines) load(userptr, "vkCreateComputePipelines");
glad_vkCreateDescriptorPool = (PFN_vkCreateDescriptorPool) load(userptr, "vkCreateDescriptorPool");
glad_vkCreateDescriptorSetLayout = (PFN_vkCreateDescriptorSetLayout) load(userptr, "vkCreateDescriptorSetLayout");
glad_vkCreateDevice = (PFN_vkCreateDevice) load(userptr, "vkCreateDevice");
glad_vkCreateEvent = (PFN_vkCreateEvent) load(userptr, "vkCreateEvent");
glad_vkCreateFence = (PFN_vkCreateFence) load(userptr, "vkCreateFence");
glad_vkCreateFramebuffer = (PFN_vkCreateFramebuffer) load(userptr, "vkCreateFramebuffer");
glad_vkCreateGraphicsPipelines = (PFN_vkCreateGraphicsPipelines) load(userptr, "vkCreateGraphicsPipelines");
glad_vkCreateImage = (PFN_vkCreateImage) load(userptr, "vkCreateImage");
glad_vkCreateImageView = (PFN_vkCreateImageView) load(userptr, "vkCreateImageView");
glad_vkCreateInstance = (PFN_vkCreateInstance) load(userptr, "vkCreateInstance");
glad_vkCreatePipelineCache = (PFN_vkCreatePipelineCache) load(userptr, "vkCreatePipelineCache");
glad_vkCreatePipelineLayout = (PFN_vkCreatePipelineLayout) load(userptr, "vkCreatePipelineLayout");
glad_vkCreateQueryPool = (PFN_vkCreateQueryPool) load(userptr, "vkCreateQueryPool");
glad_vkCreateRenderPass = (PFN_vkCreateRenderPass) load(userptr, "vkCreateRenderPass");
glad_vkCreateSampler = (PFN_vkCreateSampler) load(userptr, "vkCreateSampler");
glad_vkCreateSemaphore = (PFN_vkCreateSemaphore) load(userptr, "vkCreateSemaphore");
glad_vkCreateShaderModule = (PFN_vkCreateShaderModule) load(userptr, "vkCreateShaderModule");
glad_vkDestroyBuffer = (PFN_vkDestroyBuffer) load(userptr, "vkDestroyBuffer");
glad_vkDestroyBufferView = (PFN_vkDestroyBufferView) load(userptr, "vkDestroyBufferView");
glad_vkDestroyCommandPool = (PFN_vkDestroyCommandPool) load(userptr, "vkDestroyCommandPool");
glad_vkDestroyDescriptorPool = (PFN_vkDestroyDescriptorPool) load(userptr, "vkDestroyDescriptorPool");
glad_vkDestroyDescriptorSetLayout = (PFN_vkDestroyDescriptorSetLayout) load(userptr, "vkDestroyDescriptorSetLayout");
glad_vkDestroyDevice = (PFN_vkDestroyDevice) load(userptr, "vkDestroyDevice");
glad_vkDestroyEvent = (PFN_vkDestroyEvent) load(userptr, "vkDestroyEvent");
glad_vkDestroyFence = (PFN_vkDestroyFence) load(userptr, "vkDestroyFence");
glad_vkDestroyFramebuffer = (PFN_vkDestroyFramebuffer) load(userptr, "vkDestroyFramebuffer");
glad_vkDestroyImage = (PFN_vkDestroyImage) load(userptr, "vkDestroyImage");
glad_vkDestroyImageView = (PFN_vkDestroyImageView) load(userptr, "vkDestroyImageView");
glad_vkDestroyInstance = (PFN_vkDestroyInstance) load(userptr, "vkDestroyInstance");
glad_vkDestroyPipeline = (PFN_vkDestroyPipeline) load(userptr, "vkDestroyPipeline");
glad_vkDestroyPipelineCache = (PFN_vkDestroyPipelineCache) load(userptr, "vkDestroyPipelineCache");
glad_vkDestroyPipelineLayout = (PFN_vkDestroyPipelineLayout) load(userptr, "vkDestroyPipelineLayout");
glad_vkDestroyQueryPool = (PFN_vkDestroyQueryPool) load(userptr, "vkDestroyQueryPool");
glad_vkDestroyRenderPass = (PFN_vkDestroyRenderPass) load(userptr, "vkDestroyRenderPass");
glad_vkDestroySampler = (PFN_vkDestroySampler) load(userptr, "vkDestroySampler");
glad_vkDestroySemaphore = (PFN_vkDestroySemaphore) load(userptr, "vkDestroySemaphore");
glad_vkDestroyShaderModule = (PFN_vkDestroyShaderModule) load(userptr, "vkDestroyShaderModule");
glad_vkDeviceWaitIdle = (PFN_vkDeviceWaitIdle) load(userptr, "vkDeviceWaitIdle");
glad_vkEndCommandBuffer = (PFN_vkEndCommandBuffer) load(userptr, "vkEndCommandBuffer");
glad_vkEnumerateDeviceExtensionProperties = (PFN_vkEnumerateDeviceExtensionProperties) load(userptr, "vkEnumerateDeviceExtensionProperties");
glad_vkEnumerateDeviceLayerProperties = (PFN_vkEnumerateDeviceLayerProperties) load(userptr, "vkEnumerateDeviceLayerProperties");
glad_vkEnumerateInstanceExtensionProperties = (PFN_vkEnumerateInstanceExtensionProperties) load(userptr, "vkEnumerateInstanceExtensionProperties");
glad_vkEnumerateInstanceLayerProperties = (PFN_vkEnumerateInstanceLayerProperties) load(userptr, "vkEnumerateInstanceLayerProperties");
glad_vkEnumeratePhysicalDevices = (PFN_vkEnumeratePhysicalDevices) load(userptr, "vkEnumeratePhysicalDevices");
glad_vkFlushMappedMemoryRanges = (PFN_vkFlushMappedMemoryRanges) load(userptr, "vkFlushMappedMemoryRanges");
glad_vkFreeCommandBuffers = (PFN_vkFreeCommandBuffers) load(userptr, "vkFreeCommandBuffers");
glad_vkFreeDescriptorSets = (PFN_vkFreeDescriptorSets) load(userptr, "vkFreeDescriptorSets");
glad_vkFreeMemory = (PFN_vkFreeMemory) load(userptr, "vkFreeMemory");
glad_vkGetBufferMemoryRequirements = (PFN_vkGetBufferMemoryRequirements) load(userptr, "vkGetBufferMemoryRequirements");
glad_vkGetDeviceMemoryCommitment = (PFN_vkGetDeviceMemoryCommitment) load(userptr, "vkGetDeviceMemoryCommitment");
glad_vkGetDeviceProcAddr = (PFN_vkGetDeviceProcAddr) load(userptr, "vkGetDeviceProcAddr");
glad_vkGetDeviceQueue = (PFN_vkGetDeviceQueue) load(userptr, "vkGetDeviceQueue");
glad_vkGetEventStatus = (PFN_vkGetEventStatus) load(userptr, "vkGetEventStatus");
glad_vkGetFenceStatus = (PFN_vkGetFenceStatus) load(userptr, "vkGetFenceStatus");
glad_vkGetImageMemoryRequirements = (PFN_vkGetImageMemoryRequirements) load(userptr, "vkGetImageMemoryRequirements");
glad_vkGetImageSparseMemoryRequirements = (PFN_vkGetImageSparseMemoryRequirements) load(userptr, "vkGetImageSparseMemoryRequirements");
glad_vkGetImageSubresourceLayout = (PFN_vkGetImageSubresourceLayout) load(userptr, "vkGetImageSubresourceLayout");
glad_vkGetInstanceProcAddr = (PFN_vkGetInstanceProcAddr) load(userptr, "vkGetInstanceProcAddr");
glad_vkGetPhysicalDeviceFeatures = (PFN_vkGetPhysicalDeviceFeatures) load(userptr, "vkGetPhysicalDeviceFeatures");
glad_vkGetPhysicalDeviceFormatProperties = (PFN_vkGetPhysicalDeviceFormatProperties) load(userptr, "vkGetPhysicalDeviceFormatProperties");
glad_vkGetPhysicalDeviceImageFormatProperties = (PFN_vkGetPhysicalDeviceImageFormatProperties) load(userptr, "vkGetPhysicalDeviceImageFormatProperties");
glad_vkGetPhysicalDeviceMemoryProperties = (PFN_vkGetPhysicalDeviceMemoryProperties) load(userptr, "vkGetPhysicalDeviceMemoryProperties");
glad_vkGetPhysicalDeviceProperties = (PFN_vkGetPhysicalDeviceProperties) load(userptr, "vkGetPhysicalDeviceProperties");
glad_vkGetPhysicalDeviceQueueFamilyProperties = (PFN_vkGetPhysicalDeviceQueueFamilyProperties) load(userptr, "vkGetPhysicalDeviceQueueFamilyProperties");
glad_vkGetPhysicalDeviceSparseImageFormatProperties = (PFN_vkGetPhysicalDeviceSparseImageFormatProperties) load(userptr, "vkGetPhysicalDeviceSparseImageFormatProperties");
glad_vkGetPipelineCacheData = (PFN_vkGetPipelineCacheData) load(userptr, "vkGetPipelineCacheData");
glad_vkGetQueryPoolResults = (PFN_vkGetQueryPoolResults) load(userptr, "vkGetQueryPoolResults");
glad_vkGetRenderAreaGranularity = (PFN_vkGetRenderAreaGranularity) load(userptr, "vkGetRenderAreaGranularity");
glad_vkInvalidateMappedMemoryRanges = (PFN_vkInvalidateMappedMemoryRanges) load(userptr, "vkInvalidateMappedMemoryRanges");
glad_vkMapMemory = (PFN_vkMapMemory) load(userptr, "vkMapMemory");
glad_vkMergePipelineCaches = (PFN_vkMergePipelineCaches) load(userptr, "vkMergePipelineCaches");
glad_vkQueueBindSparse = (PFN_vkQueueBindSparse) load(userptr, "vkQueueBindSparse");
glad_vkQueueSubmit = (PFN_vkQueueSubmit) load(userptr, "vkQueueSubmit");
glad_vkQueueWaitIdle = (PFN_vkQueueWaitIdle) load(userptr, "vkQueueWaitIdle");
glad_vkResetCommandBuffer = (PFN_vkResetCommandBuffer) load(userptr, "vkResetCommandBuffer");
glad_vkResetCommandPool = (PFN_vkResetCommandPool) load(userptr, "vkResetCommandPool");
glad_vkResetDescriptorPool = (PFN_vkResetDescriptorPool) load(userptr, "vkResetDescriptorPool");
glad_vkResetEvent = (PFN_vkResetEvent) load(userptr, "vkResetEvent");
glad_vkResetFences = (PFN_vkResetFences) load(userptr, "vkResetFences");
glad_vkSetEvent = (PFN_vkSetEvent) load(userptr, "vkSetEvent");
glad_vkUnmapMemory = (PFN_vkUnmapMemory) load(userptr, "vkUnmapMemory");
glad_vkUpdateDescriptorSets = (PFN_vkUpdateDescriptorSets) load(userptr, "vkUpdateDescriptorSets");
glad_vkWaitForFences = (PFN_vkWaitForFences) load(userptr, "vkWaitForFences");
}
static void glad_vk_load_VK_VERSION_1_1( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_VK_VERSION_1_1) return;
vkBindBufferMemory2 = (PFN_vkBindBufferMemory2) load("vkBindBufferMemory2", userptr);
vkBindImageMemory2 = (PFN_vkBindImageMemory2) load("vkBindImageMemory2", userptr);
vkCmdDispatchBase = (PFN_vkCmdDispatchBase) load("vkCmdDispatchBase", userptr);
vkCmdSetDeviceMask = (PFN_vkCmdSetDeviceMask) load("vkCmdSetDeviceMask", userptr);
vkCreateDescriptorUpdateTemplate = (PFN_vkCreateDescriptorUpdateTemplate) load("vkCreateDescriptorUpdateTemplate", userptr);
vkCreateSamplerYcbcrConversion = (PFN_vkCreateSamplerYcbcrConversion) load("vkCreateSamplerYcbcrConversion", userptr);
vkDestroyDescriptorUpdateTemplate = (PFN_vkDestroyDescriptorUpdateTemplate) load("vkDestroyDescriptorUpdateTemplate", userptr);
vkDestroySamplerYcbcrConversion = (PFN_vkDestroySamplerYcbcrConversion) load("vkDestroySamplerYcbcrConversion", userptr);
vkEnumerateInstanceVersion = (PFN_vkEnumerateInstanceVersion) load("vkEnumerateInstanceVersion", userptr);
vkEnumeratePhysicalDeviceGroups = (PFN_vkEnumeratePhysicalDeviceGroups) load("vkEnumeratePhysicalDeviceGroups", userptr);
vkGetBufferMemoryRequirements2 = (PFN_vkGetBufferMemoryRequirements2) load("vkGetBufferMemoryRequirements2", userptr);
vkGetDescriptorSetLayoutSupport = (PFN_vkGetDescriptorSetLayoutSupport) load("vkGetDescriptorSetLayoutSupport", userptr);
vkGetDeviceGroupPeerMemoryFeatures = (PFN_vkGetDeviceGroupPeerMemoryFeatures) load("vkGetDeviceGroupPeerMemoryFeatures", userptr);
vkGetDeviceQueue2 = (PFN_vkGetDeviceQueue2) load("vkGetDeviceQueue2", userptr);
vkGetImageMemoryRequirements2 = (PFN_vkGetImageMemoryRequirements2) load("vkGetImageMemoryRequirements2", userptr);
vkGetImageSparseMemoryRequirements2 = (PFN_vkGetImageSparseMemoryRequirements2) load("vkGetImageSparseMemoryRequirements2", userptr);
vkGetPhysicalDeviceExternalBufferProperties = (PFN_vkGetPhysicalDeviceExternalBufferProperties) load("vkGetPhysicalDeviceExternalBufferProperties", userptr);
vkGetPhysicalDeviceExternalFenceProperties = (PFN_vkGetPhysicalDeviceExternalFenceProperties) load("vkGetPhysicalDeviceExternalFenceProperties", userptr);
vkGetPhysicalDeviceExternalSemaphoreProperties = (PFN_vkGetPhysicalDeviceExternalSemaphoreProperties) load("vkGetPhysicalDeviceExternalSemaphoreProperties", userptr);
vkGetPhysicalDeviceFeatures2 = (PFN_vkGetPhysicalDeviceFeatures2) load("vkGetPhysicalDeviceFeatures2", userptr);
vkGetPhysicalDeviceFormatProperties2 = (PFN_vkGetPhysicalDeviceFormatProperties2) load("vkGetPhysicalDeviceFormatProperties2", userptr);
vkGetPhysicalDeviceImageFormatProperties2 = (PFN_vkGetPhysicalDeviceImageFormatProperties2) load("vkGetPhysicalDeviceImageFormatProperties2", userptr);
vkGetPhysicalDeviceMemoryProperties2 = (PFN_vkGetPhysicalDeviceMemoryProperties2) load("vkGetPhysicalDeviceMemoryProperties2", userptr);
vkGetPhysicalDeviceProperties2 = (PFN_vkGetPhysicalDeviceProperties2) load("vkGetPhysicalDeviceProperties2", userptr);
vkGetPhysicalDeviceQueueFamilyProperties2 = (PFN_vkGetPhysicalDeviceQueueFamilyProperties2) load("vkGetPhysicalDeviceQueueFamilyProperties2", userptr);
vkGetPhysicalDeviceSparseImageFormatProperties2 = (PFN_vkGetPhysicalDeviceSparseImageFormatProperties2) load("vkGetPhysicalDeviceSparseImageFormatProperties2", userptr);
vkTrimCommandPool = (PFN_vkTrimCommandPool) load("vkTrimCommandPool", userptr);
vkUpdateDescriptorSetWithTemplate = (PFN_vkUpdateDescriptorSetWithTemplate) load("vkUpdateDescriptorSetWithTemplate", userptr);
glad_vkBindBufferMemory2 = (PFN_vkBindBufferMemory2) load(userptr, "vkBindBufferMemory2");
glad_vkBindImageMemory2 = (PFN_vkBindImageMemory2) load(userptr, "vkBindImageMemory2");
glad_vkCmdDispatchBase = (PFN_vkCmdDispatchBase) load(userptr, "vkCmdDispatchBase");
glad_vkCmdSetDeviceMask = (PFN_vkCmdSetDeviceMask) load(userptr, "vkCmdSetDeviceMask");
glad_vkCreateDescriptorUpdateTemplate = (PFN_vkCreateDescriptorUpdateTemplate) load(userptr, "vkCreateDescriptorUpdateTemplate");
glad_vkCreateSamplerYcbcrConversion = (PFN_vkCreateSamplerYcbcrConversion) load(userptr, "vkCreateSamplerYcbcrConversion");
glad_vkDestroyDescriptorUpdateTemplate = (PFN_vkDestroyDescriptorUpdateTemplate) load(userptr, "vkDestroyDescriptorUpdateTemplate");
glad_vkDestroySamplerYcbcrConversion = (PFN_vkDestroySamplerYcbcrConversion) load(userptr, "vkDestroySamplerYcbcrConversion");
glad_vkEnumerateInstanceVersion = (PFN_vkEnumerateInstanceVersion) load(userptr, "vkEnumerateInstanceVersion");
glad_vkEnumeratePhysicalDeviceGroups = (PFN_vkEnumeratePhysicalDeviceGroups) load(userptr, "vkEnumeratePhysicalDeviceGroups");
glad_vkGetBufferMemoryRequirements2 = (PFN_vkGetBufferMemoryRequirements2) load(userptr, "vkGetBufferMemoryRequirements2");
glad_vkGetDescriptorSetLayoutSupport = (PFN_vkGetDescriptorSetLayoutSupport) load(userptr, "vkGetDescriptorSetLayoutSupport");
glad_vkGetDeviceGroupPeerMemoryFeatures = (PFN_vkGetDeviceGroupPeerMemoryFeatures) load(userptr, "vkGetDeviceGroupPeerMemoryFeatures");
glad_vkGetDeviceQueue2 = (PFN_vkGetDeviceQueue2) load(userptr, "vkGetDeviceQueue2");
glad_vkGetImageMemoryRequirements2 = (PFN_vkGetImageMemoryRequirements2) load(userptr, "vkGetImageMemoryRequirements2");
glad_vkGetImageSparseMemoryRequirements2 = (PFN_vkGetImageSparseMemoryRequirements2) load(userptr, "vkGetImageSparseMemoryRequirements2");
glad_vkGetPhysicalDeviceExternalBufferProperties = (PFN_vkGetPhysicalDeviceExternalBufferProperties) load(userptr, "vkGetPhysicalDeviceExternalBufferProperties");
glad_vkGetPhysicalDeviceExternalFenceProperties = (PFN_vkGetPhysicalDeviceExternalFenceProperties) load(userptr, "vkGetPhysicalDeviceExternalFenceProperties");
glad_vkGetPhysicalDeviceExternalSemaphoreProperties = (PFN_vkGetPhysicalDeviceExternalSemaphoreProperties) load(userptr, "vkGetPhysicalDeviceExternalSemaphoreProperties");
glad_vkGetPhysicalDeviceFeatures2 = (PFN_vkGetPhysicalDeviceFeatures2) load(userptr, "vkGetPhysicalDeviceFeatures2");
glad_vkGetPhysicalDeviceFormatProperties2 = (PFN_vkGetPhysicalDeviceFormatProperties2) load(userptr, "vkGetPhysicalDeviceFormatProperties2");
glad_vkGetPhysicalDeviceImageFormatProperties2 = (PFN_vkGetPhysicalDeviceImageFormatProperties2) load(userptr, "vkGetPhysicalDeviceImageFormatProperties2");
glad_vkGetPhysicalDeviceMemoryProperties2 = (PFN_vkGetPhysicalDeviceMemoryProperties2) load(userptr, "vkGetPhysicalDeviceMemoryProperties2");
glad_vkGetPhysicalDeviceProperties2 = (PFN_vkGetPhysicalDeviceProperties2) load(userptr, "vkGetPhysicalDeviceProperties2");
glad_vkGetPhysicalDeviceQueueFamilyProperties2 = (PFN_vkGetPhysicalDeviceQueueFamilyProperties2) load(userptr, "vkGetPhysicalDeviceQueueFamilyProperties2");
glad_vkGetPhysicalDeviceSparseImageFormatProperties2 = (PFN_vkGetPhysicalDeviceSparseImageFormatProperties2) load(userptr, "vkGetPhysicalDeviceSparseImageFormatProperties2");
glad_vkTrimCommandPool = (PFN_vkTrimCommandPool) load(userptr, "vkTrimCommandPool");
glad_vkUpdateDescriptorSetWithTemplate = (PFN_vkUpdateDescriptorSetWithTemplate) load(userptr, "vkUpdateDescriptorSetWithTemplate");
}
static void glad_vk_load_VK_VERSION_1_2( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_VK_VERSION_1_2) return;
glad_vkCmdBeginRenderPass2 = (PFN_vkCmdBeginRenderPass2) load(userptr, "vkCmdBeginRenderPass2");
glad_vkCmdDrawIndexedIndirectCount = (PFN_vkCmdDrawIndexedIndirectCount) load(userptr, "vkCmdDrawIndexedIndirectCount");
glad_vkCmdDrawIndirectCount = (PFN_vkCmdDrawIndirectCount) load(userptr, "vkCmdDrawIndirectCount");
glad_vkCmdEndRenderPass2 = (PFN_vkCmdEndRenderPass2) load(userptr, "vkCmdEndRenderPass2");
glad_vkCmdNextSubpass2 = (PFN_vkCmdNextSubpass2) load(userptr, "vkCmdNextSubpass2");
glad_vkCreateRenderPass2 = (PFN_vkCreateRenderPass2) load(userptr, "vkCreateRenderPass2");
glad_vkGetBufferDeviceAddress = (PFN_vkGetBufferDeviceAddress) load(userptr, "vkGetBufferDeviceAddress");
glad_vkGetBufferOpaqueCaptureAddress = (PFN_vkGetBufferOpaqueCaptureAddress) load(userptr, "vkGetBufferOpaqueCaptureAddress");
glad_vkGetDeviceMemoryOpaqueCaptureAddress = (PFN_vkGetDeviceMemoryOpaqueCaptureAddress) load(userptr, "vkGetDeviceMemoryOpaqueCaptureAddress");
glad_vkGetSemaphoreCounterValue = (PFN_vkGetSemaphoreCounterValue) load(userptr, "vkGetSemaphoreCounterValue");
glad_vkResetQueryPool = (PFN_vkResetQueryPool) load(userptr, "vkResetQueryPool");
glad_vkSignalSemaphore = (PFN_vkSignalSemaphore) load(userptr, "vkSignalSemaphore");
glad_vkWaitSemaphores = (PFN_vkWaitSemaphores) load(userptr, "vkWaitSemaphores");
}
static void glad_vk_load_VK_VERSION_1_3( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_VK_VERSION_1_3) return;
glad_vkCmdBeginRendering = (PFN_vkCmdBeginRendering) load(userptr, "vkCmdBeginRendering");
glad_vkCmdBindVertexBuffers2 = (PFN_vkCmdBindVertexBuffers2) load(userptr, "vkCmdBindVertexBuffers2");
glad_vkCmdBlitImage2 = (PFN_vkCmdBlitImage2) load(userptr, "vkCmdBlitImage2");
glad_vkCmdCopyBuffer2 = (PFN_vkCmdCopyBuffer2) load(userptr, "vkCmdCopyBuffer2");
glad_vkCmdCopyBufferToImage2 = (PFN_vkCmdCopyBufferToImage2) load(userptr, "vkCmdCopyBufferToImage2");
glad_vkCmdCopyImage2 = (PFN_vkCmdCopyImage2) load(userptr, "vkCmdCopyImage2");
glad_vkCmdCopyImageToBuffer2 = (PFN_vkCmdCopyImageToBuffer2) load(userptr, "vkCmdCopyImageToBuffer2");
glad_vkCmdEndRendering = (PFN_vkCmdEndRendering) load(userptr, "vkCmdEndRendering");
glad_vkCmdPipelineBarrier2 = (PFN_vkCmdPipelineBarrier2) load(userptr, "vkCmdPipelineBarrier2");
glad_vkCmdResetEvent2 = (PFN_vkCmdResetEvent2) load(userptr, "vkCmdResetEvent2");
glad_vkCmdResolveImage2 = (PFN_vkCmdResolveImage2) load(userptr, "vkCmdResolveImage2");
glad_vkCmdSetCullMode = (PFN_vkCmdSetCullMode) load(userptr, "vkCmdSetCullMode");
glad_vkCmdSetDepthBiasEnable = (PFN_vkCmdSetDepthBiasEnable) load(userptr, "vkCmdSetDepthBiasEnable");
glad_vkCmdSetDepthBoundsTestEnable = (PFN_vkCmdSetDepthBoundsTestEnable) load(userptr, "vkCmdSetDepthBoundsTestEnable");
glad_vkCmdSetDepthCompareOp = (PFN_vkCmdSetDepthCompareOp) load(userptr, "vkCmdSetDepthCompareOp");
glad_vkCmdSetDepthTestEnable = (PFN_vkCmdSetDepthTestEnable) load(userptr, "vkCmdSetDepthTestEnable");
glad_vkCmdSetDepthWriteEnable = (PFN_vkCmdSetDepthWriteEnable) load(userptr, "vkCmdSetDepthWriteEnable");
glad_vkCmdSetEvent2 = (PFN_vkCmdSetEvent2) load(userptr, "vkCmdSetEvent2");
glad_vkCmdSetFrontFace = (PFN_vkCmdSetFrontFace) load(userptr, "vkCmdSetFrontFace");
glad_vkCmdSetPrimitiveRestartEnable = (PFN_vkCmdSetPrimitiveRestartEnable) load(userptr, "vkCmdSetPrimitiveRestartEnable");
glad_vkCmdSetPrimitiveTopology = (PFN_vkCmdSetPrimitiveTopology) load(userptr, "vkCmdSetPrimitiveTopology");
glad_vkCmdSetRasterizerDiscardEnable = (PFN_vkCmdSetRasterizerDiscardEnable) load(userptr, "vkCmdSetRasterizerDiscardEnable");
glad_vkCmdSetScissorWithCount = (PFN_vkCmdSetScissorWithCount) load(userptr, "vkCmdSetScissorWithCount");
glad_vkCmdSetStencilOp = (PFN_vkCmdSetStencilOp) load(userptr, "vkCmdSetStencilOp");
glad_vkCmdSetStencilTestEnable = (PFN_vkCmdSetStencilTestEnable) load(userptr, "vkCmdSetStencilTestEnable");
glad_vkCmdSetViewportWithCount = (PFN_vkCmdSetViewportWithCount) load(userptr, "vkCmdSetViewportWithCount");
glad_vkCmdWaitEvents2 = (PFN_vkCmdWaitEvents2) load(userptr, "vkCmdWaitEvents2");
glad_vkCmdWriteTimestamp2 = (PFN_vkCmdWriteTimestamp2) load(userptr, "vkCmdWriteTimestamp2");
glad_vkCreatePrivateDataSlot = (PFN_vkCreatePrivateDataSlot) load(userptr, "vkCreatePrivateDataSlot");
glad_vkDestroyPrivateDataSlot = (PFN_vkDestroyPrivateDataSlot) load(userptr, "vkDestroyPrivateDataSlot");
glad_vkGetDeviceBufferMemoryRequirements = (PFN_vkGetDeviceBufferMemoryRequirements) load(userptr, "vkGetDeviceBufferMemoryRequirements");
glad_vkGetDeviceImageMemoryRequirements = (PFN_vkGetDeviceImageMemoryRequirements) load(userptr, "vkGetDeviceImageMemoryRequirements");
glad_vkGetDeviceImageSparseMemoryRequirements = (PFN_vkGetDeviceImageSparseMemoryRequirements) load(userptr, "vkGetDeviceImageSparseMemoryRequirements");
glad_vkGetPhysicalDeviceToolProperties = (PFN_vkGetPhysicalDeviceToolProperties) load(userptr, "vkGetPhysicalDeviceToolProperties");
glad_vkGetPrivateData = (PFN_vkGetPrivateData) load(userptr, "vkGetPrivateData");
glad_vkQueueSubmit2 = (PFN_vkQueueSubmit2) load(userptr, "vkQueueSubmit2");
glad_vkSetPrivateData = (PFN_vkSetPrivateData) load(userptr, "vkSetPrivateData");
}
static void glad_vk_load_VK_EXT_debug_report( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_VK_EXT_debug_report) return;
vkCreateDebugReportCallbackEXT = (PFN_vkCreateDebugReportCallbackEXT) load("vkCreateDebugReportCallbackEXT", userptr);
vkDebugReportMessageEXT = (PFN_vkDebugReportMessageEXT) load("vkDebugReportMessageEXT", userptr);
vkDestroyDebugReportCallbackEXT = (PFN_vkDestroyDebugReportCallbackEXT) load("vkDestroyDebugReportCallbackEXT", userptr);
glad_vkCreateDebugReportCallbackEXT = (PFN_vkCreateDebugReportCallbackEXT) load(userptr, "vkCreateDebugReportCallbackEXT");
glad_vkDebugReportMessageEXT = (PFN_vkDebugReportMessageEXT) load(userptr, "vkDebugReportMessageEXT");
glad_vkDestroyDebugReportCallbackEXT = (PFN_vkDestroyDebugReportCallbackEXT) load(userptr, "vkDestroyDebugReportCallbackEXT");
}
static void glad_vk_load_VK_KHR_surface( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_VK_KHR_surface) return;
vkDestroySurfaceKHR = (PFN_vkDestroySurfaceKHR) load("vkDestroySurfaceKHR", userptr);
vkGetPhysicalDeviceSurfaceCapabilitiesKHR = (PFN_vkGetPhysicalDeviceSurfaceCapabilitiesKHR) load("vkGetPhysicalDeviceSurfaceCapabilitiesKHR", userptr);
vkGetPhysicalDeviceSurfaceFormatsKHR = (PFN_vkGetPhysicalDeviceSurfaceFormatsKHR) load("vkGetPhysicalDeviceSurfaceFormatsKHR", userptr);
vkGetPhysicalDeviceSurfacePresentModesKHR = (PFN_vkGetPhysicalDeviceSurfacePresentModesKHR) load("vkGetPhysicalDeviceSurfacePresentModesKHR", userptr);
vkGetPhysicalDeviceSurfaceSupportKHR = (PFN_vkGetPhysicalDeviceSurfaceSupportKHR) load("vkGetPhysicalDeviceSurfaceSupportKHR", userptr);
glad_vkDestroySurfaceKHR = (PFN_vkDestroySurfaceKHR) load(userptr, "vkDestroySurfaceKHR");
glad_vkGetPhysicalDeviceSurfaceCapabilitiesKHR = (PFN_vkGetPhysicalDeviceSurfaceCapabilitiesKHR) load(userptr, "vkGetPhysicalDeviceSurfaceCapabilitiesKHR");
glad_vkGetPhysicalDeviceSurfaceFormatsKHR = (PFN_vkGetPhysicalDeviceSurfaceFormatsKHR) load(userptr, "vkGetPhysicalDeviceSurfaceFormatsKHR");
glad_vkGetPhysicalDeviceSurfacePresentModesKHR = (PFN_vkGetPhysicalDeviceSurfacePresentModesKHR) load(userptr, "vkGetPhysicalDeviceSurfacePresentModesKHR");
glad_vkGetPhysicalDeviceSurfaceSupportKHR = (PFN_vkGetPhysicalDeviceSurfaceSupportKHR) load(userptr, "vkGetPhysicalDeviceSurfaceSupportKHR");
}
static void glad_vk_load_VK_KHR_swapchain( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_VK_KHR_swapchain) return;
vkAcquireNextImage2KHR = (PFN_vkAcquireNextImage2KHR) load("vkAcquireNextImage2KHR", userptr);
vkAcquireNextImageKHR = (PFN_vkAcquireNextImageKHR) load("vkAcquireNextImageKHR", userptr);
vkCreateSwapchainKHR = (PFN_vkCreateSwapchainKHR) load("vkCreateSwapchainKHR", userptr);
vkDestroySwapchainKHR = (PFN_vkDestroySwapchainKHR) load("vkDestroySwapchainKHR", userptr);
vkGetDeviceGroupPresentCapabilitiesKHR = (PFN_vkGetDeviceGroupPresentCapabilitiesKHR) load("vkGetDeviceGroupPresentCapabilitiesKHR", userptr);
vkGetDeviceGroupSurfacePresentModesKHR = (PFN_vkGetDeviceGroupSurfacePresentModesKHR) load("vkGetDeviceGroupSurfacePresentModesKHR", userptr);
vkGetPhysicalDevicePresentRectanglesKHR = (PFN_vkGetPhysicalDevicePresentRectanglesKHR) load("vkGetPhysicalDevicePresentRectanglesKHR", userptr);
vkGetSwapchainImagesKHR = (PFN_vkGetSwapchainImagesKHR) load("vkGetSwapchainImagesKHR", userptr);
vkQueuePresentKHR = (PFN_vkQueuePresentKHR) load("vkQueuePresentKHR", userptr);
glad_vkAcquireNextImage2KHR = (PFN_vkAcquireNextImage2KHR) load(userptr, "vkAcquireNextImage2KHR");
glad_vkAcquireNextImageKHR = (PFN_vkAcquireNextImageKHR) load(userptr, "vkAcquireNextImageKHR");
glad_vkCreateSwapchainKHR = (PFN_vkCreateSwapchainKHR) load(userptr, "vkCreateSwapchainKHR");
glad_vkDestroySwapchainKHR = (PFN_vkDestroySwapchainKHR) load(userptr, "vkDestroySwapchainKHR");
glad_vkGetDeviceGroupPresentCapabilitiesKHR = (PFN_vkGetDeviceGroupPresentCapabilitiesKHR) load(userptr, "vkGetDeviceGroupPresentCapabilitiesKHR");
glad_vkGetDeviceGroupSurfacePresentModesKHR = (PFN_vkGetDeviceGroupSurfacePresentModesKHR) load(userptr, "vkGetDeviceGroupSurfacePresentModesKHR");
glad_vkGetPhysicalDevicePresentRectanglesKHR = (PFN_vkGetPhysicalDevicePresentRectanglesKHR) load(userptr, "vkGetPhysicalDevicePresentRectanglesKHR");
glad_vkGetSwapchainImagesKHR = (PFN_vkGetSwapchainImagesKHR) load(userptr, "vkGetSwapchainImagesKHR");
glad_vkQueuePresentKHR = (PFN_vkQueuePresentKHR) load(userptr, "vkQueuePresentKHR");
}
@ -411,47 +525,49 @@ static int glad_vk_get_extensions( VkPhysicalDevice physical_device, uint32_t *o
uint32_t i;
uint32_t instance_extension_count = 0;
uint32_t device_extension_count = 0;
uint32_t max_extension_count;
uint32_t total_extension_count;
char **extensions;
VkExtensionProperties *ext_properties;
uint32_t max_extension_count = 0;
uint32_t total_extension_count = 0;
char **extensions = NULL;
VkExtensionProperties *ext_properties = NULL;
VkResult result;
if (vkEnumerateInstanceExtensionProperties == NULL || (physical_device != NULL && vkEnumerateDeviceExtensionProperties == NULL)) {
if (glad_vkEnumerateInstanceExtensionProperties == NULL || (physical_device != NULL && glad_vkEnumerateDeviceExtensionProperties == NULL)) {
return 0;
}
result = vkEnumerateInstanceExtensionProperties(NULL, &instance_extension_count, NULL);
result = glad_vkEnumerateInstanceExtensionProperties(NULL, &instance_extension_count, NULL);
if (result != VK_SUCCESS) {
return 0;
}
if (physical_device != NULL) {
result = vkEnumerateDeviceExtensionProperties(physical_device, NULL, &device_extension_count, NULL);
result = glad_vkEnumerateDeviceExtensionProperties(physical_device, NULL, &device_extension_count, NULL);
if (result != VK_SUCCESS) {
return 0;
}
}
total_extension_count = instance_extension_count + device_extension_count;
if (total_extension_count <= 0) {
return 0;
}
max_extension_count = instance_extension_count > device_extension_count
? instance_extension_count : device_extension_count;
ext_properties = (VkExtensionProperties*) malloc(max_extension_count * sizeof(VkExtensionProperties));
if (ext_properties == NULL) {
return 0;
goto glad_vk_get_extensions_error;
}
result = vkEnumerateInstanceExtensionProperties(NULL, &instance_extension_count, ext_properties);
result = glad_vkEnumerateInstanceExtensionProperties(NULL, &instance_extension_count, ext_properties);
if (result != VK_SUCCESS) {
free((void*) ext_properties);
return 0;
goto glad_vk_get_extensions_error;
}
extensions = (char**) calloc(total_extension_count, sizeof(char*));
if (extensions == NULL) {
free((void*) ext_properties);
return 0;
goto glad_vk_get_extensions_error;
}
for (i = 0; i < instance_extension_count; ++i) {
@ -459,17 +575,16 @@ static int glad_vk_get_extensions( VkPhysicalDevice physical_device, uint32_t *o
size_t extension_name_length = strlen(ext.extensionName) + 1;
extensions[i] = (char*) malloc(extension_name_length * sizeof(char));
if (extensions[i] == NULL) {
goto glad_vk_get_extensions_error;
}
memcpy(extensions[i], ext.extensionName, extension_name_length * sizeof(char));
}
if (physical_device != NULL) {
result = vkEnumerateDeviceExtensionProperties(physical_device, NULL, &device_extension_count, ext_properties);
result = glad_vkEnumerateDeviceExtensionProperties(physical_device, NULL, &device_extension_count, ext_properties);
if (result != VK_SUCCESS) {
for (i = 0; i < instance_extension_count; ++i) {
free((void*) extensions[i]);
}
free(extensions);
return 0;
goto glad_vk_get_extensions_error;
}
for (i = 0; i < device_extension_count; ++i) {
@ -477,6 +592,9 @@ static int glad_vk_get_extensions( VkPhysicalDevice physical_device, uint32_t *o
size_t extension_name_length = strlen(ext.extensionName) + 1;
extensions[instance_extension_count + i] = (char*) malloc(extension_name_length * sizeof(char));
if (extensions[instance_extension_count + i] == NULL) {
goto glad_vk_get_extensions_error;
}
memcpy(extensions[instance_extension_count + i], ext.extensionName, extension_name_length * sizeof(char));
}
}
@ -487,6 +605,16 @@ static int glad_vk_get_extensions( VkPhysicalDevice physical_device, uint32_t *o
*out_extensions = extensions;
return 1;
glad_vk_get_extensions_error:
free((void*) ext_properties);
if (extensions != NULL) {
for (i = 0; i < total_extension_count; ++i) {
free((void*) extensions[i]);
}
free(extensions);
}
return 0;
}
static void glad_vk_free_extensions(uint32_t extension_count, char **extensions) {
@ -503,7 +631,7 @@ static int glad_vk_has_extension(const char *name, uint32_t extension_count, cha
uint32_t i;
for (i = 0; i < extension_count; ++i) {
if(strcmp(name, extensions[i]) == 0) {
if(extensions[i] != NULL && strcmp(name, extensions[i]) == 0) {
return 1;
}
}
@ -511,7 +639,7 @@ static int glad_vk_has_extension(const char *name, uint32_t extension_count, cha
return 0;
}
static GLADapiproc glad_vk_get_proc_from_userptr(const char* name, void *userptr) {
static GLADapiproc glad_vk_get_proc_from_userptr(void *userptr, const char* name) {
return (GLAD_GNUC_EXTENSION (GLADapiproc (*)(const char *name)) userptr)(name);
}
@ -521,9 +649,12 @@ static int glad_vk_find_extensions_vulkan( VkPhysicalDevice physical_device) {
if (!glad_vk_get_extensions(physical_device, &extension_count, &extensions)) return 0;
GLAD_VK_EXT_debug_report = glad_vk_has_extension("VK_EXT_debug_report", extension_count, extensions);
GLAD_VK_KHR_portability_enumeration = glad_vk_has_extension("VK_KHR_portability_enumeration", extension_count, extensions);
GLAD_VK_KHR_surface = glad_vk_has_extension("VK_KHR_surface", extension_count, extensions);
GLAD_VK_KHR_swapchain = glad_vk_has_extension("VK_KHR_swapchain", extension_count, extensions);
(void) glad_vk_has_extension;
glad_vk_free_extensions(extension_count, extensions);
return 1;
@ -534,11 +665,11 @@ static int glad_vk_find_core_vulkan( VkPhysicalDevice physical_device) {
int minor = 0;
#ifdef VK_VERSION_1_1
if (vkEnumerateInstanceVersion != NULL) {
if (glad_vkEnumerateInstanceVersion != NULL) {
uint32_t version;
VkResult result;
result = vkEnumerateInstanceVersion(&version);
result = glad_vkEnumerateInstanceVersion(&version);
if (result == VK_SUCCESS) {
major = (int) VK_VERSION_MAJOR(version);
minor = (int) VK_VERSION_MINOR(version);
@ -546,9 +677,9 @@ static int glad_vk_find_core_vulkan( VkPhysicalDevice physical_device) {
}
#endif
if (physical_device != NULL && vkGetPhysicalDeviceProperties != NULL) {
if (physical_device != NULL && glad_vkGetPhysicalDeviceProperties != NULL) {
VkPhysicalDeviceProperties properties;
vkGetPhysicalDeviceProperties(physical_device, &properties);
glad_vkGetPhysicalDeviceProperties(physical_device, &properties);
major = (int) VK_VERSION_MAJOR(properties.apiVersion);
minor = (int) VK_VERSION_MINOR(properties.apiVersion);
@ -556,6 +687,8 @@ static int glad_vk_find_core_vulkan( VkPhysicalDevice physical_device) {
GLAD_VK_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1;
GLAD_VK_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1;
GLAD_VK_VERSION_1_2 = (major == 1 && minor >= 2) || major > 1;
GLAD_VK_VERSION_1_3 = (major == 1 && minor >= 3) || major > 1;
return GLAD_MAKE_VERSION(major, minor);
}
@ -564,7 +697,7 @@ int gladLoadVulkanUserPtr( VkPhysicalDevice physical_device, GLADuserptrloadfunc
int version;
#ifdef VK_VERSION_1_1
vkEnumerateInstanceVersion = (PFN_vkEnumerateInstanceVersion) load("vkEnumerateInstanceVersion", userptr);
glad_vkEnumerateInstanceVersion = (PFN_vkEnumerateInstanceVersion) load(userptr, "vkEnumerateInstanceVersion");
#endif
version = glad_vk_find_core_vulkan( physical_device);
if (!version) {
@ -573,6 +706,8 @@ int gladLoadVulkanUserPtr( VkPhysicalDevice physical_device, GLADuserptrloadfunc
glad_vk_load_VK_VERSION_1_0(load, userptr);
glad_vk_load_VK_VERSION_1_1(load, userptr);
glad_vk_load_VK_VERSION_1_2(load, userptr);
glad_vk_load_VK_VERSION_1_3(load, userptr);
if (!glad_vk_find_extensions_vulkan( physical_device)) return 0;
glad_vk_load_VK_EXT_debug_report(load, userptr);
@ -590,4 +725,9 @@ int gladLoadVulkan( VkPhysicalDevice physical_device, GLADloadfunc load) {
#ifdef __cplusplus
}
#endif

