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Fixed merge
This commit is contained in:
commit
1e9c4ffe94
4 changed files with 423 additions and 71 deletions
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@ -61,9 +61,11 @@ namespace detail
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N = number of components in the vector (e.g. 3)
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E0...3 = what index the n-th element of this swizzle refers to
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*/
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template <typename Type, typename Class, int N, int E0, int E1, int E2, int E3, int DUPLICATE_ELEMENTS>
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template <typename Derived, typename Type, typename Class, int N, int E0, int E1, int E2, int E3, int DUPLICATE_ELEMENTS>
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struct swizzle_base
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{
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typedef Derived derived_type;
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swizzle_base& operator= (const Class& that)
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{
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static const int offset_dst[4] = { E0, E1, E2, E3 };
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@ -88,101 +90,148 @@ namespace detail
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}
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protected:
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Type& elem (size_t i) { return (reinterpret_cast<Type*>(_buffer))[i]; }
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Type& elem (size_t i) { return (reinterpret_cast<Type*>(_buffer))[i]; }
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const Type& elem (size_t i) const { return (reinterpret_cast<const Type*>(_buffer))[i]; }
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// Use an opaque buffer to *ensure* the compiler doesn't call a constructor.
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// Otherwise, a vec4 containg all swizzles might end up with 1000s of
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// Otherwise, a vec4 containing all swizzles might end up with 1000s of
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// constructor calls
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char _buffer[sizeof(Type) * N];
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};
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template <typename Type, typename Class, int N, int E0, int E1, int E2, int E3>
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struct swizzle_base<Type,Class,N,E0,E1,E2,E3,1>
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template <typename Derived, typename Type, typename Class, int N, int E0, int E1, int E2, int E3>
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struct swizzle_base<Derived, Type,Class,N,E0,E1,E2,E3,1>
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{
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typedef Derived derived_type;
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struct Stub {};
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swizzle_base& operator= (const Stub& that) {}
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protected:
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Type& elem (size_t i) { return (reinterpret_cast<Type*>(_buffer))[i]; }
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Type& elem (size_t i) { return (reinterpret_cast<Type*>(_buffer))[i]; }
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const Type& elem (size_t i) const { return (reinterpret_cast<const Type*>(_buffer))[i]; }
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char _buffer[sizeof(Type) * N];
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};
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//! Internal class for implementing swizzle operators
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template <typename T, typename P, int E0, int E1>
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struct swizzle2 : public swizzle_base<T,P,2,E0,E1,0,0,(E0 == E1)>
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struct swizzle2 : public swizzle_base<swizzle2<T,P,E0,E1>, T,P,2,E0,E1,0,0,(E0 == E1)>
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{
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using swizzle_base<T,P,2,E0,E1,0,0,(E0 == E1)>::operator=;
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operator P () { return P(this->elem(E0), this->elem(E1)); }
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using swizzle_base<swizzle2<T,P,E0,E1>,T,P,2,E0,E1,0,0,(E0 == E1)>::operator=;
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P cast() const { return P(this->elem(E0), this->elem(E1)); }
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operator P () const { return cast(); }
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};
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//! Internal class for implementing swizzle operators
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template <typename T, typename P, int E0, int E1, int E2>
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struct swizzle2_3 : public swizzle_base<T,P,2,E0,E1,E2,0,1>
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struct swizzle2_3 : public swizzle_base<swizzle2_3<T,P,E0,E1,E2>,T,P,2,E0,E1,E2,0,1>
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{
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using swizzle_base<T,P,2,E0,E1,E2,0,1>::operator=;
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operator P () { return P(this->elem(E0), this->elem(E1), this->elem(E2)); }
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using swizzle_base<swizzle2_3<T,P,E0,E1,E2>,T,P,2,E0,E1,E2,0,1>::operator=;
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P cast() const { return P(this->elem(E0), this->elem(E1), this->elem(E2)); }
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operator P () const { return cast(); }
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};
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//! Internal class for implementing swizzle operators
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template <typename T, typename P, int E0, int E1, int E2, int E3>
