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Updated doxygen doc
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1 changed files with 61 additions and 54 deletions
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@ -24,6 +24,13 @@
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/// @file glm/core/func_common.hpp
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/// @date 2008-03-08 / 2010-01-26
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/// @author Christophe Riccio
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///
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/// @see - <a href="http://www.opengl.org/GLSLangSpec.4.10.6.pdf">GLSL 4.10.6 specification, section 8.2</a>
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///
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/// @defgroup core_func_common Common functions
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/// @ingroup core
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///
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/// These all operate component-wise. The description is per component.
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///////////////////////////////////////////////////////////////////////////////////
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#ifndef glm_core_func_common
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@ -33,30 +40,30 @@
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namespace glm
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{
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/// @addtogroup core_funcs
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/// @addtogroup core_func_common
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/// @{
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/// Returns x if x >= 0; otherwise, it returns -x.
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///
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/// @see
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/// @li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/abs.xml">GLSL abs man page</a>
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/// @li GLSL 1.30.08 specification, section 8.3
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/// @see
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/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/abs.xml">GLSL abs man page</a>
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/// @see - <a href="http://www.opengl.org/GLSLangSpec.4.10.6.pdf">GLSL 4.10.6 specification, section 8.3</a>
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template <typename genFIType>
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genFIType abs(genFIType const & x);
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/// Returns 1.0 if x > 0, 0.0 if x == 0, or -1.0 if x < 0.
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///
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/// @see
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/// @li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/sign.xml">GLSL sign man page</a>
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/// @li GLSL 1.30.08 specification, section 8.3
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/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/sign.xml">GLSL sign man page</a>
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/// @see - <a href="http://www.opengl.org/GLSLangSpec.4.10.6.pdf">GLSL 4.10.6 specification, section 8.3</a>
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template <typename genFIType>
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genFIType sign(genFIType const & x);
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//! Returns a value equal to the nearest integer that is less then or equal to x.
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//!
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/// @see
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//! @li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floor.xml">GLSL floor man page</a>
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//! @li GLSL 1.30.08 specification, section 8.3
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/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floor.xml">GLSL floor man page</a>
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/// @see - <a href="http://www.opengl.org/GLSLangSpec.4.10.6.pdf">GLSL 4.10.6 specification, section 8.3</a>
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template <typename genType>
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genType floor(genType const & x);
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//! whose absolute value is not larger than the absolute value of x.
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//!
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/// @see
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//! @li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/trunc.xml">GLSL trunc man page</a>
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//! @li GLSL 1.30.08 specification, section 8.3
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/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/trunc.xml">GLSL trunc man page</a>
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/// @see - <a href="http://www.opengl.org/GLSLangSpec.4.10.6.pdf">GLSL 4.10.6 specification, section 8.3</a>
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template <typename genType>
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genType trunc(genType const & x);
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//! same value as roundEven(x) for all values of x.
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//!
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/// @see
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//! @li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/round.xml">GLSL round man page</a>
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//! @li GLSL 1.30.08 specification, section 8.3
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/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/round.xml">GLSL round man page</a>
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/// @see - <a href="http://www.opengl.org/GLSLangSpec.4.10.6.pdf">GLSL 4.10.6 specification, section 8.3</a>
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template <typename genType>
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genType round(genType const & x);
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//! integer. (Both 3.5 and 4.5 for x will return 4.0.)
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//!
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/// @see
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//! @li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/roundEven.xml">GLSL roundEven man page</a>
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//! @li GLSL 1.30.08 specification, section 8.3
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/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/roundEven.xml">GLSL roundEven man page</a>
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/// @see - <a href="http://www.opengl.org/GLSLangSpec.4.10.6.pdf">GLSL 4.10.6 specification, section 8.3</a>
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template <typename genType>
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genType roundEven(genType const & x);
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//! that is greater than or equal to x.
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//!
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/// @see
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//! @li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/ceil.xml">GLSL ceil man page</a>
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//! @li GLSL 1.30.08 specification, section 8.3
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/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/ceil.xml">GLSL ceil man page</a>
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/// @see - <a href="http://www.opengl.org/GLSLangSpec.4.10.6.pdf">GLSL 4.10.6 specification, section 8.3</a>
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template <typename genType>
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genType ceil(genType const & x);
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//! Return x - floor(x).
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//!
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/// @see
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//! @li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/fract.xml">GLSL fract man page</a>
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//! @li GLSL 1.30.08 specification, section 8.3
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/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/fract.xml">GLSL fract man page</a>
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/// @see - <a href="http://www.opengl.org/GLSLangSpec.4.10.6.pdf">GLSL 4.10.6 specification, section 8.3</a>
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template <typename genType>
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genType fract(genType const & x);
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//! for each component in x using the floating point value y.