4
deps/linmath.h vendored
View file

@ -237,9 +237,9 @@ static inline void mat4x4_rotate_Y(mat4x4 Q, mat4x4 M, float angle)
float s = sinf(angle);
float c = cosf(angle);
mat4x4 R = {
{ c, 0.f, s, 0.f},
{ c, 0.f, -s, 0.f},
{ 0.f, 1.f, 0.f, 0.f},
{ -s, 0.f, c, 0.f},
{ s, 0.f, c, 0.f},
{ 0.f, 0.f, 0.f, 1.f}
};
mat4x4_mul(Q, M, R);

930
deps/stb_image_write.h vendored

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@ -1,24 +1,27 @@
set(glfw_DOCS_SOURCES
"${GLFW_SOURCE_DIR}/include/GLFW/glfw3.h"
"${GLFW_SOURCE_DIR}/include/GLFW/glfw3native.h"
"${GLFW_SOURCE_DIR}/docs/main.dox"
"${GLFW_SOURCE_DIR}/docs/news.dox"
"${GLFW_SOURCE_DIR}/docs/quick.dox"
"${GLFW_SOURCE_DIR}/docs/moving.dox"
"${GLFW_SOURCE_DIR}/docs/compile.dox"
"${GLFW_SOURCE_DIR}/docs/build.dox"
"${GLFW_SOURCE_DIR}/docs/intro.dox"
"${GLFW_SOURCE_DIR}/docs/context.dox"
"${GLFW_SOURCE_DIR}/docs/monitor.dox"
"${GLFW_SOURCE_DIR}/docs/window.dox"
"${GLFW_SOURCE_DIR}/docs/input.dox"
"${GLFW_SOURCE_DIR}/docs/vulkan.dox"
"${GLFW_SOURCE_DIR}/docs/compat.dox"
"${GLFW_SOURCE_DIR}/docs/internal.dox")
# NOTE: The order of this list determines the order of items in the Guides
# (i.e. Pages) list in the generated documentation
set(GLFW_DOXYGEN_SOURCES
"include/GLFW/glfw3.h"
"include/GLFW/glfw3native.h"
"docs/main.dox"
"docs/news.dox"
"docs/quick.dox"
"docs/moving.dox"
"docs/compile.dox"
"docs/build.dox"
"docs/intro.dox"
"docs/context.dox"
"docs/monitor.dox"
"docs/window.dox"
"docs/input.dox"
"docs/vulkan.dox"
"docs/compat.dox"
"docs/internal.dox")
foreach(arg ${glfw_DOCS_SOURCES})
set(GLFW_DOCS_SOURCES "${GLFW_DOCS_SOURCES} \\\n\"${arg}\"")
# Format the source list into a Doxyfile INPUT value that Doxygen can parse
foreach(path IN LISTS GLFW_DOXYGEN_SOURCES)
set(GLFW_DOXYGEN_INPUT "${GLFW_DOXYGEN_INPUT} \\\n\"${GLFW_SOURCE_DIR}/${path}\"")
endforeach()
configure_file(Doxyfile.in Doxyfile @ONLY)
@ -27,3 +30,5 @@ add_custom_target(docs ALL "${DOXYGEN_EXECUTABLE}"
WORKING_DIRECTORY "${GLFW_BINARY_DIR}/docs"
COMMENT "Generating HTML documentation" VERBATIM)
set_target_properties(docs PROPERTIES FOLDER "GLFW3")

View file

@ -20,14 +20,14 @@
## Asking a question
Questions about how to use GLFW should be asked either in the [support
section](http://discourse.glfw.org/c/support) of the forum, under the [Stack
section](https://discourse.glfw.org/c/support) of the forum, under the [Stack
Overflow tag](https://stackoverflow.com/questions/tagged/glfw) or [Game
Development tag](https://gamedev.stackexchange.com/questions/tagged/glfw) on
Stack Exchange or in the IRC channel `#glfw` on
[Freenode](http://freenode.net/).
[Libera.Chat](https://libera.chat/).
Questions about the design or implementation of GLFW or about future plans
should be asked in the [dev section](http://discourse.glfw.org/c/dev) of the
should be asked in the [dev section](https://discourse.glfw.org/c/dev) of the
forum or in the IRC channel. Please don't open a GitHub issue to discuss design
questions without first checking with a maintainer.
@ -351,8 +351,8 @@ __Note:__ If you haven't already implemented the feature, check first if there
already is an open issue for it and if it's already being developed in an
[experimental branch](https://github.com/glfw/glfw/branches/all).
__There is no preferred patch size__. A one character change is just as welcome
as one adding a thousand line one, if that is the appropriate size for the
__There is no preferred patch size__. A one-character change is just as welcome
as one adding a thousand lines, if that is the appropriate size for the
feature.
In addition to the code, a complete feature includes:

File diff suppressed because it is too large Load diff

14
docs/SUPPORT.md Normal file
View file

@ -0,0 +1,14 @@
# Support resources
See the [latest documentation](https://www.glfw.org/docs/latest/) for tutorials,
guides and the API reference.
If you have questions about using GLFW, we have a
[forum](https://discourse.glfw.org/), and the `#glfw` IRC channel on
[Libera.Chat](https://libera.chat/).
Bugs are reported to our [issue tracker](https://github.com/glfw/glfw/issues).
Please check the [contribution
guide](https://github.com/glfw/glfw/blob/master/docs/CONTRIBUTING.md) for
information on what to include when reporting a bug.

View file

@ -25,39 +25,41 @@ GLFW.
#include <GLFW/glfw3.h>
@endcode
This header declares the GLFW API and by default also includes the OpenGL header
from your development environment. See below for how to control this.
This header defines all the constants and declares all the types and function
prototypes of the GLFW API. By default, it also includes the OpenGL header from
your development environment. See [option macros](@ref build_macros) below for
how to select OpenGL ES headers and more.
The GLFW header also defines any platform-specific macros needed by your OpenGL
header, so it can be included without needing any window system headers.
header, so that it can be included without needing any window system headers.
For example, under Windows you are normally required to include `windows.h`
before the OpenGL header, which would bring in the whole Win32 API. The GLFW
header duplicates the small number of macros needed.
It does this only when needed, so if `windows.h` _is_ included, the GLFW header
does not try to redefine those symbols. The reverse is not true, i.e.
`windows.h` cannot cope if any of its symbols have already been defined.
It does this only when needed, so if window system headers are included, the
GLFW header does not try to redefine those symbols. The reverse is not true,
i.e. `windows.h` cannot cope if any Win32 symbols have already been defined.
In other words:
- Do _not_ include the OpenGL headers yourself, as GLFW does this for you
- Do _not_ include `windows.h` or other platform-specific headers unless you
plan on using those APIs directly
- If you _do_ need to include such headers, do it _before_ including
the GLFW header and it will handle this
- Use the GLFW header to include OpenGL or OpenGL ES headers portably
- Do not include window system headers unless you will use those APIs directly
- If you do need such headers, include them before the GLFW header
If you are using an OpenGL extension loading library such as
[glad](https://github.com/Dav1dde/glad), the extension loader header should
be included _before_ the GLFW one.
be included before the GLFW one. GLFW attempts to detect any OpenGL or OpenGL
ES header or extension loader header included before it and will then disable
the inclusion of the default OpenGL header. Most extension loaders also define
macros that disable similar headers below it.
@code
#include <glad/gl.h>
#include <GLFW/glfw3.h>
@endcode
Alternatively the @ref GLFW_INCLUDE_NONE macro (described below) can be used to
prevent the GLFW header from including the OpenGL header.
Both of these mechanisms depend on the extension loader header defining a known
macro. If yours doesn't or you don't know which one your users will pick, the
@ref GLFW_INCLUDE_NONE macro will explicitly prevent the GLFW header from
including the OpenGL header. This will also allow you to include the two
headers in any order.
@code
#define GLFW_INCLUDE_NONE
@ -78,6 +80,11 @@ compiler that the GLFW functions are defined in a DLL.
The following macros control which OpenGL or OpenGL ES API header is included.
Only one of these may be defined at a time.
@note GLFW does not provide any of the API headers mentioned below. They are
provided by your development environment or your OpenGL, OpenGL ES or Vulkan
SDK, and most of them can be downloaded from the
[Khronos Registry](https://www.khronos.org/registry/).
@anchor GLFW_INCLUDE_GLCOREARB
__GLFW_INCLUDE_GLCOREARB__ makes the GLFW header include the modern
`GL/glcorearb.h` header (`OpenGL/gl3.h` on macOS) instead of the regular OpenGL
@ -100,7 +107,7 @@ __GLFW_INCLUDE_ES31__ makes the GLFW header include the OpenGL ES 3.1
`GLES3/gl31.h` header instead of the regular OpenGL header.
@anchor GLFW_INCLUDE_ES32
__GLFW_INCLUDE_ES31__ makes the GLFW header include the OpenGL ES 3.2
__GLFW_INCLUDE_ES32__ makes the GLFW header include the OpenGL ES 3.2
`GLES3/gl32.h` header instead of the regular OpenGL header.
@anchor GLFW_INCLUDE_NONE
@ -108,7 +115,8 @@ __GLFW_INCLUDE_NONE__ makes the GLFW header not include any OpenGL or OpenGL ES
API header. This is useful in combination with an extension loading library.
If none of the above inclusion macros are defined, the standard OpenGL `GL/gl.h`
header (`OpenGL/gl.h` on macOS) is included.
header (`OpenGL/gl.h` on macOS) is included, unless GLFW detects the inclusion
guards of any OpenGL, OpenGL ES or extension loader header it knows about.
The following macros control the inclusion of additional API headers. Any
number of these may be defined simultaneously, and/or together with one of the
@ -129,10 +137,6 @@ header selected above. This should only be used with the standard OpenGL header
and only for compatibility with legacy code. GLU has been deprecated and should
not be used in new code.
@note GLFW does not provide any of the API headers mentioned above. They must
be provided by your development environment or your OpenGL, OpenGL ES or Vulkan
SDK.
@note None of these macros may be defined during the compilation of GLFW itself.
If your build includes GLFW and you define any these in your build files, make
sure they are not applied to the GLFW sources.
@ -166,16 +170,11 @@ must also explicitly link with `gdi32`. Other toolchains including MinGW-w64
include it in the set of default libraries along with other dependencies like
`user32` and `kernel32`.
If you are using GLU, you must also link with `glu32`.
The link library for the GLFW DLL is named `glfw3dll`. When compiling an
application that uses the DLL version of GLFW, you need to define the @ref
GLFW_DLL macro _before_ any inclusion of the GLFW header. This can be done
either with a compiler switch or by defining it in your source code.
An application using the GLFW DLL does not need to link against any of its
dependencies, but you still have to link against `glu32` if it uses GLU.
@subsection build_link_cmake_source With CMake and GLFW source
@ -196,51 +195,41 @@ set(GLFW_BUILD_TESTS OFF CACHE BOOL "" FORCE)
set(GLFW_BUILD_EXAMPLES OFF CACHE BOOL "" FORCE)
@endcode
Then add the root directory of the GLFW source tree to your project. This
will add the `glfw` target and the necessary cache variables to your project.
Add the root directory of the GLFW source tree to your project. This will add
the `glfw` target to your project.
@code{.cmake}
add_subdirectory(path/to/glfw)
@endcode
Once GLFW has been added to the project, link against it with the `glfw` target.
This adds all link-time dependencies of GLFW as it is currently configured,
the include directory for the GLFW header and, when applicable, the @ref
GLFW_DLL macro.
Once GLFW has been added, link your application against the `glfw` target.
This adds the GLFW library and its link-time dependencies as it is currently
configured, the include directory for the GLFW header and, when applicable, the
@ref GLFW_DLL macro.
@code{.cmake}
target_link_libraries(myapp glfw)
@endcode
Note that the dependencies do not include OpenGL or GLU, as GLFW loads any
OpenGL, OpenGL ES or Vulkan libraries it needs at runtime and does not use GLU.
If your application calls OpenGL directly, instead of using a modern
[extension loader library](@ref context_glext_auto) you can find it by requiring
the OpenGL package.
Note that the `glfw` target does not depend on OpenGL, as GLFW loads any OpenGL,
OpenGL ES or Vulkan libraries it needs at runtime. If your application calls
OpenGL directly, instead of using a modern
[extension loader library](@ref context_glext_auto), use the OpenGL CMake
package.
@code{.cmake}
find_package(OpenGL REQUIRED)
@endcode
If OpenGL is found, the `OPENGL_FOUND` variable is true and the
`OPENGL_INCLUDE_DIR` and `OPENGL_gl_LIBRARY` cache variables can be used.
If OpenGL is found, the `OpenGL::GL` target is added to your project, containing
library and include directory paths. Link against this like any other library.
@code{.cmake}
target_include_directories(myapp PUBLIC ${OPENGL_INCLUDE_DIR})
target_link_libraries(myapp ${OPENGL_gl_LIBRARY})
target_link_libraries(myapp OpenGL::GL)
@endcode
The OpenGL CMake package also looks for GLU. If GLU is found, the
`OPENGL_GLU_FOUND` variable is true and the `OPENGL_INCLUDE_DIR` and
`OPENGL_glu_LIBRARY` cache variables can be used.
@code{.cmake}
target_link_libraries(myapp ${OPENGL_glu_LIBRARY})
@endcode
@note GLU has been deprecated and should not be used in new code, but some
legacy code requires it. See the [section on GLU](@ref moving_glu) in the
transition guide for suggested replacements.
For a minimal example of a program and GLFW sources built with CMake, see the
[GLFW CMake Starter](https://github.com/juliettef/GLFW-CMake-starter) on GitHub.
@subsection build_link_cmake_package With CMake and installed GLFW binaries
@ -257,44 +246,30 @@ find_package(glfw3 3.3 REQUIRED)
@endcode
Once GLFW has been added to the project, link against it with the `glfw` target.
This adds all link-time dependencies of GLFW as it is currently configured,
the include directory for the GLFW header and, when applicable, the @ref
GLFW_DLL macro.
This adds the GLFW library and its link-time dependencies, the include directory
for the GLFW header and, when applicable, the @ref GLFW_DLL macro.
@code{.cmake}
target_link_libraries(myapp glfw)
@endcode
Note that the dependencies do not include OpenGL or GLU, as GLFW loads any
OpenGL, OpenGL ES or Vulkan libraries it needs at runtime and does not use GLU.
If your application calls OpenGL directly, instead of using a modern
[extension loader library](@ref context_glext_auto) you can find it by requiring
the OpenGL package.
Note that the `glfw` target does not depend on OpenGL, as GLFW loads any OpenGL,
OpenGL ES or Vulkan libraries it needs at runtime. If your application calls
OpenGL directly, instead of using a modern
[extension loader library](@ref context_glext_auto), use the OpenGL CMake
package.
@code{.cmake}
find_package(OpenGL REQUIRED)
@endcode
If OpenGL is found, the `OPENGL_FOUND` variable is true and the
`OPENGL_INCLUDE_DIR` and `OPENGL_gl_LIBRARY` cache variables can be used.
If OpenGL is found, the `OpenGL::GL` target is added to your project, containing
library and include directory paths. Link against this like any other library.
@code{.cmake}
target_include_directories(myapp PUBLIC ${OPENGL_INCLUDE_DIR})
target_link_libraries(myapp ${OPENGL_gl_LIBRARY})
target_link_libraries(myapp OpenGL::GL)
@endcode
The OpenGL CMake package also looks for GLU. If GLU is found, the
`OPENGL_GLU_FOUND` variable is true and the `OPENGL_INCLUDE_DIR` and
`OPENGL_glu_LIBRARY` cache variables can be used.
@code{.cmake}
target_link_libraries(myapp ${OPENGL_glu_LIBRARY})
@endcode
@note GLU has been deprecated and should not be used in new code, but some
legacy code requires it. See the [section on GLU](@ref moving_glu) in the
transition guide for suggested replacements.
@subsection build_link_pkgconfig With makefiles and pkg-config on Unix
@ -309,42 +284,31 @@ A typical compile and link command-line when using the static version of the
GLFW library may look like this:
@code{.sh}
cc `pkg-config --cflags glfw3` -o myprog myprog.c `pkg-config --static --libs glfw3`
cc $(pkg-config --cflags glfw3) -o myprog myprog.c $(pkg-config --static --libs glfw3)
@endcode
If you are using the shared version of the GLFW library, omit the `--static`
flag.
@code{.sh}
cc `pkg-config --cflags glfw3` -o myprog myprog.c `pkg-config --libs glfw3`
cc $(pkg-config --cflags glfw3) -o myprog myprog.c $(pkg-config --libs glfw3)
@endcode
You can also use the `glfw3.pc` file without installing it first, by using the
`PKG_CONFIG_PATH` environment variable.
@code{.sh}
env PKG_CONFIG_PATH=path/to/glfw/src cc `pkg-config --cflags glfw3` -o myprog myprog.c `pkg-config --libs glfw3`
env PKG_CONFIG_PATH=path/to/glfw/src cc $(pkg-config --cflags glfw3) -o myprog myprog.c $(pkg-config --libs glfw3)
@endcode
The dependencies do not include OpenGL or GLU, as GLFW loads any OpenGL, OpenGL
ES or Vulkan libraries it needs at runtime and does not use GLU. On macOS, GLU
is built into the OpenGL framework, so if you need GLU you don't need to do
anything extra. If you need GLU and are using Linux or BSD, you should add the
`glu` pkg-config package.
The dependencies do not include OpenGL, as GLFW loads any OpenGL, OpenGL ES or
Vulkan libraries it needs at runtime. If your application calls OpenGL
directly, instead of using a modern
[extension loader library](@ref context_glext_auto), you should add the `gl`
pkg-config package.
@code{.sh}
cc `pkg-config --cflags glfw3 glu` -o myprog myprog.c `pkg-config --libs glfw3 glu`
@endcode
@note GLU has been deprecated and should not be used in new code, but some
legacy code requires it. See the [section on GLU](@ref moving_glu) in the
transition guide for suggested replacements.
If you are using the static version of the GLFW library, make sure you don't
link statically against GLU.
@code{.sh}
cc `pkg-config --cflags glfw3 glu` -o myprog myprog.c `pkg-config --static --libs glfw3` `pkg-config --libs glu`
cc $(pkg-config --cflags glfw3 gl) -o myprog myprog.c $(pkg-config --libs glfw3 gl)
@endcode
@ -354,8 +318,8 @@ If you are using the dynamic library version of GLFW, add it to the project
dependencies.
If you are using the static library version of GLFW, add it and the Cocoa,
OpenGL, IOKit and CoreVideo frameworks to the project as dependencies. They can
all be found in `/System/Library/Frameworks`.
OpenGL and IOKit frameworks to the project as dependencies. They can all be
found in `/System/Library/Frameworks`.
@subsection build_link_osx With command-line on macOS
@ -369,7 +333,7 @@ the `-l` and `-framework` switches.
If you are using the dynamic GLFW library, which is named `libglfw.3.dylib`, do:
@code{.sh}
cc -o myprog myprog.c -lglfw -framework Cocoa -framework OpenGL -framework IOKit -framework CoreVideo
cc -o myprog myprog.c -lglfw -framework Cocoa -framework OpenGL -framework IOKit
@endcode
If you are using the static library, named `libglfw3.a`, substitute `-lglfw3`
@ -378,9 +342,7 @@ for `-lglfw`.
Note that you do not add the `.framework` extension to a framework when linking
against it from the command-line.
The OpenGL framework contains both the OpenGL and GLU APIs, so there is nothing
special to do when using GLU. Also note that even though your machine may have
`libGL`-style OpenGL libraries, they are for use with the X Window System and
will _not_ work with the macOS native version of GLFW.
@note Your machine may have `libGL.*.dylib` style OpenGL library, but that is
for the X Window System and will not work with the macOS native version of GLFW.
*/

View file

@ -104,11 +104,7 @@ has been configured in the compositor.
GLFW uses the [xdg-shell
protocol](https://cgit.freedesktop.org/wayland/wayland-protocols/tree/stable/xdg-shell/xdg-shell.xml)
to provide better window management. This protocol is part of
wayland-protocols 1.12, and mandatory at build time. If the running compositor
does not support this protocol, the older [wl_shell
interface](https://cgit.freedesktop.org/wayland/wayland/tree/protocol/wayland.xml#n972)
will be used instead. This will result in a worse integration with the
desktop, especially on tiling compositors.
wayland-protocols 1.12, and mandatory at build time.
GLFW uses the [relative pointer
protocol](https://cgit.freedesktop.org/wayland/wayland-protocols/tree/unstable/relative-pointer/relative-pointer-unstable-v1.xml)
@ -126,6 +122,14 @@ wayland-protocols 1.6, and mandatory at build time. If the running compositor
does not support this protocol, the screensaver may start even for full screen
windows.
GLFW uses the [libdecor library](https://gitlab.freedesktop.org/libdecor/libdecor)
for window decorations, where available. This in turn provides good quality
client-side decorations (drawn by the application) on desktop systems that do
not support server-side decorations (drawn by the window manager). On systems
that do not provide either libdecor or xdg-decoration, very basic window
decorations are provided. These do not include the window title or any caption
buttons.
GLFW uses the [xdg-decoration
protocol](https://cgit.freedesktop.org/wayland/wayland-protocols/tree/unstable/xdg-decoration/xdg-decoration-unstable-v1.xml)
to request decorations to be drawn around its windows. This protocol is part
@ -150,7 +154,7 @@ formats. If GLX 1.3 is not supported, @ref glfwInit will fail.
GLFW uses the `GLX_MESA_swap_control,` `GLX_EXT_swap_control` and
`GLX_SGI_swap_control` extensions to provide vertical retrace synchronization
(or _vsync_), in that order of preference. Where none of these extension are
(or _vsync_), in that order of preference. When none of these extensions are
available, calling @ref glfwSwapInterval will have no effect.
GLFW uses the `GLX_ARB_multisample` extension to create contexts with
@ -219,8 +223,8 @@ extension is unavailable, the `GLFW_CONTEXT_RELEASE_BEHAVIOR` hint will have no
effect and the context will always be flushed when released.
GLFW uses the `WGL_ARB_framebuffer_sRGB` and `WGL_EXT_framebuffer_sRGB`
extensions to provide support for sRGB framebuffers. Where both of these
extension are unavailable, the `GLFW_SRGB_CAPABLE` hint will have no effect.
extensions to provide support for sRGB framebuffers. When both of these
extensions are unavailable, the `GLFW_SRGB_CAPABLE` hint will have no effect.
@section compat_osx OpenGL on macOS
@ -266,10 +270,10 @@ surfaces on Microsoft Windows. If any of these extensions are not available,
@ref glfwGetRequiredInstanceExtensions will return an empty list and window
surface creation will fail.
GLFW uses the `VK_KHR_surface` and `VK_MVK_macos_surface` extensions to create
surfaces on macOS. If any of these extensions are not available, @ref
glfwGetRequiredInstanceExtensions will return an empty list and window surface
creation will fail.
GLFW uses the `VK_KHR_surface` and either the `VK_MVK_macos_surface` or
`VK_EXT_metal_surface` extensions to create surfaces on macOS. If any of these
extensions are not available, @ref glfwGetRequiredInstanceExtensions will
return an empty list and window surface creation will fail.
GLFW uses the `VK_KHR_surface` and either the `VK_KHR_xlib_surface` or
`VK_KHR_xcb_surface` extensions to create surfaces on X11. If `VK_KHR_surface`

View file

@ -10,165 +10,174 @@ build applications that use GLFW, see @ref build_guide.
@section compile_cmake Using CMake
@note GLFW behaves like most other libraries that use CMake so this guide mostly
describes the basic configure/generate/compile sequence. If you are already
familiar with this from other projects, you may want to focus on the @ref
compile_deps and @ref compile_options sections for GLFW-specific information.
GLFW uses [CMake](https://cmake.org/) to generate project files or makefiles
for a particular development environment. If you are on a Unix-like system such
as Linux or FreeBSD or have a package system like Fink, MacPorts, Cygwin or
Homebrew, you can install its CMake package. If not, you can download
installers for Windows and macOS from the
[CMake website](https://cmake.org/).
for your chosen development environment. To compile GLFW, first generate these
files with CMake and then use them to compile the GLFW library.
@note CMake only generates project files or makefiles. It does not compile the
actual GLFW library. To compile GLFW, first generate these files for your
chosen development environment and then use them to compile the actual GLFW
library.
If you are on Windows and macOS you can
[download CMake](https://cmake.org/download/) from their site.
If you are on a Unix-like system such as Linux, FreeBSD or Cygwin or have
a package system like Fink, MacPorts or Homebrew, you can install its CMake
package.
CMake is a complex tool and this guide will only show a few of the possible ways
to set up and compile GLFW. The CMake project has their own much more detailed
[CMake user guide](https://cmake.org/cmake/help/latest/guide/user-interaction/)
that includes everything in this guide not specific to GLFW. It may be a useful
companion to this one.
@subsection compile_deps Dependencies
@subsection compile_deps Installing dependencies
Once you have installed CMake, make sure that all other dependencies are
available. On some platforms, GLFW needs a few additional packages to be
installed. See the section for your chosen platform and development environment
below.
The C/C++ development environments in Visual Studio, Xcode and MinGW come with
all necessary dependencies for compiling GLFW, but on Unix-like systems like
Linux and FreeBSD you will need a few extra packages.
@subsubsection compile_deps_msvc Dependencies for Visual C++ on Windows
@subsubsection compile_deps_x11 Dependencies for X11 on Unix-like systems
The Windows SDK bundled with Visual C++ already contains all the necessary
headers, link libraries and tools except for CMake. Move on to @ref
compile_generate.
To compile GLFW for X11, you need to have the X11 development packages
installed. They are not needed to build or run programs that use GLFW.
@subsubsection compile_deps_mingw Dependencies for MinGW or MinGW-w64 on Windows
Both the MinGW and the MinGW-w64 packages already contain all the necessary
headers, link libraries and tools except for CMake. Move on to @ref
compile_generate.
@subsubsection compile_deps_mingw_cross Dependencies for MinGW or MinGW-w64 cross-compilation
Both Cygwin and many Linux distributions have MinGW or MinGW-w64 packages. For
example, Cygwin has the `mingw64-i686-gcc` and `mingw64-x86_64-gcc` packages
for 32- and 64-bit version of MinGW-w64, while Debian GNU/Linux and derivatives
like Ubuntu have the `mingw-w64` package for both.
GLFW has CMake toolchain files in the `CMake/` directory that set up
cross-compilation of Windows binaries. To use these files you add an option
when running `cmake` to generate the project files or makefiles:
On Debian and derivatives like Ubuntu and Linux Mint the `xorg-dev` meta-package
pulls in the development packages for all of X11.
@code{.sh}
cmake -DCMAKE_TOOLCHAIN_FILE=<toolchain-file> .
sudo apt install xorg-dev
@endcode
The exact toolchain file to use depends on the prefix used by the MinGW or
MinGW-w64 binaries on your system. You can usually see this in the /usr
directory. For example, both the Debian/Ubuntu and Cygwin MinGW-w64 packages
have `/usr/x86_64-w64-mingw32` for the 64-bit compilers, so the correct
invocation would be:
On Fedora and derivatives like Red Hat the X11 extension packages
`libXcursor-devel`, `libXi-devel`, `libXinerama-devel` and `libXrandr-devel`
required by GLFW pull in all its other dependencies.
@code{.sh}
cmake -DCMAKE_TOOLCHAIN_FILE=CMake/x86_64-w64-mingw32.cmake .
sudo dnf install libXcursor-devel libXi-devel libXinerama-devel libXrandr-devel
@endcode
For more details see the article
[CMake Cross Compiling](https://gitlab.kitware.com/cmake/community/wikis/doc/cmake/CrossCompiling) on
the CMake wiki.
On FreeBSD the X11 headers are installed along the end-user X11 packages, so if
you have an X server running you should have the headers as well. If not,
install the `xorgproto` package.
Once you have this set up, move on to @ref compile_generate.
@code{.sh}
pkg install xorgproto
@endcode
On Cygwin the `libXcursor-devel`, `libXi-devel`, `libXinerama-devel`,
`libXrandr-devel` and `libXrender-devel` packages in the Libs section of the GUI
installer will install all the headers and other development related files GLFW
requires for X11.
Once you have the required depdendencies, move on to @ref compile_generate.
@subsubsection compile_deps_xcode Dependencies for Xcode on macOS
@subsubsection compile_deps_wayland Dependencies for Wayland on Unix-like systems
Xcode comes with all necessary tools except for CMake. The required headers
and libraries are included in the core macOS frameworks. Xcode can be
downloaded from the Mac App Store or from the ADC Member Center.
To compile GLFW for Wayland, you need to have the Wayland and xkbcommon
development packages installed. They are not needed to build or run programs
that use GLFW.
Once you have Xcode installed, move on to @ref compile_generate.
On Debian and derivatives like Ubuntu and Linux Mint you will need the `libwayland-dev`,
`libxkbcommon-dev`, `wayland-protocols` and `extra-cmake-modules` packages.
These will pull in all other dependencies.
@code{.sh}
sudo apt install libwayland-dev libxkbcommon-dev wayland-protocols extra-cmake-modules
@endcode
@subsubsection compile_deps_x11 Dependencies for Linux and X11
On Fedora and derivatives like Red Hat you will need the `wayland-devel`,
`libxkbcommon-devel`, `wayland-protocols-devel` and `extra-cmake-modules` packages.
To compile GLFW for X11, you need to have the X11 packages installed, as well as
the basic development tools like GCC and make. For example, on Ubuntu and other
distributions based on Debian GNU/Linux, you need to install the `xorg-dev`
package, which pulls in all X.org header packages.
@code{.sh}
sudo dnf install wayland-devel libxkbcommon-devel wayland-protocols-devel extra-cmake-modules
@endcode
Once you have installed the necessary packages, move on to @ref
compile_generate.
On FreeBSD you will need the `wayland`, `libxkbcommon`, `wayland-protocols` and
`kf5-extra-cmake-modules` packages.
@code{.sh}
pkg install wayland libxkbcommon wayland-protocols kf5-extra-cmake-modules
@endcode
@subsubsection compile_deps_wayland Dependencies for Linux and Wayland
To compile GLFW for Wayland, you need to have the Wayland packages installed,
as well as the basic development tools like GCC and make. For example, on
Ubuntu and other distributions based on Debian GNU/Linux, you need to install
the `libwayland-dev` package, which contains all Wayland headers and pulls in
wayland-scanner, as well as the `wayland-protocols` and `extra-cmake-modules`
packages.
Once you have installed the necessary packages, move on to @ref
compile_generate.
@subsection compile_deps_osmesa Dependencies for Linux and OSMesa
To compile GLFW for OSMesa, you need to install the OSMesa library and header
packages. For example, on Ubuntu and other distributions based on Debian
GNU/Linux, you need to install the `libosmesa6-dev` package. The OSMesa library
is required at runtime for context creation and is loaded on demand.
Once you have installed the necessary packages, move on to @ref
compile_generate.
Once you have the required depdendencies, move on to @ref compile_generate.
@subsection compile_generate Generating build files with CMake
Once you have all necessary dependencies it is time to generate the project
files or makefiles for your development environment. CMake needs to know two
paths for this: the path to the _root_ directory of the GLFW source tree (i.e.
_not_ the `src` subdirectory) and the target path for the generated files and
compiled binaries. If these are the same, it is called an in-tree build,
otherwise it is called an out-of-tree build.
files or makefiles for your development environment. CMake needs two paths for
this:
One of several advantages of out-of-tree builds is that you can generate files
and compile for different development environments using a single source tree.
- the path to the root directory of the GLFW source tree (not its `src`
subdirectory)
- the path to the directory where the generated build files and compiled
binaries will be placed
@note This section is about generating the project files or makefiles necessary
to compile the GLFW library, not about compiling the actual library.
If these are the same, it is called an in-tree build, otherwise it is called an
out-of-tree build.
Out-of-tree builds are recommended as they avoid cluttering up the source tree.
They also allow you to have several build directories for different
configurations all using the same source tree.
A common pattern when building a single configuration is to have a build
directory named `build` in the root of the source tree.
@subsubsection compile_generate_cli Generating files with the CMake command-line tool
@subsubsection compile_generate_gui Generating files with the CMake GUI
To make an in-tree build, enter the _root_ directory of the GLFW source tree
(i.e. _not_ the `src` subdirectory) and run CMake. The current directory is
used as target path, while the path provided as an argument is used to find the
source tree.
Start the CMake GUI and set the paths to the source and build directories
described above. Then press _Configure_ and _Generate_.
@code{.sh}
cd <glfw-root-dir>
cmake .
@endcode
If you wish change any CMake variables in the list, press _Configure_ and then
_Generate_ to have the new values take effect. The variable list will be
populated after the first configure step.
To make an out-of-tree build, make a directory outside of the source tree, enter
it and run CMake with the (relative or absolute) path to the root of the source
tree as an argument.
@code{.sh}
mkdir glfw-build
cd glfw-build
cmake <glfw-root-dir>
@endcode
By default, GLFW will use X11 on Linux and other Unix-like systems other
than macOS. To use Wayland instead, set the `GLFW_USE_WAYLAND` option in the
GLFW section of the variable list, then apply the new value as described above.
Once you have generated the project files or makefiles for your chosen
development environment, move on to @ref compile_compile.
@subsubsection compile_generate_gui Generating files with the CMake GUI
@subsubsection compile_generate_cli Generating files with the CMake command-line tool
If you are using the GUI version, choose the root of the GLFW source tree as
source location and the same directory or another, empty directory as the
destination for binaries. Choose _Configure_, change any options you wish to,
_Configure_ again to let the changes take effect and then _Generate_.
To make a build directory, pass the source and build directories to the `cmake`
command. These can be relative or absolute paths. The build directory is
created if it doesn't already exist.
@code{.sh}
cmake -S path/to/glfw -B path/to/build
@endcode
It is common to name the build directory `build` and place it in the root of the
source tree when only planning to build a single configuration.
@code{.sh}
cd path/to/glfw
cmake -S . -B build
@endcode
Without other flags these will generate Visual Studio project files on Windows
and makefiles on other platforms. You can choose other targets using the `-G`
flag.
@code{.sh}
cmake -S path/to/glfw -B path/to/build -G Xcode
@endcode
By default, GLFW will use X11 on Linux and other Unix-like systems other
than macOS. To use Wayland instead, set the `GLFW_USE_WAYLAND` CMake option.
@code{.sh}
cmake -S path/to/glfw -B path/to/build -D GLFW_USE_WAYLAND=1
@endcode
Once you have generated the project files or makefiles for your chosen
development environment, move on to @ref compile_compile.
@ -178,13 +187,39 @@ development environment, move on to @ref compile_compile.
You should now have all required dependencies and the project files or makefiles
necessary to compile GLFW. Go ahead and compile the actual GLFW library with
these files, as you would with any other project.
these files as you would with any other project.
Once the GLFW library is compiled, you are ready to build your applications,
With Visual Studio open `GLFW.sln` and use the Build menu. With Xcode open
`GLFW.xcodeproj` and use the Project menu.
With Linux, macOS and other forms of Unix, run `make`.
@code{.sh}
cd path/to/build
make
@endcode
With MinGW, it is `mingw32-make`.
@code{.sh}
cd path/to/build
mingw32-make
@endcode
Any CMake build directory can also be built with the `cmake` command and the
`--build` flag.
@code{.sh}
cmake --build path/to/build
@endcode
This will run the platform specific build tool the directory was generated for.
Once the GLFW library is compiled you are ready to build your application,
linking it to the GLFW library. See @ref build_guide for more information.
@subsection compile_options CMake options
@section compile_options CMake options
The CMake files for GLFW provide a number of options, although not all are
available on all supported platforms. Some of these are de facto standards
@ -200,15 +235,16 @@ Finally, if you don't want to use any GUI, you can set options from the `cmake`
command-line with the `-D` flag.
@code{.sh}
cmake -DBUILD_SHARED_LIBS=ON .
cmake -S path/to/glfw -B path/to/build -D BUILD_SHARED_LIBS=ON
@endcode
@subsubsection compile_options_shared Shared CMake options
@subsection compile_options_shared Shared CMake options
@anchor BUILD_SHARED_LIBS
__BUILD_SHARED_LIBS__ determines whether GLFW is built as a static
library or as a DLL / shared library / dynamic library.
library or as a DLL / shared library / dynamic library. This is disabled by
default, producing a static GLFW library.
@anchor GLFW_BUILD_EXAMPLES
__GLFW_BUILD_EXAMPLES__ determines whether the GLFW examples are built
@ -220,33 +256,80 @@ built along with the library.
@anchor GLFW_BUILD_DOCS
__GLFW_BUILD_DOCS__ determines whether the GLFW documentation is built along
with the library.
with the library. This is enabled by default if
[Doxygen](https://www.doxygen.nl/) is found by CMake during configuration.
@anchor GLFW_VULKAN_STATIC
__GLFW_VULKAN_STATIC__ determines whether to use the Vulkan loader linked
directly with the application.
directly with the application. This is disabled by default.
@subsubsection compile_options_win32 Windows specific CMake options
@subsection compile_options_win32 Windows specific CMake options
@anchor USE_MSVC_RUNTIME_LIBRARY_DLL
__USE_MSVC_RUNTIME_LIBRARY_DLL__ determines whether to use the DLL version or the
static library version of the Visual C++ runtime library. If set to `ON`, the
DLL version of the Visual C++ library is used.
static library version of the Visual C++ runtime library. When enabled, the
DLL version of the Visual C++ library is used. This is enabled by default.
On CMake 3.15 and later you can set the standard CMake
[CMAKE_MSVC_RUNTIME_LIBRARY](https://cmake.org/cmake/help/latest/variable/CMAKE_MSVC_RUNTIME_LIBRARY.html)
variable instead of this GLFW-specific option.
@anchor GLFW_USE_HYBRID_HPG
__GLFW_USE_HYBRID_HPG__ determines whether to export the `NvOptimusEnablement` and
`AmdPowerXpressRequestHighPerformance` symbols, which force the use of the
high-performance GPU on Nvidia Optimus and AMD PowerXpress systems. These symbols
need to be exported by the EXE to be detected by the driver, so the override
will not work if GLFW is built as a DLL.
will not work if GLFW is built as a DLL. This is disabled by default, letting
the operating system and driver decide.
@subsection compile_options_wayland Wayland specific CMake options
@anchor GLFW_USE_WAYLAND
__GLFW_USE_WAYLAND__ determines whether to compile the library for Wayland.
This option is only available on Linux and other Unix-like systems other than
macOS. This is disabled by default.
@section compile_mingw_cross Cross-compilation with CMake and MinGW
Both Cygwin and many Linux distributions have MinGW or MinGW-w64 packages. For
example, Cygwin has the `mingw64-i686-gcc` and `mingw64-x86_64-gcc` packages
for 32- and 64-bit version of MinGW-w64, while Debian GNU/Linux and derivatives
like Ubuntu have the `mingw-w64` package for both.
GLFW has CMake toolchain files in the `CMake` subdirectory that set up
cross-compilation of Windows binaries. To use these files you set the
`CMAKE_TOOLCHAIN_FILE` CMake variable with the `-D` flag add an option when
configuring and generating the build files.
@code{.sh}
cmake -S path/to/glfw -B path/to/build -D CMAKE_TOOLCHAIN_FILE=path/to/file
@endcode
The exact toolchain file to use depends on the prefix used by the MinGW or
MinGW-w64 binaries on your system. You can usually see this in the /usr
directory. For example, both the Ubuntu and Cygwin MinGW-w64 packages have
`/usr/x86_64-w64-mingw32` for the 64-bit compilers, so the correct invocation
would be:
@code{.sh}
cmake -S path/to/glfw -B path/to/build -D CMAKE_TOOLCHAIN_FILE=CMake/x86_64-w64-mingw32.cmake
@endcode
The path to the toolchain file is relative to the path to the GLFW source tree
passed to the `-S` flag, not to the current directory.
For more details see the
[CMake toolchain guide](https://cmake.org/cmake/help/latest/manual/cmake-toolchains.7.html).
@section compile_manual Compiling GLFW manually
If you wish to compile GLFW without its CMake build environment then you will
have to do at least some of the platform detection yourself. GLFW needs
a configuration macro to be defined in order to know what window system it's
have to do at least some of the platform-detection yourself. GLFW needs
a configuration macro to be defined in order to know what window system it is
being compiled for and also has optional, platform-specific ones for various
features.
@ -278,11 +361,6 @@ of @b _GLFW_VULKAN_LIBRARY, @b _GLFW_EGL_LIBRARY, @b _GLFW_GLX_LIBRARY, @b
_GLFW_OSMESA_LIBRARY, @b _GLFW_OPENGL_LIBRARY, @b _GLFW_GLESV1_LIBRARY and @b
_GLFW_GLESV2_LIBRARY. Otherwise, GLFW will use the built-in default names.
For the EGL context creation API, the following options are available:
- @b _GLFW_USE_EGLPLATFORM_H to use an existing `EGL/eglplatform.h` header file
for native handle types (fallback)
@note None of the @ref build_macros may be defined during the compilation of
GLFW. If you define any of these in your build files, make sure they are not
applied to the GLFW sources.

