ocornut
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b4bd596a39
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Fonts: word-wrapping code handle ideographic comma & full stop (U+3001, U+3002). (#8540)
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2025-04-01 22:57:07 +02:00 |
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ocornut
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fcab22f80f
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Fonts: fixed CalcWordWrapPositionA() fallback when width is too small to wrap with multibyte codepoints.. (#8540)
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2025-04-01 22:57:07 +02:00 |
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Shixian Sheng
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8098d79ca2
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Docs: fixed link typo (#8538)
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2025-04-01 09:10:30 +02:00 |
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ocornut
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4bdb0ac685
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Comments
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2025-03-31 15:12:28 +02:00 |
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ocornut
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b6786595a4
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Backends: SDLGPU3: Made ImGui_ImplSDLGPU3_PrepareDrawData() reuse GPU Transfer Buffers which were unusually slow to recreate every frame. (#8534)
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2025-03-31 14:45:29 +02:00 |
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ocornut
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a26fcf58cc
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Nav: fixed assertion when holding gamepad FaceLeft/West button + pressing a keyboard key. (#8525)
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2025-03-30 16:40:39 +02:00 |
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Green Sky
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5c9fb8f064
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Backends: SDL3: Update for API changes: Revert SDL_GetClipboardText() memory ownership change. (#8530, #7801)
see https://github.com/libsdl-org/SDL/pull/10390
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2025-03-30 13:52:39 +02:00 |
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gan74
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7674cbc9b2
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Added extra operators to ImVec4. (#8510)
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2025-03-23 13:09:14 +01:00 |
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ocornut
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dbd9ae287a
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Windows: fixed SetNextWindowCollapsed()/SetWindowCollapsed() breaking codepath that preserve last contents size when collapsed. (#7691)
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2025-03-23 12:57:14 +01:00 |
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ocornut
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702a67807b
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Move Changelog entry. (#8509)
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2025-03-21 20:17:49 +01:00 |
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puugz
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a806d2f9b8
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Backends: SDLGPU: Fixed typo in function name Imgui_ImplSDLGPU3_PrepareDrawData() -> ImGui_ImplSDLGPU3_PrepareDrawData(). (#8509, 8163, #7998, #7988)
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2025-03-21 20:16:56 +01:00 |
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tanksdude
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f5003aff69
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Docs: Fix some typos (#8505)
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2025-03-21 16:23:09 +01:00 |
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ocornut
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102f3f3a0d
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IO: variations in analog-only components of gamepad events do not interfere with trickling of mouse position events (#4921, #8508)
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2025-03-21 16:18:36 +01:00 |
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ocornut
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979c7d76ab
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Backends: SDL2, SDL3, OSX: Fill gamepad inputs and set ImGuiBackendFlags_HasGamepad regardless of ImGuiConfigFlags_NavEnableGamepad being set. (#8508)
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2025-03-21 15:42:47 +01:00 |
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ocornut
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d467950a5e
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Style, InputText: added ImGuiCol_InputTextCursor to configure color of the InputText cursor/caret. (#7031)
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2025-03-19 17:50:40 +01:00 |
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ocornut
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0ecb2bbe74
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Version 1.92.0 WIP
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2025-03-19 17:45:20 +01:00 |
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ocornut
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5679de60c5
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Error Handling: added better report and recovery for extraneous EndPopup() call. (#1651, #8499)
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2025-03-18 17:35:43 +01:00 |
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ocornut
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f5befd2d29
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Version 1.91.9b
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2025-03-17 20:17:26 +01:00 |
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ocornut
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cfed7a3a54
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Tables: fixed assert/issues loading settings. (#8496, #7934)
Not sure what I did with 05742f9b6f but I missed on the primary filter.
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2025-03-17 20:04:50 +01:00 |
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ocornut
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93b446a962
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Backtrack of version tagging 1.92.0 > 1.91.9b for publishing a hotfix (#8496)
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2025-03-17 19:39:52 +01:00 |
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ocornut
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bfaef8ca17
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Version 1.92.0 WIP
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2025-03-17 19:09:07 +01:00 |
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ocornut
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2737dbb1e1
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Docs: Fixed typo. Very oops. (#8495)
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2025-03-17 11:51:57 +01:00 |
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ocornut
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4d4f1fd364
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Docs: retroactively document ConfigData->Sources renaming. (#8495)
Amend 4c0604e
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2025-03-17 11:50:32 +01:00 |
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ocornut
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97428e8ac9
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Version 1.91.9
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2025-03-14 17:13:11 +01:00 |
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ocornut
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ea2a12112d
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Misc: Various zealous warning fixes for newer version of Clang.
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2025-03-14 17:13:11 +01:00 |
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ocornut
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b758b8223f
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InputText: Pasting a multi-line buffer into a single-line edit replaces carriage return by spaces. (#8459)
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2025-03-13 19:30:59 +01:00 |
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ocornut
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79bba34c5f
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Revert "Added ImGuiKey_AbntC1, ImGuiKey_AbntC2 + Backends: GLFW, Win32: added support. (#8468)"
This reverts commit 557c77e455 .