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//!
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/// @see
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//! @li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mod.xml">GLSL mod man page</a>
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//! @li GLSL 1.30.08 specification, section 8.3
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/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mod.xml">GLSL mod man page</a>
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/// @see - <a href="http://www.opengl.org/GLSLangSpec.4.10.6.pdf">GLSL 4.10.6 specification, section 8.3</a>
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template <typename genType>
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genType mod(
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genType const & x,
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//! for each component in x using the floating point value y.
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//!
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/// @see
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//! @li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mod.xml">GLSL mod man page</a>
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//! @li GLSL 1.30.08 specification, section 8.3
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/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mod.xml">GLSL mod man page</a>
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/// @see - <a href="http://www.opengl.org/GLSLangSpec.4.10.6.pdf">GLSL 4.10.6 specification, section 8.3</a>
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template <typename genType>
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genType mod(
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genType const & x,
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//! sign as x.
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//!
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/// @see
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/// @li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/modf.xml">GLSL modf man page</a>
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/// @li GLSL 1.30.08 specification, section 8.3
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/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/modf.xml">GLSL modf man page</a>
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/// @see - <a href="http://www.opengl.org/GLSLangSpec.4.10.6.pdf">GLSL 4.10.6 specification, section 8.3</a>
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template <typename genType>
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genType modf(
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genType const & x,
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/// Returns y if y < x; otherwise, it returns x.
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///
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/// @see
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/// @li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/min.xml">GLSL min man page</a>
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/// @li GLSL 1.30.08 specification, section 8.3
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/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/min.xml">GLSL min man page</a>
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/// @see - <a href="http://www.opengl.org/GLSLangSpec.4.10.6.pdf">GLSL 4.10.6 specification, section 8.3</a>
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template <typename genType>
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genType min(
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genType const & x,
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/// Returns y if x < y; otherwise, it returns x.
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///
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/// @see
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/// @li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/max.xml">GLSL max man page</a>
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/// @li GLSL 1.30.08 specification, section 8.3
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/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/max.xml">GLSL max man page</a>
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/// @see - <a href="http://www.opengl.org/GLSLangSpec.4.10.6.pdf">GLSL 4.10.6 specification, section 8.3</a>
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template <typename genType>
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genType max(
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genType const & x,
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//! using the floating-point values minVal and maxVal.
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//!
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/// @see
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//! @li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/clamp.xml">GLSL clamp man page</a>
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//! @li GLSL 1.30.08 specification, section 8.3
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/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/clamp.xml">GLSL clamp man page</a>
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/// @see - <a href="http://www.opengl.org/GLSLangSpec.4.10.6.pdf">GLSL 4.10.6 specification, section 8.3</a>
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template <typename genType>
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genType clamp(
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genType const & x,
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//! where a is a Boolean vector.
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//!
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//! @see
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//! @li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mix.xml">GLSL mix man page</a>
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//! @li GLSL 1.30.08 specification, section 8.3
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/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mix.xml">GLSL mix man page</a>
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/// @see - <a href="http://www.opengl.org/GLSLangSpec.4.10.6.pdf">GLSL 4.10.6 specification, section 8.3</a>
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//!
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//! @param[in] x Floating point scalar or vector.
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//! @param[in] y Floating point scalar or vector.
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//! Returns 0.0 if x < edge, otherwise it returns 1.0.
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//!
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//! @see
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//! @li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/step.xml">GLSL step man page</a>
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//! @li GLSL 1.30.08 specification, section 8.3
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/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/step.xml">GLSL step man page</a>
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/// @see - <a href="http://www.opengl.org/GLSLangSpec.4.10.6.pdf">GLSL 4.10.6 specification, section 8.3</a>
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template <typename genType>
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genType step(
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genType const & edge,
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//! Results are undefined if edge0 >= edge1.
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//!
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//! @see
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//! @li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/smoothstep.xml">GLSL smoothstep man page</a>
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//! @li GLSL 1.30.08 specification, section 8.3
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/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/smoothstep.xml">GLSL smoothstep man page</a>
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/// @see - <a href="http://www.opengl.org/GLSLangSpec.4.10.6.pdf">GLSL 4.10.6 specification, section 8.3</a>
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template <typename genType>
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genType smoothstep(
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genType const & edge0,
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//! representations.
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//!