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struct swizzle2_4 : public swizzle_base<T,P,2,E0,E1,E2,E3,1>
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struct swizzle2_4 : public swizzle_base<swizzle2_4<T,P,E0,E1,E2,E3>,T,P,2,E0,E1,E2,E3,1>
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{
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using swizzle_base<T,P,2,E0,E1,E2,E3,1>::operator=;
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operator P () { return P(this->elem(E0), this->elem(E1), this->elem(E2), this->elem(E3)); }
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using swizzle_base<swizzle2_4<T,P,E0,E1,E2,E3>,T,P,2,E0,E1,E2,E3,1>::operator=;
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P cast() const { return P(this->elem(E0), this->elem(E1), this->elem(E2), this->elem(E3)); }
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operator P () const { return cast(); }
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};
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//! Internal class for implementing swizzle operators
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template <typename T, typename P, int E0, int E1, int E2>
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struct swizzle3 : public swizzle_base<T,P,3,E0,E1,E2,0,(E0==E1||E0==E2||E1==E2)>
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struct swizzle3 : public swizzle_base<swizzle3<T,P,E0,E1,E2>,T,P,3,E0,E1,E2,0,(E0==E1||E0==E2||E1==E2)>
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{
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using swizzle_base<T,P,3,E0,E1,E2,0,(E0==E1||E0==E2||E1==E2)>::operator=;
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operator P () { return P(this->elem(E0), this->elem(E1), this->elem(E2)); }
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using swizzle_base<swizzle3<T,P,E0,E1,E2>,T,P,3,E0,E1,E2,0,(E0==E1||E0==E2||E1==E2)>::operator=;
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P cast() const { return P(this->elem(E0), this->elem(E1), this->elem(E2)); }
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operator P () const { return cast(); }
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};
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//! Internal class for implementing swizzle operators
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template <typename T, typename P, int E0, int E1>
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struct swizzle3_2 : public swizzle_base<T,P,2,E0,E1,0,0,(E0==E1)>
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struct swizzle3_2 : public swizzle_base<swizzle3_2<T,P,E0,E1>,T,P,2,E0,E1,0,0,(E0==E1)>
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{
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using swizzle_base<T,P,2,E0,E1,0,0,(E0==E1)>::operator=;
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operator P () { return P(this->elem(E0), this->elem(E1)); }
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using swizzle_base<swizzle3_2<T,P,E0,E1>,T,P,2,E0,E1,0,0,(E0==E1)>::operator=;
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P cast() const { return P(this->elem(E0), this->elem(E1)); }
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operator P () const { return cast(); }
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};
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//! Internal class for implementing swizzle operators
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template <typename T, typename P, int E0, int E1, int E2, int E3>
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struct swizzle3_4 : public swizzle_base<T,P,3,E0,E1,E2,E3,1>
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struct swizzle3_4 : public swizzle_base<swizzle3_4<T,P,E0,E1,E2,E3>,T,P,3,E0,E1,E2,E3,1>
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{
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using swizzle_base<T,P,3,E0,E1,E2,E3,1>::operator=;
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operator P () { return P(this->elem(E0), this->elem(E1), this->elem(E2), this->elem(E3)); }
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using swizzle_base<swizzle3_4<T,P,E0,E1,E2,E3>,T,P,3,E0,E1,E2,E3,1>::operator=;
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P cast() const { return P(this->elem(E0), this->elem(E1), this->elem(E2), this->elem(E3)); }
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operator P () const { return cast(); }
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};
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//! Internal class for implementing swizzle operators
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template <typename T, typename P, int E0, int E1, int E2, int E3>
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struct swizzle4 : public swizzle_base<T,P,4,E0,E1,E2,E3,(E0==E1||E0==E2||E0==E3||E1==E2||E1==E3||E2==E3)>
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struct swizzle4 : public swizzle_base<swizzle4<T,P,E0,E1,E2,E3>,T,P,4,E0,E1,E2,E3,(E0==E1||E0==E2||E0==E3||E1==E2||E1==E3||E2==E3)>
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{
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using swizzle_base<T,P,4,E0,E1,E2,E3,(E0==E1||E0==E2||E0==E3||E1==E2||E1==E3||E2==E3)>::operator=;
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operator P () { return P(this->elem(E0), this->elem(E1), this->elem(E2), this->elem(E3)); }
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using swizzle_base<swizzle4<T,P,E0,E1,E2,E3>,T,P,4,E0,E1,E2,E3,(E0==E1||E0==E2||E0==E3||E1==E2||E1==E3||E2==E3)>::operator=;
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P cast() const { return P(this->elem(E0), this->elem(E1), this->elem(E2), this->elem(E3)); }
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operator P () const { return cast(); }
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};
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//! Internal class for implementing swizzle operators
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template <typename T, typename P, int E0, int E1>
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struct swizzle4_2 : public swizzle_base<T,P,2,E0,E1,0,0,(E0==E1)>
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struct swizzle4_2 : public swizzle_base<swizzle4_2<T,P,E0,E1>,T,P,2,E0,E1,0,0,(E0==E1)>
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{