View file

@ -61,7 +61,7 @@ information. The name and number of this chapter unfortunately varies between
versions and APIs, but has at times been named _Shared Objects and Multiple
Contexts_.
GLFW comes with a barebones object sharing example program called `sharing`.
GLFW comes with a bare-bones object sharing example program called `sharing`.
@subsection context_offscreen Offscreen contexts
@ -92,9 +92,10 @@ creation can be disabled with the @ref GLFW_COCOA_MENUBAR init hint.
@subsection context_less Windows without contexts
You can disable context creation by setting the
[GLFW_CLIENT_API](@ref GLFW_CLIENT_API_hint) hint to `GLFW_NO_API`. Windows
without contexts must not be passed to @ref glfwMakeContextCurrent or @ref
glfwSwapBuffers.
[GLFW_CLIENT_API](@ref GLFW_CLIENT_API_hint) hint to `GLFW_NO_API`.
Windows without contexts should not be passed to @ref glfwMakeContextCurrent or
@ref glfwSwapBuffers. Doing this generates a @ref GLFW_NO_WINDOW_CONTEXT error.
@section context_current Current context
@ -142,9 +143,9 @@ as extensions until they become obsolete.
An extension is defined by:
- An extension name (e.g. `GL_ARB_debug_output`)
- New OpenGL tokens (e.g. `GL_DEBUG_SEVERITY_HIGH_ARB`)
- New OpenGL functions (e.g. `glGetDebugMessageLogARB`)
- An extension name (e.g. `GL_ARB_gl_spirv`)
- New OpenGL tokens (e.g. `GL_SPIR_V_BINARY_ARB`)
- New OpenGL functions (e.g. `glSpecializeShaderARB`)
Note the `ARB` affix, which stands for Architecture Review Board and is used
for official extensions. The extension above was created by the ARB, but there
@ -193,7 +194,7 @@ it suppresses the development environment's OpenGL or OpenGL ES header.
#include <GLFW/glfw3.h>
@endcode
Finally you need to initialize glad once you have a suitable current context.
Finally, you need to initialize glad once you have a suitable current context.
@code
window = glfwCreateWindow(640, 480, "My Window", NULL, NULL);
@ -209,7 +210,7 @@ gladLoadGLLoader((GLADloadproc) glfwGetProcAddress);
Once glad has been loaded, you have access to all OpenGL core and extension
functions supported by both the context you created and the glad loader you
generated and you are ready to start rendering.
generated. After that, you are ready to start rendering.
You can specify a minimum required OpenGL or OpenGL ES version with
[context hints](@ref window_hints_ctx). If your needs are more complex, you can
@ -229,9 +230,9 @@ To check whether a specific extension is supported, use the `GLAD_GL_xxx`
booleans.
@code
if (GLAD_GL_ARB_debug_output)
if (GLAD_GL_ARB_gl_spirv)
{
// Use GL_ARB_debug_output
// Use GL_ARB_gl_spirv
}
@endcode
@ -263,8 +264,8 @@ included in your development environment may be several years out of date and
may not include the extensions you wish to use.
The header defines function pointer types for all functions of all extensions it
supports. These have names like `PFNGLGETDEBUGMESSAGELOGARBPROC` (for
`glGetDebugMessageLogARB`), i.e. the name is made uppercase and `PFN` (pointer
supports. These have names like `PFNGLSPECIALIZESHADERARBPROC` (for
`glSpecializeShaderARB`), i.e. the name is made uppercase and `PFN` (pointer
to function) and `PROC` (procedure) are added to the ends.
To include the extension header, define @ref GLFW_INCLUDE_GLEXT before including
@ -284,7 +285,7 @@ is necessary to check at run-time whether the context supports the extension.
This is done with @ref glfwExtensionSupported.
@code
if (glfwExtensionSupported("GL_ARB_debug_output"))
if (glfwExtensionSupported("GL_ARB_gl_spirv"))
{
// The extension is supported by the current context
}
@ -303,7 +304,7 @@ your operating system, making it necessary to fetch them at run time. You can
retrieve pointers to these functions with @ref glfwGetProcAddress.
@code
PFNGLGETDEBUGMESSAGELOGARBPROC pfnGetDebugMessageLog = glfwGetProcAddress("glGetDebugMessageLogARB");
PFNGLSPECIALIZESHADERARBPROC pfnSpecializeShaderARB = glfwGetProcAddress("glSpecializeShaderARB");
@endcode
In general, you should avoid giving the function pointer variables the (exact)
@ -317,28 +318,28 @@ when used together.
#define GLFW_INCLUDE_GLEXT
#include <GLFW/glfw3.h>
#define glGetDebugMessageLogARB pfnGetDebugMessageLog
PFNGLGETDEBUGMESSAGELOGARBPROC pfnGetDebugMessageLog;
#define glSpecializeShaderARB pfnSpecializeShaderARB
PFNGLSPECIALIZESHADERARBPROC pfnSpecializeShaderARB;
// Flag indicating whether the extension is supported
int has_ARB_debug_output = 0;
int has_ARB_gl_spirv = 0;
void load_extensions(void)
{
if (glfwExtensionSupported("GL_ARB_debug_output"))
if (glfwExtensionSupported("GL_ARB_gl_spirv"))
{
pfnGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGARBPROC)
glfwGetProcAddress("glGetDebugMessageLogARB");
has_ARB_debug_output = 1;
pfnSpecializeShaderARB = (PFNGLSPECIALIZESHADERARBPROC)
glfwGetProcAddress("glSpecializeShaderARB");
has_ARB_gl_spirv = 1;
}
}
void some_function(void)
{
if (has_ARB_debug_output)
if (has_ARB_gl_spirv)
{
// Now the extension function can be called as usual
glGetDebugMessageLogARB(...);
glSpecializeShaderARB(...);
}
}
@endcode

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@ -0,0 +1 @@
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@ -1,106 +1,106 @@
// NOTE: Please use this file to perform modifications on default style sheets.
//
// You need to install a few Ruby gems to generate extra.css from this file:
// gem install less therubyracer
// You need to install the official Sass CLI tool:
// npm install -g sass
//
// Run this command to regenerate extra.css after you're finished with changes:
// lessc --compress extra.less > extra.css
// sass --style=compressed extra.scss extra.css
//
// Alternatively you can use online services to regenerate extra.css.
// Default text color for page contents
@default-text-color: hsl(0,0%,30%);
$default-text-color: hsl(0,0%,30%);
// Page header, footer, table rows, inline codes and definition lists
@header-footer-background-color: hsl(0,0%,95%);
$header-footer-background-color: hsl(0,0%,95%);
// Page header, footer links and navigation bar background
@header-footer-link-color: hsl(0,0%,40%);
$header-footer-link-color: hsl(0,0%,40%);
// Doxygen navigation bar links
@navbar-link-color: @header-footer-background-color;
$navbar-link-color: $header-footer-background-color;
// Page content background color
@content-background-color: hsl(0,0%,100%);
$content-background-color: hsl(0,0%,100%);
// Bold, italic, h1, h2, ... and table of contents
@heading-color: hsl(0,0%,10%);
$heading-color: hsl(0,0%,10%);
// Function, enum and macro definition separator
@def-separator-color: @header-footer-background-color;
$def-separator-color: $header-footer-background-color;
// Base color hue
@base-hue: 24;
$base-hue: 24;
// Default color used for links
@default-link-color: hsl(@base-hue,100%,50%);
$default-link-color: hsl($base-hue,100%,50%);
// Doxygen navigation bar active tab
@tab-text-color: hsl(0,0%,100%);
@tab-background-color1: @default-link-color;
@tab-background-color2: lighten(spin(@tab-background-color1, 10), 10%);
$tab-text-color: hsl(0,0%,100%);
$tab-background-color1: $default-link-color;
$tab-background-color2: lighten(adjust-hue($tab-background-color1, 10), 10%);
// Table borders
@default-border-color: @default-link-color;
$default-border-color: $default-link-color;
// Table header
@table-text-color: @tab-text-color;
@table-background-color1: @tab-background-color1;
@table-background-color2: @tab-background-color2;
$table-text-color: $tab-text-color;
$table-background-color1: $tab-background-color1;
$table-background-color2: $tab-background-color2;
// Table of contents, data structure index and prototypes
@toc-background-color1: hsl(0,0%,90%);
@toc-background-color2: lighten(@toc-background-color1, 5%);
$toc-background-color1: hsl(0,0%,90%);
$toc-background-color2: lighten($toc-background-color1, 5%);
// Function prototype parameters color
@prototype-param-color: darken(@default-link-color, 25%);
$prototype-param-color: darken($default-link-color, 25%);
// Message box color: note, pre, post and invariant
@box-note-color: hsl(103,80%,85%);
$box-note-color: hsl(103,80%,85%);
// Message box color: warning and attention
@box-warning-color: hsl(34,80%,85%);
$box-warning-color: hsl(34,80%,85%);
// Message box color: deprecated and bug
@box-bug-color: hsl(333,80%,85%);
$box-bug-color: hsl(333,80%,85%);
// Message box color: todo and test
@box-todo-color: hsl(200,80%,85%);
$box-todo-color: hsl(200,80%,85%);
// Message box helper function
.message-box(@base-color) {
background:linear-gradient(to bottom,lighten(@base-color, 5%) 0%,@base-color 100%);
box-shadow:inset 0 0 32px darken(@base-color, 5%);
color:darken(@base-color, 67%);
border:2px solid desaturate(darken(@base-color, 10%), 20%);
@mixin message-box($base-color){
background:linear-gradient(to bottom,lighten($base-color, 5%) 0%,$base-color 100%);
box-shadow:inset 0 0 32px darken($base-color, 5%);
color:darken($base-color, 67%);
border:2px solid desaturate(darken($base-color, 10%), 20%);
}
.sm-dox,.sm-dox a,.sm-dox a:focus,.sm-dox a:active,.sm-dox a:hover,.sm-dox a.highlighted,.sm-dox ul a:hover {
background:none;
text-shadow:none;
background:none;
text-shadow:none;
}
.sm-dox a span.sub-arrow {
border-color:@navbar-link-color transparent transparent transparent;
border-color:$navbar-link-color transparent transparent transparent;
}
.sm-dox a span.sub-arrow:active,.sm-dox a span.sub-arrow:focus,.sm-dox a span.sub-arrow:hover,.sm-dox a:hover span.sub-arrow {
border-color:@default-link-color transparent transparent transparent;
border-color:$default-link-color transparent transparent transparent;
}
.sm-dox ul a span.sub-arrow:active,.sm-dox ul a span.sub-arrow:focus,.sm-dox ul a span.sub-arrow:hover,.sm-dox ul a:hover span.sub-arrow {
border-color:transparent transparent transparent @default-link-color;
border-color:transparent transparent transparent $default-link-color;
}
.sm-dox ul a:hover {
background:@header-footer-link-color;
text-shadow:none;
background:$header-footer-link-color;
text-shadow:none;
}
.sm-dox ul.sm-nowrap a {
color:@default-text-color;
text-shadow:none;
color:$default-text-color;
text-shadow:none;
}
#main-nav,#main-menu,#main-menu a,#main-menu a:visited,#main-menu a:hover,#main-menu li,.memdoc,dl.reflist dd,div.toc li,.ah,span.lineno,span.lineno a,span.lineno a:hover,.note code,.pre code,.post code,.invariant code,.warning code,.attention code,.deprecated code,.bug code,.todo code,.test code,.doxtable code,.markdownTable code {
@ -128,55 +128,61 @@ div.headertitle,.note code,.pre code,.post code,.invariant code,.warning code,.a
}
html,#titlearea,.footer,tr.even,.directory tr.even,.doxtable tr:nth-child(even),tr.markdownTableBody:nth-child(even),.mdescLeft,.mdescRight,.memItemLeft,.memItemRight,code,.markdownTableRowEven {
background:@header-footer-background-color;
background:$header-footer-background-color;
}
body {
color:@default-text-color;
color:$default-text-color;
}
h1,h2,h2.groupheader,h3,div.toc h3,h4,h5,h6,strong,em {
color:@heading-color;
color:$heading-color;
border-bottom:none;
}
h1 {
padding-top:0.5em;
font-size:180%;
padding-top:0.5em;
font-size:180%;
}
h2 {
padding-top:0.5em;
margin-bottom:0;
font-size:140%;
padding-top:0.5em;
margin-bottom:0;
font-size:140%;
}
h3 {
padding-top:0.5em;
margin-bottom:0;
font-size:110%;
padding-top:0.5em;
margin-bottom:0;
font-size:110%;
}
.glfwheader {
font-size:16px;
height:64px;
min-height:64px;
max-width:920px;
min-width:800px;
padding:0 32px;
margin:0 auto;
display: flex;
flex-direction: row;
flex-wrap: wrap;
justify-content: flex-start;
align-items: center;
align-content: stretch;
}
#glfwhome {
line-height:64px;
padding-right:48px;
color:@header-footer-link-color;
color:$header-footer-link-color;
font-size:2.5em;
background:url("https://www.glfw.org/css/arrow.png") no-repeat right;
}
.glfwnavbar {
list-style-type:none;
margin:0 auto;
margin:0 0 0 auto;
float:right;
}
@ -188,7 +194,11 @@ h3 {
line-height:64px;
margin-left:2em;
display:block;
color:@header-footer-link-color;
color:$header-footer-link-color;
}
.glfwnavbar {
padding-left: 0;
}
#glfwhome,.glfwnavbar a,.glfwnavbar a:visited {
@ -196,7 +206,7 @@ h3 {
}
#titlearea,.footer {
color:@header-footer-link-color;
color:$header-footer-link-color;
}
address.footer {
@ -206,48 +216,54 @@ address.footer {
}
#top {
background:@header-footer-link-color;
background:$header-footer-link-color;
}
#main-nav {
max-width:960px;
min-width:800px;
margin:0 auto;
font-size:13px;
}
#main-menu {
max-width:920px;
min-width:800px;
margin:0 auto;
font-size:13px;
}
.memtitle {
display:none;
display:none;
}
.memproto,.memname {
font-weight:bold;
text-shadow:none;
font-weight:bold;
text-shadow:none;
}
#main-menu {
height:36px;
display:block;
position:relative;
min-height:36px;
display: flex;
flex-direction: row;
flex-wrap: wrap;
justify-content: flex-start;
align-items: center;
align-content: stretch;
}
#main-menu a,#main-menu a:visited,#main-menu a:hover,#main-menu li {
color:@navbar-link-color;
color:$navbar-link-color;
}
#main-menu li ul.sm-nowrap li a {
color:@default-text-color;
color:$default-text-color;
}
#main-menu li ul.sm-nowrap li a:hover {
color:@default-link-color;
color:$default-link-color;
}
#main-menu > li:last-child {
margin: 0 0 0 auto;
}
.contents {
@ -258,22 +274,22 @@ div.contents,div.header {
max-width:920px;
margin:0 auto;
padding:0 32px;
background:@content-background-color none;
background:$content-background-color none;
}
table.doxtable th,table.markdownTable th,dl.reflist dt {
background:linear-gradient(to bottom,@table-background-color2 0%,@table-background-color1 100%);
box-shadow:inset 0 0 32px @table-background-color1;
text-shadow:0 -1px 1px darken(@table-background-color1, 15%);
background:linear-gradient(to bottom,$table-background-color2 0%,$table-background-color1 100%);
box-shadow:inset 0 0 32px $table-background-color1;
text-shadow:0 -1px 1px darken($table-background-color1, 15%);
text-align:left;
color:@table-text-color;
color:$table-text-color;
}
dl.reflist dt a.el {
color:@default-link-color;
color:$default-link-color;
padding:.2em;
border-radius:4px;
background-color:lighten(@default-link-color, 40%);
background-color:lighten($default-link-color, 40%);
}
div.toc {
@ -296,27 +312,27 @@ div.toc li {
}
div.toc,.memproto,div.qindex,div.ah {
background:linear-gradient(to bottom,@toc-background-color2 0%,@toc-background-color1 100%);
box-shadow:inset 0 0 32px @toc-background-color1;
text-shadow:0 1px 1px lighten(@toc-background-color2, 10%);
color:@heading-color;
border:2px solid @toc-background-color1;
background:linear-gradient(to bottom,$toc-background-color2 0%,$toc-background-color1 100%);
box-shadow:inset 0 0 32px $toc-background-color1;
text-shadow:0 1px 1px lighten($toc-background-color2, 10%);
color:$heading-color;
border:2px solid $toc-background-color1;
border-radius:4px;
}
.paramname {
color:@prototype-param-color;
color:$prototype-param-color;
}
dl.reflist dt {
border:2px solid @default-border-color;
border:2px solid $default-border-color;
border-top-left-radius:4px;
border-top-right-radius:4px;
border-bottom:none;
}
dl.reflist dd {
border:2px solid @default-border-color;
border:2px solid $default-border-color;
border-bottom-right-radius:4px;
border-bottom-left-radius:4px;
border-top:none;
@ -325,41 +341,41 @@ dl.reflist dd {
table.doxtable,table.markdownTable {
border-collapse:inherit;
border-spacing:0;
border:2px solid @default-border-color;
border:2px solid $default-border-color;
border-radius:4px;
}
a,a:hover,a:visited,a:visited:hover,.contents a:visited,.el,a.el:visited,#glfwhome:hover,#main-menu a:hover,span.lineno a:hover {
color:@default-link-color;
color:$default-link-color;
text-decoration:none;
}
div.directory {
border-collapse:inherit;
border-spacing:0;
border:2px solid @default-border-color;
border:2px solid $default-border-color;
border-radius:4px;
}
hr,.memSeparator {
height:2px;
background:linear-gradient(to right,@def-separator-color 0%,darken(@def-separator-color, 10%) 50%,@def-separator-color 100%);
background:linear-gradient(to right,$def-separator-color 0%,darken($def-separator-color, 10%) 50%,$def-separator-color 100%);
}
dl.note,dl.pre,dl.post,dl.invariant {
.message-box(@box-note-color);
@include message-box($box-note-color);
}
dl.warning,dl.attention {
.message-box(@box-warning-color);
@include message-box($box-warning-color);
}
dl.deprecated,dl.bug {
.message-box(@box-bug-color);
@include message-box($box-bug-color);
}
dl.todo,dl.test {
.message-box(@box-todo-color);
@include message-box($box-todo-color);
}
dl.note,dl.pre,dl.post,dl.invariant,dl.warning,dl.attention,dl.deprecated,dl.bug,dl.todo,dl.test {
@ -388,7 +404,7 @@ div.fragment,pre.fragment {
}
.lineno a,.lineno a:visited,.line,pre.fragment {
color:@default-text-color;
color:$default-text-color;
}
span.preprocessor,span.comment {
@ -400,7 +416,7 @@ a.code,a.code:visited {
}
span.keyword,span.keywordtype,span.keywordflow {
color:darken(@default-text-color, 5%);
color:darken($default-text-color, 5%);
font-weight:bold;
}

View file

@ -1,7 +1,8 @@
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<!DOCTYPE html>
<html lang="en">
<head>
<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<meta http-equiv="X-UA-Compatible" content="IE=9"/>
<meta name="generator" content="Doxygen $doxygenversion"/>
<!--BEGIN PROJECT_NAME--><title>$projectname: $title</title><!--END PROJECT_NAME-->

View file

@ -24,7 +24,7 @@ All input callbacks receive a window handle. By using the
or objects from your callbacks.
To get a better feel for how the various events callbacks behave, run the
`events` test program. It register every callback supported by GLFW and prints
`events` test program. It registers every callback supported by GLFW and prints
out all arguments provided for every event, along with time and sequence
information.
@ -95,7 +95,7 @@ new size before everything returns back out of the @ref glfwSetWindowSize call.
GLFW divides keyboard input into two categories; key events and character
events. Key events relate to actual physical keyboard keys, whereas character
events relate to the Unicode code points generated by pressing some of them.
events relate to the text that is generated by pressing some of them.
Keys and characters do not map 1:1. A single key press may produce several
characters, and a single character may require several keys to produce. This
@ -123,23 +123,39 @@ void key_callback(GLFWwindow* window, int key, int scancode, int action, int mod
}
@endcode
The action is one of `GLFW_PRESS`, `GLFW_REPEAT` or `GLFW_RELEASE`. The key
will be `GLFW_KEY_UNKNOWN` if GLFW lacks a key token for it, for example
_E-mail_ and _Play_ keys.
The action is one of `GLFW_PRESS`, `GLFW_REPEAT` or `GLFW_RELEASE`. Events with
`GLFW_PRESS` and `GLFW_RELEASE` actions are emitted for every key press. Most
keys will also emit events with `GLFW_REPEAT` actions while a key is held down.
Note that many keyboards have a limit on how many keys being simultaneous held
down that they can detect. This limit is called
[key rollover](https://en.wikipedia.org/wiki/Key_rollover).
Key events with `GLFW_REPEAT` actions are intended for text input. They are
emitted at the rate set in the user's keyboard settings. At most one key is
repeated even if several keys are held down. `GLFW_REPEAT` actions should not
be relied on to know which keys are being held down or to drive animation.
Instead you should either save the state of relevant keys based on `GLFW_PRESS`
and `GLFW_RELEASE` actions, or call @ref glfwGetKey, which provides basic cached
key state.
The key will be one of the existing [key tokens](@ref keys), or
`GLFW_KEY_UNKNOWN` if GLFW lacks a token for it, for example _E-mail_ and _Play_
keys.
The scancode is unique for every key, regardless of whether it has a key token.
Scancodes are platform-specific but consistent over time, so keys will have
different scancodes depending on the platform but they are safe to save to disk.
You can query the scancode for any [named key](@ref keys) on the current
platform with @ref glfwGetKeyScancode.
You can query the scancode for any [key token](@ref keys) supported on the
current platform with @ref glfwGetKeyScancode.
@code
const int scancode = glfwGetKeyScancode(GLFW_KEY_X);
set_key_mapping(scancode, swap_weapons);
@endcode
The last reported state for every [named key](@ref keys) is also saved in
per-window state arrays that can be polled with @ref glfwGetKey.
The last reported state for every physical key with a [key token](@ref keys) is
also saved in per-window state arrays that can be polled with @ref glfwGetKey.
@code
int state = glfwGetKey(window, GLFW_KEY_E);
@ -152,7 +168,8 @@ if (state == GLFW_PRESS)
The returned state is one of `GLFW_PRESS` or `GLFW_RELEASE`.
This function only returns cached key event state. It does not poll the
system for the current physical state of the key.
system for the current state of the physical key. It also does not provide any
key repeat information.
@anchor GLFW_STICKY_KEYS
Whenever you poll state, you risk missing the state change you are looking for.
@ -183,15 +200,15 @@ Lock was on when the event occurred and the @ref GLFW_MOD_NUM_LOCK bit set if
Num Lock was on.
The `GLFW_KEY_LAST` constant holds the highest value of any
[named key](@ref keys).
[key token](@ref keys).
@subsection input_char Text input
GLFW supports text input in the form of a stream of
[Unicode code points](https://en.wikipedia.org/wiki/Unicode), as produced by the
operating system text input system. Unlike key input, text input obeys keyboard
layouts and modifier keys and supports composing characters using
operating system text input system. Unlike key input, text input is affected by
keyboard layouts and modifier keys and supports composing characters using
[dead keys](https://en.wikipedia.org/wiki/Dead_key). Once received, you can
encode the code points into UTF-8 or any other encoding you prefer.
@ -370,7 +387,7 @@ sequential rows, starting from the top-left corner.
@subsubsection cursor_standard Standard cursor creation
A cursor with a [standard shape](@ref shapes) from the current system cursor
theme can be can be created with @ref glfwCreateStandardCursor.
theme can be created with @ref glfwCreateStandardCursor.
@code
GLFWcursor* cursor = glfwCreateStandardCursor(GLFW_HRESIZE_CURSOR);
@ -475,8 +492,9 @@ void mouse_button_callback(GLFWwindow* window, int button, int action, int mods)
The action is one of `GLFW_PRESS` or `GLFW_RELEASE`.
Mouse button states for [named buttons](@ref buttons) are also saved in
per-window state arrays that can be polled with @ref glfwGetMouseButton.
The last reported state for every [supported mouse button](@ref buttons) is also
saved in per-window state arrays that can be polled with @ref
glfwGetMouseButton.
@code
int state = glfwGetMouseButton(window, GLFW_MOUSE_BUTTON_LEFT);
@ -509,7 +527,7 @@ had been processed in the meantime, the state will reset to `GLFW_RELEASE`,
otherwise it will remain `GLFW_PRESS`.
The `GLFW_MOUSE_BUTTON_LAST` constant holds the highest value of any
[named button](@ref buttons).
[supported mouse button](@ref buttons).
@subsection scrolling Scroll input
@ -645,7 +663,7 @@ const char* name = glfwGetJoystickName(GLFW_JOYSTICK_4);
@endcode
Joystick names are not guaranteed to be unique. Two joysticks of the same model
and make may have the same name. Only the [joystick token](@ref joysticks) is
and make may have the same name. Only the [joystick ID](@ref joysticks) is
guaranteed to be unique, and only until that joystick is disconnected.
@ -794,6 +812,11 @@ glfwUpdateGamepadMappings(mappings);
This function supports everything from single lines up to and including the
unmodified contents of the whole `gamecontrollerdb.txt` file.
If you are compiling GLFW from source with CMake you can update the built-in mappings by
building the _update_mappings_ target. This runs the `GenerateMappings.cmake` CMake
script, which downloads `gamecontrollerdb.txt` and regenerates the `mappings.h` header
file.
Below is a description of the mapping format. Please keep in mind that __this
description is not authoritative__. The format is defined by the SDL and
SDL_GameControllerDB projects and their documentation and code takes precedence.
@ -813,7 +836,7 @@ The second value is always the human-readable name of the gamepad.
All subsequent values are in the form `<field>:<value>` and describe the layout
of the mapping. These fields may not all be present and may occur in any order.
The button fields are `a`, `b`, `c`, `d`, `back`, `start`, `guide`, `dpup`,
The button fields are `a`, `b`, `x`, `y`, `back`, `start`, `guide`, `dpup`,
`dpright`, `dpdown`, `dpleft`, `leftshoulder`, `rightshoulder`, `leftstick` and
`rightstick`.
@ -864,31 +887,32 @@ GLFW provides high-resolution time input, in seconds, with @ref glfwGetTime.
double seconds = glfwGetTime();
@endcode
It returns the number of seconds since the timer was started when the library
was initialized with @ref glfwInit. The platform-specific time sources used
usually have micro- or nanosecond resolution.
It returns the number of seconds since the library was initialized with @ref
glfwInit. The platform-specific time sources used typically have micro- or
nanosecond resolution.
You can modify the reference time with @ref glfwSetTime.
You can modify the base time with @ref glfwSetTime.
@code
glfwSetTime(4.0);
@endcode
This sets the timer to the specified time, in seconds.
This sets the time to the specified time, in seconds, and it continues to count
from there.
You can also access the raw timer value, measured in 1&nbsp;/&nbsp;frequency
seconds, with @ref glfwGetTimerValue.
You can also access the raw timer used to implement the functions above,
with @ref glfwGetTimerValue.
@code
uint64_t value = glfwGetTimerValue();
@endcode
The frequency of the raw timer varies depending on what time sources are
available on the machine. You can query its frequency, in Hz, with @ref
glfwGetTimerFrequency.
This value is in 1&nbsp;/&nbsp;frequency seconds. The frequency of the raw
timer varies depending on the operating system and hardware. You can query the
frequency, in Hz, with @ref glfwGetTimerFrequency.
@code
uint64_t freqency = glfwGetTimerFrequency();
uint64_t frequency = glfwGetTimerFrequency();
@endcode

View file

@ -86,7 +86,7 @@ Setting these hints requires no platform specific headers or functions.
@anchor GLFW_JOYSTICK_HAT_BUTTONS
__GLFW_JOYSTICK_HAT_BUTTONS__ specifies whether to also expose joystick hats as
buttons, for compatibility with earlier versions of GLFW that did not have @ref
glfwGetJoystickHats. Set this with @ref glfwInitHint.
glfwGetJoystickHats. Possible values are `GLFW_TRUE` and `GLFW_FALSE`.
@subsubsection init_hints_osx macOS specific init hints
@ -102,6 +102,30 @@ a nib or manually, when the first window is created, which is when AppKit is
initialized. Set this with @ref glfwInitHint.
@subsubsection init_hints_wayland Wayland specific init hints
@anchor GLFW_WAYLAND_LIBDECOR_hint
__GLFW_WAYLAND_LIBDECOR__ specifies whether to use
[libdecor](https://gitlab.freedesktop.org/libdecor/libdecor) for window
decorations where available. Possible values are `GLFW_WAYLAND_PREFER_LIBDECOR`
and `GLFW_WAYLAND_DISABLE_LIBDECOR`. This is ignored on other platforms.
@note This init hint was added in 3.3.9 and is not present in earlier patch releases. It
is safe to attempt to set this hint on earlier versions of GLFW 3.3 but it will emit
a harmless @ref GLFW_INVALID_ENUM error. If you need to avoid causing any errors, you can
check the library version first with @ref glfwGetVersion.
@note To set this hint while also building against earlier versions of GLFW 3.3, you can
use the numerical constants directly.
@note @code
int minor, patch;
glfwGetVersion(NULL, &minor, &patch);
if (minor > 3 || (minor == 3 && patch >= 9))
glfwInitHint(0x00053001 /*GLFW_WAYLAND_LIBDECOR*/, 0x00038002 /*GLFW_WAYLAND_DISABLE_LIBDECOR*/);
@endcode
@subsubsection init_hints_values Supported and default values
Initialization hint | Default value | Supported values
@ -109,6 +133,7 @@ Initialization hint | Default value | Supported values
@ref GLFW_JOYSTICK_HAT_BUTTONS | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE`
@ref GLFW_COCOA_CHDIR_RESOURCES | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE`
@ref GLFW_COCOA_MENUBAR | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE`
@ref GLFW_WAYLAND_LIBDECOR | `GLFW_WAYLAND_PREFER_LIBDECOR` | `GLFW_WAYLAND_PREFER_LIBDECOR` or `GLFW_WAYLAND_DISABLE_LIBDECOR`
@subsection intro_init_terminate Terminating GLFW
@ -124,9 +149,9 @@ This will destroy any remaining window, monitor and cursor objects, restore any
modified gamma ramps, re-enable the screensaver if it had been disabled and free
any other resources allocated by GLFW.
Once the library is terminated, it is as if it had never been initialized and
Once the library is terminated, it is as if it had never been initialized, therefore
you will need to initialize it again before being able to use GLFW. If the
library was not initialized or had already been terminated, it return
library was not initialized or had already been terminated, it returns
immediately.
@ -246,14 +271,14 @@ which monitor the window is currently considered to be on.
This section describes the conditions under which GLFW can be expected to
function, barring bugs in the operating system or drivers. Use of GLFW outside
of these limits may work on some platforms, or on some machines, or some of the
these limits may work on some platforms, or on some machines, or some of the
time, or on some versions of GLFW, but it may break at any time and this will
not be considered a bug.
@subsection lifetime Pointer lifetimes
GLFW will never free any pointer you provide to it and you must never free any
GLFW will never free any pointer you provide to it, and you must never free any
pointer it provides to you.
Many GLFW functions return pointers to dynamically allocated structures, strings
@ -444,11 +469,11 @@ The format of the string is as follows:
- The name of the context creation API
- Any additional options or APIs
For example, when compiling GLFW 3.0 with MinGW using the Win32 and WGL
back ends, the version string may look something like this:
For example, when compiling GLFW 3.3.9 with MinGW for Windows, may result in
a version string like this:
@code
3.0.0 Win32 WGL MinGW
3.3.9 Win32 WGL EGL OSMesa MinGW
@endcode
*/

View file

@ -94,8 +94,8 @@ for a disconnected monitor and only before the monitor callback returns.
@section monitor_properties Monitor properties
Each monitor has a current video mode, a list of supported video modes,
a virtual position, a human-readable name, a user pointer, an estimated physical
size and a gamma ramp.
a virtual position, a content scale, a human-readable name, a user pointer, an
estimated physical size and a gamma ramp.
@subsection monitor_modes Video modes
@ -138,7 +138,7 @@ glfwGetMonitorPhysicalSize(monitor, &width_mm, &height_mm);
@endcode
While this can be used to calculate the raw DPI of a monitor, this is often not
useful. Instead use the [monitor content scale](@ref monitor_scale) and
useful. Instead, use the [monitor content scale](@ref monitor_scale) and
[window content scale](@ref window_scale) to scale your content.
@ -261,7 +261,7 @@ To experiment with gamma correction via the @ref glfwSetGamma function, run the
`gamma` test program.
@note The software controlled gamma ramp is applied _in addition_ to the
hardware gamma correction, which today is usually an approximation of sRGB
hardware gamma correction, which today is typically an approximation of sRGB
gamma. This means that setting a perfectly linear ramp, or gamma 1.0, will
produce the default (usually sRGB-like) behavior.

View file

@ -243,7 +243,7 @@ while (!glfwWindowShouldClose(window))
@endcode
The close callback no longer returns a value. Instead, it is called after the
close flag has been set so it can override its value, if it chooses to, before
close flag has been set, so it can optionally override its value, before
event processing completes. You may however not call @ref glfwDestroyWindow
from the close callback (or any other window related callback).
@ -350,11 +350,11 @@ from a repeat. Note that @ref glfwGetKey still returns only `GLFW_PRESS` or
GLFW 3 key tokens map to physical keys, unlike in GLFW 2 where they mapped to
the values generated by the current keyboard layout. The tokens are named
according to the values they would have using the standard US layout, but this
according to the values they would have in the standard US layout, but this
is only a convenience, as most programmers are assumed to know that layout.
This means that (for example) `GLFW_KEY_LEFT_BRACKET` is always a single key and
is the same key in the same place regardless of what keyboard layouts the users
of your program has.
of your program have.
The key input facility was never meant for text input, although using it that
way worked slightly better in GLFW 2. If you were using it to input text, you
@ -362,8 +362,8 @@ should be using the character callback instead, on both GLFW 2 and 3. This will
give you the characters being input, as opposed to the keys being pressed.
GLFW 3 has key tokens for all keys on a standard 105 key keyboard, so instead of
having to remember whether to check for `'a'` or `'A'`, you now check for
`GLFW_KEY_A`.
having to remember whether to check for `a` or `A`, you now check for
@ref GLFW_KEY_A.
@subsection moving_joystick Joystick function changes

View file

@ -37,6 +37,16 @@ SDK](https://vulkan.lunarg.com/).
For more information see @ref vulkan_guide.
@subsubsection wayland_libdecor_33 Wayland libdecor decorations
GLFW now supports improved fallback window decorations via
[libdecor](https://gitlab.freedesktop.org/libdecor/libdecor).
Support for libdecor can be toggled before GLFW is initialized with the
[GLFW_WAYLAND_LIBDECOR](@ref GLFW_WAYLAND_LIBDECOR_hint) init hint. It is
enabled by default.
@subsubsection content_scale_33 Content scale queries for DPI-aware rendering
GLFW now provides content scales for windows and monitors, i.e. the ratio
@ -299,6 +309,32 @@ a requirement of the GLFW CMake files. The GLFW source files do not depend on
CMake.
@subsubsection caveat_fbtransparency_33 Framebuffer transparency requires DWM transparency
GLFW no longer supports framebuffer transparency enabled via @ref
GLFW_TRANSPARENT_FRAMEBUFFER on Windows 7 if DWM transparency is off
(the Transparency setting under Personalization > Window Color).
@subsubsection emptyevents_33 Empty events on X11 no longer roundtrip to server
Starting with GLFW 3.3.7, events posted with @ref glfwPostEmptyEvent now use a separate
unnamed pipe instead of sending an X11 client event to the helper window.
@subsubsection wayland_alpha_34 Frambuffer may lack alpha channel on older Wayland systems
On Wayland, when creating an EGL context on a machine lacking the new
`EGL_EXT_present_opaque` extension, the @ref GLFW_ALPHA_BITS window hint will be
ignored and the framebuffer will have no alpha channel. This is because some
Wayland compositors treat any buffer with an alpha channel as per-pixel
transparent.
If you want a per-pixel transparent window, see the
[GLFW_TRANSPARENT_FRAMEBUFFER](@ref GLFW_TRANSPARENT_FRAMEBUFFER_hint) window
hint.
@subsection deprecations_33 Deprecations in version 3.3
@subsubsection charmods_callback_33 Character with modifiers callback
@ -365,6 +401,13 @@ Existing projects and makefiles that set the `LIB_SUFFIX` option will use the
suffix chosen by the GNUInstallDirs package and the option will be ignored.
@subsubsection wl_shell_33 Support for the wl_shell protocol
Support for the wl_shell protocol has been removed and GLFW now only supports
the XDG-Shell protocol. If your Wayland compositor does not support XDG-Shell
then GLFW will fail to initialize.
@subsubsection mir_removed_33 Mir support
The experimental Mir support has been completely removed as the Mir project has
@ -410,6 +453,9 @@ Use Wayland or X11 instead.
- @ref GLFWwindowmaximizefun
- @ref GLFWwindowcontentscalefun
- @ref GLFWgamepadstate
- @ref GLFW_WAYLAND_LIBDECOR
- @ref GLFW_WAYLAND_PREFER_LIBDECOR
- @ref GLFW_WAYLAND_DISABLE_LIBDECOR
@subsubsection constants_33 New constants in version 3.3

View file

@ -18,43 +18,42 @@ behave differently in GLFW 3.
@subsection quick_include Including the GLFW header
In the source files of your application where you use OpenGL or GLFW, you need
to include the GLFW 3 header file.
In the source files of your application where you use GLFW, you need to include
its header file.
@code
#include <GLFW/glfw3.h>
@endcode
This defines all the constants, types and function prototypes of the GLFW API.
It also includes the OpenGL header from your development environment and
defines all the constants and types necessary for it to work on your platform
without including any platform-specific headers.
This header provides all the constants, types and function prototypes of the
GLFW API.
In other words:
By default it also includes the OpenGL header from your development environment.
On some platforms this header only supports older versions of OpenGL. The most
extreme case is Windows, where it typically only supports OpenGL 1.2.
- Do _not_ include the OpenGL header yourself, as GLFW does this for you in
a platform-independent way
- Do _not_ include `windows.h` or other platform-specific headers unless
you plan on using those APIs yourself
- If you _do_ need to include such headers, include them _before_ the GLFW
header and it will detect this
On some platforms supported by GLFW the OpenGL header and link library only
expose older versions of OpenGL. The most extreme case is Windows, which only
exposes OpenGL 1.2. The easiest way to work around this is to use an
[extension loader library](@ref context_glext_auto).
If you are using such a library then you should include its header _before_ the
GLFW header. This lets it replace the OpenGL header included by GLFW without
conflicts. This example uses
[glad2](https://github.com/Dav1dde/glad), but the same rule applies to all such
libraries.
Most programs will instead use an
[extension loader library](@ref context_glext_auto) and include its header.
This example uses files generated by [glad](https://gen.glad.sh/). The GLFW
header can detect most such headers if they are included first and will then not
include the one from your development environment.
@code
#include <glad/gl.h>
#include <GLFW/glfw3.h>
@endcode
To make sure there will be no header conflicts, you can define @ref
GLFW_INCLUDE_NONE before the GLFW header to explicitly disable inclusion of the
development environment header. This also allows the two headers to be included
in any order.
@code
#define GLFW_INCLUDE_NONE
#include <GLFW/glfw3.h>
#include <glad/gl.h>
@endcode
@subsection quick_init_term Initializing and terminating GLFW
@ -145,10 +144,6 @@ if (!window)
}
@endcode
The window handle is passed to all window related functions and is provided to
along to all window related callbacks, so they can tell which window received
the event.
When a window and context is no longer needed, destroy it.
@code
@ -234,7 +229,7 @@ events as described below.
@subsection quick_render Rendering with OpenGL
Once you have a current OpenGL context, you can use OpenGL normally. In this
tutorial, a multi-colored rotating triangle will be rendered. The framebuffer
tutorial, a multicolored rotating triangle will be rendered. The framebuffer
size needs to be retrieved for `glViewport`.
@code
@ -246,12 +241,16 @@ glViewport(0, 0, width, height);
You can also set a framebuffer size callback using @ref
glfwSetFramebufferSizeCallback and be notified when the size changes.
Actual rendering with OpenGL is outside the scope of this tutorial, but there
are [many](https://open.gl/) [excellent](https://learnopengl.com/)
[tutorial](http://openglbook.com/) [sites](http://ogldev.atspace.co.uk/) that
teach modern OpenGL. Some of them use GLFW to create the context and window
while others use GLUT or SDL, but remember that OpenGL itself always works the
same.
The details of how to render with OpenGL is outside the scope of this tutorial,
but there are many excellent resources for learning modern OpenGL. Here are
a few of them:
- [Anton's OpenGL 4 Tutorials](https://antongerdelan.net/opengl/)
- [Learn OpenGL](https://learnopengl.com/)
- [Open.GL](https://open.gl/)
These all happen to use GLFW, but OpenGL itself works the same whatever API you
use to create the window and context.
@subsection quick_timer Reading the timer
@ -337,7 +336,7 @@ presses _Escape_ or closes the window.
The program above can be found in the
[source package](https://www.glfw.org/download.html) as `examples/simple.c`
and is compiled along with all other examples when you build GLFW. If you
built GLFW from the source package then already have this as `simple.exe` on
built GLFW from the source package then you already have this as `simple.exe` on
Windows, `simple` on Linux or `simple.app` on macOS.
This tutorial used only a few of the many functions GLFW provides. There are