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//! @see
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//! @li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/isnan.xml">GLSL isnan man page</a>
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//! @li GLSL 1.30.08 specification, section 8.3
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/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/isnan.xml">GLSL isnan man page</a>
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/// @see - <a href="http://www.opengl.org/GLSLangSpec.4.10.6.pdf">GLSL 4.10.6 specification, section 8.3</a>
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template <typename genType>
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typename genType::bool_type isnan(genType const & x);
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//! representations.
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//!
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//! @see
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//! @li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/isinf.xml">GLSL isinf man page</a>
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//! @li GLSL 1.30.08 specification, section 8.3
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/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/isinf.xml">GLSL isinf man page</a>
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/// @see - <a href="http://www.opengl.org/GLSLangSpec.4.10.6.pdf">GLSL 4.10.6 specification, section 8.3</a>
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template <typename genType>
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typename genType::bool_type isinf(genType const & x);
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//! value's bit-level representation is preserved.
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//!
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//! @see
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//! @li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floatBitsToInt.xml">GLSL floatBitsToInt man page</a>
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//! @li GLSL 4.00.08 specification, section 8.3
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/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floatBitsToInt.xml">GLSL floatBitsToInt man page</a>
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/// @see - <a href="http://www.opengl.org/GLSLangSpec.4.10.6.pdf">GLSL 4.10.6 specification, section 8.3</a>
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template <typename genType, typename genIType>
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genIType floatBitsToInt(genType const & value);
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//! value's bit-level representation is preserved.
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//!
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//! @see
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//! @li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floatBitsToUint.xml">GLSL floatBitsToUint man page</a>
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//! @li GLSL 4.00.08 specification, section 8.3
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/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floatBitsToUint.xml">GLSL floatBitsToUint man page</a>
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/// @see - <a href="http://www.opengl.org/GLSLangSpec.4.10.6.pdf">GLSL 4.10.6 specification, section 8.3</a>
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template <typename genType, typename genUType>
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genUType floatBitsToUint(genType const & value);
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//! the bit-level representation is preserved.
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//!
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//! @see
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//! @li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/intBitsToFloat.xml">GLSL intBitsToFloat man page</a>
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//! @li GLSL 4.00.08 specification, section 8.3
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/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/intBitsToFloat.xml">GLSL intBitsToFloat man page</a>
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/// @see - <a href="http://www.opengl.org/GLSLangSpec.4.10.6.pdf">GLSL 4.10.6 specification, section 8.3</a>
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template <typename genType, typename genIType>
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genType intBitsToFloat(genIType const & value);
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//! the bit-level representation is preserved.
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//!
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//! @see
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//! @li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/uintBitsToFloat.xml">GLSL uintBitsToFloat man page</a>
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//! @li GLSL 4.00.08 specification, section 8.3
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/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/uintBitsToFloat.xml">GLSL uintBitsToFloat man page</a>
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/// @see - <a href="http://www.opengl.org/GLSLangSpec.4.10.6.pdf">GLSL 4.10.6 specification, section 8.3</a>
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template <typename genType, typename genUType>
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genType uintBitsToFloat(genUType const & value);
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//! Computes and returns a * b + c.
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//!
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//! @see
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//! @li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/fma.xml">GLSL fma man page</a>
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//! @li GLSL 4.00.08 specification, section 8.3
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/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/fma.xml">GLSL fma man page</a>
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/// @see - <a href="http://www.opengl.org/GLSLangSpec.4.10.6.pdf">GLSL 4.10.6 specification, section 8.3</a>
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template <typename genType>
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genType fma(genType const & a, genType const & b, genType const & c);
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//! infinity or is not a number, the results are undefined.
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//!
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//! @see
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//! @li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/frexp.xml">GLSL frexp man page</a>
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//! @li GLSL 4.00.08 specification, section 8.3
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/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/frexp.xml">GLSL frexp man page</a>
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/// @see - <a href="http://www.opengl.org/GLSLangSpec.4.10.6.pdf">GLSL 4.10.6 specification, section 8.3</a>
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template <typename genType, typename genIType>
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genType frexp(genType const & x, genIType & exp);
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//! floating-point type, the result is undefined.
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//!
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//! @see
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//! @li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/ldexp.xml">GLSL ldexp man page</a>;
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//! @li GLSL 4.00.08 specification, section 8.3
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/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/ldexp.xml">GLSL ldexp man page</a>;
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/// @see - <a href="http://www.opengl.org/GLSLangSpec.4.10.6.pdf">GLSL 4.10.6 specification, section 8.3</a>
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template <typename genType, typename genIType>
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genType ldexp(genType const & x, genIType const & exp);
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