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using swizzle_base<T,P,2,E0,E1,0,0,(E0==E1)>::operator=;
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operator P () { return P(this->elem(E0), this->elem(E1)); }
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using swizzle_base<swizzle4_2<T,P,E0,E1>,T,P,2,E0,E1,0,0,(E0==E1)>::operator=;
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P cast() const { return P(this->elem(E0), this->elem(E1)); }
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operator P () const { return cast(); }
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};
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//! Internal class for implementing swizzle operators
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template <typename T, typename P, int E0, int E1, int E2>
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struct swizzle4_3 : public swizzle_base<T,P,4,E0,E1,E2,0,(E0==E1||E0==E2||E1==E2)>
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struct swizzle4_3 : public swizzle_base<swizzle4_3<T,P,E0,E1,E2>,T,P,4,E0,E1,E2,0,(E0==E1||E0==E2||E1==E2)>
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{
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using swizzle_base<T,P,4,E0,E1,E2,0,(E0==E1||E0==E2||E1==E2)>::operator=;
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operator P () { return P(this->elem(E0), this->elem(E1), this->elem(E2)); }
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using swizzle_base<swizzle4_3<T,P,E0,E1,E2>,T,P,4,E0,E1,E2,0,(E0==E1||E0==E2||E1==E2)>::operator=;
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P cast() const { return P(this->elem(E0), this->elem(E1), this->elem(E2)); }
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operator P () { return cast(); }
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};
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#define _GLM_SWIZZLE_BINARY_OPERATOR_IMPLEMENTATION(OPERAND)\
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template <typename T, typename P, int N, typename S0, int E0, int E1, int E2, int E3, int D0, typename S1,int F0, int F1, int F2, int F3, int D1> \
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typename P operator OPERAND ( \
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const glm::detail::swizzle_base<S0,T,P,N,E0,E1,E2,E3,D0>& a, \
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const glm::detail::swizzle_base<S1,T,P,N,F0,F1,F2,F3,D1>& b) \
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{ \
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return static_cast<const S0&>(a).cast() OPERAND static_cast<const S1&>(b).cast(); \
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} \
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\
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template <typename T, typename P, int N, typename S0, int E0, int E1, int E2, int E3, int D0> \
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typename P operator OPERAND ( \
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const glm::detail::swizzle_base<S0,T,P,N,E0,E1,E2,E3,D0>& a, \
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const typename P& b) \
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{ \
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return static_cast<const S0&>(a).cast() OPERAND b; \
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} \
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\
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template <typename T, typename P, int N, typename S0, int E0, int E1, int E2, int E3, int D0> \
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typename P operator OPERAND ( \
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const typename P& a, \
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const glm::detail::swizzle_base<S0,T,P,N,E0,E1,E2,E3,D0>& b) \
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{ \
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return a OPERAND static_cast<const S0&>(b).cast(); \
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}
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_GLM_SWIZZLE_BINARY_OPERATOR_IMPLEMENTATION(+)
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_GLM_SWIZZLE_BINARY_OPERATOR_IMPLEMENTATION(-)
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_GLM_SWIZZLE_BINARY_OPERATOR_IMPLEMENTATION(*)
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_GLM_SWIZZLE_BINARY_OPERATOR_IMPLEMENTATION(/)
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}//namespace detail
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}//namespace glm
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#define _GLM_SWIZZLE2_2_MEMBERS(T,P,E0,E1) \
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struct { glm::detail::swizzle2<T,P,0,0> E0 ## E0; }; \
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struct { glm::detail::swizzle2<T,P,0,1> E0 ## E1; }; \
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@ -439,125 +488,260 @@ namespace detail
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struct { glm::detail::swizzle4<T,P,0,0,0,0> E0 ## E0 ## E0 ## E0; }; \
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struct { glm::detail::swizzle4<T,P,0,0,0,1> E0 ## E0 ## E0 ## E1; }; \
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struct { glm::detail::swizzle4<T,P,0,0,0,2> E0 ## E0 ## E0 ## E2; }; \
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struct { glm::detail::swizzle4<T,P,0,0,0,3> E0 ## E0 ## E0 ## E3; }; \
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struct { glm::detail::swizzle4<T,P,0,0,1,0> E0 ## E0 ## E1 ## E0; }; \
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struct { glm::detail::swizzle4<T,P,0,0,1,1> E0 ## E0 ## E1 ## E1; }; \
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struct { glm::detail::swizzle4<T,P,0,0,1,2> E0 ## E0 ## E1 ## E2; }; \
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struct { glm::detail::swizzle4<T,P,0,0,1,3> E0 ## E0 ## E1 ## E3; }; \
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struct { glm::detail::swizzle4<T,P,0,0,2,0> E0 ## E0 ## E2 ## E0; }; \
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struct { glm::detail::swizzle4<T,P,0,0,2,1> E0 ## E0 ## E2 ## E1; }; \
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struct { glm::detail::swizzle4<T,P,0,0,2,2> E0 ## E0 ## E2 ## E2; }; \
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struct { glm::detail::swizzle4<T,P,0,0,2,3> E0 ## E0 ## E2 ## E3; }; \