View file

@ -4,8 +4,8 @@
@tableofcontents
This guide is intended to fill the gaps between the [Vulkan
documentation](https://www.khronos.org/vulkan/) and the rest of the GLFW
This guide is intended to fill the gaps between the official [Vulkan
resources](https://www.khronos.org/vulkan/) and the rest of the GLFW
documentation and is not a replacement for either. It assumes some familiarity
with Vulkan concepts like loaders, devices, queues and surfaces and leaves it to
the Vulkan documentation to explain the details of Vulkan functions.
@ -14,7 +14,12 @@ To develop for Vulkan you should download the [LunarG Vulkan
SDK](https://vulkan.lunarg.com/) for your platform. Apart from headers and link
libraries, they also provide the validation layers necessary for development.
For details on a specific function in this category, see the @ref vulkan. There
The [Vulkan Tutorial](https://vulkan-tutorial.com/) has more information on how
to use GLFW and Vulkan. The [Khronos Vulkan
Samples](https://github.com/KhronosGroup/Vulkan-Samples) also use GLFW, although
with a small framework in between.
For details on a specific Vulkan support function, see the @ref vulkan. There
are also guides for the other areas of the GLFW API.
- @ref intro_guide
@ -37,9 +42,9 @@ The @ref GLFW_VULKAN_STATIC CMake option makes GLFW call the Vulkan loader
directly instead of dynamically loading it at runtime. Not linking against the
Vulkan loader will then be a compile-time error.
@macos Because the Vulkan loader and ICD are not installed globally on macOS,
you need to set up the application bundle according to the LunarG SDK
documentation. This is explained in more detail in the
@macos To make your application be redistributable you will need to set up the
application bundle according to the LunarG SDK documentation. This is explained
in more detail in the
[SDK documentation for macOS](https://vulkan.lunarg.com/doc/sdk/latest/mac/getting_started.html).
@ -88,7 +93,7 @@ if (glfwVulkanSupported())
This function returns `GLFW_TRUE` if the Vulkan loader and any minimally
functional ICD was found.
If if one or both were not found, calling any other Vulkan related GLFW function
If one or both were not found, calling any other Vulkan related GLFW function
will generate a @ref GLFW_API_UNAVAILABLE error.
@ -126,7 +131,7 @@ PFN_vkGetDeviceProcAddr pfnGetDeviceProcAddr = (PFN_vkGetDeviceProcAddr)
glfwGetInstanceProcAddress(instance, "vkGetDeviceProcAddr");
@endcode
Device-specific functions may execute a little bit faster, due to not having to
Device-specific functions may execute a little faster, due to not having to
dispatch internally based on the device passed to them. For more information
about `vkGetDeviceProcAddr`, see the Vulkan documentation.
@ -172,6 +177,13 @@ check whether any extensions you wish to enable are already in the returned
array, as it is an error to specify an extension more than once in the
`VkInstanceCreateInfo` struct.
@macos MoltenVK is (as of July 2022) not yet a fully conformant implementation
of Vulkan. As of Vulkan SDK 1.3.216.0, this means you must also enable the
`VK_KHR_portability_enumeration` instance extension and set the
`VK_INSTANCE_CREATE_ENUMERATE_PORTABILITY_BIT_KHR` bit in the instance creation
info flags for MoltenVK to show up in the list of physical devices. For more
information, see the Vulkan and MoltenVK documentation.
@section vulkan_present Querying for Vulkan presentation support

View file

@ -236,7 +236,8 @@ does not affect window decorations. Possible values are `GLFW_TRUE` and
@anchor GLFW_FOCUS_ON_SHOW_hint
__GLFW_FOCUS_ON_SHOW__ specifies whether the window will be given input
focus when @ref glfwShowWindow is called. Possible values are `GLFW_TRUE` and `GLFW_FALSE`.
focus when @ref glfwShowWindow is called. Possible values are `GLFW_TRUE` and
`GLFW_FALSE`.
@anchor GLFW_SCALE_TO_MONITOR
__GLFW_SCALE_TO_MONITOR__ specified whether the window content area should be
@ -271,7 +272,6 @@ __GLFW_ACCUM_ALPHA_BITS__ specify the desired bit depths of the various
components of the accumulation buffer. A value of `GLFW_DONT_CARE` means the
application has no preference.
@par
Accumulation buffers are a legacy OpenGL feature and should not be used in new
code.
@ -279,7 +279,6 @@ code.
__GLFW_AUX_BUFFERS__ specifies the desired number of auxiliary buffers. A value
of `GLFW_DONT_CARE` means the application has no preference.
@par
Auxiliary buffers are a legacy OpenGL feature and should not be used in new
code.
@ -296,14 +295,12 @@ the application has no preference.
__GLFW_SRGB_CAPABLE__ specifies whether the framebuffer should be sRGB capable.
Possible values are `GLFW_TRUE` and `GLFW_FALSE`.
@par
__OpenGL:__ If enabled and supported by the system, the `GL_FRAMEBUFFER_SRGB`
enable will control sRGB rendering. By default, sRGB rendering will be
disabled.
@note __OpenGL:__ If enabled and supported by the system, the
`GL_FRAMEBUFFER_SRGB` enable will control sRGB rendering. By default, sRGB
rendering will be disabled.
@par
__OpenGL ES:__ If enabled and supported by the system, the context will always
have sRGB rendering enabled.
@note __OpenGL ES:__ If enabled and supported by the system, the context will
always have sRGB rendering enabled.
@anchor GLFW_DOUBLEBUFFER
__GLFW_DOUBLEBUFFER__ specifies whether the framebuffer should be double
@ -332,28 +329,22 @@ create the context. Possible values are `GLFW_NATIVE_CONTEXT_API`,
`GLFW_EGL_CONTEXT_API` and `GLFW_OSMESA_CONTEXT_API`. This is a hard
constraint. If no client API is requested, this hint is ignored.
@par
@macos The EGL API is not available on this platform and requests to use it
will fail.
An [extension loader library](@ref context_glext_auto) that assumes it knows
which API was used to create the current context may fail if you change this
hint. This can be resolved by having it load functions via @ref
glfwGetProcAddress.
@par
__Wayland:__ The EGL API _is_ the native context creation API, so this hint
@note @wayland The EGL API _is_ the native context creation API, so this hint
will have no effect.
@par
__OSMesa:__ As its name implies, an OpenGL context created with OSMesa does not
update the window contents when its buffers are swapped. Use OpenGL functions
or the OSMesa native access functions @ref glfwGetOSMesaColorBuffer and @ref
glfwGetOSMesaDepthBuffer to retrieve the framebuffer contents.
@note @x11 On some Linux systems, creating contexts via both the native and EGL
APIs in a single process will cause the application to segfault. Stick to one
API or the other on Linux for now.
@note An OpenGL extension loader library that assumes it knows which context
creation API is used on a given platform may fail if you change this hint. This
can be resolved by having it load via @ref glfwGetProcAddress, which always uses
the selected API.
@bug On some Linux systems, creating contexts via both the native and EGL APIs
in a single process will cause the application to segfault. Stick to one API or
the other on Linux for now.
@note __OSMesa:__ As its name implies, an OpenGL context created with OSMesa
does not update the window contents when its buffers are swapped. Use OpenGL
functions or the OSMesa native access functions @ref glfwGetOSMesaColorBuffer
and @ref glfwGetOSMesaDepthBuffer to retrieve the framebuffer contents.
@anchor GLFW_CONTEXT_VERSION_MAJOR_hint
@anchor GLFW_CONTEXT_VERSION_MINOR_hint
@ -361,27 +352,24 @@ __GLFW_CONTEXT_VERSION_MAJOR__ and __GLFW_CONTEXT_VERSION_MINOR__ specify the
client API version that the created context must be compatible with. The exact
behavior of these hints depend on the requested client API.
@note Do not confuse these hints with `GLFW_VERSION_MAJOR` and
`GLFW_VERSION_MINOR`, which provide the API version of the GLFW header.
@par
__OpenGL:__ These hints are not hard constraints, but creation will fail if the
OpenGL version of the created context is less than the one requested. It is
therefore perfectly safe to use the default of version 1.0 for legacy code and
you will still get backwards-compatible contexts of version 3.0 and above when
available.
@par
While there is no way to ask the driver for a context of the highest supported
version, GLFW will attempt to provide this when you ask for a version 1.0
context, which is the default for these hints.
@par
__OpenGL ES:__ These hints are not hard constraints, but creation will fail if
the OpenGL ES version of the created context is less than the one requested.
Additionally, OpenGL ES 1.x cannot be returned if 2.0 or later was requested,
and vice versa. This is because OpenGL ES 3.x is backward compatible with 2.0,
but OpenGL ES 2.0 is not backward compatible with 1.x.
Do not confuse these hints with @ref GLFW_VERSION_MAJOR and @ref
GLFW_VERSION_MINOR, which provide the API version of the GLFW header.
@note __OpenGL:__ These hints are not hard constraints, but creation will fail
if the OpenGL version of the created context is less than the one requested. It
is therefore perfectly safe to use the default of version 1.0 for legacy code
and you will still get backwards-compatible contexts of version 3.0 and above
when available.
@note __OpenGL ES:__ These hints are not hard constraints, but creation will
fail if the OpenGL ES version of the created context is less than the one
requested. Additionally, OpenGL ES 1.x cannot be returned if 2.0 or later was
requested, and vice versa. This is because OpenGL ES 3.x is backward compatible
with 2.0, but OpenGL ES 2.0 is not backward compatible with 1.x.
@note @macos The OS only supports forward-compatible core profile contexts for
OpenGL versions 3.2 and later. Before creating an OpenGL context of version
@ -396,15 +384,17 @@ forward-compatible, i.e. one where all functionality deprecated in the requested
version of OpenGL is removed. This must only be used if the requested OpenGL
version is 3.0 or above. If OpenGL ES is requested, this hint is ignored.
@par
Forward-compatibility is described in detail in the
[OpenGL Reference Manual](https://www.opengl.org/registry/).
@anchor GLFW_OPENGL_DEBUG_CONTEXT_hint
__GLFW_OPENGL_DEBUG_CONTEXT__ specifies whether to create a debug OpenGL
context, which may have additional error and performance issue reporting
functionality. Possible values are `GLFW_TRUE` and `GLFW_FALSE`. If OpenGL ES
is requested, this hint is ignored.
__GLFW_OPENGL_DEBUG_CONTEXT__ specifies whether the context should be created
in debug mode, which may provide additional error and diagnostic reporting
functionality. Possible values are `GLFW_TRUE` and `GLFW_FALSE`.
Debug contexts for OpenGL and OpenGL ES are described in detail by the
[GL_KHR_debug](https://www.khronos.org/registry/OpenGL/extensions/KHR/KHR_debug.txt)
extension.
@anchor GLFW_OPENGL_PROFILE_hint
__GLFW_OPENGL_PROFILE__ specifies which OpenGL profile to create the context
@ -414,7 +404,6 @@ a specific profile. If requesting an OpenGL version below 3.2,
`GLFW_OPENGL_ANY_PROFILE` must be used. If OpenGL ES is requested, this hint
is ignored.
@par
OpenGL profiles are described in detail in the
[OpenGL Reference Manual](https://www.opengl.org/registry/).
@ -434,7 +423,6 @@ the pipeline will be flushed whenever the context is released from being the
current one. If the behavior is `GLFW_RELEASE_BEHAVIOR_NONE`, the pipeline will
not be flushed on release.
@par
Context release behaviors are described in detail by the
[GL_KHR_context_flush_control](https://www.opengl.org/registry/specs/KHR/context_flush_control.txt)
extension.
@ -444,7 +432,6 @@ __GLFW_CONTEXT_NO_ERROR__ specifies whether errors should be generated by the
context. Possible values are `GLFW_TRUE` and `GLFW_FALSE`. If enabled,
situations that would have generated errors instead cause undefined behavior.
@par
The no error mode for OpenGL and OpenGL ES is described in detail by the
[GL_KHR_no_error](https://www.opengl.org/registry/specs/KHR/no_error.txt)
extension.
@ -470,12 +457,10 @@ run on the discrete GPU. This only affects systems with both integrated and
discrete GPUs. Possible values are `GLFW_TRUE` and `GLFW_FALSE`. This is
ignored on other platforms.
@par
Simpler programs and tools may want to enable this to save power, while games
and other applications performing advanced rendering will want to leave it
disabled.
@par
A bundled application that wishes to participate in Automatic Graphics Switching
should also declare this in its `Info.plist` by setting the
`NSSupportsAutomaticGraphicsSwitching` key to `true`.
@ -486,7 +471,8 @@ should also declare this in its `Info.plist` by setting the
@anchor GLFW_X11_CLASS_NAME_hint
@anchor GLFW_X11_INSTANCE_NAME_hint
__GLFW_X11_CLASS_NAME__ and __GLFW_X11_INSTANCE_NAME__ specifies the desired
ASCII encoded class and instance parts of the ICCCM `WM_CLASS` window property.
ASCII encoded class and instance parts of the ICCCM `WM_CLASS` window property. Both
hints need to be set to something other than an empty string for them to take effect.
These are set with @ref glfwWindowHintString.
@ -1321,8 +1307,8 @@ __GLFW_OPENGL_FORWARD_COMPAT__ is `GLFW_TRUE` if the window's context is an
OpenGL forward-compatible one, or `GLFW_FALSE` otherwise.
@anchor GLFW_OPENGL_DEBUG_CONTEXT_attrib
__GLFW_OPENGL_DEBUG_CONTEXT__ is `GLFW_TRUE` if the window's context is an
OpenGL debug context, or `GLFW_FALSE` otherwise.
__GLFW_OPENGL_DEBUG_CONTEXT__ is `GLFW_TRUE` if the window's context is in debug
mode, or `GLFW_FALSE` otherwise.
@anchor GLFW_OPENGL_PROFILE_attrib
__GLFW_OPENGL_PROFILE__ indicates the OpenGL profile used by the context. This
@ -1332,6 +1318,21 @@ unknown or the context is an OpenGL ES context. Note that the returned profile
may not match the profile bits of the context flags, as GLFW will try other
means of detecting the profile when no bits are set.
@anchor GLFW_CONTEXT_RELEASE_BEHAVIOR_attrib
__GLFW_CONTEXT_RELEASE_BEHAVIOR__ indicates the release used by the context.
Possible values are one of `GLFW_ANY_RELEASE_BEHAVIOR`,
`GLFW_RELEASE_BEHAVIOR_FLUSH` or `GLFW_RELEASE_BEHAVIOR_NONE`. If the
behavior is `GLFW_ANY_RELEASE_BEHAVIOR`, the default behavior of the context
creation API will be used. If the behavior is `GLFW_RELEASE_BEHAVIOR_FLUSH`,
the pipeline will be flushed whenever the context is released from being the
current one. If the behavior is `GLFW_RELEASE_BEHAVIOR_NONE`, the pipeline will
not be flushed on release.
@anchor GLFW_CONTEXT_NO_ERROR_attrib
__GLFW_CONTEXT_NO_ERROR__ indicates whether errors are generated by the context.
Possible values are `GLFW_TRUE` and `GLFW_FALSE`. If enabled, situations that
would have generated errors instead cause undefined behavior.
@anchor GLFW_CONTEXT_ROBUSTNESS_attrib
__GLFW_CONTEXT_ROBUSTNESS__ indicates the robustness strategy used by the
context. This is `GLFW_LOSE_CONTEXT_ON_RESET` or `GLFW_NO_RESET_NOTIFICATION`
@ -1385,7 +1386,7 @@ glfwSwapBuffers(window);
Sometimes it can be useful to select when the buffer swap will occur. With the
function @ref glfwSwapInterval it is possible to select the minimum number of
monitor refreshes the driver wait should from the time @ref glfwSwapBuffers was
monitor refreshes the driver should wait from the time @ref glfwSwapBuffers was
called before swapping the buffers:
@code

View file

@ -1,26 +1,32 @@
link_libraries(glfw)
include_directories(${glfw_INCLUDE_DIRS} "${GLFW_SOURCE_DIR}/deps")
include_directories("${GLFW_SOURCE_DIR}/deps")
if (MATH_LIBRARY)
link_libraries("${MATH_LIBRARY}")
endif()
if (MSVC)
# Workaround for the MS CRT deprecating parts of the standard library
if (MSVC OR CMAKE_C_SIMULATE_ID STREQUAL "MSVC")
add_definitions(-D_CRT_SECURE_NO_WARNINGS)
endif()
if (GLFW_USE_OSMESA)
add_definitions(-DUSE_NATIVE_OSMESA)
endif()
if (WIN32)
set(ICON glfw.rc)
elseif (APPLE)
set(ICON glfw.icns)
set_source_files_properties(glfw.icns PROPERTIES
MACOSX_PACKAGE_LOCATION "Resources")
endif()
if (${CMAKE_VERSION} VERSION_EQUAL "3.1.0" OR
${CMAKE_VERSION} VERSION_GREATER "3.1.0")
set(CMAKE_C_STANDARD 99)
else()
# Remove this fallback when removing support for CMake version less than 3.1
add_compile_options("$<$<C_COMPILER_ID:AppleClang>:-std=c99>"
"$<$<C_COMPILER_ID:Clang>:-std=c99>"
"$<$<C_COMPILER_ID:GNU>:-std=c99>")
endif()
set(GLAD_GL "${GLFW_SOURCE_DIR}/deps/glad/gl.h"
@ -45,16 +51,25 @@ if (RT_LIBRARY)
target_link_libraries(particles "${RT_LIBRARY}")
endif()
set(WINDOWS_BINARIES boing gears heightmap particles sharing simple splitview wave)
set(GUI_ONLY_BINARIES boing gears heightmap particles sharing simple splitview
wave)
set(CONSOLE_BINARIES offscreen)
set_target_properties(${WINDOWS_BINARIES} ${CONSOLE_BINARIES} PROPERTIES
set_target_properties(${GUI_ONLY_BINARIES} ${CONSOLE_BINARIES} PROPERTIES
FOLDER "GLFW3/Examples")
if (GLFW_USE_OSMESA)
target_compile_definitions(offscreen PRIVATE USE_NATIVE_OSMESA)
endif()
if (MSVC)
# Tell MSVC to use main instead of WinMain for Windows subsystem executables
set_target_properties(${WINDOWS_BINARIES} PROPERTIES
# Tell MSVC to use main instead of WinMain
set_target_properties(${GUI_ONLY_BINARIES} PROPERTIES
LINK_FLAGS "/ENTRY:mainCRTStartup")
elseif (CMAKE_C_SIMULATE_ID STREQUAL "MSVC")
# Tell Clang using MS CRT to use main instead of WinMain
set_target_properties(${GUI_ONLY_BINARIES} PROPERTIES
LINK_FLAGS "-Wl,/entry:mainCRTStartup")
endif()
if (APPLE)
@ -67,10 +82,11 @@ if (APPLE)
set_target_properties(splitview PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "SplitView")
set_target_properties(wave PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Wave")
set_target_properties(${WINDOWS_BINARIES} PROPERTIES
RESOURCE glfw.icns
set_source_files_properties(glfw.icns PROPERTIES
MACOSX_PACKAGE_LOCATION "Resources")
set_target_properties(${GUI_ONLY_BINARIES} PROPERTIES
MACOSX_BUNDLE_SHORT_VERSION_STRING ${GLFW_VERSION}
MACOSX_BUNDLE_LONG_VERSION_STRING ${GLFW_VERSION_FULL}
MACOSX_BUNDLE_LONG_VERSION_STRING ${GLFW_VERSION}
MACOSX_BUNDLE_ICON_FILE glfw.icns
MACOSX_BUNDLE_INFO_PLIST "${GLFW_SOURCE_DIR}/CMake/MacOSXBundleInfo.plist.in")
endif()

View file

@ -37,6 +37,7 @@
#include <math.h>
#include <glad/gl.h>
#define GLFW_INCLUDE_NONE
#include <GLFW/glfw3.h>
#include <linmath.h>

View file

@ -32,6 +32,7 @@
#include <string.h>
#include <glad/gl.h>
#define GLFW_INCLUDE_NONE
#include <GLFW/glfw3.h>
/**

View file

@ -30,6 +30,7 @@
#include <stddef.h>
#include <glad/gl.h>
#define GLFW_INCLUDE_NONE
#include <GLFW/glfw3.h>
/* Map height updates */
@ -291,12 +292,12 @@ static void generate_heightmap__circle(float* center_x, float* center_y,
{
float sign;
/* random value for element in between [0-1.0] */
*center_x = (MAP_SIZE * rand()) / (1.0f * RAND_MAX);
*center_y = (MAP_SIZE * rand()) / (1.0f * RAND_MAX);
*size = (MAX_CIRCLE_SIZE * rand()) / (1.0f * RAND_MAX);
sign = (1.0f * rand()) / (1.0f * RAND_MAX);
*center_x = (MAP_SIZE * rand()) / (float) RAND_MAX;
*center_y = (MAP_SIZE * rand()) / (float) RAND_MAX;
*size = (MAX_CIRCLE_SIZE * rand()) / (float) RAND_MAX;
sign = (1.0f * rand()) / (float) RAND_MAX;
sign = (sign < DISPLACEMENT_SIGN_LIMIT) ? -1.0f : 1.0f;
*displacement = (sign * (MAX_DISPLACEMENT * rand())) / (1.0f * RAND_MAX);
*displacement = (sign * (MAX_DISPLACEMENT * rand())) / (float) RAND_MAX;
}
/* Run the specified number of iterations of the generation process for the

View file

@ -24,6 +24,7 @@
//========================================================================
#include <glad/gl.h>
#define GLFW_INCLUDE_NONE
#include <GLFW/glfw3.h>
#if USE_NATIVE_OSMESA
@ -147,6 +148,7 @@ int main(void)
glUseProgram(program);
glUniformMatrix4fv(mvp_location, 1, GL_FALSE, (const GLfloat*) mvp);
glDrawArrays(GL_TRIANGLES, 0, 3);
glFinish();
#if USE_NATIVE_OSMESA
glfwGetOSMesaColorBuffer(window, &width, &height, NULL, (void**) &buffer);

View file

@ -40,6 +40,7 @@
#include <linmath.h>
#include <glad/gl.h>
#define GLFW_INCLUDE_NONE
#include <GLFW/glfw3.h>
// Define tokens for GL_EXT_separate_specular_color if not already defined
@ -443,7 +444,7 @@ static void draw_particles(GLFWwindow* window, double t, float dt)
}
// Set up vertex arrays. We use interleaved arrays, which is easier to
// handle (in most situations) and it gives a linear memeory access
// handle (in most situations) and it gives a linear memory access
// access pattern (which may give better performance in some
// situations). GL_T2F_C4UB_V3F means: 2 floats for texture coords,
// 4 ubytes for color and 3 floats for vertex coord (in that order).
@ -653,7 +654,7 @@ static void draw_fountain(void)
//========================================================================
// Recursive function for building variable tesselated floor
// Recursive function for building variable tessellated floor
//========================================================================
static void tessellate_floor(float x1, float y1, float x2, float y2, int depth)
@ -720,7 +721,7 @@ static void draw_floor(void)
glMaterialfv(GL_FRONT, GL_SPECULAR, floor_specular);
glMaterialf(GL_FRONT, GL_SHININESS, floor_shininess);
// Draw floor as a bunch of triangle strips (high tesselation
// Draw floor as a bunch of triangle strips (high tessellation
// improves lighting)
glNormal3f(0.f, 0.f, 1.f);
glBegin(GL_QUADS);

View file

@ -24,6 +24,7 @@
//========================================================================
#include <glad/gl.h>
#define GLFW_INCLUDE_NONE
#include <GLFW/glfw3.h>
#include <stdio.h>

View file

@ -25,6 +25,7 @@
//! [code]
#include <glad/gl.h>
#define GLFW_INCLUDE_NONE
#include <GLFW/glfw3.h>
#include "linmath.h"

View file

@ -2,8 +2,8 @@
// This is an example program for the GLFW library
//
// The program uses a "split window" view, rendering four views of the
// same scene in one window (e.g. uesful for 3D modelling software). This
// demo uses scissors to separete the four different rendering areas from
// same scene in one window (e.g. useful for 3D modelling software). This
// demo uses scissors to separate the four different rendering areas from
// each other.
//
// (If the code seems a little bit strange here and there, it may be
@ -11,6 +11,7 @@
//========================================================================
#include <glad/gl.h>
#define GLFW_INCLUDE_NONE
#include <GLFW/glfw3.h>
#if defined(_MSC_VER)

View file

@ -18,6 +18,7 @@
#include <math.h>
#include <glad/gl.h>
#define GLFW_INCLUDE_NONE
#include <GLFW/glfw3.h>
#include <linmath.h>

File diff suppressed because it is too large Load diff

View file

@ -74,6 +74,16 @@ extern "C" {
* and which platform-specific headers to include. It is then up your (by
* definition platform-specific) code to handle which of these should be
* defined.
*
* If you do not want the platform-specific headers to be included, define
* `GLFW_NATIVE_INCLUDE_NONE` before including the @ref glfw3native.h header.
*
* @code
* #define GLFW_EXPOSE_NATIVE_WIN32
* #define GLFW_EXPOSE_NATIVE_WGL
* #define GLFW_NATIVE_INCLUDE_NONE
* #include <GLFW/glfw3native.h>
* @endcode
*/
@ -81,44 +91,71 @@ extern "C" {
* System headers and types
*************************************************************************/
#if defined(GLFW_EXPOSE_NATIVE_WIN32) || defined(GLFW_EXPOSE_NATIVE_WGL)
// This is a workaround for the fact that glfw3.h needs to export APIENTRY (for
// example to allow applications to correctly declare a GL_ARB_debug_output
// callback) but windows.h assumes no one will define APIENTRY before it does
#if defined(GLFW_APIENTRY_DEFINED)
#undef APIENTRY
#undef GLFW_APIENTRY_DEFINED
#endif
#include <windows.h>
#elif defined(GLFW_EXPOSE_NATIVE_COCOA) || defined(GLFW_EXPOSE_NATIVE_NSGL)
#if defined(__OBJC__)
#import <Cocoa/Cocoa.h>
#else
#include <ApplicationServices/ApplicationServices.h>
typedef void* id;
#endif
#elif defined(GLFW_EXPOSE_NATIVE_X11) || defined(GLFW_EXPOSE_NATIVE_GLX)
#include <X11/Xlib.h>
#include <X11/extensions/Xrandr.h>
#elif defined(GLFW_EXPOSE_NATIVE_WAYLAND)
#include <wayland-client.h>
#endif
#if !defined(GLFW_NATIVE_INCLUDE_NONE)
#if defined(GLFW_EXPOSE_NATIVE_WGL)
/* WGL is declared by windows.h */
#endif
#if defined(GLFW_EXPOSE_NATIVE_NSGL)
/* NSGL is declared by Cocoa.h */
#endif
#if defined(GLFW_EXPOSE_NATIVE_GLX)
#include <GL/glx.h>
#endif
#if defined(GLFW_EXPOSE_NATIVE_EGL)
#include <EGL/egl.h>
#endif
#if defined(GLFW_EXPOSE_NATIVE_OSMESA)
#include <GL/osmesa.h>
#endif
#if defined(GLFW_EXPOSE_NATIVE_WIN32) || defined(GLFW_EXPOSE_NATIVE_WGL)
/* This is a workaround for the fact that glfw3.h needs to export APIENTRY (for
* example to allow applications to correctly declare a GL_KHR_debug callback)
* but windows.h assumes no one will define APIENTRY before it does
*/
#if defined(GLFW_APIENTRY_DEFINED)
#undef APIENTRY
#undef GLFW_APIENTRY_DEFINED
#endif
#include <windows.h>
#endif
#if defined(GLFW_EXPOSE_NATIVE_COCOA) || defined(GLFW_EXPOSE_NATIVE_NSGL)
#if defined(__OBJC__)
#import <Cocoa/Cocoa.h>
#else
#include <ApplicationServices/ApplicationServices.h>
#include <objc/objc.h>
#endif
#endif
#if defined(GLFW_EXPOSE_NATIVE_X11) || defined(GLFW_EXPOSE_NATIVE_GLX)
#include <X11/Xlib.h>
#include <X11/extensions/Xrandr.h>
#endif
#if defined(GLFW_EXPOSE_NATIVE_WAYLAND)
#include <wayland-client.h>
#endif
#if defined(GLFW_EXPOSE_NATIVE_WGL)
/* WGL is declared by windows.h */
#endif
#if defined(GLFW_EXPOSE_NATIVE_NSGL)
/* NSGL is declared by Cocoa.h */
#endif
#if defined(GLFW_EXPOSE_NATIVE_GLX)
/* This is a workaround for the fact that glfw3.h defines GLAPIENTRY because by
* default it also acts as an OpenGL header
* However, glx.h will include gl.h, which will define it unconditionally
*/
#if defined(GLFW_GLAPIENTRY_DEFINED)
#undef GLAPIENTRY
#undef GLFW_GLAPIENTRY_DEFINED
#endif
#include <GL/glx.h>
#endif
#if defined(GLFW_EXPOSE_NATIVE_EGL)
#include <EGL/egl.h>
#endif
#if defined(GLFW_EXPOSE_NATIVE_OSMESA)
/* This is a workaround for the fact that glfw3.h defines GLAPIENTRY because by
* default it also acts as an OpenGL header
* However, osmesa.h will include gl.h, which will define it unconditionally
*/
#if defined(GLFW_GLAPIENTRY_DEFINED)
#undef GLAPIENTRY
#undef GLFW_GLAPIENTRY_DEFINED
#endif
#include <GL/osmesa.h>
#endif
#endif /*GLFW_NATIVE_INCLUDE_NONE*/
/*************************************************************************
@ -132,6 +169,8 @@ extern "C" {
* of the specified monitor, or `NULL` if an [error](@ref error_handling)
* occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
@ -147,6 +186,8 @@ GLFWAPI const char* glfwGetWin32Adapter(GLFWmonitor* monitor);
* `\\.\DISPLAY1\Monitor0`) of the specified monitor, or `NULL` if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
@ -161,6 +202,16 @@ GLFWAPI const char* glfwGetWin32Monitor(GLFWmonitor* monitor);
* @return The `HWND` of the specified window, or `NULL` if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
* @remark The `HDC` associated with the window can be queried with the
* [GetDC](https://docs.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-getdc)
* function.
* @code
* HDC dc = GetDC(glfwGetWin32Window(window));
* @endcode
* This DC is private and does not need to be released.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
@ -177,6 +228,17 @@ GLFWAPI HWND glfwGetWin32Window(GLFWwindow* window);
* @return The `HGLRC` of the specified window, or `NULL` if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref
* GLFW_NOT_INITIALIZED.
*
* @remark The `HDC` associated with the window can be queried with the
* [GetDC](https://docs.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-getdc)
* function.
* @code
* HDC dc = GetDC(glfwGetWin32Window(window));
* @endcode
* This DC is private and does not need to be released.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
@ -193,6 +255,8 @@ GLFWAPI HGLRC glfwGetWGLContext(GLFWwindow* window);
* @return The `CGDirectDisplayID` of the specified monitor, or
* `kCGNullDirectDisplay` if an [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
@ -207,6 +271,8 @@ GLFWAPI CGDirectDisplayID glfwGetCocoaMonitor(GLFWmonitor* monitor);
* @return The `NSWindow` of the specified window, or `nil` if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
@ -223,6 +289,9 @@ GLFWAPI id glfwGetCocoaWindow(GLFWwindow* window);
* @return The `NSOpenGLContext` of the specified window, or `nil` if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref
* GLFW_NOT_INITIALIZED.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
@ -239,6 +308,8 @@ GLFWAPI id glfwGetNSGLContext(GLFWwindow* window);
* @return The `Display` used by GLFW, or `NULL` if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
@ -253,6 +324,8 @@ GLFWAPI Display* glfwGetX11Display(void);
* @return The `RRCrtc` of the specified monitor, or `None` if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
@ -267,6 +340,8 @@ GLFWAPI RRCrtc glfwGetX11Adapter(GLFWmonitor* monitor);
* @return The `RROutput` of the specified monitor, or `None` if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
@ -281,6 +356,8 @@ GLFWAPI RROutput glfwGetX11Monitor(GLFWmonitor* monitor);
* @return The `Window` of the specified window, or `None` if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
@ -347,6 +424,9 @@ GLFWAPI const char* glfwGetX11SelectionString(void);
* @return The `GLXContext` of the specified window, or `NULL` if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref
* GLFW_NOT_INITIALIZED.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
@ -361,6 +441,9 @@ GLFWAPI GLXContext glfwGetGLXContext(GLFWwindow* window);
* @return The `GLXWindow` of the specified window, or `None` if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref
* GLFW_NOT_INITIALIZED.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
@ -377,6 +460,8 @@ GLFWAPI GLXWindow glfwGetGLXWindow(GLFWwindow* window);
* @return The `struct wl_display*` used by GLFW, or `NULL` if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
@ -391,6 +476,8 @@ GLFWAPI struct wl_display* glfwGetWaylandDisplay(void);
* @return The `struct wl_output*` of the specified monitor, or `NULL` if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
@ -405,6 +492,8 @@ GLFWAPI struct wl_output* glfwGetWaylandMonitor(GLFWmonitor* monitor);
* @return The main `struct wl_surface*` of the specified window, or `NULL` if
* an [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
@ -421,6 +510,11 @@ GLFWAPI struct wl_surface* glfwGetWaylandWindow(GLFWwindow* window);
* @return The `EGLDisplay` used by GLFW, or `EGL_NO_DISPLAY` if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
* @remark Because EGL is initialized on demand, this function will return
* `EGL_NO_DISPLAY` until the first context has been created via EGL.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
@ -435,6 +529,9 @@ GLFWAPI EGLDisplay glfwGetEGLDisplay(void);
* @return The `EGLContext` of the specified window, or `EGL_NO_CONTEXT` if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref
* GLFW_NOT_INITIALIZED.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
@ -449,6 +546,9 @@ GLFWAPI EGLContext glfwGetEGLContext(GLFWwindow* window);
* @return The `EGLSurface` of the specified window, or `EGL_NO_SURFACE` if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref
* GLFW_NOT_INITIALIZED.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
@ -472,6 +572,9 @@ GLFWAPI EGLSurface glfwGetEGLSurface(GLFWwindow* window);
* @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref
* GLFW_NOT_INITIALIZED.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
@ -493,6 +596,9 @@ GLFWAPI int glfwGetOSMesaColorBuffer(GLFWwindow* window, int* width, int* height
* @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref
* GLFW_NOT_INITIALIZED.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
@ -507,6 +613,9 @@ GLFWAPI int glfwGetOSMesaDepthBuffer(GLFWwindow* window, int* width, int* height
* @return The `OSMesaContext` of the specified window, or `NULL` if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref
* GLFW_NOT_INITIALIZED.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*

View file

@ -5,6 +5,15 @@ set(common_HEADERS internal.h mappings.h
"${GLFW_SOURCE_DIR}/include/GLFW/glfw3native.h")
set(common_SOURCES context.c init.c input.c monitor.c vulkan.c window.c)
add_custom_target(update_mappings
COMMAND "${CMAKE_COMMAND}" -P "${GLFW_SOURCE_DIR}/CMake/GenerateMappings.cmake" mappings.h.in mappings.h
WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}"
COMMENT "Updating gamepad mappings from upstream repository"
SOURCES mappings.h.in "${GLFW_SOURCE_DIR}/CMake/GenerateMappings.cmake"
VERBATIM)
set_target_properties(update_mappings PROPERTIES FOLDER "GLFW3")
if (_GLFW_COCOA)
set(glfw_HEADERS ${common_HEADERS} cocoa_platform.h cocoa_joystick.h
posix_thread.h nsgl_context.h egl_context.h osmesa_context.h)
@ -63,7 +72,7 @@ elseif (_GLFW_OSMESA)
endif()
if (_GLFW_X11 OR _GLFW_WAYLAND)
if ("${CMAKE_SYSTEM_NAME}" STREQUAL "Linux")
if (CMAKE_SYSTEM_NAME STREQUAL "Linux")
set(glfw_HEADERS ${glfw_HEADERS} linux_joystick.h)
set(glfw_SOURCES ${glfw_SOURCES} linux_joystick.c)
else()
@ -72,59 +81,84 @@ if (_GLFW_X11 OR _GLFW_WAYLAND)
endif()
endif()
if (APPLE)
# For some reason, CMake doesn't know about .m
set_source_files_properties(${glfw_SOURCES} PROPERTIES LANGUAGE C)
endif()
# Make GCC and Clang warn about declarations that VS 2010 and 2012 won't accept
# for all source files that VS will build
if ("${CMAKE_C_COMPILER_ID}" STREQUAL "GNU" OR
"${CMAKE_C_COMPILER_ID}" STREQUAL "Clang" OR
"${CMAKE_C_COMPILER_ID}" STREQUAL "AppleClang")
if (WIN32)
set(windows_SOURCES ${glfw_SOURCES})
else()
set(windows_SOURCES ${common_SOURCES})
endif()
set_source_files_properties(${windows_SOURCES} PROPERTIES
COMPILE_FLAGS -Wdeclaration-after-statement)
# Workaround for CMake not knowing about .m files before version 3.16
if (CMAKE_VERSION VERSION_LESS "3.16" AND APPLE)
set_source_files_properties(cocoa_init.m cocoa_joystick.m cocoa_monitor.m
cocoa_window.m nsgl_context.m PROPERTIES
LANGUAGE C)
endif()
add_library(glfw ${glfw_SOURCES} ${glfw_HEADERS})
set_target_properties(glfw PROPERTIES
OUTPUT_NAME ${GLFW_LIB_NAME}
VERSION ${GLFW_VERSION}
VERSION ${GLFW_VERSION_MAJOR}.${GLFW_VERSION_MINOR}
SOVERSION ${GLFW_VERSION_MAJOR}
POSITION_INDEPENDENT_CODE ON
FOLDER "GLFW3")
if (CMAKE_VERSION VERSION_EQUAL "3.1.0" OR
CMAKE_VERSION VERSION_GREATER "3.1.0")
set_target_properties(glfw PROPERTIES C_STANDARD 99)
else()
# Remove this fallback when removing support for CMake version less than 3.1
target_compile_options(glfw PRIVATE
"$<$<C_COMPILER_ID:AppleClang>:-std=c99>"
"$<$<C_COMPILER_ID:Clang>:-std=c99>"
"$<$<C_COMPILER_ID:GNU>:-std=c99>")
endif()
target_compile_definitions(glfw PRIVATE _GLFW_USE_CONFIG_H)
target_include_directories(glfw PUBLIC
"$<BUILD_INTERFACE:${GLFW_SOURCE_DIR}/include>"
"$<INSTALL_INTERFACE:${CMAKE_INSTALL_FULL_INCLUDEDIR}>")
"$<INSTALL_INTERFACE:${CMAKE_INSTALL_INCLUDEDIR}>")
target_include_directories(glfw PRIVATE
"${GLFW_SOURCE_DIR}/src"
"${GLFW_BINARY_DIR}/src"
${glfw_INCLUDE_DIRS})
target_link_libraries(glfw PRIVATE ${glfw_LIBRARIES})
# Make GCC warn about declarations that VS 2010 and 2012 won't accept for all
# source files that VS will build (Clang ignores this because we set -std=c99)
if (CMAKE_C_COMPILER_ID STREQUAL "GNU")
set_source_files_properties(context.c init.c input.c monitor.c vulkan.c
window.c win32_init.c win32_joystick.c
win32_monitor.c win32_time.c win32_thread.c
win32_window.c wgl_context.c egl_context.c
osmesa_context.c PROPERTIES
COMPILE_FLAGS -Wdeclaration-after-statement)
endif()
# Enable a reasonable set of warnings
# NOTE: The order matters here, Clang-CL matches both MSVC and Clang
if (MSVC)
target_compile_options(glfw PRIVATE "/W3")
elseif (CMAKE_C_COMPILER_ID STREQUAL "GNU" OR
CMAKE_C_COMPILER_ID STREQUAL "Clang" OR
CMAKE_C_COMPILER_ID STREQUAL "AppleClang")
target_compile_options(glfw PRIVATE "-Wall")
endif()
if (_GLFW_WIN32)
target_compile_definitions(glfw PRIVATE UNICODE _UNICODE)
endif()
# HACK: When building on MinGW, WINVER and UNICODE need to be defined before
# the inclusion of stddef.h (by glfw3.h), which is itself included before
# win32_platform.h. We define them here until a saner solution can be found
# NOTE: MinGW-w64 and Visual C++ do /not/ need this hack.
target_compile_definitions(glfw PRIVATE
"$<$<BOOL:${MINGW}>:UNICODE;WINVER=0x0501>")
# Enable a reasonable set of warnings (no, -Wextra is not reasonable)
target_compile_options(glfw PRIVATE
"$<$<C_COMPILER_ID:AppleClang>:-Wall>"
"$<$<C_COMPILER_ID:Clang>:-Wall>"
"$<$<C_COMPILER_ID:GNU>:-Wall>")
if (MINGW)
target_compile_definitions(glfw PRIVATE WINVER=0x0501)
endif()
if (BUILD_SHARED_LIBS)
if (WIN32)
if (MINGW)
# Remove the dependency on the shared version of libgcc
# NOTE: MinGW-w64 has the correct default but MinGW needs this
target_link_libraries(glfw PRIVATE "-static-libgcc")
# Remove the lib prefix on the DLL (but not the import library)
set_target_properties(glfw PROPERTIES PREFIX "")
@ -134,31 +168,28 @@ if (BUILD_SHARED_LIBS)
# Add a suffix to the import library to avoid naming conflicts
set_target_properties(glfw PROPERTIES IMPORT_SUFFIX "dll.lib")
endif()
set (GLFW_LIB_NAME_SUFFIX "dll")
target_compile_definitions(glfw INTERFACE GLFW_DLL)
elseif (APPLE)
# Add -fno-common to work around a bug in Apple's GCC
target_compile_options(glfw PRIVATE "-fno-common")
endif()
set_target_properties(glfw PROPERTIES
INSTALL_NAME_DIR "${CMAKE_INSTALL_LIBDIR}")
elseif (UNIX)
if (UNIX)
# Hide symbols not explicitly tagged for export from the shared library
target_compile_options(glfw PRIVATE "-fvisibility=hidden")
endif()
target_compile_definitions(glfw INTERFACE GLFW_DLL)
target_link_libraries(glfw PRIVATE ${glfw_LIBRARIES})
else()
target_link_libraries(glfw INTERFACE ${glfw_LIBRARIES})
endif()
if (MSVC)
if (MSVC OR CMAKE_C_SIMULATE_ID STREQUAL "MSVC")
target_compile_definitions(glfw PRIVATE _CRT_SECURE_NO_WARNINGS)
endif()
if (GLFW_INSTALL)
install(TARGETS glfw
EXPORT glfwTargets
RUNTIME DESTINATION "bin"
RUNTIME DESTINATION "${CMAKE_INSTALL_BINDIR}"
ARCHIVE DESTINATION "${CMAKE_INSTALL_LIBDIR}"
LIBRARY DESTINATION "${CMAKE_INSTALL_LIBDIR}")
endif()