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2025-03-13 16:32:50 +01:00 |
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ocornut
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d9dad2f4a1
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Scrollbar: stabilize visibility of ScrollbarX when detecting a feedback loop. (#8488, #3285, #4539)
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2025-03-13 12:27:47 +01:00 |
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ocornut
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09654f4e8c
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Revert "Examples: Updated all .vcxproj from VS2015 to VS2019 (toolset v140 to v142), Windows SDK 8.1 to 10."
This reverts commit 6da230636b .
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2025-03-11 18:42:12 +01:00 |
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ocornut
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557c77e455
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Added ImGuiKey_AbntC1, ImGuiKey_AbntC2 + Backends: GLFW, Win32: added support. (#8468)
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2025-03-11 18:38:45 +01:00 |
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ocornut
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6da230636b
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Examples: Updated all .vcxproj from VS2015 to VS2019 (toolset v140 to v142), Windows SDK 8.1 to 10.
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2025-03-11 12:25:19 +01:00 |
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ocornut
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39585aa90d
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Amend Changelog to talk about OEM keys. (#7136, #7201, #7206, #7306, #7670, #7672, #8468)
+ more consistently use Ctrl+XXX instead of Ctrl-XXX.
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2025-03-10 18:16:08 +01:00 |
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ocornut
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a9e53829d2
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Backends: Win32, SDL2, SDL3, GLFW: prioritize scancodes instead of translated keycodes when dealing with OEM keys + Added ImGuiKey_Oem102. (#7136, #7201, #7206, #7306, #7670, #7672, #8468)
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2025-03-10 18:01:29 +01:00 |
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Zijie Wu
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88d4827b64
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Update FAQ.md for SDL3 (#8480)
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2025-03-09 21:44:26 +01:00 |
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fdsa
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3c3d943fb1
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Docs: Fix some typos (#8473)
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2025-03-09 16:42:16 +01:00 |
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ocornut
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9f49292b35
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Internals: Menus: reworked mangling of menu windows to use "###Menu_00" etc. instead of "##Menu_00".
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2025-03-05 15:47:57 +01:00 |
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ocornut
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119dfbc627
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Debug Tools: Tweaked layout of ID Stack Tool and always display full path. (#4631)
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2025-03-05 15:04:26 +01:00 |
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ocornut
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a7657f2ed4
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Examples: SDL3: Added comments to clarify setup for users of the unfortunate SDL_MAIN_USE_CALLBACKS feature. (#8455)
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2025-03-04 14:36:00 +01:00 |
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ocornut
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df31774327
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Disabled: Fixed an issue restoring Alpha in EndDisabled() when using nested BeginDisabled() calls with PushStyleVar(ImGuiStyleVar_DisabledAlpha) within. (#8454, #7640)
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2025-03-03 19:20:10 +01:00 |
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ocornut
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eefd2da0f6
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Demo: (Refactor) Added new empty sections.. Renamed existing helper functions.
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2025-03-03 18:46:43 +01:00 |
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ocornut
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ce13f6b73e
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Backends: GLFW: Fixed clipboard handler assertion when using GLFW <= 3.2.1 compiled with asserts enabled. (#8452)
Amend 8e4010479
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2025-03-03 13:11:16 +01:00 |
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ocornut
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4819eae867
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Clipper: Fixed an issue where passing an out of bound index to IncludeItemByIndex() could incorrectly offset the final cursor.
One case where it would manifest was calling Combo() with an out of range index. (#8450)
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2025-03-02 14:15:11 +01:00 |
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ocornut
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c5ade6591e
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TextLink(), TextLinkOpenURL(): fixed honoring text baseline alignment. (#8451, #7660)
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2025-03-02 13:40:51 +01:00 |
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ocornut
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494ea57b65
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Image: removed 'tint_col', 'border_col' parameters from Image(). Added ImageWithBg(). Added style.ImageBorderSize, ImGuiStyleVar_ImageBorderSize. (#8131, #8238)
Displaying a black background behind Font Atlas texture.
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2025-02-27 21:48:24 +01:00 |
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ocornut
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aa83d5d455
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Backends: SDL2, SDL3: Only start SDL_CaptureMouse() when mouse is being dragged. (#6410, #3650)
To mitigate issues with e.g. Linux debuggers not claiming capture back.
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2025-02-26 15:34:31 +01:00 |
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Jose L. Hidalgo (PpluX)
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aaacb01b8d
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Backends: WebGPU: Recreate image bind groups during render. (#8426, #8046, #7765, #8027)
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2025-02-26 15:20:08 +01:00 |
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Jose L. Hidalgo (PpluX)
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4f4fb1d220
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Backends: WebGPU: update code for latest webgpu-native changes. (#8426)
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2025-02-26 14:56:49 +01:00 |
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ocornut
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030746faff
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Debug Tools: Added io.ConfigDebugHighlightIdConflictsShowItemPicker. (#7961, #7669)
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2025-02-24 17:45:16 +01:00 |
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TheMode
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dac40d0487
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Backends: SDL2, SDL3: don't call SDL_GetGlobalMouseState() when mouse position is in relative mode. (#8425, #8407)
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2025-02-24 12:26:48 +01:00 |
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ocornut
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5dce79e941
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Backends: DirectX12: Fixed an issue where pre-1.91.5 legacy ImGui_ImplDX12_Init() signature started breaking in 1.91.8 due to missing command queue. (#8429)
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2025-02-24 10:52:15 +01:00 |
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