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struct { glm::detail::swizzle4<T,P,0,0,3,0> E0 ## E0 ## E3 ## E0; }; \
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struct { glm::detail::swizzle4<T,P,0,0,3,1> E0 ## E0 ## E3 ## E1; }; \
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struct { glm::detail::swizzle4<T,P,0,0,3,2> E0 ## E0 ## E3 ## E2; }; \
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struct { glm::detail::swizzle4<T,P,0,0,3,3> E0 ## E0 ## E3 ## E3; }; \
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\
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struct { glm::detail::swizzle4<T,P,0,1,0,0> E0 ## E1 ## E0 ## E0; }; \
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struct { glm::detail::swizzle4<T,P,0,1,0,1> E0 ## E1 ## E0 ## E1; }; \
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struct { glm::detail::swizzle4<T,P,0,1,0,2> E0 ## E1 ## E0 ## E2; }; \
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struct { glm::detail::swizzle4<T,P,0,1,0,3> E0 ## E1 ## E0 ## E3; }; \
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struct { glm::detail::swizzle4<T,P,0,1,1,0> E0 ## E1 ## E1 ## E0; }; \
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struct { glm::detail::swizzle4<T,P,0,1,1,1> E0 ## E1 ## E1 ## E1; }; \
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struct { glm::detail::swizzle4<T,P,0,1,1,2> E0 ## E1 ## E1 ## E2; }; \
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struct { glm::detail::swizzle4<T,P,0,1,1,3> E0 ## E1 ## E1 ## E3; }; \
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struct { glm::detail::swizzle4<T,P,0,1,2,0> E0 ## E1 ## E2 ## E0; }; \
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struct { glm::detail::swizzle4<T,P,0,1,2,1> E0 ## E1 ## E2 ## E1; }; \
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struct { glm::detail::swizzle4<T,P,0,1,2,2> E0 ## E1 ## E2 ## E2; }; \
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struct { glm::detail::swizzle4<T,P,0,1,2,3> E0 ## E1 ## E2 ## E3; }; \
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struct { glm::detail::swizzle4<T,P,0,1,3,0> E0 ## E1 ## E3 ## E0; }; \
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struct { glm::detail::swizzle4<T,P,0,1,3,1> E0 ## E1 ## E3 ## E1; }; \
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struct { glm::detail::swizzle4<T,P,0,1,3,2> E0 ## E1 ## E3 ## E2; }; \
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struct { glm::detail::swizzle4<T,P,0,1,3,3> E0 ## E1 ## E3 ## E3; }; \
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\
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struct { glm::detail::swizzle4<T,P,0,2,0,0> E0 ## E2 ## E0 ## E0; }; \
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struct { glm::detail::swizzle4<T,P,0,2,0,1> E0 ## E2 ## E0 ## E1; }; \
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struct { glm::detail::swizzle4<T,P,0,2,0,2> E0 ## E2 ## E0 ## E2; }; \
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struct { glm::detail::swizzle4<T,P,0,2,0,3> E0 ## E2 ## E0 ## E3; }; \
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struct { glm::detail::swizzle4<T,P,0,2,1,0> E0 ## E2 ## E1 ## E0; }; \
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struct { glm::detail::swizzle4<T,P,0,2,1,1> E0 ## E2 ## E1 ## E1; }; \
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struct { glm::detail::swizzle4<T,P,0,2,1,2> E0 ## E2 ## E1 ## E2; }; \
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struct { glm::detail::swizzle4<T,P,0,2,1,3> E0 ## E2 ## E1 ## E3; }; \
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struct { glm::detail::swizzle4<T,P,0,2,2,0> E0 ## E2 ## E2 ## E0; }; \
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struct { glm::detail::swizzle4<T,P,0,2,2,1> E0 ## E2 ## E2 ## E1; }; \
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struct { glm::detail::swizzle4<T,P,0,2,2,2> E0 ## E2 ## E2 ## E2; }; \
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struct { glm::detail::swizzle4<T,P,0,2,2,3> E0 ## E2 ## E2 ## E3; }; \
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struct { glm::detail::swizzle4<T,P,0,2,3,0> E0 ## E2 ## E3 ## E0; }; \
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struct { glm::detail::swizzle4<T,P,0,2,3,1> E0 ## E2 ## E3 ## E1; }; \
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struct { glm::detail::swizzle4<T,P,0,2,3,2> E0 ## E2 ## E3 ## E2; }; \
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struct { glm::detail::swizzle4<T,P,0,2,3,3> E0 ## E2 ## E3 ## E3; }; \
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\
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\
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struct { glm::detail::swizzle4<T,P,1,0,0,0> E1 ## E0 ## E0 ## E0; }; \
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struct { glm::detail::swizzle4<T,P,1,0,0,1> E1 ## E0 ## E0 ## E1; }; \
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struct { glm::detail::swizzle4<T,P,1,0,0,2> E1 ## E0 ## E0 ## E2; }; \
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struct { glm::detail::swizzle4<T,P,1,0,0,3> E1 ## E0 ## E0 ## E3; }; \
|
||||
struct { glm::detail::swizzle4<T,P,1,0,1,0> E1 ## E0 ## E1 ## E0; }; \
|
||||
struct { glm::detail::swizzle4<T,P,1,0,1,1> E1 ## E0 ## E1 ## E1; }; \
|
||||
struct { glm::detail::swizzle4<T,P,1,0,1,2> E1 ## E0 ## E1 ## E2; }; \
|
||||
struct { glm::detail::swizzle4<T,P,1,0,1,3> E1 ## E0 ## E1 ## E3; }; \
|
||||
struct { glm::detail::swizzle4<T,P,1,0,2,0> E1 ## E0 ## E2 ## E0; }; \
|
||||
struct { glm::detail::swizzle4<T,P,1,0,2,1> E1 ## E0 ## E2 ## E1; }; \
|
||||
struct { glm::detail::swizzle4<T,P,1,0,2,2> E1 ## E0 ## E2 ## E2; }; \
|
||||
struct { glm::detail::swizzle4<T,P,1,0,2,3> E1 ## E0 ## E2 ## E3; }; \
|
||||
struct { glm::detail::swizzle4<T,P,1,0,3,0> E1 ## E0 ## E3 ## E0; }; \
|
||||
struct { glm::detail::swizzle4<T,P,1,0,3,1> E1 ## E0 ## E3 ## E1; }; \
|
||||
struct { glm::detail::swizzle4<T,P,1,0,3,2> E1 ## E0 ## E3 ## E2; }; \
|
||||
struct { glm::detail::swizzle4<T,P,1,0,3,3> E1 ## E0 ## E3 ## E3; }; \
|
||||
\
|
||||
struct { glm::detail::swizzle4<T,P,1,1,0,0> E1 ## E1 ## E0 ## E0; }; \
|
||||
struct { glm::detail::swizzle4<T,P,1,1,0,1> E1 ## E1 ## E0 ## E1; }; \
|
||||
struct { glm::detail::swizzle4<T,P,1,1,0,2> E1 ## E1 ## E0 ## E2; }; \
|
||||
struct { glm::detail::swizzle4<T,P,1,1,0,3> E1 ## E1 ## E0 ## E3; }; \
|
||||
