mirror of
https://github.com/ocornut/imgui.git
synced 2025-04-04 13:05:07 +00:00
Comments
This commit is contained in:
parent
b6786595a4
commit
4bdb0ac685
1 changed files with 3 additions and 3 deletions
|
@ -63,8 +63,8 @@ Other changes:
|
|||
regardless of ImGuiConfigFlags_NavEnableGamepad being set. (#8508)
|
||||
- Backends: SDL3: Update for SDL3 api changes: revert SDL_GetClipboardText()
|
||||
memory ownership change. (#8530, #7801) [@Green-Sky]
|
||||
- Backends: SDLGPU3: Made ImGui_ImplSDLGPU3_PrepareDrawData() reuse GPU Transfer Buffers
|
||||
which were unusually slow to recreate every frame. Much faster now. (#8534)
|
||||
- Backends: SDLGPU3: Made ImGui_ImplSDLGPU3_PrepareDrawData() reuse GPU Transfer Buffers which
|
||||
were unusually slow to recreate every frame. Much faster now. (#8534) [@ocornut, @TheMode]
|
||||
|
||||
|
||||
-----------------------------------------------------------------------
|
||||
|
@ -530,7 +530,7 @@ Other changes:
|
|||
- Set io.ConfigNavCursorVisibleAuto = true (default) to enable automatic toggling
|
||||
of cursor visibility (mouse click hide the cursor, arrow keys makes it visible).
|
||||
- Set io.ConfigNavCursorVisibleAlways to keep cursor always visible.
|
||||
- Nav: added NavSetCursorVisible(bool visible) function to manipulate visibility of
|
||||
- Nav: added SetNavCursorVisible(bool visible) function to manipulate visibility of
|
||||
navigation cursor (e.g. set default state, or after some actions). (#1074, #2048, #7237, #8059)
|
||||
- Nav: added io.ConfigNavEscapeClearFocusItem and io.ConfigNavEscapeClearFocusWindow to change
|
||||
how pressing Escape affects navigation. (#8059, #2048, #1074, #3200)
|
||||
|
|
Loading…
Add table
Reference in a new issue