View file

@ -23,6 +23,8 @@
// distribution.
//
//========================================================================
// It is fine to use C99 in this file because it will not be built with VS
//========================================================================
#include "internal.h"
#include <sys/param.h> // For MAXPATHLEN
@ -249,7 +251,7 @@ static void createKeyTables(void)
_glfw.ns.keycodes[0x6D] = GLFW_KEY_F10;
_glfw.ns.keycodes[0x67] = GLFW_KEY_F11;
_glfw.ns.keycodes[0x6F] = GLFW_KEY_F12;
_glfw.ns.keycodes[0x69] = GLFW_KEY_F13;
_glfw.ns.keycodes[0x69] = GLFW_KEY_PRINT_SCREEN;
_glfw.ns.keycodes[0x6B] = GLFW_KEY_F14;
_glfw.ns.keycodes[0x71] = GLFW_KEY_F15;
_glfw.ns.keycodes[0x6A] = GLFW_KEY_F16;
@ -426,12 +428,8 @@ static GLFWbool initializeTIS(void)
{
if (_glfw.hints.init.ns.menubar)
{
// In case we are unbundled, make us a proper UI application
[NSApp setActivationPolicy:NSApplicationActivationPolicyRegular];
// Menu bar setup must go between sharedApplication above and
// finishLaunching below, in order to properly emulate the behavior
// of NSApplicationMain
// Menu bar setup must go between sharedApplication and finishLaunching
// in order to properly emulate the behavior of NSApplicationMain
if ([[NSBundle mainBundle] pathForResource:@"MainMenu" ofType:@"nib"])
{
@ -446,9 +444,14 @@ static GLFWbool initializeTIS(void)
- (void)applicationDidFinishLaunching:(NSNotification *)notification
{
[NSApp stop:nil];
_glfw.ns.finishedLaunching = GLFW_TRUE;
_glfwPlatformPostEmptyEvent();
// In case we are unbundled, make us a proper UI application
if (_glfw.hints.init.ns.menubar)
[NSApp setActivationPolicy:NSApplicationActivationPolicyRegular];
[NSApp stop:nil];
}
- (void)applicationDidHide:(NSNotification *)notification
@ -462,6 +465,40 @@ static GLFWbool initializeTIS(void)
@end // GLFWApplicationDelegate
//////////////////////////////////////////////////////////////////////////
////// GLFW internal API //////
//////////////////////////////////////////////////////////////////////////
void* _glfwLoadLocalVulkanLoaderNS(void)
{
CFBundleRef bundle = CFBundleGetMainBundle();
if (!bundle)
return NULL;
CFURLRef frameworksUrl = CFBundleCopyPrivateFrameworksURL(bundle);
if (!frameworksUrl)
return NULL;
CFURLRef loaderUrl = CFURLCreateCopyAppendingPathComponent(
kCFAllocatorDefault, frameworksUrl, CFSTR("libvulkan.1.dylib"), false);
if (!loaderUrl)
{
CFRelease(frameworksUrl);
return NULL;
}
char path[PATH_MAX];
void* handle = NULL;
if (CFURLGetFileSystemRepresentation(loaderUrl, true, (UInt8*) path, sizeof(path) - 1))
handle = _glfw_dlopen(path);
CFRelease(loaderUrl);
CFRelease(frameworksUrl);
return handle;
}
//////////////////////////////////////////////////////////////////////////
////// GLFW platform API //////
//////////////////////////////////////////////////////////////////////////
@ -578,6 +615,8 @@ void _glfwPlatformTerminate(void)
free(_glfw.ns.clipboardString);
_glfwTerminateNSGL();
_glfwTerminateEGL();
_glfwTerminateOSMesa();
_glfwTerminateJoysticksNS();
} // autoreleasepool

View file

@ -30,9 +30,10 @@
#include <IOKit/hid/IOHIDKeys.h>
#define _GLFW_PLATFORM_JOYSTICK_STATE _GLFWjoystickNS ns
#define _GLFW_PLATFORM_LIBRARY_JOYSTICK_STATE
#define _GLFW_PLATFORM_LIBRARY_JOYSTICK_STATE struct { int dummyJoystick; }
#define _GLFW_PLATFORM_MAPPING_NAME "Mac OS X"
#define GLFW_BUILD_COCOA_MAPPINGS
// Cocoa-specific per-joystick data
//

View file

@ -24,6 +24,8 @@
// distribution.
//
//========================================================================
// It is fine to use C99 in this file because it will not be built with VS
//========================================================================
#include "internal.h"
@ -96,8 +98,7 @@ static void closeJoystick(_GLFWjoystick* js)
{
int i;
if (!js->present)
return;
_glfwInputJoystick(js, GLFW_DISCONNECTED);
for (i = 0; i < CFArrayGetCount(js->ns.axes); i++)
free((void*) CFArrayGetValueAtIndex(js->ns.axes, i));
@ -112,7 +113,6 @@ static void closeJoystick(_GLFWjoystick* js)
CFRelease(js->ns.hats);
_glfwFreeJoystick(js);
_glfwInputJoystick(js, GLFW_DISCONNECTED);
}
// Callback for user-initiated joystick addition
@ -137,6 +137,14 @@ static void matchCallback(void* context,
return;
}
CFArrayRef elements =
IOHIDDeviceCopyMatchingElements(device, NULL, kIOHIDOptionsTypeNone);
// It is reportedly possible for this to fail on macOS 13 Ventura
// if the application does not have input monitoring permissions
if (!elements)
return;
axes = CFArrayCreateMutable(NULL, 0, NULL);
buttons = CFArrayCreateMutable(NULL, 0, NULL);
hats = CFArrayCreateMutable(NULL, 0, NULL);
@ -180,9 +188,6 @@ static void matchCallback(void* context,
name[8], name[9], name[10]);
}
CFArrayRef elements =
IOHIDDeviceCopyMatchingElements(device, NULL, kIOHIDOptionsTypeNone);
for (i = 0; i < CFArrayGetCount(elements); i++)
{
IOHIDElementRef native = (IOHIDElementRef)
@ -292,9 +297,9 @@ static void removeCallback(void* context,
for (jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++)
{
if (_glfw.joysticks[jid].ns.device == device)
if (_glfw.joysticks[jid].connected && _glfw.joysticks[jid].ns.device == device)
{
closeJoystick(_glfw.joysticks + jid);
closeJoystick(&_glfw.joysticks[jid]);
break;
}
}
@ -329,7 +334,7 @@ void _glfwInitJoysticksNS(void)
return;
}
for (int i = 0; i < sizeof(usages) / sizeof(long); i++)
for (size_t i = 0; i < sizeof(usages) / sizeof(long); i++)
{
const long page = kHIDPage_GenericDesktop;
@ -390,7 +395,10 @@ void _glfwTerminateJoysticksNS(void)
int jid;
for (jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++)
closeJoystick(_glfw.joysticks + jid);
{
if (_glfw.joysticks[jid].connected)
closeJoystick(&_glfw.joysticks[jid]);
}
CFRelease(_glfw.ns.hidManager);
_glfw.ns.hidManager = NULL;
@ -468,7 +476,7 @@ int _glfwPlatformPollJoystick(_GLFWjoystick* js, int mode)
}
}
return js->present;
return js->connected;
}
void _glfwPlatformUpdateGamepadGUID(char* guid)

View file

@ -24,6 +24,8 @@
// distribution.
//
//========================================================================
// It is fine to use C99 in this file because it will not be built with VS
//========================================================================
#include "internal.h"
@ -37,18 +39,31 @@
// Get the name of the specified display, or NULL
//
static char* getDisplayName(CGDirectDisplayID displayID)
static char* getMonitorName(CGDirectDisplayID displayID, NSScreen* screen)
{
// IOKit doesn't work on Apple Silicon anymore
// Luckily, 10.15 introduced -[NSScreen localizedName].
// Use it if available, and fall back to IOKit otherwise.
if (screen)
{
if ([screen respondsToSelector:@selector(localizedName)])
{
NSString* name = [screen valueForKey:@"localizedName"];
if (name)
return _glfw_strdup([name UTF8String]);
}
}
io_iterator_t it;
io_service_t service;
CFDictionaryRef info;
if (IOServiceGetMatchingServices(kIOMasterPortDefault,
if (IOServiceGetMatchingServices(MACH_PORT_NULL,
IOServiceMatching("IODisplayConnect"),
&it) != 0)
{
// This may happen if a desktop Mac is running headless
return NULL;
return _glfw_strdup("Display");
}
while ((service = IOIteratorNext(it)) != 0)
@ -83,11 +98,7 @@ static char* getDisplayName(CGDirectDisplayID displayID)
IOObjectRelease(it);
if (!service)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Cocoa: Failed to find service port for display");
return NULL;
}
return _glfw_strdup("Display");
CFDictionaryRef names =
CFDictionaryGetValue(info, CFSTR(kDisplayProductName));
@ -99,7 +110,7 @@ static char* getDisplayName(CGDirectDisplayID displayID)
{
// This may happen if a desktop Mac is running headless
CFRelease(info);
return NULL;
return _glfw_strdup("Display");
}
const CFIndex size =
@ -142,7 +153,7 @@ static GLFWbool modeIsGood(CGDisplayModeRef mode)
// Convert Core Graphics display mode to GLFW video mode
//
static GLFWvidmode vidmodeFromCGDisplayMode(CGDisplayModeRef mode,
CVDisplayLinkRef link)
double fallbackRefreshRate)
{
GLFWvidmode result;
result.width = (int) CGDisplayModeGetWidth(mode);
@ -150,11 +161,7 @@ static GLFWvidmode vidmodeFromCGDisplayMode(CGDisplayModeRef mode,
result.refreshRate = (int) round(CGDisplayModeGetRefreshRate(mode));
if (result.refreshRate == 0)
{
const CVTime time = CVDisplayLinkGetNominalOutputVideoRefreshPeriod(link);
if (!(time.flags & kCVTimeIsIndefinite))
result.refreshRate = (int) (time.timeScale / (double) time.timeValue);
}
result.refreshRate = (int) round(fallbackRefreshRate);
#if MAC_OS_X_VERSION_MAX_ALLOWED <= 101100
CFStringRef format = CGDisplayModeCopyPixelEncoding(mode);
@ -211,29 +218,72 @@ static void endFadeReservation(CGDisplayFadeReservationToken token)
}
}
// Finds and caches the NSScreen corresponding to the specified monitor
// Returns the display refresh rate queried from the I/O registry
//
GLFWbool refreshMonitorScreen(_GLFWmonitor* monitor)
static double getFallbackRefreshRate(CGDirectDisplayID displayID)
{
if (monitor->ns.screen)
return GLFW_TRUE;
double refreshRate = 60.0;
for (NSScreen* screen in [NSScreen screens])
io_iterator_t it;
io_service_t service;
if (IOServiceGetMatchingServices(MACH_PORT_NULL,
IOServiceMatching("IOFramebuffer"),
&it) != 0)
{
NSNumber* displayID = [screen deviceDescription][@"NSScreenNumber"];
// HACK: Compare unit numbers instead of display IDs to work around
// display replacement on machines with automatic graphics
// switching
if (monitor->ns.unitNumber == CGDisplayUnitNumber([displayID unsignedIntValue]))
{
monitor->ns.screen = screen;
return GLFW_TRUE;
}
return refreshRate;
}
_glfwInputError(GLFW_PLATFORM_ERROR, "Cocoa: Failed to find a screen for monitor");
return GLFW_FALSE;
while ((service = IOIteratorNext(it)) != 0)
{
const CFNumberRef indexRef =
IORegistryEntryCreateCFProperty(service,
CFSTR("IOFramebufferOpenGLIndex"),
kCFAllocatorDefault,
kNilOptions);
if (!indexRef)
continue;
uint32_t index = 0;
CFNumberGetValue(indexRef, kCFNumberIntType, &index);
CFRelease(indexRef);
if (CGOpenGLDisplayMaskToDisplayID(1 << index) != displayID)
continue;
const CFNumberRef clockRef =
IORegistryEntryCreateCFProperty(service,
CFSTR("IOFBCurrentPixelClock"),
kCFAllocatorDefault,
kNilOptions);
const CFNumberRef countRef =
IORegistryEntryCreateCFProperty(service,
CFSTR("IOFBCurrentPixelCount"),
kCFAllocatorDefault,
kNilOptions);
uint32_t clock = 0, count = 0;
if (clockRef)
{
CFNumberGetValue(clockRef, kCFNumberIntType, &clock);
CFRelease(clockRef);
}
if (countRef)
{
CFNumberGetValue(countRef, kCFNumberIntType, &count);
CFRelease(countRef);
}
if (clock > 0 && count > 0)
refreshRate = clock / (double) count;
break;
}
IOObjectRelease(it);
return refreshRate;
}
@ -245,18 +295,16 @@ GLFWbool refreshMonitorScreen(_GLFWmonitor* monitor)
//
void _glfwPollMonitorsNS(void)
{
uint32_t i, j, displayCount, disconnectedCount;
CGDirectDisplayID* displays;
_GLFWmonitor** disconnected = NULL;
uint32_t displayCount;
CGGetOnlineDisplayList(0, NULL, &displayCount);
displays = calloc(displayCount, sizeof(CGDirectDisplayID));
CGDirectDisplayID* displays = calloc(displayCount, sizeof(CGDirectDisplayID));
CGGetOnlineDisplayList(displayCount, displays, &displayCount);
for (i = 0; i < _glfw.monitorCount; i++)
for (int i = 0; i < _glfw.monitorCount; i++)
_glfw.monitors[i]->ns.screen = nil;
disconnectedCount = _glfw.monitorCount;
_GLFWmonitor** disconnected = NULL;
uint32_t disconnectedCount = _glfw.monitorCount;
if (disconnectedCount)
{
disconnected = calloc(_glfw.monitorCount, sizeof(_GLFWmonitor*));
@ -265,41 +313,63 @@ void _glfwPollMonitorsNS(void)
_glfw.monitorCount * sizeof(_GLFWmonitor*));
}
for (i = 0; i < displayCount; i++)
for (uint32_t i = 0; i < displayCount; i++)
{
_GLFWmonitor* monitor;
const uint32_t unitNumber = CGDisplayUnitNumber(displays[i]);
if (CGDisplayIsAsleep(displays[i]))
continue;
for (j = 0; j < disconnectedCount; j++)
const uint32_t unitNumber = CGDisplayUnitNumber(displays[i]);
NSScreen* screen = nil;
for (screen in [NSScreen screens])
{
NSNumber* screenNumber = [screen deviceDescription][@"NSScreenNumber"];
// HACK: Compare unit numbers instead of display IDs to work around
// display replacement on machines with automatic graphics
// switching
if (CGDisplayUnitNumber([screenNumber unsignedIntValue]) == unitNumber)
break;
}
// HACK: Compare unit numbers instead of display IDs to work around
// display replacement on machines with automatic graphics
// switching
uint32_t j;
for (j = 0; j < disconnectedCount; j++)
{
if (disconnected[j] && disconnected[j]->ns.unitNumber == unitNumber)
{
disconnected[j]->ns.screen = screen;
disconnected[j] = NULL;
break;
}
}
const CGSize size = CGDisplayScreenSize(displays[i]);
char* name = getDisplayName(displays[i]);
if (!name)
name = _glfw_strdup("Unknown");
if (j < disconnectedCount)
continue;
monitor = _glfwAllocMonitor(name, size.width, size.height);
const CGSize size = CGDisplayScreenSize(displays[i]);
char* name = getMonitorName(displays[i], screen);
if (!name)
continue;
_GLFWmonitor* monitor = _glfwAllocMonitor(name, size.width, size.height);
monitor->ns.displayID = displays[i];
monitor->ns.unitNumber = unitNumber;
monitor->ns.screen = screen;
free(name);
CGDisplayModeRef mode = CGDisplayCopyDisplayMode(displays[i]);
if (CGDisplayModeGetRefreshRate(mode) == 0.0)
monitor->ns.fallbackRefreshRate = getFallbackRefreshRate(displays[i]);
CGDisplayModeRelease(mode);
_glfwInputMonitor(monitor, GLFW_CONNECTED, _GLFW_INSERT_LAST);
}
for (i = 0; i < disconnectedCount; i++)
for (uint32_t i = 0; i < disconnectedCount; i++)
{
if (disconnected[i])
_glfwInputMonitor(disconnected[i], GLFW_DISCONNECTED, 0);
@ -313,30 +383,25 @@ void _glfwPollMonitorsNS(void)
//
void _glfwSetVideoModeNS(_GLFWmonitor* monitor, const GLFWvidmode* desired)
{
CFArrayRef modes;
CFIndex count, i;
CVDisplayLinkRef link;
CGDisplayModeRef native = NULL;
GLFWvidmode current;
const GLFWvidmode* best;
best = _glfwChooseVideoMode(monitor, desired);
_glfwPlatformGetVideoMode(monitor, &current);
const GLFWvidmode* best = _glfwChooseVideoMode(monitor, desired);
if (_glfwCompareVideoModes(&current, best) == 0)
return;
CVDisplayLinkCreateWithCGDisplay(monitor->ns.displayID, &link);
CFArrayRef modes = CGDisplayCopyAllDisplayModes(monitor->ns.displayID, NULL);
const CFIndex count = CFArrayGetCount(modes);
CGDisplayModeRef native = NULL;
modes = CGDisplayCopyAllDisplayModes(monitor->ns.displayID, NULL);
count = CFArrayGetCount(modes);
for (i = 0; i < count; i++)
for (CFIndex i = 0; i < count; i++)
{
CGDisplayModeRef dm = (CGDisplayModeRef) CFArrayGetValueAtIndex(modes, i);
if (!modeIsGood(dm))
continue;
const GLFWvidmode mode = vidmodeFromCGDisplayMode(dm, link);
const GLFWvidmode mode =
vidmodeFromCGDisplayMode(dm, monitor->ns.fallbackRefreshRate);
if (_glfwCompareVideoModes(best, &mode) == 0)
{
native = dm;
@ -355,7 +420,6 @@ void _glfwSetVideoModeNS(_GLFWmonitor* monitor, const GLFWvidmode* desired)
}
CFRelease(modes);
CVDisplayLinkRelease(link);
}
// Restore the previously saved (original) video mode
@ -402,8 +466,11 @@ void _glfwPlatformGetMonitorContentScale(_GLFWmonitor* monitor,
{
@autoreleasepool {
if (!refreshMonitorScreen(monitor))
return;
if (!monitor->ns.screen)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Cocoa: Cannot query content scale without screen");
}
const NSRect points = [monitor->ns.screen frame];
const NSRect pixels = [monitor->ns.screen convertRectToBacking:points];
@ -422,8 +489,11 @@ void _glfwPlatformGetMonitorWorkarea(_GLFWmonitor* monitor,
{
@autoreleasepool {
if (!refreshMonitorScreen(monitor))
return;
if (!monitor->ns.screen)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Cocoa: Cannot query workarea without screen");
}
const NSRect frameRect = [monitor->ns.screen visibleFrame];
@ -443,26 +513,21 @@ GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* count)
{
@autoreleasepool {
CFArrayRef modes;
CFIndex found, i, j;
GLFWvidmode* result;
CVDisplayLinkRef link;
*count = 0;
CVDisplayLinkCreateWithCGDisplay(monitor->ns.displayID, &link);
CFArrayRef modes = CGDisplayCopyAllDisplayModes(monitor->ns.displayID, NULL);
const CFIndex found = CFArrayGetCount(modes);
GLFWvidmode* result = calloc(found, sizeof(GLFWvidmode));
modes = CGDisplayCopyAllDisplayModes(monitor->ns.displayID, NULL);
found = CFArrayGetCount(modes);
result = calloc(found, sizeof(GLFWvidmode));
for (i = 0; i < found; i++)
for (CFIndex i = 0; i < found; i++)
{
CGDisplayModeRef dm = (CGDisplayModeRef) CFArrayGetValueAtIndex(modes, i);
if (!modeIsGood(dm))
continue;
const GLFWvidmode mode = vidmodeFromCGDisplayMode(dm, link);
const GLFWvidmode mode =
vidmodeFromCGDisplayMode(dm, monitor->ns.fallbackRefreshRate);
CFIndex j;
for (j = 0; j < *count; j++)
{
@ -471,7 +536,7 @@ GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* count)
}
// Skip duplicate modes
if (i < *count)
if (j < *count)
continue;
(*count)++;
@ -479,7 +544,6 @@ GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* count)
}
CFRelease(modes);
CVDisplayLinkRelease(link);
return result;
} // autoreleasepool
@ -489,16 +553,9 @@ void _glfwPlatformGetVideoMode(_GLFWmonitor* monitor, GLFWvidmode *mode)
{
@autoreleasepool {
CGDisplayModeRef displayMode;
CVDisplayLinkRef link;
CVDisplayLinkCreateWithCGDisplay(monitor->ns.displayID, &link);
displayMode = CGDisplayCopyDisplayMode(monitor->ns.displayID);
*mode = vidmodeFromCGDisplayMode(displayMode, link);
CGDisplayModeRelease(displayMode);
CVDisplayLinkRelease(link);
CGDisplayModeRef native = CGDisplayCopyDisplayMode(monitor->ns.displayID);
*mode = vidmodeFromCGDisplayMode(native, monitor->ns.fallbackRefreshRate);
CGDisplayModeRelease(native);
} // autoreleasepool
}
@ -507,7 +564,7 @@ GLFWbool _glfwPlatformGetGammaRamp(_GLFWmonitor* monitor, GLFWgammaramp* ramp)
{
@autoreleasepool {
uint32_t i, size = CGDisplayGammaTableCapacity(monitor->ns.displayID);
uint32_t size = CGDisplayGammaTableCapacity(monitor->ns.displayID);
CGGammaValue* values = calloc(size * 3, sizeof(CGGammaValue));
CGGetDisplayTransferByTable(monitor->ns.displayID,
@ -519,7 +576,7 @@ GLFWbool _glfwPlatformGetGammaRamp(_GLFWmonitor* monitor, GLFWgammaramp* ramp)
_glfwAllocGammaArrays(ramp, size);
for (i = 0; i < size; i++)
for (uint32_t i = 0; i < size; i++)
{
ramp->red[i] = (unsigned short) (values[i] * 65535);
ramp->green[i] = (unsigned short) (values[i + size] * 65535);
@ -536,10 +593,9 @@ void _glfwPlatformSetGammaRamp(_GLFWmonitor* monitor, const GLFWgammaramp* ramp)
{
@autoreleasepool {
int i;
CGGammaValue* values = calloc(ramp->size * 3, sizeof(CGGammaValue));
for (i = 0; i < ramp->size; i++)
for (unsigned int i = 0; i < ramp->size; i++)
{
values[i] = ramp->red[i] / 65535.f;
values[i + ramp->size] = ramp->green[i] / 65535.f;

View file

@ -28,12 +28,12 @@
#include <dlfcn.h>
#include <Carbon/Carbon.h>
#include <CoreVideo/CVBase.h>
#include <CoreVideo/CVDisplayLink.h>
// NOTE: All of NSGL was deprecated in the 10.14 SDK
// This disables the pointless warnings for every symbol we use
#ifndef GL_SILENCE_DEPRECATION
#define GL_SILENCE_DEPRECATION
#endif
#if defined(__OBJC__)
#import <Cocoa/Cocoa.h>
@ -41,6 +41,11 @@
typedef void* id;
#endif
// NOTE: Many Cocoa enum values have been renamed and we need to build across
// SDK versions where one is unavailable or deprecated.
// We use the newer names in code and replace them with the older names if
// the base SDK does not provide the newer names.
#if MAC_OS_X_VERSION_MAX_ALLOWED < 101200
#define NSBitmapFormatAlphaNonpremultiplied NSAlphaNonpremultipliedBitmapFormat
#define NSEventMaskAny NSAnyEventMask
@ -59,7 +64,17 @@ typedef void* id;
#define NSWindowStyleMaskTitled NSTitledWindowMask
#endif
// NOTE: Many Cocoa dynamically linked constants have been renamed and we need
// to build across SDK versions where one is unavailable or deprecated.
// We use the newer names in code and replace them with the older names if
// the deployment target is older than the newer names.
#if MAC_OS_X_VERSION_MIN_REQUIRED < 101300
#define NSPasteboardTypeURL NSURLPboardType
#endif
typedef VkFlags VkMacOSSurfaceCreateFlagsMVK;
typedef VkFlags VkMetalSurfaceCreateFlagsEXT;
typedef struct VkMacOSSurfaceCreateInfoMVK
{
@ -69,7 +84,16 @@ typedef struct VkMacOSSurfaceCreateInfoMVK
const void* pView;
} VkMacOSSurfaceCreateInfoMVK;
typedef struct VkMetalSurfaceCreateInfoEXT
{
VkStructureType sType;
const void* pNext;
VkMetalSurfaceCreateFlagsEXT flags;
const void* pLayer;
} VkMetalSurfaceCreateInfoEXT;
typedef VkResult (APIENTRY *PFN_vkCreateMacOSSurfaceMVK)(VkInstance,const VkMacOSSurfaceCreateInfoMVK*,const VkAllocationCallbacks*,VkSurfaceKHR*);
typedef VkResult (APIENTRY *PFN_vkCreateMetalSurfaceEXT)(VkInstance,const VkMetalSurfaceCreateInfoEXT*,const VkAllocationCallbacks*,VkSurfaceKHR*);
#include "posix_thread.h"
#include "cocoa_joystick.h"
@ -81,7 +105,7 @@ typedef VkResult (APIENTRY *PFN_vkCreateMacOSSurfaceMVK)(VkInstance,const VkMacO
#define _glfw_dlclose(handle) dlclose(handle)
#define _glfw_dlsym(handle, name) dlsym(handle, name)
#define _GLFW_EGL_NATIVE_WINDOW ((EGLNativeWindowType) window->ns.view)
#define _GLFW_EGL_NATIVE_WINDOW ((EGLNativeWindowType) window->ns.layer)
#define _GLFW_EGL_NATIVE_DISPLAY EGL_DEFAULT_DISPLAY
#define _GLFW_PLATFORM_WINDOW_STATE _GLFWwindowNS ns
@ -110,6 +134,7 @@ typedef struct _GLFWwindowNS
id layer;
GLFWbool maximized;
GLFWbool occluded;
GLFWbool retina;
// Cached window properties to filter out duplicate events
@ -121,7 +146,6 @@ typedef struct _GLFWwindowNS
// since the last cursor motion event was processed
// This is kept to counteract Cocoa doing the same internally
double cursorWarpDeltaX, cursorWarpDeltaY;
} _GLFWwindowNS;
// Cocoa-specific global data
@ -139,7 +163,7 @@ typedef struct _GLFWlibraryNS
id keyUpMonitor;
id nibObjects;
char keyName[64];
char keynames[GLFW_KEY_LAST + 1][17];
short int keycodes[256];
short int scancodes[GLFW_KEY_LAST + 1];
char* clipboardString;
@ -156,7 +180,6 @@ typedef struct _GLFWlibraryNS
PFN_LMGetKbdType GetKbdType;
CFStringRef kPropertyUnicodeKeyLayoutData;
} tis;
} _GLFWlibraryNS;
// Cocoa-specific per-monitor data
@ -167,7 +190,7 @@ typedef struct _GLFWmonitorNS
CGDisplayModeRef previousMode;
uint32_t unitNumber;
id screen;
double fallbackRefreshRate;
} _GLFWmonitorNS;
// Cocoa-specific per-cursor data
@ -175,7 +198,6 @@ typedef struct _GLFWmonitorNS
typedef struct _GLFWcursorNS
{
id object;
} _GLFWcursorNS;
// Cocoa-specific global timer data
@ -183,7 +205,6 @@ typedef struct _GLFWcursorNS
typedef struct _GLFWtimerNS
{
uint64_t frequency;
} _GLFWtimerNS;
@ -195,3 +216,5 @@ void _glfwRestoreVideoModeNS(_GLFWmonitor* monitor);
float _glfwTransformYNS(float y);
void* _glfwLoadLocalVulkanLoaderNS(void);

View file

@ -23,6 +23,8 @@
// distribution.
//
//========================================================================
// It is fine to use C99 in this file because it will not be built with VS
//========================================================================
#include "internal.h"

View file

@ -23,32 +23,17 @@
// distribution.
//
//========================================================================
// It is fine to use C99 in this file because it will not be built with VS
//========================================================================
#include "internal.h"
#include <float.h>
#include <string.h>
// Returns the style mask corresponding to the window settings
//
static NSUInteger getStyleMask(_GLFWwindow* window)
{
NSUInteger styleMask = 0;
if (window->monitor || !window->decorated)
styleMask |= NSWindowStyleMaskBorderless;
else
{
styleMask |= NSWindowStyleMaskTitled |
NSWindowStyleMaskClosable |
NSWindowStyleMaskMiniaturizable;
if (window->resizable)
styleMask |= NSWindowStyleMaskResizable;
}
return styleMask;
}
// HACK: This enum value is missing from framework headers on OS X 10.11 despite
// having been (according to documentation) added in Mac OS X 10.7
#define NSWindowCollectionBehaviorFullScreenNone (1 << 9)
// Returns whether the cursor is in the content area of the specified window
//
@ -113,10 +98,11 @@ static void updateCursorMode(_GLFWwindow* window)
else if (_glfw.ns.disabledCursorWindow == window)
{
_glfw.ns.disabledCursorWindow = NULL;
CGAssociateMouseAndMouseCursorPosition(true);
_glfwPlatformSetCursorPos(window,
_glfw.ns.restoreCursorPosX,
_glfw.ns.restoreCursorPosY);
// NOTE: The matching CGAssociateMouseAndMouseCursorPosition call is
// made in _glfwPlatformSetCursorPos as part of a workaround
}
if (cursorInContentArea(window))
@ -242,7 +228,7 @@ static const NSRange kEmptyRange = { NSNotFound, 0 };
- (void)windowDidResize:(NSNotification *)notification
{
if (window->context.client != GLFW_NO_API)
if (window->context.source == GLFW_NATIVE_CONTEXT_API)
[window->context.nsgl.object update];
if (_glfw.ns.disabledCursorWindow == window)
@ -277,7 +263,7 @@ static const NSRange kEmptyRange = { NSNotFound, 0 };
- (void)windowDidMove:(NSNotification *)notification
{
if (window->context.client != GLFW_NO_API)
if (window->context.source == GLFW_NATIVE_CONTEXT_API)
[window->context.nsgl.object update];
if (_glfw.ns.disabledCursorWindow == window)
@ -321,10 +307,17 @@ static const NSRange kEmptyRange = { NSNotFound, 0 };
_glfwInputWindowFocus(window, GLFW_FALSE);
}
- (void)windowDidChangeScreen:(NSNotification *)notification
- (void)windowDidChangeOcclusionState:(NSNotification* )notification
{
if (window->context.source == GLFW_NATIVE_CONTEXT_API)
_glfwUpdateDisplayLinkDisplayNSGL(window);
#if MAC_OS_X_VERSION_MAX_ALLOWED >= 1090
if ([window->ns.object respondsToSelector:@selector(occlusionState)])
{
if ([window->ns.object occlusionState] & NSWindowOcclusionStateVisible)
window->ns.occluded = GLFW_FALSE;
else
window->ns.occluded = GLFW_TRUE;
}
#endif
}
@end
@ -357,9 +350,7 @@ static const NSRange kEmptyRange = { NSNotFound, 0 };
markedText = [[NSMutableAttributedString alloc] init];
[self updateTrackingAreas];
// NOTE: kUTTypeURL corresponds to NSPasteboardTypeURL but is available
// on 10.7 without having been deprecated yet
[self registerForDraggedTypes:@[(__bridge NSString*) kUTTypeURL]];
[self registerForDraggedTypes:@[NSPasteboardTypeURL]];
}
return self;
@ -394,7 +385,7 @@ static const NSRange kEmptyRange = { NSNotFound, 0 };
- (void)updateLayer
{
if (window->context.client != GLFW_NO_API)
if (window->context.source == GLFW_NATIVE_CONTEXT_API)
[window->context.nsgl.object update];
_glfwInputWindowDamage(window);
@ -517,6 +508,18 @@ static const NSRange kEmptyRange = { NSNotFound, 0 };
{
const NSRect contentRect = [window->ns.view frame];
const NSRect fbRect = [window->ns.view convertRectToBacking:contentRect];
const float xscale = fbRect.size.width / contentRect.size.width;
const float yscale = fbRect.size.height / contentRect.size.height;
if (xscale != window->ns.xscale || yscale != window->ns.yscale)
{
if (window->ns.retina && window->ns.layer)
[window->ns.layer setContentsScale:[window->ns.object backingScaleFactor]];
window->ns.xscale = xscale;
window->ns.yscale = yscale;
_glfwInputWindowContentScale(window, xscale, yscale);
}
if (fbRect.size.width != window->ns.fbWidth ||
fbRect.size.height != window->ns.fbHeight)
@ -525,19 +528,6 @@ static const NSRange kEmptyRange = { NSNotFound, 0 };
window->ns.fbHeight = fbRect.size.height;
_glfwInputFramebufferSize(window, fbRect.size.width, fbRect.size.height);
}
const float xscale = fbRect.size.width / contentRect.size.width;
const float yscale = fbRect.size.height / contentRect.size.height;
if (xscale != window->ns.xscale || yscale != window->ns.yscale)
{
window->ns.xscale = xscale;
window->ns.yscale = yscale;
_glfwInputWindowContentScale(window, xscale, yscale);
if (window->ns.retina && window->ns.layer)
[window->ns.layer setContentsScale:[window->ns.object backingScaleFactor]];
}
}
- (void)drawRect:(NSRect)rect
@ -610,10 +600,8 @@ static const NSRange kEmptyRange = { NSNotFound, 0 };
- (void)scrollWheel:(NSEvent *)event
{
double deltaX, deltaY;
deltaX = [event scrollingDeltaX];
deltaY = [event scrollingDeltaY];
double deltaX = [event scrollingDeltaX];
double deltaY = [event scrollingDeltaY];
if ([event hasPreciseScrollingDeltas])
{
@ -730,15 +718,24 @@ static const NSRange kEmptyRange = { NSNotFound, 0 };
else
characters = (NSString*) string;
NSUInteger i, length = [characters length];
for (i = 0; i < length; i++)
NSRange range = NSMakeRange(0, [characters length]);
while (range.length)
{
const unichar codepoint = [characters characterAtIndex:i];
if ((codepoint & 0xff00) == 0xf700)
continue;
uint32_t codepoint = 0;
_glfwInputChar(window, codepoint, mods, plain);
if ([characters getBytes:&codepoint
maxLength:sizeof(codepoint)
usedLength:NULL
encoding:NSUTF32StringEncoding
options:0
range:range
remainingRange:&range])
{
if (codepoint >= 0xf700 && codepoint <= 0xf7ff)
continue;
_glfwInputChar(window, codepoint, mods, plain);
}
}
}
@ -801,9 +798,21 @@ static GLFWbool createNativeWindow(_GLFWwindow* window,
else
contentRect = NSMakeRect(0, 0, wndconfig->width, wndconfig->height);
NSUInteger styleMask = NSWindowStyleMaskMiniaturizable;
if (window->monitor || !window->decorated)
styleMask |= NSWindowStyleMaskBorderless;
else
{
styleMask |= (NSWindowStyleMaskTitled | NSWindowStyleMaskClosable);
if (window->resizable)
styleMask |= NSWindowStyleMaskResizable;
}
window->ns.object = [[GLFWWindow alloc]
initWithContentRect:contentRect
styleMask:getStyleMask(window)
styleMask:styleMask
backing:NSBackingStoreBuffered
defer:NO];
@ -817,7 +826,7 @@ static GLFWbool createNativeWindow(_GLFWwindow* window,
[window->ns.object setLevel:NSMainMenuWindowLevel + 1];
else
{
[window->ns.object center];
[(NSWindow*) window->ns.object center];
_glfw.ns.cascadePoint =
NSPointToCGPoint([window->ns.object cascadeTopLeftFromPoint:
NSPointFromCGPoint(_glfw.ns.cascadePoint)]);
@ -829,6 +838,12 @@ static GLFWbool createNativeWindow(_GLFWwindow* window,
NSWindowCollectionBehaviorManaged;
[window->ns.object setCollectionBehavior:behavior];
}
else
{
const NSWindowCollectionBehavior behavior =
NSWindowCollectionBehaviorFullScreenNone;
[window->ns.object setCollectionBehavior:behavior];
}
if (wndconfig->floating)
[window->ns.object setLevel:NSFloatingWindowLevel];
@ -893,10 +908,7 @@ int _glfwPlatformCreateWindow(_GLFWwindow* window,
@autoreleasepool {
if (!_glfw.ns.finishedLaunching)
{
[NSApp run];
_glfw.ns.finishedLaunching = GLFW_TRUE;
}
if (!createNativeWindow(window, wndconfig, fbconfig))
return GLFW_FALSE;
@ -912,6 +924,11 @@ int _glfwPlatformCreateWindow(_GLFWwindow* window,
}
else if (ctxconfig->source == GLFW_EGL_CONTEXT_API)
{
// EGL implementation on macOS use CALayer* EGLNativeWindowType so we
// need to get the layer for EGL window surface creation.
[window->ns.view setWantsLayer:YES];
window->ns.layer = [window->ns.view layer];
if (!_glfwInitEGL())
return GLFW_FALSE;
if (!_glfwCreateContextEGL(window, ctxconfig, fbconfig))
@ -924,6 +941,9 @@ int _glfwPlatformCreateWindow(_GLFWwindow* window,
if (!_glfwCreateContextOSMesa(window, ctxconfig, fbconfig))
return GLFW_FALSE;
}
if (!_glfwRefreshContextAttribs(window, ctxconfig))
return GLFW_FALSE;
}
if (window->monitor)
@ -931,6 +951,18 @@ int _glfwPlatformCreateWindow(_GLFWwindow* window,
_glfwPlatformShowWindow(window);
_glfwPlatformFocusWindow(window);
acquireMonitor(window);
if (wndconfig->centerCursor)
_glfwCenterCursorInContentArea(window);
}
else
{
if (wndconfig->visible)
{
_glfwPlatformShowWindow(window);
if (wndconfig->focused)
_glfwPlatformFocusWindow(window);
}
}
return GLFW_TRUE;
@ -963,16 +995,20 @@ void _glfwPlatformDestroyWindow(_GLFWwindow* window)
[window->ns.object close];
window->ns.object = nil;
// HACK: Allow Cocoa to catch up before returning
_glfwPlatformPollEvents();
} // autoreleasepool
}
void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char *title)
void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char* title)
{
@autoreleasepool {
[window->ns.object setTitle:@(title)];
NSString* string = @(title);
[window->ns.object setTitle:string];
// HACK: Set the miniwindow title explicitly as setTitle: doesn't update it
// if the window lacks NSWindowStyleMaskTitled
[window->ns.object setMiniwindowTitle:@(title)];
[window->ns.object setMiniwindowTitle:string];
} // autoreleasepool
}
@ -1033,7 +1069,14 @@ void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height)
acquireMonitor(window);
}
else
[window->ns.object setContentSize:NSMakeSize(width, height)];
{
NSRect contentRect =
[window->ns.object contentRectForFrameRect:[window->ns.object frame]];
contentRect.origin.y += contentRect.size.height - height;
contentRect.size = NSMakeSize(width, height);
[window->ns.object setFrame:[window->ns.object frameRectForContentRect:contentRect]
display:YES];
}
} // autoreleasepool
}
@ -1198,9 +1241,10 @@ void _glfwPlatformSetWindowMonitor(_GLFWwindow* window,
{
const NSRect contentRect =
NSMakeRect(xpos, _glfwTransformYNS(ypos + height - 1), width, height);
const NSUInteger styleMask = [window->ns.object styleMask];
const NSRect frameRect =
[window->ns.object frameRectForContentRect:contentRect
styleMask:getStyleMask(window)];
styleMask:styleMask];
[window->ns.object setFrame:frameRect display:YES];
}
@ -1217,12 +1261,32 @@ void _glfwPlatformSetWindowMonitor(_GLFWwindow* window,
// TODO: Solve this in a less terrible way
_glfwPlatformPollEvents();
const NSUInteger styleMask = getStyleMask(window);
NSUInteger styleMask = [window->ns.object styleMask];
if (window->monitor)
{
styleMask &= ~(NSWindowStyleMaskTitled | NSWindowStyleMaskClosable | NSWindowStyleMaskResizable);
styleMask |= NSWindowStyleMaskBorderless;
}
else
{
if (window->decorated)
{
styleMask &= ~NSWindowStyleMaskBorderless;
styleMask |= (NSWindowStyleMaskTitled | NSWindowStyleMaskClosable);
}
if (window->resizable)
styleMask |= NSWindowStyleMaskResizable;
else
styleMask &= ~NSWindowStyleMaskResizable;
}
[window->ns.object setStyleMask:styleMask];
// HACK: Changing the style mask can cause the first responder to be cleared
[window->ns.object makeFirstResponder:window->ns.view];
if (monitor)
if (window->monitor)
{
[window->ns.object setLevel:NSMainMenuWindowLevel + 1];
[window->ns.object setHasShadow:NO];
@ -1263,6 +1327,20 @@ void _glfwPlatformSetWindowMonitor(_GLFWwindow* window,
else
[window->ns.object setLevel:NSNormalWindowLevel];
if (window->resizable)
{
const NSWindowCollectionBehavior behavior =
NSWindowCollectionBehaviorFullScreenPrimary |
NSWindowCollectionBehaviorManaged;
[window->ns.object setCollectionBehavior:behavior];
}
else
{
const NSWindowCollectionBehavior behavior =
NSWindowCollectionBehaviorFullScreenNone;
[window->ns.object setCollectionBehavior:behavior];
}
[window->ns.object setHasShadow:YES];
// HACK: Clearing NSWindowStyleMaskTitled resets and disables the window
// title property but the miniwindow title property is unaffected
@ -1296,7 +1374,12 @@ int _glfwPlatformWindowVisible(_GLFWwindow* window)
int _glfwPlatformWindowMaximized(_GLFWwindow* window)
{
@autoreleasepool {
return [window->ns.object isZoomed];
if (window->resizable)
return [window->ns.object isZoomed];
else
return GLFW_FALSE;
} // autoreleasepool
}
@ -1328,15 +1411,46 @@ int _glfwPlatformFramebufferTransparent(_GLFWwindow* window)
void _glfwPlatformSetWindowResizable(_GLFWwindow* window, GLFWbool enabled)
{
@autoreleasepool {
[window->ns.object setStyleMask:getStyleMask(window)];
const NSUInteger styleMask = [window->ns.object styleMask];
if (enabled)
{
[window->ns.object setStyleMask:(styleMask | NSWindowStyleMaskResizable)];
const NSWindowCollectionBehavior behavior =
NSWindowCollectionBehaviorFullScreenPrimary |
NSWindowCollectionBehaviorManaged;
[window->ns.object setCollectionBehavior:behavior];
}
else
{
[window->ns.object setStyleMask:(styleMask & ~NSWindowStyleMaskResizable)];
const NSWindowCollectionBehavior behavior =
NSWindowCollectionBehaviorFullScreenNone;
[window->ns.object setCollectionBehavior:behavior];
}
} // autoreleasepool
}
void _glfwPlatformSetWindowDecorated(_GLFWwindow* window, GLFWbool enabled)
{
@autoreleasepool {
[window->ns.object setStyleMask:getStyleMask(window)];
NSUInteger styleMask = [window->ns.object styleMask];
if (enabled)
{
styleMask |= (NSWindowStyleMaskTitled | NSWindowStyleMaskClosable);
styleMask &= ~NSWindowStyleMaskBorderless;
}
else
{
styleMask |= NSWindowStyleMaskBorderless;
styleMask &= ~(NSWindowStyleMaskTitled | NSWindowStyleMaskClosable);
}
[window->ns.object setStyleMask:styleMask];
[window->ns.object makeFirstResponder:window->ns.view];
} // autoreleasepool
}
@ -1377,6 +1491,9 @@ void _glfwPlatformPollEvents(void)
{
@autoreleasepool {
if (!_glfw.ns.finishedLaunching)
[NSApp run];
for (;;)
{
NSEvent* event = [NSApp nextEventMatchingMask:NSEventMaskAny
@ -1396,6 +1513,9 @@ void _glfwPlatformWaitEvents(void)
{
@autoreleasepool {
if (!_glfw.ns.finishedLaunching)
[NSApp run];
// I wanted to pass NO to dequeue:, and rely on PollEvents to
// dequeue and send. For reasons not at all clear to me, passing
// NO to dequeue: causes this method never to return.
@ -1414,6 +1534,9 @@ void _glfwPlatformWaitEventsTimeout(double timeout)
{
@autoreleasepool {
if (!_glfw.ns.finishedLaunching)
[NSApp run];
NSDate* date = [NSDate dateWithTimeIntervalSinceNow:timeout];
NSEvent* event = [NSApp nextEventMatchingMask:NSEventMaskAny
untilDate:date
@ -1431,6 +1554,9 @@ void _glfwPlatformPostEmptyEvent(void)
{
@autoreleasepool {
if (!_glfw.ns.finishedLaunching)
[NSApp run];
NSEvent* event = [NSEvent otherEventWithType:NSEventTypeApplicationDefined
location:NSMakePoint(0, 0)
modifierFlags:0
@ -1489,6 +1615,11 @@ void _glfwPlatformSetCursorPos(_GLFWwindow* window, double x, double y)
_glfwTransformYNS(globalPoint.y)));
}
// HACK: Calling this right after setting the cursor position prevents macOS
// from freezing the cursor for a fraction of a second afterwards
if (window->cursorMode != GLFW_CURSOR_DISABLED)
CGAssociateMouseAndMouseCursorPosition(true);
} // autoreleasepool
}
@ -1504,8 +1635,17 @@ const char* _glfwPlatformGetScancodeName(int scancode)
{
@autoreleasepool {
if (scancode < 0 || scancode > 0xff ||
_glfw.ns.keycodes[scancode] == GLFW_KEY_UNKNOWN)
{
_glfwInputError(GLFW_INVALID_VALUE, "Invalid scancode %i", scancode);
return NULL;
}
const int key = _glfw.ns.keycodes[scancode];
UInt32 deadKeyState = 0;
UniChar characters[8];
UniChar characters[4];
UniCharCount characterCount = 0;
if (UCKeyTranslate([(NSData*) _glfw.ns.unicodeData bytes],
@ -1530,12 +1670,12 @@ const char* _glfwPlatformGetScancodeName(int scancode)
characterCount,
kCFAllocatorNull);
CFStringGetCString(string,
_glfw.ns.keyName,
sizeof(_glfw.ns.keyName),
_glfw.ns.keynames[key],
sizeof(_glfw.ns.keynames[key]),
kCFStringEncodingUTF8);
CFRelease(string);
return _glfw.ns.keyName;
return _glfw.ns.keynames[key];
} // autoreleasepool
}
@ -1675,11 +1815,16 @@ const char* _glfwPlatformGetClipboardString(void)
void _glfwPlatformGetRequiredInstanceExtensions(char** extensions)
{
if (!_glfw.vk.KHR_surface || !_glfw.vk.MVK_macos_surface)
return;
extensions[0] = "VK_KHR_surface";
extensions[1] = "VK_MVK_macos_surface";
if (_glfw.vk.KHR_surface && _glfw.vk.EXT_metal_surface)
{
extensions[0] = "VK_KHR_surface";
extensions[1] = "VK_EXT_metal_surface";
}
else if (_glfw.vk.KHR_surface && _glfw.vk.MVK_macos_surface)
{
extensions[0] = "VK_KHR_surface";
extensions[1] = "VK_MVK_macos_surface";
}
}
int _glfwPlatformGetPhysicalDevicePresentationSupport(VkInstance instance,
@ -1697,19 +1842,6 @@ VkResult _glfwPlatformCreateWindowSurface(VkInstance instance,
@autoreleasepool {
#if MAC_OS_X_VERSION_MAX_ALLOWED >= 101100
VkResult err;
VkMacOSSurfaceCreateInfoMVK sci;
PFN_vkCreateMacOSSurfaceMVK vkCreateMacOSSurfaceMVK;
vkCreateMacOSSurfaceMVK = (PFN_vkCreateMacOSSurfaceMVK)
vkGetInstanceProcAddr(instance, "vkCreateMacOSSurfaceMVK");
if (!vkCreateMacOSSurfaceMVK)
{
_glfwInputError(GLFW_API_UNAVAILABLE,
"Cocoa: Vulkan instance missing VK_MVK_macos_surface extension");
return VK_ERROR_EXTENSION_NOT_PRESENT;
}
// HACK: Dynamically load Core Animation to avoid adding an extra
// dependency for the majority who don't use MoltenVK
NSBundle* bundle = [NSBundle bundleWithPath:@"/System/Library/Frameworks/QuartzCore.framework"];
@ -1735,11 +1867,49 @@ VkResult _glfwPlatformCreateWindowSurface(VkInstance instance,
[window->ns.view setLayer:window->ns.layer];
[window->ns.view setWantsLayer:YES];
memset(&sci, 0, sizeof(sci));
sci.sType = VK_STRUCTURE_TYPE_MACOS_SURFACE_CREATE_INFO_MVK;
sci.pView = window->ns.view;
VkResult err;
if (_glfw.vk.EXT_metal_surface)
{
VkMetalSurfaceCreateInfoEXT sci;
PFN_vkCreateMetalSurfaceEXT vkCreateMetalSurfaceEXT;
vkCreateMetalSurfaceEXT = (PFN_vkCreateMetalSurfaceEXT)
vkGetInstanceProcAddr(instance, "vkCreateMetalSurfaceEXT");
if (!vkCreateMetalSurfaceEXT)
{
_glfwInputError(GLFW_API_UNAVAILABLE,
"Cocoa: Vulkan instance missing VK_EXT_metal_surface extension");
return VK_ERROR_EXTENSION_NOT_PRESENT;
}
memset(&sci, 0, sizeof(sci));
sci.sType = VK_STRUCTURE_TYPE_METAL_SURFACE_CREATE_INFO_EXT;
sci.pLayer = window->ns.layer;
err = vkCreateMetalSurfaceEXT(instance, &sci, allocator, surface);
}
else
{
VkMacOSSurfaceCreateInfoMVK sci;
PFN_vkCreateMacOSSurfaceMVK vkCreateMacOSSurfaceMVK;
vkCreateMacOSSurfaceMVK = (PFN_vkCreateMacOSSurfaceMVK)
vkGetInstanceProcAddr(instance, "vkCreateMacOSSurfaceMVK");
if (!vkCreateMacOSSurfaceMVK)
{
_glfwInputError(GLFW_API_UNAVAILABLE,
"Cocoa: Vulkan instance missing VK_MVK_macos_surface extension");
return VK_ERROR_EXTENSION_NOT_PRESENT;
}
memset(&sci, 0, sizeof(sci));
sci.sType = VK_STRUCTURE_TYPE_MACOS_SURFACE_CREATE_INFO_MVK;
sci.pView = window->ns.view;
err = vkCreateMacOSSurfaceMVK(instance, &sci, allocator, surface);
}
err = vkCreateMacOSSurfaceMVK(instance, &sci, allocator, surface);
if (err)
{
_glfwInputError(GLFW_PLATFORM_ERROR,