struct { glm::detail::swizzle4<T,P,1,1,1,0> E1 ## E1 ## E1 ## E0; }; \
|
||||
struct { glm::detail::swizzle4<T,P,1,1,1,1> E1 ## E1 ## E1 ## E1; }; \
|
||||
struct { glm::detail::swizzle4<T,P,1,1,1,2> E1 ## E1 ## E1 ## E2; }; \
|
||||
struct { glm::detail::swizzle4<T,P,1,1,1,3> E1 ## E1 ## E1 ## E3; }; \
|
||||
struct { glm::detail::swizzle4<T,P,1,1,2,0> E1 ## E1 ## E2 ## E0; }; \
|
||||
struct { glm::detail::swizzle4<T,P,1,1,2,1> E1 ## E1 ## E2 ## E1; }; \
|
||||
struct { glm::detail::swizzle4<T,P,1,1,2,2> E1 ## E1 ## E2 ## E2; }; \
|
||||
struct { glm::detail::swizzle4<T,P,1,1,2,3> E1 ## E1 ## E2 ## E3; }; \
|
||||
struct { glm::detail::swizzle4<T,P,1,1,3,0> E1 ## E1 ## E3 ## E0; }; \
|
||||
struct { glm::detail::swizzle4<T,P,1,1,3,1> E1 ## E1 ## E3 ## E1; }; \
|
||||
struct { glm::detail::swizzle4<T,P,1,1,3,2> E1 ## E1 ## E3 ## E2; }; \
|
||||
struct { glm::detail::swizzle4<T,P,1,1,3,3> E1 ## E1 ## E3 ## E3; }; \
|
||||
\
|
||||
struct { glm::detail::swizzle4<T,P,1,2,0,0> E1 ## E2 ## E0 ## E0; }; \
|
||||
struct { glm::detail::swizzle4<T,P,1,2,0,1> E1 ## E2 ## E0 ## E1; }; \
|
||||
struct { glm::detail::swizzle4<T,P,1,2,0,2> E1 ## E2 ## E0 ## E2; }; \
|
||||
struct { glm::detail::swizzle4<T,P,1,2,0,3> E1 ## E2 ## E0 ## E3; }; \
|
||||
struct { glm::detail::swizzle4<T,P,1,2,1,0> E1 ## E2 ## E1 ## E0; }; \
|
||||
struct { glm::detail::swizzle4<T,P,1,2,1,1> E1 ## E2 ## E1 ## E1; }; \
|
||||
struct { glm::detail::swizzle4<T,P,1,2,1,2> E1 ## E2 ## E1 ## E2; }; \
|
||||
struct { glm::detail::swizzle4<T,P,1,2,1,3> E1 ## E2 ## E1 ## E3; }; \
|
||||
struct { glm::detail::swizzle4<T,P,1,2,2,0> E1 ## E2 ## E2 ## E0; }; \
|
||||
struct { glm::detail::swizzle4<T,P,1,2,2,1> E1 ## E2 ## E2 ## E1; }; \
|
||||
struct { glm::detail::swizzle4<T,P,1,2,2,2> E1 ## E2 ## E2 ## E2; }; \
|
||||
struct { glm::detail::swizzle4<T,P,1,2,2,3> E1 ## E2 ## E2 ## E3; }; \
|
||||
struct { glm::detail::swizzle4<T,P,1,2,3,0> E1 ## E2 ## E3 ## E0; }; \
|
||||
struct { glm::detail::swizzle4<T,P,1,2,3,1> E1 ## E2 ## E3 ## E1; }; \
|
||||
struct { glm::detail::swizzle4<T,P,1,2,3,2> E1 ## E2 ## E3 ## E2; }; \
|
||||
struct { glm::detail::swizzle4<T,P,1,2,3,3> E1 ## E2 ## E3 ## E3; }; \
|
||||
\
|
||||
struct { glm::detail::swizzle4<T,P,1,3,0,0> E1 ## E3 ## E0 ## E0; }; \
|
||||
struct { glm::detail::swizzle4<T,P,1,3,0,1> E1 ## E3 ## E0 ## E1; }; \
|
||||
struct { glm::detail::swizzle4<T,P,1,3,0,2> E1 ## E3 ## E0 ## E2; }; \
|
||||
struct { glm::detail::swizzle4<T,P,1,3,0,3> E1 ## E3 ## E0 ## E3; }; \
|
||||
struct { glm::detail::swizzle4<T,P,1,3,1,0> E1 ## E3 ## E1 ## E0; }; \
|
||||
struct { glm::detail::swizzle4<T,P,1,3,1,1> E1 ## E3 ## E1 ## E1; }; \
|
||||
struct { glm::detail::swizzle4<T,P,1,3,1,2> E1 ## E3 ## E1 ## E2; }; \
|
||||
struct { glm::detail::swizzle4<T,P,1,3,1,3> E1 ## E3 ## E1 ## E3; }; \
|
||||
struct { glm::detail::swizzle4<T,P,1,3,2,0> E1 ## E3 ## E2 ## E0; }; \
|
||||
struct { glm::detail::swizzle4<T,P,1,3,2,1> E1 ## E3 ## E2 ## E1; }; \
|
||||
struct { glm::detail::swizzle4<T,P,1,3,2,2> E1 ## E3 ## E2 ## E2; }; \
|
||||
struct { glm::detail::swizzle4<T,P,1,3,2,3> E1 ## E3 ## E2 ## E3; }; \
|
||||
struct { glm::detail::swizzle4<T,P,1,3,3,0> E1 ## E3 ## E3 ## E0; }; \
|
||||
struct { glm::detail::swizzle4<T,P,1,3,3,1> E1 ## E3 ## E3 ## E1; }; \
|
||||
struct { glm::detail::swizzle4<T,P,1,3,3,2> E1 ## E3 ## E3 ## E2; }; \
|
||||
struct { glm::detail::swizzle4<T,P,1,3,3,3> E1 ## E3 ## E3 ## E3; }; \
|
||||
\
|
||||
\
|
||||
struct { glm::detail::swizzle4<T,P,2,0,0,0> E2 ## E0 ## E0 ## E0; }; \
|
||||
struct { glm::detail::swizzle4<T,P,2,0,0,1> E2 ## E0 ## E0 ## E1; }; \
|
||||
struct { glm::detail::swizzle4<T,P,2,0,0,2> E2 ## E0 ## E0 ## E2; }; \
|
||||
struct { glm::detail::swizzle4<T,P,2,0,0,3> E2 ## E0 ## E0 ## E3; }; \
|
||||
struct { glm::detail::swizzle4<T,P,2,0,1,0> E2 ## E0 ## E1 ## E0; }; \
|
||||
struct { glm::detail::swizzle4<T,P,2,0,1,1> E2 ## E0 ## E1 ## E1; }; \
|
||||
struct { glm::detail::swizzle4<T,P,2,0,1,2> E2 ## E0 ## E1 ## E2; }; \
|
||||
struct { glm::detail::swizzle4<T,P,2,0,1,3> E2 ## E0 ## E1 ## E3; }; \
|
||||
struct { glm::detail::swizzle4<T,P,2,0,2,0> E2 ## E0 ## E2 ## E0; }; \
|
||||
struct { glm::detail::swizzle4<T,P,2,0,2,1> E2 ## E0 ## E2 ## E1; }; \
|
||||
struct { glm::detail::swizzle4<T,P,2,0,2,2> E2 ## E0 ## E2 ## E2; }; \
|
||||
struct { glm::detail::swizzle4<T,P,2,0,2,3> E2 ## E0 ## E2 ## E3; }; \
|
||||
struct { glm::detail::swizzle4<T,P,2,0,3,0> E2 ## E0 ## E3 ## E0; }; \
|
||||
struct { glm::detail::swizzle4<T,P,2,0,3,1> E2 ## E0 ## E3 ## E1; }; \
|
||||
struct { glm::detail::swizzle4<T,P,2,0,3,2> E2 ## E0 ## E3 ## E2; }; \
|
||||
struct { glm::detail::swizzle4<T,P,2,0,3,3> E2 ## E0 ## E3 ## E3; }; \
|
||||
\
|
||||
struct { glm::detail::swizzle4<T,P,2,1,0,0> E2 ## E1 ## E0 ## E0; }; \
|
||||
struct { glm::detail::swizzle4<T,P,2,1,0,1> E2 ## E1 ## E0 ## E1; }; \
|
||||
struct { glm::detail::swizzle4<T,P,2,1,0,2> E2 ## E1 ## E0 ## E2; }; \
|
||||
struct { glm::detail::swizzle4<T,P,2,1,0,3> E2 ## E1 ## E0 ## E3; }; \
|
||||
struct { glm::detail::swizzle4<T,P,2,1,1,0> E2 ## E1 ## E1 ## E0; }; \
|
||||
struct { glm::detail::swizzle4<T,P,2,1,1,1> E2 ## E1 ## E1 ## E1; }; \
|
||||
struct { glm::detail::swizzle4<T,P,2,1,1,2> E2 ## E1 ## E1 ## E2; }; \
|
||||
struct { glm::detail::swizzle4<T,P,2,1,1,3> E2 ## E1 ## E1 ## E3; }; \
|
||||
struct { glm::detail::swizzle4<T,P,2,1,2,0> E2 ## E1 ## E2 ## E0; }; \
|
||||
struct { glm::detail::swizzle4<T,P,2,1,2,1> E2 ## E1 ## E2 ## E1; }; \
|
||||
struct { glm::detail::swizzle4<T,P,2,1,2,2> E2 ## E1 ## E2 ## E2; }; \
|
||||
struct { glm::detail::swizzle4<T,P,2,1,2,3> E2 ## E1 ## E2 ## E3; }; \
|
||||
struct { glm::detail::swizzle4<T,P,2,1,3,0> E2 ## E1 ## E3 ## E0; }; \
|
||||
struct { glm::detail::swizzle4<T,P,2,1,3,1> E2 ## E1 ## E3 ## E1; }; \
|
||||
struct { glm::detail::swizzle4<T,P,2,1,3,2> E2 ## E1 ## E3 ## E2; }; \
|
||||
struct { glm::detail::swizzle4<T,P,2,1,3,3> E2 ## E1 ## E3 ## E3; }; \
|
||||
\
|
||||
struct { glm::detail::swizzle4<T,P,2,2,0,0> E2 ## E2 ## E0 ## E0; }; \
|
||||
struct { glm::detail::swizzle4<T,P,2,2,0,1> E2 ## E2 ## E0 ## E1; }; \
|
||||
struct { glm::detail::swizzle4<T,P,2,2,0,2> E2 ## E2 ## E0 ## E2; }; \
|
||||
struct { glm::detail::swizzle4<T,P,2,2,0,3> E2 ## E2 ## E0 ## E3; }; \
|
||||
struct { glm::detail::swizzle4<T,P,2,2,1,0> E2 ## E2 ## E1 ## E0; }; \
|
||||
struct { glm::detail::swizzle4<T,P,2,2,1,1> E2 ## E2 ## E1 ## E1; }; \
|
||||
struct { glm::detail::swizzle4<T,P,2,2,1,2> E2 ## E2 ## E1 ## E2; }; \
|
