Added GTC_random tests

This commit is contained in:
Christophe Riccio 2011-09-18 10:45:57 +01:00
parent bbaab256ac
commit 4f2051728c

View file

@ -1,14 +1,14 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2011-05-31
// Updated : 2011-05-31
// Created : 2011-09-19
// Updated : 2011-09-19
// Licence : This source is under MIT licence
// File : test/gtx/random.cpp
// File : test/gtc/random.cpp
///////////////////////////////////////////////////////////////////////////////////////////////////
#include <glm/glm.hpp>
#include <glm/gtx/random.hpp>
#include <glm/gtc/random.hpp>
#include <glm/gtx/epsilon.hpp>
#include <iostream>
@ -21,8 +21,8 @@ int test_signedRand1()
double ResultDouble = 0.0f;
for(std::size_t i = 0; i < 100000; ++i)
{
ResultFloat += glm::signedRand1<float>();
ResultDouble += glm::signedRand1<double>();
ResultFloat += glm::signedRand1(-1.0f, 1.0f);
ResultDouble += glm::signedRand1(-1.0, 1.0);
}
Error += glm::equalEpsilon(ResultFloat, 0.0f, 0.0001f);
@ -42,8 +42,8 @@ int test_normalizedRand2()
double ResultDouble = 0.0f;
for(std::size_t i = 0; i < Max; ++i)
{
ResultFloat += glm::length(glm::normalizedRand2<float>());
ResultDouble += glm::length(glm::normalizedRand2<double>());
ResultFloat += glm::length(glm::normalizedRand2(1.0f, 1.0f));
ResultDouble += glm::length(glm::normalizedRand2(1.0f, 1.0f));
}
Error += glm::equalEpsilon(ResultFloat, float(Max), 0.000001f) ? 0 : 1;
@ -68,8 +68,8 @@ int test_normalizedRand3()
double ResultDoubleC = 0.0f;
for(std::size_t i = 0; i < Max; ++i)
{
ResultFloatA += glm::length(glm::normalizedRand3<float>());
ResultDoubleA += glm::length(glm::normalizedRand3<double>());
ResultFloatA += glm::length(glm::normalizedRand3(1.0f, 1.0f));
ResultDoubleA += glm::length(glm::normalizedRand3(1.0f, 1.0f));
ResultFloatB += glm::length(glm::normalizedRand3(2.0f, 2.0f));
ResultDoubleB += glm::length(glm::normalizedRand3(2.0, 2.0));
ResultFloatC += glm::length(glm::normalizedRand3(1.0f, 3.0f));