View file

@ -24,6 +24,8 @@
// distribution.
//
//========================================================================
// Please use C89 style variable declarations in this file because VS 2010
//========================================================================
#include "internal.h"
@ -46,16 +48,6 @@
//
GLFWbool _glfwIsValidContextConfig(const _GLFWctxconfig* ctxconfig)
{
if (ctxconfig->share)
{
if (ctxconfig->client == GLFW_NO_API ||
ctxconfig->share->context.client == GLFW_NO_API)
{
_glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL);
return GLFW_FALSE;
}
}
if (ctxconfig->source != GLFW_NATIVE_CONTEXT_API &&
ctxconfig->source != GLFW_EGL_CONTEXT_API &&
ctxconfig->source != GLFW_OSMESA_CONTEXT_API)
@ -76,6 +68,23 @@ GLFWbool _glfwIsValidContextConfig(const _GLFWctxconfig* ctxconfig)
return GLFW_FALSE;
}
if (ctxconfig->share)
{
if (ctxconfig->client == GLFW_NO_API ||
ctxconfig->share->context.client == GLFW_NO_API)
{
_glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL);
return GLFW_FALSE;
}
if (ctxconfig->source != ctxconfig->share->context.source)
{
_glfwInputError(GLFW_INVALID_ENUM,
"Context creation APIs do not match between contexts");
return GLFW_FALSE;
}
}
if (ctxconfig->client == GLFW_OPENGL_API)
{
if ((ctxconfig->major < 1 || ctxconfig->minor < 0) ||
@ -194,12 +203,6 @@ const _GLFWfbconfig* _glfwChooseFBConfig(const _GLFWfbconfig* desired,
continue;
}
if (desired->doublebuffer != current->doublebuffer)
{
// Double buffering is a hard constraint
continue;
}
// Count number of missing buffers
{
missing = 0;
@ -360,6 +363,8 @@ GLFWbool _glfwRefreshContextAttribs(_GLFWwindow* window,
previous = _glfwPlatformGetTls(&_glfw.contextSlot);
glfwMakeContextCurrent((GLFWwindow*) window);
if (_glfwPlatformGetTls(&_glfw.contextSlot) != window)
return GLFW_FALSE;
window->context.GetIntegerv = (PFNGLGETINTEGERVPROC)
window->context.getProcAddress("glGetIntegerv");
@ -568,7 +573,9 @@ GLFWbool _glfwRefreshContextAttribs(_GLFWwindow* window,
PFNGLCLEARPROC glClear = (PFNGLCLEARPROC)
window->context.getProcAddress("glClear");
glClear(GL_COLOR_BUFFER_BIT);
window->context.swapBuffers(window);
if (window->doublebuffer)
window->context.swapBuffers(window);
}
glfwMakeContextCurrent((GLFWwindow*) previous);
@ -611,10 +618,12 @@ GLFWbool _glfwStringInExtensionString(const char* string, const char* extensions
GLFWAPI void glfwMakeContextCurrent(GLFWwindow* handle)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
_GLFWwindow* previous = _glfwPlatformGetTls(&_glfw.contextSlot);
_GLFWwindow* previous;
_GLFW_REQUIRE_INIT();
previous = _glfwPlatformGetTls(&_glfw.contextSlot);
if (window && window->context.client == GLFW_NO_API)
{
_glfwInputError(GLFW_NO_WINDOW_CONTEXT,

View file

@ -24,6 +24,8 @@
// distribution.
//
//========================================================================
// Please use C89 style variable declarations in this file because VS 2010
//========================================================================
#include "internal.h"
@ -86,13 +88,30 @@ static int getEGLConfigAttrib(EGLConfig config, int attrib)
// Return the EGLConfig most closely matching the specified hints
//
static GLFWbool chooseEGLConfig(const _GLFWctxconfig* ctxconfig,
const _GLFWfbconfig* desired,
const _GLFWfbconfig* fbconfig,
EGLConfig* result)
{
EGLConfig* nativeConfigs;
_GLFWfbconfig* usableConfigs;
const _GLFWfbconfig* closest;
int i, nativeCount, usableCount;
int i, nativeCount, usableCount, apiBit;
GLFWbool wrongApiAvailable = GLFW_FALSE;
if (ctxconfig->client == GLFW_OPENGL_ES_API)
{
if (ctxconfig->major == 1)
apiBit = EGL_OPENGL_ES_BIT;
else
apiBit = EGL_OPENGL_ES2_BIT;
}
else
apiBit = EGL_OPENGL_BIT;
if (fbconfig->stereo)
{
_glfwInputError(GLFW_FORMAT_UNAVAILABLE, "EGL: Stereo rendering not supported");
return GLFW_FALSE;
}
eglGetConfigs(_glfw.egl.display, NULL, 0, &nativeCount);
if (!nativeCount)
@ -121,44 +140,32 @@ static GLFWbool chooseEGLConfig(const _GLFWctxconfig* ctxconfig,
continue;
#if defined(_GLFW_X11)
XVisualInfo vi = {0};
// Only consider EGLConfigs with associated Visuals
vi.visualid = getEGLConfigAttrib(n, EGL_NATIVE_VISUAL_ID);
if (!vi.visualid)
continue;
if (desired->transparent)
{
int count;
XVisualInfo* vis = XGetVisualInfo(_glfw.x11.display,
VisualIDMask, &vi,
&count);
if (vis)
XVisualInfo vi = {0};
// Only consider EGLConfigs with associated Visuals
vi.visualid = getEGLConfigAttrib(n, EGL_NATIVE_VISUAL_ID);
if (!vi.visualid)
continue;
if (fbconfig->transparent)
{
u->transparent = _glfwIsVisualTransparentX11(vis[0].visual);
XFree(vis);
int count;
XVisualInfo* vis =
XGetVisualInfo(_glfw.x11.display, VisualIDMask, &vi, &count);
if (vis)
{
u->transparent = _glfwIsVisualTransparentX11(vis[0].visual);
XFree(vis);
}
}
}
#endif // _GLFW_X11
if (ctxconfig->client == GLFW_OPENGL_ES_API)
if (!(getEGLConfigAttrib(n, EGL_RENDERABLE_TYPE) & apiBit))
{
if (ctxconfig->major == 1)
{
if (!(getEGLConfigAttrib(n, EGL_RENDERABLE_TYPE) & EGL_OPENGL_ES_BIT))
continue;
}
else
{
if (!(getEGLConfigAttrib(n, EGL_RENDERABLE_TYPE) & EGL_OPENGL_ES2_BIT))
continue;
}
}
else if (ctxconfig->client == GLFW_OPENGL_API)
{
if (!(getEGLConfigAttrib(n, EGL_RENDERABLE_TYPE) & EGL_OPENGL_BIT))
continue;
wrongApiAvailable = GLFW_TRUE;
continue;
}
u->redBits = getEGLConfigAttrib(n, EGL_RED_SIZE);
@ -169,16 +176,57 @@ static GLFWbool chooseEGLConfig(const _GLFWctxconfig* ctxconfig,
u->depthBits = getEGLConfigAttrib(n, EGL_DEPTH_SIZE);
u->stencilBits = getEGLConfigAttrib(n, EGL_STENCIL_SIZE);
#if defined(_GLFW_WAYLAND)
// NOTE: The wl_surface opaque region is no guarantee that its buffer
// is presented as opaque, if it also has an alpha channel
// HACK: If EGL_EXT_present_opaque is unavailable, ignore any config
// with an alpha channel to ensure the buffer is opaque
if (!_glfw.egl.EXT_present_opaque)
{
if (!fbconfig->transparent && u->alphaBits > 0)
continue;
}
#endif // _GLFW_WAYLAND
u->samples = getEGLConfigAttrib(n, EGL_SAMPLES);
u->doublebuffer = GLFW_TRUE;
u->doublebuffer = fbconfig->doublebuffer;
u->handle = (uintptr_t) n;
usableCount++;
}
closest = _glfwChooseFBConfig(desired, usableConfigs, usableCount);
closest = _glfwChooseFBConfig(fbconfig, usableConfigs, usableCount);
if (closest)
*result = (EGLConfig) closest->handle;
else
{
if (wrongApiAvailable)
{
if (ctxconfig->client == GLFW_OPENGL_ES_API)
{
if (ctxconfig->major == 1)
{
_glfwInputError(GLFW_API_UNAVAILABLE,
"EGL: Failed to find support for OpenGL ES 1.x");
}
else
{
_glfwInputError(GLFW_API_UNAVAILABLE,
"EGL: Failed to find support for OpenGL ES 2 or later");
}
}
else
{
_glfwInputError(GLFW_API_UNAVAILABLE,
"EGL: Failed to find support for OpenGL");
}
}
else
{
_glfwInputError(GLFW_FORMAT_UNAVAILABLE,
"EGL: Failed to find a suitable EGLConfig");
}
}
free(nativeConfigs);
free(usableConfigs);
@ -227,6 +275,12 @@ static void swapBuffersEGL(_GLFWwindow* window)
return;
}
#if defined(_GLFW_WAYLAND)
// NOTE: Swapping buffers on a hidden window on Wayland makes it visible
if (!window->wl.visible)
return;
#endif
eglSwapBuffers(_glfw.egl.display, window->context.egl.surface);
}
@ -250,6 +304,7 @@ static int extensionSupportedEGL(const char* extension)
static GLFWglproc getProcAddressEGL(const char* procname)
{
_GLFWwindow* window = _glfwPlatformGetTls(&_glfw.contextSlot);
assert(window != NULL);
if (window->context.egl.client)
{
@ -311,6 +366,8 @@ GLFWbool _glfwInitEGL(void)
"libEGL.dylib",
#elif defined(__CYGWIN__)
"libEGL-1.so",
#elif defined(__OpenBSD__) || defined(__NetBSD__)
"libEGL.so",
#else
"libEGL.so.1",
#endif
@ -423,6 +480,8 @@ GLFWbool _glfwInitEGL(void)
extensionSupportedEGL("EGL_KHR_get_all_proc_addresses");
_glfw.egl.KHR_context_flush_control =
extensionSupportedEGL("EGL_KHR_context_flush_control");
_glfw.egl.EXT_present_opaque =
extensionSupportedEGL("EGL_EXT_present_opaque");
return GLFW_TRUE;
}
@ -472,11 +531,7 @@ GLFWbool _glfwCreateContextEGL(_GLFWwindow* window,
share = ctxconfig->share->context.egl.handle;
if (!chooseEGLConfig(ctxconfig, fbconfig, &config))
{
_glfwInputError(GLFW_FORMAT_UNAVAILABLE,
"EGL: Failed to find a suitable EGLConfig");
return GLFW_FALSE;
}
if (ctxconfig->client == GLFW_OPENGL_ES_API)
{
@ -533,18 +588,18 @@ GLFWbool _glfwCreateContextEGL(_GLFWwindow* window,
flags |= EGL_CONTEXT_OPENGL_ROBUST_ACCESS_BIT_KHR;
}
if (ctxconfig->noerror)
{
if (_glfw.egl.KHR_create_context_no_error)
setAttrib(EGL_CONTEXT_OPENGL_NO_ERROR_KHR, GLFW_TRUE);
}
if (ctxconfig->major != 1 || ctxconfig->minor != 0)
{
setAttrib(EGL_CONTEXT_MAJOR_VERSION_KHR, ctxconfig->major);
setAttrib(EGL_CONTEXT_MINOR_VERSION_KHR, ctxconfig->minor);
}
if (ctxconfig->noerror)
{
if (_glfw.egl.KHR_create_context_no_error)
setAttrib(EGL_CONTEXT_OPENGL_NO_ERROR_KHR, GLFW_TRUE);
}
if (mask)
setAttrib(EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR, mask);
@ -585,18 +640,24 @@ GLFWbool _glfwCreateContextEGL(_GLFWwindow* window,
}
// Set up attributes for surface creation
index = 0;
if (fbconfig->sRGB)
{
int index = 0;
if (fbconfig->sRGB)
{
if (_glfw.egl.KHR_gl_colorspace)
setAttrib(EGL_GL_COLORSPACE_KHR, EGL_GL_COLORSPACE_SRGB_KHR);
}
setAttrib(EGL_NONE, EGL_NONE);
if (_glfw.egl.KHR_gl_colorspace)
setAttrib(EGL_GL_COLORSPACE_KHR, EGL_GL_COLORSPACE_SRGB_KHR);
}
if (!fbconfig->doublebuffer)
setAttrib(EGL_RENDER_BUFFER, EGL_SINGLE_BUFFER);
#if defined(_GLFW_WAYLAND)
if (_glfw.egl.EXT_present_opaque)
setAttrib(EGL_PRESENT_OPAQUE_EXT, !fbconfig->transparent);
#endif // _GLFW_WAYLAND
setAttrib(EGL_NONE, EGL_NONE);
window->context.egl.surface =
eglCreateWindowSurface(_glfw.egl.display,
config,
@ -626,6 +687,8 @@ GLFWbool _glfwCreateContextEGL(_GLFWwindow* window,
"libGLES_CM.dll",
#elif defined(_GLFW_COCOA)
"libGLESv1_CM.dylib",
#elif defined(__OpenBSD__) || defined(__NetBSD__)
"libGLESv1_CM.so",
#else
"libGLESv1_CM.so.1",
"libGLES_CM.so.1",
@ -643,6 +706,8 @@ GLFWbool _glfwCreateContextEGL(_GLFWwindow* window,
"libGLESv2.dylib",
#elif defined(__CYGWIN__)
"libGLESv2-2.so",
#elif defined(__OpenBSD__) || defined(__NetBSD__)
"libGLESv2.so",
#else
"libGLESv2.so.2",
#endif
@ -654,7 +719,10 @@ GLFWbool _glfwCreateContextEGL(_GLFWwindow* window,
_GLFW_OPENGL_LIBRARY,
#elif defined(_GLFW_WIN32)
#elif defined(_GLFW_COCOA)
#elif defined(__OpenBSD__) || defined(__NetBSD__)
"libGL.so",
#else
"libOpenGL.so.0",
"libGL.so.1",
#endif
NULL
@ -717,11 +785,7 @@ GLFWbool _glfwChooseVisualEGL(const _GLFWwndconfig* wndconfig,
const long vimask = VisualScreenMask | VisualIDMask;
if (!chooseEGLConfig(ctxconfig, fbconfig, &native))
{
_glfwInputError(GLFW_FORMAT_UNAVAILABLE,
"EGL: Failed to find a suitable EGLConfig");
return GLFW_FALSE;
}
eglGetConfigAttrib(_glfw.egl.display, native,
EGL_NATIVE_VISUAL_ID, &visualID);
@ -761,7 +825,7 @@ GLFWAPI EGLContext glfwGetEGLContext(GLFWwindow* handle)
_GLFWwindow* window = (_GLFWwindow*) handle;
_GLFW_REQUIRE_INIT_OR_RETURN(EGL_NO_CONTEXT);
if (window->context.client == GLFW_NO_API)
if (window->context.source != GLFW_EGL_CONTEXT_API)
{
_glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL);
return EGL_NO_CONTEXT;
@ -775,7 +839,7 @@ GLFWAPI EGLSurface glfwGetEGLSurface(GLFWwindow* handle)
_GLFWwindow* window = (_GLFWwindow*) handle;
_GLFW_REQUIRE_INIT_OR_RETURN(EGL_NO_SURFACE);
if (window->context.client == GLFW_NO_API)
if (window->context.source != GLFW_EGL_CONTEXT_API)
{
_glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL);
return EGL_NO_SURFACE;

View file

@ -47,26 +47,26 @@ typedef struct wl_egl_window* EGLNativeWindowType;
#error "No supported EGL platform selected"
#endif
#define EGL_SUCCESS 0x3000
#define EGL_NOT_INITIALIZED 0x3001
#define EGL_SUCCESS 0x3000
#define EGL_NOT_INITIALIZED 0x3001
#define EGL_BAD_ACCESS 0x3002
#define EGL_BAD_ALLOC 0x3003
#define EGL_BAD_ATTRIBUTE 0x3004
#define EGL_BAD_CONFIG 0x3005
#define EGL_BAD_CONTEXT 0x3006
#define EGL_BAD_CURRENT_SURFACE 0x3007
#define EGL_BAD_DISPLAY 0x3008
#define EGL_BAD_CONTEXT 0x3006
#define EGL_BAD_CURRENT_SURFACE 0x3007
#define EGL_BAD_DISPLAY 0x3008
#define EGL_BAD_MATCH 0x3009
#define EGL_BAD_NATIVE_PIXMAP 0x300a
#define EGL_BAD_NATIVE_WINDOW 0x300b
#define EGL_BAD_PARAMETER 0x300c
#define EGL_BAD_SURFACE 0x300d
#define EGL_BAD_SURFACE 0x300d
#define EGL_CONTEXT_LOST 0x300e
#define EGL_COLOR_BUFFER_TYPE 0x303f
#define EGL_RGB_BUFFER 0x308e
#define EGL_SURFACE_TYPE 0x3033
#define EGL_WINDOW_BIT 0x0004
#define EGL_RENDERABLE_TYPE 0x3040
#define EGL_RENDERABLE_TYPE 0x3040
#define EGL_OPENGL_ES_BIT 0x0001
#define EGL_OPENGL_ES2_BIT 0x0004
#define EGL_OPENGL_BIT 0x0008
@ -76,10 +76,12 @@ typedef struct wl_egl_window* EGLNativeWindowType;
#define EGL_RED_SIZE 0x3024
#define EGL_DEPTH_SIZE 0x3025
#define EGL_STENCIL_SIZE 0x3026
#define EGL_SAMPLES 0x3031
#define EGL_SAMPLES 0x3031
#define EGL_OPENGL_ES_API 0x30a0
#define EGL_OPENGL_API 0x30a2
#define EGL_NONE 0x3038
#define EGL_RENDER_BUFFER 0x3086
#define EGL_SINGLE_BUFFER 0x3085
#define EGL_EXTENSIONS 0x3055
#define EGL_CONTEXT_CLIENT_VERSION 0x3098
#define EGL_NATIVE_VISUAL_ID 0x302e
@ -106,6 +108,7 @@ typedef struct wl_egl_window* EGLNativeWindowType;
#define EGL_CONTEXT_RELEASE_BEHAVIOR_KHR 0x2097
#define EGL_CONTEXT_RELEASE_BEHAVIOR_NONE_KHR 0
#define EGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR 0x2098
#define EGL_PRESENT_OPAQUE_EXT 0x31df
typedef int EGLint;
typedef unsigned int EGLBoolean;
@ -162,7 +165,6 @@ typedef struct _GLFWcontextEGL
EGLSurface surface;
void* client;
} _GLFWcontextEGL;
// EGL-specific global data
@ -178,6 +180,7 @@ typedef struct _GLFWlibraryEGL
GLFWbool KHR_gl_colorspace;
GLFWbool KHR_get_all_proc_addresses;
GLFWbool KHR_context_flush_control;
GLFWbool EXT_present_opaque;
void* handle;
@ -197,7 +200,6 @@ typedef struct _GLFWlibraryEGL
PFN_eglSwapInterval SwapInterval;
PFN_eglQueryString QueryString;
PFN_eglGetProcAddress GetProcAddress;
} _GLFWlibraryEGL;

View file

@ -5,9 +5,9 @@ libdir=@CMAKE_INSTALL_FULL_LIBDIR@
Name: GLFW
Description: A multi-platform library for OpenGL, window and input
Version: @GLFW_VERSION_FULL@
Version: @GLFW_VERSION@
URL: https://www.glfw.org/
Requires.private: @GLFW_PKG_DEPS@
Libs: -L${libdir} -l@GLFW_LIB_NAME@
Libs: -L${libdir} -l@GLFW_LIB_NAME@@GLFW_LIB_NAME_SUFFIX@
Libs.private: @GLFW_PKG_LIBS@
Cflags: -I${includedir}

View file

@ -53,8 +53,6 @@
// Define this to 1 to force use of high-performance GPU on hybrid systems
#cmakedefine _GLFW_USE_HYBRID_HPG
// Define this to 1 if xkbcommon supports the compose key
#cmakedefine HAVE_XKBCOMMON_COMPOSE_H
// Define this to 1 if the libc supports memfd_create()
#cmakedefine HAVE_MEMFD_CREATE

View file

@ -24,6 +24,8 @@
// distribution.
//
//========================================================================
// It is fine to use C99 in this file because it will not be built with VS
//========================================================================
#include "internal.h"
@ -90,6 +92,9 @@ static GLFWbool chooseGLXFBConfig(const _GLFWfbconfig* desired,
continue;
}
if (getGLXFBConfigAttrib(n, GLX_DOUBLEBUFFER) != desired->doublebuffer)
continue;
if (desired->transparent)
{
XVisualInfo* vi = glXGetVisualFromFBConfig(_glfw.x11.display, n);
@ -117,8 +122,6 @@ static GLFWbool chooseGLXFBConfig(const _GLFWfbconfig* desired,
if (getGLXFBConfigAttrib(n, GLX_STEREO))
u->stereo = GLFW_TRUE;
if (getGLXFBConfigAttrib(n, GLX_DOUBLEBUFFER))
u->doublebuffer = GLFW_TRUE;
if (_glfw.glx.ARB_multisample)
u->samples = getGLXFBConfigAttrib(n, GLX_SAMPLES);
@ -187,6 +190,7 @@ static void swapBuffersGLX(_GLFWwindow* window)
static void swapIntervalGLX(int interval)
{
_GLFWwindow* window = _glfwPlatformGetTls(&_glfw.contextSlot);
assert(window != NULL);
if (_glfw.glx.EXT_swap_control)
{
@ -223,11 +227,12 @@ static GLFWglproc getProcAddressGLX(const char* procname)
else if (_glfw.glx.GetProcAddressARB)
return _glfw.glx.GetProcAddressARB((const GLubyte*) procname);
else
{
// NOTE: glvnd provides GLX 1.4, so this can only happen with libGL
return _glfw_dlsym(_glfw.glx.handle, procname);
}
}
// Destroy the OpenGL context
//
static void destroyContextGLX(_GLFWwindow* window)
{
if (window->context.glx.window)
@ -259,7 +264,10 @@ GLFWbool _glfwInitGLX(void)
_GLFW_GLX_LIBRARY,
#elif defined(__CYGWIN__)
"libGL-1.so",
#elif defined(__OpenBSD__) || defined(__NetBSD__)
"libGL.so",
#else
"libGLX.so.0",
"libGL.so.1",
"libGL.so",
#endif
@ -306,10 +314,6 @@ GLFWbool _glfwInitGLX(void)
_glfw_dlsym(_glfw.glx.handle, "glXCreateWindow");
_glfw.glx.DestroyWindow =
_glfw_dlsym(_glfw.glx.handle, "glXDestroyWindow");
_glfw.glx.GetProcAddress =
_glfw_dlsym(_glfw.glx.handle, "glXGetProcAddress");
_glfw.glx.GetProcAddressARB =
_glfw_dlsym(_glfw.glx.handle, "glXGetProcAddressARB");
_glfw.glx.GetVisualFromFBConfig =
_glfw_dlsym(_glfw.glx.handle, "glXGetVisualFromFBConfig");
@ -325,8 +329,6 @@ GLFWbool _glfwInitGLX(void)
!_glfw.glx.CreateNewContext ||
!_glfw.glx.CreateWindow ||
!_glfw.glx.DestroyWindow ||
!_glfw.glx.GetProcAddress ||
!_glfw.glx.GetProcAddressARB ||
!_glfw.glx.GetVisualFromFBConfig)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
@ -334,6 +336,12 @@ GLFWbool _glfwInitGLX(void)
return GLFW_FALSE;
}
// NOTE: Unlike GLX 1.3 entry points these are not required to be present
_glfw.glx.GetProcAddress = (PFNGLXGETPROCADDRESSPROC)
_glfw_dlsym(_glfw.glx.handle, "glXGetProcAddress");
_glfw.glx.GetProcAddressARB = (PFNGLXGETPROCADDRESSPROC)
_glfw_dlsym(_glfw.glx.handle, "glXGetProcAddressARB");
if (!glXQueryExtension(_glfw.x11.display,
&_glfw.glx.errorBase,
&_glfw.glx.eventBase))
@ -673,7 +681,7 @@ GLFWAPI GLXContext glfwGetGLXContext(GLFWwindow* handle)
_GLFWwindow* window = (_GLFWwindow*) handle;
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
if (window->context.client == GLFW_NO_API)
if (window->context.source != GLFW_NATIVE_CONTEXT_API)
{
_glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL);
return NULL;
@ -687,7 +695,7 @@ GLFWAPI GLXWindow glfwGetGLXWindow(GLFWwindow* handle)
_GLFWwindow* window = (_GLFWwindow*) handle;
_GLFW_REQUIRE_INIT_OR_RETURN(None);
if (window->context.client == GLFW_NO_API)
if (window->context.source != GLFW_NATIVE_CONTEXT_API)
{
_glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL);
return None;

View file

@ -29,11 +29,11 @@
#define GLX_RGBA_BIT 0x00000001
#define GLX_WINDOW_BIT 0x00000001
#define GLX_DRAWABLE_TYPE 0x8010
#define GLX_RENDER_TYPE 0x8011
#define GLX_RENDER_TYPE 0x8011
#define GLX_RGBA_TYPE 0x8014
#define GLX_DOUBLEBUFFER 5
#define GLX_STEREO 6
#define GLX_AUX_BUFFERS 7
#define GLX_AUX_BUFFERS 7
#define GLX_RED_SIZE 8
#define GLX_GREEN_SIZE 9
#define GLX_BLUE_SIZE 10
@ -42,7 +42,7 @@
#define GLX_STENCIL_SIZE 13
#define GLX_ACCUM_RED_SIZE 14
#define GLX_ACCUM_GREEN_SIZE 15
#define GLX_ACCUM_BLUE_SIZE 16
#define GLX_ACCUM_BLUE_SIZE 16
#define GLX_ACCUM_ALPHA_SIZE 17
#define GLX_SAMPLES 0x186a1
#define GLX_VISUAL_ID 0x800b
@ -117,7 +117,6 @@ typedef struct _GLFWcontextGLX
{
GLXContext handle;
GLXWindow window;
} _GLFWcontextGLX;
// GLX-specific global data
@ -128,7 +127,6 @@ typedef struct _GLFWlibraryGLX
int eventBase;
int errorBase;
// dlopen handle for libGL.so.1
void* handle;
// GLX 1.3 functions
@ -165,7 +163,6 @@ typedef struct _GLFWlibraryGLX
GLFWbool EXT_create_context_es2_profile;
GLFWbool ARB_create_context_no_error;
GLFWbool ARB_context_flush_control;
} _GLFWlibraryGLX;
GLFWbool _glfwInitGLX(void);

View file

@ -24,9 +24,10 @@
// distribution.
//
//========================================================================
// Please use C89 style variable declarations in this file because VS 2010
//========================================================================
#include "internal.h"
#include "mappings.h"
#include <string.h>
#include <stdlib.h>
@ -35,16 +36,15 @@
#include <assert.h>
// The global variables below comprise all mutable global data in GLFW
//
// Any other global variable is a bug
// NOTE: The global variables below comprise all mutable global data in GLFW
// Any other mutable global variable is a bug
// Global state shared between compilation units of GLFW
// This contains all mutable state shared between compilation units of GLFW
//
_GLFWlibrary _glfw = { GLFW_FALSE };
// These are outside of _glfw so they can be used before initialization and
// after termination
// after termination without special handling when _glfw is cleared to zero
//
static _GLFWerror _glfwMainThreadError;
static GLFWerrorfun _glfwErrorCallback;
@ -54,7 +54,10 @@ static _GLFWinitconfig _glfwInitHints =
{
GLFW_TRUE, // macOS menu bar
GLFW_TRUE // macOS bundle chdir
}
},
{
GLFW_WAYLAND_PREFER_LIBDECOR // Wayland libdecor mode
},
};
// Terminate the library
@ -111,6 +114,90 @@ static void terminate(void)
////// GLFW internal API //////
//////////////////////////////////////////////////////////////////////////
// Encode a Unicode code point to a UTF-8 stream
// Based on cutef8 by Jeff Bezanson (Public Domain)
//
size_t _glfwEncodeUTF8(char* s, uint32_t codepoint)
{
size_t count = 0;
if (codepoint < 0x80)
s[count++] = (char) codepoint;
else if (codepoint < 0x800)
{
s[count++] = (codepoint >> 6) | 0xc0;
s[count++] = (codepoint & 0x3f) | 0x80;
}
else if (codepoint < 0x10000)
{
s[count++] = (codepoint >> 12) | 0xe0;
s[count++] = ((codepoint >> 6) & 0x3f) | 0x80;
s[count++] = (codepoint & 0x3f) | 0x80;
}
else if (codepoint < 0x110000)
{
s[count++] = (codepoint >> 18) | 0xf0;
s[count++] = ((codepoint >> 12) & 0x3f) | 0x80;
s[count++] = ((codepoint >> 6) & 0x3f) | 0x80;
s[count++] = (codepoint & 0x3f) | 0x80;
}
return count;
}
// Splits and translates a text/uri-list into separate file paths
// NOTE: This function destroys the provided string
//
char** _glfwParseUriList(char* text, int* count)
{
const char* prefix = "file://";
char** paths = NULL;
char* line;
*count = 0;
while ((line = strtok(text, "\r\n")))
{
char* path;
text = NULL;
if (line[0] == '#')
continue;
if (strncmp(line, prefix, strlen(prefix)) == 0)
{
line += strlen(prefix);
// TODO: Validate hostname
while (*line != '/')
line++;
}
(*count)++;
path = calloc(strlen(line) + 1, 1);
paths = realloc(paths, *count * sizeof(char*));
paths[*count - 1] = path;
while (*line)
{
if (line[0] == '%' && line[1] && line[2])
{
const char digits[3] = { line[1], line[2], '\0' };
*path = (char) strtol(digits, NULL, 16);
line += 2;
}
else
*path = *line;
path++;
line++;
}
}
return paths;
}
char* _glfw_strdup(const char* source)
{
const size_t length = strlen(source);
@ -119,6 +206,16 @@ char* _glfw_strdup(const char* source)
return result;
}
int _glfw_min(int a, int b)
{
return a < b ? a : b;
}
int _glfw_max(int a, int b)
{
return a > b ? a : b;
}
float _glfw_fminf(float a, float b)
{
if (a != a)
@ -243,24 +340,12 @@ GLFWAPI int glfwInit(void)
_glfwPlatformSetTls(&_glfw.errorSlot, &_glfwMainThreadError);
_glfwInitGamepadMappings();
_glfw.initialized = GLFW_TRUE;
_glfw.timer.offset = _glfwPlatformGetTimerValue();
glfwDefaultWindowHints();
{
int i;
for (i = 0; _glfwDefaultMappings[i]; i++)
{
if (!glfwUpdateGamepadMappings(_glfwDefaultMappings[i]))
{
terminate();
return GLFW_FALSE;
}
}
}
return GLFW_TRUE;
}
@ -285,6 +370,9 @@ GLFWAPI void glfwInitHint(int hint, int value)
case GLFW_COCOA_MENUBAR:
_glfwInitHints.ns.menubar = value;
return;
case GLFW_WAYLAND_LIBDECOR:
_glfwInitHints.wl.libdecorMode = value;
return;
}
_glfwInputError(GLFW_INVALID_ENUM,