||||
struct { glm::detail::swizzle4<T,P,2,2,1,3> E2 ## E2 ## E1 ## E3; }; \
|
||||
struct { glm::detail::swizzle4<T,P,2,2,2,0> E2 ## E2 ## E2 ## E0; }; \
|
||||
struct { glm::detail::swizzle4<T,P,2,2,2,1> E2 ## E2 ## E2 ## E1; }; \
|
||||
struct { glm::detail::swizzle4<T,P,2,2,2,2> E2 ## E2 ## E2 ## E2; }; \
|
||||
struct { glm::detail::swizzle4<T,P,2,2,2,3> E2 ## E2 ## E2 ## E3; }; \
|
||||
struct { glm::detail::swizzle4<T,P,2,2,3,0> E2 ## E2 ## E3 ## E0; }; \
|
||||
struct { glm::detail::swizzle4<T,P,2,2,3,1> E2 ## E2 ## E3 ## E1; }; \
|
||||
struct { glm::detail::swizzle4<T,P,2,2,3,2> E2 ## E2 ## E3 ## E2; }; \
|
||||
struct { glm::detail::swizzle4<T,P,2,2,3,3> E2 ## E2 ## E3 ## E3; }; \
|
||||
\
|
||||
struct { glm::detail::swizzle4<T,P,2,3,0,0> E2 ## E3 ## E0 ## E0; }; \
|
||||
struct { glm::detail::swizzle4<T,P,2,3,0,1> E2 ## E3 ## E0 ## E1; }; \
|
||||
struct { glm::detail::swizzle4<T,P,2,3,0,2> E2 ## E3 ## E0 ## E2; }; \
|
||||
struct { glm::detail::swizzle4<T,P,2,3,0,3> E2 ## E3 ## E0 ## E3; }; \
|
||||
struct { glm::detail::swizzle4<T,P,2,3,1,0> E2 ## E3 ## E1 ## E0; }; \
|
||||
struct { glm::detail::swizzle4<T,P,2,3,1,1> E2 ## E3 ## E1 ## E1; }; \
|
||||
struct { glm::detail::swizzle4<T,P,2,3,1,2> E2 ## E3 ## E1 ## E2; }; \
|
||||
struct { glm::detail::swizzle4<T,P,2,3,1,3> E2 ## E3 ## E1 ## E3; }; \
|
||||
struct { glm::detail::swizzle4<T,P,2,3,2,0> E2 ## E3 ## E2 ## E0; }; \
|
||||
struct { glm::detail::swizzle4<T,P,2,3,2,1> E2 ## E3 ## E2 ## E1; }; \
|
||||
struct { glm::detail::swizzle4<T,P,2,3,2,2> E2 ## E3 ## E2 ## E2; }; \
|
||||
struct { glm::detail::swizzle4<T,P,2,3,2,3> E2 ## E3 ## E2 ## E3; }; \
|
||||
struct { glm::detail::swizzle4<T,P,2,3,3,0> E2 ## E3 ## E3 ## E0; }; \
|
||||
struct { glm::detail::swizzle4<T,P,2,3,3,1> E2 ## E3 ## E3 ## E1; }; \
|
||||
struct { glm::detail::swizzle4<T,P,2,3,3,2> E2 ## E3 ## E3 ## E2; }; \
|
||||
struct { glm::detail::swizzle4<T,P,2,3,3,3> E2 ## E3 ## E3 ## E3; }; \
|
||||
\
|
||||
\
|
||||
struct { glm::detail::swizzle4<T,P,3,0,0,0> E3 ## E0 ## E0 ## E0; }; \
|
||||
struct { glm::detail::swizzle4<T,P,3,0,0,1> E3 ## E0 ## E0 ## E1; }; \
|
||||
struct { glm::detail::swizzle4<T,P,3,0,0,2> E3 ## E0 ## E0 ## E2; }; \
|
||||
struct { glm::detail::swizzle4<T,P,3,0,0,3> E3 ## E0 ## E0 ## E3; }; \
|
||||
struct { glm::detail::swizzle4<T,P,3,0,1,0> E3 ## E0 ## E1 ## E0; }; \
|
||||
struct { glm::detail::swizzle4<T,P,3,0,1,1> E3 ## E0 ## E1 ## E1; }; \
|
||||
struct { glm::detail::swizzle4<T,P,3,0,1,2> E3 ## E0 ## E1 ## E2; }; \
|
||||
struct { glm::detail::swizzle4<T,P,3,0,1,3> E3 ## E0 ## E1 ## E3; }; \
|
||||
struct { glm::detail::swizzle4<T,P,3,0,2,0> E3 ## E0 ## E2 ## E0; }; \
|
||||
struct { glm::detail::swizzle4<T,P,3,0,2,1> E3 ## E0 ## E2 ## E1; }; \
|
||||
struct { glm::detail::swizzle4<T,P,3,0,2,2> E3 ## E0 ## E2 ## E2; }; \
|
||||
struct { glm::detail::swizzle4<T,P,3,0,2,3> E3 ## E0 ## E2 ## E3; }; \
|
||||
struct { glm::detail::swizzle4<T,P,3,0,3,0> E3 ## E0 ## E3 ## E0; }; \
|
||||
struct { glm::detail::swizzle4<T,P,3,0,3,1> E3 ## E0 ## E3 ## E1; }; \
|
||||
struct { glm::detail::swizzle4<T,P,3,0,3,2> E3 ## E0 ## E3 ## E2; }; \
|
||||
struct { glm::detail::swizzle4<T,P,3,0,3,3> E3 ## E0 ## E3 ## E3; }; \
|
||||
\
|
||||
struct { glm::detail::swizzle4<T,P,3,1,0,0> E3 ## E1 ## E0 ## E0; }; \
|
||||
struct { glm::detail::swizzle4<T,P,3,1,0,1> E3 ## E1 ## E0 ## E1; }; \
|
||||
struct { glm::detail::swizzle4<T,P,3,1,0,2> E3 ## E1 ## E0 ## E2; }; \
|
||||
struct { glm::detail::swizzle4<T,P,3,1,0,3> E3 ## E1 ## E0 ## E3; }; \
|
||||
struct { glm::detail::swizzle4<T,P,3,1,1,0> E3 ## E1 ## E1 ## E0; }; \
|
||||
struct { glm::detail::swizzle4<T,P,3,1,1,1> E3 ## E1 ## E1 ## E1; }; \
|
||||
struct { glm::detail::swizzle4<T,P,3,1,1,2> E3 ## E1 ## E1 ## E2; }; \
|
||||
struct { glm::detail::swizzle4<T,P,3,1,1,3> E3 ## E1 ## E1 ## E3; }; \
|
||||
struct { glm::detail::swizzle4<T,P,3,1,2,0> E3 ## E1 ## E2 ## E0; }; \
|
||||
struct { glm::detail::swizzle4<T,P,3,1,2,1> E3 ## E1 ## E2 ## E1; }; \
|
||||
struct { glm::detail::swizzle4<T,P,3,1,2,2> E3 ## E1 ## E2 ## E2; }; \
|
||||
struct { glm::detail::swizzle4<T,P,3,1,2,3> E3 ## E1 ## E2 ## E3; }; \
|
||||
struct { glm::detail::swizzle4<T,P,3,1,3,0> E3 ## E1 ## E3 ## E0; }; \
|
||||
struct { glm::detail::swizzle4<T,P,3,1,3,1> E3 ## E1 ## E3 ## E1; }; \
|
||||
struct { glm::detail::swizzle4<T,P,3,1,3,2> E3 ## E1 ## E3 ## E2; }; \
|
||||
struct { glm::detail::swizzle4<T,P,3,1,3,3> E3 ## E1 ## E3 ## E3; }; \
|
||||
\
|
||||
struct { glm::detail::swizzle4<T,P,3,2,0,0> E3 ## E2 ## E0 ## E0; }; \
|
||||
struct { glm::detail::swizzle4<T,P,3,2,0,1> E3 ## E2 ## E0 ## E1; }; \
|
||||
struct { glm::detail::swizzle4<T,P,3,2,0,2> E3 ## E2 ## E0 ## E2; }; \
|
||||
struct { glm::detail::swizzle4<T,P,3,2,0,3> E3 ## E2 ## E0 ## E3; }; \
|
||||
struct { glm::detail::swizzle4<T,P,3,2,1,0> E3 ## E2 ## E1 ## E0; }; \
|
||||
struct { glm::detail::swizzle4<T,P,3,2,1,1> E3 ## E2 ## E1 ## E1; }; \
|
||||
struct { glm::detail::swizzle4<T,P,3,2,1,2> E3 ## E2 ## E1 ## E2; }; \
|
||||
struct { glm::detail::swizzle4<T,P,3,2,1,3> E3 ## E2 ## E1 ## E3; }; \
|
||||
struct { glm::detail::swizzle4<T,P,3,2,2,0> E3 ## E2 ## E2 ## E0; }; \
|
||||
struct { glm::detail::swizzle4<T,P,3,2,2,1> E3 ## E2 ## E2 ## E1; }; \
|
||||
struct { glm::detail::swizzle4<T,P,3,2,2,2> E3 ## E2 ## E2 ## E2; };
|
||||
struct { glm::detail::swizzle4<T,P,3,2,2,2> E3 ## E2 ## E2 ## E2; }; \
|
||||
struct { glm::detail::swizzle4<T,P,3,2,2,3> E3 ## E2 ## E2 ## E3; }; \
|
||||
struct { glm::detail::swizzle4<T,P,3,2,3,0> E3 ## E2 ## E3 ## E0; }; \
|
||||
struct { glm::detail::swizzle4<T,P,3,2,3,1> E3 ## E2 ## E3 ## E1; }; \
|
||||
struct { glm::detail::swizzle4<T,P,3,2,3,2> E3 ## E2 ## E3 ## E2; }; \
|
||||
struct { glm::detail::swizzle4<T,P,3,2,3,3> E3 ## E2 ## E3 ## E3; }; \
|
||||
\
|
||||
struct { glm::detail::swizzle4<T,P,3,3,0,0> E3 ## E3 ## E0 ## E0; }; \
|
||||
struct { glm::detail::swizzle4<T,P,3,3,0,1> E3 ## E3 ## E0 ## E1; }; \
|
||||
struct { glm::detail::swizzle4<T,P,3,3,0,2> E3 ## E3 ## E0 ## E2; }; \
|
||||
struct { glm::detail::swizzle4<T,P,3,3,0,3> E3 ## E3 ## E0 ## E3; }; \
|
||||
struct { glm::detail::swizzle4<T,P,3,3,1,0> E3 ## E3 ## E1 ## E0; }; \
|
||||
struct { glm::detail::swizzle4<T,P,3,3,1,1> E3 ## E3 ## E1 ## E1; }; \
|
||||
struct { glm::detail::swizzle4<T,P,3,3,1,2> E3 ## E3 ## E1 ## E2; }; \
|
||||
struct { glm::detail::swizzle4<T,P,3,3,1,3> E3 ## E3 ## E1 ## E3; }; \
|
||||
struct { glm::detail::swizzle4<T,P,3,3,2,0> E3 ## E3 ## E2 ## E0; }; \
|
||||
struct { glm::detail::swizzle4<T,P,3,3,2,1> E3 ## E3 ## E2 ## E1; }; \
|
||||
struct { glm::detail::swizzle4<T,P,3,3,2,2> E3 ## E3 ## E2 ## E2; }; \
|
||||
struct { glm::detail::swizzle4<T,P,3,3,2,3> E3 ## E3 ## E2 ## E3; }; \
|
||||
struct { glm::detail::swizzle4<T,P,3,3,3,0> E3 ## E3 ## E3 ## E0; }; \
|
||||
struct { glm::detail::swizzle4<T,P,3,3,3,1> E3 ## E3 ## E3 ## E1; }; \
|
||||
struct { glm::detail::swizzle4<T,P,3,3,3,2> E3 ## E3 ## E3 ## E2; }; \
|
||||
struct { glm::detail::swizzle4<T,P,3,3,3,3> E3 ## E3 ## E3 ## E3; };
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -80,7 +80,7 @@ namespace detail
|
|||
struct{value_type r, g, b;};
|
||||
struct{value_type s, t, p;};
|
||||
struct{value_type x, y, z;};
|
||||
};
|
||||
};
|
||||
# else//(GLM_COMPONENT == GLM_COMPONENT_GLSL_NAMES)
|
||||
union {value_type x, r, s;};
|
||||
union {value_type y, g, t;};
|
||||
|
|
|
@ -103,30 +103,20 @@ int test_vec3_swizzle3_3()
|
|||
glm::vec3 v(1, 2, 3);
|
||||
glm::vec3 u;
|
||||
|
||||
u.xyz = v.xyz;
|
||||
Error += (u.x == 1.0f && u.y == 2.0f && u.z == 3.0f) ? 0 : 1;
|
||||
u = v; Error += (u.x == 1.0f && u.y == 2.0f && u.z == 3.0f) ? 0 : 1;
|
||||
|
||||
u = v.xyz;
|
||||
Error += (u.x == 1.0f && u.y == 2.0f && u.z == 3.0f) ? 0 : 1;
|
||||
u = v.zyx;
|
||||
Error += (u.x == 3.0f && u.y == 2.0f && u.z == 1.0f) ? 0 : 1;
|
||||
u.zyx = v;
|
||||
Error += (u.x == 3.0f && u.y == 2.0f && u.z == 1.0f) ? 0 : 1;
|
||||
u = v.xyz; Error += (u.x == 1.0f && u.y == 2.0f && u.z == 3.0f) ? 0 : 1;
|
||||
u = v.zyx; Error += (u.x == 3.0f && u.y == 2.0f && u.z == 1.0f) ? 0 : 1;
|
||||
u.zyx = v; Error += (u.x == 3.0f && u.y == 2.0f && u.z == 1.0f) ? 0 : 1;
|
||||
|
||||
u = v.rgb;
|
||||
Error += (u.x == 1.0f && u.y == 2.0f && u.z == 3.0f) ? 0 : 1;
|
||||
u = v.bgr;
|
||||
Error += (u.x == 3.0f && u.y == 2.0f && u.z == 1.0f) ? 0 : 1;
|
||||
u.bgr = v;
|
||||
Error += (u.x == 3.0f && u.y == 2.0f && u.z == 1.0f) ? 0 : 1;
|
||||
u = v.rgb; Error += (u.x == 1.0f && u.y == 2.0f && u.z == 3.0f) ? 0 : 1;
|
||||
u = v.bgr; Error += (u.x == 3.0f && u.y == 2.0f && u.z == 1.0f) ? 0 : 1;
|
||||
u.bgr = v; Error += (u.x == 3.0f && u.y == 2.0f && u.z == 1.0f) ? 0 : 1;
|
||||
|
||||
u = v.stp;
|
||||
Error += (u.x == 1.0f && u.y == 2.0f && u.z == 3.0f) ? 0 : 1;
|
||||
u = v.pts;
|
||||
Error += (u.x == 3.0f && u.y == 2.0f && u.z == 1.0f) ? 0 : 1;
|
||||
u.pts = v;
|
||||
Error += (u.x == 3.0f && u.y == 2.0f && u.z == 1.0f) ? 0 : 1;
|
||||
|
||||
u = v.stp; Error += (u.x == 1.0f && u.y == 2.0f && u.z == 3.0f) ? 0 : 1;
|
||||
u = v.pts; Error += (u.x == 3.0f && u.y == 2.0f && u.z == 1.0f) ? 0 : 1;
|
||||
u.pts = v; Error += (u.x == 3.0f && u.y == 2.0f && u.z == 1.0f) ? 0 : 1;
|
||||
|
||||
return Error;
|
||||
}
|
||||
|
||||
|
@ -140,38 +130,205 @@ int test_vec3_swizzle_half()
|
|||
glm::hvec3 v(a1, b1, c1);
|
||||
glm::hvec3 u;
|
||||
|
||||
float c = v.x;
|
||||
float d = v.y;
|
||||
u = v;
|
||||
|
||||
float a = u.x;
|
||||
float b = u.y;
|
||||
Error += (u.x == glm::half(1.0f) && u.y == glm::half(2.0f) && u.z == glm::half(3.0f)) ? 0 : 1;
|
||||
Error += (u.x.toFloat() == 1.0f && u.y.toFloat() == 2.0f && u.z.toFloat() == 3.0f) ? 0 : 1;
|
||||
|
||||
/*u = v.xyz;
|
||||
Error += (u.x == 1.0f && u.y == 2.0f && u.z == 3.0f) ? 0 : 1;
|
||||
u = v.xyz;
|
||||
Error += (u.x.toFloat() == 1.0f && u.y.toFloat() == 2.0f && u.z.toFloat() == 3.0f) ? 0 : 1;
|
||||
u = v.zyx;
|
||||
Error += (u.x == 3.0f && u.y == 2.0f && u.z == 1.0f) ? 0 : 1;
|
||||
Error += (u.x.toFloat() == 3.0f && u.y.toFloat() == 2.0f && u.z.toFloat() == 1.0f) ? 0 : 1;
|
||||
u.zyx = v;
|
||||
Error += (u.x == 3.0f && u.y == 2.0f && u.z == 1.0f) ? 0 : 1;
|
||||
Error += (u.x.toFloat() == 3.0f && u.y.toFloat() == 2.0f && u.z.toFloat() == 1.0f) ? 0 : 1;
|
||||
|
||||
u = v.rgb;
|
||||
Error += (u.x == 1.0f && u.y == 2.0f && u.z == 3.0f) ? 0 : 1;
|
||||
Error += (u.x.toFloat() == 1.0f && u.y.toFloat() == 2.0f && u.z.toFloat() == 3.0f) ? 0 : 1;
|
||||
u = v.bgr;
|
||||
Error += (u.x == 3.0f && u.y == 2.0f && u.z == 1.0f) ? 0 : 1;
|
||||
Error += (u.x.toFloat() == 3.0f && u.y.toFloat() == 2.0f && u.z.toFloat() == 1.0f) ? 0 : 1;
|
||||
u.bgr = v;
|
||||
Error += (u.x == 3.0f && u.y == 2.0f && u.z == 1.0f) ? 0 : 1;
|
||||
Error += (u.x.toFloat() == 3.0f && u.y.toFloat() == 2.0f && u.z.toFloat() == 1.0f) ? 0 : 1;
|
||||
|
||||
u = v.stp;
|
||||
Error += (u.x == 1.0f && u.y == 2.0f && u.z == 3.0f) ? 0 : 1;
|
||||
Error += (u.x.toFloat() == 1.0f && u.y.toFloat() == 2.0f && u.z.toFloat() == 3.0f) ? 0 : 1;
|
||||
u = v.pts;
|
||||
Error += (u.x == 3.0f && u.y == 2.0f && u.z == 1.0f) ? 0 : 1;
|
||||
Error += (u.x.toFloat() == 3.0f && u.y.toFloat() == 2.0f && u.z.toFloat() == 1.0f) ? 0 : 1;
|
||||
u.pts = v;
|
||||
Error += (u.x == 3.0f && u.y == 2.0f && u.z == 1.0f) ? 0 : 1;*/
|
||||
Error += (u.x.toFloat() == 3.0f && u.y.toFloat() == 2.0f && u.z.toFloat() == 1.0f) ? 0 : 1;
|
||||
|
||||
return Error;
|
||||
}
|
||||
|
||||
int test_vec3_swizzle_operators()
|
||||
{
|
||||
int Error = 0;
|
||||
|
||||
glm::vec3 q, u, v;
|
||||
|
||||
u = glm::vec3(1, 2, 3);
|
||||
v = glm::vec3(10, 20, 30);
|
||||
|
||||
// Swizzle, swizzle binary operators
|
||||
q = u.xyz + v.xyz; Error += (q == (u + v)) ? 0 : 1;
|
||||
q = (u.zyx + v.zyx).zyx; Error += (q == (u + v)) ? 0 : 1;
|
||||
q = (u.xyz - v.xyz); Error += (q == (u - v)) ? 0 : 1;
|
||||
q = (u.xyz * v.xyz); Error += (q == (u * v)) ? 0 : 1;
|
||||
q = (u.xxx * v.xxx); Error += (q == glm::vec3(u.x * v.x)) ? 0 : 1;
|
||||
q = (u.xyz / v.xyz); Error += (q == (u / v)) ? 0 : 1;
|
||||
|
||||
// vec, swizzle binary operators
|
||||
q = u + v.xyz; Error += (q == (u + v)) ? 0 : 1;
|
||||
q = (u - v.xyz); Error += (q == (u - v)) ? 0 : 1;
|
||||
q = (u * v.xyz); Error += (q == (u * v)) ? 0 : 1;
|
||||
q = (u * v.xxx); Error += (q == v.x * u) ? 0 : 1;
|
||||
q = (u / v.xyz); Error += (q == (u / v)) ? 0 : 1;
|
||||
|
||||
// swizzle,vec binary operators
|
||||
q = u.xyz + v; Error += (q == (u + v)) ? 0 : 1;
|
||||
q = (u.xyz - v); Error += (q == (u - v)) ? 0 : 1;
|
||||
q = (u.xyz * v); Error += (q == (u * v)) ? 0 : 1;
|
||||
q = (u.xxx * v); Error += (q == u.x * v) ? 0 : 1;
|
||||
q = (u.xyz / v); Error += (q == (u / v)) ? 0 : 1;
|
||||
|
||||
// Compile errors
|
||||
//q = (u.yz * v.xyz);
|
||||
//q = (u * v.xy);
|
||||
|
||||
return Error;
|
||||
}
|
||||
|
||||
#if 0
|
||||
using namespace glm;
|
||||
|
||||
//
|
||||
// Description : Array and textureless GLSL 2D/3D/4D simplex
|
||||
// noise functions.