View file

@ -24,8 +24,11 @@
// distribution.
//
//========================================================================
// Please use C89 style variable declarations in this file because VS 2010
//========================================================================
#include "internal.h"
#include "mappings.h"
#include <assert.h>
#include <float.h>
@ -83,25 +86,13 @@ static _GLFWmapping* findValidMapping(const _GLFWjoystick* js)
for (i = 0; i <= GLFW_GAMEPAD_BUTTON_LAST; i++)
{
if (!isValidElementForJoystick(mapping->buttons + i, js))
{
_glfwInputError(GLFW_INVALID_VALUE,
"Invalid button in gamepad mapping %s (%s)",
mapping->guid,
mapping->name);
return NULL;
}
}
for (i = 0; i <= GLFW_GAMEPAD_AXIS_LAST; i++)
{
if (!isValidElementForJoystick(mapping->axes + i, js))
{
_glfwInputError(GLFW_INVALID_VALUE,
"Invalid axis in gamepad mapping %s (%s)",
mapping->guid,
mapping->name);
return NULL;
}
}
}
@ -287,7 +278,7 @@ void _glfwInputKey(_GLFWwindow* window, int key, int scancode, int action, int m
// Notifies shared code of a Unicode codepoint input event
// The 'plain' parameter determines whether to emit a regular character event
//
void _glfwInputChar(_GLFWwindow* window, unsigned int codepoint, int mods, GLFWbool plain)
void _glfwInputChar(_GLFWwindow* window, uint32_t codepoint, int mods, GLFWbool plain)
{
if (codepoint < 32 || (codepoint > 126 && codepoint < 160))
return;
@ -369,6 +360,11 @@ void _glfwInputJoystick(_GLFWjoystick* js, int event)
{
const int jid = (int) (js - _glfw.joysticks);
if (event == GLFW_CONNECTED)
js->connected = GLFW_TRUE;
else if (event == GLFW_DISCONNECTED)
js->connected = GLFW_FALSE;
if (_glfw.callbacks.joystick)
_glfw.callbacks.joystick(jid, event);
}
@ -406,6 +402,29 @@ void _glfwInputJoystickHat(_GLFWjoystick* js, int hat, char value)
////// GLFW internal API //////
//////////////////////////////////////////////////////////////////////////
// Adds the built-in set of gamepad mappings
//
void _glfwInitGamepadMappings(void)
{
int jid;
size_t i;
const size_t count = sizeof(_glfwDefaultMappings) / sizeof(char*);
_glfw.mappings = calloc(count, sizeof(_GLFWmapping));
for (i = 0; i < count; i++)
{
if (parseMapping(&_glfw.mappings[_glfw.mappingCount], _glfwDefaultMappings[i]))
_glfw.mappingCount++;
}
for (jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++)
{
_GLFWjoystick* js = _glfw.joysticks + jid;
if (js->connected)
js->mapping = findValidMapping(js);
}
}
// Returns an available joystick object with arrays and name allocated
//
_GLFWjoystick* _glfwAllocJoystick(const char* name,
@ -419,7 +438,7 @@ _GLFWjoystick* _glfwAllocJoystick(const char* name,
for (jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++)
{
if (!_glfw.joysticks[jid].present)
if (!_glfw.joysticks[jid].allocated)
break;
}
@ -427,8 +446,7 @@ _GLFWjoystick* _glfwAllocJoystick(const char* name,
return NULL;
js = _glfw.joysticks + jid;
js->present = GLFW_TRUE;
js->name = _glfw_strdup(name);
js->allocated = GLFW_TRUE;
js->axes = calloc(axisCount, sizeof(float));
js->buttons = calloc(buttonCount + (size_t) hatCount * 4, 1);
js->hats = calloc(hatCount, 1);
@ -436,6 +454,7 @@ _GLFWjoystick* _glfwAllocJoystick(const char* name,
js->buttonCount = buttonCount;
js->hatCount = hatCount;
strncpy(js->name, name, sizeof(js->name) - 1);
strncpy(js->guid, guid, sizeof(js->guid) - 1);
js->mapping = findValidMapping(js);
@ -446,7 +465,6 @@ _GLFWjoystick* _glfwAllocJoystick(const char* name,
//
void _glfwFreeJoystick(_GLFWjoystick* js)
{
free(js->name);
free(js->axes);
free(js->buttons);
free(js->hats);
@ -598,6 +616,12 @@ GLFWAPI const char* glfwGetKeyName(int key, int scancode)
if (key != GLFW_KEY_UNKNOWN)
{
if (key < GLFW_KEY_SPACE || key > GLFW_KEY_LAST)
{
_glfwInputError(GLFW_INVALID_ENUM, "Invalid key %i", key);
return NULL;
}
if (key != GLFW_KEY_KP_EQUAL &&
(key < GLFW_KEY_KP_0 || key > GLFW_KEY_KP_ADD) &&
(key < GLFW_KEY_APOSTROPHE || key > GLFW_KEY_WORLD_2))
@ -618,7 +642,7 @@ GLFWAPI int glfwGetKeyScancode(int key)
if (key < GLFW_KEY_SPACE || key > GLFW_KEY_LAST)
{
_glfwInputError(GLFW_INVALID_ENUM, "Invalid key %i", key);
return GLFW_RELEASE;
return -1;
}
return _glfwPlatformGetKeyScancode(key);
@ -730,9 +754,16 @@ GLFWAPI GLFWcursor* glfwCreateCursor(const GLFWimage* image, int xhot, int yhot)
_GLFWcursor* cursor;
assert(image != NULL);
assert(image->pixels != NULL);
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
if (image->width <= 0 || image->height <= 0)
{
_glfwInputError(GLFW_INVALID_VALUE, "Invalid image dimensions for cursor");
return NULL;
}
cursor = calloc(1, sizeof(_GLFWcursor));
cursor->next = _glfw.cursorListHead;
_glfw.cursorListHead = cursor;
@ -924,7 +955,7 @@ GLFWAPI int glfwJoystickPresent(int jid)
}
js = _glfw.joysticks + jid;
if (!js->present)
if (!js->connected)
return GLFW_FALSE;
return _glfwPlatformPollJoystick(js, _GLFW_POLL_PRESENCE);
@ -949,7 +980,7 @@ GLFWAPI const float* glfwGetJoystickAxes(int jid, int* count)
}
js = _glfw.joysticks + jid;
if (!js->present)
if (!js->connected)
return NULL;
if (!_glfwPlatformPollJoystick(js, _GLFW_POLL_AXES))
@ -978,7 +1009,7 @@ GLFWAPI const unsigned char* glfwGetJoystickButtons(int jid, int* count)
}
js = _glfw.joysticks + jid;
if (!js->present)
if (!js->connected)
return NULL;
if (!_glfwPlatformPollJoystick(js, _GLFW_POLL_BUTTONS))
@ -1011,7 +1042,7 @@ GLFWAPI const unsigned char* glfwGetJoystickHats(int jid, int* count)
}
js = _glfw.joysticks + jid;
if (!js->present)
if (!js->connected)
return NULL;
if (!_glfwPlatformPollJoystick(js, _GLFW_POLL_BUTTONS))
@ -1037,7 +1068,7 @@ GLFWAPI const char* glfwGetJoystickName(int jid)
}
js = _glfw.joysticks + jid;
if (!js->present)
if (!js->connected)
return NULL;
if (!_glfwPlatformPollJoystick(js, _GLFW_POLL_PRESENCE))
@ -1062,7 +1093,7 @@ GLFWAPI const char* glfwGetJoystickGUID(int jid)
}
js = _glfw.joysticks + jid;
if (!js->present)
if (!js->connected)
return NULL;
if (!_glfwPlatformPollJoystick(js, _GLFW_POLL_PRESENCE))
@ -1081,7 +1112,7 @@ GLFWAPI void glfwSetJoystickUserPointer(int jid, void* pointer)
_GLFW_REQUIRE_INIT();
js = _glfw.joysticks + jid;
if (!js->present)
if (!js->allocated)
return;
js->userPointer = pointer;
@ -1097,7 +1128,7 @@ GLFWAPI void* glfwGetJoystickUserPointer(int jid)
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
js = _glfw.joysticks + jid;
if (!js->present)
if (!js->allocated)
return NULL;
return js->userPointer;
@ -1163,7 +1194,7 @@ GLFWAPI int glfwUpdateGamepadMappings(const char* string)
for (jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++)
{
_GLFWjoystick* js = _glfw.joysticks + jid;
if (js->present)
if (js->connected)
js->mapping = findValidMapping(js);
}
@ -1186,7 +1217,7 @@ GLFWAPI int glfwJoystickIsGamepad(int jid)
}
js = _glfw.joysticks + jid;
if (!js->present)
if (!js->connected)
return GLFW_FALSE;
if (!_glfwPlatformPollJoystick(js, _GLFW_POLL_PRESENCE))
@ -1211,7 +1242,7 @@ GLFWAPI const char* glfwGetGamepadName(int jid)
}
js = _glfw.joysticks + jid;
if (!js->present)
if (!js->connected)
return NULL;
if (!_glfwPlatformPollJoystick(js, _GLFW_POLL_PRESENCE))
@ -1243,7 +1274,7 @@ GLFWAPI int glfwGetGamepadState(int jid, GLFWgamepadstate* state)
}
js = _glfw.joysticks + jid;
if (!js->present)
if (!js->connected)
return GLFW_FALSE;
if (!_glfwPlatformPollJoystick(js, _GLFW_POLL_ALL))
@ -1352,3 +1383,4 @@ GLFWAPI uint64_t glfwGetTimerFrequency(void)
_GLFW_REQUIRE_INIT_OR_RETURN(0);
return _glfwPlatformGetTimerFrequency();
}

View file

@ -84,8 +84,8 @@ typedef GLFWglproc (* _GLFWgetprocaddressfun)(const char*);
typedef void (* _GLFWdestroycontextfun)(_GLFWwindow*);
#define GL_VERSION 0x1f02
#define GL_NONE 0
#define GL_COLOR_BUFFER_BIT 0x00004000
#define GL_NONE 0
#define GL_COLOR_BUFFER_BIT 0x00004000
#define GL_UNSIGNED_BYTE 0x1401
#define GL_EXTENSIONS 0x1f03
#define GL_NUM_EXTENSIONS 0x821d
@ -102,7 +102,7 @@ typedef void (* _GLFWdestroycontextfun)(_GLFWwindow*);
#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 0x82fc
#define GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR 0x00000008
typedef int GLint;
typedef int GLint;
typedef unsigned int GLuint;
typedef unsigned int GLenum;
typedef unsigned int GLbitfield;
@ -128,6 +128,7 @@ typedef enum VkStructureType
VK_STRUCTURE_TYPE_WAYLAND_SURFACE_CREATE_INFO_KHR = 1000006000,
VK_STRUCTURE_TYPE_WIN32_SURFACE_CREATE_INFO_KHR = 1000009000,
VK_STRUCTURE_TYPE_MACOS_SURFACE_CREATE_INFO_MVK = 1000123000,
VK_STRUCTURE_TYPE_METAL_SURFACE_CREATE_INFO_EXT = 1000217000,
VK_STRUCTURE_TYPE_MAX_ENUM = 0x7FFFFFFF
} VkStructureType;
@ -243,6 +244,9 @@ struct _GLFWinitconfig
GLFWbool menubar;
GLFWbool chdir;
} ns;
struct {
int libdecorMode;
} wl;
};
// Window configuration
@ -341,9 +345,9 @@ struct _GLFWcontext
int robustness;
int release;
PFNGLGETSTRINGIPROC GetStringi;
PFNGLGETSTRINGIPROC GetStringi;
PFNGLGETINTEGERVPROC GetIntegerv;
PFNGLGETSTRINGPROC GetString;
PFNGLGETSTRINGPROC GetString;
_GLFWmakecontextcurrentfun makeCurrent;
_GLFWswapbuffersfun swapBuffers;
@ -374,6 +378,7 @@ struct _GLFWwindow
GLFWbool focusOnShow;
GLFWbool shouldClose;
void* userPointer;
GLFWbool doublebuffer;
GLFWvidmode videoMode;
_GLFWmonitor* monitor;
_GLFWcursor* cursor;
@ -395,23 +400,23 @@ struct _GLFWwindow
_GLFWcontext context;
struct {
GLFWwindowposfun pos;
GLFWwindowsizefun size;
GLFWwindowclosefun close;
GLFWwindowrefreshfun refresh;
GLFWwindowfocusfun focus;
GLFWwindowiconifyfun iconify;
GLFWwindowmaximizefun maximize;
GLFWframebuffersizefun fbsize;
GLFWwindowposfun pos;
GLFWwindowsizefun size;
GLFWwindowclosefun close;
GLFWwindowrefreshfun refresh;
GLFWwindowfocusfun focus;
GLFWwindowiconifyfun iconify;
GLFWwindowmaximizefun maximize;
GLFWframebuffersizefun fbsize;
GLFWwindowcontentscalefun scale;
GLFWmousebuttonfun mouseButton;
GLFWcursorposfun cursorPos;
GLFWcursorenterfun cursorEnter;
GLFWscrollfun scroll;
GLFWkeyfun key;
GLFWcharfun character;
GLFWcharmodsfun charmods;
GLFWdropfun drop;
GLFWmousebuttonfun mouseButton;
GLFWcursorposfun cursorPos;
GLFWcursorenterfun cursorEnter;
GLFWscrollfun scroll;
GLFWkeyfun key;
GLFWcharfun character;
GLFWcharmodsfun charmods;
GLFWdropfun drop;
} callbacks;
// This is defined in the window API's platform.h
@ -422,7 +427,7 @@ struct _GLFWwindow
//
struct _GLFWmonitor
{
char* name;
char name[128];
void* userPointer;
// Physical dimensions in millimeters.
@ -476,14 +481,15 @@ struct _GLFWmapping
//
struct _GLFWjoystick
{
GLFWbool present;
GLFWbool allocated;
GLFWbool connected;
float* axes;
int axisCount;
unsigned char* buttons;
int buttonCount;
unsigned char* hats;
int hatCount;
char* name;
char name[128];
void* userPointer;
char guid[33];
_GLFWmapping* mapping;
@ -556,6 +562,7 @@ struct _GLFWlibrary
GLFWbool KHR_win32_surface;
#elif defined(_GLFW_COCOA)
GLFWbool MVK_macos_surface;
GLFWbool EXT_metal_surface;
#elif defined(_GLFW_X11)
GLFWbool KHR_xlib_surface;
GLFWbool KHR_xcb_surface;
@ -715,7 +722,7 @@ void _glfwInputWindowMonitor(_GLFWwindow* window, _GLFWmonitor* monitor);
void _glfwInputKey(_GLFWwindow* window,
int key, int scancode, int action, int mods);
void _glfwInputChar(_GLFWwindow* window,
unsigned int codepoint, int mods, GLFWbool plain);
uint32_t codepoint, int mods, GLFWbool plain);
void _glfwInputScroll(_GLFWwindow* window, double xoffset, double yoffset);
void _glfwInputMouseClick(_GLFWwindow* window, int button, int action, int mods);
void _glfwInputCursorPos(_GLFWwindow* window, double xpos, double ypos);
@ -758,6 +765,7 @@ void _glfwAllocGammaArrays(GLFWgammaramp* ramp, unsigned int size);
void _glfwFreeGammaArrays(GLFWgammaramp* ramp);
void _glfwSplitBPP(int bpp, int* red, int* green, int* blue);
void _glfwInitGamepadMappings(void);
_GLFWjoystick* _glfwAllocJoystick(const char* name,
const char* guid,
int axisCount,
@ -770,7 +778,12 @@ GLFWbool _glfwInitVulkan(int mode);
void _glfwTerminateVulkan(void);
const char* _glfwGetVulkanResultString(VkResult result);
size_t _glfwEncodeUTF8(char* s, uint32_t codepoint);
char** _glfwParseUriList(char* text, int* count);
char* _glfw_strdup(const char* source);
int _glfw_min(int a, int b);
int _glfw_max(int a, int b);
float _glfw_fminf(float a, float b);
float _glfw_fmaxf(float a, float b);

View file

@ -24,6 +24,8 @@
// distribution.
//
//========================================================================
// It is fine to use C99 in this file because it will not be built with VS
//========================================================================
#include "internal.h"
@ -104,9 +106,7 @@ static void handleAbsEvent(_GLFWjoystick* js, int code, int value)
//
static void pollAbsState(_GLFWjoystick* js)
{
int code;
for (code = 0; code < ABS_CNT; code++)
for (int code = 0; code < ABS_CNT; code++)
{
if (js->linjs.absMap[code] < 0)
continue;
@ -126,29 +126,24 @@ static void pollAbsState(_GLFWjoystick* js)
//
static GLFWbool openJoystickDevice(const char* path)
{
int jid, code;
char name[256] = "";
char guid[33] = "";
char evBits[(EV_CNT + 7) / 8] = {0};
char keyBits[(KEY_CNT + 7) / 8] = {0};
char absBits[(ABS_CNT + 7) / 8] = {0};
int axisCount = 0, buttonCount = 0, hatCount = 0;
struct input_id id;
_GLFWjoystickLinux linjs = {0};
_GLFWjoystick* js = NULL;
for (jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++)
for (int jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++)
{
if (!_glfw.joysticks[jid].present)
if (!_glfw.joysticks[jid].connected)
continue;
if (strcmp(_glfw.joysticks[jid].linjs.path, path) == 0)
return GLFW_FALSE;
}
_GLFWjoystickLinux linjs = {0};
linjs.fd = open(path, O_RDONLY | O_NONBLOCK);
if (linjs.fd == -1)
return GLFW_FALSE;
char evBits[(EV_CNT + 7) / 8] = {0};
char keyBits[(KEY_CNT + 7) / 8] = {0};
char absBits[(ABS_CNT + 7) / 8] = {0};
struct input_id id;
if (ioctl(linjs.fd, EVIOCGBIT(0, sizeof(evBits)), evBits) < 0 ||
ioctl(linjs.fd, EVIOCGBIT(EV_KEY, sizeof(keyBits)), keyBits) < 0 ||
ioctl(linjs.fd, EVIOCGBIT(EV_ABS, sizeof(absBits)), absBits) < 0 ||
@ -162,15 +157,19 @@ static GLFWbool openJoystickDevice(const char* path)
}
// Ensure this device supports the events expected of a joystick
if (!isBitSet(EV_KEY, evBits) || !isBitSet(EV_ABS, evBits))
if (!isBitSet(EV_ABS, evBits))
{
close(linjs.fd);
return GLFW_FALSE;
}
char name[256] = "";
if (ioctl(linjs.fd, EVIOCGNAME(sizeof(name)), name) < 0)
strncpy(name, "Unknown", sizeof(name));
char guid[33] = "";
// Generate a joystick GUID that matches the SDL 2.0.5+ one
if (id.vendor && id.product && id.version)
{
@ -189,7 +188,9 @@ static GLFWbool openJoystickDevice(const char* path)
name[8], name[9], name[10]);
}
for (code = BTN_MISC; code < KEY_CNT; code++)
int axisCount = 0, buttonCount = 0, hatCount = 0;
for (int code = BTN_MISC; code < KEY_CNT; code++)
{
if (!isBitSet(code, keyBits))
continue;
@ -198,7 +199,7 @@ static GLFWbool openJoystickDevice(const char* path)
buttonCount++;
}
for (code = 0; code < ABS_CNT; code++)
for (int code = 0; code < ABS_CNT; code++)
{
linjs.absMap[code] = -1;
if (!isBitSet(code, absBits))
@ -221,7 +222,8 @@ static GLFWbool openJoystickDevice(const char* path)
}
}
js = _glfwAllocJoystick(name, guid, axisCount, buttonCount, hatCount);
_GLFWjoystick* js =
_glfwAllocJoystick(name, guid, axisCount, buttonCount, hatCount);
if (!js)
{
close(linjs.fd);
@ -243,9 +245,9 @@ static GLFWbool openJoystickDevice(const char* path)
//
static void closeJoystick(_GLFWjoystick* js)
{
_glfwInputJoystick(js, GLFW_DISCONNECTED);
close(js->linjs.fd);
_glfwFreeJoystick(js);
_glfwInputJoystick(js, GLFW_DISCONNECTED);
}
// Lexically compare joysticks by name; used by qsort
@ -266,8 +268,6 @@ static int compareJoysticks(const void* fp, const void* sp)
//
GLFWbool _glfwInitJoysticksLinux(void)
{
DIR* dir;
int count = 0;
const char* dirname = "/dev/input";
_glfw.linjs.inotify = inotify_init1(IN_NONBLOCK | IN_CLOEXEC);
@ -283,13 +283,16 @@ GLFWbool _glfwInitJoysticksLinux(void)
// Continue without device connection notifications if inotify fails
if (regcomp(&_glfw.linjs.regex, "^event[0-9]\\+$", 0) != 0)
_glfw.linjs.regexCompiled = (regcomp(&_glfw.linjs.regex, "^event[0-9]\\+$", 0) == 0);
if (!_glfw.linjs.regexCompiled)
{
_glfwInputError(GLFW_PLATFORM_ERROR, "Linux: Failed to compile regex");
return GLFW_FALSE;
}
dir = opendir(dirname);
int count = 0;
DIR* dir = opendir(dirname);
if (dir)
{
struct dirent* entry;
@ -327,7 +330,7 @@ void _glfwTerminateJoysticksLinux(void)
for (jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++)
{
_GLFWjoystick* js = _glfw.joysticks + jid;
if (js->present)
if (js->connected)
closeJoystick(js);
}
@ -340,16 +343,18 @@ void _glfwTerminateJoysticksLinux(void)
close(_glfw.linjs.inotify);
}
if (_glfw.linjs.regexCompiled)
regfree(&_glfw.linjs.regex);
}
void _glfwDetectJoystickConnectionLinux(void)
{
ssize_t offset = 0;
char buffer[16384];
if (_glfw.linjs.inotify <= 0)
return;
ssize_t offset = 0;
char buffer[16384];
const ssize_t size = read(_glfw.linjs.inotify, buffer, sizeof(buffer));
while (size > offset)
@ -369,9 +374,7 @@ void _glfwDetectJoystickConnectionLinux(void)
openJoystickDevice(path);
else if (e->mask & IN_DELETE)
{
int jid;
for (jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++)
for (int jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++)
{
if (strcmp(_glfw.joysticks[jid].linjs.path, path) == 0)
{
@ -425,7 +428,7 @@ int _glfwPlatformPollJoystick(_GLFWjoystick* js, int mode)
handleAbsEvent(js, e.code, e.value);
}
return js->present;
return js->connected;
}
void _glfwPlatformUpdateGamepadGUID(char* guid)

View file

@ -32,6 +32,7 @@
#define _GLFW_PLATFORM_LIBRARY_JOYSTICK_STATE _GLFWlibraryLinux linjs
#define _GLFW_PLATFORM_MAPPING_NAME "Linux"
#define GLFW_BUILD_LINUX_MAPPINGS
// Linux-specific joystick data
//
@ -52,6 +53,7 @@ typedef struct _GLFWlibraryLinux
int inotify;
int watch;
regex_t regex;
GLFWbool regexCompiled;
GLFWbool dropped;
} _GLFWlibraryLinux;

File diff suppressed because it is too large Load diff

View file

@ -31,7 +31,7 @@
// all available in SDL_GameControllerDB. Do not edit this file. Any gamepad
// mappings not specific to GLFW should be submitted to SDL_GameControllerDB.
// This file can be re-generated from mappings.h.in and the upstream
// gamecontrollerdb.txt with the GenerateMappings.cmake script.
// gamecontrollerdb.txt with the 'update_mappings' CMake target.
//========================================================================
// All gamepad mappings not labeled GLFW are copied from the
@ -60,7 +60,8 @@
const char* _glfwDefaultMappings[] =
{
@GLFW_GAMEPAD_MAPPINGS@
#if defined(GLFW_BUILD_WIN32_MAPPINGS)
@GLFW_WIN32_MAPPINGS@
"78696e70757401000000000000000000,XInput Gamepad (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
"78696e70757402000000000000000000,XInput Wheel (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
"78696e70757403000000000000000000,XInput Arcade Stick (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
@ -68,6 +69,14 @@ const char* _glfwDefaultMappings[] =
"78696e70757405000000000000000000,XInput Dance Pad (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
"78696e70757406000000000000000000,XInput Guitar (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
"78696e70757408000000000000000000,XInput Drum Kit (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
NULL
#endif // GLFW_BUILD_WIN32_MAPPINGS
#if defined(GLFW_BUILD_COCOA_MAPPINGS)
@GLFW_COCOA_MAPPINGS@
#endif // GLFW_BUILD_COCOA_MAPPINGS
#if defined(GLFW_BUILD_LINUX_MAPPINGS)
@GLFW_LINUX_MAPPINGS@
#endif // GLFW_BUILD_LINUX_MAPPINGS
};

View file

@ -24,6 +24,8 @@
// distribution.
//
//========================================================================
// Please use C89 style variable declarations in this file because VS 2010
//========================================================================
#include "internal.h"
@ -54,6 +56,10 @@ static int compareVideoModes(const void* fp, const void* sp)
if (farea != sarea)
return farea - sarea;
// Then sort on width
if (fm->width != sm->width)
return fm->width - sm->width;
// Lastly sort on refresh rate
return fm->refreshRate - sm->refreshRate;
}
@ -164,8 +170,7 @@ _GLFWmonitor* _glfwAllocMonitor(const char* name, int widthMM, int heightMM)
monitor->widthMM = widthMM;
monitor->heightMM = heightMM;
if (name)
monitor->name = _glfw_strdup(name);
strncpy(monitor->name, name, sizeof(monitor->name) - 1);
return monitor;
}
@ -183,7 +188,6 @@ void _glfwFreeMonitor(_GLFWmonitor* monitor)
_glfwFreeGammaArrays(&monitor->currentRamp);
free(monitor->modes);
free(monitor->name);
free(monitor);
}
@ -517,6 +521,8 @@ GLFWAPI void glfwSetGammaRamp(GLFWmonitor* handle, const GLFWgammaramp* ramp)
assert(ramp->green != NULL);
assert(ramp->blue != NULL);
_GLFW_REQUIRE_INIT();
if (ramp->size <= 0)
{
_glfwInputError(GLFW_INVALID_VALUE,
@ -525,8 +531,6 @@ GLFWAPI void glfwSetGammaRamp(GLFWmonitor* handle, const GLFWgammaramp* ramp)
return;
}
_GLFW_REQUIRE_INIT();
if (!monitor->originalRamp.size)
{
if (!_glfwPlatformGetGammaRamp(monitor, &monitor->originalRamp))

View file

@ -24,6 +24,11 @@
//
//========================================================================
// NOTE: Many Cocoa enum values have been renamed and we need to build across
// SDK versions where one is unavailable or deprecated.
// We use the newer names in code and replace them with the older names if
// the base SDK does not provide the newer names.
#if MAC_OS_X_VERSION_MAX_ALLOWED < 101400
#define NSOpenGLContextParameterSwapInterval NSOpenGLCPSwapInterval
#define NSOpenGLContextParameterSurfaceOpacity NSOpenGLCPSurfaceOpacity
@ -41,11 +46,6 @@ typedef struct _GLFWcontextNSGL
{
id pixelFormat;
id object;
CVDisplayLinkRef displayLink;
atomic_int swapInterval;
int swapIntervalsPassed;
id swapIntervalCond;
} _GLFWcontextNSGL;
// NSGL-specific global data
@ -54,7 +54,6 @@ typedef struct _GLFWlibraryNSGL
{
// dlopen handle for OpenGL.framework (for glfwGetProcAddress)
CFBundleRef framework;
} _GLFWlibraryNSGL;
@ -64,5 +63,4 @@ GLFWbool _glfwCreateContextNSGL(_GLFWwindow* window,
const _GLFWctxconfig* ctxconfig,
const _GLFWfbconfig* fbconfig);
void _glfwDestroyContextNSGL(_GLFWwindow* window);
void _glfwUpdateDisplayLinkDisplayNSGL(_GLFWwindow* window);

View file

@ -23,32 +23,13 @@
// distribution.
//
//========================================================================
// It is fine to use C99 in this file because it will not be built with VS
//========================================================================
#include "internal.h"
// Display link callback for manual swap interval implementation
// This is based on a similar workaround added to SDL2
//
static CVReturn displayLinkCallback(CVDisplayLinkRef displayLink,
const CVTimeStamp* now,
const CVTimeStamp* outputTime,
CVOptionFlags flagsIn,
CVOptionFlags* flagsOut,
void* userInfo)
{
_GLFWwindow* window = (_GLFWwindow *) userInfo;
const int interval = atomic_load(&window->context.nsgl.swapInterval);
if (interval > 0)
{
[window->context.nsgl.swapIntervalCond lock];
window->context.nsgl.swapIntervalsPassed++;
[window->context.nsgl.swapIntervalCond signal];
[window->context.nsgl.swapIntervalCond unlock];
}
return kCVReturnSuccess;
}
#include <unistd.h>
#include <math.h>
static void makeContextCurrentNSGL(_GLFWwindow* window)
{
@ -68,19 +49,28 @@ static void swapBuffersNSGL(_GLFWwindow* window)
{
@autoreleasepool {
const int interval = atomic_load(&window->context.nsgl.swapInterval);
if (interval > 0)
// HACK: Simulate vsync with usleep as NSGL swap interval does not apply to
// windows with a non-visible occlusion state
if (window->ns.occluded)
{
[window->context.nsgl.swapIntervalCond lock];
do
int interval = 0;
[window->context.nsgl.object getValues:&interval
forParameter:NSOpenGLContextParameterSwapInterval];
if (interval > 0)
{
[window->context.nsgl.swapIntervalCond wait];
} while (window->context.nsgl.swapIntervalsPassed % interval != 0);
window->context.nsgl.swapIntervalsPassed = 0;
[window->context.nsgl.swapIntervalCond unlock];
const double framerate = 60.0;
const uint64_t frequency = _glfwPlatformGetTimerFrequency();
const uint64_t value = _glfwPlatformGetTimerValue();
const double elapsed = value / (double) frequency;
const double period = 1.0 / framerate;
const double delay = period - fmod(elapsed, period);
usleep(floorl(delay * 1e6));
}
}
// ARP appears to be unnecessary, but this is future-proof
[window->context.nsgl.object flushBuffer];
} // autoreleasepool
@ -89,11 +79,13 @@ static void swapBuffersNSGL(_GLFWwindow* window)
static void swapIntervalNSGL(int interval)
{
@autoreleasepool {
_GLFWwindow* window = _glfwPlatformGetTls(&_glfw.contextSlot);
atomic_store(&window->context.nsgl.swapInterval, interval);
[window->context.nsgl.swapIntervalCond lock];
window->context.nsgl.swapIntervalsPassed = 0;
[window->context.nsgl.swapIntervalCond unlock];
assert(window != NULL);
[window->context.nsgl.object setValues:&interval
forParameter:NSOpenGLContextParameterSwapInterval];
} // autoreleasepool
}
@ -117,23 +109,10 @@ static GLFWglproc getProcAddressNSGL(const char* procname)
return symbol;
}
// Destroy the OpenGL context
//
static void destroyContextNSGL(_GLFWwindow* window)
{
@autoreleasepool {
if (window->context.nsgl.displayLink)
{
if (CVDisplayLinkIsRunning(window->context.nsgl.displayLink))
CVDisplayLinkStop(window->context.nsgl.displayLink);
CVDisplayLinkRelease(window->context.nsgl.displayLink);
}
[window->context.nsgl.swapIntervalCond release];
window->context.nsgl.swapIntervalCond = nil;
[window->context.nsgl.pixelFormat release];
window->context.nsgl.pixelFormat = nil;
@ -339,7 +318,7 @@ GLFWbool _glfwCreateContextNSGL(_GLFWwindow* window,
return GLFW_FALSE;
}
NSOpenGLContext* share = NULL;
NSOpenGLContext* share = nil;
if (ctxconfig->share)
share = ctxconfig->share->context.nsgl.object;
@ -361,17 +340,10 @@ GLFWbool _glfwCreateContextNSGL(_GLFWwindow* window,
forParameter:NSOpenGLContextParameterSurfaceOpacity];
}
if (window->ns.retina)
[window->ns.view setWantsBestResolutionOpenGLSurface:YES];
GLint interval = 0;
[window->context.nsgl.object setValues:&interval
forParameter:NSOpenGLContextParameterSwapInterval];
[window->ns.view setWantsBestResolutionOpenGLSurface:window->ns.retina];
[window->context.nsgl.object setView:window->ns.view];
window->context.nsgl.swapIntervalCond = [NSCondition new];
window->context.makeCurrent = makeContextCurrentNSGL;
window->context.swapBuffers = swapBuffersNSGL;
window->context.swapInterval = swapIntervalNSGL;
@ -379,26 +351,9 @@ GLFWbool _glfwCreateContextNSGL(_GLFWwindow* window,
window->context.getProcAddress = getProcAddressNSGL;
window->context.destroy = destroyContextNSGL;
CVDisplayLinkCreateWithActiveCGDisplays(&window->context.nsgl.displayLink);
CVDisplayLinkSetOutputCallback(window->context.nsgl.displayLink,
&displayLinkCallback,
window);
CVDisplayLinkStart(window->context.nsgl.displayLink);
_glfwUpdateDisplayLinkDisplayNSGL(window);
return GLFW_TRUE;
}
void _glfwUpdateDisplayLinkDisplayNSGL(_GLFWwindow* window)
{
CGDirectDisplayID displayID =
[[[window->ns.object screen] deviceDescription][@"NSScreenNumber"] unsignedIntValue];
if (!displayID)
return;
CVDisplayLinkSetCurrentCGDisplay(window->context.nsgl.displayLink, displayID);
}
//////////////////////////////////////////////////////////////////////////
////// GLFW native API //////
@ -409,10 +364,10 @@ GLFWAPI id glfwGetNSGLContext(GLFWwindow* handle)
_GLFWwindow* window = (_GLFWwindow*) handle;
_GLFW_REQUIRE_INIT_OR_RETURN(nil);
if (window->context.client == GLFW_NO_API)
if (window->context.source != GLFW_NATIVE_CONTEXT_API)
{
_glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL);
return NULL;
return nil;
}
return window->context.nsgl.object;

View file

@ -24,6 +24,8 @@
// distribution.
//
//========================================================================
// It is fine to use C99 in this file because it will not be built with VS
//========================================================================
#include "internal.h"

View file

@ -23,6 +23,8 @@
// distribution.
//
//========================================================================
// It is fine to use C99 in this file because it will not be built with VS
//========================================================================
#include "internal.h"

View file

@ -24,8 +24,8 @@
//
//========================================================================
#define _GLFW_PLATFORM_JOYSTICK_STATE int nulljs
#define _GLFW_PLATFORM_LIBRARY_JOYSTICK_STATE int nulljs
#define _GLFW_PLATFORM_JOYSTICK_STATE struct { int dummyJoystick; }
#define _GLFW_PLATFORM_LIBRARY_JOYSTICK_STATE struct { int dummyLibraryJoystick; }
#define _GLFW_PLATFORM_MAPPING_NAME ""

View file

@ -24,6 +24,8 @@
// distribution.
//
//========================================================================
// It is fine to use C99 in this file because it will not be built with VS
//========================================================================
#include "internal.h"

View file

@ -29,13 +29,13 @@
#define _GLFW_PLATFORM_WINDOW_STATE _GLFWwindowNull null
#define _GLFW_PLATFORM_CONTEXT_STATE
#define _GLFW_PLATFORM_MONITOR_STATE
#define _GLFW_PLATFORM_CURSOR_STATE
#define _GLFW_PLATFORM_LIBRARY_WINDOW_STATE
#define _GLFW_PLATFORM_LIBRARY_CONTEXT_STATE
#define _GLFW_EGL_CONTEXT_STATE
#define _GLFW_EGL_LIBRARY_CONTEXT_STATE
#define _GLFW_PLATFORM_CONTEXT_STATE struct { int dummyContext; }
#define _GLFW_PLATFORM_MONITOR_STATE struct { int dummyMonitor; }
#define _GLFW_PLATFORM_CURSOR_STATE struct { int dummyCursor; }
#define _GLFW_PLATFORM_LIBRARY_WINDOW_STATE struct { int dummyLibraryWindow; }
#define _GLFW_PLATFORM_LIBRARY_CONTEXT_STATE struct { int dummyLibraryContext; }
#define _GLFW_EGL_CONTEXT_STATE struct { int dummyEGLContext; }
#define _GLFW_EGL_LIBRARY_CONTEXT_STATE struct { int dummyEGLLibraryContext; }
#include "osmesa_context.h"
#include "posix_time.h"

View file

@ -24,6 +24,8 @@
// distribution.
//
//========================================================================
// It is fine to use C99 in this file because it will not be built with VS
//========================================================================
#include "internal.h"
@ -65,6 +67,9 @@ int _glfwPlatformCreateWindow(_GLFWwindow* window,
_glfwInputError(GLFW_API_UNAVAILABLE, "Null: EGL not available");
return GLFW_FALSE;
}
if (!_glfwRefreshContextAttribs(window, ctxconfig))
return GLFW_FALSE;
}
return GLFW_TRUE;

View file

@ -24,6 +24,8 @@
// distribution.
//
//========================================================================
// Please use C89 style variable declarations in this file because VS 2010
//========================================================================
#include <stdlib.h>
#include <string.h>
@ -122,6 +124,8 @@ GLFWbool _glfwInitOSMesa(void)
"libOSMesa.8.dylib",
#elif defined(__CYGWIN__)
"libOSMesa-8.so",
#elif defined(__OpenBSD__) || defined(__NetBSD__)
"libOSMesa.so",
#else
"libOSMesa.so.8",
"libOSMesa.so.6",
@ -300,6 +304,12 @@ GLFWAPI int glfwGetOSMesaColorBuffer(GLFWwindow* handle, int* width,
_GLFW_REQUIRE_INIT_OR_RETURN(GLFW_FALSE);
if (window->context.source != GLFW_OSMESA_CONTEXT_API)
{
_glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL);
return GLFW_FALSE;
}
if (!OSMesaGetColorBuffer(window->context.osmesa.handle,
&mesaWidth, &mesaHeight,
&mesaFormat, &mesaBuffer))
@ -333,6 +343,12 @@ GLFWAPI int glfwGetOSMesaDepthBuffer(GLFWwindow* handle,
_GLFW_REQUIRE_INIT_OR_RETURN(GLFW_FALSE);
if (window->context.source != GLFW_OSMESA_CONTEXT_API)
{
_glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL);
return GLFW_FALSE;
}
if (!OSMesaGetDepthBuffer(window->context.osmesa.handle,
&mesaWidth, &mesaHeight,
&mesaBytes, &mesaBuffer))
@ -359,7 +375,7 @@ GLFWAPI OSMesaContext glfwGetOSMesaContext(GLFWwindow* handle)
_GLFWwindow* window = (_GLFWwindow*) handle;
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
if (window->context.client == GLFW_NO_API)
if (window->context.source != GLFW_OSMESA_CONTEXT_API)
{
_glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL);
return NULL;

View file

@ -66,7 +66,6 @@ typedef struct _GLFWcontextOSMesa
int width;
int height;
void* buffer;
} _GLFWcontextOSMesa;
// OSMesa-specific global data
@ -82,7 +81,6 @@ typedef struct _GLFWlibraryOSMesa
PFN_OSMesaGetColorBuffer GetColorBuffer;
PFN_OSMesaGetDepthBuffer GetDepthBuffer;
PFN_OSMesaGetProcAddress GetProcAddress;
} _GLFWlibraryOSMesa;

View file

@ -24,6 +24,8 @@
// distribution.
//
//========================================================================
// It is fine to use C99 in this file because it will not be built with VS
//========================================================================
#include "internal.h"

View file

@ -37,7 +37,6 @@ typedef struct _GLFWtlsPOSIX
{
GLFWbool allocated;
pthread_key_t key;
} _GLFWtlsPOSIX;
// POSIX-specific mutex data
@ -46,6 +45,5 @@ typedef struct _GLFWmutexPOSIX
{
GLFWbool allocated;
pthread_mutex_t handle;
} _GLFWmutexPOSIX;

View file

@ -24,6 +24,8 @@
// distribution.
//
//========================================================================
// It is fine to use C99 in this file because it will not be built with VS
//========================================================================
#include "internal.h"

View file

@ -36,7 +36,6 @@ typedef struct _GLFWtimerPOSIX
{
GLFWbool monotonic;
uint64_t frequency;
} _GLFWtimerPOSIX;

View file

@ -24,6 +24,8 @@
// distribution.
//
//========================================================================
// Please use C89 style variable declarations in this file because VS 2010
//========================================================================
#include "internal.h"
@ -55,6 +57,10 @@ GLFWbool _glfwInitVulkan(int mode)
_glfw.vk.handle = _glfw_dlopen("vulkan-1.dll");
#elif defined(_GLFW_COCOA)
_glfw.vk.handle = _glfw_dlopen("libvulkan.1.dylib");
if (!_glfw.vk.handle)
_glfw.vk.handle = _glfwLoadLocalVulkanLoaderNS();
#elif defined(__OpenBSD__) || defined(__NetBSD__)
_glfw.vk.handle = _glfw_dlopen("libvulkan.so");
#else
_glfw.vk.handle = _glfw_dlopen("libvulkan.so.1");
#endif
@ -128,6 +134,8 @@ GLFWbool _glfwInitVulkan(int mode)
#elif defined(_GLFW_COCOA)
else if (strcmp(ep[i].extensionName, "VK_MVK_macos_surface") == 0)
_glfw.vk.MVK_macos_surface = GLFW_TRUE;
else if (strcmp(ep[i].extensionName, "VK_EXT_metal_surface") == 0)
_glfw.vk.EXT_metal_surface = GLFW_TRUE;
#elif defined(_GLFW_X11)
else if (strcmp(ep[i].extensionName, "VK_KHR_xlib_surface") == 0)
_glfw.vk.KHR_xlib_surface = GLFW_TRUE;

View file

@ -24,6 +24,8 @@
// distribution.
//
//========================================================================
// Please use C89 style variable declarations in this file because VS 2010
//========================================================================
#include "internal.h"
@ -71,18 +73,13 @@ static int choosePixelFormat(_GLFWwindow* window,
int attribs[40];
int values[sizeof(attribs) / sizeof(attribs[0])];
nativeCount = DescribePixelFormat(window->context.wgl.dc,
1,
sizeof(PIXELFORMATDESCRIPTOR),
NULL);
if (_glfw.wgl.ARB_pixel_format)
{
const int attrib = WGL_NUMBER_PIXEL_FORMATS_ARB;
if (!_glfw.wgl.GetPixelFormatAttribivARB(window->context.wgl.dc,
1, 0, 1, &attrib, &nativeCount))
{
_glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
"WGL: Failed to retrieve pixel format attribute");
return 0;
}
addAttrib(WGL_SUPPORT_OPENGL_ARB);
addAttrib(WGL_DRAW_TO_WINDOW_ARB);
addAttrib(WGL_PIXEL_TYPE_ARB);
@ -120,13 +117,6 @@ static int choosePixelFormat(_GLFWwindow* window,
addAttrib(WGL_COLORSPACE_EXT);
}
}
else
{
nativeCount = DescribePixelFormat(window->context.wgl.dc,
1,
sizeof(PIXELFORMATDESCRIPTOR),
NULL);
}
usableConfigs = calloc(nativeCount, sizeof(_GLFWfbconfig));
@ -139,10 +129,10 @@ static int choosePixelFormat(_GLFWwindow* window,
{
// Get pixel format attributes through "modern" extension
if (!_glfw.wgl.GetPixelFormatAttribivARB(window->context.wgl.dc,
pixelFormat, 0,
attribCount,
attribs, values))
if (!wglGetPixelFormatAttribivARB(window->context.wgl.dc,
pixelFormat, 0,
attribCount,
attribs, values))
{
_glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
"WGL: Failed to retrieve pixel format attributes");
@ -163,6 +153,9 @@ static int choosePixelFormat(_GLFWwindow* window,
if (findAttribValue(WGL_ACCELERATION_ARB) == WGL_NO_ACCELERATION_ARB)
continue;
if (findAttribValue(WGL_DOUBLE_BUFFER_ARB) != fbconfig->doublebuffer)
continue;
u->redBits = findAttribValue(WGL_RED_BITS_ARB);
u->greenBits = findAttribValue(WGL_GREEN_BITS_ARB);
u->blueBits = findAttribValue(WGL_BLUE_BITS_ARB);
@ -180,8 +173,6 @@ static int choosePixelFormat(_GLFWwindow* window,
if (findAttribValue(WGL_STEREO_ARB))
u->stereo = GLFW_TRUE;
if (findAttribValue(WGL_DOUBLE_BUFFER_ARB))
u->doublebuffer = GLFW_TRUE;
if (_glfw.wgl.ARB_multisample)
u->samples = findAttribValue(WGL_SAMPLES_ARB);
@ -237,6 +228,9 @@ static int choosePixelFormat(_GLFWwindow* window,
if (pfd.iPixelType != PFD_TYPE_RGBA)
continue;
if (!!(pfd.dwFlags & PFD_DOUBLEBUFFER) != fbconfig->doublebuffer)
continue;
u->redBits = pfd.cRedBits;
u->greenBits = pfd.cGreenBits;
u->blueBits = pfd.cBlueBits;
@ -254,8 +248,6 @@ static int choosePixelFormat(_GLFWwindow* window,
if (pfd.dwFlags & PFD_STEREO)
u->stereo = GLFW_TRUE;
if (pfd.dwFlags & PFD_DOUBLEBUFFER)
u->doublebuffer = GLFW_TRUE;
}
u->handle = pixelFormat;
@ -341,6 +333,7 @@ static void swapBuffersWGL(_GLFWwindow* window)
static void swapIntervalWGL(int interval)
{
_GLFWwindow* window = _glfwPlatformGetTls(&_glfw.contextSlot);
assert(window != NULL);
window->context.wgl.interval = interval;
@ -360,7 +353,7 @@ static void swapIntervalWGL(int interval)
}
if (_glfw.wgl.EXT_swap_control)
_glfw.wgl.SwapIntervalEXT(interval);
wglSwapIntervalEXT(interval);
}
static int extensionSupportedWGL(const char* extension)
@ -368,9 +361,9 @@ static int extensionSupportedWGL(const char* extension)
const char* extensions = NULL;
if (_glfw.wgl.GetExtensionsStringARB)
extensions = _glfw.wgl.GetExtensionsStringARB(wglGetCurrentDC());
extensions = wglGetExtensionsStringARB(wglGetCurrentDC());
else if (_glfw.wgl.GetExtensionsStringEXT)
extensions = _glfw.wgl.GetExtensionsStringEXT();
extensions = wglGetExtensionsStringEXT();
if (!extensions)
return GLFW_FALSE;
@ -387,8 +380,6 @@ static GLFWglproc getProcAddressWGL(const char* procname)
return (GLFWglproc) GetProcAddress(_glfw.wgl.instance, procname);
}
// Destroy the OpenGL context
//
static void destroyContextWGL(_GLFWwindow* window)
{
if (window->context.wgl.handle)
@ -693,8 +684,7 @@ GLFWbool _glfwCreateContextWGL(_GLFWwindow* window,
setAttrib(0, 0);
window->context.wgl.handle =
_glfw.wgl.CreateContextAttribsARB(window->context.wgl.dc,
share, attribs);
wglCreateContextAttribsARB(window->context.wgl.dc, share, attribs);
if (!window->context.wgl.handle)
{
const DWORD error = GetLastError();
@ -786,7 +776,7 @@ GLFWAPI HGLRC glfwGetWGLContext(GLFWwindow* handle)
_GLFWwindow* window = (_GLFWwindow*) handle;
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
if (window->context.client == GLFW_NO_API)
if (window->context.source != GLFW_NATIVE_CONTEXT_API)
{
_glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL);
return NULL;

View file

@ -76,12 +76,19 @@
#define ERROR_INVALID_PROFILE_ARB 0x2096
#define ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB 0x2054
// WGL extension pointer typedefs
typedef BOOL (WINAPI * PFNWGLSWAPINTERVALEXTPROC)(int);
typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBIVARBPROC)(HDC,int,int,UINT,const int*,int*);
typedef const char* (WINAPI * PFNWGLGETEXTENSIONSSTRINGEXTPROC)(void);
typedef const char* (WINAPI * PFNWGLGETEXTENSIONSSTRINGARBPROC)(HDC);
typedef HGLRC (WINAPI * PFNWGLCREATECONTEXTATTRIBSARBPROC)(HDC,HGLRC,const int*);
#define wglSwapIntervalEXT _glfw.wgl.SwapIntervalEXT
#define wglGetPixelFormatAttribivARB _glfw.wgl.GetPixelFormatAttribivARB
#define wglGetExtensionsStringEXT _glfw.wgl.GetExtensionsStringEXT
#define wglGetExtensionsStringARB _glfw.wgl.GetExtensionsStringARB
#define wglCreateContextAttribsARB _glfw.wgl.CreateContextAttribsARB
// opengl32.dll function pointer typedefs
typedef HGLRC (WINAPI * PFN_wglCreateContext)(HDC);
typedef BOOL (WINAPI * PFN_wglDeleteContext)(HGLRC);
typedef PROC (WINAPI * PFN_wglGetProcAddress)(LPCSTR);
@ -89,8 +96,6 @@ typedef HDC (WINAPI * PFN_wglGetCurrentDC)(void);
typedef HGLRC (WINAPI * PFN_wglGetCurrentContext)(void);
typedef BOOL (WINAPI * PFN_wglMakeCurrent)(HDC,HGLRC);
typedef BOOL (WINAPI * PFN_wglShareLists)(HGLRC,HGLRC);
// opengl32.dll function pointer typedefs
#define wglCreateContext _glfw.wgl.CreateContext
#define wglDeleteContext _glfw.wgl.DeleteContext
#define wglGetProcAddress _glfw.wgl.GetProcAddress
@ -99,10 +104,6 @@ typedef BOOL (WINAPI * PFN_wglShareLists)(HGLRC,HGLRC);
#define wglMakeCurrent _glfw.wgl.MakeCurrent
#define wglShareLists _glfw.wgl.ShareLists
#define _GLFW_RECREATION_NOT_NEEDED 0
#define _GLFW_RECREATION_REQUIRED 1
#define _GLFW_RECREATION_IMPOSSIBLE 2
#define _GLFW_PLATFORM_CONTEXT_STATE _GLFWcontextWGL wgl
#define _GLFW_PLATFORM_LIBRARY_CONTEXT_STATE _GLFWlibraryWGL wgl
@ -114,7 +115,6 @@ typedef struct _GLFWcontextWGL
HDC dc;
HGLRC handle;
int interval;
} _GLFWcontextWGL;
// WGL-specific global data
@ -147,7 +147,6 @@ typedef struct _GLFWlibraryWGL
GLFWbool ARB_create_context_robustness;
GLFWbool ARB_create_context_no_error;
GLFWbool ARB_context_flush_control;
} _GLFWlibraryWGL;

View file

@ -24,6 +24,8 @@
// distribution.
//
//========================================================================
// Please use C89 style variable declarations in this file because VS 2010
//========================================================================
#include "internal.h"
@ -37,6 +39,10 @@ static const GUID _glfw_GUID_DEVINTERFACE_HID =
#if defined(_GLFW_USE_HYBRID_HPG) || defined(_GLFW_USE_OPTIMUS_HPG)
#if defined(_GLFW_BUILD_DLL)
#pragma message("These symbols must be exported by the executable and have no effect in a DLL")
#endif
// Executables (but not DLLs) exporting this symbol with this value will be
// automatically directed to the high-performance GPU on Nvidia Optimus systems
// with up-to-date drivers
@ -66,17 +72,16 @@ BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID reserved)
//
static GLFWbool loadLibraries(void)
{
_glfw.win32.winmm.instance = LoadLibraryA("winmm.dll");
if (!_glfw.win32.winmm.instance)
if (!GetModuleHandleExW(GET_MODULE_HANDLE_EX_FLAG_FROM_ADDRESS |
GET_MODULE_HANDLE_EX_FLAG_UNCHANGED_REFCOUNT,
(const WCHAR*) &_glfw,
(HMODULE*) &_glfw.win32.instance))
{
_glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
"Win32: Failed to load winmm.dll");
"Win32: Failed to retrieve own module handle");
return GLFW_FALSE;
}
_glfw.win32.winmm.GetTime = (PFN_timeGetTime)
GetProcAddress(_glfw.win32.winmm.instance, "timeGetTime");
_glfw.win32.user32.instance = LoadLibraryA("user32.dll");
if (!_glfw.win32.user32.instance)
{
@ -97,6 +102,8 @@ static GLFWbool loadLibraries(void)
GetProcAddress(_glfw.win32.user32.instance, "GetDpiForWindow");
_glfw.win32.user32.AdjustWindowRectExForDpi_ = (PFN_AdjustWindowRectExForDpi)
GetProcAddress(_glfw.win32.user32.instance, "AdjustWindowRectExForDpi");
_glfw.win32.user32.GetSystemMetricsForDpi_ = (PFN_GetSystemMetricsForDpi)
GetProcAddress(_glfw.win32.user32.instance, "GetSystemMetricsForDpi");
_glfw.win32.dinput8.instance = LoadLibraryA("dinput8.dll");
if (_glfw.win32.dinput8.instance)
@ -141,6 +148,8 @@ static GLFWbool loadLibraries(void)
GetProcAddress(_glfw.win32.dwmapi.instance, "DwmFlush");
_glfw.win32.dwmapi.EnableBlurBehindWindow = (PFN_DwmEnableBlurBehindWindow)
GetProcAddress(_glfw.win32.dwmapi.instance, "DwmEnableBlurBehindWindow");
_glfw.win32.dwmapi.GetColorizationColor = (PFN_DwmGetColorizationColor)
GetProcAddress(_glfw.win32.dwmapi.instance, "DwmGetColorizationColor");
}
_glfw.win32.shcore.instance = LoadLibraryA("shcore.dll");
@ -172,9 +181,6 @@ static void freeLibraries(void)
if (_glfw.win32.dinput8.instance)
FreeLibrary(_glfw.win32.dinput8.instance);
if (_glfw.win32.winmm.instance)
FreeLibrary(_glfw.win32.winmm.instance);
if (_glfw.win32.user32.instance)
FreeLibrary(_glfw.win32.user32.instance);
@ -258,7 +264,6 @@ static void createKeyTables(void)
_glfw.win32.keycodes[0x151] = GLFW_KEY_PAGE_DOWN;
_glfw.win32.keycodes[0x149] = GLFW_KEY_PAGE_UP;
_glfw.win32.keycodes[0x045] = GLFW_KEY_PAUSE;
_glfw.win32.keycodes[0x146] = GLFW_KEY_PAUSE;
_glfw.win32.keycodes[0x039] = GLFW_KEY_SPACE;
_glfw.win32.keycodes[0x00F] = GLFW_KEY_TAB;
_glfw.win32.keycodes[0x03A] = GLFW_KEY_CAPS_LOCK;
@ -340,7 +345,7 @@ static GLFWbool createHelperWindow(void)
WS_CLIPSIBLINGS | WS_CLIPCHILDREN,
0, 0, 1, 1,
NULL, NULL,
GetModuleHandleW(NULL),
_glfw.win32.instance,
NULL);
if (!_glfw.win32.helperWindowHandle)
@ -490,7 +495,7 @@ void _glfwUpdateKeyNamesWin32(void)
vk = vks[key - GLFW_KEY_KP_0];
}
else
vk = MapVirtualKey(scancode, MAPVK_VSC_TO_VK);
vk = MapVirtualKeyW(scancode, MAPVK_VSC_TO_VK);
length = ToUnicode(vk, scancode, state,
chars, sizeof(chars) / sizeof(WCHAR),
@ -498,6 +503,8 @@ void _glfwUpdateKeyNamesWin32(void)
if (length == -1)
{
// This is a dead key, so we need a second simulated key press
// to make it output its own character (usually a diacritic)
length = ToUnicode(vk, scancode, state,
chars, sizeof(chars) / sizeof(WCHAR),
0);
@ -513,7 +520,8 @@ void _glfwUpdateKeyNamesWin32(void)
}
}
// Replacement for IsWindowsVersionOrGreater as MinGW lacks versionhelpers.h
// Replacement for IsWindowsVersionOrGreater, as we cannot rely on the
// application having a correct embedded manifest
//
BOOL _glfwIsWindowsVersionOrGreaterWin32(WORD major, WORD minor, WORD sp)
{
@ -523,7 +531,7 @@ BOOL _glfwIsWindowsVersionOrGreaterWin32(WORD major, WORD minor, WORD sp)
cond = VerSetConditionMask(cond, VER_MINORVERSION, VER_GREATER_EQUAL);
cond = VerSetConditionMask(cond, VER_SERVICEPACKMAJOR, VER_GREATER_EQUAL);
// HACK: Use RtlVerifyVersionInfo instead of VerifyVersionInfoW as the
// latter lies unless the user knew to embedd a non-default manifest
// latter lies unless the user knew to embed a non-default manifest
// announcing support for Windows 10 via supportedOS GUID
return RtlVerifyVersionInfo(&osvi, mask, cond) == 0;
}
@ -538,7 +546,7 @@ BOOL _glfwIsWindows10BuildOrGreaterWin32(WORD build)
cond = VerSetConditionMask(cond, VER_MINORVERSION, VER_GREATER_EQUAL);
cond = VerSetConditionMask(cond, VER_BUILDNUMBER, VER_GREATER_EQUAL);
// HACK: Use RtlVerifyVersionInfo instead of VerifyVersionInfoW as the
// latter lies unless the user knew to embedd a non-default manifest
// latter lies unless the user knew to embed a non-default manifest
// announcing support for Windows 10 via supportedOS GUID
return RtlVerifyVersionInfo(&osvi, mask, cond) == 0;
}
@ -604,6 +612,7 @@ void _glfwPlatformTerminate(void)
_glfwTerminateWGL();
_glfwTerminateEGL();
_glfwTerminateOSMesa();
_glfwTerminateJoysticksWin32();

View file

@ -24,6 +24,8 @@
// distribution.
//
//========================================================================
// Please use C89 style variable declarations in this file because VS 2010
//========================================================================
#include "internal.h"
@ -254,6 +256,8 @@ static GLFWbool supportsXInput(const GUID* guid)
//
static void closeJoystick(_GLFWjoystick* js)
{
_glfwInputJoystick(js, GLFW_DISCONNECTED);
if (js->win32.device)
{
IDirectInputDevice8_Unacquire(js->win32.device);
@ -261,9 +265,7 @@ static void closeJoystick(_GLFWjoystick* js)
}
free(js->win32.objects);
_glfwFreeJoystick(js);
_glfwInputJoystick(js, GLFW_DISCONNECTED);
}
// DirectInput device object enumeration callback
@ -354,8 +356,8 @@ static BOOL CALLBACK deviceCallback(const DIDEVICEINSTANCE* di, void* user)
for (jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++)
{
_GLFWjoystick* js = _glfw.joysticks + jid;
if (js->present)
js = _glfw.joysticks + jid;
if (js->connected)
{
if (memcmp(&js->win32.guid, &di->guidInstance, sizeof(GUID)) == 0)
return DIENUM_CONTINUE;
@ -495,7 +497,7 @@ void _glfwInitJoysticksWin32(void)
{
if (_glfw.win32.dinput8.instance)
{
if (FAILED(DirectInput8Create(GetModuleHandle(NULL),
if (FAILED(DirectInput8Create(_glfw.win32.instance,
DIRECTINPUT_VERSION,
&IID_IDirectInput8W,
(void**) &_glfw.win32.dinput8.api,
@ -539,7 +541,7 @@ void _glfwDetectJoystickConnectionWin32(void)
for (jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++)
{
if (_glfw.joysticks[jid].present &&
if (_glfw.joysticks[jid].connected &&
_glfw.joysticks[jid].win32.device == NULL &&
_glfw.joysticks[jid].win32.index == index)
{
@ -591,7 +593,7 @@ void _glfwDetectJoystickDisconnectionWin32(void)
for (jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++)
{
_GLFWjoystick* js = _glfw.joysticks + jid;
if (js->present)
if (js->connected)
_glfwPlatformPollJoystick(js, _GLFW_POLL_PRESENCE);
}
}
@ -607,7 +609,7 @@ int _glfwPlatformPollJoystick(_GLFWjoystick* js, int mode)
{
int i, ai = 0, bi = 0, pi = 0;
HRESULT result;
DIJOYSTATE state;
DIJOYSTATE state = {0};
IDirectInputDevice8_Poll(js->win32.device);
result = IDirectInputDevice8_GetDeviceState(js->win32.device,
@ -670,11 +672,11 @@ int _glfwPlatformPollJoystick(_GLFWjoystick* js, int mode)
};
// Screams of horror are appropriate at this point
int state = LOWORD(*(DWORD*) data) / (45 * DI_DEGREES);
if (state < 0 || state > 8)
state = 8;
int stateIndex = LOWORD(*(DWORD*) data) / (45 * DI_DEGREES);
if (stateIndex < 0 || stateIndex > 8)
stateIndex = 8;
_glfwInputJoystickHat(js, pi, states[state]);
_glfwInputJoystickHat(js, pi, states[stateIndex]);
pi++;
break;
}
@ -734,6 +736,13 @@ int _glfwPlatformPollJoystick(_GLFWjoystick* js, int mode)
if (xis.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_LEFT)
dpad |= GLFW_HAT_LEFT;
// Treat invalid combinations as neither being pressed
// while preserving what data can be preserved
if ((dpad & GLFW_HAT_RIGHT) && (dpad & GLFW_HAT_LEFT))
dpad &= ~(GLFW_HAT_RIGHT | GLFW_HAT_LEFT);
if ((dpad & GLFW_HAT_UP) && (dpad & GLFW_HAT_DOWN))
dpad &= ~(GLFW_HAT_UP | GLFW_HAT_DOWN);
_glfwInputJoystickHat(js, 0, dpad);
}

View file

@ -25,9 +25,10 @@
//========================================================================
#define _GLFW_PLATFORM_JOYSTICK_STATE _GLFWjoystickWin32 win32
#define _GLFW_PLATFORM_LIBRARY_JOYSTICK_STATE int dummy
#define _GLFW_PLATFORM_LIBRARY_JOYSTICK_STATE struct { int dummyLibraryJoystick; }
#define _GLFW_PLATFORM_MAPPING_NAME "Windows"
#define GLFW_BUILD_WIN32_MAPPINGS
// Joystick element (axis, button or slider)
//

View file

@ -24,6 +24,8 @@
// distribution.
//
//========================================================================
// Please use C89 style variable declarations in this file because VS 2010
//========================================================================
#include "internal.h"
@ -31,6 +33,7 @@
#include <string.h>
#include <limits.h>
#include <malloc.h>
#include <wchar.h>
// Callback for EnumDisplayMonitors in createMonitor
@ -182,6 +185,8 @@ void _glfwPollMonitorsWin32(void)
display.DeviceName) == 0)
{
disconnected[i] = NULL;
// handle may have changed, update
EnumDisplayMonitors(NULL, NULL, monitorCallback, (LPARAM) _glfw.monitors[i]);
break;
}
}
@ -313,8 +318,19 @@ void _glfwGetMonitorContentScaleWin32(HMONITOR handle, float* xscale, float* ysc
{
UINT xdpi, ydpi;
if (xscale)
*xscale = 0.f;
if (yscale)
*yscale = 0.f;
if (IsWindows8Point1OrGreater())
GetDpiForMonitor(handle, MDT_EFFECTIVE_DPI, &xdpi, &ydpi);
{
if (GetDpiForMonitor(handle, MDT_EFFECTIVE_DPI, &xdpi, &ydpi) != S_OK)
{
_glfwInputError(GLFW_PLATFORM_ERROR, "Win32: Failed to query monitor DPI");
return;
}
}
else
{
const HDC dc = GetDC(NULL);
@ -366,7 +382,7 @@ void _glfwPlatformGetMonitorWorkarea(_GLFWmonitor* monitor,
int* width, int* height)
{
MONITORINFO mi = { sizeof(mi) };
GetMonitorInfo(monitor->win32.handle, &mi);
GetMonitorInfoW(monitor->win32.handle, &mi);
if (xpos)
*xpos = mi.rcWork.left;
@ -475,7 +491,7 @@ void _glfwPlatformGetVideoMode(_GLFWmonitor* monitor, GLFWvidmode* mode)
GLFWbool _glfwPlatformGetGammaRamp(_GLFWmonitor* monitor, GLFWgammaramp* ramp)
{
HDC dc;
WORD values[768];
WORD values[3][256];
dc = CreateDCW(L"DISPLAY", monitor->win32.adapterName, NULL, NULL);
GetDeviceGammaRamp(dc, values);
@ -483,9 +499,9 @@ GLFWbool _glfwPlatformGetGammaRamp(_GLFWmonitor* monitor, GLFWgammaramp* ramp)
_glfwAllocGammaArrays(ramp, 256);
memcpy(ramp->red, values + 0, 256 * sizeof(unsigned short));
memcpy(ramp->green, values + 256, 256 * sizeof(unsigned short));
memcpy(ramp->blue, values + 512, 256 * sizeof(unsigned short));
memcpy(ramp->red, values[0], sizeof(values[0]));
memcpy(ramp->green, values[1], sizeof(values[1]));
memcpy(ramp->blue, values[2], sizeof(values[2]));
return GLFW_TRUE;
}
@ -493,7 +509,7 @@ GLFWbool _glfwPlatformGetGammaRamp(_GLFWmonitor* monitor, GLFWgammaramp* ramp)
void _glfwPlatformSetGammaRamp(_GLFWmonitor* monitor, const GLFWgammaramp* ramp)
{
HDC dc;
WORD values[768];
WORD values[3][256];
if (ramp->size != 256)
{
@ -502,9 +518,9 @@ void _glfwPlatformSetGammaRamp(_GLFWmonitor* monitor, const GLFWgammaramp* ramp)
return;
}
memcpy(values + 0, ramp->red, 256 * sizeof(unsigned short));
memcpy(values + 256, ramp->green, 256 * sizeof(unsigned short));
memcpy(values + 512, ramp->blue, 256 * sizeof(unsigned short));
memcpy(values[0], ramp->red, sizeof(values[0]));
memcpy(values[1], ramp->green, sizeof(values[1]));
memcpy(values[2], ramp->blue, sizeof(values[2]));
dc = CreateDCW(L"DISPLAY", monitor->win32.adapterName, NULL, NULL);
SetDeviceGammaRamp(dc, values);

View file

@ -39,8 +39,8 @@
#endif
// This is a workaround for the fact that glfw3.h needs to export APIENTRY (for
// example to allow applications to correctly declare a GL_ARB_debug_output
// callback) but windows.h assumes no one will define APIENTRY before it does
// example to allow applications to correctly declare a GL_KHR_debug callback)
// but windows.h assumes no one will define APIENTRY before it does
#undef APIENTRY
// GLFW on Windows is Unicode only and does not work in MBCS mode
@ -77,6 +77,9 @@
#ifndef WM_DWMCOMPOSITIONCHANGED
#define WM_DWMCOMPOSITIONCHANGED 0x031E
#endif
#ifndef WM_DWMCOLORIZATIONCOLORCHANGED
#define WM_DWMCOLORIZATIONCOLORCHANGED 0x0320
#endif
#ifndef WM_COPYGLOBALDATA
#define WM_COPYGLOBALDATA 0x0049
#endif
@ -99,7 +102,7 @@
#define DISPLAY_DEVICE_ACTIVE 0x00000001
#endif
#ifndef _WIN32_WINNT_WINBLUE
#define _WIN32_WINNT_WINBLUE 0x0602
#define _WIN32_WINNT_WINBLUE 0x0603
#endif
#ifndef _WIN32_WINNT_WIN8
#define _WIN32_WINNT_WIN8 0x0602
@ -159,7 +162,9 @@ typedef enum
#define DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2 ((HANDLE) -4)
#endif /*DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2*/
// HACK: Define versionhelpers.h functions manually as MinGW lacks the header
// Replacement for versionhelpers.h macros, as we cannot rely on the
// application having a correct embedded manifest
//
#define IsWindowsXPOrGreater() \
_glfwIsWindowsVersionOrGreaterWin32(HIBYTE(_WIN32_WINNT_WINXP), \
LOBYTE(_WIN32_WINNT_WINXP), 0)
@ -212,13 +217,9 @@ typedef enum
// HACK: Define macros that some dinput.h variants don't
#ifndef DIDFT_OPTIONAL
#define DIDFT_OPTIONAL 0x80000000
#define DIDFT_OPTIONAL 0x80000000
#endif
// winmm.dll function pointer typedefs
typedef DWORD (WINAPI * PFN_timeGetTime)(void);
#define timeGetTime _glfw.win32.winmm.GetTime
// xinput.dll function pointer typedefs
typedef DWORD (WINAPI * PFN_XInputGetCapabilities)(DWORD,DWORD,XINPUT_CAPABILITIES*);
typedef DWORD (WINAPI * PFN_XInputGetState)(DWORD,XINPUT_STATE*);
@ -236,20 +237,24 @@ typedef BOOL (WINAPI * PFN_EnableNonClientDpiScaling)(HWND);
typedef BOOL (WINAPI * PFN_SetProcessDpiAwarenessContext)(HANDLE);
typedef UINT (WINAPI * PFN_GetDpiForWindow)(HWND);
typedef BOOL (WINAPI * PFN_AdjustWindowRectExForDpi)(LPRECT,DWORD,BOOL,DWORD,UINT);
typedef int (WINAPI * PFN_GetSystemMetricsForDpi)(int,UINT);
#define SetProcessDPIAware _glfw.win32.user32.SetProcessDPIAware_
#define ChangeWindowMessageFilterEx _glfw.win32.user32.ChangeWindowMessageFilterEx_
#define EnableNonClientDpiScaling _glfw.win32.user32.EnableNonClientDpiScaling_
#define SetProcessDpiAwarenessContext _glfw.win32.user32.SetProcessDpiAwarenessContext_
#define GetDpiForWindow _glfw.win32.user32.GetDpiForWindow_
#define AdjustWindowRectExForDpi _glfw.win32.user32.AdjustWindowRectExForDpi_
#define GetSystemMetricsForDpi _glfw.win32.user32.GetSystemMetricsForDpi_
// dwmapi.dll function pointer typedefs
typedef HRESULT (WINAPI * PFN_DwmIsCompositionEnabled)(BOOL*);
typedef HRESULT (WINAPI * PFN_DwmFlush)(VOID);
typedef HRESULT(WINAPI * PFN_DwmEnableBlurBehindWindow)(HWND,const DWM_BLURBEHIND*);
typedef HRESULT (WINAPI * PFN_DwmGetColorizationColor)(DWORD*,BOOL*);
#define DwmIsCompositionEnabled _glfw.win32.dwmapi.IsCompositionEnabled
#define DwmFlush _glfw.win32.dwmapi.Flush
#define DwmEnableBlurBehindWindow _glfw.win32.dwmapi.EnableBlurBehindWindow
#define DwmGetColorizationColor _glfw.win32.dwmapi.GetColorizationColor
// shcore.dll function pointer typedefs
typedef HRESULT (WINAPI * PFN_SetProcessDpiAwareness)(PROCESS_DPI_AWARENESS);
@ -316,15 +321,20 @@ typedef struct _GLFWwindowWin32
GLFWbool transparent;
GLFWbool scaleToMonitor;
// Cached size used to filter out duplicate events
int width, height;
// The last received cursor position, regardless of source
int lastCursorPosX, lastCursorPosY;
// The last recevied high surrogate when decoding pairs of UTF-16 messages
WCHAR highSurrogate;
} _GLFWwindowWin32;
// Win32-specific global data
//
typedef struct _GLFWlibraryWin32
{
HINSTANCE instance;
HWND helperWindowHandle;
HDEVNOTIFY deviceNotificationHandle;
DWORD foregroundLockTimeout;
@ -337,15 +347,12 @@ typedef struct _GLFWlibraryWin32
double restoreCursorPosX, restoreCursorPosY;
// The window whose disabled cursor mode is active
_GLFWwindow* disabledCursorWindow;
// The window the cursor is captured in
_GLFWwindow* capturedCursorWindow;
RAWINPUT* rawInput;
int rawInputSize;
UINT mouseTrailSize;
struct {
HINSTANCE instance;
PFN_timeGetTime GetTime;
} winmm;
struct {
HINSTANCE instance;
PFN_DirectInput8Create Create;
@ -366,6 +373,7 @@ typedef struct _GLFWlibraryWin32
PFN_SetProcessDpiAwarenessContext SetProcessDpiAwarenessContext_;
PFN_GetDpiForWindow GetDpiForWindow_;
PFN_AdjustWindowRectExForDpi AdjustWindowRectExForDpi_;
PFN_GetSystemMetricsForDpi GetSystemMetricsForDpi_;
} user32;
struct {
@ -373,6 +381,7 @@ typedef struct _GLFWlibraryWin32
PFN_DwmIsCompositionEnabled IsCompositionEnabled;
PFN_DwmFlush Flush;
PFN_DwmEnableBlurBehindWindow EnableBlurBehindWindow;
PFN_DwmGetColorizationColor GetColorizationColor;
} dwmapi;
struct {
@ -385,7 +394,6 @@ typedef struct _GLFWlibraryWin32
HINSTANCE instance;
PFN_RtlVerifyVersionInfo RtlVerifyVersionInfo_;
} ntdll;
} _GLFWlibraryWin32;
// Win32-specific per-monitor data
@ -400,7 +408,6 @@ typedef struct _GLFWmonitorWin32
char publicDisplayName[32];
GLFWbool modesPruned;
GLFWbool modeChanged;
} _GLFWmonitorWin32;
// Win32-specific per-cursor data
@ -408,16 +415,13 @@ typedef struct _GLFWmonitorWin32
typedef struct _GLFWcursorWin32
{
HCURSOR handle;
} _GLFWcursorWin32;
// Win32-specific global timer data
//
typedef struct _GLFWtimerWin32
{
GLFWbool hasPC;
uint64_t frequency;
} _GLFWtimerWin32;
// Win32-specific thread local storage data
@ -426,7 +430,6 @@ typedef struct _GLFWtlsWin32
{
GLFWbool allocated;
DWORD index;
} _GLFWtlsWin32;
// Win32-specific mutex data
@ -435,7 +438,6 @@ typedef struct _GLFWmutexWin32
{
GLFWbool allocated;
CRITICAL_SECTION section;
} _GLFWmutexWin32;

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@ -24,6 +24,8 @@
// distribution.
//
//========================================================================
// Please use C89 style variable declarations in this file because VS 2010
//========================================================================
#include "internal.h"

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@ -24,6 +24,8 @@
// distribution.
//
//========================================================================
// Please use C89 style variable declarations in this file because VS 2010
//========================================================================
#include "internal.h"
@ -36,18 +38,7 @@
//
void _glfwInitTimerWin32(void)
{
uint64_t frequency;
if (QueryPerformanceFrequency((LARGE_INTEGER*) &frequency))
{
_glfw.timer.win32.hasPC = GLFW_TRUE;
_glfw.timer.win32.frequency = frequency;
}
else
{
_glfw.timer.win32.hasPC = GLFW_FALSE;
_glfw.timer.win32.frequency = 1000;
}
QueryPerformanceFrequency((LARGE_INTEGER*) &_glfw.timer.win32.frequency);
}
@ -57,14 +48,9 @@ void _glfwInitTimerWin32(void)
uint64_t _glfwPlatformGetTimerValue(void)
{
if (_glfw.timer.win32.hasPC)
{
uint64_t value;
QueryPerformanceCounter((LARGE_INTEGER*) &value);
return value;
}
else
return (uint64_t) timeGetTime();
uint64_t value;
QueryPerformanceCounter((LARGE_INTEGER*) &value);
return value;
}
uint64_t _glfwPlatformGetTimerFrequency(void)

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@ -25,6 +25,8 @@
// distribution.
//
//========================================================================
// Please use C89 style variable declarations in this file because VS 2010
//========================================================================
#include "internal.h"
@ -203,6 +205,8 @@ GLFWAPI GLFWwindow* glfwCreateWindow(int width, int height,
window->focusOnShow = wndconfig.focusOnShow;
window->cursorMode = GLFW_CURSOR_NORMAL;
window->doublebuffer = fbconfig.doublebuffer;
window->minwidth = GLFW_DONT_CARE;
window->minheight = GLFW_DONT_CARE;
window->maxwidth = GLFW_DONT_CARE;
@ -217,30 +221,6 @@ GLFWAPI GLFWwindow* glfwCreateWindow(int width, int height,
return NULL;
}
if (ctxconfig.client != GLFW_NO_API)
{
if (!_glfwRefreshContextAttribs(window, &ctxconfig))
{
glfwDestroyWindow((GLFWwindow*) window);
return NULL;
}
}
if (window->monitor)
{
if (wndconfig.centerCursor)
_glfwCenterCursorInContentArea(window);
}
else
{
if (wndconfig.visible)
{
_glfwPlatformShowWindow(window);
if (wndconfig.focused)
_glfwPlatformFocusWindow(window);
}
}
return (GLFWwindow*) window;
}
@ -500,12 +480,33 @@ GLFWAPI void glfwSetWindowTitle(GLFWwindow* handle, const char* title)
GLFWAPI void glfwSetWindowIcon(GLFWwindow* handle,
int count, const GLFWimage* images)
{
int i;
_GLFWwindow* window = (_GLFWwindow*) handle;
assert(window != NULL);
assert(count >= 0);
assert(count == 0 || images != NULL);
_GLFW_REQUIRE_INIT();
if (count < 0)
{
_glfwInputError(GLFW_INVALID_VALUE, "Invalid image count for window icon");
return;
}
for (i = 0; i < count; i++)
{
assert(images[i].pixels != NULL);
if (images[i].width <= 0 || images[i].height <= 0)
{
_glfwInputError(GLFW_INVALID_VALUE,
"Invalid image dimensions for window icon");
return;
}
}
_glfwPlatformSetWindowIcon(window, count, images);
}
@ -1097,3 +1098,4 @@ GLFWAPI void glfwPostEmptyEvent(void)
_GLFW_REQUIRE_INIT();
_glfwPlatformPostEmptyEvent();
}

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@ -23,6 +23,8 @@
// distribution.
//
//========================================================================
// It is fine to use C99 in this file because it will not be built with VS
//========================================================================
#include "internal.h"
@ -33,7 +35,7 @@
#include <math.h>
static void outputHandleGeometry(void* data,
static void outputHandleGeometry(void* userData,
struct wl_output* output,
int32_t x,
int32_t y,
@ -44,26 +46,25 @@ static void outputHandleGeometry(void* data,
const char* model,
int32_t transform)
{
struct _GLFWmonitor *monitor = data;
char name[1024];
struct _GLFWmonitor* monitor = userData;
monitor->wl.x = x;
monitor->wl.y = y;
monitor->widthMM = physicalWidth;
monitor->heightMM = physicalHeight;
snprintf(name, sizeof(name), "%s %s", make, model);
monitor->name = _glfw_strdup(name);
if (strlen(monitor->name) == 0)
snprintf(monitor->name, sizeof(monitor->name), "%s %s", make, model);
}
static void outputHandleMode(void* data,
static void outputHandleMode(void* userData,
struct wl_output* output,
uint32_t flags,
int32_t width,
int32_t height,
int32_t refresh)
{
struct _GLFWmonitor *monitor = data;
struct _GLFWmonitor* monitor = userData;
GLFWvidmode mode;
mode.width = width;
@ -82,27 +83,76 @@ static void outputHandleMode(void* data,
monitor->wl.currentMode = monitor->modeCount - 1;
}
static void outputHandleDone(void* data, struct wl_output* output)
static void outputHandleDone(void* userData, struct wl_output* output)
{
struct _GLFWmonitor *monitor = data;
struct _GLFWmonitor* monitor = userData;
if (monitor->widthMM <= 0 || monitor->heightMM <= 0)
{
// If Wayland does not provide a physical size, assume the default 96 DPI
const GLFWvidmode* mode = &monitor->modes[monitor->wl.currentMode];
monitor->widthMM = (int) (mode->width * 25.4f / 96.f);
monitor->heightMM = (int) (mode->height * 25.4f / 96.f);
}
for (int i = 0; i < _glfw.monitorCount; i++)
{
if (_glfw.monitors[i] == monitor)
return;
}
_glfwInputMonitor(monitor, GLFW_CONNECTED, _GLFW_INSERT_LAST);
}
static void outputHandleScale(void* data,
static void outputHandleScale(void* userData,
struct wl_output* output,
int32_t factor)
{
struct _GLFWmonitor *monitor = data;
struct _GLFWmonitor* monitor = userData;
monitor->wl.scale = factor;
monitor->wl.contentScale = factor;
for (_GLFWwindow* window = _glfw.windowListHead; window; window = window->next)
{
for (int i = 0; i < window->wl.scaleCount; i++)
{
if (window->wl.scales[i].output == monitor->wl.output)
{
window->wl.scales[i].factor = monitor->wl.contentScale;
_glfwUpdateContentScaleWayland(window);
break;
}
}
}
}
static const struct wl_output_listener outputListener = {
#ifdef WL_OUTPUT_NAME_SINCE_VERSION
void outputHandleName(void* userData, struct wl_output* wl_output, const char* name)
{
struct _GLFWmonitor* monitor = userData;
strncpy(monitor->name, name, sizeof(monitor->name) - 1);
}
void outputHandleDescription(void* userData,
struct wl_output* wl_output,
const char* description)
{
}
#endif // WL_OUTPUT_NAME_SINCE_VERSION
static const struct wl_output_listener outputListener =
{
outputHandleGeometry,
outputHandleMode,
outputHandleDone,
outputHandleScale,
#ifdef WL_OUTPUT_NAME_SINCE_VERSION
outputHandleName,
outputHandleDescription,
#endif
};
@ -112,9 +162,6 @@ static const struct wl_output_listener outputListener = {
void _glfwAddOutputWayland(uint32_t name, uint32_t version)
{
_GLFWmonitor *monitor;
struct wl_output *output;
if (version < 2)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
@ -122,23 +169,26 @@ void _glfwAddOutputWayland(uint32_t name, uint32_t version)
return;
}
// The actual name of this output will be set in the geometry handler.
monitor = _glfwAllocMonitor(NULL, 0, 0);
#ifdef WL_OUTPUT_NAME_SINCE_VERSION
version = _glfw_min(version, WL_OUTPUT_NAME_SINCE_VERSION);
#else
version = 2;
#endif
output = wl_registry_bind(_glfw.wl.registry,
name,
&wl_output_interface,
2);
struct wl_output* output = wl_registry_bind(_glfw.wl.registry,
name,
&wl_output_interface,
version);
if (!output)
{
_glfwFreeMonitor(monitor);
return;
}
monitor->wl.scale = 1;
// The actual name of this output will be set in the geometry handler
_GLFWmonitor* monitor = _glfwAllocMonitor("", 0, 0);
monitor->wl.contentScale = 1;
monitor->wl.output = output;
monitor->wl.name = name;
wl_proxy_set_tag((struct wl_proxy*) output, &_glfw.wl.tag);
wl_output_add_listener(output, &outputListener, monitor);
}
@ -165,9 +215,9 @@ void _glfwPlatformGetMonitorContentScale(_GLFWmonitor* monitor,
float* xscale, float* yscale)
{
if (xscale)
*xscale = (float) monitor->wl.scale;
*xscale = (float) monitor->wl.contentScale;
if (yscale)
*yscale = (float) monitor->wl.scale;
*yscale = (float) monitor->wl.contentScale;
}
void _glfwPlatformGetMonitorWorkarea(_GLFWmonitor* monitor,
@ -198,7 +248,7 @@ void _glfwPlatformGetVideoMode(_GLFWmonitor* monitor, GLFWvidmode* mode)
GLFWbool _glfwPlatformGetGammaRamp(_GLFWmonitor* monitor, GLFWgammaramp* ramp)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Wayland: Gamma ramp access it not available");
"Wayland: Gamma ramp access is not available");
return GLFW_FALSE;
}

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