|
||||
// Author : Ian McEwan, Ashima Arts.
|
||||
// Maintainer : ijm
|
||||
// Lastmod : 20110822 (ijm)
|
||||
// License : Copyright (C) 2011 Ashima Arts. All rights reserved.
|
||||
// Distributed under the MIT License. See LICENSE file.
|
||||
// https://github.com/ashima/webgl-noise
|
||||
//
|
||||
|
||||
vec4 mod289(vec4 x) {
|
||||
return x - floor(x * (1.0 / 289.0)) * 289.0; }
|
||||
|
||||
float mod289(float x) {
|
||||
return x - floor(x * (1.0 / 289.0)) * 289.0; }
|
||||
|
||||
vec4 permute(vec4 x) {
|
||||
return mod289(((x*34.0)+1.0)*x);
|
||||
}
|
||||
|
||||
float permute(float x) {
|
||||
return mod289(((x*34.0)+1.0)*x);
|
||||
}
|
||||
|
||||
vec4 taylorInvSqrt(vec4 r)
|
||||
{
|
||||
return 1.79284291400159 - 0.85373472095314 * r;
|
||||
}
|
||||
|
||||
float taylorInvSqrt(float r)
|
||||
{
|
||||
return 1.79284291400159 - 0.85373472095314 * r;
|
||||
}
|
||||
|
||||
vec4 grad4(float j, vec4 ip)
|
||||
{
|
||||
const vec4 ones = vec4(1.0, 1.0, 1.0, -1.0);
|
||||
vec4 p,s;
|
||||
|
||||
p.xyz = floor( fract (vec3(j) * ip.xyz) * 7.0) * ip.z - 1.0;
|
||||
p.w = 1.5 - dot(abs(p.xyz), ones.xyz);
|
||||
s = vec4(lessThan(p, vec4(0.0)));
|
||||
p.xyz = p.xyz + (s.xyz*2.0 - 1.0) * s.www;
|
||||
|
||||
return p;
|
||||
}
|
||||
|
||||
float snoise(vec4 v)
|
||||
{
|
||||
const vec4 C = vec4( 0.138196601125011, // (5 - sqrt(5))/20 G4
|
||||
0.276393202250021, // 2 * G4
|
||||
0.414589803375032, // 3 * G4
|
||||
-0.447213595499958); // -1 + 4 * G4
|
||||
|
||||
// (sqrt(5) - 1)/4 = F4, used once below
|
||||
#define F4 0.309016994374947451
|
||||
|
||||
// First corner
|
||||
vec4 i = floor(v + dot(v, vec4(F4)) );
|
||||
vec4 x0 = v - i + dot(i, C.xxxx);
|
||||
|
||||
// Other corners
|
||||
|
||||
// Rank sorting originally contributed by Bill Licea-Kane, AMD (formerly ATI)
|
||||
vec4 i0;
|
||||
vec3 isX = step( x0.yzw, x0.xxx );
|
||||
vec3 isYZ = step( x0.zww, x0.yyz );
|
||||
// i0.x = dot( isX, vec3( 1.0 ) );
|
||||
i0.x = isX.x + isX.y + isX.z;
|
||||
i0.yzw = 1.0 - isX;
|
||||
// i0.y += dot( isYZ.xy, vec2( 1.0 ) );
|
||||
i0.y += isYZ.x + isYZ.y;
|
||||
i0.zw += 1.0 - isYZ.xy;
|
||||
i0.z += isYZ.z;
|
||||
i0.w += 1.0 - isYZ.z;
|
||||
|
||||
// i0 now contains the unique values 0,1,2,3 in each channel
|
||||
vec4 i3 = clamp( i0, 0.0, 1.0 );
|
||||
vec4 i2 = clamp( i0-1.0, 0.0, 1.0 );
|
||||
vec4 i1 = clamp( i0-2.0, 0.0, 1.0 );
|
||||
|
||||
// x0 = x0 - 0.0 + 0.0 * C.xxxx
|
||||
// x1 = x0 - i1 + 1.0 * C.xxxx
|
||||
// x2 = x0 - i2 + 2.0 * C.xxxx
|
||||
// x3 = x0 - i3 + 3.0 * C.xxxx
|
||||
// x4 = x0 - 1.0 + 4.0 * C.xxxx
|
||||
vec4 x1 = x0 - i1 + C.xxxx;
|
||||
vec4 x2 = x0 - i2 + C.yyyy;
|
||||
vec4 x3 = x0 - i3 + C.zzzz;
|
||||
vec4 x4 = x0 + C.wwww;
|
||||
|
||||
// Permutations
|
||||
i = mod289(i);
|
||||
float j0 = permute( permute( permute( permute(i.w) + i.z) + i.y) + i.x);
|
||||
vec4 j1 = permute( permute( permute( permute (
|
||||
i.w + vec4(i1.w, i2.w, i3.w, 1.0 ))
|
||||
+ i.z + vec4(i1.z, i2.z, i3.z, 1.0 ))
|
||||
+ i.y + vec4(i1.y, i2.y, i3.y, 1.0 ))
|
||||
+ i.x + vec4(i1.x, i2.x, i3.x, 1.0 ));
|
||||
|
||||
// Gradients: 7x7x6 points over a cube, mapped onto a 4-cross polytope
|
||||
// 7*7*6 = 294, which is close to the ring size 17*17 = 289.
|
||||
vec4 ip = vec4(1.0/294.0, 1.0/49.0, 1.0/7.0, 0.0) ;
|
||||
|
||||
vec4 p0 = grad4(j0, ip);
|
||||
vec4 p1 = grad4(j1.x, ip);
|
||||
vec4 p2 = grad4(j1.y, ip);
|
||||
vec4 p3 = grad4(j1.z, ip);
|
||||
vec4 p4 = grad4(j1.w, ip);
|
||||
|
||||
// Normalise gradients
|
||||
vec4 norm = taylorInvSqrt(vec4(dot(p0,p0), dot(p1,p1), dot(p2, p2), dot(p3,p3)));
|
||||
p0 *= norm.x;
|
||||
p1 *= norm.y;
|
||||
p2 *= norm.z;
|
||||
p3 *= norm.w;
|
||||
p4 *= taylorInvSqrt(dot(p4,p4));
|
||||
|
||||
// Mix contributions from the five corners
|
||||
vec3 m0 = max(0.6 - vec3(dot(x0,x0), dot(x1,x1), dot(x2,x2)), 0.0);
|
||||
vec2 m1 = max(0.6 - vec2(dot(x3,x3), dot(x4,x4) ), 0.0);
|
||||
m0 = m0 * m0;
|
||||
m1 = m1 * m1;
|
||||
return 49.0 * ( dot(m0*m0, vec3( dot( p0, x0 ), dot( p1, x1 ), dot( p2, x2 )))
|
||||
+ dot(m1*m1, vec2( dot( p3, x3 ), dot( p4, x4 ) ) ) ) ;
|
||||
|
||||
}
|
||||
#endif
|
||||
|
||||
int main()
|
||||
{
|
||||
int Error = 0;
|
||||
|
@ -181,6 +338,7 @@ int main()
|
|||
Error += test_vec3_swizzle3_2();
|
||||
Error += test_vec3_swizzle3_3();
|
||||
Error += test_vec3_swizzle_half();
|
||||
Error += test_vec3_swizzle_operators();
|
||||
|
||||
return Error;
|
||||
}
|
||||
|
|
10
test/glm.cppcheck
Normal file
10
test/glm.cppcheck
Normal file
|
@ -0,0 +1,10 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project version="1">
|
||||
<root name="glm"/>
|
||||
<includedir>
|
||||
<dir name=".."/>
|
||||
</includedir>
|
||||
<paths>
|
||||
<dir name=".."/>
|
||||
</paths>
|
||||
</project>
|
Loading…
Add table
Reference in a new issue